| /* |
| * XGL |
| * |
| * Copyright (C) 2014 LunarG, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <assert.h> |
| #include "loader_platform.h" |
| #include "xgl_dispatch_table_helper.h" |
| #include "xgl_struct_string_helper.h" |
| #include "mem_tracker.h" |
| #include "layers_config.h" |
| // The following is #included again to catch certain OS-specific functions |
| // being used: |
| #include "loader_platform.h" |
| #include "layers_msg.h" |
| |
| static XGL_LAYER_DISPATCH_TABLE nextTable; |
| static XGL_BASE_LAYER_OBJECT *pCurObj; |
| static LOADER_PLATFORM_THREAD_ONCE_DECLARATION(g_initOnce); |
| // TODO : This can be much smarter, using separate locks for separate global data |
| static int globalLockInitialized = 0; |
| static loader_platform_thread_mutex globalLock; |
| |
| |
| #define MAX_BINDING 0xFFFFFFFF |
| |
| static GLOBAL_CB_NODE* pGlobalCBHead = NULL; |
| static GLOBAL_MEM_OBJ_NODE* pGlobalMemObjHead = NULL; |
| static GLOBAL_OBJECT_NODE* pGlobalObjectHead = NULL; |
| static XGL_DEVICE globalDevice = NULL; |
| static uint64_t numCBNodes = 0; |
| static uint64_t numMemObjNodes = 0; |
| static uint64_t numObjectNodes = 0; |
| |
| // Check list for data and if it's not included insert new node |
| // into HEAD of list pointed to by pHEAD & update pHEAD |
| // Increment 'insert' if new node was inserted |
| // return XGL_SUCCESS if no errors occur |
| static bool32_t insertMiniNode(MINI_NODE** pHEAD, const XGL_BASE_OBJECT data, uint32_t* insert) |
| { |
| bool32_t result = XGL_TRUE; |
| MINI_NODE* pTrav = *pHEAD; |
| while (pTrav && (pTrav->data != data)) { |
| pTrav = pTrav->pNext; |
| } |
| if (!pTrav) { // Add node to front of LL |
| pTrav = (MINI_NODE*)malloc(sizeof(MINI_NODE)); |
| if (!pTrav) { |
| char str[1024]; |
| sprintf(str, "Malloc failed to alloc memory for Mini Node"); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, data, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| memset(pTrav, 0, sizeof(MINI_NODE)); |
| if (*pHEAD) { |
| pTrav->pNext = *pHEAD; |
| } |
| *pHEAD = pTrav; |
| *insert += 1; |
| //pMemTrav->refCount++; |
| //sprintf(str, "MEM INFO : Incremented refCount for mem obj %p to %u", (void*)mem, pMemTrav->refCount); |
| if (pTrav->data) { // This is just FYI |
| assert(data == pTrav->data); |
| char str[1024]; |
| sprintf(str, "Data %p is already in data LL w/ HEAD at %p", data, *pHEAD); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, data, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| pTrav->data = data; |
| } |
| } else { |
| pTrav->data = data; |
| } |
| return result; |
| } |
| |
| // Add new CB node for this cb at end of global CB LL |
| static void insertGlobalCB(const XGL_CMD_BUFFER cb) |
| { |
| GLOBAL_CB_NODE* pTrav = pGlobalCBHead; |
| if (!pTrav) { |
| pTrav = (GLOBAL_CB_NODE*)malloc(sizeof(GLOBAL_CB_NODE)); |
| pGlobalCBHead = pTrav; |
| } |
| else { |
| while (NULL != pTrav->pNextGlobalCBNode) |
| pTrav = pTrav->pNextGlobalCBNode; |
| pTrav->pNextGlobalCBNode = (GLOBAL_CB_NODE*)malloc(sizeof(GLOBAL_CB_NODE)); |
| pTrav = pTrav->pNextGlobalCBNode; |
| } |
| if (!pTrav) { |
| char str[1024]; |
| sprintf(str, "Malloc failed to alloc node for Cmd Buffer %p", (void*)cb); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str); |
| } |
| else { |
| numCBNodes++; |
| memset(pTrav, 0, sizeof(GLOBAL_CB_NODE)); |
| pTrav->cmdBuffer = cb; |
| } |
| } |
| |
| // Return ptr to node in global LL containing cb, or NULL if not found |
| static GLOBAL_CB_NODE* getGlobalCBNode(const XGL_CMD_BUFFER cb) |
| { |
| GLOBAL_CB_NODE* pTrav = pGlobalCBHead; |
| while (pTrav && (pTrav->cmdBuffer != cb)) { |
| pTrav = pTrav->pNextGlobalCBNode; |
| } |
| return pTrav; |
| } |
| // Set fence for given cb in global cb node |
| static bool32_t setCBFence(const XGL_CMD_BUFFER cb, const XGL_FENCE fence, bool32_t localFlag) |
| { |
| |
| GLOBAL_CB_NODE* pTrav = getGlobalCBNode(cb); |
| if (!pTrav) { |
| char str[1024]; |
| sprintf(str, "Unable to find node for CB %p in order to set fence to %p", (void*)cb, (void*)fence); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str); |
| return XGL_FALSE; |
| } |
| pTrav->fence = fence; |
| pTrav->localFlag = localFlag; |
| return XGL_TRUE; |
| } |
| |
| static bool32_t validateCBMemRef(const XGL_CMD_BUFFER cb, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs) |
| { |
| bool32_t result = XGL_TRUE; |
| GLOBAL_CB_NODE* pTrav = getGlobalCBNode(cb); |
| if (!pTrav) { |
| char str[1024]; |
| sprintf(str, "Unable to find node for CB %p in order to check memory references", (void*)cb); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| // Validate that all actual references are accounted for in pMemRefs |
| MINI_NODE* pMemNode = pTrav->pMemObjList; |
| uint32_t i; |
| uint8_t found = 0; |
| uint64_t foundCount = 0; |
| while (pMemNode && (result == XGL_TRUE)) { |
| // TODO : Improve this algorithm |
| for (i = 0; i < memRefCount; i++) { |
| if (pMemNode->mem == pMemRefs[i].mem) { |
| char str[1024]; |
| sprintf(str, "Found Mem Obj %p binding to CB %p", pMemNode->mem, cb); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str); |
| found = 1; |
| foundCount++; |
| break; |
| } |
| } |
| if (!found) { |
| char str[1024]; |
| sprintf(str, "Memory reference list for Command Buffer %p is missing ref to mem obj %p", cb, pMemNode->mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_CB_MISSING_MEM_REF, "MEM", str); |
| result = XGL_FALSE; |
| } |
| found = 0; |
| pMemNode = pMemNode->pNext; |
| } |
| if (result == XGL_TRUE) { |
| char str[1024]; |
| sprintf(str, "Verified all %lu memory dependencies for CB %p are included in pMemRefs list", foundCount, cb); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str); |
| // TODO : Could report mem refs in pMemRefs that AREN'T in mem LL, that would be primarily informational |
| // Currently just noting that there is a difference |
| if (foundCount != memRefCount) { |
| sprintf(str, "There are %u mem refs included in pMemRefs list, but only %lu appear are required", memRefCount, foundCount); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| } |
| } |
| return result; |
| } |
| // Return ptr to node in global LL containing mem, or NULL if not found |
| static GLOBAL_MEM_OBJ_NODE* getGlobalMemNode(const XGL_GPU_MEMORY mem) |
| { |
| GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead; |
| while (pTrav && (pTrav->mem != mem)) { |
| pTrav = pTrav->pNextGlobalNode; |
| } |
| return pTrav; |
| } |
| |
| static void insertGlobalMemObj(const XGL_GPU_MEMORY mem, const XGL_MEMORY_ALLOC_INFO* pAllocInfo) |
| { |
| GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead; |
| if (!pTrav) { |
| pTrav = (GLOBAL_MEM_OBJ_NODE*)malloc(sizeof(GLOBAL_MEM_OBJ_NODE)); |
| pGlobalMemObjHead = pTrav; |
| } |
| else { |
| while (NULL != pTrav->pNextGlobalNode) |
| pTrav = pTrav->pNextGlobalNode; |
| pTrav->pNextGlobalNode = (GLOBAL_MEM_OBJ_NODE*)malloc(sizeof(GLOBAL_MEM_OBJ_NODE)); |
| pTrav = pTrav->pNextGlobalNode; |
| } |
| if (!pTrav) { |
| char str[1024]; |
| sprintf(str, "Malloc failed to alloc node for Mem Object %p", (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str); |
| } |
| else { |
| numMemObjNodes++; |
| memset(pTrav, 0, sizeof(GLOBAL_MEM_OBJ_NODE)); |
| if (pAllocInfo) { // MEM alloc created by xglWsiX11CreatePresentableImage() doesn't have alloc info struct |
| memcpy(&pTrav->allocInfo, pAllocInfo, sizeof(XGL_MEMORY_ALLOC_INFO)); |
| // TODO: Update for real hardware, actually process allocation info structures |
| pTrav->allocInfo.pNext = NULL; |
| } |
| pTrav->mem = mem; |
| } |
| } |
| |
| // Find Global CB Node and add mem binding to mini LL |
