vulkan: Remove VkDescriptorSetLayoutChain from vkCmdBindDescriptorSets
This is part of r30446 on vulkan.h, discussed in bug 13632.
Meaty chunks of this commit done by Olv, basic hook up and testing by Cody.
diff --git a/layers/mem_tracker.cpp b/layers/mem_tracker.cpp
index 207b408..5884eda 100644
--- a/layers/mem_tracker.cpp
+++ b/layers/mem_tracker.cpp
@@ -1606,14 +1606,13 @@
VK_LAYER_EXPORT void VKAPI vkCmdBindDescriptorSets(
VkCmdBuffer cmdBuffer,
VkPipelineBindPoint pipelineBindPoint,
- VkDescriptorSetLayoutChain layoutChain,
uint32_t layoutChainSlot,
uint32_t count,
const VkDescriptorSet* pDescriptorSets,
const uint32_t* pUserData)
{
// TODO : Somewhere need to verify that all textures referenced by shaders in DS are in some type of *SHADER_READ* state
- nextTable.CmdBindDescriptorSets(cmdBuffer, pipelineBindPoint, layoutChain, layoutChainSlot, count, pDescriptorSets, pUserData);
+ nextTable.CmdBindDescriptorSets(cmdBuffer, pipelineBindPoint, layoutChainSlot, count, pDescriptorSets, pUserData);
}
VK_LAYER_EXPORT void VKAPI vkCmdBindVertexBuffers(