layers: Migrated DrawState layer to cpp
Move almost all linked-lists to unordered_maps and vectors.
Clean up malloc/free with new/delete.
Skip write-strings compile warnings for graphviz_helper.
Still need to migrate the DS update tree to c++.
diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp
new file mode 100644
index 0000000..4d58a94
--- /dev/null
+++ b/layers/draw_state.cpp
@@ -0,0 +1,2731 @@
+/*
+ * XGL
+ *
+ * Copyright (C) 2014 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unordered_map>
+
+#include "loader_platform.h"
+#include "xgl_dispatch_table_helper.h"
+#include "xgl_struct_string_helper_cpp.h"
+#pragma GCC diagnostic ignored "-Wwrite-strings"
+#include "xgl_struct_graphviz_helper.h"
+#pragma GCC diagnostic warning "-Wwrite-strings"
+#include "xgl_struct_size_helper.h"
+#include "draw_state.h"
+#include "layers_config.h"
+// The following is #included again to catch certain OS-specific functions
+// being used:
+#include "loader_platform.h"
+#include "layers_msg.h"
+
+unordered_map<XGL_SAMPLER, SAMPLER_NODE*> sampleMap;
+unordered_map<XGL_IMAGE_VIEW, IMAGE_NODE*> imageMap;
+unordered_map<XGL_BUFFER_VIEW, BUFFER_NODE*> bufferMap;
+unordered_map<XGL_DYNAMIC_STATE_OBJECT, DYNAMIC_STATE_NODE*> dynamicStateMap;
+unordered_map<XGL_PIPELINE, PIPELINE_NODE*> pipelineMap;
+unordered_map<XGL_DESCRIPTOR_REGION, REGION_NODE*> regionMap;
+unordered_map<XGL_DESCRIPTOR_SET, SET_NODE*> setMap;
+unordered_map<XGL_DESCRIPTOR_SET_LAYOUT, LAYOUT_NODE*> layoutMap;
+unordered_map<XGL_CMD_BUFFER, GLOBAL_CB_NODE*> cmdBufferMap;
+
+static XGL_LAYER_DISPATCH_TABLE nextTable;
+static XGL_BASE_LAYER_OBJECT *pCurObj;
+static LOADER_PLATFORM_THREAD_ONCE_DECLARATION(g_initOnce);
+// TODO : This can be much smarter, using separate locks for separate global data
+static int globalLockInitialized = 0;
+static loader_platform_thread_mutex globalLock;
+#define ALLOC_DEBUG 0
+#if ALLOC_DEBUG
+static uint64_t g_alloc_count = 0;
+static uint64_t g_free_count = 0;
+#endif
+#define MAX_TID 513
+static loader_platform_thread_id g_tidMapping[MAX_TID] = {0};
+static uint32_t g_maxTID = 0;
+// Map actual TID to an index value and return that index
+// This keeps TIDs in range from 0-MAX_TID and simplifies compares between runs
+static uint32_t getTIDIndex() {
+ loader_platform_thread_id tid = loader_platform_get_thread_id();
+ for (uint32_t i = 0; i < g_maxTID; i++) {
+ if (tid == g_tidMapping[i])
+ return i;
+ }
+ // Don't yet have mapping, set it and return newly set index
+ uint32_t retVal = (uint32_t) g_maxTID;
+ g_tidMapping[g_maxTID++] = tid;
+ assert(g_maxTID < MAX_TID);
+ return retVal;
+}
+// Return a string representation of CMD_TYPE enum
+static string cmdTypeToString(CMD_TYPE cmd)
+{
+ switch (cmd)
+ {
+ case CMD_BINDPIPELINE:
+ return "CMD_BINDPIPELINE";
+ case CMD_BINDPIPELINEDELTA:
+ return "CMD_BINDPIPELINEDELTA";
+ case CMD_BINDDYNAMICSTATEOBJECT:
+ return "CMD_BINDDYNAMICSTATEOBJECT";
+ case CMD_BINDDESCRIPTORSET:
+ return "CMD_BINDDESCRIPTORSET";
+ case CMD_BINDINDEXBUFFER:
+ return "CMD_BINDINDEXBUFFER";
+ case CMD_BINDVERTEXBUFFER:
+ return "CMD_BINDVERTEXBUFFER";
+ case CMD_DRAW:
+ return "CMD_DRAW";
+ case CMD_DRAWINDEXED:
+ return "CMD_DRAWINDEXED";
+ case CMD_DRAWINDIRECT:
+ return "CMD_DRAWINDIRECT";
+ case CMD_DRAWINDEXEDINDIRECT:
+ return "CMD_DRAWINDEXEDINDIRECT";
+ case CMD_DISPATCH:
+ return "CMD_DISPATCH";
+ case CMD_DISPATCHINDIRECT:
+ return "CMD_DISPATCHINDIRECT";
+ case CMD_COPYBUFFER:
+ return "CMD_COPYBUFFER";
+ case CMD_COPYIMAGE:
+ return "CMD_COPYIMAGE";
+ case CMD_COPYBUFFERTOIMAGE:
+ return "CMD_COPYBUFFERTOIMAGE";
+ case CMD_COPYIMAGETOBUFFER:
+ return "CMD_COPYIMAGETOBUFFER";
+ case CMD_CLONEIMAGEDATA:
+ return "CMD_CLONEIMAGEDATA";
+ case CMD_UPDATEBUFFER:
+ return "CMD_UPDATEBUFFER";
+ case CMD_FILLBUFFER:
+ return "CMD_FILLBUFFER";
+ case CMD_CLEARCOLORIMAGE:
+ return "CMD_CLEARCOLORIMAGE";
+ case CMD_CLEARCOLORIMAGERAW:
+ return "CMD_CLEARCOLORIMAGERAW";
+ case CMD_CLEARDEPTHSTENCIL:
+ return "CMD_CLEARDEPTHSTENCIL";
+ case CMD_RESOLVEIMAGE:
+ return "CMD_RESOLVEIMAGE";
+ case CMD_SETEVENT:
+ return "CMD_SETEVENT";
+ case CMD_RESETEVENT:
+ return "CMD_RESETEVENT";
+ case CMD_WAITEVENTS:
+ return "CMD_WAITEVENTS";
+ case CMD_PIPELINEBARRIER:
+ return "CMD_PIPELINEBARRIER";
+ case CMD_BEGINQUERY:
+ return "CMD_BEGINQUERY";
+ case CMD_ENDQUERY:
+ return "CMD_ENDQUERY";
+ case CMD_RESETQUERYPOOL:
+ return "CMD_RESETQUERYPOOL";
+ case CMD_WRITETIMESTAMP:
+ return "CMD_WRITETIMESTAMP";
+ case CMD_INITATOMICCOUNTERS:
+ return "CMD_INITATOMICCOUNTERS";
+ case CMD_LOADATOMICCOUNTERS:
+ return "CMD_LOADATOMICCOUNTERS";
+ case CMD_SAVEATOMICCOUNTERS:
+ return "CMD_SAVEATOMICCOUNTERS";
+ case CMD_BEGINRENDERPASS:
+ return "CMD_BEGINRENDERPASS";
+ case CMD_ENDRENDERPASS:
+ return "CMD_ENDRENDERPASS";
+ case CMD_DBGMARKERBEGIN:
+ return "CMD_DBGMARKERBEGIN";
+ case CMD_DBGMARKEREND:
+ return "CMD_DBGMARKEREND";
+ default:
+ return "UNKNOWN";
+ }
+}
+// Block of code at start here for managing/tracking Pipeline state that this layer cares about
+// Just track 2 shaders for now
+#define XGL_NUM_GRAPHICS_SHADERS XGL_SHADER_STAGE_COMPUTE
+#define MAX_SLOTS 2048
+#define NUM_COMMAND_BUFFERS_TO_DISPLAY 10
+
+static uint64_t g_drawCount[NUM_DRAW_TYPES] = {0, 0, 0, 0};
+
+// TODO : Should be tracking lastBound per cmdBuffer and when draws occur, report based on that cmd buffer lastBound
+// Then need to synchronize the accesses based on cmd buffer so that if I'm reading state on one cmd buffer, updates
+// to that same cmd buffer by separate thread are not changing state from underneath us
+// Track the last cmd buffer touched by this thread
+static XGL_CMD_BUFFER g_lastCmdBuffer[MAX_TID] = {NULL};
+// Track the last group of CBs touched for displaying to dot file
+static GLOBAL_CB_NODE* g_pLastTouchedCB[NUM_COMMAND_BUFFERS_TO_DISPLAY] = {NULL};
+static uint32_t g_lastTouchedCBIndex = 0;
+// Track the last global DrawState of interest touched by any thread
+static GLOBAL_CB_NODE* g_lastGlobalCB = NULL;
+static PIPELINE_NODE* g_lastBoundPipeline = NULL;
+static DYNAMIC_STATE_NODE* g_lastBoundDynamicState[XGL_NUM_STATE_BIND_POINT] = {NULL};
+static XGL_DESCRIPTOR_SET g_lastBoundDescriptorSet = NULL;
+#define MAX_BINDING 0xFFFFFFFF // Default vtxBinding value in CB Node to identify if no vtxBinding set
+
+//static DYNAMIC_STATE_NODE* g_pDynamicStateHead[XGL_NUM_STATE_BIND_POINT] = {0};
+
+static void insertDynamicState(const XGL_DYNAMIC_STATE_OBJECT state, const GENERIC_HEADER* pCreateInfo, XGL_STATE_BIND_POINT bindPoint)
+{
+ XGL_DYNAMIC_VP_STATE_CREATE_INFO* pVPCI = NULL;
+ size_t scSize = 0;
+ size_t vpSize = 0;
+ loader_platform_thread_lock_mutex(&globalLock);
+ DYNAMIC_STATE_NODE* pStateNode = new DYNAMIC_STATE_NODE;
+ pStateNode->stateObj = state;
+ switch (pCreateInfo->sType) {
+ case XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO:
+ memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_VP_STATE_CREATE_INFO));
+ pVPCI = (XGL_DYNAMIC_VP_STATE_CREATE_INFO*)pCreateInfo;
+ pStateNode->create_info.vpci.pScissors = new XGL_RECT[pStateNode->create_info.vpci.viewportAndScissorCount];
+ pStateNode->create_info.vpci.pViewports = new XGL_VIEWPORT[pStateNode->create_info.vpci.viewportAndScissorCount];
+ scSize = pVPCI->viewportAndScissorCount * sizeof(XGL_RECT);
+ vpSize = pVPCI->viewportAndScissorCount * sizeof(XGL_VIEWPORT);
+ memcpy((void*)pStateNode->create_info.vpci.pScissors, pVPCI->pScissors, scSize);
+ memcpy((void*)pStateNode->create_info.vpci.pViewports, pVPCI->pViewports, vpSize);
+ break;
+ case XGL_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO:
+ memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_RS_STATE_CREATE_INFO));
+ break;
+ case XGL_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO:
+ memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_CB_STATE_CREATE_INFO));
+ break;
+ case XGL_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO:
+ memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_DS_STATE_CREATE_INFO));
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ pStateNode->pCreateInfo = (GENERIC_HEADER*)&pStateNode->create_info.cbci;
+ dynamicStateMap[state] = pStateNode;
+ loader_platform_thread_unlock_mutex(&globalLock);
+}
+// Free all allocated nodes for Dynamic State objs
+static void freeDynamicState()
+{
+ for (unordered_map<XGL_DYNAMIC_STATE_OBJECT, DYNAMIC_STATE_NODE*>::iterator ii=dynamicStateMap.begin(); ii!=dynamicStateMap.end(); ++ii) {
+ if (XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO == (*ii).second->create_info.vpci.sType) {
+ delete[] (*ii).second->create_info.vpci.pScissors;
+ delete[] (*ii).second->create_info.vpci.pViewports;
+ }
+ delete (*ii).second;
+ }
+}
+// Free all sampler nodes
+static void freeSamplers()
+{
+ for (unordered_map<XGL_SAMPLER, SAMPLER_NODE*>::iterator ii=sampleMap.begin(); ii!=sampleMap.end(); ++ii) {
+ delete (*ii).second;
+ }
+}
+static XGL_IMAGE_VIEW_CREATE_INFO* getImageViewCreateInfo(XGL_IMAGE_VIEW view)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ if (imageMap.find(view) == imageMap.end()) {
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return NULL;
+ }
+ else {
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return &imageMap[view]->createInfo;
+ }
+}
+// Free all image nodes
+static void freeImages()
+{
+ for (unordered_map<XGL_IMAGE_VIEW, IMAGE_NODE*>::iterator ii=imageMap.begin(); ii!=imageMap.end(); ++ii) {
+ delete (*ii).second;
+ }
+}
+static XGL_BUFFER_VIEW_CREATE_INFO* getBufferViewCreateInfo(XGL_BUFFER_VIEW view)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ if (bufferMap.find(view) == bufferMap.end()) {
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return NULL;
+ }
+ else {
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return &bufferMap[view]->createInfo;
+ }
+}
+// Free all buffer nodes
+static void freeBuffers()
+{
+ for (unordered_map<XGL_BUFFER_VIEW, BUFFER_NODE*>::iterator ii=bufferMap.begin(); ii!=bufferMap.end(); ++ii) {
+ delete (*ii).second;
+ }
+}
+static GLOBAL_CB_NODE* getCBNode(XGL_CMD_BUFFER cb);
+
+static void updateCBTracking(XGL_CMD_BUFFER cb)
+{
+ g_lastCmdBuffer[getTIDIndex()] = cb;
+ GLOBAL_CB_NODE* pCB = getCBNode(cb);
+ loader_platform_thread_lock_mutex(&globalLock);
+ g_lastGlobalCB = pCB;
+ // TODO : This is a dumb algorithm. Need smart LRU that drops off oldest
+ for (uint32_t i = 0; i < NUM_COMMAND_BUFFERS_TO_DISPLAY; i++) {
+ if (g_pLastTouchedCB[i] == pCB) {
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return;
+ }
+ }
+ g_pLastTouchedCB[g_lastTouchedCBIndex++] = pCB;
+ g_lastTouchedCBIndex = g_lastTouchedCBIndex % NUM_COMMAND_BUFFERS_TO_DISPLAY;
+ loader_platform_thread_unlock_mutex(&globalLock);
+}
+
+// Print the last bound dynamic state
+static void printDynamicState(const XGL_CMD_BUFFER cb)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cb);
+ if (pCB) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ char str[4*1024];
+ for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) {
+ if (pCB->lastBoundDynamicState[i]) {