| // Find Global Mem Obj Node and add CB binding to mini LL |
| static bool32_t updateCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem) |
| { |
| bool32_t result = XGL_FALSE; |
| // First update CB binding in MemObj mini CB list |
| GLOBAL_MEM_OBJ_NODE* pMemTrav = getGlobalMemNode(mem); |
| if (!pMemTrav) { |
| char str[1024]; |
| sprintf(str, "Trying to bind mem obj %p to CB %p but no Node for that mem obj.\n Was it correctly allocated? Did it already get freed?", mem, cb); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| result = insertMiniNode(&pMemTrav->pCmdBufferBindings, cb, &pMemTrav->refCount); |
| if (XGL_TRUE == result) { |
| // Now update Global CB's Mini Mem binding list |
| GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb); |
| if (!pCBTrav) { |
| char str[1024]; |
| sprintf(str, "Trying to bind mem obj %p to CB %p but no Node for that CB. Was it CB incorrectly destroyed?", mem, cb); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| uint32_t dontCare; |
| result = insertMiniNode(&pCBTrav->pMemObjList, mem, &dontCare); |
| } |
| } |
| } |
| return result; |
| } |
| |
| // Clear the CB Binding for mem |
| static void clearCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem) |
| { |
| GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem); |
| MINI_NODE* pMiniCB = pTrav->pCmdBufferBindings; |
| MINI_NODE* pPrev = pMiniCB; |
| while (pMiniCB && (cb != pMiniCB->cmdBuffer)) { |
| pPrev = pMiniCB; |
| pMiniCB = pMiniCB->pNext; |
| } |
| if (!pMiniCB) { |
| char str[1024]; |
| sprintf(str, "Trying to clear CB binding but CB %p not in binding list for mem obj %p", cb, mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str); |
| } |
| else { // remove node from list & decrement refCount |
| pPrev->pNext = pMiniCB->pNext; |
| if (pMiniCB == pTrav->pCmdBufferBindings) |
| pTrav->pCmdBufferBindings = NULL; |
| free(pMiniCB); |
| pTrav->refCount--; |
| } |
| } |
| |
| // Free bindings related to CB |
| static bool32_t freeCBBindings(const XGL_CMD_BUFFER cb) |
| { |
| bool32_t result = XGL_TRUE; |
| GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb); |
| if (!pCBTrav) { |
| char str[1024]; |
| sprintf(str, "Unable to find global CB node %p for deletion", cb); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| if ((pCBTrav->fence != NULL) && (pCBTrav->localFlag == XGL_TRUE)) { |
| nextTable.DestroyObject(pCBTrav->fence); |
| pCBTrav->fence = NULL; |
| pCBTrav->localFlag = XGL_FALSE; |
| } |
| MINI_NODE* pMemTrav = pCBTrav->pMemObjList; |
| MINI_NODE* pDeleteMe = NULL; |
| // We traverse LL in order and free nodes as they're cleared |
| while (pMemTrav) { |
| pDeleteMe = pMemTrav; |
| if (pMemTrav->mem) |
| clearCBBinding(cb, pMemTrav->mem); |
| pMemTrav = pMemTrav->pNext; |
| free(pDeleteMe); |
| } |
| pCBTrav->pMemObjList = NULL; |
| } |
| return result; |
| } |
| |
| // Delete Global CB Node from list along with all of it's mini mem obj node |
| // and also clear Global mem references to CB |
| // TODO : When should this be called? There's no Destroy of CBs that I see |
| static bool32_t deleteGlobalCBNode(const XGL_CMD_BUFFER cb) |
| { |
| bool32_t result = XGL_TRUE; |
| result = freeCBBindings(cb); |
| if (result == XGL_TRUE) { |
| // Delete the Global CB node |
| GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb); |
| pCBTrav = pGlobalCBHead; |
| GLOBAL_CB_NODE* pPrev = pCBTrav; |
| while (pCBTrav && (cb != pCBTrav->cmdBuffer)) { |
| pPrev = pCBTrav; |
| pCBTrav = pCBTrav->pNextGlobalCBNode; |
| } |
| assert(cb); // We found node at start of function so it should still be here |
| pPrev->pNextGlobalCBNode = pCBTrav->pNextGlobalCBNode; |
| if (pCBTrav == pGlobalCBHead) { |
| pGlobalCBHead = pCBTrav->pNextGlobalCBNode; |
| } |
| free(pCBTrav); |
| } |
| return result; |
| } |
| |
| // Delete the entire CB list |
| static bool32_t deleteGlobalCBList() |
| { |
| bool32_t result = XGL_TRUE; |
| GLOBAL_CB_NODE* pCBTrav = pGlobalCBHead; |
| while (pCBTrav) { |
| XGL_CMD_BUFFER cbToDelete = pCBTrav->cmdBuffer; |
| pCBTrav = pCBTrav->pNextGlobalCBNode; |
| bool32_t tmpResult = deleteGlobalCBNode(cbToDelete); |
| // If any result is FALSE, final result should be FALSE |
| if ((XGL_FALSE == tmpResult) || (XGL_FALSE == result)) |
| result = XGL_FALSE; |
| } |
| return result; |
| } |
| |
| // For given MemObj node, report Obj & CB bindings |
| static void reportMemReferences(const GLOBAL_MEM_OBJ_NODE* pMemObjTrav) |
| { |
| uint32_t refCount = 0; // Count found references |
| MINI_NODE* pObjTrav = pMemObjTrav->pObjBindings; |
| MINI_NODE* pCBTrav = pMemObjTrav->pCmdBufferBindings; |
| while (pCBTrav) { |
| refCount++; |
| char str[1024]; |
| sprintf(str, "Command Buffer %p has reference to mem obj %p", pCBTrav->cmdBuffer, pMemObjTrav->mem); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCBTrav->cmdBuffer, 0, MEMTRACK_NONE, "MEM", str); |
| pCBTrav = pCBTrav->pNext; |
| } |
| while (pObjTrav) { |
| refCount++; |
| char str[1024]; |
| sprintf(str, "XGL Object %p has reference to mem obj %p", pObjTrav->object, pMemObjTrav->mem); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pObjTrav->object, 0, MEMTRACK_NONE, "MEM", str); |
| pObjTrav = pObjTrav->pNext; |
| } |
| if (refCount != pMemObjTrav->refCount) { |
| char str[1024]; |
| sprintf(str, "Refcount of %u for Mem Obj %p does't match reported refs of %u", pMemObjTrav->refCount, pMemObjTrav->mem, refCount); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pMemObjTrav->mem, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str); |
| } |
| } |
| |
| static void deleteGlobalMemNode(XGL_GPU_MEMORY mem) |
| { |
| GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead; |
| GLOBAL_MEM_OBJ_NODE* pPrev = pTrav; |
| while (pTrav && (pTrav->mem != mem)) { |
| pPrev = pTrav; |
| pTrav = pTrav->pNextGlobalNode; |
| } |
| if (pTrav) { |
| pPrev->pNextGlobalNode = pTrav->pNextGlobalNode; |
| if (pGlobalMemObjHead == pTrav) |
| pGlobalMemObjHead = pTrav->pNextGlobalNode; |
| free(pTrav); |
| } |
| else { |
| char str[1024]; |
| sprintf(str, "Could not find global mem obj node for %p to delete!", mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str); |
| } |
| } |
| // Check if fence for given CB is completed |
| static bool32_t checkCBCompleted(const XGL_CMD_BUFFER cb) |
| { |
| bool32_t result = XGL_TRUE; |
| GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb); |
| if (!pCBTrav) { |
| char str[1024]; |
| sprintf(str, "Unable to find global CB node %p to check for completion", cb); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| if (!pCBTrav->fence) { |
| char str[1024]; |
| sprintf(str, "No fence found for CB %p to check for completion", cb); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_CB_MISSING_FENCE, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| if (XGL_SUCCESS != nextTable.GetFenceStatus(pCBTrav->fence)) { |
| char str[1024]; |
| sprintf(str, "Fence %p for CB %p has not completed", pCBTrav->fence, cb); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str); |
| result = XGL_FALSE; |
| } |
| } |
| } |
| return result; |
| } |
| |
| static bool32_t freeMemNode(XGL_GPU_MEMORY mem) |
| { |
| bool32_t result = XGL_TRUE; |
| // Parse global list to find node w/ mem |
| GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem); |
| if (!pTrav) { |
| char str[1024]; |
| sprintf(str, "Couldn't find mem node object for %p\n Was %p never allocated or previously freed?", (void*)mem, (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| if (pTrav->allocInfo.allocationSize == 0) { |
| char str[1024]; |
