| // Copyright 2005, Google Inc. |
| // All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following disclaimer |
| // in the documentation and/or other materials provided with the |
| // distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| |
| // XGL tests |
| // |
| // Copyright (C) 2014 LunarG, Inc. |
| // |
| // Permission is hereby granted, free of charge, to any person obtaining a |
| // copy of this software and associated documentation files (the "Software"), |
| // to deal in the Software without restriction, including without limitation |
| // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| // and/or sell copies of the Software, and to permit persons to whom the |
| // Software is furnished to do so, subject to the following conditions: |
| // |
| // The above copyright notice and this permission notice shall be included |
| // in all copies or substantial portions of the Software. |
| // |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| // DEALINGS IN THE SOFTWARE. |
| |
| |
| // Basic rendering tests |
| |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <stdbool.h> |
| #include <string.h> |
| #include <iostream> |
| #include <fstream> |
| using namespace std; |
| |
| #include <xgl.h> |
| #include "gtest-1.7.0/include/gtest/gtest.h" |
| |
| #include "xgldevice.h" |
| #include "icd-bil.h" |
| |
| //-------------------------------------------------------------------------------------- |
| // Mesh and VertexFormat Data |
| //-------------------------------------------------------------------------------------- |
| struct Vertex |
| { |
| XGL_FLOAT posX, posY, posZ, posW; // Position data |
| XGL_FLOAT r, g, b, a; // Color |
| }; |
| |
| #define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f |
| |
| static const Vertex g_vbData[] = |
| { |
| { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| |
| { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| |
| { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| |
| { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| |
| { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| |
| { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| }; |
| |
| |
| class XglRenderTest : public ::testing::Test { |
| public: |
| void CreateImage(XGL_UINT w, XGL_UINT h, XGL_IMAGE *pImage, |
| XGL_GPU_MEMORY *pMem); |
| void DestroyImage(); |
| |
| void CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots, |
| XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem); |
| void DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem); |
| |
| void CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, |
| XGL_IMAGE_VIEW* pView); |
| void DestroyImageView(XGL_IMAGE_VIEW imageView); |
| XGL_DEVICE device() {return m_device->device();} |
| void CreateShader(const char *filename, XGL_SHADER *pshader); |
| void InitPipeline(); |
| void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices ); |
| void DrawTriangleTest(); |
| void WritePPM( const char *filename, int width, int height ); |
| |
| protected: |
| XGL_APPLICATION_INFO app_info; |
| XGL_PHYSICAL_GPU objs[MAX_GPUS]; |
| XGL_UINT gpu_count; |
| XGL_IMAGE m_image; |
| XGL_IMAGE_STATE m_image_state; |
| XGL_GPU_MEMORY m_image_mem; |
| XGL_GPU_MEMORY m_descriptor_set_mem; |
| XGL_GPU_MEMORY m_pipe_mem; |
| XglDevice *m_device; |
| XGL_CMD_BUFFER m_cmdBuffer; |
| XGL_UINT32 m_numVertices; |
| XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView; |
| XGL_GPU_MEMORY m_vtxBufferMem; |
| XGL_UINT32 m_numMemRefs; |
| XGL_MEMORY_REF m_memRefs[5]; |
| XGL_RASTER_STATE_OBJECT m_stateRaster; |
| XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend; |
| XGL_VIEWPORT_STATE_OBJECT m_stateViewport; |
| XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil; |
| XGL_MSAA_STATE_OBJECT m_stateMsaa; |
| XGL_DESCRIPTOR_SET m_rsrcDescSet; |
| |
| virtual void SetUp() { |
| XGL_RESULT err; |
| |
| this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO; |
| this->app_info.pNext = NULL; |
| this->app_info.pAppName = (const XGL_CHAR *) "base"; |
| this->app_info.appVersion = 1; |
| this->app_info.pEngineName = (const XGL_CHAR *) "unittest"; |