+ sprintf(str, "Reporting CreateInfo for currently bound %s object %p", string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i), pCB->lastBoundDynamicState[i]->stateObj);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCB->lastBoundDynamicState[i]->stateObj, 0, DRAWSTATE_NONE, "DS", str);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCB->lastBoundDynamicState[i]->stateObj, 0, DRAWSTATE_NONE, "DS", dynamic_display(pCB->lastBoundDynamicState[i]->pCreateInfo, " ").c_str());
+ break;
+ }
+ else {
+ sprintf(str, "No dynamic state of type %s bound", string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i));
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", str);
+ }
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cb);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+}
+// Retrieve pipeline node ptr for given pipeline object
+static PIPELINE_NODE* getPipeline(XGL_PIPELINE pipeline)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ if (pipelineMap.find(pipeline) == pipelineMap.end()) {
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return NULL;
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return pipelineMap[pipeline];
+}
+
+// For given sampler, return a ptr to its Create Info struct, or NULL if sampler not found
+static XGL_SAMPLER_CREATE_INFO* getSamplerCreateInfo(const XGL_SAMPLER sampler)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ if (sampleMap.find(sampler) == sampleMap.end()) {
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return NULL;
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return &sampleMap[sampler]->createInfo;
+}
+
+// Init the pipeline mapping info based on pipeline create info LL tree
+// Threading note : Calls to this function should wrapped in mutex
+static void initPipeline(PIPELINE_NODE* pPipeline, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo)
+{
+ // First init create info, we'll shadow the structs as we go down the tree
+ pPipeline->pCreateTree = new XGL_GRAPHICS_PIPELINE_CREATE_INFO;
+ memcpy(pPipeline->pCreateTree, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO));
+ GENERIC_HEADER* pShadowTrav = (GENERIC_HEADER*)pPipeline->pCreateTree;
+ GENERIC_HEADER* pTrav = (GENERIC_HEADER*)pCreateInfo->pNext;
+ size_t bufferSize = 0;
+ XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO* pVICI = NULL;
+ XGL_PIPELINE_CB_STATE_CREATE_INFO* pCBCI = NULL;
+ while (pTrav) {
+ switch (pTrav->sType) {
+ case XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO:
+ pShadowTrav->pNext = new XGL_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO));
+ break;
+ case XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO:
+ pShadowTrav->pNext = new XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO;
+ memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO));
+ // Copy embedded ptrs
+ pVICI = (XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav;
+ pPipeline->vtxBindingCount = pVICI->bindingCount;
+ if (pPipeline->vtxBindingCount) {
+ pPipeline->pVertexBindingDescriptions = new XGL_VERTEX_INPUT_BINDING_DESCRIPTION[pPipeline->vtxBindingCount];
+ bufferSize = pPipeline->vtxBindingCount * sizeof(XGL_VERTEX_INPUT_BINDING_DESCRIPTION);
+ memcpy((void*)pPipeline->pVertexBindingDescriptions, ((XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav)->pVertexAttributeDescriptions, bufferSize);
+ }
+ pPipeline->vtxAttributeCount = pVICI->attributeCount;
+ if (pPipeline->vtxAttributeCount) {
+ pPipeline->pVertexAttributeDescriptions = new XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION[pPipeline->vtxAttributeCount];
+ bufferSize = pPipeline->vtxAttributeCount * sizeof(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION);
+ memcpy((void*)pPipeline->pVertexAttributeDescriptions, ((XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav)->pVertexAttributeDescriptions, bufferSize);
+ }
+ break;
+ case XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO:
+ pShadowTrav->pNext = new XGL_PIPELINE_IA_STATE_CREATE_INFO;
+ memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_IA_STATE_CREATE_INFO));
+ break;
+ case XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO:
+ pShadowTrav->pNext = new XGL_PIPELINE_TESS_STATE_CREATE_INFO;
+ memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_TESS_STATE_CREATE_INFO));
+ break;
+ case XGL_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO:
+ pShadowTrav->pNext = new XGL_PIPELINE_VP_STATE_CREATE_INFO;
+ memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_VP_STATE_CREATE_INFO));
+ break;
+ case XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO:
+ pShadowTrav->pNext = new XGL_PIPELINE_RS_STATE_CREATE_INFO;
+ memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_RS_STATE_CREATE_INFO));
+ break;
+ case XGL_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO:
+ pShadowTrav->pNext = new XGL_PIPELINE_MS_STATE_CREATE_INFO;
+ memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_MS_STATE_CREATE_INFO));
+ break;
+ case XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO:
+ pShadowTrav->pNext = new XGL_PIPELINE_CB_STATE_CREATE_INFO;
+ memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_CB_STATE_CREATE_INFO));
+ // Copy embedded ptrs
+ pCBCI = (XGL_PIPELINE_CB_STATE_CREATE_INFO*)pTrav;
+ pPipeline->attachmentCount = pCBCI->attachmentCount;
+ if (pPipeline->attachmentCount) {
+ pPipeline->pAttachments = new XGL_PIPELINE_CB_ATTACHMENT_STATE[pPipeline->attachmentCount];
+ bufferSize = pPipeline->attachmentCount * sizeof(XGL_PIPELINE_CB_ATTACHMENT_STATE);
+ memcpy((void*)pPipeline->pAttachments, ((XGL_PIPELINE_CB_STATE_CREATE_INFO*)pTrav)->pAttachments, bufferSize);
+ }
+ break;
+ case XGL_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO:
+ pShadowTrav->pNext = new XGL_PIPELINE_DS_STATE_CREATE_INFO;
+ memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_DS_STATE_CREATE_INFO));
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ pShadowTrav = (GENERIC_HEADER*)pShadowTrav->pNext;
+ pTrav = (GENERIC_HEADER*)pTrav->pNext;
+ }
+ pipelineMap[pPipeline->pipeline] = pPipeline;
+}
+// Free the Pipeline nodes
+static void freePipelines()
+{
+ for (unordered_map<XGL_PIPELINE, PIPELINE_NODE*>::iterator ii=pipelineMap.begin(); ii!=pipelineMap.end(); ++ii) {
+ // Delete create tree
+ GENERIC_HEADER* pShadowTrav = (GENERIC_HEADER*)((*ii).second->pCreateTree);
+ GENERIC_HEADER* pShadowFree = pShadowTrav;
+ while (pShadowTrav) {
+ pShadowFree = pShadowTrav;
+ pShadowTrav = (GENERIC_HEADER*)pShadowTrav->pNext;
+ if (XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO == pShadowFree->sType) {
+ if ((*ii).second->pVertexBindingDescriptions) {
+ delete[] (*ii).second->pVertexBindingDescriptions;
+ }
+ if ((*ii).second->pVertexAttributeDescriptions) {
+ delete[] (*ii).second->pVertexAttributeDescriptions;
+ }
+ }
+ else if (XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO == pShadowFree->sType) {
+ // Free attachment data shadowed into pPipeline node
+ if ((*ii).second->pAttachments) {
+ delete[] (*ii).second->pAttachments;
+ }
+ }
+ delete pShadowFree;
+ }
+ delete (*ii).second;
+ }
+}
+// Block of code at start here specifically for managing/tracking DSs
+
+// Return Region node ptr for specified region or else NULL
+static REGION_NODE* getRegionNode(XGL_DESCRIPTOR_REGION region)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ if (regionMap.find(region) == regionMap.end()) {
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return NULL;
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return regionMap[region];
+}
+// Return Set node ptr for specified set or else NULL
+static SET_NODE* getSetNode(XGL_DESCRIPTOR_SET set)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ if (setMap.find(set) == setMap.end()) {
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return NULL;
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return setMap[set];
+}
+
+// Return XGL_TRUE if DS Exists and is within an xglBeginDescriptorRegionUpdate() call sequence, otherwise XGL_FALSE
+static bool32_t dsUpdateActive(XGL_DESCRIPTOR_SET ds)
+{
+ // Note, both "get" functions use global mutex so this guy does not
+ SET_NODE* pTrav = getSetNode(ds);
+ if (pTrav) {
+ REGION_NODE* pRegion = getRegionNode(pTrav->region);
+ if (pRegion) {
+ return pRegion->updateActive;
+ }
+ }
+ return XGL_FALSE;
+}
+
+static LAYOUT_NODE* getLayoutNode(XGL_DESCRIPTOR_SET_LAYOUT layout) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ if (layoutMap.find(layout) == layoutMap.end()) {
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return NULL;
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return layoutMap[layout];
+}
+
+static uint32_t getUpdateIndex(GENERIC_HEADER* pUpdateStruct)
+{
+ switch (pUpdateStruct->sType)
+ {
+ case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
+ return ((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->index;
+ case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
+ return ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->index;
+ case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
+ return ((XGL_UPDATE_IMAGES*)pUpdateStruct)->index;
+ case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
+ return ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->index;
+ case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
+ return ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorIndex;
+ default:
+ // TODO : Flag specific error for this case
+ return 0;
+ }
+}
+
+static uint32_t getUpdateUpperBound(GENERIC_HEADER* pUpdateStruct)
+{
+ switch (pUpdateStruct->sType)
+ {
+ case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
+ return (((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->count + ((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->index);
+ case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
+ return (((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->count + ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->index);
+ case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
+ return (((XGL_UPDATE_IMAGES*)pUpdateStruct)->count + ((XGL_UPDATE_IMAGES*)pUpdateStruct)->index);
+ case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
+ return (((XGL_UPDATE_BUFFERS*)pUpdateStruct)->count + ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->index);
+ case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
+ // TODO : Need to understand this case better and make sure code is correct
+ return (((XGL_UPDATE_AS_COPY*)pUpdateStruct)->count + ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorIndex);
+ default:
+ // TODO : Flag specific error for this case
+ return 0;
+ }
+}
+
+// Verify that the descriptor type in the update struct matches what's expected by the layout
+static bool32_t validateUpdateType(GENERIC_HEADER* pUpdateStruct, const LAYOUT_NODE* pLayout)//XGL_DESCRIPTOR_TYPE type)
+{
+ // First get actual type of update
+ XGL_DESCRIPTOR_TYPE actualType;
+ uint32_t i = 0;
+ uint32_t bound = getUpdateUpperBound(pUpdateStruct);
+ switch (pUpdateStruct->sType)
+ {
+ case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
+ actualType = XGL_DESCRIPTOR_TYPE_SAMPLER;
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
+ actualType = XGL_DESCRIPTOR_TYPE_SAMPLER_TEXTURE;
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
