layers: clang-format  layers directory

Change-Id: I318e3759829f33441e57aafedec1e9ec06d658c4
diff --git a/layers/threading.h b/layers/threading.h
index 1a04a62..0e23363 100644
--- a/layers/threading.h
+++ b/layers/threading.h
@@ -31,18 +31,18 @@
 #include "vk_layer_config.h"
 #include "vk_layer_logging.h"
 
-#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined(_M_IA64) ||       \
+    defined(__aarch64__) || defined(__powerpc64__)
 // If pointers are 64-bit, then there can be separate counters for each
 // NONDISPATCHABLE_HANDLE type.  Otherwise they are all typedef uint64_t.
 #define DISTINCT_NONDISPATCHABLE_HANDLES
 #endif
 
 // Draw State ERROR codes
-typedef enum _THREADING_CHECKER_ERROR
-{
-    THREADING_CHECKER_NONE,                             // Used for INFO & other non-error messages
-    THREADING_CHECKER_MULTIPLE_THREADS,                 // Object used simultaneously by multiple threads
-    THREADING_CHECKER_SINGLE_THREAD_REUSE,              // Object used simultaneously by recursion in single thread
+typedef enum _THREADING_CHECKER_ERROR {
+    THREADING_CHECKER_NONE,                // Used for INFO & other non-error messages
+    THREADING_CHECKER_MULTIPLE_THREADS,    // Object used simultaneously by multiple threads
+    THREADING_CHECKER_SINGLE_THREAD_REUSE, // Object used simultaneously by recursion in single thread
 } THREADING_CHECKER_ERROR;
 
 struct object_use_data {
@@ -58,12 +58,11 @@
 static loader_platform_thread_cond threadingCond;
 
 template <typename T> class counter {
-    public:
+  public:
     const char *typeName;
     VkDebugReportObjectTypeEXT objectType;
     std::unordered_map<T, object_use_data> uses;
-    void startWrite(debug_report_data *report_data, T object)
-    {
+    void startWrite(debug_report_data *report_data, T object) {
         VkBool32 skipCall = VK_FALSE;
         loader_platform_thread_id tid = loader_platform_get_thread_id();
         loader_platform_thread_lock_mutex(&threadingLock);
@@ -79,9 +78,9 @@
                 // There are no readers.  Two writers just collided.
                 if (use_data->thread != tid) {
                     skipCall |= log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, objectType, (uint64_t)(object),
-                        /*location*/ 0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING",
-                        "THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld",
-                        typeName, use_data->thread, tid);
+                                        /*location*/ 0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING",
+                                        "THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld",
+                                        typeName, use_data->thread, tid);
                     if (skipCall) {
                         // Wait for thread-safe access to object instead of skipping call.
                         while (uses.find(object) != uses.end()) {
@@ -89,12 +88,12 @@
                         }
                         // There is now no current use of the object.  Record writer thread.
                         struct object_use_data *use_data = &uses[object];
-                        use_data->thread = tid ;
+                        use_data->thread = tid;
                         use_data->reader_count = 0;
                         use_data->writer_count = 1;
                     } else {
                         // Continue with an unsafe use of the object.
-                        use_data->thread = tid ;
+                        use_data->thread = tid;
                         use_data->writer_count += 1;
                     }
                 } else {
@@ -106,9 +105,9 @@
                 // There are readers.  This writer collided with them.
                 if (use_data->thread != tid) {
                     skipCall |= log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, objectType, (uint64_t)(object),
-                        /*location*/ 0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING",
-                        "THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld",
-                        typeName, use_data->thread, tid);
+                                        /*location*/ 0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING",
+                                        "THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld",
+                                        typeName, use_data->thread, tid);
                     if (skipCall) {
                         // Wait for thread-safe access to object instead of skipping call.
                         while (uses.find(object) != uses.end()) {
@@ -116,12 +115,12 @@
                         }
                         // There is now no current use of the object.  Record writer thread.
                         struct object_use_data *use_data = &uses[object];
-                        use_data->thread = tid ;
+                        use_data->thread = tid;
                         use_data->reader_count = 0;
                         use_data->writer_count = 1;
                     } else {
                         // Continue with an unsafe use of the object.
-                        use_data->thread = tid ;
+                        use_data->thread = tid;
                         use_data->writer_count += 1;
                     }
                 } else {
@@ -134,8 +133,7 @@
         loader_platform_thread_unlock_mutex(&threadingLock);
     }
 