| sprintf(str, "Attempting to free memory associated with a Presentable Image, %p, this should not be explicitly freed\n", (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| // Clear any CB bindings for completed CBs |
| // TODO : Is there a better place to do this? |
| MINI_NODE* pMiniCB = pTrav->pCmdBufferBindings; |
| while (pMiniCB) { |
| XGL_CMD_BUFFER curCB = pMiniCB->cmdBuffer; |
| pMiniCB = pMiniCB->pNext; |
| if (XGL_TRUE == checkCBCompleted(curCB)) { |
| freeCBBindings(curCB); |
| } |
| } |
| // Now verify that no references to this mem obj remain |
| if (0 != pTrav->refCount) { |
| // If references remain, report the error and can search down CB LL to find references |
| char str[1024]; |
| sprintf(str, "Freeing mem obj %p while it still has references", (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_FREED_MEM_REF, "MEM", str); |
| reportMemReferences(pTrav); |
| result = XGL_FALSE; |
| } |
| // Delete global node |
| deleteGlobalMemNode(mem); |
| } |
| } |
| return result; |
| } |
| |
| // Return object node for 'object' or return NULL if no node exists |
| static GLOBAL_OBJECT_NODE* getGlobalObjectNode(const XGL_OBJECT object) |
| { |
| GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead; |
| while (pTrav && (object != pTrav->object)) { |
| pTrav = pTrav->pNext; |
| } |
| return pTrav; |
| } |
| |
| static GLOBAL_OBJECT_NODE* insertGlobalObjectNode(XGL_OBJECT object, XGL_STRUCTURE_TYPE sType, const void *pCreateInfo, const int struct_size, char *name_prefix) |
| { |
| GLOBAL_OBJECT_NODE* newNode = NULL; |
| GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead; |
| if (!pTrav) { |
| pTrav = (GLOBAL_OBJECT_NODE*)malloc(sizeof(GLOBAL_OBJECT_NODE)); |
| memset(pTrav, 0, sizeof(GLOBAL_OBJECT_NODE)); |
| pGlobalObjectHead = pTrav; |
| } |
| else { |
| GLOBAL_OBJECT_NODE* pPrev = pTrav; |
| while (pTrav) { |
| pPrev = pTrav; |
| pTrav = pTrav->pNext; |
| } |
| pTrav = (GLOBAL_OBJECT_NODE*)malloc(sizeof(GLOBAL_OBJECT_NODE)); |
| memset(pTrav, 0, sizeof(GLOBAL_OBJECT_NODE)); |
| pPrev->pNext = pTrav; |
| } |
| if (!pTrav) { |
| char str[1024]; |
| sprintf(str, "Malloc failed to alloc node for XGL Object %p", (void*)object); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str); |
| } else { |
| numObjectNodes++; |
| pTrav->object = object; |
| pTrav->ref_count = 1; |
| pTrav->sType = sType; |
| memcpy(&pTrav->create_info, pCreateInfo, struct_size); |
| sprintf(pTrav->object_name, "%s_%p", name_prefix, object); |
| newNode = pTrav; |
| } |
| return newNode; |
| } |
| |
| // Remove object binding performs 3 tasks: |
| // 1. Remove object node from Global Mem Obj mini LL of obj bindings & free it |
| // 2. Decrement refCount for Global Mem Obj |
| // 3. Clear Global Mem Obj ptr from Global Object Node |
| static bool32_t clearObjectBinding(XGL_OBJECT object) |
| { |
| bool32_t result = XGL_FALSE; |
| GLOBAL_OBJECT_NODE* pGlobalObjTrav = getGlobalObjectNode(object); |
| if (!pGlobalObjTrav) { |
| char str[1024]; |
| sprintf(str, "Attempting to clear mem binding for object %p: devices, queues, command buffers, shaders and memory objects do not have external memory requirements and it is unneccessary to call bind/unbindObjectMemory on them.", object); |
| layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INVALID_OBJECT, "MEM", str); |
| } else { |
| if (!pGlobalObjTrav->pMemNode) { |
| char str[1024]; |
| sprintf(str, "Attempting to clear mem binding on obj %p but it has no binding.", (void*)object); |
| layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEM_OBJ_CLEAR_EMPTY_BINDINGS, "MEM", str); |
| } else { |
| MINI_NODE* pObjTrav = pGlobalObjTrav->pMemNode->pObjBindings; |
| MINI_NODE* pPrevObj = pObjTrav; |
| while (pObjTrav && (result == XGL_FALSE)) { |
| if (object == pObjTrav->object) { |
| pPrevObj->pNext = pObjTrav->pNext; |
| // check if HEAD needs to be updated |
| if (pGlobalObjTrav->pMemNode->pObjBindings == pObjTrav) |
| pGlobalObjTrav->pMemNode->pObjBindings = pObjTrav->pNext; |
| free(pObjTrav); |
| pGlobalObjTrav->pMemNode->refCount--; |
| pGlobalObjTrav->pMemNode = NULL; |
| result = XGL_TRUE; |
| } |
| pPrevObj = pObjTrav; |
| pObjTrav = pObjTrav->pNext; |
| } |
| if (result == XGL_FALSE) { |
| char str[1024]; |
| sprintf(str, "While trying to clear mem binding for object %p, unable to find that object referenced by mem obj %p", object, pGlobalObjTrav->pMemNode->mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str); |
| } |
| } |
| } |
| return result; |
| } |
| |
| // For NULL mem case, clear any previous binding Else... |
| // Make sure given object is in global object LL |
| // IF a previous binding existed, clear it |
| // Add link from global object node to global memory node |
| // Add mini-object node & reference off of global obj node |
| // Return XGL_TRUE if addition is successful, XGL_FALSE otherwise |
| static bool32_t updateObjectBinding(XGL_OBJECT object, XGL_GPU_MEMORY mem) |
| { |
| bool32_t result = XGL_FALSE; |
| // Handle NULL case separately, just clear previous binding & decrement reference |
| if (mem == XGL_NULL_HANDLE) { |
| clearObjectBinding(object); |
| result = XGL_TRUE; |
| } else { |
| char str[1024]; |
| GLOBAL_OBJECT_NODE* pGlobalObjTrav = getGlobalObjectNode(object); |
| if (!pGlobalObjTrav) { |
| sprintf(str, "Attempting to update Binding of Obj(%p) that's not in global list()", (void*)object); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str); |
| return XGL_FALSE; |
| } |
| // non-null case so should have real mem obj |
| GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem); |
| if (!pTrav) { |
| sprintf(str, "While trying to bind mem for obj %p, couldn't find node for mem obj %p", (void*)object, (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str); |
| } else { |
| result = insertMiniNode(&pTrav->pObjBindings, object, &pTrav->refCount); |
| if (XGL_TRUE == result) { |
| if (pGlobalObjTrav->pMemNode) { |
| clearObjectBinding(object); // Need to clear the previous object binding before setting new binding |
| sprintf(str, "Updating memory binding for object %p from mem obj %p to %p", object, pGlobalObjTrav->pMemNode->mem, mem); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| // For image objects, make sure default memory state is correctly set |
| // TODO : What's the best/correct way to handle this? |
| if (XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO == pGlobalObjTrav->sType) { |
| if (pGlobalObjTrav->create_info.image_create_info.usage & (XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT)) { |
| // TODO:: More memory state transition stuff. |
| } |
| } |
| pGlobalObjTrav->pMemNode = pTrav; |
| } |
| } |
| } |
| return XGL_TRUE; |
| } |
| |
| // Print details of global Obj tracking list |
| static void printObjList() |
| { |
| GLOBAL_OBJECT_NODE* pGlobalObjTrav = pGlobalObjectHead; |
| if (!pGlobalObjTrav) { |
| char str[1024]; |
| sprintf(str, "Global Object list is empty :(\n"); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| else { |
| char str[1024]; |
| sprintf(str, "Details of Global Object list w/ HEAD at %p", (void*)pGlobalObjTrav); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| while (pGlobalObjTrav) { |
| sprintf(str, " GlobObjNode %p has object %p, pNext %p, pMemNode %p", |
| pGlobalObjTrav, pGlobalObjTrav->object, pGlobalObjTrav->pNext, pGlobalObjTrav->pMemNode); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pGlobalObjTrav->object, 0, MEMTRACK_NONE, "MEM", str); |
| pGlobalObjTrav = pGlobalObjTrav->pNext; |
| } |
| } |
| } |
| |
| // For given Object, get 'mem' obj that it's bound to or NULL if no binding |
| static XGL_GPU_MEMORY getMemBindingFromObject(const XGL_OBJECT object) |