+ actualType = ((XGL_UPDATE_IMAGES*)pUpdateStruct)->descriptorType;
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
+ actualType = ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->descriptorType;
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
+ actualType = ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorType;
+ break;
+ default:
+ // TODO : Flag specific error for this case
+ return 0;
+ }
+ for (i = getUpdateIndex(pUpdateStruct); i < bound; i++) {
+ if (pLayout->pTypes[i] != actualType)
+ return 0;
+ }
+ return 1;
+}
+
+// Verify that update region for this update does not exceed max layout index for this type
+static bool32_t validateUpdateSize(GENERIC_HEADER* pUpdateStruct, uint32_t layoutIdx)
+{
+ if ((getUpdateUpperBound(pUpdateStruct)-1) > layoutIdx)
+ return 0;
+ return 1;
+}
+// Determine the update type, allocate a new struct of that type, shadow the given pUpdate
+// struct into the new struct and return ptr to shadow struct cast as GENERIC_HEADER
+// NOTE : Calls to this function should be wrapped in mutex
+static GENERIC_HEADER* shadowUpdateNode(GENERIC_HEADER* pUpdate)
+{
+ GENERIC_HEADER* pNewNode = NULL;
+ size_t array_size = 0;
+ size_t base_array_size = 0;
+ size_t total_array_size = 0;
+ size_t baseBuffAddr = 0;
+ XGL_UPDATE_BUFFERS* pUBCI;
+ XGL_UPDATE_IMAGES* pUICI;
+ XGL_IMAGE_VIEW_ATTACH_INFO*** pppLocalImageViews = NULL;
+ XGL_BUFFER_VIEW_ATTACH_INFO*** pppLocalBufferViews = NULL;
+ char str[1024];
+ switch (pUpdate->sType)
+ {
+ case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
+ pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_SAMPLERS));
+#if ALLOC_DEBUG
+ printf("Alloc10 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
+#endif
+ memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_SAMPLERS));
+ array_size = sizeof(XGL_SAMPLER) * ((XGL_UPDATE_SAMPLERS*)pNewNode)->count;
+ ((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers = (XGL_SAMPLER*)malloc(array_size);
+#if ALLOC_DEBUG
+ printf("Alloc11 #%lu pNewNode->pSamplers addr(%p)\n", ++g_alloc_count, (void*)((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers);
+#endif
+ memcpy((XGL_SAMPLER*)((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers, ((XGL_UPDATE_SAMPLERS*)pUpdate)->pSamplers, array_size);
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
+ pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_SAMPLER_TEXTURES));
+#if ALLOC_DEBUG
+ printf("Alloc12 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
+#endif
+ memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_SAMPLER_TEXTURES));
+ array_size = sizeof(XGL_SAMPLER_IMAGE_VIEW_INFO) * ((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->count;
+ ((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews = (XGL_SAMPLER_IMAGE_VIEW_INFO*)malloc(array_size);
+#if ALLOC_DEBUG
+ printf("Alloc13 #%lu pNewNode->pSamplerImageViews addr(%p)\n", ++g_alloc_count, (void*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews);
+#endif
+ for (uint32_t i = 0; i < ((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->count; i++) {
+ memcpy((XGL_SAMPLER_IMAGE_VIEW_INFO*)&((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews[i], &((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdate)->pSamplerImageViews[i], sizeof(XGL_SAMPLER_IMAGE_VIEW_INFO));
+ ((XGL_SAMPLER_IMAGE_VIEW_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews)[i].pImageView = (XGL_IMAGE_VIEW_ATTACH_INFO*)malloc(sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
+#if ALLOC_DEBUG
+ printf("Alloc14 #%lu pSamplerImageViews)[%u].pImageView addr(%p)\n", ++g_alloc_count, i, (void*)((XGL_SAMPLER_IMAGE_VIEW_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews)[i].pImageView);
+#endif
+ memcpy((XGL_IMAGE_VIEW_ATTACH_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews[i].pImageView, ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdate)->pSamplerImageViews[i].pImageView, sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
+ }
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
+ pUICI = (XGL_UPDATE_IMAGES*)pUpdate;
+ pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_IMAGES));
+#if ALLOC_DEBUG
+ printf("Alloc15 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
+#endif
+ memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_IMAGES));
+ base_array_size = sizeof(XGL_IMAGE_VIEW_ATTACH_INFO*) * ((XGL_UPDATE_IMAGES*)pNewNode)->count;
+ total_array_size = (sizeof(XGL_IMAGE_VIEW_ATTACH_INFO) * ((XGL_UPDATE_IMAGES*)pNewNode)->count) + base_array_size;
+ pppLocalImageViews = (XGL_IMAGE_VIEW_ATTACH_INFO***)&((XGL_UPDATE_IMAGES*)pNewNode)->pImageViews;
+ *pppLocalImageViews = (XGL_IMAGE_VIEW_ATTACH_INFO**)malloc(total_array_size);
+#if ALLOC_DEBUG
+ printf("Alloc16 #%lu *pppLocalImageViews addr(%p)\n", ++g_alloc_count, (void*)*pppLocalImageViews);
+#endif
+ baseBuffAddr = (size_t)(*pppLocalImageViews) + base_array_size;
+ for (uint32_t i = 0; i < pUICI->count; i++) {
+ (*pppLocalImageViews)[i] = (XGL_IMAGE_VIEW_ATTACH_INFO*)(baseBuffAddr + (i * sizeof(XGL_IMAGE_VIEW_ATTACH_INFO)));
+ memcpy((*pppLocalImageViews)[i], pUICI->pImageViews[i], sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
+ }
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
+ pUBCI = (XGL_UPDATE_BUFFERS*)pUpdate;
+ pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_BUFFERS));
+#if ALLOC_DEBUG
+ printf("Alloc17 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
+#endif
+ memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_BUFFERS));
+ base_array_size = sizeof(XGL_BUFFER_VIEW_ATTACH_INFO*) * pUBCI->count;
+ total_array_size = (sizeof(XGL_BUFFER_VIEW_ATTACH_INFO) * pUBCI->count) + base_array_size;
+ pppLocalBufferViews = (XGL_BUFFER_VIEW_ATTACH_INFO***)&((XGL_UPDATE_BUFFERS*)pNewNode)->pBufferViews;
+ *pppLocalBufferViews = (XGL_BUFFER_VIEW_ATTACH_INFO**)malloc(total_array_size);
+#if ALLOC_DEBUG
+ printf("Alloc18 #%lu *pppLocalBufferViews addr(%p)\n", ++g_alloc_count, (void*)*pppLocalBufferViews);
+#endif
+ baseBuffAddr = (size_t)(*pppLocalBufferViews) + base_array_size;
+ for (uint32_t i = 0; i < pUBCI->count; i++) {
+ // Set ptr and then copy data into that ptr
+ (*pppLocalBufferViews)[i] = (XGL_BUFFER_VIEW_ATTACH_INFO*)(baseBuffAddr + (i * sizeof(XGL_BUFFER_VIEW_ATTACH_INFO)));
+ memcpy((*pppLocalBufferViews)[i], pUBCI->pBufferViews[i], sizeof(XGL_BUFFER_VIEW_ATTACH_INFO));
+ }
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
+ pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_AS_COPY));
+#if ALLOC_DEBUG
+ printf("Alloc19 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
+#endif
+ memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_AS_COPY));
+ break;
+ default:
+ sprintf(str, "Unexpected UPDATE struct of type %s (value %u) in xglUpdateDescriptors() struct tree", string_XGL_STRUCTURE_TYPE(pUpdate->sType), pUpdate->sType);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INVALID_UPDATE_STRUCT, "DS", str);
+ return NULL;
+ }
+ // Make sure that pNext for the end of shadow copy is NULL
+ pNewNode->pNext = NULL;
+ return pNewNode;
+}
+// For given ds, update its mapping based on pUpdateChain linked-list
+static void dsUpdate(XGL_DESCRIPTOR_SET ds, GENERIC_HEADER* pUpdateChain)
+{
+ SET_NODE* pSet = getSetNode(ds);
+ loader_platform_thread_lock_mutex(&globalLock);
+ g_lastBoundDescriptorSet = pSet->set;
+ LAYOUT_NODE* pLayout = NULL;
+ XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pLayoutCI = NULL;
+ // TODO : If pCIList is NULL, flag error
+ GENERIC_HEADER* pUpdates = pUpdateChain;
+ // Perform all updates
+ while (pUpdates) {
+ pLayout = pSet->pLayouts;
+ // For each update first find the layout section that it overlaps
+ while (pLayout && (pLayout->startIndex > getUpdateIndex(pUpdates))) {
+ pLayout = pLayout->pPriorSetLayout;
+ }
+ if (!pLayout) {
+ char str[1024];
+ sprintf(str, "Descriptor Set %p does not have index to match update index %u for update type %s!", ds, getUpdateIndex(pUpdates), string_XGL_STRUCTURE_TYPE(pUpdates->sType));
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_INVALID_UPDATE_INDEX, "DS", str);
+ }
+ else {
+ // Next verify that update is correct size
+ if (!validateUpdateSize(pUpdates, pLayout->endIndex)) {
+ char str[48*1024]; // TODO : Keep count of layout CI structs and size this string dynamically based on that count
+ pLayoutCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pLayout->pCreateInfoList;
+ string DSstr = xgl_print_xgl_descriptor_set_layout_create_info(pLayoutCI, "{DS} ").c_str();
+ sprintf(str, "Descriptor update type of %s is out of bounds for matching layout w/ CI:\n%s!", string_XGL_STRUCTURE_TYPE(pUpdates->sType), DSstr.c_str());
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_DESCRIPTOR_UPDATE_OUT_OF_BOUNDS, "DS", str);
+ }
+ else { // TODO : should we skip update on a type mismatch or force it?
+ // We have the right layout section, now verify that update is of the right type
+ if (!validateUpdateType(pUpdates, pLayout)) {
+ char str[1024];
+ sprintf(str, "Descriptor update type of %s does not match overlapping layout type!", string_XGL_STRUCTURE_TYPE(pUpdates->sType));
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_DESCRIPTOR_TYPE_MISMATCH, "DS", str);
+ }
+ else {
+ // Save the update info
+ // TODO : Info message that update successful
+ // Create new update struct for this set's shadow copy
+ GENERIC_HEADER* pNewNode = shadowUpdateNode(pUpdates);
+ if (NULL == pNewNode) {
+ char str[1024];
+ sprintf(str, "Out of memory while attempting to allocate UPDATE struct in xglUpdateDescriptors()");
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
+ }
+ else {
+ // Insert shadow node into LL of updates for this set
+ pNewNode->pNext = pSet->pUpdateStructs;
+ pSet->pUpdateStructs = pNewNode;
+ // Now update appropriate descriptor(s) to point to new Update node
+ for (uint32_t i = getUpdateIndex(pUpdates); i < getUpdateUpperBound(pUpdates); i++) {
+ assert(i<pSet->descriptorCount);
+ pSet->ppDescriptors[i] = pNewNode;
+ }
+ }
+ }
+ }
+ }
+ pUpdates = (GENERIC_HEADER*)pUpdates->pNext;
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+}
+// Free the shadowed update node for this Set
+// NOTE : Calls to this function should be wrapped in mutex
+static void freeShadowUpdateTree(SET_NODE* pSet)
+{
+ GENERIC_HEADER* pShadowUpdate = pSet->pUpdateStructs;
+ pSet->pUpdateStructs = NULL;
+ GENERIC_HEADER* pFreeUpdate = pShadowUpdate;
+ // Clear the descriptor mappings as they will now be invalid
+ memset(pSet->ppDescriptors, 0, pSet->descriptorCount*sizeof(GENERIC_HEADER*));
+ while(pShadowUpdate) {
+ pFreeUpdate = pShadowUpdate;
+ pShadowUpdate = (GENERIC_HEADER*)pShadowUpdate->pNext;
+ uint32_t index = 0;
+ XGL_UPDATE_SAMPLERS* pUS = NULL;
+ XGL_UPDATE_SAMPLER_TEXTURES* pUST = NULL;
+ XGL_UPDATE_IMAGES* pUI = NULL;
+ XGL_UPDATE_BUFFERS* pUB = NULL;
+ void** ppToFree = NULL;
+ switch (pFreeUpdate->sType)
+ {
+ case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
+ pUS = (XGL_UPDATE_SAMPLERS*)pFreeUpdate;
+ if (pUS->pSamplers) {
+ ppToFree = (void**)&pUS->pSamplers;
+#if ALLOC_DEBUG
+ printf("Free11 #%lu pSamplers addr(%p)\n", ++g_free_count, (void*)*ppToFree);
