Symbolic links while things are moving
diff --git a/include/vk.h b/include/vk.h
new file mode 100644
index 0000000..b78a56c
--- /dev/null
+++ b/include/vk.h
@@ -0,0 +1,3135 @@
+//
+// File: vulkan.h
+//
+/*
+** Copyright (c) 2014 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __VULKAN_H__
+#define __VULKAN_H__
+
+#define VK_MAKE_VERSION(major, minor, patch) \
+ ((major << 22) | (minor << 12) | patch)
+
+#include "vkPlatform.h"
+
+// VK API version supported by this file
+#define VK_API_VERSION VK_MAKE_VERSION(0, 67, 0)
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif // __cplusplus
+
+/*
+***************************************************************************************************
+* Core VK API
+***************************************************************************************************
+*/
+
+#ifdef __cplusplus
+ #define VK_DEFINE_HANDLE(_obj) struct _obj##_T {char _dummy;}; typedef _obj##_T* _obj;
+ #define VK_DEFINE_SUBCLASS_HANDLE(_obj, _base) struct _obj##_T : public _base##_T {}; typedef _obj##_T* _obj;
+#else // __cplusplus
+ #define VK_DEFINE_HANDLE(_obj) typedef void* _obj;
+ #define VK_DEFINE_SUBCLASS_HANDLE(_obj, _base) typedef void* _obj;
+#endif // __cplusplus
+
+VK_DEFINE_HANDLE(VK_INSTANCE)
+VK_DEFINE_HANDLE(VK_PHYSICAL_GPU)
+VK_DEFINE_HANDLE(VK_BASE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DEVICE, VK_BASE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_QUEUE, VK_BASE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_GPU_MEMORY, VK_BASE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_OBJECT, VK_BASE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_BUFFER, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_BUFFER_VIEW, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_IMAGE, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_IMAGE_VIEW, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_COLOR_ATTACHMENT_VIEW, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DEPTH_STENCIL_VIEW, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_SHADER, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_PIPELINE, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_SAMPLER, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DESCRIPTOR_SET, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DESCRIPTOR_SET_LAYOUT, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DESCRIPTOR_SET_LAYOUT_CHAIN, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DESCRIPTOR_POOL, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_STATE_OBJECT, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_VP_STATE_OBJECT, VK_DYNAMIC_STATE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_RS_STATE_OBJECT, VK_DYNAMIC_STATE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_CB_STATE_OBJECT, VK_DYNAMIC_STATE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_DS_STATE_OBJECT, VK_DYNAMIC_STATE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_CMD_BUFFER, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_FENCE, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_SEMAPHORE, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_EVENT, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_QUERY_POOL, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_FRAMEBUFFER, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_RENDER_PASS, VK_OBJECT)
+
+#define VK_MAX_PHYSICAL_GPUS 16
+#define VK_MAX_PHYSICAL_GPU_NAME 256
+
+#define VK_LOD_CLAMP_NONE MAX_FLOAT
+#define VK_LAST_MIP_OR_SLICE 0xffffffff
+
+#define VK_TRUE 1
+#define VK_FALSE 0
+
+#define VK_NULL_HANDLE 0
+
+// This macro defines INT_MAX in enumerations to force compilers to use 32 bits
+// to represent them. This may or may not be necessary on some compilers. The
+// option to compile it out may allow compilers that warn about missing enumerants
+// in switch statements to be silenced.
+#define VK_MAX_ENUM(T) T##_MAX_ENUM = 0x7FFFFFFF
+
+// ------------------------------------------------------------------------------------------------
+// Enumerations
+
+
+typedef enum _VK_MEMORY_PRIORITY
+{
+ VK_MEMORY_PRIORITY_UNUSED = 0x0,
+ VK_MEMORY_PRIORITY_VERY_LOW = 0x1,
+ VK_MEMORY_PRIORITY_LOW = 0x2,
+ VK_MEMORY_PRIORITY_NORMAL = 0x3,
+ VK_MEMORY_PRIORITY_HIGH = 0x4,
+ VK_MEMORY_PRIORITY_VERY_HIGH = 0x5,
+
+ VK_MEMORY_PRIORITY_BEGIN_RANGE = VK_MEMORY_PRIORITY_UNUSED,
+ VK_MEMORY_PRIORITY_END_RANGE = VK_MEMORY_PRIORITY_VERY_HIGH,
+ VK_NUM_MEMORY_PRIORITY = (VK_MEMORY_PRIORITY_END_RANGE - VK_MEMORY_PRIORITY_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_MEMORY_PRIORITY)
+} VK_MEMORY_PRIORITY;
+
+typedef enum _VK_IMAGE_LAYOUT
+{
+ VK_IMAGE_LAYOUT_UNDEFINED = 0x00000000, // Implicit layout an image is when its contents are undefined due to various reasons (e.g. right after creation)
+ VK_IMAGE_LAYOUT_GENERAL = 0x00000001, // General layout when image can be used for any kind of access
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 0x00000002, // Optimal layout when image is only used for color attachment read/write
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 0x00000003, // Optimal layout when image is only used for depth/stencil attachment read/write
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 0x00000004, // Optimal layout when image is used for read only depth/stencil attachment and shader access
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 0x00000005, // Optimal layout when image is used for read only shader access
+ VK_IMAGE_LAYOUT_CLEAR_OPTIMAL = 0x00000006, // Optimal layout when image is used only for clear operations
+ VK_IMAGE_LAYOUT_TRANSFER_SOURCE_OPTIMAL = 0x00000007, // Optimal layout when image is used only as source of transfer operations
+ VK_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL = 0x00000008, // Optimal layout when image is used only as destination of transfer operations
+
+ VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED,
+ VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL,
+ VK_NUM_IMAGE_LAYOUT = (VK_IMAGE_LAYOUT_END_RANGE - VK_IMAGE_LAYOUT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_IMAGE_LAYOUT)
+} VK_IMAGE_LAYOUT;
+
+typedef enum _VK_PIPE_EVENT
+{
+ VK_PIPE_EVENT_TOP_OF_PIPE = 0x00000001, // Set event before the GPU starts processing subsequent command
+ VK_PIPE_EVENT_VERTEX_PROCESSING_COMPLETE = 0x00000002, // Set event when all pending vertex processing is complete