| this->app_info.engineVersion = 1; |
| this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0); |
| |
| memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView)); |
| m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO; |
| |
| err = xglInitAndEnumerateGpus(&app_info, NULL, |
| MAX_GPUS, &this->gpu_count, objs); |
| ASSERT_XGL_SUCCESS(err); |
| ASSERT_GE(1, this->gpu_count) << "No GPU available"; |
| |
| m_device = new XglDevice(0, objs[0]); |
| m_device->get_device_queue(); |
| } |
| |
| virtual void TearDown() { |
| xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE); |
| } |
| }; |
| |
| |
| void XglRenderTest::CreateImage(XGL_UINT w, XGL_UINT h, XGL_IMAGE *pImage, |
| XGL_GPU_MEMORY *pMem) |
| { |
| XGL_RESULT err; |
| XGL_UINT mipCount; |
| XGL_SIZE size; |
| XGL_FORMAT fmt; |
| XGL_FORMAT_PROPERTIES image_fmt; |
| |
| mipCount = 0; |
| |
| XGL_UINT _w = w; |
| XGL_UINT _h = h; |
| while( ( _w > 0 ) || ( _h > 0 ) ) |
| { |
| _w >>= 1; |
| _h >>= 1; |
| mipCount++; |
| } |
| |
| fmt.channelFormat = XGL_CH_FMT_R8G8B8A8; |
| fmt.numericFormat = XGL_NUM_FMT_UNORM; |
| // TODO: Pick known good format rather than just expect common format |
| /* |
| * XXX: What should happen if given NULL HANDLE for the pData argument? |
| * We're not requesting XGL_INFO_TYPE_MEMORY_REQUIREMENTS so there is |
| * an expectation that pData is a valid pointer. |
| * However, why include a returned size value? That implies that the |
| * amount of data may vary and that doesn't work well for using a |
| * fixed structure. |
| */ |
| |
| err = xglGetFormatInfo(this->m_device->device(), fmt, |
| XGL_INFO_TYPE_FORMAT_PROPERTIES, |
| &size, &image_fmt); |
| ASSERT_XGL_SUCCESS(err); |
| |
| // typedef struct _XGL_IMAGE_CREATE_INFO |
| // { |
| // XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO |
| // const XGL_VOID* pNext; // Pointer to next structure. |
| // XGL_IMAGE_TYPE imageType; |
| // XGL_FORMAT format; |
| // XGL_EXTENT3D extent; |
| // XGL_UINT mipLevels; |
| // XGL_UINT arraySize; |
| // XGL_UINT samples; |
| // XGL_IMAGE_TILING tiling; |
| // XGL_FLAGS usage; // XGL_IMAGE_USAGE_FLAGS |
| // XGL_FLAGS flags; // XGL_IMAGE_CREATE_FLAGS |
| // } XGL_IMAGE_CREATE_INFO; |
| |
| |
| XGL_IMAGE_CREATE_INFO imageCreateInfo = {}; |
| imageCreateInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO; |
| imageCreateInfo.imageType = XGL_IMAGE_2D; |
| imageCreateInfo.format = fmt; |
| imageCreateInfo.arraySize = 1; |
| imageCreateInfo.extent.width = w; |
| imageCreateInfo.extent.height = h; |
| imageCreateInfo.extent.depth = 1; |
| imageCreateInfo.mipLevels = mipCount; |
| imageCreateInfo.samples = 1; |
| imageCreateInfo.tiling = XGL_LINEAR_TILING; |
| |
| // Image usage flags |
| // typedef enum _XGL_IMAGE_USAGE_FLAGS |
| // { |
| // XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001, |
| // XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002, |
| // XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004, |
| // XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008, |
| // } XGL_IMAGE_USAGE_FLAGS; |
| imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT | XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; |
| |
| // XGL_RESULT XGLAPI xglCreateImage( |
| // XGL_DEVICE device, |
| // const XGL_IMAGE_CREATE_INFO* pCreateInfo, |
| // XGL_IMAGE* pImage); |
| err = xglCreateImage(device(), &imageCreateInfo, pImage); |
| ASSERT_XGL_SUCCESS(err); |
| |
| XGL_MEMORY_REQUIREMENTS mem_req; |
| XGL_UINT data_size; |
| err = xglGetObjectInfo(*pImage, XGL_INFO_TYPE_MEMORY_REQUIREMENTS, |
| &data_size, &mem_req); |
| ASSERT_XGL_SUCCESS(err); |
| ASSERT_EQ(data_size, sizeof(mem_req)); |
| ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect images to require memory"; |
| |
| m_image_state = XGL_IMAGE_STATE_UNINITIALIZED_TARGET; |
| |
| // XGL_RESULT XGLAPI xglAllocMemory( |
| // XGL_DEVICE device, |
| // const XGL_MEMORY_ALLOC_INFO* pAllocInfo, |
| // XGL_GPU_MEMORY* pMem); |
| XGL_MEMORY_ALLOC_INFO mem_info; |
| |
| memset(&mem_info, 0, sizeof(mem_info)); |
| mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO; |
| mem_info.allocationSize = mem_req.size; |