+#endif
+ free(*ppToFree);
+ }
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
+ pUST = (XGL_UPDATE_SAMPLER_TEXTURES*)pFreeUpdate;
+ for (index = 0; index < pUST->count; index++) {
+ if (pUST->pSamplerImageViews[index].pImageView) {
+ ppToFree = (void**)&pUST->pSamplerImageViews[index].pImageView;
+#if ALLOC_DEBUG
+ printf("Free14 #%lu pImageView addr(%p)\n", ++g_free_count, (void*)*ppToFree);
+#endif
+ free(*ppToFree);
+ }
+ }
+ ppToFree = (void**)&pUST->pSamplerImageViews;
+#if ALLOC_DEBUG
+ printf("Free13 #%lu pSamplerImageViews addr(%p)\n", ++g_free_count, (void*)*ppToFree);
+#endif
+ free(*ppToFree);
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
+ pUI = (XGL_UPDATE_IMAGES*)pFreeUpdate;
+ if (pUI->pImageViews) {
+ ppToFree = (void**)&pUI->pImageViews;
+#if ALLOC_DEBUG
+ printf("Free16 #%lu pImageViews addr(%p)\n", ++g_free_count, (void*)*ppToFree);
+#endif
+ free(*ppToFree);
+ }
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
+ pUB = (XGL_UPDATE_BUFFERS*)pFreeUpdate;
+ if (pUB->pBufferViews) {
+ ppToFree = (void**)&pUB->pBufferViews;
+#if ALLOC_DEBUG
+ printf("Free18 #%lu pBufferViews addr(%p)\n", ++g_free_count, (void*)*ppToFree);
+#endif
+ free(*ppToFree);
+ }
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
+ break;
+ default:
+ assert(0);
+ break;
+ }
+#if ALLOC_DEBUG
+ printf("Free10, Free12, Free15, Free17, Free19 #%lu pUpdateNode addr(%p)\n", ++g_free_count, (void*)pFreeUpdate);
+#endif
+ free(pFreeUpdate);
+ }
+}
+// Free all DS Regions including their Sets & related sub-structs
+// NOTE : Calls to this function should be wrapped in mutex
+static void freeRegions()
+{
+ for (unordered_map<XGL_DESCRIPTOR_REGION, REGION_NODE*>::iterator ii=regionMap.begin(); ii!=regionMap.end(); ++ii) {
+ SET_NODE* pSet = (*ii).second->pSets;
+ SET_NODE* pFreeSet = pSet;
+ while (pSet) {
+ pFreeSet = pSet;
+ pSet = pSet->pNext;
+ // Freeing layouts handled in freeLayouts() function
+ // Free Update shadow struct tree
+ freeShadowUpdateTree(pFreeSet);
+ if (pFreeSet->ppDescriptors) {
+ delete pFreeSet->ppDescriptors;
+ }
+ delete pFreeSet;
+ }
+ if ((*ii).second->createInfo.pTypeCount) {
+ delete (*ii).second->createInfo.pTypeCount;
+ }
+ delete (*ii).second;
+ }
+}
+// WARN : Once freeLayouts() called, any layout ptrs in Region/Set data structure will be invalid
+// NOTE : Calls to this function should be wrapped in mutex
+static void freeLayouts()
+{
+ for (unordered_map<XGL_DESCRIPTOR_SET_LAYOUT, LAYOUT_NODE*>::iterator ii=layoutMap.begin(); ii!=layoutMap.end(); ++ii) {
+ LAYOUT_NODE* pLayout = (*ii).second;
+ GENERIC_HEADER* pTrav = (GENERIC_HEADER*)pLayout->pCreateInfoList;
+ while (pTrav) {
+ GENERIC_HEADER* pToFree = pTrav;
+ pTrav = (GENERIC_HEADER*)pTrav->pNext;
+ delete pToFree;
+ }
+ if (pLayout->pTypes) {
+ delete pLayout->pTypes;
+ }
+ delete pLayout;
+ }
+}
+// Currently clearing a set is removing all previous updates to that set
+// TODO : Validate if this is correct clearing behavior
+static void clearDescriptorSet(XGL_DESCRIPTOR_SET set)
+{
+ SET_NODE* pSet = getSetNode(set);
+ if (!pSet) {
+ // TODO : Return error
+ }
+ else {
+ loader_platform_thread_lock_mutex(&globalLock);
+ freeShadowUpdateTree(pSet);
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+}
+
+static void clearDescriptorRegion(XGL_DESCRIPTOR_REGION region)
+{
+ REGION_NODE* pRegion = getRegionNode(region);
+ if (!pRegion) {
+ char str[1024];
+ sprintf(str, "Unable to find region node for region %p specified in xglClearDescriptorRegion() call", (void*)region);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, region, 0, DRAWSTATE_INVALID_REGION, "DS", str);
+ }
+ else
+ {
+ // For every set off of this region, clear it
+ SET_NODE* pSet = pRegion->pSets;
+ while (pSet) {
+ clearDescriptorSet(pSet->set);
+ }
+ }
+}
+
+// Code here to manage the Cmd buffer LL
+static GLOBAL_CB_NODE* getCBNode(XGL_CMD_BUFFER cb)
+{
+ loader_platform_thread_lock_mutex(&globalLock);
+ if (cmdBufferMap.find(cb) == cmdBufferMap.end()) {
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return NULL;
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return cmdBufferMap[cb];
+}
+// Free all CB Nodes
+// NOTE : Calls to this function should be wrapped in mutex
+static void freeCmdBuffers()
+{
+ for (unordered_map<XGL_CMD_BUFFER, GLOBAL_CB_NODE*>::iterator ii=cmdBufferMap.begin(); ii!=cmdBufferMap.end(); ++ii) {
+ while (!(*ii).second->pCmds.empty()) {
+ delete (*ii).second->pCmds.back();
+ (*ii).second->pCmds.pop_back();
+ }
+ delete (*ii).second;
+ }
+}
+static void addCmd(GLOBAL_CB_NODE* pCB, const CMD_TYPE cmd)
+{
+ CMD_NODE* pCmd = new CMD_NODE;
+ if (pCmd) {
+ // init cmd node and append to end of cmd LL
+ memset(pCmd, 0, sizeof(CMD_NODE));
+ pCmd->cmdNumber = ++pCB->numCmds;
+ pCmd->type = cmd;
+ pCB->pCmds.push_back(pCmd);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Out of memory while attempting to allocate new CMD_NODE for cmdBuffer %p", (void*)pCB->cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pCB->cmdBuffer, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
+ }
+}
+static void resetCB(const XGL_CMD_BUFFER cb)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cb);
+ if (pCB) {
+ while (!pCB->pCmds.empty()) {
+ delete pCB->pCmds.back();
+ pCB->pCmds.pop_back();
+ }
+ // Reset CB state
+ XGL_FLAGS saveFlags = pCB->flags;
+ XGL_QUEUE_TYPE saveQT = pCB->queueType;
+ memset(pCB, 0, sizeof(GLOBAL_CB_NODE));
+ pCB->cmdBuffer = cb;
+ pCB->flags = saveFlags;
+ pCB->queueType = saveQT;
+ pCB->lastVtxBinding = MAX_BINDING;
+ }
+}
+// Set the last bound dynamic state of given type
+// TODO : Need to track this per cmdBuffer and correlate cmdBuffer for Draw w/ last bound for that cmdBuffer?
+static void setLastBoundDynamicState(const XGL_CMD_BUFFER cmdBuffer, const XGL_DYNAMIC_STATE_OBJECT state, const XGL_STATE_BIND_POINT sType)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ loader_platform_thread_lock_mutex(&globalLock);
+ addCmd(pCB, CMD_BINDDYNAMICSTATEOBJECT);
+ if (dynamicStateMap.find(state) == dynamicStateMap.end()) {
+ char str[1024];
+ sprintf(str, "Unable to find dynamic state object %p, was it ever created?", (void*)state);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, state, 0, DRAWSTATE_INVALID_DYNAMIC_STATE_OBJECT, "DS", str);
+ }
+ else {
+ pCB->lastBoundDynamicState[sType] = dynamicStateMap[state];
+ g_lastBoundDynamicState[sType] = dynamicStateMap[state];
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+}
+// Print the last bound Gfx Pipeline
+static void printPipeline(const XGL_CMD_BUFFER cb)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cb);
+ if (pCB) {
+ PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline);
+ if (!pPipeTrav) {
+ // nothing to print
+ }
+ else {
+ string pipeStr = xgl_print_xgl_graphics_pipeline_create_info(pPipeTrav->pCreateTree, "{DS}").c_str();
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", pipeStr.c_str());
+ }
+ }
+}
+// Common Dot dumping code
+static void dsCoreDumpDot(const XGL_DESCRIPTOR_SET ds, FILE* pOutFile)
+{
+ SET_NODE* pSet = getSetNode(ds);
+ if (pSet) {
+ REGION_NODE* pRegion = getRegionNode(pSet->region);
+ char tmp_str[4*1024];
+ fprintf(pOutFile, "subgraph cluster_DescriptorRegion\n{\nlabel=\"Descriptor Region\"\n");
+ sprintf(tmp_str, "Region (%p)", pRegion->region);
+ char* pGVstr = xgl_gv_print_xgl_descriptor_region_create_info(&pRegion->createInfo, tmp_str);
+ fprintf(pOutFile, "%s", pGVstr);
+ free(pGVstr);
+ fprintf(pOutFile, "subgraph cluster_DescriptorSet\n{\nlabel=\"Descriptor Set (%p)\"\n", pSet->set);
+ sprintf(tmp_str, "Descriptor Set (%p)", pSet->set);
+ LAYOUT_NODE* pLayout = pSet->pLayouts;
+ uint32_t layout_index = 0;
+ while (pLayout) {
+ ++layout_index;
+ sprintf(tmp_str, "LAYOUT%u", layout_index);
+ pGVstr = xgl_gv_print_xgl_descriptor_set_layout_create_info(pLayout->pCreateInfoList, tmp_str);
+ fprintf(pOutFile, "%s", pGVstr);
+ free(pGVstr);
+ pLayout = pLayout->pPriorSetLayout;
+ if (pLayout) {
+ fprintf(pOutFile, "\"%s\" -> \"LAYOUT%u\" [];\n", tmp_str, layout_index+1);
+ }
+ }
+ if (pSet->pUpdateStructs) {
+ pGVstr = dynamic_gv_display(pSet->pUpdateStructs, "Descriptor Updates");
+ fprintf(pOutFile, "%s", pGVstr);
+ free(pGVstr);
+ }
+ if (pSet->ppDescriptors) {
+ //void* pDesc = NULL;
+ fprintf(pOutFile, "\"DESCRIPTORS\" [\nlabel=<<TABLE BORDER=\"0\" CELLBORDER=\"1\" CELLSPACING=\"0\"> <TR><TD COLSPAN=\"2\" PORT=\"desc\">DESCRIPTORS</TD></TR>");
+ uint32_t i = 0;
+ for (i=0; i < pSet->descriptorCount; i++) {
+ if (pSet->ppDescriptors[i]) {
+ fprintf(pOutFile, "<TR><TD PORT=\"slot%u\">slot%u</TD><TD>%s</TD></TR>", i, i, string_XGL_STRUCTURE_TYPE(pSet->ppDescriptors[i]->sType));
+ }
+ }
+#define NUM_COLORS 7
+ vector<string> edgeColors;
+ edgeColors.push_back("0000ff");
+ edgeColors.push_back("ff00ff");
+ edgeColors.push_back("ffff00");
+ edgeColors.push_back("00ff00");
+ edgeColors.push_back("000000");
+ edgeColors.push_back("00ffff");
+ edgeColors.push_back("ff0000");
+ uint32_t colorIdx = 0;
+ fprintf(pOutFile, "</TABLE>>\n];\n");
+ // Now add the views that are mapped to active descriptors
+ XGL_UPDATE_SAMPLERS* pUS = NULL;
+ XGL_UPDATE_SAMPLER_TEXTURES* pUST = NULL;
+ XGL_UPDATE_IMAGES* pUI = NULL;
+ XGL_UPDATE_BUFFERS* pUB = NULL;
+ XGL_UPDATE_AS_COPY* pUAC = NULL;
+ XGL_SAMPLER_CREATE_INFO* pSCI = NULL;
+ XGL_IMAGE_VIEW_CREATE_INFO* pIVCI = NULL;
+ XGL_BUFFER_VIEW_CREATE_INFO* pBVCI = NULL;
+ void** ppNextPtr = NULL;
+ void* pSaveNext = NULL;
+ for (i=0; i < pSet->descriptorCount; i++) {
+ if (pSet->ppDescriptors[i]) {
+ switch (pSet->ppDescriptors[i]->sType)
+ {
+ case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
+ pUS = (XGL_UPDATE_SAMPLERS*)pSet->ppDescriptors[i];
+ pSCI = getSamplerCreateInfo(pUS->pSamplers[i-pUS->index]);
+ if (pSCI) {
+ sprintf(tmp_str, "SAMPLER%u", i);
+ fprintf(pOutFile, "%s", xgl_gv_print_xgl_sampler_create_info(pSCI, tmp_str));
+ fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
+ }
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
+ pUST = (XGL_UPDATE_SAMPLER_TEXTURES*)pSet->ppDescriptors[i];
+ pSCI = getSamplerCreateInfo(pUST->pSamplerImageViews[i-pUST->index].pSampler);
+ if (pSCI) {
+ sprintf(tmp_str, "SAMPLER%u", i);
+ fprintf(pOutFile, "%s", xgl_gv_print_xgl_sampler_create_info(pSCI, tmp_str));
+ fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
+ }
+ pIVCI = getImageViewCreateInfo(pUST->pSamplerImageViews[i-pUST->index].pImageView->view);
+ if (pIVCI) {
+ sprintf(tmp_str, "IMAGE_VIEW%u", i);
+ fprintf(pOutFile, "%s", xgl_gv_print_xgl_image_view_create_info(pIVCI, tmp_str));
+ fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
+ }
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
+ pUI = (XGL_UPDATE_IMAGES*)pSet->ppDescriptors[i];
+ pIVCI = getImageViewCreateInfo(pUI->pImageViews[i-pUI->index]->view);
+ if (pIVCI) {
+ sprintf(tmp_str, "IMAGE_VIEW%u", i);
+ fprintf(pOutFile, "%s", xgl_gv_print_xgl_image_view_create_info(pIVCI, tmp_str));
+ fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
+ }
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
+ pUB = (XGL_UPDATE_BUFFERS*)pSet->ppDescriptors[i];
+ pBVCI = getBufferViewCreateInfo(pUB->pBufferViews[i-pUB->index]->view);
