vulkan.h: V102 -- Rename min/maxDepth for DepthStencil, Bug# 13917
Renamed depth-stencil minDepth and maxDepth to minDepthBounds and
maxDepthBounds.
diff --git a/include/vulkan.h b/include/vulkan.h
index 768ee25..d3c6e8d 100644
--- a/include/vulkan.h
+++ b/include/vulkan.h
@@ -33,7 +33,7 @@
#include "vk_platform.h"
// Vulkan API version supported by this file
-#define VK_API_VERSION VK_MAKE_VERSION(0, 101, 0)
+#define VK_API_VERSION VK_MAKE_VERSION(0, 102, 0)
#ifdef __cplusplus
extern "C"
@@ -1902,10 +1902,10 @@
typedef struct VkDynamicDsStateCreateInfo_
{
- VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO
- const void* pNext; // Pointer to next structure
- float minDepth; // optional (depth_bounds_test)
- float maxDepth; // optional (depth_bounds_test)
+ VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ float minDepthBounds; // optional (depth_bounds_test)
+ float maxDepthBounds; // optional (depth_bounds_test)
uint32_t stencilReadMask;
uint32_t stencilWriteMask;
uint32_t stencilFrontRef;