| { |
| XGL_GPU_MEMORY mem = NULL; |
| GLOBAL_OBJECT_NODE* pObjNode = getGlobalObjectNode(object); |
| if (pObjNode) { |
| if (pObjNode->pMemNode) { |
| mem = pObjNode->pMemNode->mem; |
| } |
| else { |
| char str[1024]; |
| sprintf(str, "Trying to get mem binding for object %p but object has no mem binding", (void*)object); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MISSING_MEM_BINDINGS, "MEM", str); |
| printObjList(); |
| } |
| } |
| else { |
| char str[1024]; |
| sprintf(str, "Trying to get mem binding for object %p but no such object in global list", (void*)object); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INVALID_OBJECT, "MEM", str); |
| printObjList(); |
| } |
| return mem; |
| } |
| // Print details of global Mem Obj list |
| static void printMemList() |
| { |
| GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead; |
| // Just printing each msg individually for now, may want to package these into single large print |
| char str[1024]; |
| if (!pTrav) { |
| sprintf(str, "MEM INFO : Global Memory Object list is empty :(\n"); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| else { |
| sprintf(str, "MEM INFO : Details of Global Memory Object list w/ HEAD at %p", (void*)pTrav); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| while (pTrav) { |
| sprintf(str, " ===MemObj Node at %p===", (void*)pTrav); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| sprintf(str, " Mem object: %p", (void*)pTrav->mem); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| sprintf(str, " Ref Count: %u", pTrav->refCount); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| sprintf(str, " pNext Mem Obj Node: %p", (void*)pTrav->pNextGlobalNode); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| if (0 != pTrav->allocInfo.allocationSize) { |
| char* pAllocInfoMsg = xgl_print_xgl_memory_alloc_info(&pTrav->allocInfo, "{MEM}INFO : "); |
| sprintf(str, " Mem Alloc info:\n%s", pAllocInfoMsg); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| free(pAllocInfoMsg); |
| } else { |
| sprintf(str, " Mem Alloc info is NULL (alloc done by xglWsiX11CreatePresentableImage())"); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| MINI_NODE* pObjTrav = pTrav->pObjBindings; |
| if (!pObjTrav) { |
| sprintf(str, " No XGL Object bindings"); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| else { |
| sprintf(str, " XGL OBJECT Binding list w/ HEAD at %p:", pObjTrav); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| while (pObjTrav) { |
| sprintf(str, " OBJ_NODE(%p): XGL OBJECT %p, pNext %p", pObjTrav, pObjTrav->object, pObjTrav->pNext); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| pObjTrav = pObjTrav->pNext; |
| } |
| } |
| MINI_NODE* pCBTrav = pTrav->pCmdBufferBindings; |
| if (!pCBTrav) { |
| sprintf(str, " No Command Buffer bindings"); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| else { |
| sprintf(str, " XGL Command Buffer (CB) binding list w/ HEAD at %p:", pCBTrav); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| while (pCBTrav) { |
| sprintf(str, " CB_NODE(%p): XGL CB %p, pNext %p", pCBTrav, pCBTrav->cmdBuffer, pCBTrav->pNext); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| pCBTrav = pCBTrav->pNext; |
| } |
| } |
| pTrav = pTrav->pNextGlobalNode; |
| } |
| } |
| } |
| |
| static void printGlobalCB() |
| { |
| char str[1024] = {0}; |
| GLOBAL_CB_NODE* pTrav = pGlobalCBHead; |
| if (!pTrav) { |
| sprintf(str, "Global Command Buffer (CB) list is empty :(\n"); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| else { |
| sprintf(str, "Details of Global CB list w/ HEAD at %p:", (void*)pTrav); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| while (pTrav) { |
| sprintf(str, " Global CB Node (%p) w/ pNextGlobalCBNode (%p) has CB %p, fence %p, and pMemObjList %p", (void*)pTrav, (void*)pTrav->pNextGlobalCBNode, (void*)pTrav->cmdBuffer, (void*)pTrav->fence, (void*)pTrav->pMemObjList); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| MINI_NODE* pMemObjTrav = pTrav->pMemObjList; |
| while (pMemObjTrav) { |
| sprintf(str, " MEM_NODE(%p): Mem obj %p, pNext %p", (void*)pMemObjTrav, (void*)pMemObjTrav->mem, (void*)pMemObjTrav->pNext); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| pMemObjTrav = pMemObjTrav->pNext; |
| } |
| pTrav = pTrav->pNextGlobalCBNode; |
| } |
| } |
| } |
| |
| static XGL_FENCE createLocalFence() |
| { |
| XGL_FENCE_CREATE_INFO fci; |
| fci.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO; |
| fci.pNext = NULL; |
| fci.flags = 0; |
| XGL_FENCE fence; |
| nextTable.CreateFence(globalDevice, &fci, &fence); |
| return fence; |
| } |
| |
| static void initMemTracker(void) |
| { |
| const char *strOpt; |
| // initialize MemTracker options |
| getLayerOptionEnum("MemTrackerReportLevel", &g_reportingLevel); |
| g_actionIsDefault = getLayerOptionEnum("MemTrackerDebugAction", &g_debugAction); |
| |
| if (g_debugAction & XGL_DBG_LAYER_ACTION_LOG_MSG) |
| { |
| strOpt = getLayerOption("MemTrackerLogFilename"); |
| if (strOpt) |
| { |
| g_logFile = fopen(strOpt, "w"); |
| } |
| if (g_logFile == NULL) |
| g_logFile = stdout; |
| } |
| |
| // initialize Layer dispatch table |
| // TODO handle multiple GPUs |
| xglGetProcAddrType fpNextGPA; |
| fpNextGPA = pCurObj->pGPA; |
| assert(fpNextGPA); |
| |
| layer_initialize_dispatch_table(&nextTable, fpNextGPA, (XGL_PHYSICAL_GPU) pCurObj->nextObject); |
| |
| xglGetProcAddrType fpGetProcAddr = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (char *) "xglGetProcAddr"); |
| nextTable.GetProcAddr = fpGetProcAddr; |
| |
| if (!globalLockInitialized) |
| { |
| // TODO/TBD: Need to delete this mutex sometime. How??? One |
| // suggestion is to call this during xglCreateInstance(), and then we |
| // can clean it up during xglDestroyInstance(). However, that requires |
| // that the layer have per-instance locks. We need to come back and |
| // address this soon. |
| loader_platform_thread_create_mutex(&globalLock); |
| globalLockInitialized = 1; |
| } |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| pCurObj = gpuw; |
| loader_platform_thread_once(&g_initOnce, initMemTracker); |
| XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice); |
| // Save off device in case we need it to create Fences |
| globalDevice = *pDevice; |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device) |
| { |
| char str[1024]; |
| sprintf(str, "Printing List details prior to xglDestroyDevice()"); |
| loader_platform_thread_lock_mutex(&globalLock); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, device, 0, MEMTRACK_NONE, "MEM", str); |
| printMemList(); |
| printGlobalCB(); |
| printObjList(); |
| if (XGL_FALSE == deleteGlobalCBList()) { |
| sprintf(str, "Issue deleting global CB list in xglDestroyDevice()"); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, device, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str); |
| } |
| // Report any memory leaks |
| GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead; |
| while (pTrav) { |
| if (pTrav->allocInfo.allocationSize != 0) { |
| sprintf(str, "Mem Object %p has not been freed. You should clean up this memory by calling xglFreeMemory(%p) prior to xglDestroyDevice().", pTrav->mem, pTrav->mem); |
| layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, pTrav->mem, 0, MEMTRACK_MEMORY_LEAK, "MEM", str); |
| } |
| pTrav = pTrav->pNextGlobalNode; |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| XGL_RESULT result = nextTable.DestroyDevice(device); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved) |
| { |
| if (gpu != NULL) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| pCurObj = gpuw; |
