demos: Start using XGL_SLOT_SHADER_TEXTURE_RESOURCE
diff --git a/demos/cube.c b/demos/cube.c
index 9b7db07..cf19822 100644
--- a/demos/cube.c
+++ b/demos/cube.c
@@ -1022,7 +1022,7 @@
memset(&fs_slots, 0, sizeof(fs_slots));
fs_slots[1].slotObjectType = XGL_SLOT_SHADER_SAMPLER;
fs_slots[1].shaderEntityIndex = 0;
- fs_slots[2].slotObjectType = XGL_SLOT_SHADER_RESOURCE;
+ fs_slots[2].slotObjectType = XGL_SLOT_SHADER_TEXTURE_RESOURCE;
fs_slots[2].shaderEntityIndex = 0;
memset(&vs, 0, sizeof(vs));
diff --git a/demos/tri.c b/demos/tri.c
index a3f32ea..0ca0d24 100644
--- a/demos/tri.c
+++ b/demos/tri.c
@@ -615,7 +615,7 @@
for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
fs_slots[2 * i].slotObjectType = XGL_SLOT_SHADER_SAMPLER;
fs_slots[2 * i].shaderEntityIndex = i;
- fs_slots[2 * i + 1].slotObjectType = XGL_SLOT_SHADER_RESOURCE;
+ fs_slots[2 * i + 1].slotObjectType = XGL_SLOT_SHADER_TEXTURE_RESOURCE;
fs_slots[2 * i + 1].shaderEntityIndex = i;
}