-    void finishWrite(T object)
-    {
+    void finishWrite(T object) {
         // Object is no longer in use
         loader_platform_thread_lock_mutex(&threadingLock);
         uses[object].writer_count -= 1;
@@ -160,9 +158,9 @@
         } else if (uses[object].writer_count > 0 && uses[object].thread != tid) {
             // There is a writer of the object.
             skipCall |= log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, objectType, (uint64_t)(object),
-                /*location*/ 0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING",
-                "THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld",
-                typeName, uses[object].thread, tid);
+                                /*location*/ 0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING",
+                                "THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld", typeName,
+                                uses[object].thread, tid);
             if (skipCall) {
                 // Wait for thread-safe access to object instead of skipping call.
                 while (uses.find(object) != uses.end()) {
@@ -192,18 +190,17 @@
         loader_platform_thread_cond_broadcast(&threadingCond);
         loader_platform_thread_unlock_mutex(&threadingLock);
     }
-    counter(const char *name = "",
-            VkDebugReportObjectTypeEXT type=VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT) {
+    counter(const char *name = "", VkDebugReportObjectTypeEXT type = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT) {
         typeName = name;
-        objectType=type;
+        objectType = type;
     }
 };
 
 struct layer_data {
     debug_report_data *report_data;
     std::vector<VkDebugReportCallbackEXT> logging_callback;
-    VkLayerDispatchTable* device_dispatch_table;
-    VkLayerInstanceDispatchTable* instance_dispatch_table;
+    VkLayerDispatchTable *device_dispatch_table;
+    VkLayerInstanceDispatchTable *instance_dispatch_table;
     counter<VkCommandBuffer> c_VkCommandBuffer;
     counter<VkDevice> c_VkDevice;
     counter<VkInstance> c_VkInstance;
@@ -230,48 +227,50 @@
     counter<VkSemaphore> c_VkSemaphore;
     counter<VkShaderModule> c_VkShaderModule;
     counter<VkDebugReportCallbackEXT> c_VkDebugReportCallbackEXT;
-#else // DISTINCT_NONDISPATCHABLE_HANDLES
+#else  // DISTINCT_NONDISPATCHABLE_HANDLES
     counter<uint64_t> c_uint64_t;
 #endif // DISTINCT_NONDISPATCHABLE_HANDLES
-    layer_data():
-        report_data(nullptr),
-        c_VkCommandBuffer("VkCommandBuffer", VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT),
-        c_VkDevice("VkDevice", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT),
-        c_VkInstance("VkInstance", VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT),
-        c_VkQueue("VkQueue", VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT),
+    layer_data()
+        : report_data(nullptr), c_VkCommandBuffer("VkCommandBuffer", VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT),
+          c_VkDevice("VkDevice", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT),
+          c_VkInstance("VkInstance", VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT),
+          c_VkQueue("VkQueue", VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT),
 #ifdef DISTINCT_NONDISPATCHABLE_HANDLES
-        c_VkBuffer("VkBuffer", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT),
-        c_VkBufferView("VkBufferView", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT),
-        c_VkCommandPool("VkCommandPool", VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT),
-        c_VkDescriptorPool("VkDescriptorPool", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT),
-        c_VkDescriptorSet("VkDescriptorSet", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT),
-        c_VkDescriptorSetLayout("VkDescriptorSetLayout", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT),
-        c_VkDeviceMemory("VkDeviceMemory", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT),
-        c_VkEvent("VkEvent", VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT),
-        c_VkFence("VkFence", VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT),
-        c_VkFramebuffer("VkFramebuffer", VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT),
-        c_VkImage("VkImage", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT),
-        c_VkImageView("VkImageView", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT),
-        c_VkPipeline("VkPipeline", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT),
-        c_VkPipelineCache("VkPipelineCache", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT),
-        c_VkPipelineLayout("VkPipelineLayout", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT),
-        c_VkQueryPool("VkQueryPool", VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT),
-        c_VkRenderPass("VkRenderPass", VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT),
-        c_VkSampler("VkSampler", VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT),
-        c_VkSemaphore("VkSemaphore", VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT),
-        c_VkShaderModule("VkShaderModule", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT),
-        c_VkDebugReportCallbackEXT("VkDebugReportCallbackEXT", VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT)
-#else // DISTINCT_NONDISPATCHABLE_HANDLES
-        c_uint64_t("NON_DISPATCHABLE_HANDLE", VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT)
+          c_VkBuffer("VkBuffer", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT),
+          c_VkBufferView("VkBufferView", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT),
+          c_VkCommandPool("VkCommandPool", VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT),
+          c_VkDescriptorPool("VkDescriptorPool", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT),
+          c_VkDescriptorSet("VkDescriptorSet", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT),
+          c_VkDescriptorSetLayout("VkDescriptorSetLayout", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT),
+          c_VkDeviceMemory("VkDeviceMemory", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT),
+          c_VkEvent("VkEvent", VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT), c_VkFence("VkFence", VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT),
+          c_VkFramebuffer("VkFramebuffer", VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT),
+          c_VkImage("VkImage", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT),
+          c_VkImageView("VkImageView", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT),
+          c_VkPipeline("VkPipeline", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT),
+          c_VkPipelineCache("VkPipelineCache", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT),
+          c_VkPipelineLayout("VkPipelineLayout", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT),
+          c_VkQueryPool("VkQueryPool", VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT),
+          c_VkRenderPass("VkRenderPass", VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT),
+          c_VkSampler("VkSampler", VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT),
+          c_VkSemaphore("VkSemaphore", VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT),
+          c_VkShaderModule("VkShaderModule", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT),
+          c_VkDebugReportCallbackEXT("VkDebugReportCallbackEXT", VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT)
+#else  // DISTINCT_NONDISPATCHABLE_HANDLES
+          c_uint64_t("NON_DISPATCHABLE_HANDLE", VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT)
 #endif // DISTINCT_NONDISPATCHABLE_HANDLES
-    {};
+              {};
 };
 