| loader_platform_thread_once(&g_initOnce, initMemTracker); |
| XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved); |
| return result; |
| } else |
| { |
| if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL) |
| return XGL_ERROR_INVALID_POINTER; |
| // This layer compatible with all GPUs |
| *pOutLayerCount = 1; |
| strncpy((char *) pOutLayers[0], "MemTracker", maxStringSize); |
| return XGL_SUCCESS; |
| } |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, uint32_t cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| bool32_t localFlag = XGL_FALSE; |
| // TODO : Need to track fence and clear mem references when fence clears |
| XGL_FENCE localFence = fence; |
| if (XGL_NULL_HANDLE == fence) { // allocate our own fence to track cmd buffer |
| localFence = createLocalFence(); |
| localFlag = XGL_TRUE; |
| } |
| char str[1024]; |
| sprintf(str, "In xglQueueSubmit(), checking %u cmdBuffers with %u memRefs", cmdBufferCount, memRefCount); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, queue, 0, MEMTRACK_NONE, "MEM", str); |
| printMemList(); |
| printGlobalCB(); |
| for (uint32_t i = 0; i < cmdBufferCount; i++) { |
| setCBFence(pCmdBuffers[i], localFence, localFlag); |
| sprintf(str, "Verifying mem refs for CB %p", pCmdBuffers[i]); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCmdBuffers[i], 0, MEMTRACK_NONE, "MEM", str); |
| if (XGL_FALSE == validateCBMemRef(pCmdBuffers[i], memRefCount, pMemRefs)) { |
| sprintf(str, "Unable to verify memory references for CB %p", (void*)pCmdBuffers[i]); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pCmdBuffers[i], 0, MEMTRACK_CB_MISSING_MEM_REF, "MEM", str); |
| } |
| } |
| printGlobalCB(); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, localFence); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs) |
| { |
| // TODO : Use global mem references as part of list checked on QueueSubmit above |
| XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem) |
| { |
| XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem); |
| // TODO : Track allocations and overall size here |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalMemObj(*pMem, pAllocInfo); |
| printMemList(); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem) |
| { |
| /* From spec : A memory object is freed by calling xglFreeMemory() when it is no longer needed. Before |
| * freeing a memory object, an application must ensure the memory object is unbound from |
| * all API objects referencing it and that it is not referenced by any queued command buffers |
| */ |
| loader_platform_thread_lock_mutex(&globalLock); |
| if (XGL_FALSE == freeMemNode(mem)) { |
| char str[1024]; |
| sprintf(str, "Issue while freeing mem obj %p", (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_FREE_MEM_ERROR, "MEM", str); |
| } |
| printMemList(); |
| printObjList(); |
| printGlobalCB(); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| XGL_RESULT result = nextTable.FreeMemory(mem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority) |
| { |
| // TODO : Update tracking for this alloc |
| // Make sure memory is not pinned, which can't have priority set |
| XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, void** ppData) |
| { |
| // TODO : Track when memory is mapped |
| loader_platform_thread_lock_mutex(&globalLock); |
| GLOBAL_MEM_OBJ_NODE *pMemObj = getGlobalMemNode(mem); |
| if ((pMemObj->allocInfo.memProps & XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT) == 0) { |
| char str[1024]; |
| sprintf(str, "Mapping Memory (%p) without XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT set", (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_STATE, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem) |
| { |
| // TODO : Track as memory gets unmapped, do we want to check what changed following map? |
| // Make sure that memory was ever mapped to begin with |
| XGL_RESULT result = nextTable.UnmapMemory(mem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const void* pSysMem, size_t memSize, XGL_GPU_MEMORY* pMem) |
| { |
| // TODO : Track this |
| // Verify that memory is actually pinnable |
| XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem) |
| { |
| // TODO : Track this |
| XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem) |
| { |
| // TODO : Track this |
| XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem) |
| { |
| // TODO : Track this |
| XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| // First check if this is a CmdBuffer |
| if (NULL != getGlobalCBNode((XGL_CMD_BUFFER)object)) { |
| deleteGlobalCBNode((XGL_CMD_BUFFER)object); |
| } |
| // Now locate node in global list along with prev node |
| GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead; |
| GLOBAL_OBJECT_NODE* pPrev = pTrav; |
| while (pTrav) { |
| if (object == pTrav->object) |
| break; |
| pPrev = pTrav; |
| pTrav = pTrav->pNext; |
| } |
| if (pTrav) { |
| if (pTrav->pMemNode) { |
| // Wsi allocated Memory is tied to image object so clear the binding and free that memory automatically |
| if (0 == pTrav->pMemNode->allocInfo.allocationSize) { // Wsi allocated memory has NULL allocInfo w/ 0 size |
| XGL_GPU_MEMORY memToFree = pTrav->pMemNode->mem; |
| clearObjectBinding(object); |
| freeMemNode(memToFree); |
| } |
| else { |
| char str[1024]; |
| sprintf(str, "Destroying obj %p that is still bound to memory object %p\nYou should first clear binding by calling xglBindObjectMemory(%p, 0, XGL_NULL_HANDLE)", object, (void*)pTrav->pMemNode->mem, object); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_DESTROY_OBJECT_ERROR, "MEM", str); |
| // From the spec : If an object has previous memory binding, it is required to unbind memory from an API object before it is destroyed. |
| clearObjectBinding(object); |
| } |
| } |
| if (pGlobalObjectHead == pTrav) // update HEAD if needed |
| pGlobalObjectHead = pTrav->pNext; |
| // Delete the obj node from global list |
| pPrev->pNext = pTrav->pNext; |
| free(pTrav); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| XGL_RESULT result = nextTable.DestroyObject(object); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, size_t* pDataSize, void* pData) |
| { |
| // TODO : What to track here? |
| // Could potentially save returned mem requirements and validate values passed into BindObjectMemory for this object |
| // From spec : The only objects that are guaranteed to have no external memory requirements are devices, queues, command buffers, shaders and memory objects. |
| XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, uint32_t allocationIdx, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset) |
| { |
| XGL_RESULT result = nextTable.BindObjectMemory(object, allocationIdx, mem, offset); |
| loader_platform_thread_lock_mutex(&globalLock); |
| // Track objects tied to memory |
| if (XGL_FALSE == updateObjectBinding(object, mem)) { |
| char str[1024]; |
| sprintf(str, "Unable to set object %p binding to mem obj %p", (void*)object, (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| printObjList(); |
| printMemList(); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent) |
| { |
| XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent); |
| if (XGL_SUCCESS == result) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pEvent, pCreateInfo->sType, pCreateInfo, sizeof(XGL_EVENT_CREATE_INFO), "event"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool) |
| { |
| XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool); |