+ VK_PIPE_EVENT_LOCAL_FRAGMENT_PROCESSING_COMPLETE = 0x00000003, // Set event when all pending fragment shader executions are complete, within each fragment location
+ VK_PIPE_EVENT_FRAGMENT_PROCESSING_COMPLETE = 0x00000004, // Set event when all pending fragment shader executions are complete
+ VK_PIPE_EVENT_GRAPHICS_PIPELINE_COMPLETE = 0x00000005, // Set event when all pending graphics operations are complete
+ VK_PIPE_EVENT_COMPUTE_PIPELINE_COMPLETE = 0x00000006, // Set event when all pending compute operations are complete
+ VK_PIPE_EVENT_TRANSFER_COMPLETE = 0x00000007, // Set event when all pending transfer operations are complete
+ VK_PIPE_EVENT_GPU_COMMANDS_COMPLETE = 0x00000008, // Set event when all pending GPU work is complete
+
+ VK_PIPE_EVENT_BEGIN_RANGE = VK_PIPE_EVENT_TOP_OF_PIPE,
+ VK_PIPE_EVENT_END_RANGE = VK_PIPE_EVENT_GPU_COMMANDS_COMPLETE,
+ VK_NUM_PIPE_EVENT = (VK_PIPE_EVENT_END_RANGE - VK_PIPE_EVENT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_PIPE_EVENT)
+} VK_PIPE_EVENT;
+
+typedef enum _VK_WAIT_EVENT
+{
+ VK_WAIT_EVENT_TOP_OF_PIPE = 0x00000001, // Wait event before the GPU starts processing subsequent commands
+ VK_WAIT_EVENT_BEFORE_RASTERIZATION = 0x00000002, // Wait event before rasterizing subsequent primitives
+
+ VK_WAIT_EVENT_BEGIN_RANGE = VK_WAIT_EVENT_TOP_OF_PIPE,
+ VK_WAIT_EVENT_END_RANGE = VK_WAIT_EVENT_BEFORE_RASTERIZATION,
+ VK_NUM_WAIT_EVENT = (VK_WAIT_EVENT_END_RANGE - VK_WAIT_EVENT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_WAIT_EVENT)
+} VK_WAIT_EVENT;
+
+typedef enum _VK_MEMORY_OUTPUT_FLAGS
+{
+ VK_MEMORY_OUTPUT_CPU_WRITE_BIT = 0x00000001, // Controls output coherency of CPU writes
+ VK_MEMORY_OUTPUT_SHADER_WRITE_BIT = 0x00000002, // Controls output coherency of generic shader writes
+ VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT = 0x00000004, // Controls output coherency of color attachment writes
+ VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000008, // Controls output coherency of depth/stencil attachment writes
+ VK_MEMORY_OUTPUT_COPY_BIT = 0x00000010, // Controls output coherency of copy operations
+ VK_MAX_ENUM(_VK_MEMORY_OUTPUT_FLAGS)
+} VK_MEMORY_OUTPUT_FLAGS;
+
+typedef enum _VK_MEMORY_INPUT_FLAGS
+{
+ VK_MEMORY_INPUT_CPU_READ_BIT = 0x00000001, // Controls input coherency of CPU reads
+ VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT = 0x00000002, // Controls input coherency of indirect command reads
+ VK_MEMORY_INPUT_INDEX_FETCH_BIT = 0x00000004, // Controls input coherency of index fetches
+ VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT = 0x00000008, // Controls input coherency of vertex attribute fetches
+ VK_MEMORY_INPUT_UNIFORM_READ_BIT = 0x00000010, // Controls input coherency of uniform buffer reads
+ VK_MEMORY_INPUT_SHADER_READ_BIT = 0x00000020, // Controls input coherency of generic shader reads
+ VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT = 0x00000040, // Controls input coherency of color attachment reads
+ VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000080, // Controls input coherency of depth/stencil attachment reads
+ VK_MEMORY_INPUT_COPY_BIT = 0x00000100, // Controls input coherency of copy operations
+ VK_MAX_ENUM(_VK_MEMORY_INPUT_FLAGS)
+} VK_MEMORY_INPUT_FLAGS;
+
+typedef enum _VK_ATTACHMENT_LOAD_OP
+{
+ VK_ATTACHMENT_LOAD_OP_LOAD = 0x00000000,
+ VK_ATTACHMENT_LOAD_OP_CLEAR = 0x00000001,
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE = 0x00000002,
+
+ VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD,
+ VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ VK_NUM_ATTACHMENT_LOAD_OP = (VK_ATTACHMENT_LOAD_OP_END_RANGE - VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_ATTACHMENT_LOAD_OP)
+} VK_ATTACHMENT_LOAD_OP;
+
+typedef enum _VK_ATTACHMENT_STORE_OP
+{
+ VK_ATTACHMENT_STORE_OP_STORE = 0x00000000,
+ VK_ATTACHMENT_STORE_OP_RESOLVE_MSAA = 0x00000001,
+ VK_ATTACHMENT_STORE_OP_DONT_CARE = 0x00000002,
+
+ VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE,
+ VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ VK_NUM_ATTACHMENT_STORE_OP = (VK_ATTACHMENT_STORE_OP_END_RANGE - VK_ATTACHMENT_STORE_OP_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_ATTACHMENT_STORE_OP)
+} VK_ATTACHMENT_STORE_OP;
+
+typedef enum _VK_IMAGE_TYPE
+{
+ VK_IMAGE_1D = 0x00000000,
+ VK_IMAGE_2D = 0x00000001,
+ VK_IMAGE_3D = 0x00000002,
+
+ VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_1D,
+ VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_3D,
+ VK_NUM_IMAGE_TYPE = (VK_IMAGE_TYPE_END_RANGE - VK_IMAGE_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_IMAGE_TYPE)
+} VK_IMAGE_TYPE;
+
+typedef enum _VK_IMAGE_TILING
+{
+ VK_LINEAR_TILING = 0x00000000,
+ VK_OPTIMAL_TILING = 0x00000001,
+
+ VK_IMAGE_TILING_BEGIN_RANGE = VK_LINEAR_TILING,
+ VK_IMAGE_TILING_END_RANGE = VK_OPTIMAL_TILING,
+ VK_NUM_IMAGE_TILING = (VK_IMAGE_TILING_END_RANGE - VK_IMAGE_TILING_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_IMAGE_TILING)
+} VK_IMAGE_TILING;
+
+typedef enum _VK_IMAGE_VIEW_TYPE
+{
+ VK_IMAGE_VIEW_1D = 0x00000000,
+ VK_IMAGE_VIEW_2D = 0x00000001,
+ VK_IMAGE_VIEW_3D = 0x00000002,
+ VK_IMAGE_VIEW_CUBE = 0x00000003,
+
+ VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_1D,
+ VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_CUBE,
+ VK_NUM_IMAGE_VIEW_TYPE = (VK_IMAGE_VIEW_TYPE_END_RANGE - VK_IMAGE_VIEW_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_IMAGE_VIEW_TYPE)
+} VK_IMAGE_VIEW_TYPE;
+
+typedef enum _VK_IMAGE_ASPECT
+{
+ VK_IMAGE_ASPECT_COLOR = 0x00000000,
+ VK_IMAGE_ASPECT_DEPTH = 0x00000001,
+ VK_IMAGE_ASPECT_STENCIL = 0x00000002,
+
+ VK_IMAGE_ASPECT_BEGIN_RANGE = VK_IMAGE_ASPECT_COLOR,
+ VK_IMAGE_ASPECT_END_RANGE = VK_IMAGE_ASPECT_STENCIL,
+ VK_NUM_IMAGE_ASPECT = (VK_IMAGE_ASPECT_END_RANGE - VK_IMAGE_ASPECT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_IMAGE_ASPECT)
+} VK_IMAGE_ASPECT;
+
+typedef enum _VK_CHANNEL_SWIZZLE
+{
+ VK_CHANNEL_SWIZZLE_ZERO = 0x00000000,
+ VK_CHANNEL_SWIZZLE_ONE = 0x00000001,
+ VK_CHANNEL_SWIZZLE_R = 0x00000002,
+ VK_CHANNEL_SWIZZLE_G = 0x00000003,
+ VK_CHANNEL_SWIZZLE_B = 0x00000004,
+ VK_CHANNEL_SWIZZLE_A = 0x00000005,
+
+ VK_CHANNEL_SWIZZLE_BEGIN_RANGE = VK_CHANNEL_SWIZZLE_ZERO,
+ VK_CHANNEL_SWIZZLE_END_RANGE = VK_CHANNEL_SWIZZLE_A,
+ VK_NUM_CHANNEL_SWIZZLE = (VK_CHANNEL_SWIZZLE_END_RANGE - VK_CHANNEL_SWIZZLE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_CHANNEL_SWIZZLE)
