intel: add dummy intelEnumerateLayers()

To make xglGetProcAddr() so regular that it can be generated.
diff --git a/icd/intel/dispatch.c b/icd/intel/dispatch.c
index d0dc375..919ae8a 100644
--- a/icd/intel/dispatch.c
+++ b/icd/intel/dispatch.c
@@ -45,6 +45,8 @@
         return xglDestroyDevice;
     else if (!strncmp("xglGetExtensionSupport", pName, sizeof ("xglGetExtensionSupport")))
         return xglGetExtensionSupport;
+    else if (!strncmp("xglEnumerateLayers", pName, sizeof ("xglEnumerateLayers")))
+        return xglEnumerateLayers;
     else if (!strncmp("xglGetDeviceQueue", pName, sizeof ("xglGetDeviceQueue")))
         return xglGetDeviceQueue;
     else if (!strncmp("xglQueueSubmit", pName, sizeof ("xglQueueSubmit")))
diff --git a/icd/intel/intel.c b/icd/intel/intel.c
index 547949d..85c6d5a 100644
--- a/icd/intel/intel.c
+++ b/icd/intel/intel.c
@@ -134,6 +134,22 @@
     return (count > 0) ? XGL_SUCCESS : XGL_ERROR_UNAVAILABLE;
 }
 
+ICD_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(
+    XGL_PHYSICAL_GPU                            gpu,
+    XGL_SIZE                                    maxLayerCount,
+    XGL_SIZE                                    maxStringSize,
+    XGL_CHAR* const*                            pOutLayers,
+    XGL_SIZE*                                   pOutLayerCount,
+    XGL_VOID*                                   pReserved)
+{
+    if (!pOutLayerCount)
+        return XGL_ERROR_INVALID_POINTER;
+
+    *pOutLayerCount = 0;
+
+    return XGL_SUCCESS;
+}
+
 ICD_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(
     XGL_DBG_MSG_CALLBACK_FUNCTION               pfnMsgCallback,
     XGL_VOID*                                   pUserData)