+ if (pBVCI) {
+ sprintf(tmp_str, "BUFFER_VIEW%u", i);
+ fprintf(pOutFile, "%s", xgl_gv_print_xgl_buffer_view_create_info(pBVCI, tmp_str));
+ fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
+ }
+ break;
+ case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
+ pUAC = (XGL_UPDATE_AS_COPY*)pSet->ppDescriptors[i];
+ // TODO : Need to validate this code
+ // Save off pNext and set to NULL while printing this struct, then restore it
+ ppNextPtr = (void**)&pUAC->pNext;
+ pSaveNext = *ppNextPtr;
+ *ppNextPtr = NULL;
+ sprintf(tmp_str, "UPDATE_AS_COPY%u", i);
+ fprintf(pOutFile, "%s", xgl_gv_print_xgl_update_as_copy(pUAC, tmp_str));
+ fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
+ // Restore next ptr
+ *ppNextPtr = pSaveNext;
+ break;
+ default:
+ break;
+ }
+ colorIdx = (colorIdx+1) % NUM_COLORS;
+ }
+ }
+ }
+ fprintf(pOutFile, "}\n");
+ fprintf(pOutFile, "}\n");
+ }
+}
+// Dump subgraph w/ DS info
+static void dsDumpDot(const XGL_CMD_BUFFER cb, FILE* pOutFile)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cb);
+ if (pCB && pCB->lastBoundDescriptorSet) {
+ dsCoreDumpDot(pCB->lastBoundDescriptorSet, pOutFile);
+ }
+}
+// Dump a GraphViz dot file showing the Cmd Buffers
+static void cbDumpDotFile(string outFileName)
+{
+ // Print CB Chain for each CB
+ FILE* pOutFile;
+ pOutFile = fopen(outFileName.c_str(), "w");
+ fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n");
+ fprintf(pOutFile, "subgraph cluster_cmdBuffers\n{\nlabel=\"Command Buffers\"\n");
+ GLOBAL_CB_NODE* pCB = NULL;
+ for (uint32_t i = 0; i < NUM_COMMAND_BUFFERS_TO_DISPLAY; i++) {
+ pCB = g_pLastTouchedCB[i];
+ if (pCB) {
+ fprintf(pOutFile, "subgraph cluster_cmdBuffer%u\n{\nlabel=\"Command Buffer #%u\"\n", i, i);
+ uint32_t instNum = 0;
+ for (vector<CMD_NODE*>::iterator ii=pCB->pCmds.begin(); ii!=pCB->pCmds.end(); ++ii) {
+ if (instNum) {
+ fprintf(pOutFile, "\"CB%pCMD%u\" -> \"CB%pCMD%u\" [];\n", (void*)pCB->cmdBuffer, instNum-1, (void*)pCB->cmdBuffer, instNum);
+ }
+ if (pCB == g_lastGlobalCB) {
+ fprintf(pOutFile, "\"CB%pCMD%u\" [\nlabel=<<TABLE BGCOLOR=\"#00FF00\" BORDER=\"0\" CELLBORDER=\"1\" CELLSPACING=\"0\"> <TR><TD>CMD#</TD><TD>%u</TD></TR><TR><TD>CMD Type</TD><TD>%s</TD></TR></TABLE>>\n];\n", (void*)pCB->cmdBuffer, instNum, instNum, cmdTypeToString((*ii)->type).c_str());
+ }
+ else {
+ fprintf(pOutFile, "\"CB%pCMD%u\" [\nlabel=<<TABLE BORDER=\"0\" CELLBORDER=\"1\" CELLSPACING=\"0\"> <TR><TD>CMD#</TD><TD>%u</TD></TR><TR><TD>CMD Type</TD><TD>%s</TD></TR></TABLE>>\n];\n", (void*)pCB->cmdBuffer, instNum, instNum, cmdTypeToString((*ii)->type).c_str());
+ }
+ ++instNum;
+ }
+ fprintf(pOutFile, "}\n");
+ }
+ }
+ fprintf(pOutFile, "}\n");
+ fprintf(pOutFile, "}\n"); // close main graph "g"
+ fclose(pOutFile);
+}
+// Dump a GraphViz dot file showing the pipeline for last bound global state
+static void dumpGlobalDotFile(char *outFileName)
+{
+ PIPELINE_NODE *pPipeTrav = g_lastBoundPipeline;
+ if (pPipeTrav) {
+ FILE* pOutFile;
+ pOutFile = fopen(outFileName, "w");
+ fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n");
+ fprintf(pOutFile, "subgraph cluster_dynamicState\n{\nlabel=\"Dynamic State\"\n");
+ char* pGVstr = NULL;
+ for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) {
+ if (g_lastBoundDynamicState[i] && g_lastBoundDynamicState[i]->pCreateInfo) {
+ pGVstr = dynamic_gv_display(g_lastBoundDynamicState[i]->pCreateInfo, string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i));
+ fprintf(pOutFile, "%s", pGVstr);
+ free(pGVstr);
+ }
+ }
+ fprintf(pOutFile, "}\n"); // close dynamicState subgraph
+ fprintf(pOutFile, "subgraph cluster_PipelineStateObject\n{\nlabel=\"Pipeline State Object\"\n");
+ pGVstr = xgl_gv_print_xgl_graphics_pipeline_create_info(pPipeTrav->pCreateTree, "PSO HEAD");
+ fprintf(pOutFile, "%s", pGVstr);
+ free(pGVstr);
+ fprintf(pOutFile, "}\n");
+ dsCoreDumpDot(g_lastBoundDescriptorSet, pOutFile);
+ fprintf(pOutFile, "}\n"); // close main graph "g"
+ fclose(pOutFile);
+ }
+}
+// Dump a GraphViz dot file showing the pipeline for a given CB
+static void dumpDotFile(const XGL_CMD_BUFFER cb, string outFileName)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cb);
+ if (pCB) {
+ PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline);
+ if (pPipeTrav) {
+ FILE* pOutFile;
+ pOutFile = fopen(outFileName.c_str(), "w");
+ fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n");
+ fprintf(pOutFile, "subgraph cluster_dynamicState\n{\nlabel=\"Dynamic State\"\n");
+ char* pGVstr = NULL;
+ for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) {
+ if (pCB->lastBoundDynamicState[i] && pCB->lastBoundDynamicState[i]->pCreateInfo) {
+ pGVstr = dynamic_gv_display(pCB->lastBoundDynamicState[i]->pCreateInfo, string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i));
+ fprintf(pOutFile, "%s", pGVstr);
+ free(pGVstr);
+ }
+ }
+ fprintf(pOutFile, "}\n"); // close dynamicState subgraph
+ fprintf(pOutFile, "subgraph cluster_PipelineStateObject\n{\nlabel=\"Pipeline State Object\"\n");
+ pGVstr = xgl_gv_print_xgl_graphics_pipeline_create_info(pPipeTrav->pCreateTree, "PSO HEAD");
+ fprintf(pOutFile, "%s", pGVstr);
+ free(pGVstr);
+ fprintf(pOutFile, "}\n");
+ dsDumpDot(cb, pOutFile);
+ fprintf(pOutFile, "}\n"); // close main graph "g"
+ fclose(pOutFile);
+ }
+ }
+}
+// Verify VB Buffer binding
+static void validateVBBinding(const XGL_CMD_BUFFER cb)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cb);
+ if (pCB && pCB->lastBoundPipeline) {
+ // First verify that we have a Node for bound pipeline
+ PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline);
+ char str[1024];
+ if (!pPipeTrav) {
+ sprintf(str, "Can't find last bound Pipeline %p!", (void*)pCB->lastBoundPipeline);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_PIPELINE_BOUND, "DS", str);
+ }
+ else {
+ // Verify Vtx binding
+ if (MAX_BINDING != pCB->lastVtxBinding) {
+ if (pCB->lastVtxBinding >= pPipeTrav->vtxBindingCount) {
+ if (0 == pPipeTrav->vtxBindingCount) {
+ sprintf(str, "Vtx Buffer Index %u was bound, but no vtx buffers are attached to PSO.", pCB->lastVtxBinding);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS, "DS", str);
+ }
+ else {
+ sprintf(str, "Vtx binding Index of %u exceeds PSO pVertexBindingDescriptions max array index of %u.", pCB->lastVtxBinding, (pPipeTrav->vtxBindingCount - 1));
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS, "DS", str);
+ }
+ }
+ else {
+ string tmpStr = xgl_print_xgl_vertex_input_binding_description(&pPipeTrav->pVertexBindingDescriptions[pCB->lastVtxBinding], "{DS}INFO : ").c_str();
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmpStr.c_str());
+ }
+ }
+ }
+ }
+}
+// Print details of DS config to stdout
+static void printDSConfig(const XGL_CMD_BUFFER cb)
+{
+ char tmp_str[1024];
+ char ds_config_str[1024*256] = {0}; // TODO : Currently making this buffer HUGE w/o overrun protection. Need to be smarter, start smaller, and grow as needed.
+ GLOBAL_CB_NODE* pCB = getCBNode(cb);
+ if (pCB) {
+ SET_NODE* pSet = getSetNode(pCB->lastBoundDescriptorSet);
+ REGION_NODE* pRegion = getRegionNode(pSet->region);
+ // Print out region details
+ sprintf(tmp_str, "Details for region %p.", (void*)pRegion->region);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
+ string regionStr = xgl_print_xgl_descriptor_region_create_info(&pRegion->createInfo, " ");
+ sprintf(ds_config_str, "%s", regionStr.c_str());
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
+ // Print out set details
+ char prefix[10];
+ uint32_t index = 0;
+ sprintf(tmp_str, "Details for descriptor set %p.", (void*)pSet->set);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
+ LAYOUT_NODE* pLayout = pSet->pLayouts;
+ while (pLayout) {
+ // Print layout details
+ sprintf(tmp_str, "Layout #%u, (object %p) for DS %p.", index+1, (void*)pLayout->layout, (void*)pSet->set);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
+ sprintf(prefix, " [L%u] ", index);
+ string DSLstr = xgl_print_xgl_descriptor_set_layout_create_info(&pLayout->pCreateInfoList[0], prefix).c_str();
+ sprintf(ds_config_str, "%s", DSLstr.c_str());
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
+ pLayout = pLayout->pPriorSetLayout;
+ index++;
+ }
+ GENERIC_HEADER* pUpdate = pSet->pUpdateStructs;
+ if (pUpdate) {
+ sprintf(tmp_str, "Update Chain [UC] for descriptor set %p:", (void*)pSet->set);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
+ sprintf(prefix, " [UC] ");
+ sprintf(ds_config_str, "%s", dynamic_display(pUpdate, prefix).c_str());
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
+ // TODO : If there is a "view" associated with this update, print CI for that view
+ }
+ else {
+ sprintf(tmp_str, "No Update Chain for descriptor set %p (xglUpdateDescriptors has not been called)", (void*)pSet->set);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
+ }
+ }
+}
+
+static void printCB(const XGL_CMD_BUFFER cb)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cb);
+ if (pCB) {
+ char str[1024];
+ sprintf(str, "Cmds in CB %p", (void*)cb);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", str);
+ for (vector<CMD_NODE*>::iterator ii=pCB->pCmds.begin(); ii!=pCB->pCmds.end(); ++ii) {
+ sprintf(str, " CMD#%lu: %s", (*ii)->cmdNumber, cmdTypeToString((*ii)->type).c_str());
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, DRAWSTATE_NONE, "DS", str);
+ }
+ }
+ else {
+ // Nothing to print
+ }
+}
+
+
+static void synchAndPrintDSConfig(const XGL_CMD_BUFFER cb)
+{
+ printDSConfig(cb);
+ printPipeline(cb);
+ printDynamicState(cb);
+ static int autoDumpOnce = 0;
+ if (autoDumpOnce) {
+ autoDumpOnce = 0;
+ dumpDotFile(cb, "pipeline_dump.dot");
+ cbDumpDotFile("cb_dump.dot");
+#if defined(_WIN32)
+// FIXME: NEED WINDOWS EQUIVALENT
+#else // WIN32
+ // Convert dot to svg if dot available
+ if(access( "/usr/bin/dot", X_OK) != -1) {
+ system("/usr/bin/dot pipeline_dump.dot -Tsvg -o pipeline_dump.svg");
+ }
+#endif // WIN32
+ }
+}
+
+static void initDrawState(void)
+{
+ const char *strOpt;
+ // initialize DrawState options
+ getLayerOptionEnum("DrawStateReportLevel", (uint32_t *) &g_reportingLevel);
+ g_actionIsDefault = getLayerOptionEnum("DrawStateDebugAction", (uint32_t *) &g_debugAction);
+
+ if (g_debugAction & XGL_DBG_LAYER_ACTION_LOG_MSG)
+ {
+ strOpt = getLayerOption("DrawStateLogFilename");
+ if (strOpt)
+ {
+ g_logFile = fopen(strOpt, "w");
+ }
+ if (g_logFile == NULL)
+ g_logFile = stdout;
+ }
+ // initialize Layer dispatch table
+ // TODO handle multiple GPUs
+ xglGetProcAddrType fpNextGPA;
+ fpNextGPA = pCurObj->pGPA;
+ assert(fpNextGPA);
+
+ layer_initialize_dispatch_table(&nextTable, fpNextGPA, (XGL_PHYSICAL_GPU) pCurObj->nextObject);
+
+ xglGetProcAddrType fpGetProcAddr = (xglGetProcAddrType)fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (char *) "xglGetProcAddr");
+ nextTable.GetProcAddr = fpGetProcAddr;
+
+ if (!globalLockInitialized)
+ {
+ // TODO/TBD: Need to delete this mutex sometime. How??? One
+ // suggestion is to call this during xglCreateInstance(), and then we
+ // can clean it up during xglDestroyInstance(). However, that requires
+ // that the layer have per-instance locks. We need to come back and
+ // address this soon.