+} VK_CHANNEL_SWIZZLE;
+
+typedef enum _VK_DESCRIPTOR_TYPE
+{
+ VK_DESCRIPTOR_TYPE_SAMPLER = 0x00000000,
+ VK_DESCRIPTOR_TYPE_SAMPLER_TEXTURE = 0x00000001,
+ VK_DESCRIPTOR_TYPE_TEXTURE = 0x00000002,
+ VK_DESCRIPTOR_TYPE_TEXTURE_BUFFER = 0x00000003,
+ VK_DESCRIPTOR_TYPE_IMAGE = 0x00000004,
+ VK_DESCRIPTOR_TYPE_IMAGE_BUFFER = 0x00000005,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 0x00000006,
+ VK_DESCRIPTOR_TYPE_SHADER_STORAGE_BUFFER = 0x00000007,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 0x00000008,
+ VK_DESCRIPTOR_TYPE_SHADER_STORAGE_BUFFER_DYNAMIC = 0x00000009,
+
+ VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
+ VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_SHADER_STORAGE_BUFFER_DYNAMIC,
+ VK_NUM_DESCRIPTOR_TYPE = (VK_DESCRIPTOR_TYPE_END_RANGE - VK_DESCRIPTOR_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_DESCRIPTOR_TYPE)
+} VK_DESCRIPTOR_TYPE;
+
+typedef enum _VK_DESCRIPTOR_POOL_USAGE
+{
+ VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT = 0x00000000,
+ VK_DESCRIPTOR_POOL_USAGE_DYNAMIC = 0x00000001,
+
+ VK_DESCRIPTOR_POOL_USAGE_BEGIN_RANGE = VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT,
+ VK_DESCRIPTOR_POOL_USAGE_END_RANGE = VK_DESCRIPTOR_POOL_USAGE_DYNAMIC,
+ VK_NUM_DESCRIPTOR_POOL_USAGE = (VK_DESCRIPTOR_POOL_USAGE_END_RANGE - VK_DESCRIPTOR_POOL_USAGE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_DESCRIPTOR_POOL_USAGE)
+} VK_DESCRIPTOR_POOL_USAGE;
+
+typedef enum _VK_DESCRIPTOR_UPDATE_MODE
+{
+ VK_DESCRIPTOR_UDPATE_MODE_COPY = 0x00000000,
+ VK_DESCRIPTOR_UPDATE_MODE_FASTEST = 0x00000001,
+
+ VK_DESCRIPTOR_UPDATE_MODE_BEGIN_RANGE = VK_DESCRIPTOR_UDPATE_MODE_COPY,
+ VK_DESCRIPTOR_UPDATE_MODE_END_RANGE = VK_DESCRIPTOR_UPDATE_MODE_FASTEST,
+ VK_NUM_DESCRIPTOR_UPDATE_MODE = (VK_DESCRIPTOR_UPDATE_MODE_END_RANGE - VK_DESCRIPTOR_UPDATE_MODE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_DESCRIPTOR_UPDATE_MODE)
+} VK_DESCRIPTOR_UPDATE_MODE;
+
+typedef enum _VK_DESCRIPTOR_SET_USAGE
+{
+ VK_DESCRIPTOR_SET_USAGE_ONE_SHOT = 0x00000000,
+ VK_DESCRIPTOR_SET_USAGE_STATIC = 0x00000001,
+
+ VK_DESCRIPTOR_SET_USAGE_BEGIN_RANGE = VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
+ VK_DESCRIPTOR_SET_USAGE_END_RANGE = VK_DESCRIPTOR_SET_USAGE_STATIC,
+ VK_NUM_DESCRIPTOR_SET_USAGE = (VK_DESCRIPTOR_SET_USAGE_END_RANGE - VK_DESCRIPTOR_SET_USAGE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_DESCRIPTOR_SET_USAGE)
+} VK_DESCRIPTOR_SET_USAGE;
+
+typedef enum _VK_QUERY_TYPE
+{
+ VK_QUERY_OCCLUSION = 0x00000000,
+ VK_QUERY_PIPELINE_STATISTICS = 0x00000001,
+
+ VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_OCCLUSION,
+ VK_QUERY_TYPE_END_RANGE = VK_QUERY_PIPELINE_STATISTICS,
+ VK_NUM_QUERY_TYPE = (VK_QUERY_TYPE_END_RANGE - VK_QUERY_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_QUERY_TYPE)
+} VK_QUERY_TYPE;
+
+typedef enum _VK_TIMESTAMP_TYPE
+{
+ VK_TIMESTAMP_TOP = 0x00000000,
+ VK_TIMESTAMP_BOTTOM = 0x00000001,
+
+ VK_TIMESTAMP_TYPE_BEGIN_RANGE = VK_TIMESTAMP_TOP,
+ VK_TIMESTAMP_TYPE_END_RANGE = VK_TIMESTAMP_BOTTOM,
+ VK_NUM_TIMESTAMP_TYPE = (VK_TIMESTAMP_TYPE_END_RANGE - VK_TIMESTAMP_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_TIMESTEAMP_TYPE)
+} VK_TIMESTAMP_TYPE;
+
+typedef enum _VK_BORDER_COLOR_TYPE
+{
+ VK_BORDER_COLOR_OPAQUE_WHITE = 0x00000000,
+ VK_BORDER_COLOR_TRANSPARENT_BLACK = 0x00000001,
+ VK_BORDER_COLOR_OPAQUE_BLACK = 0x00000002,
+
+ VK_BORDER_COLOR_TYPE_BEGIN_RANGE = VK_BORDER_COLOR_OPAQUE_WHITE,
+ VK_BORDER_COLOR_TYPE_END_RANGE = VK_BORDER_COLOR_OPAQUE_BLACK,
+ VK_NUM_BORDER_COLOR_TYPE = (VK_BORDER_COLOR_TYPE_END_RANGE - VK_BORDER_COLOR_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_BORDER_COLOR_TYPE)
+} VK_BORDER_COLOR_TYPE;
+
+typedef enum _VK_PIPELINE_BIND_POINT
+{
+ VK_PIPELINE_BIND_POINT_COMPUTE = 0x00000000,
+ VK_PIPELINE_BIND_POINT_GRAPHICS = 0x00000001,
+
+ VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE,
+ VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ VK_NUM_PIPELINE_BIND_POINT = (VK_PIPELINE_BIND_POINT_END_RANGE - VK_PIPELINE_BIND_POINT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_PIPELINE_BIND_POINT)
+} VK_PIPELINE_BIND_POINT;
+
+typedef enum _VK_STATE_BIND_POINT
+{
+ VK_STATE_BIND_VIEWPORT = 0x00000000,
+ VK_STATE_BIND_RASTER = 0x00000001,
+ VK_STATE_BIND_COLOR_BLEND = 0x00000002,
+ VK_STATE_BIND_DEPTH_STENCIL = 0x00000003,
+
+ VK_STATE_BIND_POINT_BEGIN_RANGE = VK_STATE_BIND_VIEWPORT,
+ VK_STATE_BIND_POINT_END_RANGE = VK_STATE_BIND_DEPTH_STENCIL,
+ VK_NUM_STATE_BIND_POINT = (VK_STATE_BIND_POINT_END_RANGE - VK_STATE_BIND_POINT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_STATE_BIND_POINT)
+} VK_STATE_BIND_POINT;
+
+typedef enum _VK_PRIMITIVE_TOPOLOGY
+{
+ VK_TOPOLOGY_POINT_LIST = 0x00000000,
+ VK_TOPOLOGY_LINE_LIST = 0x00000001,
+ VK_TOPOLOGY_LINE_STRIP = 0x00000002,
+ VK_TOPOLOGY_TRIANGLE_LIST = 0x00000003,
+ VK_TOPOLOGY_TRIANGLE_STRIP = 0x00000004,
+ VK_TOPOLOGY_TRIANGLE_FAN = 0x00000005,
+ VK_TOPOLOGY_LINE_LIST_ADJ = 0x00000006,
+ VK_TOPOLOGY_LINE_STRIP_ADJ = 0x00000007,
+ VK_TOPOLOGY_TRIANGLE_LIST_ADJ = 0x00000008,
+ VK_TOPOLOGY_TRIANGLE_STRIP_ADJ = 0x00000009,
+ VK_TOPOLOGY_PATCH = 0x0000000a,
+
+ VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_TOPOLOGY_POINT_LIST,
+ VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_TOPOLOGY_PATCH,
+ VK_NUM_PRIMITIVE_TOPOLOGY = (VK_PRIMITIVE_TOPOLOGY_END_RANGE - VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_PRIMITIVE_TOPOLOGY)
+} VK_PRIMITIVE_TOPOLOGY;
+
+typedef enum _VK_INDEX_TYPE
+{
+ VK_INDEX_8 = 0x00000000,
+ VK_INDEX_16 = 0x00000001,
+ VK_INDEX_32 = 0x00000002,
+
+ VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_8,
+ VK_INDEX_TYPE_END_RANGE = VK_INDEX_32,
+ VK_NUM_INDEX_TYPE = (VK_INDEX_TYPE_END_RANGE - VK_INDEX_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_INDEX_TYPE)
+} VK_INDEX_TYPE;
+
+typedef enum _VK_TEX_FILTER
+{
+ VK_TEX_FILTER_NEAREST = 0,
+ VK_TEX_FILTER_LINEAR = 1,
+
+ VK_TEX_FILTER_BEGIN_RANGE = VK_TEX_FILTER_NEAREST,
+ VK_TEX_FILTER_END_RANGE = VK_TEX_FILTER_LINEAR,
+ VK_NUM_TEX_FILTER = (VK_TEX_FILTER_END_RANGE - VK_TEX_FILTER_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_TEX_FILTER)
+} VK_TEX_FILTER;
+
+typedef enum _VK_TEX_MIPMAP_MODE
+{
+ VK_TEX_MIPMAP_BASE = 0, // Always choose base level
+ VK_TEX_MIPMAP_NEAREST = 1, // Choose nearest mip level