| if (XGL_SUCCESS == result) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pQueryPool, pCreateInfo->sType, pCreateInfo, sizeof(XGL_QUERY_POOL_CREATE_INFO), "query_pool"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBuffer(XGL_DEVICE device, const XGL_BUFFER_CREATE_INFO* pCreateInfo, XGL_BUFFER* pBuffer) |
| { |
| XGL_RESULT result = nextTable.CreateBuffer(device, pCreateInfo, pBuffer); |
| if (XGL_SUCCESS == result) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pBuffer, pCreateInfo->sType, pCreateInfo, sizeof(XGL_BUFFER_CREATE_INFO), "buffer"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBufferView(XGL_DEVICE device, const XGL_BUFFER_VIEW_CREATE_INFO* pCreateInfo, XGL_BUFFER_VIEW* pView) |
| { |
| XGL_RESULT result = nextTable.CreateBufferView(device, pCreateInfo, pView); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_BUFFER_VIEW_CREATE_INFO), "buffer_view"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage) |
| { |
| XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage); |
| if (XGL_SUCCESS == result) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pImage, pCreateInfo->sType, pCreateInfo, sizeof(XGL_IMAGE_CREATE_INFO), "image"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView) |
| { |
| XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_IMAGE_VIEW_CREATE_INFO), "image_view"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView) |
| { |
| XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO), "color_attachment_view"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView) |
| { |
| XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DEPTH_STENCIL_VIEW_CREATE_INFO), "ds_view"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader) |
| { |
| XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline) |
| { |
| XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pPipeline, pCreateInfo->sType, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO), "graphics_pipeline"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline) |
| { |
| XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pPipeline, pCreateInfo->sType, pCreateInfo, sizeof(XGL_COMPUTE_PIPELINE_CREATE_INFO), "compute_pipeline"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler) |
| { |
| XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pSampler, pCreateInfo->sType, pCreateInfo, sizeof(XGL_SAMPLER_CREATE_INFO), "sampler"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicViewportState(XGL_DEVICE device, const XGL_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_VP_STATE_OBJECT* pState) |
| { |
| XGL_RESULT result = nextTable.CreateDynamicViewportState(device, pCreateInfo, pState); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_VP_STATE_CREATE_INFO), "viewport_state"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicRasterState(XGL_DEVICE device, const XGL_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_RS_STATE_OBJECT* pState) |
| { |
| XGL_RESULT result = nextTable.CreateDynamicRasterState(device, pCreateInfo, pState); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_RS_STATE_CREATE_INFO), "raster_state"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicColorBlendState(XGL_DEVICE device, const XGL_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_CB_STATE_OBJECT* pState) |
| { |
| XGL_RESULT result = nextTable.CreateDynamicColorBlendState(device, pCreateInfo, pState); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_CB_STATE_CREATE_INFO), "cb_state"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicDepthStencilState(XGL_DEVICE device, const XGL_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_DS_STATE_OBJECT* pState) |
| { |
| XGL_RESULT result = nextTable.CreateDynamicDepthStencilState(device, pCreateInfo, pState); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_DS_STATE_CREATE_INFO), "ds_state"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer) |
| { |
| XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer); |
| // At time of cmd buffer creation, create global cmd buffer node for the returned cmd buffer |
| loader_platform_thread_lock_mutex(&globalLock); |
| if (*pCmdBuffer) |
| insertGlobalCB(*pCmdBuffer); |
| printGlobalCB(); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo) |
| { |
| // This implicitly resets the Cmd Buffer so clear memory references |
| XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, pBeginInfo); |
| loader_platform_thread_lock_mutex(&globalLock); |
| freeCBBindings(cmdBuffer); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer) |
| { |
| // TODO : Anything to do here? |
| XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer) |
| { |
| // Clear memory references as this point. Anything else to do here? |
| loader_platform_thread_lock_mutex(&globalLock); |
| freeCBBindings(cmdBuffer); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer); |
| return result; |
| } |
| // TODO : For any xglCmdBind* calls that include an object which has mem bound to it, |
| // need to account for that mem now having binding to given cmdBuffer |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline) |
| { |
| #if 0 |
| // TODO : If memory bound to pipeline, then need to tie that mem to cmdBuffer |
| if (getPipeline(pipeline)) { |
| GLOBAL_CB_NODE *pCBTrav = getGlobalCBNode(cmdBuffer); |
| if (pCBTrav) { |
| pCBTrav->pipelines[pipelineBindPoint] = pipeline; |
| } else { |
| char str[1024]; |
| sprintf(str, "Attempt to bind Pipeline %p to non-existant command buffer %p!", (void*)pipeline, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, (char *) "DS", (char *) str); |
| } |
| } |
| else { |
| char str[1024]; |
| sprintf(str, "Attempt to bind Pipeline %p that doesn't exist!", (void*)pipeline); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, MEMTRACK_INVALID_OBJECT, (char *) "DS", (char *) str); |
| } |
| #endif |
| nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindDynamicStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_DYNAMIC_STATE_OBJECT state) |
| { |
| GLOBAL_OBJECT_NODE *pNode; |
| loader_platform_thread_lock_mutex(&globalLock); |
| GLOBAL_CB_NODE *pCmdBuf = getGlobalCBNode(cmdBuffer); |
| if (!pCmdBuf) { |
| char str[1024]; |
| sprintf(str, "Unable to find command buffer object %p, was it ever created?", (void*)cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, "DD", str); |
| } |
| pNode = getGlobalObjectNode(state); |
| if (!pNode) { |
| char str[1024]; |
| sprintf(str, "Unable to find dynamic state object %p, was it ever created?", (void*)state); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, state, 0, MEMTRACK_INVALID_OBJECT, "DD", str); |
| } |
| pCmdBuf->pDynamicState[stateBindPoint] = pNode; |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdBindDynamicStateObject(cmdBuffer, stateBindPoint, state); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_DESCRIPTOR_SET descriptorSet, const uint32_t* pUserData) |
| { |
| // TODO : Somewhere need to verify that all textures referenced by shaders in DS are in some type of *SHADER_READ* state |
| nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, descriptorSet, pUserData); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindVertexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t binding) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdBindVertexBuffer() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| // Now update CB's vertex binding list |
| GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cmdBuffer); |
| if (!pCBTrav) { |
| char str[1024]; |
| sprintf(str, "Trying to BindVertexuffer obj %p to CB %p but no Node for that CB. Was CB incorrectly destroyed?", buffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, "MEM", str); |