-#define WRAPPER(type) \
-static void startWriteObject(struct layer_data *my_data, type object){my_data->c_##type.startWrite(my_data->report_data, object);}\
-static void finishWriteObject(struct layer_data *my_data, type object){my_data->c_##type.finishWrite(object);}\
-static void startReadObject(struct layer_data *my_data, type object){my_data->c_##type.startRead(my_data->report_data, object);}\
-static void finishReadObject(struct layer_data *my_data, type object){my_data->c_##type.finishRead(object);}
+#define WRAPPER(type)                                                                                                              \
+    static void startWriteObject(struct layer_data *my_data, type object) {                                                        \
+        my_data->c_##type.startWrite(my_data->report_data, object);                                                                \
+    }                                                                                                                              \
+    static void finishWriteObject(struct layer_data *my_data, type object) { my_data->c_##type.finishWrite(object); }              \
+    static void startReadObject(struct layer_data *my_data, type object) {                                                         \
+        my_data->c_##type.startRead(my_data->report_data, object);                                                                 \
+    }                                                                                                                              \
+    static void finishReadObject(struct layer_data *my_data, type object) { my_data->c_##type.finishRead(object); }
 
 WRAPPER(VkDevice)
 WRAPPER(VkInstance)
@@ -298,16 +297,15 @@
 WRAPPER(VkSemaphore)
 WRAPPER(VkShaderModule)
 WRAPPER(VkDebugReportCallbackEXT)
-#else // DISTINCT_NONDISPATCHABLE_HANDLES
+#else  // DISTINCT_NONDISPATCHABLE_HANDLES
 WRAPPER(uint64_t)
 #endif // DISTINCT_NONDISPATCHABLE_HANDLES
 
-static std::unordered_map<void*, layer_data *> layer_data_map;
+static std::unordered_map<void *, layer_data *> layer_data_map;
 static std::unordered_map<VkCommandBuffer, VkCommandPool> command_pool_map;
 
 // VkCommandBuffer needs check for implicit use of command pool
-static void startWriteObject(struct layer_data *my_data, VkCommandBuffer object, bool lockPool=true)
-{
+static void startWriteObject(struct layer_data *my_data, VkCommandBuffer object, bool lockPool = true) {
     if (lockPool) {
         loader_platform_thread_lock_mutex(&threadingLock);
         VkCommandPool pool = command_pool_map[object];
@@ -316,8 +314,7 @@
     }
     my_data->c_VkCommandBuffer.startWrite(my_data->report_data, object);
 }
-static void finishWriteObject(struct layer_data *my_data, VkCommandBuffer object, bool lockPool=true)
-{
+static void finishWriteObject(struct layer_data *my_data, VkCommandBuffer object, bool lockPool = true) {
     my_data->c_VkCommandBuffer.finishWrite(object);
     if (lockPool) {
         loader_platform_thread_lock_mutex(&threadingLock);
@@ -326,16 +323,14 @@
         finishWriteObject(my_data, pool);
     }
 }
-static void startReadObject(struct layer_data *my_data, VkCommandBuffer object)
-{
+static void startReadObject(struct layer_data *my_data, VkCommandBuffer object) {
     loader_platform_thread_lock_mutex(&threadingLock);
     VkCommandPool pool = command_pool_map[object];
     loader_platform_thread_unlock_mutex(&threadingLock);
     startReadObject(my_data, pool);
     my_data->c_VkCommandBuffer.startRead(my_data->report_data, object);
 }
-static void finishReadObject(struct layer_data *my_data, VkCommandBuffer object)
-{
+static void finishReadObject(struct layer_data *my_data, VkCommandBuffer object) {
     my_data->c_VkCommandBuffer.finishRead(object);
     loader_platform_thread_lock_mutex(&threadingLock);
     VkCommandPool pool = command_pool_map[object];