layers: Move devlimits validation into PV

Moved CreateRenderpass and BeginCommandBuffer validation into
parameter validation and hooked up enumeratePhysicalDevices.

Change-Id: Ie074b055c1d6252e503bce744cb7d718e6eb528f
diff --git a/layers/parameter_validation_utils.h b/layers/parameter_validation_utils.h
index effd053..c49ce47 100644
--- a/layers/parameter_validation_utils.h
+++ b/layers/parameter_validation_utils.h
@@ -49,6 +49,10 @@
     UNRECOGNIZED_VALUE,   // A Vulkan enumeration, VkFlags, or VkBool32 parameter
                           // contains a value that is not recognized as valid for
                           // that type.
+    DEVICE_LIMIT,         // A specified parameter exceeds the limits returned
+                          // by the physical device
+    DEVICE_FEATURE,       // Use of a requested feature is not supported by
+                          // the device
     FAILURE_RETURN_CODE,  // A Vulkan return code indicating a failure condition
                           // was encountered.
 };