| } else { |
| MEMORY_BINDING *pBindInfo; |
| uint32_t dontCare; |
| pBindInfo = malloc(sizeof(MEMORY_BINDING)); |
| pBindInfo->offset = offset; |
| pBindInfo->binding = binding; |
| pBindInfo->buffer = buffer; |
| if (XGL_FALSE == insertMiniNode(&pCBTrav->pVertexBufList, pBindInfo, &dontCare)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdBindVertexBuffer and ran out of memory to track binding. CmdBuffer: %p, buffer %p", cmdBuffer, buffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str); |
| } |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdBindVertexBuffer(cmdBuffer, buffer, offset, binding); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindIndexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| // Track this buffer. What exactly is this call doing? |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdBindIndexData() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| // Now update CB's index binding list |
| GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cmdBuffer); |
| if (!pCBTrav) { |
| char str[1024]; |
| sprintf(str, "Trying to BindIndexData buffer obj %p to CB %p but no Node for that CB. Was CB incorrectly destroyed?", buffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_MEM_OBJ, (char *) "MEM", (char *) str); |
| } else { |
| MEMORY_BINDING *pBindInfo; |
| uint32_t dontCare; |
| pBindInfo = malloc(sizeof(MEMORY_BINDING)); |
| pBindInfo->indexType = indexType; |
| pBindInfo->buffer = buffer; |
| pBindInfo->offset = offset; |
| pBindInfo->binding = 0; |
| if (XGL_FALSE == insertMiniNode(&pCBTrav->pIndexBufList, pBindInfo, &dontCare)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdBindIndexData and ran out of memory to track binding. CmdBuffer: %p, buffer %p", cmdBuffer, buffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str); |
| } |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdBindIndexBuffer(cmdBuffer, buffer, offset, indexType); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdDrawIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdDrawIndirect(cmdBuffer, buffer, offset, count, stride); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdDrawIndexedIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdDrawIndexedIndirect(cmdBuffer, buffer, offset, count, stride); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdDispatchIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdDispatchIndirect(cmdBuffer, buffer, offset); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_COPY* pRegions) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(srcBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCopyBuffer() call unable to update binding of srcBuffer %p to cmdBuffer %p", srcBuffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| mem = getMemBindingFromObject(destBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCopyBuffer() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdCopyBuffer(cmdBuffer, srcBuffer, destBuffer, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t regionCount, const XGL_IMAGE_COPY* pRegions) |
| { |
| // TODO : Each image will have mem mapping so track them |
| nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_IMAGE destImage, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions) |
| { |
| // TODO : Track this |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(destImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCopyMemoryToImage() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| |
| mem = getMemBindingFromObject(srcBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCopyMemoryToImage() call unable to update binding of srcBuffer %p to cmdBuffer %p", srcBuffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions) |
| { |
| // TODO : Track this |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCopyImageToMemory() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| mem = getMemBindingFromObject(destBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCopyImageToMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, destBuffer, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout) |
| { |
| // TODO : Each image will have mem mapping so track them |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCloneImageData() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| mem = getMemBindingFromObject(destImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCloneImageData() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdUpdateBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const uint32_t* pData) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(destBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdUpdateMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdUpdateBuffer(cmdBuffer, destBuffer, destOffset, dataSize, pData); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdFillBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, uint32_t data) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(destBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdFillMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdFillBuffer(cmdBuffer, destBuffer, destOffset, fillSize, data); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const float color[4], uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) |
| { |
| // TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(image); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdClearColorImage() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const uint32_t color[4], uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) |
| { |
| // TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(image); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdClearColorImageRaw() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, float depth, uint32_t stencil, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) |
| { |
| // TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(image); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdClearDepthStencil() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdResolveImage() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| mem = getMemBindingFromObject(destImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdResolveImage() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot, XGL_FLAGS flags) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdBeginQuery() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdEndQuery() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdEndQuery(cmdBuffer, queryPool, slot); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdResetQueryPool() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount); |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, void* pUserData) |
| { |
| // This layer intercepts callbacks |
| XGL_LAYER_DBG_FUNCTION_NODE *pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE)); |
| if (!pNewDbgFuncNode) |
| return XGL_ERROR_OUT_OF_MEMORY; |
| pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback; |
| pNewDbgFuncNode->pUserData = pUserData; |
| pNewDbgFuncNode->pNext = g_pDbgFunctionHead; |
| g_pDbgFunctionHead = pNewDbgFuncNode; |
| // force callbacks if DebugAction hasn't been set already other than initial value |
| if (g_actionIsDefault) { |
| g_debugAction = XGL_DBG_LAYER_ACTION_CALLBACK; |
| } |
| XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback) |
| { |
| XGL_LAYER_DBG_FUNCTION_NODE *pTrav = g_pDbgFunctionHead; |
| XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pTrav; |
| while (pTrav) { |
| if (pTrav->pfnMsgCallback == pfnMsgCallback) { |
| pPrev->pNext = pTrav->pNext; |
| if (g_pDbgFunctionHead == pTrav) |