| mem_info.alignment = mem_req.alignment; |
| mem_info.heapCount = mem_req.heapCount; |
| memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS); |
| mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL; |
| mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT; |
| err = xglAllocMemory(device(), &mem_info, pMem); |
| ASSERT_XGL_SUCCESS(err); |
| |
| err = xglBindObjectMemory(*pImage, *pMem, 0); |
| ASSERT_XGL_SUCCESS(err); |
| } |
| |
| void XglRenderTest::DestroyImage() |
| { |
| // All done with image memory, clean up |
| ASSERT_XGL_SUCCESS(xglBindObjectMemory(m_image, XGL_NULL_HANDLE, 0)); |
| |
| ASSERT_XGL_SUCCESS(xglFreeMemory(m_image_mem)); |
| |
| ASSERT_XGL_SUCCESS(xglDestroyObject(m_image)); |
| } |
| |
| void XglRenderTest::CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots, |
| XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem) |
| { |
| XGL_RESULT err; |
| |
| XGL_QUERY_POOL_CREATE_INFO poolCreateInfo = {}; |
| poolCreateInfo.sType = XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO; |
| poolCreateInfo.pNext = NULL; |
| poolCreateInfo.queryType = type; |
| poolCreateInfo.slots = slots; |
| |
| err = xglCreateQueryPool(device(), &poolCreateInfo, pPool); |
| ASSERT_XGL_SUCCESS(err); |
| |
| XGL_MEMORY_REQUIREMENTS mem_req; |
| XGL_UINT data_size; |
| err = xglGetObjectInfo(*pPool, XGL_INFO_TYPE_MEMORY_REQUIREMENTS, |
| &data_size, &mem_req); |
| ASSERT_XGL_SUCCESS(err); |
| ASSERT_EQ(data_size, sizeof(mem_req)); |
| |
| if (!mem_req.size) { |
| *pMem = XGL_NULL_HANDLE; |
| return; |
| } |
| |
| XGL_MEMORY_ALLOC_INFO mem_info; |
| |
| memset(&mem_info, 0, sizeof(mem_info)); |
| mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO; |
| mem_info.allocationSize = mem_req.size; |
| mem_info.alignment = mem_req.alignment; |
| mem_info.heapCount = mem_req.heapCount; |
| memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS); |
| mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL; |
| mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT; |
| err = xglAllocMemory(device(), &mem_info, pMem); |
| ASSERT_XGL_SUCCESS(err); |
| |
| err = xglBindObjectMemory(*pPool, *pMem, 0); |
| ASSERT_XGL_SUCCESS(err); |
| } |
| |
| void XglRenderTest::DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem) |
| { |
| ASSERT_XGL_SUCCESS(xglBindObjectMemory(pool, XGL_NULL_HANDLE, 0)); |
| ASSERT_XGL_SUCCESS(xglFreeMemory(mem)); |
| ASSERT_XGL_SUCCESS(xglDestroyObject(pool)); |
| } |
| |
| void XglRenderTest::CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO *pCreateInfo, |
| XGL_IMAGE_VIEW *pView) |
| { |
| pCreateInfo->image = this->m_image; |
| ASSERT_XGL_SUCCESS(xglCreateImageView(device(), pCreateInfo, pView)); |
| } |
| |
| void XglRenderTest::DestroyImageView(XGL_IMAGE_VIEW imageView) |
| { |
| ASSERT_XGL_SUCCESS(xglDestroyObject(imageView)); |
| } |
| |
| void XglRenderTest::CreateShader(const char *filename, XGL_SHADER *pshader) |
| { |
| struct icd_bil_header *pBIL; |
| streampos size; |
| char * memblock; |
| XGL_RESULT err; |
| |
| // codeSize = sizeof(struct bil_header) + 100; |
| // code = malloc(codeSize); |
| // ASSERT_TRUE(NULL != code) << "malloc failed!"; |
| |
| // memset(code, 0, codeSize); |
| |
| // // Indicate that this is BIL data. |
| // pBIL = (struct bil_header *) code; |
| // pBIL->bil_magic = BILMagicNumber; |
| // pBIL->bil_version = BILVersion; |
| |
| // reading an entire binary file |
| ifstream file (filename, ios::in|ios::binary|ios::ate); |
| ASSERT_TRUE(file.is_open()) << "Unable to open file: " << filename; |
| |
| size = file.tellg(); |
| memblock = new char [size]; |
| ASSERT_TRUE(memblock != NULL) << "memory allocation failed"; |
| |
| file.seekg (0, ios::beg); |
| file.read (memblock, size); |
| file.close(); |
| |
| pBIL = (struct icd_bil_header *) memblock; |
| pBIL->magic = ICD_BIL_MAGIC; |
| pBIL->version = ICD_BIL_VERSION; |
| |
| pBIL->gen_magic = filename[0]; |
| |
| XGL_SHADER_CREATE_INFO createInfo; |
| XGL_SHADER shader; |
| |
| createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO; |
| createInfo.pNext = NULL; |
| createInfo.pCode = memblock; |
| createInfo.codeSize = size; |
| createInfo.flags = 0; |