+ VK_TEX_MIPMAP_LINEAR = 2, // Linear filter between mip levels
+
+ VK_TEX_MIPMAP_BEGIN_RANGE = VK_TEX_MIPMAP_BASE,
+ VK_TEX_MIPMAP_END_RANGE = VK_TEX_MIPMAP_LINEAR,
+ VK_NUM_TEX_MIPMAP = (VK_TEX_MIPMAP_END_RANGE - VK_TEX_MIPMAP_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_TEX_MIPMAP_MODE)
+} VK_TEX_MIPMAP_MODE;
+
+typedef enum _VK_TEX_ADDRESS
+{
+ VK_TEX_ADDRESS_WRAP = 0x00000000,
+ VK_TEX_ADDRESS_MIRROR = 0x00000001,
+ VK_TEX_ADDRESS_CLAMP = 0x00000002,
+ VK_TEX_ADDRESS_MIRROR_ONCE = 0x00000003,
+ VK_TEX_ADDRESS_CLAMP_BORDER = 0x00000004,
+
+ VK_TEX_ADDRESS_BEGIN_RANGE = VK_TEX_ADDRESS_WRAP,
+ VK_TEX_ADDRESS_END_RANGE = VK_TEX_ADDRESS_CLAMP_BORDER,
+ VK_NUM_TEX_ADDRESS = (VK_TEX_ADDRESS_END_RANGE - VK_TEX_ADDRESS_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_TEX_ADDRESS)
+} VK_TEX_ADDRESS;
+
+typedef enum _VK_COMPARE_FUNC
+{
+ VK_COMPARE_NEVER = 0x00000000,
+ VK_COMPARE_LESS = 0x00000001,
+ VK_COMPARE_EQUAL = 0x00000002,
+ VK_COMPARE_LESS_EQUAL = 0x00000003,
+ VK_COMPARE_GREATER = 0x00000004,
+ VK_COMPARE_NOT_EQUAL = 0x00000005,
+ VK_COMPARE_GREATER_EQUAL = 0x00000006,
+ VK_COMPARE_ALWAYS = 0x00000007,
+
+ VK_COMPARE_FUNC_BEGIN_RANGE = VK_COMPARE_NEVER,
+ VK_COMPARE_FUNC_END_RANGE = VK_COMPARE_ALWAYS,
+ VK_NUM_COMPARE_FUNC = (VK_COMPARE_FUNC_END_RANGE - VK_COMPARE_FUNC_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_COMPARE_FUNC)
+} VK_COMPARE_FUNC;
+
+typedef enum _VK_FILL_MODE
+{
+ VK_FILL_POINTS = 0x00000000,
+ VK_FILL_WIREFRAME = 0x00000001,
+ VK_FILL_SOLID = 0x00000002,
+
+ VK_FILL_MODE_BEGIN_RANGE = VK_FILL_POINTS,
+ VK_FILL_MODE_END_RANGE = VK_FILL_SOLID,
+ VK_NUM_FILL_MODE = (VK_FILL_MODE_END_RANGE - VK_FILL_MODE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_FILL_MODE)
+} VK_FILL_MODE;
+
+typedef enum _VK_CULL_MODE
+{
+ VK_CULL_NONE = 0x00000000,
+ VK_CULL_FRONT = 0x00000001,
+ VK_CULL_BACK = 0x00000002,
+ VK_CULL_FRONT_AND_BACK = 0x00000003,
+
+ VK_CULL_MODE_BEGIN_RANGE = VK_CULL_NONE,
+ VK_CULL_MODE_END_RANGE = VK_CULL_FRONT_AND_BACK,
+ VK_NUM_CULL_MODE = (VK_CULL_MODE_END_RANGE - VK_CULL_MODE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_CULL_MODE)
+} VK_CULL_MODE;
+
+typedef enum _VK_FACE_ORIENTATION
+{
+ VK_FRONT_FACE_CCW = 0x00000000,
+ VK_FRONT_FACE_CW = 0x00000001,
+
+ VK_FACE_ORIENTATION_BEGIN_RANGE = VK_FRONT_FACE_CCW,
+ VK_FACE_ORIENTATION_END_RANGE = VK_FRONT_FACE_CW,
+ VK_NUM_FACE_ORIENTATION = (VK_FACE_ORIENTATION_END_RANGE - VK_FACE_ORIENTATION_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_FACE_ORIENTATION)
+} VK_FACE_ORIENTATION;
+
+typedef enum _VK_PROVOKING_VERTEX_CONVENTION
+{
+ VK_PROVOKING_VERTEX_FIRST = 0x00000000,
+ VK_PROVOKING_VERTEX_LAST = 0x00000001,
+
+ VK_PROVOKING_VERTEX_BEGIN_RANGE = VK_PROVOKING_VERTEX_FIRST,
+ VK_PROVOKING_VERTEX_END_RANGE = VK_PROVOKING_VERTEX_LAST,
+ VK_NUM_PROVOKING_VERTEX_CONVENTION = (VK_PROVOKING_VERTEX_END_RANGE - VK_PROVOKING_VERTEX_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_PROVOKING_VERTEX_CONVENTION)
+} VK_PROVOKING_VERTEX_CONVENTION;
+
+typedef enum _VK_COORDINATE_ORIGIN
+{
+ VK_COORDINATE_ORIGIN_UPPER_LEFT = 0x00000000,
+ VK_COORDINATE_ORIGIN_LOWER_LEFT = 0x00000001,
+
+ VK_COORDINATE_ORIGIN_BEGIN_RANGE = VK_COORDINATE_ORIGIN_UPPER_LEFT,
+ VK_COORDINATE_ORIGIN_END_RANGE = VK_COORDINATE_ORIGIN_LOWER_LEFT,
+ VK_NUM_COORDINATE_ORIGIN = (VK_COORDINATE_ORIGIN_END_RANGE - VK_COORDINATE_ORIGIN_END_RANGE + 1),
+ VK_MAX_ENUM(_VK_COORDINATE_ORIGIN)
+} VK_COORDINATE_ORIGIN;
+
+typedef enum _VK_DEPTH_MODE
+{
+ VK_DEPTH_MODE_ZERO_TO_ONE = 0x00000000,
+ VK_DEPTH_MODE_NEGATIVE_ONE_TO_ONE = 0x00000001,
+
+ VK_DEPTH_MODE_BEGIN_RANGE = VK_DEPTH_MODE_ZERO_TO_ONE,
+ VK_DEPTH_MODE_END_RANGE = VK_DEPTH_MODE_NEGATIVE_ONE_TO_ONE,
+ VK_NUM_DEPTH_MODE = (VK_DEPTH_MODE_END_RANGE - VK_DEPTH_MODE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_DEPTH_MODE)
+} VK_DEPTH_MODE;
+
+typedef enum _VK_BLEND
+{
+ VK_BLEND_ZERO = 0x00000000,
+ VK_BLEND_ONE = 0x00000001,
+ VK_BLEND_SRC_COLOR = 0x00000002,
+ VK_BLEND_ONE_MINUS_SRC_COLOR = 0x00000003,
+ VK_BLEND_DEST_COLOR = 0x00000004,
+ VK_BLEND_ONE_MINUS_DEST_COLOR = 0x00000005,
+ VK_BLEND_SRC_ALPHA = 0x00000006,
+ VK_BLEND_ONE_MINUS_SRC_ALPHA = 0x00000007,
+ VK_BLEND_DEST_ALPHA = 0x00000008,
+ VK_BLEND_ONE_MINUS_DEST_ALPHA = 0x00000009,
+ VK_BLEND_CONSTANT_COLOR = 0x0000000a,
+ VK_BLEND_ONE_MINUS_CONSTANT_COLOR = 0x0000000b,
+ VK_BLEND_CONSTANT_ALPHA = 0x0000000c,
+ VK_BLEND_ONE_MINUS_CONSTANT_ALPHA = 0x0000000d,
+ VK_BLEND_SRC_ALPHA_SATURATE = 0x0000000e,
+ VK_BLEND_SRC1_COLOR = 0x0000000f,
+ VK_BLEND_ONE_MINUS_SRC1_COLOR = 0x00000010,
+ VK_BLEND_SRC1_ALPHA = 0x00000011,
+ VK_BLEND_ONE_MINUS_SRC1_ALPHA = 0x00000012,
+
+ VK_BLEND_BEGIN_RANGE = VK_BLEND_ZERO,
+ VK_BLEND_END_RANGE = VK_BLEND_ONE_MINUS_SRC1_ALPHA,
+ VK_NUM_BLEND = (VK_BLEND_END_RANGE - VK_BLEND_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_BLEND)
+} VK_BLEND;
+
+typedef enum _VK_BLEND_FUNC
+{
+ VK_BLEND_FUNC_ADD = 0x00000000,
+ VK_BLEND_FUNC_SUBTRACT = 0x00000001,
+ VK_BLEND_FUNC_REVERSE_SUBTRACT = 0x00000002,
+ VK_BLEND_FUNC_MIN = 0x00000003,
+ VK_BLEND_FUNC_MAX = 0x00000004,
+
+ VK_BLEND_FUNC_BEGIN_RANGE = VK_BLEND_FUNC_ADD,
+ VK_BLEND_FUNC_END_RANGE = VK_BLEND_FUNC_MAX,
+ VK_NUM_BLEND_FUNC = (VK_BLEND_FUNC_END_RANGE - VK_BLEND_FUNC_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_BLEND_FUNC)
+} VK_BLEND_FUNC;
+
+typedef enum _VK_STENCIL_OP
+{
+ VK_STENCIL_OP_KEEP = 0x00000000,
+ VK_STENCIL_OP_ZERO = 0x00000001,
+ VK_STENCIL_OP_REPLACE = 0x00000002,
+ VK_STENCIL_OP_INC_CLAMP = 0x00000003,
+ VK_STENCIL_OP_DEC_CLAMP = 0x00000004,
+ VK_STENCIL_OP_INVERT = 0x00000005,
+ VK_STENCIL_OP_INC_WRAP = 0x00000006,
+ VK_STENCIL_OP_DEC_WRAP = 0x00000007,
+
+ VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP,
+ VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DEC_WRAP,
+ VK_NUM_STENCIL_OP = (VK_STENCIL_OP_END_RANGE - VK_STENCIL_OP_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_STENCIL_OP)
+} VK_STENCIL_OP;
+
+typedef enum _VK_LOGIC_OP
+{
+ VK_LOGIC_OP_COPY = 0x00000000,
+ VK_LOGIC_OP_CLEAR = 0x00000001,
+ VK_LOGIC_OP_AND = 0x00000002,
+ VK_LOGIC_OP_AND_REVERSE = 0x00000003,
+ VK_LOGIC_OP_AND_INVERTED = 0x00000004,
+ VK_LOGIC_OP_NOOP = 0x00000005,
+ VK_LOGIC_OP_XOR = 0x00000006,
+ VK_LOGIC_OP_OR = 0x00000007,
+ VK_LOGIC_OP_NOR = 0x00000008,
+ VK_LOGIC_OP_EQUIV = 0x00000009,
+ VK_LOGIC_OP_INVERT = 0x0000000a,
