layers: Move devlimits validation into PV
Moved CreateRenderpass and BeginCommandBuffer validation into
parameter validation and hooked up enumeratePhysicalDevices.
Change-Id: Ie074b055c1d6252e503bce744cb7d718e6eb528f
diff --git a/layers/parameter_validation_utils.h b/layers/parameter_validation_utils.h
index effd053..c49ce47 100644
--- a/layers/parameter_validation_utils.h
+++ b/layers/parameter_validation_utils.h
@@ -49,6 +49,10 @@
UNRECOGNIZED_VALUE, // A Vulkan enumeration, VkFlags, or VkBool32 parameter
// contains a value that is not recognized as valid for
// that type.
+ DEVICE_LIMIT, // A specified parameter exceeds the limits returned
+ // by the physical device
+ DEVICE_FEATURE, // Use of a requested feature is not supported by
+ // the device
FAILURE_RETURN_CODE, // A Vulkan return code indicating a failure condition
// was encountered.
};