| err = xglCreateShader(device(), &createInfo, &shader); |
| ASSERT_XGL_SUCCESS(err); |
| |
| delete[] memblock; |
| |
| *pshader = shader; |
| } |
| |
| // this function will create the vertex buffer and fill it with the mesh data |
| void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, |
| const void* vertices ) |
| { |
| XGL_RESULT err = XGL_SUCCESS; |
| |
| assert( numVertices * vbStride > 0 ); |
| m_numVertices = numVertices; |
| |
| XGL_MEMORY_ALLOC_INFO alloc_info = {}; |
| XGL_UINT8 *pData; |
| |
| alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO; |
| alloc_info.allocationSize = numVertices * vbStride; |
| alloc_info.alignment = 0; |
| alloc_info.heapCount = 1; |
| alloc_info.heaps[0] = 0; // TODO: Use known existing heap |
| |
| alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT; |
| alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL; |
| |
| err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem); |
| ASSERT_XGL_SUCCESS(err); |
| |
| err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData); |
| ASSERT_XGL_SUCCESS(err); |
| |
| memcpy(pData, vertices, alloc_info.allocationSize); |
| |
| err = xglUnmapMemory(m_vtxBufferMem); |
| ASSERT_XGL_SUCCESS(err); |
| |
| // set up the memory view for the vertex buffer |
| this->m_vtxBufferView.stride = vbStride; |
| this->m_vtxBufferView.range = numVertices * vbStride; |
| this->m_vtxBufferView.offset = 0; |
| this->m_vtxBufferView.mem = m_vtxBufferMem; |
| this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED; |
| this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED; |
| |
| // open the command buffer |
| err = xglBeginCommandBuffer( m_cmdBuffer, 0 ); |
| ASSERT_XGL_SUCCESS(err); |
| |
| XGL_MEMORY_STATE_TRANSITION transition = {}; |
| transition.mem = m_vtxBufferMem; |
| transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER; |
| transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY; |
| transition.offset = 0; |
| transition.regionSize = numVertices * vbStride; |
| |
| // write transition to the command buffer |
| xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition ); |
| this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY; |
| |
| // finish recording the command buffer |
| err = xglEndCommandBuffer( m_cmdBuffer ); |
| ASSERT_XGL_SUCCESS(err); |
| |
| // this command buffer only uses the vertex buffer memory |
| m_numMemRefs = 1; |
| m_memRefs[0].flags = 0; |
| m_memRefs[0].mem = m_vtxBufferMem; |
| |
| // submit the command buffer to the universal queue |
| err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL ); |
| ASSERT_XGL_SUCCESS(err); |
| } |
| |
| void XglRenderTest::DrawTriangleTest() |
| { |
| XGL_RESULT err; |
| XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {}; |
| XGL_SHADER vs, ps; |
| XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage; |
| XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage; |
| XGL_PIPELINE pipeline; |
| int width = 256, height = 256; |
| |
| // create a raster state (solid, back-face culling) |
| XGL_RASTER_STATE_CREATE_INFO raster = {}; |
| raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO; |
| raster.fillMode = XGL_FILL_SOLID; |
| raster.cullMode = XGL_CULL_BACK; |
| raster.frontFace = XGL_FRONT_FACE_CCW; |
| err = xglCreateRasterState( device(), &raster, &m_stateRaster ); |
| ASSERT_XGL_SUCCESS(err); |
| |
| XGL_VIEWPORT_STATE_CREATE_INFO viewport = {}; |
| viewport.viewportCount = 1; |
| viewport.scissorEnable = XGL_FALSE; |
| viewport.viewports[0].originX = 0; |
| viewport.viewports[0].originY = 0; |
| viewport.viewports[0].width = 1.f * width; |
| viewport.viewports[0].height = 1.f * height; |
| viewport.viewports[0].minDepth = 0.f; |
| viewport.viewports[0].maxDepth = 1.f; |
| |
| err = xglCreateViewportState( device(), &viewport, &m_stateViewport ); |
| ASSERT_XGL_SUCCESS( err ); |
| |
| XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {}; |
| blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO; |
| err = xglCreateColorBlendState(device(), &blend, &m_colorBlend); |
| ASSERT_XGL_SUCCESS( err ); |
| |
| XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {}; |
| depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO; |
| depthStencil.depthTestEnable = XGL_FALSE; |
| depthStencil.depthWriteEnable = XGL_FALSE; |
| depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL; |
| depthStencil.depthBoundsEnable = XGL_FALSE; |
| depthStencil.minDepth = 0.f; |
| depthStencil.maxDepth = 1.f; |
| depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP; |
| depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP; |
| depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP; |
| depthStencil.back.stencilRef = 0x00; |
| depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS; |
| depthStencil.front = depthStencil.back; |
| |
| err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil ); |
| ASSERT_XGL_SUCCESS( err ); |
| |
| XGL_MSAA_STATE_CREATE_INFO msaa = {}; |
| msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO; |
| msaa.sampleMask = 1; |
| msaa.samples = 1; |
| |
| err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa ); |
| ASSERT_XGL_SUCCESS( err ); |
| |
| XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {}; |
| |
| cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO; |
| cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS; |
| err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer); |
| ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed"; |
| |
| ASSERT_NO_FATAL_FAILURE(CreateImage(width, height, &m_image, &m_image_mem)); |
| |
| #if 0 |
| // Create descriptor set for our one resource |
| XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {}; |
| descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO; |
| descriptorInfo.slots = 1; // Vertex buffer only |
| |
| // create a descriptor set with a single slot |
| err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet ); |
| ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed"; |
| |
| // bind memory to the descriptor set |
| err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem); |
| |
| // set up the memory view for the vertex buffer |
| this->m_vtxBufferView.stride = vbStride; |
| this->m_vtxBufferView.range = numVertices * vbStride; |
| this->m_vtxBufferView.offset = 0; |
| this->m_vtxBufferView.mem = m_vtxBufferMem; |
| this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED; |
| this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED; |
| // write the vertex buffer view to the descriptor set |
| xglBeginDescriptorSetUpdate( m_rsrcDescSet ); |
| xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView ); |
| xglEndDescriptorSetUpdate( m_rsrcDescSet ); |
| #endif |
| |
| ASSERT_NO_FATAL_FAILURE(CreateShader("vs-kernel.bin", &vs)); |
| |
| vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| vs_stage.pNext = XGL_NULL_HANDLE; |
| vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX; |
| vs_stage.shader.shader = vs; |
| vs_stage.shader.descriptorSetMapping[0].descriptorCount = 0; |
| vs_stage.shader.linkConstBufferCount = 0; |
| vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE; |
| vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED; |
| vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0; |
| |
| ASSERT_NO_FATAL_FAILURE(CreateShader("wm-kernel.bin", &ps)); |
| |
| ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| ps_stage.pNext = &vs_stage; |
| ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT; |
| ps_stage.shader.shader = ps; |
| // TODO: Do we need a descriptor set mapping for fragment? |
| ps_stage.shader.descriptorSetMapping[0].descriptorCount = 0; |
| ps_stage.shader.linkConstBufferCount = 0; |
| ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE; |
| ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED; |
| ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0; |
| |
| XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = { |
| XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType |
| &ps_stage, // pNext |
| XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY |
| XGL_FALSE, // disableVertexReuse |
| XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION |
| XGL_FALSE, // primitiveRestartEnable |
| 0 // primitiveRestartIndex |
| }; |
| |
| XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = { |
| XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO, |
| &ia_state, |
| XGL_FALSE, // depthClipEnable |
| XGL_FALSE, // rasterizerDiscardEnable |
| 1.0 // pointSize |
| }; |
| |
| XGL_PIPELINE_CB_STATE cb_state = { |
| XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO, |
| &rs_state, |
| XGL_FALSE, // alphaToCoverageEnable |
| XGL_FALSE, // dualSourceBlendEnable |
| XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP |
| { // XGL_PIPELINE_CB_ATTACHMENT_STATE |
| { |
| XGL_FALSE, // blendEnable |
| {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM}, // XGL_FORMAT |
| 0xF // channelWriteMask |
| } |
| } |
| }; |
| |
| // TODO: Should take depth buffer format from queried formats |
| XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = { |
| XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO, |
| &cb_state, |
| {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT |
| }; |
| |
| info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| info.pNext = &db_state; |
| info.flags = 0; |
| err = xglCreateGraphicsPipeline(device(), &info, &pipeline); |
| ASSERT_XGL_SUCCESS(err); |
| |
| err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem); |
| ASSERT_XGL_SUCCESS(err); |
| |
| /* |
| * Shaders are now part of the pipeline, don't need these anymore |
| */ |
| ASSERT_XGL_SUCCESS(xglDestroyObject(ps)); |
| ASSERT_XGL_SUCCESS(xglDestroyObject(vs)); |
| |
| // typedef struct _XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO |
| // { |
| // XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO |
| // XGL_VOID* pNext; // Pointer to next structure |
| // XGL_IMAGE image; |
| // XGL_FORMAT format; |
| // XGL_UINT mipLevel; |
| // XGL_UINT baseArraySlice; |
| // XGL_UINT arraySize; |
| // } XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO; |
| XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO createView = { |
| XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO, |
| XGL_NULL_HANDLE, |
| this->m_image, |
| {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM}, |
| 0, |
| 0, |
| 1 |
| }; |
| XGL_COLOR_ATTACHMENT_VIEW colorView; |
| |
| err = xglCreateColorAttachmentView(device(), &createView, &colorView); |
| ASSERT_XGL_SUCCESS(err); |
| |
| XGL_QUERY_POOL query; |
| XGL_GPU_MEMORY query_mem; |
| ASSERT_NO_FATAL_FAILURE(CreateQueryPool(XGL_QUERY_PIPELINE_STATISTICS, 1, &query, &query_mem)); |
| |
| // Build command buffer |
| err = xglBeginCommandBuffer(m_cmdBuffer, 0); |
| ASSERT_XGL_SUCCESS(err); |
| |
| // whatever we want to do, we do it to the whole buffer |
| XGL_IMAGE_SUBRESOURCE_RANGE srRange = {}; |
| srRange.aspect = XGL_IMAGE_ASPECT_COLOR; |
| srRange.baseMipLevel = 0; |
| srRange.mipLevels = XGL_LAST_MIP_OR_SLICE; |
| srRange.baseArraySlice = 0; |
| srRange.arraySize = XGL_LAST_MIP_OR_SLICE; |
| |
| // prepare the whole back buffer for clear |
| XGL_IMAGE_STATE_TRANSITION transitionToClear = {}; |
| transitionToClear.image = m_image; |
| transitionToClear.oldState = m_image_state; |
| transitionToClear.newState = XGL_IMAGE_STATE_CLEAR; |
| transitionToClear.subresourceRange = srRange; |
| xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear ); |
| m_image_state = ( XGL_IMAGE_STATE ) transitionToClear.newState; |
| |
| // clear the back buffer to dark grey |
| XGL_UINT clearColor[4] = {64, 64, 64, 0}; |
| xglCmdClearColorImageRaw( m_cmdBuffer, m_image, clearColor, 1, &srRange ); |
| |
| // prepare back buffer for rendering |
| XGL_IMAGE_STATE_TRANSITION transitionToRender = {}; |
| transitionToRender.image = m_image; |
| transitionToRender.oldState = m_image_state; |
| transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL; |
| transitionToRender.subresourceRange = srRange; |
| xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender ); |
| m_image_state = ( XGL_IMAGE_STATE ) transitionToRender.newState; |
| |
| // bind render target |
| XGL_COLOR_ATTACHMENT_BIND_INFO colorBind = {}; |
| colorBind.view = colorView; |
| colorBind.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL; |
| xglCmdBindAttachments(m_cmdBuffer, 1, &colorBind, NULL ); |
| |
| // set all states |
| xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster ); |
| xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport ); |
| xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend); |
| xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil ); |
| xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa ); |
| |
| // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view) |
| xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, pipeline ); |
| // xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 ); |
| // xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView ); |
| |
| xglCmdResetQueryPool(m_cmdBuffer, query, 0, 1); |
| xglCmdBeginQuery(m_cmdBuffer, query, 0, 0); |
| |
| // render the cube |
| xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 ); |
| |
| xglCmdEndQuery(m_cmdBuffer, query, 0); |
| |
| // prepare the back buffer for present |
| // XGL_IMAGE_STATE_TRANSITION transitionToPresent = {}; |
| // transitionToPresent.image = m_image; |
| // transitionToPresent.oldState = m_image_state; |
| // transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT; |
| // transitionToPresent.subresourceRange = srRange; |
| // xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent ); |
| // m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState; |
| |
| // finalize recording of the command buffer |
| err = xglEndCommandBuffer( m_cmdBuffer ); |
| ASSERT_XGL_SUCCESS( err ); |
| |
| // this command buffer only uses the vertex buffer memory |
| m_numMemRefs = 0; |
| // m_memRefs[0].flags = 0; |
| // m_memRefs[0].mem = m_vtxBufferMemory; |
| |
| // submit the command buffer to the universal queue |
| err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL ); |
| ASSERT_XGL_SUCCESS( err ); |
| |
| err = xglQueueWaitIdle( m_device->m_queue ); |
| ASSERT_XGL_SUCCESS( err ); |
| |
| // Wait for work to finish before cleaning up. |
| xglDeviceWaitIdle(m_device->device()); |
| |
| XGL_PIPELINE_STATISTICS_DATA stats; |
| XGL_SIZE stats_size; |
| err = xglGetQueryPoolResults(query, 0, 1, &stats_size, &stats); |
| ASSERT_XGL_SUCCESS( err ); |
| ASSERT_EQ(stats_size, sizeof(stats)); |
| |
| ASSERT_EQ(stats.vsInvocations, 3); |
| ASSERT_EQ(stats.cPrimitives, 1); |
| ASSERT_EQ(stats.cInvocations, 1); |
| |
| DestroyQueryPool(query, query_mem); |
| |
| WritePPM( "TriangleTest.ppm", width, height ); |
| |
| ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline)); |
| ASSERT_XGL_SUCCESS(xglDestroyObject(m_cmdBuffer)); |
| ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateRaster)); |
| ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateViewport)); |
| ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateDepthStencil)); |
| ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateMsaa)); |
| DestroyImage(); |
| // DestroyImageView(); |
| } |
| |
| void XglRenderTest::WritePPM( const char *filename, int width, int height ) |
| { |
| XGL_RESULT err; |
| int x, y; |
| |
| const XGL_IMAGE_SUBRESOURCE sr = { |
| XGL_IMAGE_ASPECT_COLOR, 0, 0 |
| }; |
| XGL_SUBRESOURCE_LAYOUT sr_layout; |
| XGL_UINT data_size; |
| |
| err = xglGetImageSubresourceInfo( m_image, &sr, XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &data_size, &sr_layout); |
| ASSERT_XGL_SUCCESS( err ); |
| ASSERT_EQ(data_size, sizeof(sr_layout)); |
| |
| const char *ptr; |
| |
| err = xglMapMemory( m_image_mem, 0, (XGL_VOID **) &ptr ); |
| ASSERT_XGL_SUCCESS( err ); |
| |
| ptr += sr_layout.offset; |
| |
| ofstream file (filename); |
| ASSERT_TRUE(file.is_open()) << "Unable to open file: " << filename; |
| |
| file << "P6\n"; |
| file << width << "\n"; |
| file << height << "\n"; |
| file << 255 << "\n"; |
| |
| for (y = 0; y < height; y++) { |
| const char *row = ptr; |
| |
| for (x = 0; x < width; x++) { |
| file.write(row, 3); |
| row += 4; |
| } |
| |
| ptr += sr_layout.rowPitch; |
| } |
| |
| file.close(); |
| |
| err = xglUnmapMemory( m_image_mem ); |
| ASSERT_XGL_SUCCESS( err ); |
| } |
| |
| TEST_F(XglRenderTest, TestDrawTriangle) { |
| DrawTriangleTest(); |
| } |
| |
| int main(int argc, char **argv) { |
| ::testing::InitGoogleTest(&argc, argv); |
| return RUN_ALL_TESTS(); |
| } |