+ VK_LOGIC_OP_OR_REVERSE = 0x0000000b,
+ VK_LOGIC_OP_COPY_INVERTED = 0x0000000c,
+ VK_LOGIC_OP_OR_INVERTED = 0x0000000d,
+ VK_LOGIC_OP_NAND = 0x0000000e,
+ VK_LOGIC_OP_SET = 0x0000000f,
+
+ VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_COPY,
+ VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET,
+ VK_NUM_LOGIC_OP = (VK_LOGIC_OP_END_RANGE - VK_LOGIC_OP_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_LOGIC_OP)
+} VK_LOGIC_OP;
+
+typedef enum _VK_SYSTEM_ALLOC_TYPE
+{
+ VK_SYSTEM_ALLOC_API_OBJECT = 0x00000000,
+ VK_SYSTEM_ALLOC_INTERNAL = 0x00000001,
+ VK_SYSTEM_ALLOC_INTERNAL_TEMP = 0x00000002,
+ VK_SYSTEM_ALLOC_INTERNAL_SHADER = 0x00000003,
+ VK_SYSTEM_ALLOC_DEBUG = 0x00000004,
+
+ VK_SYSTEM_ALLOC_BEGIN_RANGE = VK_SYSTEM_ALLOC_API_OBJECT,
+ VK_SYSTEM_ALLOC_END_RANGE = VK_SYSTEM_ALLOC_DEBUG,
+ VK_NUM_SYSTEM_ALLOC_TYPE = (VK_SYSTEM_ALLOC_END_RANGE - VK_SYSTEM_ALLOC_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_SYSTEM_ALLOC_TYPE)
+} VK_SYSTEM_ALLOC_TYPE;
+
+typedef enum _VK_PHYSICAL_GPU_TYPE
+{
+ VK_GPU_TYPE_OTHER = 0x00000000,
+ VK_GPU_TYPE_INTEGRATED = 0x00000001,
+ VK_GPU_TYPE_DISCRETE = 0x00000002,
+ VK_GPU_TYPE_VIRTUAL = 0x00000003,
+
+ VK_PHYSICAL_GPU_TYPE_BEGIN_RANGE = VK_GPU_TYPE_OTHER,
+ VK_PHYSICAL_GPU_TYPE_END_RANGE = VK_GPU_TYPE_VIRTUAL,
+ VK_NUM_PHYSICAL_GPU_TYPE = (VK_PHYSICAL_GPU_TYPE_END_RANGE - VK_PHYSICAL_GPU_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_PHYSICAL_GPU_TYPE)
+} VK_PHYSICAL_GPU_TYPE;
+
+typedef enum _VK_PHYSICAL_GPU_INFO_TYPE
+{
+ // Info type for vkGetGpuInfo()
+ VK_INFO_TYPE_PHYSICAL_GPU_PROPERTIES = 0x00000000,
+ VK_INFO_TYPE_PHYSICAL_GPU_PERFORMANCE = 0x00000001,
+ VK_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES = 0x00000002,
+ VK_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES = 0x00000003,
+
+ VK_INFO_TYPE_PHYSICAL_GPU_BEGIN_RANGE = VK_INFO_TYPE_PHYSICAL_GPU_PROPERTIES,
+ VK_INFO_TYPE_PHYSICAL_GPU_END_RANGE = VK_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES,
+ VK_NUM_INFO_TYPE_PHYSICAL_GPU = (VK_INFO_TYPE_PHYSICAL_GPU_END_RANGE - VK_INFO_TYPE_PHYSICAL_GPU_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_PHYSICAL_GPU_INFO_TYPE)
+} VK_PHYSICAL_GPU_INFO_TYPE;
+
+typedef enum _VK_FORMAT_INFO_TYPE
+{
+ // Info type for vkGetFormatInfo()
+ VK_INFO_TYPE_FORMAT_PROPERTIES = 0x00000000,
+
+ VK_INFO_TYPE_FORMAT_BEGIN_RANGE = VK_INFO_TYPE_FORMAT_PROPERTIES,
+ VK_INFO_TYPE_FORMAT_END_RANGE = VK_INFO_TYPE_FORMAT_PROPERTIES,
+ VK_NUM_INFO_TYPE_FORMAT = (VK_INFO_TYPE_FORMAT_END_RANGE - VK_INFO_TYPE_FORMAT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_FORMAT_INFO_TYPE)
+} VK_FORMAT_INFO_TYPE;
+
+typedef enum _VK_SUBRESOURCE_INFO_TYPE
+{
+ // Info type for vkGetImageSubresourceInfo()
+ VK_INFO_TYPE_SUBRESOURCE_LAYOUT = 0x00000000,
+
+ VK_INFO_TYPE_SUBRESOURCE_BEGIN_RANGE = VK_INFO_TYPE_SUBRESOURCE_LAYOUT,
+ VK_INFO_TYPE_SUBRESOURCE_END_RANGE = VK_INFO_TYPE_SUBRESOURCE_LAYOUT,
+ VK_NUM_INFO_TYPE_SUBRESOURCE = (VK_INFO_TYPE_SUBRESOURCE_END_RANGE - VK_INFO_TYPE_SUBRESOURCE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_SUBRESOURCE_INFO_TYPE)
+} VK_SUBRESOURCE_INFO_TYPE;
+
+typedef enum _VK_OBJECT_INFO_TYPE
+{
+ // Info type for vkGetObjectInfo()
+ VK_INFO_TYPE_MEMORY_ALLOCATION_COUNT = 0x00000000,
+ VK_INFO_TYPE_MEMORY_REQUIREMENTS = 0x00000001,
+ VK_INFO_TYPE_BUFFER_MEMORY_REQUIREMENTS = 0x00000002,
+ VK_INFO_TYPE_IMAGE_MEMORY_REQUIREMENTS = 0x00000003,
+
+ VK_INFO_TYPE_BEGIN_RANGE = VK_INFO_TYPE_MEMORY_ALLOCATION_COUNT,
+ VK_INFO_TYPE_END_RANGE = VK_INFO_TYPE_IMAGE_MEMORY_REQUIREMENTS,
+ VK_NUM_INFO_TYPE = (VK_INFO_TYPE_END_RANGE - VK_INFO_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_OBJECT_INFO_TYPE)
+} VK_OBJECT_INFO_TYPE;
+
+typedef enum _VK_VALIDATION_LEVEL
+{
+ VK_VALIDATION_LEVEL_0 = 0x00000000,
+ VK_VALIDATION_LEVEL_1 = 0x00000001,
+ VK_VALIDATION_LEVEL_2 = 0x00000002,
+ VK_VALIDATION_LEVEL_3 = 0x00000003,
+ VK_VALIDATION_LEVEL_4 = 0x00000004,
+
+ VK_VALIDATION_LEVEL_BEGIN_RANGE = VK_VALIDATION_LEVEL_0,
+ VK_VALIDATION_LEVEL_END_RANGE = VK_VALIDATION_LEVEL_4,
+ VK_NUM_VALIDATION_LEVEL = (VK_VALIDATION_LEVEL_END_RANGE - VK_VALIDATION_LEVEL_BEGIN_RANGE + 1),
+
+ VK_MAX_ENUM(_VK_VALIDATION_LEVEL)
+} VK_VALIDATION_LEVEL;
+
+// ------------------------------------------------------------------------------------------------
+// Error and return codes
+
+typedef enum _VK_RESULT
+{
+ // Return codes for successful operation execution (>= 0)
+ VK_SUCCESS = 0x0000000,
+ VK_UNSUPPORTED = 0x0000001,
+ VK_NOT_READY = 0x0000002,
+ VK_TIMEOUT = 0x0000003,
+ VK_EVENT_SET = 0x0000004,
+ VK_EVENT_RESET = 0x0000005,
+
+ // Error codes (negative values)
+ VK_ERROR_UNKNOWN = -(0x00000001),
+ VK_ERROR_UNAVAILABLE = -(0x00000002),
+ VK_ERROR_INITIALIZATION_FAILED = -(0x00000003),
+ VK_ERROR_OUT_OF_MEMORY = -(0x00000004),
+ VK_ERROR_OUT_OF_GPU_MEMORY = -(0x00000005),
+ VK_ERROR_DEVICE_ALREADY_CREATED = -(0x00000006),
+ VK_ERROR_DEVICE_LOST = -(0x00000007),
+ VK_ERROR_INVALID_POINTER = -(0x00000008),
+ VK_ERROR_INVALID_VALUE = -(0x00000009),
+ VK_ERROR_INVALID_HANDLE = -(0x0000000A),
+ VK_ERROR_INVALID_ORDINAL = -(0x0000000B),
+ VK_ERROR_INVALID_MEMORY_SIZE = -(0x0000000C),
+ VK_ERROR_INVALID_EXTENSION = -(0x0000000D),
+ VK_ERROR_INVALID_FLAGS = -(0x0000000E),
+ VK_ERROR_INVALID_ALIGNMENT = -(0x0000000F),
+ VK_ERROR_INVALID_FORMAT = -(0x00000010),
+ VK_ERROR_INVALID_IMAGE = -(0x00000011),
+ VK_ERROR_INVALID_DESCRIPTOR_SET_DATA = -(0x00000012),
+ VK_ERROR_INVALID_QUEUE_TYPE = -(0x00000013),
+ VK_ERROR_INVALID_OBJECT_TYPE = -(0x00000014),
+ VK_ERROR_UNSUPPORTED_SHADER_IL_VERSION = -(0x00000015),
+ VK_ERROR_BAD_SHADER_CODE = -(0x00000016),
+ VK_ERROR_BAD_PIPELINE_DATA = -(0x00000017),
+ VK_ERROR_TOO_MANY_MEMORY_REFERENCES = -(0x00000018),
+ VK_ERROR_NOT_MAPPABLE = -(0x00000019),
+ VK_ERROR_MEMORY_MAP_FAILED = -(0x0000001A),
+ VK_ERROR_MEMORY_UNMAP_FAILED = -(0x0000001B),
+ VK_ERROR_INCOMPATIBLE_DEVICE = -(0x0000001C),
+ VK_ERROR_INCOMPATIBLE_DRIVER = -(0x0000001D),
+ VK_ERROR_INCOMPLETE_COMMAND_BUFFER = -(0x0000001E),
+ VK_ERROR_BUILDING_COMMAND_BUFFER = -(0x0000001F),
+ VK_ERROR_MEMORY_NOT_BOUND = -(0x00000020),
+ VK_ERROR_INCOMPATIBLE_QUEUE = -(0x00000021),
+ VK_ERROR_NOT_SHAREABLE = -(0x00000022),
+ VK_MAX_ENUM(_VK_RESULT_CODE)
+} VK_RESULT;
+
+// ------------------------------------------------------------------------------------------------