| g_pDbgFunctionHead = pTrav->pNext; |
| free(pTrav); |
| break; |
| } |
| pPrev = pTrav; |
| pTrav = pTrav->pNext; |
| } |
| if (g_pDbgFunctionHead == NULL) |
| { |
| if (g_actionIsDefault) |
| g_debugAction = XGL_DBG_LAYER_ACTION_LOG_MSG; |
| else |
| g_debugAction &= ~XGL_DBG_LAYER_ACTION_CALLBACK; |
| } |
| XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback); |
| return result; |
| } |
| |
| #if !defined(WIN32) |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem) |
| { |
| XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem); |
| loader_platform_thread_lock_mutex(&globalLock); |
| if (XGL_SUCCESS == result) { |
| // Add image object, then insert the new Mem Object and then bind it to created image |
| insertGlobalObjectNode(*pImage, _XGL_STRUCTURE_TYPE_MAX_ENUM, pCreateInfo, sizeof(XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO), "wsi_x11_image"); |
| insertGlobalMemObj(*pMem, NULL); |
| if (XGL_FALSE == updateObjectBinding(*pImage, *pMem)) { |
| char str[1024]; |
| sprintf(str, "In xglWsiX11CreatePresentableImage(), unable to set image %p binding to mem obj %p", (void*)*pImage, (void*)*pMem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, *pImage, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| } |
| printObjList(); |
| printMemList(); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return result; |
| } |
| #endif // WIN32 |
| |
| XGL_LAYER_EXPORT void* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* funcName) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| |
| if (gpu == NULL) |
| return NULL; |
| pCurObj = gpuw; |
| loader_platform_thread_once(&g_initOnce, initMemTracker); |
| |
| if (!strcmp(funcName, "xglGetProcAddr")) |
| return (void *) xglGetProcAddr; |
| if (!strcmp(funcName, "xglCreateDevice")) |
| return (void*) xglCreateDevice; |
| if (!strcmp(funcName, "xglDestroyDevice")) |
| return (void*) xglDestroyDevice; |
| if (!strcmp(funcName, "xglEnumerateLayers")) |
| return (void*) xglEnumerateLayers; |
| if (!strcmp(funcName, "xglQueueSubmit")) |
| return (void*) xglQueueSubmit; |
| if (!strcmp(funcName, "xglQueueSetGlobalMemReferences")) |
| return (void*) xglQueueSetGlobalMemReferences; |
| if (!strcmp(funcName, "xglAllocMemory")) |
| return (void*) xglAllocMemory; |
| if (!strcmp(funcName, "xglFreeMemory")) |
| return (void*) xglFreeMemory; |
| if (!strcmp(funcName, "xglSetMemoryPriority")) |
| return (void*) xglSetMemoryPriority; |
| if (!strcmp(funcName, "xglMapMemory")) |
| return (void*) xglMapMemory; |
| if (!strcmp(funcName, "xglUnmapMemory")) |
| return (void*) xglUnmapMemory; |
| if (!strcmp(funcName, "xglPinSystemMemory")) |
| return (void*) xglPinSystemMemory; |
| if (!strcmp(funcName, "xglOpenSharedMemory")) |
| return (void*) xglOpenSharedMemory; |
| if (!strcmp(funcName, "xglOpenPeerMemory")) |
| return (void*) xglOpenPeerMemory; |
| if (!strcmp(funcName, "xglOpenPeerImage")) |
| return (void*) xglOpenPeerImage; |
| if (!strcmp(funcName, "xglDestroyObject")) |
| return (void*) xglDestroyObject; |
| if (!strcmp(funcName, "xglGetObjectInfo")) |
| return (void*) xglGetObjectInfo; |
| if (!strcmp(funcName, "xglBindObjectMemory")) |
| return (void*) xglBindObjectMemory; |
| if (!strcmp(funcName, "xglCreateEvent")) |
| return (void*) xglCreateEvent; |
| if (!strcmp(funcName, "xglCreateQueryPool")) |
| return (void*) xglCreateQueryPool; |
| if (!strcmp(funcName, "xglCreateBuffer")) |
| return (void*) xglCreateBuffer; |
| if (!strcmp(funcName, "xglCreateBufferView")) |
| return (void*) xglCreateBufferView; |
| if (!strcmp(funcName, "xglCreateImage")) |
| return (void*) xglCreateImage; |
| if (!strcmp(funcName, "xglCreateImageView")) |
| return (void*) xglCreateImageView; |
| if (!strcmp(funcName, "xglCreateColorAttachmentView")) |
| return (void*) xglCreateColorAttachmentView; |
| if (!strcmp(funcName, "xglCreateDepthStencilView")) |
| return (void*) xglCreateDepthStencilView; |
| if (!strcmp(funcName, "xglCreateShader")) |
| return (void*) xglCreateShader; |
| if (!strcmp(funcName, "xglCreateGraphicsPipeline")) |
| return (void*) xglCreateGraphicsPipeline; |
| if (!strcmp(funcName, "xglCreateComputePipeline")) |
| return (void*) xglCreateComputePipeline; |
| if (!strcmp(funcName, "xglCreateSampler")) |
| return (void*) xglCreateSampler; |
| if (!strcmp(funcName, "xglCreateDynamicViewportState")) |
| return (void*) xglCreateDynamicViewportState; |
| if (!strcmp(funcName, "xglCreateDynamicRasterState")) |
| return (void*) xglCreateDynamicRasterState; |
| if (!strcmp(funcName, "xglCreateDynamicColorBlendState")) |
| return (void*) xglCreateDynamicColorBlendState; |
| if (!strcmp(funcName, "xglCreateDynamicDepthStencilState")) |
| return (void*) xglCreateDynamicDepthStencilState; |
| if (!strcmp(funcName, "xglCreateCommandBuffer")) |
| return (void*) xglCreateCommandBuffer; |
| if (!strcmp(funcName, "xglBeginCommandBuffer")) |
| return (void*) xglBeginCommandBuffer; |
| if (!strcmp(funcName, "xglEndCommandBuffer")) |
| return (void*) xglEndCommandBuffer; |
| if (!strcmp(funcName, "xglResetCommandBuffer")) |
| return (void*) xglResetCommandBuffer; |
| if (!strcmp(funcName, "xglCmdBindPipeline")) |
| return (void*) xglCmdBindPipeline; |
| if (!strcmp(funcName, "xglCmdBindDynamicStateObject")) |
| return (void*) xglCmdBindDynamicStateObject; |
| if (!strcmp(funcName, "xglCmdBindDescriptorSet")) |
| return (void*) xglCmdBindDescriptorSet; |
| if (!strcmp(funcName, "xglCmdBindVertexBuffer")) |
| return (void*) xglCmdBindVertexBuffer; |
| if (!strcmp(funcName, "xglCmdBindIndexBuffer")) |
| return (void*) xglCmdBindIndexBuffer; |
| if (!strcmp(funcName, "xglCmdDrawIndirect")) |
| return (void*) xglCmdDrawIndirect; |
| if (!strcmp(funcName, "xglCmdDrawIndexedIndirect")) |
| return (void*) xglCmdDrawIndexedIndirect; |
| if (!strcmp(funcName, "xglCmdDispatchIndirect")) |
| return (void*) xglCmdDispatchIndirect; |
| if (!strcmp(funcName, "xglCmdCopyBuffer")) |
| return (void*) xglCmdCopyBuffer; |
| if (!strcmp(funcName, "xglCmdCopyImage")) |
| return (void*) xglCmdCopyImage; |
| if (!strcmp(funcName, "xglCmdCopyBufferToImage")) |
| return (void*) xglCmdCopyBufferToImage; |
| if (!strcmp(funcName, "xglCmdCopyImageToBuffer")) |
| return (void*) xglCmdCopyImageToBuffer; |
| if (!strcmp(funcName, "xglCmdCloneImageData")) |
| return (void*) xglCmdCloneImageData; |
| if (!strcmp(funcName, "xglCmdUpdateBuffer")) |
| return (void*) xglCmdUpdateBuffer; |
| if (!strcmp(funcName, "xglCmdFillBuffer")) |
| return (void*) xglCmdFillBuffer; |
| if (!strcmp(funcName, "xglCmdClearColorImage")) |
| return (void*) xglCmdClearColorImage; |
| if (!strcmp(funcName, "xglCmdClearColorImageRaw")) |
| return (void*) xglCmdClearColorImageRaw; |
| if (!strcmp(funcName, "xglCmdClearDepthStencil")) |
| return (void*) xglCmdClearDepthStencil; |
| if (!strcmp(funcName, "xglCmdResolveImage")) |
| return (void*) xglCmdResolveImage; |
| if (!strcmp(funcName, "xglCmdBeginQuery")) |
| return (void*) xglCmdBeginQuery; |
| if (!strcmp(funcName, "xglCmdEndQuery")) |
| return (void*) xglCmdEndQuery; |
| if (!strcmp(funcName, "xglCmdResetQueryPool")) |
| return (void*) xglCmdResetQueryPool; |
| if (!strcmp(funcName, "xglDbgRegisterMsgCallback")) |
| return (void*) xglDbgRegisterMsgCallback; |
| if (!strcmp(funcName, "xglDbgUnregisterMsgCallback")) |
| return (void*) xglDbgUnregisterMsgCallback; |
| #if !defined(WIN32) |
| if (!strcmp(funcName, "xglWsiX11CreatePresentableImage")) |
| return (void*) xglWsiX11CreatePresentableImage; |
| #endif |
| else { |
| if (gpuw->pGPA == NULL) |
| return NULL; |
| return gpuw->pGPA(gpuw->nextObject, funcName); |
| } |
| } |