intel: disable PCB

XGL_LINK_CONST_BUFFER should be consumed by the compiler rather than blindly
pushed.
diff --git a/icd/intel/pipeline_shader.c b/icd/intel/pipeline_shader.c
index 985fd76..9215df7 100644
--- a/icd/intel/pipeline_shader.c
+++ b/icd/intel/pipeline_shader.c
@@ -256,40 +256,6 @@
     return rmap;
 }
 
-static XGL_RESULT pipeline_shader_copy_pcb(struct intel_pipeline_shader *sh,
-                                           const XGL_LINK_CONST_BUFFER *buffers,
-                                           XGL_UINT buffer_count)
-{
-    XGL_SIZE pcb_size = 0;
-    XGL_UINT i;
-
-    /*
-     * XXX This is not enough.  We need a mapping from buffer id to pcb
-     * offset, and we need to check against hardware limits.
-     */
-    for (i = 0; i < buffer_count; i++) {
-        const XGL_LINK_CONST_BUFFER *buf = &buffers[i];
-
-        pcb_size += buf->bufferSize;
-    }
-
-    sh->pcb = icd_alloc(pcb_size, 0, XGL_SYSTEM_ALLOC_INTERNAL);
-    if (!sh->pcb)
-        return XGL_ERROR_OUT_OF_MEMORY;
-
-    pcb_size = 0;
-    for (i = 0; i < buffer_count; i++) {
-        const XGL_LINK_CONST_BUFFER *buf = &buffers[i];
-
-        memcpy((char *) sh->pcb + pcb_size, buf->pBufferData, buf->bufferSize);
-        pcb_size += buf->bufferSize;
-    }
-
-    sh->pcb_size = pcb_size;
-
-    return XGL_SUCCESS;
-}
-
 static XGL_RESULT pipeline_shader_copy_ir(struct intel_pipeline_shader *sh,
                                           const struct intel_shader *ir)
 {
@@ -322,19 +288,13 @@
     if (ret != XGL_SUCCESS)
         return ret;
 
-    ret = pipeline_shader_copy_pcb(vs, info->vs.pLinkConstBufferInfo,
-            info->vs.linkConstBufferCount);
-    if (ret != XGL_SUCCESS) {
-        icd_free(vs->pCode);
-        return ret;
-    }
+    assert(!info->vs.linkConstBufferCount);
 
     vs->rmap = rmap_create(pipeline->dev,
             &info->vs.descriptorSetMapping[0],
             &info->vs.dynamicMemoryViewMapping, 0);
     if (!vs->rmap) {
         icd_free(vs->pCode);
-        icd_free(vs->pcb);
         return XGL_ERROR_OUT_OF_MEMORY;
     }
 
@@ -353,12 +313,7 @@
     if (ret != XGL_SUCCESS)
         return ret;
 
-    ret = pipeline_shader_copy_pcb(tcs, info->tcs.pLinkConstBufferInfo,
-            info->tcs.linkConstBufferCount);
-    if (ret != XGL_SUCCESS) {
-        icd_free(tcs->pCode);
-        return ret;
-    }
+    assert(!info->tcs.linkConstBufferCount);
 
     pipeline->active_shaders |= SHADER_TESS_CONTROL_FLAG;
 
@@ -375,12 +330,7 @@
     if (ret != XGL_SUCCESS)
         return ret;
 
-    ret = pipeline_shader_copy_pcb(tes, info->tes.pLinkConstBufferInfo,
-            info->tes.linkConstBufferCount);
-    if (ret != XGL_SUCCESS) {
-        icd_free(tes->pCode);
-        return ret;
-    }
+    assert(!info->tes.linkConstBufferCount);
 
     pipeline->active_shaders |= SHADER_TESS_EVAL_FLAG;
 
@@ -397,12 +347,7 @@
     if (ret != XGL_SUCCESS)
         return ret;
 
-    ret = pipeline_shader_copy_pcb(gs, info->gs.pLinkConstBufferInfo,
-            info->gs.linkConstBufferCount);
-    if (ret != XGL_SUCCESS) {
-        icd_free(gs->pCode);
-        return ret;
-    }
+    assert(!info->tes.linkConstBufferCount);
 
     pipeline->active_shaders |= SHADER_GEOMETRY_FLAG;
 
@@ -419,19 +364,13 @@
     if (ret != XGL_SUCCESS)
         return ret;
 
-    ret = pipeline_shader_copy_pcb(fs, info->fs.pLinkConstBufferInfo,
-            info->fs.linkConstBufferCount);
-    if (ret != XGL_SUCCESS) {
-        icd_free(fs->pCode);
-        return ret;
-    }
+    assert(!info->fs.linkConstBufferCount);
 
     /* assuming one RT; need to parse the shader */
     fs->rmap = rmap_create(pipeline->dev,
             &info->fs.descriptorSetMapping[0],
             &info->fs.dynamicMemoryViewMapping, 1);
     if (!fs->rmap) {
-        icd_free(fs->pcb);
         icd_free(fs->pCode);
         return XGL_ERROR_OUT_OF_MEMORY;
     }
@@ -451,12 +390,7 @@
     if (ret != XGL_SUCCESS)
         return ret;
 
-    ret = pipeline_shader_copy_pcb(cs, info->compute.cs.pLinkConstBufferInfo,
-            info->compute.cs.linkConstBufferCount);
-    if (ret != XGL_SUCCESS) {
-        icd_free(cs->pCode);
-        return ret;
-    }
+    assert(!info->compute.cs.linkConstBufferCount);
 
     pipeline->active_shaders |= SHADER_COMPUTE_FLAG;
 
@@ -488,8 +422,6 @@
 static void pipeline_tear_shader(struct intel_pipeline_shader *sh)
 {
     icd_free(sh->pCode);
-    if (sh->pcb)
-        icd_free(sh->pcb);
     if (sh->rmap)
         rmap_destroy(sh->rmap);
 }