+// VK format definitions
+
+typedef enum _VK_VERTEX_INPUT_STEP_RATE
+{
+ VK_VERTEX_INPUT_STEP_RATE_VERTEX = 0x0,
+ VK_VERTEX_INPUT_STEP_RATE_INSTANCE = 0x1,
+ VK_VERTEX_INPUT_STEP_RATE_DRAW = 0x2, //Optional
+
+ VK_VERTEX_INPUT_STEP_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_STEP_RATE_VERTEX,
+ VK_VERTEX_INPUT_STEP_RATE_END_RANGE = VK_VERTEX_INPUT_STEP_RATE_DRAW,
+ VK_NUM_VERTEX_INPUT_STEP_RATE = (VK_VERTEX_INPUT_STEP_RATE_END_RANGE - VK_VERTEX_INPUT_STEP_RATE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_VERTEX_INPUT_STEP_RATE)
+} VK_VERTEX_INPUT_STEP_RATE;
+
+typedef enum _VK_FORMAT
+{
+ VK_FMT_UNDEFINED = 0x00000000,
+ VK_FMT_R4G4_UNORM = 0x00000001,
+ VK_FMT_R4G4_USCALED = 0x00000002,
+ VK_FMT_R4G4B4A4_UNORM = 0x00000003,
+ VK_FMT_R4G4B4A4_USCALED = 0x00000004,
+ VK_FMT_R5G6B5_UNORM = 0x00000005,
+ VK_FMT_R5G6B5_USCALED = 0x00000006,
+ VK_FMT_R5G5B5A1_UNORM = 0x00000007,
+ VK_FMT_R5G5B5A1_USCALED = 0x00000008,
+ VK_FMT_R8_UNORM = 0x00000009,
+ VK_FMT_R8_SNORM = 0x0000000A,
+ VK_FMT_R8_USCALED = 0x0000000B,
+ VK_FMT_R8_SSCALED = 0x0000000C,
+ VK_FMT_R8_UINT = 0x0000000D,
+ VK_FMT_R8_SINT = 0x0000000E,
+ VK_FMT_R8_SRGB = 0x0000000F,
+ VK_FMT_R8G8_UNORM = 0x00000010,
+ VK_FMT_R8G8_SNORM = 0x00000011,
+ VK_FMT_R8G8_USCALED = 0x00000012,
+ VK_FMT_R8G8_SSCALED = 0x00000013,
+ VK_FMT_R8G8_UINT = 0x00000014,
+ VK_FMT_R8G8_SINT = 0x00000015,
+ VK_FMT_R8G8_SRGB = 0x00000016,
+ VK_FMT_R8G8B8_UNORM = 0x00000017,
+ VK_FMT_R8G8B8_SNORM = 0x00000018,
+ VK_FMT_R8G8B8_USCALED = 0x00000019,
+ VK_FMT_R8G8B8_SSCALED = 0x0000001A,
+ VK_FMT_R8G8B8_UINT = 0x0000001B,
+ VK_FMT_R8G8B8_SINT = 0x0000001C,
+ VK_FMT_R8G8B8_SRGB = 0x0000001D,
+ VK_FMT_R8G8B8A8_UNORM = 0x0000001E,
+ VK_FMT_R8G8B8A8_SNORM = 0x0000001F,
+ VK_FMT_R8G8B8A8_USCALED = 0x00000020,
+ VK_FMT_R8G8B8A8_SSCALED = 0x00000021,
+ VK_FMT_R8G8B8A8_UINT = 0x00000022,
+ VK_FMT_R8G8B8A8_SINT = 0x00000023,
+ VK_FMT_R8G8B8A8_SRGB = 0x00000024,
+ VK_FMT_R10G10B10A2_UNORM = 0x00000025,
+ VK_FMT_R10G10B10A2_SNORM = 0x00000026,
+ VK_FMT_R10G10B10A2_USCALED = 0x00000027,
+ VK_FMT_R10G10B10A2_SSCALED = 0x00000028,
+ VK_FMT_R10G10B10A2_UINT = 0x00000029,
+ VK_FMT_R10G10B10A2_SINT = 0x0000002A,
+ VK_FMT_R16_UNORM = 0x0000002B,
+ VK_FMT_R16_SNORM = 0x0000002C,
+ VK_FMT_R16_USCALED = 0x0000002D,
+ VK_FMT_R16_SSCALED = 0x0000002E,
+ VK_FMT_R16_UINT = 0x0000002F,
+ VK_FMT_R16_SINT = 0x00000030,
+ VK_FMT_R16_SFLOAT = 0x00000031,
+ VK_FMT_R16G16_UNORM = 0x00000032,
+ VK_FMT_R16G16_SNORM = 0x00000033,
+ VK_FMT_R16G16_USCALED = 0x00000034,
+ VK_FMT_R16G16_SSCALED = 0x00000035,
+ VK_FMT_R16G16_UINT = 0x00000036,
+ VK_FMT_R16G16_SINT = 0x00000037,
+ VK_FMT_R16G16_SFLOAT = 0x00000038,
+ VK_FMT_R16G16B16_UNORM = 0x00000039,
+ VK_FMT_R16G16B16_SNORM = 0x0000003A,
+ VK_FMT_R16G16B16_USCALED = 0x0000003B,
+ VK_FMT_R16G16B16_SSCALED = 0x0000003C,
+ VK_FMT_R16G16B16_UINT = 0x0000003D,
+ VK_FMT_R16G16B16_SINT = 0x0000003E,
+ VK_FMT_R16G16B16_SFLOAT = 0x0000003F,
+ VK_FMT_R16G16B16A16_UNORM = 0x00000040,
+ VK_FMT_R16G16B16A16_SNORM = 0x00000041,
+ VK_FMT_R16G16B16A16_USCALED = 0x00000042,
+ VK_FMT_R16G16B16A16_SSCALED = 0x00000043,
+ VK_FMT_R16G16B16A16_UINT = 0x00000044,
+ VK_FMT_R16G16B16A16_SINT = 0x00000045,
+ VK_FMT_R16G16B16A16_SFLOAT = 0x00000046,
+ VK_FMT_R32_UINT = 0x00000047,
+ VK_FMT_R32_SINT = 0x00000048,
+ VK_FMT_R32_SFLOAT = 0x00000049,
+ VK_FMT_R32G32_UINT = 0x0000004A,
+ VK_FMT_R32G32_SINT = 0x0000004B,
+ VK_FMT_R32G32_SFLOAT = 0x0000004C,
+ VK_FMT_R32G32B32_UINT = 0x0000004D,
+ VK_FMT_R32G32B32_SINT = 0x0000004E,
+ VK_FMT_R32G32B32_SFLOAT = 0x0000004F,
+ VK_FMT_R32G32B32A32_UINT = 0x00000050,
+ VK_FMT_R32G32B32A32_SINT = 0x00000051,
+ VK_FMT_R32G32B32A32_SFLOAT = 0x00000052,
+ VK_FMT_R64_SFLOAT = 0x00000053,
+ VK_FMT_R64G64_SFLOAT = 0x00000054,
+ VK_FMT_R64G64B64_SFLOAT = 0x00000055,
+ VK_FMT_R64G64B64A64_SFLOAT = 0x00000056,
+ VK_FMT_R11G11B10_UFLOAT = 0x00000057,
+ VK_FMT_R9G9B9E5_UFLOAT = 0x00000058,
+ VK_FMT_D16_UNORM = 0x00000059,
+ VK_FMT_D24_UNORM = 0x0000005A,
+ VK_FMT_D32_SFLOAT = 0x0000005B,
+ VK_FMT_S8_UINT = 0x0000005C,
+ VK_FMT_D16_UNORM_S8_UINT = 0x0000005D,
+ VK_FMT_D24_UNORM_S8_UINT = 0x0000005E,
+ VK_FMT_D32_SFLOAT_S8_UINT = 0x0000005F,
+ VK_FMT_BC1_RGB_UNORM = 0x00000060,
+ VK_FMT_BC1_RGB_SRGB = 0x00000061,
+ VK_FMT_BC1_RGBA_UNORM = 0x00000062,
+ VK_FMT_BC1_RGBA_SRGB = 0x00000063,
+ VK_FMT_BC2_UNORM = 0x00000064,
+ VK_FMT_BC2_SRGB = 0x00000065,
+ VK_FMT_BC3_UNORM = 0x00000066,
+ VK_FMT_BC3_SRGB = 0x00000067,
+ VK_FMT_BC4_UNORM = 0x00000068,
+ VK_FMT_BC4_SNORM = 0x00000069,
+ VK_FMT_BC5_UNORM = 0x0000006A,
+ VK_FMT_BC5_SNORM = 0x0000006B,
+ VK_FMT_BC6H_UFLOAT = 0x0000006C,
+ VK_FMT_BC6H_SFLOAT = 0x0000006D,
+ VK_FMT_BC7_UNORM = 0x0000006E,
+ VK_FMT_BC7_SRGB = 0x0000006F,
+ VK_FMT_ETC2_R8G8B8_UNORM = 0x00000070,
+ VK_FMT_ETC2_R8G8B8_SRGB = 0x00000071,
+ VK_FMT_ETC2_R8G8B8A1_UNORM = 0x00000072,
+ VK_FMT_ETC2_R8G8B8A1_SRGB = 0x00000073,
+ VK_FMT_ETC2_R8G8B8A8_UNORM = 0x00000074,
+ VK_FMT_ETC2_R8G8B8A8_SRGB = 0x00000075,
+ VK_FMT_EAC_R11_UNORM = 0x00000076,
+ VK_FMT_EAC_R11_SNORM = 0x00000077,
+ VK_FMT_EAC_R11G11_UNORM = 0x00000078,
+ VK_FMT_EAC_R11G11_SNORM = 0x00000079,
+ VK_FMT_ASTC_4x4_UNORM = 0x0000007A,
+ VK_FMT_ASTC_4x4_SRGB = 0x0000007B,
+ VK_FMT_ASTC_5x4_UNORM = 0x0000007C,
+ VK_FMT_ASTC_5x4_SRGB = 0x0000007D,
+ VK_FMT_ASTC_5x5_UNORM = 0x0000007E,
+ VK_FMT_ASTC_5x5_SRGB = 0x0000007F,
+ VK_FMT_ASTC_6x5_UNORM = 0x00000080,
+ VK_FMT_ASTC_6x5_SRGB = 0x00000081,
+ VK_FMT_ASTC_6x6_UNORM = 0x00000082,
+ VK_FMT_ASTC_6x6_SRGB = 0x00000083,
+ VK_FMT_ASTC_8x5_UNORM = 0x00000084,
+ VK_FMT_ASTC_8x5_SRGB = 0x00000085,
+ VK_FMT_ASTC_8x6_UNORM = 0x00000086,
+ VK_FMT_ASTC_8x6_SRGB = 0x00000087,
+ VK_FMT_ASTC_8x8_UNORM = 0x00000088,
+ VK_FMT_ASTC_8x8_SRGB = 0x00000089,
+ VK_FMT_ASTC_10x5_UNORM = 0x0000008A,
+ VK_FMT_ASTC_10x5_SRGB = 0x0000008B,
+ VK_FMT_ASTC_10x6_UNORM = 0x0000008C,
+ VK_FMT_ASTC_10x6_SRGB = 0x0000008D,
+ VK_FMT_ASTC_10x8_UNORM = 0x0000008E,
+ VK_FMT_ASTC_10x8_SRGB = 0x0000008F,
+ VK_FMT_ASTC_10x10_UNORM = 0x00000090,
+ VK_FMT_ASTC_10x10_SRGB = 0x00000091,
+ VK_FMT_ASTC_12x10_UNORM = 0x00000092,
+ VK_FMT_ASTC_12x10_SRGB = 0x00000093,
+ VK_FMT_ASTC_12x12_UNORM = 0x00000094,
+ VK_FMT_ASTC_12x12_SRGB = 0x00000095,
+ VK_FMT_B4G4R4A4_UNORM = 0x00000096,
+ VK_FMT_B5G5R5A1_UNORM = 0x00000097,
+ VK_FMT_B5G6R5_UNORM = 0x00000098,
+ VK_FMT_B5G6R5_USCALED = 0x00000099,
