Revert "layers: Fix Graphics Pipeline pointers not ignored"

This caused segfaults on Intel Skylake, NexusPlayer, and
Samsung Galaxy S8 (Mali).

This reverts commit 367d276ffe5c0748ff9d8e2b3551d4a00c9fc3c2.
diff --git a/layers/unique_objects.cpp b/layers/unique_objects.cpp
index 8af7772..d324ce4 100644
--- a/layers/unique_objects.cpp
+++ b/layers/unique_objects.cpp
@@ -328,22 +328,7 @@
         local_pCreateInfos = new safe_VkGraphicsPipelineCreateInfo[createInfoCount];
         std::lock_guard<std::mutex> lock(global_lock);
         for (uint32_t idx0 = 0; idx0 < createInfoCount; ++idx0) {
-            bool uses_color_attachment = false;
-            bool uses_depthstencil_attachment = false;
-            {
-                const auto subpasses_uses_it =
-                    device_data->renderpasses_states.find(Unwrap(device_data, pCreateInfos[idx0].renderPass));
-                if (subpasses_uses_it != device_data->renderpasses_states.end()) {
-                    const auto &subpasses_uses = subpasses_uses_it->second;
-                    if (subpasses_uses.subpasses_using_color_attachment.count(pCreateInfos[idx0].subpass))
-                        uses_color_attachment = true;
-                    if (subpasses_uses.subpasses_using_depthstencil_attachment.count(pCreateInfos[idx0].subpass))
-                        uses_depthstencil_attachment = true;
-                }
-            }
-
-            local_pCreateInfos[idx0].initialize(&pCreateInfos[idx0], uses_color_attachment, uses_depthstencil_attachment);
-
+            local_pCreateInfos[idx0].initialize(&pCreateInfos[idx0]);
             if (pCreateInfos[idx0].basePipelineHandle) {
                 local_pCreateInfos[idx0].basePipelineHandle = Unwrap(device_data, pCreateInfos[idx0].basePipelineHandle);
             }
@@ -381,55 +366,6 @@
     return result;
 }
 
-static void PostCallCreateRenderPass(layer_data *dev_data, const VkRenderPassCreateInfo *pCreateInfo, VkRenderPass renderPass) {
-    auto &renderpass_state = dev_data->renderpasses_states[renderPass];
-
-    for (uint32_t subpass = 0; subpass < pCreateInfo->subpassCount; ++subpass) {
-        bool uses_color = false;
-        for (uint32_t i = 0; i < pCreateInfo->pSubpasses[subpass].colorAttachmentCount && !uses_color; ++i)
-            if (pCreateInfo->pSubpasses[subpass].pColorAttachments[i].attachment != VK_ATTACHMENT_UNUSED) uses_color = true;
-
-        bool uses_depthstencil = false;
-        if (pCreateInfo->pSubpasses[subpass].pDepthStencilAttachment)
-            if (pCreateInfo->pSubpasses[subpass].pDepthStencilAttachment->attachment != VK_ATTACHMENT_UNUSED)
-                uses_depthstencil = true;
-
-        if (uses_color) renderpass_state.subpasses_using_color_attachment.insert(subpass);
-        if (uses_depthstencil) renderpass_state.subpasses_using_depthstencil_attachment.insert(subpass);
-    }
-}
-
-VKAPI_ATTR VkResult VKAPI_CALL CreateRenderPass(VkDevice device, const VkRenderPassCreateInfo *pCreateInfo,
-                                                const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass) {
-    layer_data *dev_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map);
-    VkResult result = dev_data->dispatch_table.CreateRenderPass(device, pCreateInfo, pAllocator, pRenderPass);
-    if (VK_SUCCESS == result) {
-        std::lock_guard<std::mutex> lock(global_lock);
-
-        PostCallCreateRenderPass(dev_data, pCreateInfo, *pRenderPass);
-
-        *pRenderPass = WrapNew(dev_data, *pRenderPass);
-    }
-    return result;
-}
-
-static void PostCallDestroyRenderPass(layer_data *dev_data, VkRenderPass renderPass) {
-    dev_data->renderpasses_states.erase(renderPass);
-}
-
-VKAPI_ATTR void VKAPI_CALL DestroyRenderPass(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks *pAllocator) {
-    layer_data *dev_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map);
-    std::unique_lock<std::mutex> lock(global_lock);
-    uint64_t renderPass_id = reinterpret_cast<uint64_t &>(renderPass);
-    renderPass = (VkRenderPass)dev_data->unique_id_mapping[renderPass_id];
-    dev_data->unique_id_mapping.erase(renderPass_id);
-    lock.unlock();
-    dev_data->dispatch_table.DestroyRenderPass(device, renderPass, pAllocator);
-
-    lock.lock();
-    PostCallDestroyRenderPass(dev_data, renderPass);
-}
-
 VKAPI_ATTR VkResult VKAPI_CALL CreateSwapchainKHR(VkDevice device, const VkSwapchainCreateInfoKHR *pCreateInfo,
                                                   const VkAllocationCallbacks *pAllocator, VkSwapchainKHR *pSwapchain) {
     layer_data *my_map_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map);