+ loader_platform_thread_create_mutex(&globalLock);
+ globalLockInitialized = 1;
+ }
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ pCurObj = gpuw;
+ loader_platform_thread_once(&g_initOnce, initDrawState);
+ XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
+{
+ // Free all the memory
+ loader_platform_thread_lock_mutex(&globalLock);
+ freePipelines();
+ freeSamplers();
+ freeImages();
+ freeBuffers();
+ freeCmdBuffers();
+ freeDynamicState();
+ freeRegions();
+ freeLayouts();
+ loader_platform_thread_unlock_mutex(&globalLock);
+ XGL_RESULT result = nextTable.DestroyDevice(device);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved)
+{
+ if (gpu != NULL)
+ {
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ pCurObj = gpuw;
+ loader_platform_thread_once(&g_initOnce, initDrawState);
+ XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
+ return result;
+ } else
+ {
+ if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL)
+ return XGL_ERROR_INVALID_POINTER;
+ // This layer compatible with all GPUs
+ *pOutLayerCount = 1;
+ strncpy((char *) pOutLayers[0], "DrawState", maxStringSize);
+ return XGL_SUCCESS;
+ }
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, uint32_t cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
+{
+ for (uint32_t i=0; i < cmdBufferCount; i++) {
+ // Validate that cmd buffers have been updated
+ }
+ XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
+{
+ // TODO : When wrapped objects (such as dynamic state) are destroyed, need to clean up memory
+ XGL_RESULT result = nextTable.DestroyObject(object);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBufferView(XGL_DEVICE device, const XGL_BUFFER_VIEW_CREATE_INFO* pCreateInfo, XGL_BUFFER_VIEW* pView)
+{
+ XGL_RESULT result = nextTable.CreateBufferView(device, pCreateInfo, pView);
+ if (XGL_SUCCESS == result) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ BUFFER_NODE* pNewNode = new BUFFER_NODE;
+ pNewNode->buffer = *pView;
+ pNewNode->createInfo = *pCreateInfo;
+ bufferMap[*pView] = pNewNode;
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
+{
+ XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
+ if (XGL_SUCCESS == result) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ IMAGE_NODE *pNewNode = new IMAGE_NODE;
+ pNewNode->image = *pView;
+ pNewNode->createInfo = *pCreateInfo;
+ imageMap[*pView] = pNewNode;
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
+{
+ XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
+ // Create LL HEAD for this Pipeline
+ char str[1024];
+ sprintf(str, "Created Gfx Pipeline %p", (void*)*pPipeline);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)pPipeline, 0, DRAWSTATE_NONE, "DS", str);
+ loader_platform_thread_lock_mutex(&globalLock);
+ PIPELINE_NODE* pPipeNode = new PIPELINE_NODE;
+ memset((void*)pPipeNode, 0, sizeof(PIPELINE_NODE));
+ pPipeNode->pipeline = *pPipeline;
+ initPipeline(pPipeNode, pCreateInfo);
+ loader_platform_thread_unlock_mutex(&globalLock);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
+{
+ XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
+ if (XGL_SUCCESS == result) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ SAMPLER_NODE* pNewNode = new SAMPLER_NODE;
+ pNewNode->sampler = *pSampler;
+ pNewNode->createInfo = *pCreateInfo;
+ sampleMap[*pSampler] = pNewNode;
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSetLayout(XGL_DEVICE device, XGL_FLAGS stageFlags, const uint32_t* pSetBindPoints, XGL_DESCRIPTOR_SET_LAYOUT priorSetLayout, const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pSetLayoutInfoList, XGL_DESCRIPTOR_SET_LAYOUT* pSetLayout)
+{
+ XGL_RESULT result = nextTable.CreateDescriptorSetLayout(device, stageFlags, pSetBindPoints, priorSetLayout, pSetLayoutInfoList, pSetLayout);
+ if (XGL_SUCCESS == result) {
+ LAYOUT_NODE* pNewNode = new LAYOUT_NODE;
+ if (NULL == pNewNode) {
+ char str[1024];
+ sprintf(str, "Out of memory while attempting to allocate LAYOUT_NODE in xglCreateDescriptorSetLayout()");
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, *pSetLayout, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
+ }
+ memset(pNewNode, 0, sizeof(LAYOUT_NODE));
+ // TODO : API Currently missing a count here that we should multiply by struct size
+ pNewNode->pCreateInfoList = new XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+ memset((void*)pNewNode->pCreateInfoList, 0, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO));
+ void* pCITrav = NULL;
+ uint32_t totalCount = 0;
+ if (pSetLayoutInfoList) {
+ memcpy((void*)pNewNode->pCreateInfoList, pSetLayoutInfoList, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO));
+ pCITrav = (void*)pSetLayoutInfoList->pNext;
+ totalCount = pSetLayoutInfoList->count;
+ }
+ void** ppNext = (void**)&pNewNode->pCreateInfoList->pNext;
+ while (pCITrav) {
+ totalCount += ((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pCITrav)->count;
+ *ppNext = new XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+ memcpy((void*)*ppNext, pCITrav, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO));
+ pCITrav = (void*)((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pCITrav)->pNext;
+ ppNext = (void**)&((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)*ppNext)->pNext;
+ }
+ if (totalCount > 0) {
+ pNewNode->pTypes = new XGL_DESCRIPTOR_TYPE[totalCount];
+ XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pLCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pSetLayoutInfoList;
+ uint32_t offset = 0;
+ uint32_t i = 0;
+ while (pLCI) {
+ for (i = 0; i < pLCI->count; i++) {
+ pNewNode->pTypes[offset + i] = pLCI->descriptorType;
+ }
+ offset += i;
+ pLCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pLCI->pNext;
+ }
+ }
+ pNewNode->layout = *pSetLayout;
+ pNewNode->stageFlags = stageFlags;
+ uint32_t i = (XGL_SHADER_STAGE_FLAGS_ALL == stageFlags) ? 0 : XGL_SHADER_STAGE_COMPUTE;
+ for (uint32_t stage = XGL_SHADER_STAGE_FLAGS_COMPUTE_BIT; stage > 0; stage >>= 1) {
+ assert(i < XGL_NUM_SHADER_STAGE);
+ if (stage & stageFlags)
+ pNewNode->shaderStageBindPoints[i] = pSetBindPoints[i];
+ i = (i == 0) ? 0 : (i-1);
+ }
+ pNewNode->startIndex = 0;
+ LAYOUT_NODE* pPriorNode = getLayoutNode(priorSetLayout);
+ // Point to prior node or NULL if no prior node
+ if (NULL != priorSetLayout && pPriorNode == NULL) {
+ char str[1024];
+ sprintf(str, "Invalid priorSetLayout of %p passed to xglCreateDescriptorSetLayout()", (void*)priorSetLayout);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, priorSetLayout, 0, DRAWSTATE_INVALID_LAYOUT, "DS", str);
+ }
+ else if (pPriorNode != NULL) { // We have a node for a valid prior layout
+ // Get count for prior layout
+ pNewNode->startIndex = pPriorNode->endIndex + 1;
+ }
+ pNewNode->endIndex = pNewNode->startIndex + totalCount - 1;
+ assert(pNewNode->endIndex >= pNewNode->startIndex);
+ pNewNode->pPriorSetLayout = pPriorNode;
+ // Put new node at Head of global Layer list
+ loader_platform_thread_lock_mutex(&globalLock);
+ layoutMap[*pSetLayout] = pNewNode;
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginDescriptorRegionUpdate(XGL_DEVICE device, XGL_DESCRIPTOR_UPDATE_MODE updateMode)
+{
+ XGL_RESULT result = nextTable.BeginDescriptorRegionUpdate(device, updateMode);
+ if (XGL_SUCCESS == result) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ REGION_NODE* pRegionNode = regionMap.begin()->second;
+ if (!pRegionNode) {
+ char str[1024];
+ sprintf(str, "Unable to find region node");
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INTERNAL_ERROR, "DS", str);
+ }
+ else {
+ pRegionNode->updateActive = 1;
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndDescriptorRegionUpdate(XGL_DEVICE device, XGL_CMD_BUFFER cmd)
+{
+ XGL_RESULT result = nextTable.EndDescriptorRegionUpdate(device, cmd);
+ if (XGL_SUCCESS == result) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ REGION_NODE* pRegionNode = regionMap.begin()->second;
+ if (!pRegionNode) {
+ char str[1024];
+ sprintf(str, "Unable to find region node");
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INTERNAL_ERROR, "DS", str);
+ }
+ else {
+ if (!pRegionNode->updateActive) {
+ char str[1024];
+ sprintf(str, "You must call xglBeginDescriptorRegionUpdate() before this call to xglEndDescriptorRegionUpdate()!");
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_DS_END_WITHOUT_BEGIN, "DS", str);
+ }
+ else {
+ pRegionNode->updateActive = 0;
+ }
+ pRegionNode->updateActive = 0;
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorRegion(XGL_DEVICE device, XGL_DESCRIPTOR_REGION_USAGE regionUsage, uint32_t maxSets, const XGL_DESCRIPTOR_REGION_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_REGION* pDescriptorRegion)
+{
+ XGL_RESULT result = nextTable.CreateDescriptorRegion(device, regionUsage, maxSets, pCreateInfo, pDescriptorRegion);
+ if (XGL_SUCCESS == result) {
+ // Insert this region into Global Region LL at head
+ char str[1024];
+ sprintf(str, "Created Descriptor Region %p", (void*)*pDescriptorRegion);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)pDescriptorRegion, 0, DRAWSTATE_NONE, "DS", str);
+ loader_platform_thread_lock_mutex(&globalLock);
+ REGION_NODE* pNewNode = new REGION_NODE;
+ if (NULL == pNewNode) {
+ char str[1024];
+ sprintf(str, "Out of memory while attempting to allocate REGION_NODE in xglCreateDescriptorRegion()");
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)*pDescriptorRegion, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
+ }
+ else {
+ memset(pNewNode, 0, sizeof(REGION_NODE));
+ XGL_DESCRIPTOR_REGION_CREATE_INFO* pCI = (XGL_DESCRIPTOR_REGION_CREATE_INFO*)&pNewNode->createInfo;
+ memcpy((void*)pCI, pCreateInfo, sizeof(XGL_DESCRIPTOR_REGION_CREATE_INFO));
+ if (pNewNode->createInfo.count) {
+ size_t typeCountSize = pNewNode->createInfo.count * sizeof(XGL_DESCRIPTOR_TYPE_COUNT);
+ pNewNode->createInfo.pTypeCount = new XGL_DESCRIPTOR_TYPE_COUNT[typeCountSize];
+ memcpy((void*)pNewNode->createInfo.pTypeCount, pCreateInfo->pTypeCount, typeCountSize);
+ }
+ pNewNode->regionUsage = regionUsage;
+ pNewNode->updateActive = 0;
+ pNewNode->maxSets = maxSets;
+ pNewNode->region = *pDescriptorRegion;
+ regionMap[*pDescriptorRegion] = pNewNode;
+ }
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ else {
+ // Need to do anything if region create fails?