+ VK_FMT_B8G8R8_UNORM = 0x0000009A,
+ VK_FMT_B8G8R8_SNORM = 0x0000009B,
+ VK_FMT_B8G8R8_USCALED = 0x0000009C,
+ VK_FMT_B8G8R8_SSCALED = 0x0000009D,
+ VK_FMT_B8G8R8_UINT = 0x0000009E,
+ VK_FMT_B8G8R8_SINT = 0x0000009F,
+ VK_FMT_B8G8R8_SRGB = 0x000000A0,
+ VK_FMT_B8G8R8A8_UNORM = 0x000000A1,
+ VK_FMT_B8G8R8A8_SNORM = 0x000000A2,
+ VK_FMT_B8G8R8A8_USCALED = 0x000000A3,
+ VK_FMT_B8G8R8A8_SSCALED = 0x000000A4,
+ VK_FMT_B8G8R8A8_UINT = 0x000000A5,
+ VK_FMT_B8G8R8A8_SINT = 0x000000A6,
+ VK_FMT_B8G8R8A8_SRGB = 0x000000A7,
+ VK_FMT_B10G10R10A2_UNORM = 0x000000A8,
+ VK_FMT_B10G10R10A2_SNORM = 0x000000A9,
+ VK_FMT_B10G10R10A2_USCALED = 0x000000AA,
+ VK_FMT_B10G10R10A2_SSCALED = 0x000000AB,
+ VK_FMT_B10G10R10A2_UINT = 0x000000AC,
+ VK_FMT_B10G10R10A2_SINT = 0x000000AD,
+
+ VK_FMT_BEGIN_RANGE = VK_FMT_UNDEFINED,
+ VK_FMT_END_RANGE = VK_FMT_B10G10R10A2_SINT,
+ VK_NUM_FMT = (VK_FMT_END_RANGE - VK_FMT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_FORMAT)
+} VK_FORMAT;
+
+// Shader stage enumerant
+typedef enum _VK_PIPELINE_SHADER_STAGE
+{
+ VK_SHADER_STAGE_VERTEX = 0,
+ VK_SHADER_STAGE_TESS_CONTROL = 1,
+ VK_SHADER_STAGE_TESS_EVALUATION = 2,
+ VK_SHADER_STAGE_GEOMETRY = 3,
+ VK_SHADER_STAGE_FRAGMENT = 4,
+ VK_SHADER_STAGE_COMPUTE = 5,
+
+ VK_SHADER_STAGE_BEGIN_RANGE = VK_SHADER_STAGE_VERTEX,
+ VK_SHADER_STAGE_END_RANGE = VK_SHADER_STAGE_COMPUTE,
+ VK_NUM_SHADER_STAGE = (VK_SHADER_STAGE_END_RANGE - VK_SHADER_STAGE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_PIPELINE_SHADER_STAGE)
+} VK_PIPELINE_SHADER_STAGE;
+
+typedef enum _VK_SHADER_STAGE_FLAGS
+{
+ VK_SHADER_STAGE_FLAGS_VERTEX_BIT = 0x00000001,
+ VK_SHADER_STAGE_FLAGS_TESS_CONTROL_BIT = 0x00000002,
+ VK_SHADER_STAGE_FLAGS_TESS_EVALUATION_BIT = 0x00000004,
+ VK_SHADER_STAGE_FLAGS_GEOMETRY_BIT = 0x00000008,
+ VK_SHADER_STAGE_FLAGS_FRAGMENT_BIT = 0x00000010,
+ VK_SHADER_STAGE_FLAGS_COMPUTE_BIT = 0x00000020,
+
+ VK_SHADER_STAGE_FLAGS_ALL = 0x7FFFFFFF,
+ VK_MAX_ENUM(_VK_SHADER_STAGE_FLAGS)
+} VK_SHADER_STAGE_FLAGS;
+
+// Structure type enumerant
+typedef enum _VK_STRUCTURE_TYPE
+{
+ VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
+ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 1,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO = 2,
+ VK_STRUCTURE_TYPE_MEMORY_OPEN_INFO = 4,
+ VK_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO = 5,
+ VK_STRUCTURE_TYPE_BUFFER_VIEW_ATTACH_INFO = 6,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO = 7,
+ VK_STRUCTURE_TYPE_EVENT_WAIT_INFO = 8,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 9,
+ VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO = 10,
+ VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO = 11,
+ VK_STRUCTURE_TYPE_SHADER_CREATE_INFO = 12,
+ VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 13,
+ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 14,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 15,
+ VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO = 16,
+ VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO = 17,
+ VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO = 18,
+ VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO = 19,
+ VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO = 20,
+ VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 21,
+ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 22,
+ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 23,
+ VK_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO = 24,
+ VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 25,
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 26,
+ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 27,
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO = 28,
+ VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO = 29,
+ VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO = 30,
+ VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO = 31,
+ VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO = 32,
+ VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO = 33,
+ VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO = 34,
+ VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO = 35,
+ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 36,
+ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 37,
+ VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 38,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 39,
+ VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO = 40,
+ VK_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO = 41,
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 42,
+ VK_STRUCTURE_TYPE_LAYER_CREATE_INFO = 43,
+ VK_STRUCTURE_TYPE_PIPELINE_BARRIER = 44,
+ VK_STRUCTURE_TYPE_MEMORY_BARRIER = 45,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 46,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 47,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 48,
+ VK_STRUCTURE_TYPE_UPDATE_SAMPLERS = 49,
+ VK_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES = 50,
+ VK_STRUCTURE_TYPE_UPDATE_IMAGES = 51,
+ VK_STRUCTURE_TYPE_UPDATE_BUFFERS = 52,
+ VK_STRUCTURE_TYPE_UPDATE_AS_COPY = 53,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOC_BUFFER_INFO = 54,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOC_IMAGE_INFO = 55,
+ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 56,
+ VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO,
+ VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
+ VK_NUM_STRUCTURE_TYPE = (VK_STRUCTURE_TYPE_END_RANGE - VK_STRUCTURE_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_STRUCTURE_TYPE)
+} VK_STRUCTURE_TYPE;
+
+// ------------------------------------------------------------------------------------------------
+// Flags
+
+// Device creation flags
+typedef enum _VK_DEVICE_CREATE_FLAGS
+{
+ VK_DEVICE_CREATE_VALIDATION_BIT = 0x00000001,
+ VK_DEVICE_CREATE_MGPU_IQ_MATCH_BIT = 0x00000002,
+ VK_MAX_ENUM(_VK_DEVICE_CREATE_FLAGS)
+} VK_DEVICE_CREATE_FLAGS;
+
+// Queue capabilities
+typedef enum _VK_QUEUE_FLAGS
+{
+ VK_QUEUE_GRAPHICS_BIT = 0x00000001, // Queue supports graphics operations
+ VK_QUEUE_COMPUTE_BIT = 0x00000002, // Queue supports compute operations
+ VK_QUEUE_DMA_BIT = 0x00000004, // Queue supports DMA operations
+ VK_QUEUE_EXTENDED_BIT = 0x40000000, // Extended queue
+ VK_MAX_ENUM(_VK_QUEUE_FLAGS)
+} VK_QUEUE_FLAGS;
+
+// memory properties passed into vkAllocMemory().
