Remove TriangleFragUniform test
diff --git a/tests/tony_render_tests.cpp b/tests/tony_render_tests.cpp
index f779a88..75fe0b6 100644
--- a/tests/tony_render_tests.cpp
+++ b/tests/tony_render_tests.cpp
@@ -812,40 +812,6 @@
XglTestFramework::m_use_bil = saved_use_bil;
}
-TEST_F(XglRenderTest, TriangleFragUniform)
-{
-
- static const char *vertShaderText =
- "#version 130\n"
- "out vec4 color;\n"
- "out vec4 scale;\n"
- "vec2 vertices[3];\n"
- "void main() {\n"
- "vec2 vertices[3];\n"
- " vertices[0] = vec2(-0.5, -0.5);\n"
- " vertices[1] = vec2( 0.5, -0.5);\n"
- " vertices[2] = vec2( 0.5, 0.5);\n"
- "vec4 colors[3];\n"
- " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n"
- " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n"
- " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n"
- " color = colors[gl_VertexID % 3];\n"
- " scale = vec4(1.0, 1.0, 1.0, 1.0);\n"
- " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
- "}\n";
-
- static const char *fragShaderText =
- "#version 130\n"
- "in vec4 color;\n"
- "in vec4 scale;\n"
- "uniform vec4 foo;\n"
- "void main() {\n"
- " gl_FragColor = color * scale + foo;\n"
- "}\n";
-
- DrawTriangleTest(vertShaderText, fragShaderText);
-}
-
TEST_F(XglRenderTest, YellowTriangle)
{
static const char *vertShaderText =