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglClearDescriptorRegion(XGL_DESCRIPTOR_REGION descriptorRegion)
+{
+ XGL_RESULT result = nextTable.ClearDescriptorRegion(descriptorRegion);
+ if (XGL_SUCCESS == result) {
+ clearDescriptorRegion(descriptorRegion);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocDescriptorSets(XGL_DESCRIPTOR_REGION descriptorRegion, XGL_DESCRIPTOR_SET_USAGE setUsage, uint32_t count, const XGL_DESCRIPTOR_SET_LAYOUT* pSetLayouts, XGL_DESCRIPTOR_SET* pDescriptorSets, uint32_t* pCount)
+{
+ XGL_RESULT result = nextTable.AllocDescriptorSets(descriptorRegion, setUsage, count, pSetLayouts, pDescriptorSets, pCount);
+ if ((XGL_SUCCESS == result) || (*pCount > 0)) {
+ REGION_NODE *pRegionNode = getRegionNode(descriptorRegion);
+ if (!pRegionNode) {
+ char str[1024];
+ sprintf(str, "Unable to find region node for region %p specified in xglAllocDescriptorSets() call", (void*)descriptorRegion);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorRegion, 0, DRAWSTATE_INVALID_REGION, "DS", str);
+ }
+ else {
+ for (uint32_t i = 0; i < *pCount; i++) {
+ char str[1024];
+ sprintf(str, "Created Descriptor Set %p", (void*)pDescriptorSets[i]);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_NONE, "DS", str);
+ // Create new set node and add to head of region nodes
+ SET_NODE* pNewNode = new SET_NODE;
+ if (NULL == pNewNode) {
+ char str[1024];
+ sprintf(str, "Out of memory while attempting to allocate SET_NODE in xglAllocDescriptorSets()");
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
+ }
+ else {
+ memset(pNewNode, 0, sizeof(SET_NODE));
+ // Insert set at head of Set LL for this region
+ pNewNode->pNext = pRegionNode->pSets;
+ pRegionNode->pSets = pNewNode;
+ LAYOUT_NODE* pLayout = getLayoutNode(pSetLayouts[i]);
+ if (NULL == pLayout) {
+ char str[1024];
+ sprintf(str, "Unable to find set layout node for layout %p specified in xglAllocDescriptorSets() call", (void*)pSetLayouts[i]);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pSetLayouts[i], 0, DRAWSTATE_INVALID_LAYOUT, "DS", str);
+ }
+ pNewNode->pLayouts = pLayout;
+ pNewNode->region = descriptorRegion;
+ pNewNode->set = pDescriptorSets[i];
+ pNewNode->setUsage = setUsage;
+ pNewNode->descriptorCount = pLayout->endIndex + 1;
+ if (pNewNode->descriptorCount) {
+ size_t descriptorArraySize = sizeof(GENERIC_HEADER*)*pNewNode->descriptorCount;
+ pNewNode->ppDescriptors = new GENERIC_HEADER*[descriptorArraySize];
+ memset(pNewNode->ppDescriptors, 0, descriptorArraySize);
+ }
+ setMap[pDescriptorSets[i]] = pNewNode;
+ }
+ }
+ }
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglClearDescriptorSets(XGL_DESCRIPTOR_REGION descriptorRegion, uint32_t count, const XGL_DESCRIPTOR_SET* pDescriptorSets)
+{
+ for (uint32_t i = 0; i < count; i++) {
+ clearDescriptorSet(pDescriptorSets[i]);
+ }
+ nextTable.ClearDescriptorSets(descriptorRegion, count, pDescriptorSets);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglUpdateDescriptors(XGL_DESCRIPTOR_SET descriptorSet, const void* pUpdateChain)
+{
+ SET_NODE* pSet = getSetNode(descriptorSet);
+ if (!dsUpdateActive(descriptorSet)) {
+ char str[1024];
+ sprintf(str, "You must call xglBeginDescriptorRegionUpdate() before this call to xglUpdateDescriptors()!");
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pSet->region, 0, DRAWSTATE_UPDATE_WITHOUT_BEGIN, "DS", str);
+ }
+ else {
+ // pUpdateChain is a Linked-list of XGL_UPDATE_* structures defining the mappings for the descriptors
+ dsUpdate(descriptorSet, (GENERIC_HEADER*)pUpdateChain);
+ }
+
+ nextTable.UpdateDescriptors(descriptorSet, pUpdateChain);
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicViewportState(XGL_DEVICE device, const XGL_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_VP_STATE_OBJECT* pState)
+{
+ XGL_RESULT result = nextTable.CreateDynamicViewportState(device, pCreateInfo, pState);
+ insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_VIEWPORT);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicRasterState(XGL_DEVICE device, const XGL_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_RS_STATE_OBJECT* pState)
+{
+ XGL_RESULT result = nextTable.CreateDynamicRasterState(device, pCreateInfo, pState);
+ insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_RASTER);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicColorBlendState(XGL_DEVICE device, const XGL_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_CB_STATE_OBJECT* pState)
+{
+ XGL_RESULT result = nextTable.CreateDynamicColorBlendState(device, pCreateInfo, pState);
+ insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_COLOR_BLEND);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicDepthStencilState(XGL_DEVICE device, const XGL_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_DS_STATE_OBJECT* pState)
+{
+ XGL_RESULT result = nextTable.CreateDynamicDepthStencilState(device, pCreateInfo, pState);
+ insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_DEPTH_STENCIL);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
+{
+ XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
+ if (XGL_SUCCESS == result) {
+ loader_platform_thread_lock_mutex(&globalLock);
+ GLOBAL_CB_NODE* pCB = new GLOBAL_CB_NODE;
+ memset(pCB, 0, sizeof(GLOBAL_CB_NODE));
+ pCB->cmdBuffer = *pCmdBuffer;
+ pCB->flags = pCreateInfo->flags;
+ pCB->queueType = pCreateInfo->queueType;
+ pCB->lastVtxBinding = MAX_BINDING;
+ cmdBufferMap[*pCmdBuffer] = pCB;
+ loader_platform_thread_unlock_mutex(&globalLock);
+ updateCBTracking(*pCmdBuffer);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo)
+{
+ XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, pBeginInfo);
+ if (XGL_SUCCESS == result) {
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ if (CB_NEW != pCB->state)
+ resetCB(cmdBuffer);
+ pCB->state = CB_UPDATE_ACTIVE;
+ }
+ else {
+ char str[1024];
+ sprintf(str, "In xglBeginCommandBuffer() and unable to find CmdBuffer Node for CB %p!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ updateCBTracking(cmdBuffer);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
+{
+ XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
+ if (XGL_SUCCESS == result) {
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ pCB->state = CB_UPDATE_COMPLETE;
+ printCB(cmdBuffer);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "In xglEndCommandBuffer() and unable to find CmdBuffer Node for CB %p!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ updateCBTracking(cmdBuffer);
+ //cbDumpDotFile("cb_dump.dot");
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
+{
+ XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
+ if (XGL_SUCCESS == result) {
+ resetCB(cmdBuffer);
+ updateCBTracking(cmdBuffer);
+ }
+ return result;
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_BINDPIPELINE);
+ PIPELINE_NODE* pPN = getPipeline(pipeline);
+ if (pPN) {
+ pCB->lastBoundPipeline = pipeline;
+ loader_platform_thread_lock_mutex(&globalLock);
+ g_lastBoundPipeline = pPN;
+ loader_platform_thread_unlock_mutex(&globalLock);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to bind Pipeline %p that doesn't exist!", (void*)pipeline);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, DRAWSTATE_INVALID_PIPELINE, "DS", str);
+ }
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ // TODO : Handle storing Pipeline Deltas to cmd buffer here
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_BINDPIPELINEDELTA);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdBindDynamicStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_DYNAMIC_STATE_OBJECT state)
+{
+ setLastBoundDynamicState(cmdBuffer, state, stateBindPoint);
+ nextTable.CmdBindDynamicStateObject(cmdBuffer, stateBindPoint, state);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_DESCRIPTOR_SET descriptorSet, const uint32_t* pUserData)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_BINDDESCRIPTORSET);
+ if (getSetNode(descriptorSet)) {
+ if (dsUpdateActive(descriptorSet)) {
+ // TODO : This check here needs to be made at QueueSubmit time
+/*
+ char str[1024];
+ sprintf(str, "You must call xglEndDescriptorRegionUpdate(%p) before this call to xglCmdBindDescriptorSet()!", (void*)descriptorSet);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_BINDING_DS_NO_END_UPDATE, "DS", str);
+*/
+ }
+ loader_platform_thread_lock_mutex(&globalLock);
+ pCB->lastBoundDescriptorSet = descriptorSet;
+ g_lastBoundDescriptorSet = descriptorSet;
+ loader_platform_thread_unlock_mutex(&globalLock);
+ char str[1024];
+ sprintf(str, "DS %p bound on pipeline %s", (void*)descriptorSet, string_XGL_PIPELINE_BIND_POINT(pipelineBindPoint));
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_NONE, "DS", str);
+ synchAndPrintDSConfig(cmdBuffer);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to bind DS %p that doesn't exist!", (void*)descriptorSet);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_INVALID_SET, "DS", str);
+ }
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, descriptorSet, pUserData);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdBindIndexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_BINDINDEXBUFFER);
+ // TODO : Track idxBuffer binding
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdBindIndexBuffer(cmdBuffer, buffer, offset, indexType);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdBindVertexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t binding)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_BINDVERTEXBUFFER);
+ pCB->lastVtxBinding = binding;
+ validateVBBinding(cmdBuffer);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdBindVertexBuffer(cmdBuffer, buffer, offset, binding);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_DRAW);
+ pCB->drawCount[DRAW]++;
+ char str[1024];
+ sprintf(str, "xglCmdDraw() call #%lu, reporting DS state:", g_drawCount[DRAW]++);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
+ synchAndPrintDSConfig(cmdBuffer);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_DRAWINDEXED);
+ pCB->drawCount[DRAW_INDEXED]++;
+ char str[1024];
+ sprintf(str, "xglCmdDrawIndexed() call #%lu, reporting DS state:", g_drawCount[DRAW_INDEXED]++);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
+ synchAndPrintDSConfig(cmdBuffer);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_DRAWINDIRECT);
+ pCB->drawCount[DRAW_INDIRECT]++;
+ char str[1024];
+ sprintf(str, "xglCmdDrawIndirect() call #%lu, reporting DS state:", g_drawCount[DRAW_INDIRECT]++);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
+ synchAndPrintDSConfig(cmdBuffer);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdDrawIndirect(cmdBuffer, buffer, offset, count, stride);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_DRAWINDEXEDINDIRECT);
+ pCB->drawCount[DRAW_INDEXED_INDIRECT]++;
+ char str[1024];
+ sprintf(str, "xglCmdDrawIndexedIndirect() call #%lu, reporting DS state:", g_drawCount[DRAW_INDEXED_INDIRECT]++);
+ layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
+ synchAndPrintDSConfig(cmdBuffer);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdDrawIndexedIndirect(cmdBuffer, buffer, offset, count, stride);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, uint32_t x, uint32_t y, uint32_t z)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_DISPATCH);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdDispatch(cmdBuffer, x, y, z);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_DISPATCHINDIRECT);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdDispatchIndirect(cmdBuffer, buffer, offset);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_COPY* pRegions)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_COPYBUFFER);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdCopyBuffer(cmdBuffer, srcBuffer, destBuffer, regionCount, pRegions);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t regionCount, const XGL_IMAGE_COPY* pRegions)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_COPYIMAGE);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_IMAGE destImage, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_COPYBUFFERTOIMAGE);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, regionCount, pRegions);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_COPYIMAGETOBUFFER);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, destBuffer, regionCount, pRegions);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_CLONEIMAGEDATA);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdUpdateBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const uint32_t* pData)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_UPDATEBUFFER);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdUpdateBuffer(cmdBuffer, destBuffer, destOffset, dataSize, pData);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdFillBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, uint32_t