commit | 507ba97c0fdac0282a57e989280a75d26111669b | [log] [tgz] |
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author | Courtney Goeltzenleuchter <courtney@LunarG.com> | Wed Sep 30 16:16:57 2015 -0600 |
committer | Courtney Goeltzenleuchter <courtney@LunarG.com> | Wed Sep 30 16:42:55 2015 -0600 |
tree | 059e0b70bc62241b3a725ff18bb47697af546951 | |
parent | 69e9ea235d9b5409b0695c880a627e5ffb202df1 [diff] |
bug-14365: fix misunderstanding in dynamic state I had interpreted the pDynamicState array to indicate which states defined in the PSO should be used. It should be which states are dynamic. Had to invert the meaning inside the driver and fix up the render framework to think of all PSO state as static unless told to be dynamic.