data)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_FILLBUFFER);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdFillBuffer(cmdBuffer, destBuffer, destOffset, fillSize, data);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const float color[4], uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_CLEARCOLORIMAGE);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const uint32_t color[4], uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_CLEARCOLORIMAGERAW);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, float depth, uint32_t stencil, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_CLEARDEPTHSTENCIL);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_RESOLVEIMAGE);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event, XGL_SET_EVENT pipeEvent)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_SETEVENT);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdSetEvent(cmdBuffer, event, pipeEvent);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_RESETEVENT);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdResetEvent(cmdBuffer, event);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdWaitEvents(XGL_CMD_BUFFER cmdBuffer, const XGL_EVENT_WAIT_INFO* pWaitInfo)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_WAITEVENTS);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdWaitEvents(cmdBuffer, pWaitInfo);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdPipelineBarrier(XGL_CMD_BUFFER cmdBuffer, const XGL_PIPELINE_BARRIER* pBarrier)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_PIPELINEBARRIER);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdPipelineBarrier(cmdBuffer, pBarrier);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot, XGL_FLAGS flags)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_BEGINQUERY);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_ENDQUERY);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_RESETQUERYPOOL);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_WRITETIMESTAMP);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destBuffer, destOffset);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, const uint32_t* pData)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_INITATOMICCOUNTERS);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, XGL_BUFFER srcBuffer, XGL_GPU_SIZE srcOffset)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_LOADATOMICCOUNTERS);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcBuffer, srcOffset);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_SAVEATOMICCOUNTERS);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destBuffer, destOffset);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdBeginRenderPass(XGL_CMD_BUFFER cmdBuffer, XGL_RENDER_PASS renderPass)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_BEGINRENDERPASS);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdBeginRenderPass(cmdBuffer, renderPass);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdEndRenderPass(XGL_CMD_BUFFER cmdBuffer, XGL_RENDER_PASS renderPass)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_ENDRENDERPASS);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdEndRenderPass(cmdBuffer, renderPass);
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, void* pUserData)
+{
+ // This layer intercepts callbacks
+ XGL_LAYER_DBG_FUNCTION_NODE* pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE));
+#if ALLOC_DEBUG
+ printf("Alloc34 #%lu pNewDbgFuncNode addr(%p)\n", ++g_alloc_count, (void*)pNewDbgFuncNode);
+#endif
+ if (!pNewDbgFuncNode)
+ return XGL_ERROR_OUT_OF_MEMORY;
+ pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback;
+ pNewDbgFuncNode->pUserData = pUserData;
+ pNewDbgFuncNode->pNext = g_pDbgFunctionHead;
+ g_pDbgFunctionHead = pNewDbgFuncNode;
+ // force callbacks if DebugAction hasn't been set already other than initial value
+ if (g_actionIsDefault) {
+ g_debugAction = XGL_DBG_LAYER_ACTION_CALLBACK;
+ }
+ XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
+{
+ XGL_LAYER_DBG_FUNCTION_NODE *pTrav = g_pDbgFunctionHead;
+ XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pTrav;
+ while (pTrav) {
+ if (pTrav->pfnMsgCallback == pfnMsgCallback) {
+ pPrev->pNext = pTrav->pNext;
+ if (g_pDbgFunctionHead == pTrav)
+ g_pDbgFunctionHead = pTrav->pNext;
+#if ALLOC_DEBUG
+ printf("Free34 #%lu pNewDbgFuncNode addr(%p)\n", ++g_alloc_count, (void*)pTrav);
+#endif
+ free(pTrav);
+ break;
+ }
+ pPrev = pTrav;
+ pTrav = pTrav->pNext;
+ }
+ if (g_pDbgFunctionHead == NULL)
+ {
+ if (g_actionIsDefault)
+ g_debugAction = XGL_DBG_LAYER_ACTION_LOG_MSG;
+ else
+ g_debugAction = (XGL_LAYER_DBG_ACTION)(g_debugAction & ~((uint32_t)XGL_DBG_LAYER_ACTION_CALLBACK));
+ }
+ XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
+ return result;
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const char* pMarker)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_DBGMARKERBEGIN);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker);
+}
+
+XGL_LAYER_EXPORT void XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer)
+{
+ GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
+ if (pCB) {
+ updateCBTracking(cmdBuffer);
+ addCmd(pCB, CMD_DBGMARKEREND);
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
+ }
+ nextTable.CmdDbgMarkerEnd(cmdBuffer);
+}
+
+// TODO : Want to pass in a cmdBuffer here based on which state to display
+void drawStateDumpDotFile(char* outFileName)
+{
+ // TODO : Currently just setting cmdBuffer based on global var
+ //dumpDotFile(g_lastDrawStateCmdBuffer, outFileName);
+ dumpGlobalDotFile(outFileName);
+}
+
+void drawStateDumpCommandBufferDotFile(char* outFileName)
+{
+ cbDumpDotFile(outFileName);
+}
+
+void drawStateDumpPngFile(char* outFileName)
+{
+#if defined(_WIN32)
+// FIXME: NEED WINDOWS EQUIVALENT
+ char str[1024];
+ sprintf(str, "Cannot execute dot program yet on Windows.");
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_MISSING_DOT_PROGRAM, "DS", str);
+#else // WIN32
+ char dotExe[32] = "/usr/bin/dot";
+ if( access(dotExe, X_OK) != -1) {
+ dumpDotFile(g_lastCmdBuffer[getTIDIndex()], "/tmp/tmp.dot");
+ char dotCmd[1024];
+ sprintf(dotCmd, "%s /tmp/tmp.dot -Tpng -o %s", dotExe, outFileName);
+ system(dotCmd);
+ remove("/tmp/tmp.dot");
+ }
+ else {
+ char str[1024];
+ sprintf(str, "Cannot execute dot program at (%s) to dump requested %s file.", dotExe, outFileName);
+ layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_MISSING_DOT_PROGRAM, "DS", str);
+ }
+#endif // WIN32
+}
+
+XGL_LAYER_EXPORT void* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* funcName)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+
+ if (gpu == NULL)
+ return NULL;
+ pCurObj = gpuw;
+ loader_platform_thread_once(&g_initOnce, initDrawState);
+
+ if (!strcmp(funcName, "xglGetProcAddr"))
+ return (void *) xglGetProcAddr;
+ if (!strcmp(funcName, "xglCreateDevice"))
+ return (void*) xglCreateDevice;
+ if (!strcmp(funcName, "xglDestroyDevice"))
+ return (void*) xglDestroyDevice;
+ if (!strcmp(funcName, "xglEnumerateLayers"))
+ return (void*) xglEnumerateLayers;
+ if (!strcmp(funcName, "xglQueueSubmit"))
+ return (void*) xglQueueSubmit;
+ if (!strcmp(funcName, "xglDestroyObject"))
+ return (void*) xglDestroyObject;
+ if (!strcmp(funcName, "xglCreateBufferView"))
+ return (void*) xglCreateBufferView;
+ if (!strcmp(funcName, "xglCreateImageView"))
+ return (void*) xglCreateImageView;
+ if (!strcmp(funcName, "xglCreateGraphicsPipeline"))
+ return (void*) xglCreateGraphicsPipeline;
+ if (!strcmp(funcName, "xglCreateSampler"))
+ return (void*) xglCreateSampler;
+ if (!strcmp(funcName, "xglCreateDescriptorSetLayout"))
+ return (void*) xglCreateDescriptorSetLayout;
+ if (!strcmp(funcName, "xglBeginDescriptorRegionUpdate"))
+ return (void*) xglBeginDescriptorRegionUpdate;
+ if (!strcmp(funcName, "xglEndDescriptorRegionUpdate"))
+ return (void*) xglEndDescriptorRegionUpdate;
+ if (!strcmp(funcName, "xglCreateDescriptorRegion"))
+ return (void*) xglCreateDescriptorRegion;
+ if (!strcmp(funcName, "xglClearDescriptorRegion"))
+ return (void*) xglClearDescriptorRegion;
+ if (!strcmp(funcName, "xglAllocDescriptorSets"))
+ return (void*) xglAllocDescriptorSets;
+ if (!strcmp(funcName, "xglClearDescriptorSets"))
+ return (void*) xglClearDescriptorSets;
+ if (!strcmp(funcName, "xglUpdateDescriptors"))
+ return (void*) xglUpdateDescriptors;
+ if (!strcmp(funcName, "xglCreateDynamicViewportState"))
+ return (void*) xglCreateDynamicViewportState;
+ if (!strcmp(funcName, "xglCreateDynamicRasterState"))
+ return (void*) xglCreateDynamicRasterState;
+ if (!strcmp(funcName, "xglCreateDynamicColorBlendState"))
+ return (void*) xglCreateDynamicColorBlendState;
+ if (!strcmp(funcName, "xglCreateDynamicDepthStencilState"))
+ return (void*) xglCreateDynamicDepthStencilState;
+ if (!strcmp(funcName, "xglCreateCommandBuffer"))
+ return (void*) xglCreateCommandBuffer;
+ if (!strcmp(funcName, "xglBeginCommandBuffer"))
+ return (void*) xglBeginCommandBuffer;
+ if (!strcmp(funcName, "xglEndCommandBuffer"))
+ return (void*) xglEndCommandBuffer;
+ if (!strcmp(funcName, "xglResetCommandBuffer"))
+ return (void*) xglResetCommandBuffer;
+ if (!strcmp(funcName, "xglCmdBindPipeline"))
+ return (void*) xglCmdBindPipeline;
+ if (!strcmp(funcName, "xglCmdBindPipelineDelta"))
+ return (void*) xglCmdBindPipelineDelta;
+ if (!strcmp(funcName, "xglCmdBindDynamicStateObject"))
+ return (void*) xglCmdBindDynamicStateObject;
+ if (!strcmp(funcName, "xglCmdBindDescriptorSet"))
+ return (void*) xglCmdBindDescriptorSet;
+ if (!strcmp(funcName, "xglCmdBindVertexBuffer"))
+ return (void*) xglCmdBindVertexBuffer;
+ if (!strcmp(funcName, "xglCmdBindIndexBuffer"))
+ return (void*) xglCmdBindIndexBuffer;
+ if (!strcmp(funcName, "xglCmdDraw"))
+ return (void*) xglCmdDraw;
+ if (!strcmp(funcName, "xglCmdDrawIndexed"))
+ return (void*) xglCmdDrawIndexed;
+ if (!strcmp(funcName, "xglCmdDrawIndirect"))
+ return (void*) xglCmdDrawIndirect;
+ if (!strcmp(funcName, "xglCmdDrawIndexedIndirect"))
+ return (void*) xglCmdDrawIndexedIndirect;
+ if (!strcmp(funcName, "xglCmdDispatch"))
+ return (void*) xglCmdDispatch;
+ if (!strcmp(funcName, "xglCmdDispatchIndirect"))
+ return (void*) xglCmdDispatchIndirect;
+ if (!strcmp(funcName, "xglCmdCopyBuffer"))
+ return (void*) xglCmdCopyBuffer;
+ if (!strcmp(funcName, "xglCmdCopyImage"))
+ return (void*) xglCmdCopyImage;
+ if (!strcmp(funcName, "xglCmdCopyBufferToImage"))
+ return (void*) xglCmdCopyBufferToImage;
+ if (!strcmp(funcName, "xglCmdCopyImageToBuffer"))
+ return (void*) xglCmdCopyImageToBuffer;
+ if (!strcmp(funcName, "xglCmdCloneImageData"))
+ return (void*) xglCmdCloneImageData;
+ if (!strcmp(funcName, "xglCmdUpdateBuffer"))
+ return (void*) xglCmdUpdateBuffer;
+ if (!strcmp(funcName, "xglCmdFillBuffer"))
+ return (void*) xglCmdFillBuffer;
+ if (!strcmp(funcName, "xglCmdClearColorImage"))
+ return (void*) xglCmdClearColorImage;
+ if (!strcmp(funcName, "xglCmdClearColorImageRaw"))
+ return (void*) xglCmdClearColorImageRaw;
+ if (!strcmp(funcName, "xglCmdClearDepthStencil"))
+ return (void*) xglCmdClearDepthStencil;
+ if (!strcmp(funcName, "xglCmdResolveImage"))
+ return (void*) xglCmdResolveImage;
+ if (!strcmp(funcName, "xglCmdSetEvent"))
+ return (void*) xglCmdSetEvent;
+ if (!strcmp(funcName, "xglCmdResetEvent"))
+ return (void*) xglCmdResetEvent;
+ if (!strcmp(funcName, "xglCmdWaitEvents"))
+ return (void*) xglCmdWaitEvents;
+ if (!strcmp(funcName, "xglCmdPipelineBarrier"))
+ return (void*) xglCmdPipelineBarrier;
+ if (!strcmp(funcName, "xglCmdBeginQuery"))
+ return (void*) xglCmdBeginQuery;
+ if (!strcmp(funcName, "xglCmdEndQuery"))
+ return (void*) xglCmdEndQuery;
+ if (!strcmp(funcName, "xglCmdResetQueryPool"))
+ return (void*) xglCmdResetQueryPool;
+ if (!strcmp(funcName, "xglCmdWriteTimestamp"))
+ return (void*) xglCmdWriteTimestamp;
+ if (!strcmp(funcName, "xglCmdInitAtomicCounters"))
+ return (void*) xglCmdInitAtomicCounters;
+ if (!strcmp(funcName, "xglCmdLoadAtomicCounters"))
+ return (void*) xglCmdLoadAtomicCounters;
+ if (!strcmp(funcName, "xglCmdSaveAtomicCounters"))
+ return (void*) xglCmdSaveAtomicCounters;
+ if (!strcmp(funcName, "xglCmdBeginRenderPass"))
+ return (void*) xglCmdBeginRenderPass;
+ if (!strcmp(funcName, "xglCmdEndRenderPass"))
+ return (void*) xglCmdEndRenderPass;
+ if (!strcmp(funcName, "xglDbgRegisterMsgCallback"))
+ return (void*) xglDbgRegisterMsgCallback;
+ if (!strcmp(funcName, "xglDbgUnregisterMsgCallback"))
+ return (void*) xglDbgUnregisterMsgCallback;
+ if (!strcmp(funcName, "xglCmdDbgMarkerBegin"))
+ return (void*) xglCmdDbgMarkerBegin;
+ if (!strcmp(funcName, "xglCmdDbgMarkerEnd"))
+ return (void*) xglCmdDbgMarkerEnd;
+ if (!strcmp("drawStateDumpDotFile", funcName))
+ return (void*) drawStateDumpDotFile;
+ if (!strcmp("drawStateDumpCommandBufferDotFile", funcName))
+ return (void*) drawStateDumpCommandBufferDotFile;
+ if (!strcmp("drawStateDumpPngFile", funcName))
+ return (void*) drawStateDumpPngFile;
+ else {
+ if (gpuw->pGPA == NULL)
+ return NULL;
+ return gpuw->pGPA((XGL_PHYSICAL_GPU)gpuw->nextObject, funcName);
+ }
+}