+typedef enum _VK_MEMORY_PROPERTY_FLAGS
+{
+ VK_MEMORY_PROPERTY_GPU_ONLY = 0x00000000, // If not set, then allocate memory on device (GPU)
+ VK_MEMORY_PROPERTY_CPU_VISIBLE_BIT = 0x00000001,
+ VK_MEMORY_PROPERTY_CPU_GPU_COHERENT_BIT = 0x00000002,
+ VK_MEMORY_PROPERTY_CPU_UNCACHED_BIT = 0x00000004,
+ VK_MEMORY_PROPERTY_CPU_WRITE_COMBINED_BIT = 0x00000008,
+ VK_MEMORY_PROPERTY_PREFER_CPU_LOCAL = 0x00000010, // all else being equal, prefer CPU access
+ VK_MEMORY_PROPERTY_SHAREABLE_BIT = 0x00000020,
+ VK_MAX_ENUM(_VK_MEMORY_PROPERTY_FLAGS)
+} VK_MEMORY_PROPERTY_FLAGS;
+
+typedef enum _VK_MEMORY_TYPE
+{
+ VK_MEMORY_TYPE_OTHER = 0x00000000, // device memory that is not any of the others
+ VK_MEMORY_TYPE_BUFFER = 0x00000001, // memory for buffers and associated information
+ VK_MEMORY_TYPE_IMAGE = 0x00000002, // memory for images and associated information
+
+ VK_MEMORY_TYPE_BEGIN_RANGE = VK_MEMORY_TYPE_OTHER,
+ VK_MEMORY_TYPE_END_RANGE = VK_MEMORY_TYPE_IMAGE,
+ VK_NUM_MEMORY_TYPE = (VK_MEMORY_TYPE_END_RANGE - VK_MEMORY_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_MEMORY_TYPE)
+} VK_MEMORY_TYPE;
+
+// Buffer and buffer allocation usage flags
+typedef enum _VK_BUFFER_USAGE_FLAGS
+{
+ VK_BUFFER_USAGE_GENERAL = 0x00000000, // no special usage
+ VK_BUFFER_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001, // Shader read (e.g. TBO, image buffer, UBO, SSBO)
+ VK_BUFFER_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002, // Shader write (e.g. image buffer, SSBO)
+ VK_BUFFER_USAGE_SHADER_ACCESS_ATOMIC_BIT = 0x00000004, // Shader atomic operations (e.g. image buffer, SSBO)
+ VK_BUFFER_USAGE_TRANSFER_SOURCE_BIT = 0x00000008, // used as a source for copies
+ VK_BUFFER_USAGE_TRANSFER_DESTINATION_BIT = 0x00000010, // used as a destination for copies
+ VK_BUFFER_USAGE_UNIFORM_READ_BIT = 0x00000020, // Uniform read (UBO)
+ VK_BUFFER_USAGE_INDEX_FETCH_BIT = 0x00000040, // Fixed function index fetch (index buffer)
+ VK_BUFFER_USAGE_VERTEX_FETCH_BIT = 0x00000080, // Fixed function vertex fetch (VBO)
+ VK_BUFFER_USAGE_SHADER_STORAGE_BIT = 0x00000100, // Shader storage buffer (SSBO)
+ VK_BUFFER_USAGE_INDIRECT_PARAMETER_FETCH_BIT = 0x00000200, // Can be the source of indirect parameters (e.g. indirect buffer, parameter buffer)
+ VK_BUFFER_USAGE_TEXTURE_BUFFER_BIT = 0x00000400, // texture buffer (TBO)
+ VK_BUFFER_USAGE_IMAGE_BUFFER_BIT = 0x00000800, // image buffer (load/store)
+ VK_MAX_ENUM(_VK_BUFFER_USAGE_FLAGS)
+} VK_BUFFER_USAGE_FLAGS;
+
+// Buffer flags
+typedef enum _VK_BUFFER_CREATE_FLAGS
+{
+ VK_BUFFER_CREATE_SHAREABLE_BIT = 0x00000001,
+ VK_BUFFER_CREATE_SPARSE_BIT = 0x00000002,
+ VK_MAX_ENUM(_VK_BUFFER_CREATE_FLAGS)
+} VK_BUFFER_CREATE_FLAGS;
+
+typedef enum _VK_BUFFER_VIEW_TYPE
+{
+ VK_BUFFER_VIEW_RAW = 0x00000000, // Raw buffer without special structure (e.g. UBO, SSBO, indirect and parameter buffers)
+ VK_BUFFER_VIEW_TYPED = 0x00000001, // Typed buffer, format and channels are used (TBO, image buffer)
+
+ VK_BUFFER_VIEW_TYPE_BEGIN_RANGE = VK_BUFFER_VIEW_RAW,
+ VK_BUFFER_VIEW_TYPE_END_RANGE = VK_BUFFER_VIEW_TYPED,
+ VK_NUM_BUFFER_VIEW_TYPE = (VK_BUFFER_VIEW_TYPE_END_RANGE - VK_BUFFER_VIEW_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_BUFFER_VIEW_TYPE)
+} VK_BUFFER_VIEW_TYPE;
+
+
+// Images memory allocations can be used for resources of a given format class.
+typedef enum _VK_IMAGE_FORMAT_CLASS
+{
+ VK_IMAGE_FORMAT_CLASS_128_BITS = 1, // color formats
+ VK_IMAGE_FORMAT_CLASS_96_BITS = 2,
+ VK_IMAGE_FORMAT_CLASS_64_BITS = 3,
+ VK_IMAGE_FORMAT_CLASS_48_BITS = 4,
+ VK_IMAGE_FORMAT_CLASS_32_BITS = 5,
+ VK_IMAGE_FORMAT_CLASS_24_BITS = 6,
+ VK_IMAGE_FORMAT_CLASS_16_BITS = 7,
+ VK_IMAGE_FORMAT_CLASS_8_BITS = 8,
+ VK_IMAGE_FORMAT_CLASS_128_BIT_BLOCK = 9, // 128-bit block compressed formats
+ VK_IMAGE_FORMAT_CLASS_64_BIT_BLOCK = 10, // 64-bit block compressed formats
+ VK_IMAGE_FORMAT_CLASS_D32 = 11, // D32_SFLOAT
+ VK_IMAGE_FORMAT_CLASS_D24 = 12, // D24_UNORM
+ VK_IMAGE_FORMAT_CLASS_D16 = 13, // D16_UNORM
+ VK_IMAGE_FORMAT_CLASS_S8 = 14, // S8_UINT
+ VK_IMAGE_FORMAT_CLASS_D32S8 = 15, // D32_SFLOAT_S8_UINT
+ VK_IMAGE_FORMAT_CLASS_D24S8 = 16, // D24_UNORM_S8_UINT
+ VK_IMAGE_FORMAT_CLASS_D16S8 = 17, // D16_UNORM_S8_UINT
+ VK_IMAGE_FORMAT_CLASS_LINEAR = 18, // used for pitch-linear (transparent) textures
+
+ VK_IMAGE_FORMAT_CLASS_BEGIN_RANGE = VK_IMAGE_FORMAT_CLASS_128_BITS,
+ VK_IMAGE_FORMAT_CLASS_END_RANGE = VK_IMAGE_FORMAT_CLASS_LINEAR,
+ VK_NUM_IMAGE_FORMAT_CLASS = (VK_IMAGE_FORMAT_CLASS_END_RANGE - VK_IMAGE_FORMAT_CLASS_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_IMAGE_FORMAT_CLASS)
+} VK_IMAGE_FORMAT_CLASS;
+
+// Image and image allocation usage flags
+typedef enum _VK_IMAGE_USAGE_FLAGS
+{
+ VK_IMAGE_USAGE_GENERAL = 0x00000000, // no special usage
+ VK_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001, // shader read (e.g. texture, image)
+ VK_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002, // shader write (e.g. image)
+ VK_IMAGE_USAGE_SHADER_ACCESS_ATOMIC_BIT = 0x00000004, // shader atomic operations (e.g. image)
+ VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT = 0x00000008, // used as a source for copies
+ VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT = 0x00000010, // used as a destination for copies
+ VK_IMAGE_USAGE_TEXTURE_BIT = 0x00000020, // opaque texture (2d, 3d, etc.)
+ VK_IMAGE_USAGE_IMAGE_BIT = 0x00000040, // opaque image (2d, 3d, etc.)
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000080, // framebuffer color attachment
+ VK_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000100, // framebuffer depth/stencil
+ VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000200, // image data not needed outside of rendering.
+ VK_MAX_ENUM(_VK_IMAGE_USAGE_FLAGS)
+} VK_IMAGE_USAGE_FLAGS;
+
+// Image flags
+typedef enum _VK_IMAGE_CREATE_FLAGS
+{
+ VK_IMAGE_CREATE_INVARIANT_DATA_BIT = 0x00000001,
+ VK_IMAGE_CREATE_CLONEABLE_BIT = 0x00000002,
+ VK_IMAGE_CREATE_SHAREABLE_BIT = 0x00000004,
+ VK_IMAGE_CREATE_SPARSE_BIT = 0x00000008,
+ VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000010, // Allows image views to have different format than the base image
+ VK_MAX_ENUM(_VK_IMAGE_CREATE_FLAGS)
+} VK_IMAGE_CREATE_FLAGS;
+
+// Depth-stencil view creation flags
+typedef enum _VK_DEPTH_STENCIL_VIEW_CREATE_FLAGS
+{
+ VK_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_DEPTH_BIT = 0x00000001,
+ VK_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_STENCIL_BIT = 0x00000002,
+ VK_MAX_ENUM(_VK_DEPTH_STENCIL_VIEW_CREATE_FLAGS)
+} VK_DEPTH_STENCIL_VIEW_CREATE_FLAGS;
+
+// Pipeline creation flags
+typedef enum _VK_PIPELINE_CREATE_FLAGS
+{
+ VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
+ VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
+ VK_MAX_ENUM(_VK_PIPELINE_CREATE_FLAGS)
+} VK_PIPELINE_CREATE_FLAGS;
+
+// Fence creation flags
+typedef enum _VK_FENCE_CREATE_FLAGS
+{
+ VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
+ VK_MAX_ENUM(_VK_FENCE_CREATE_FLAGS)
+} VK_FENCE_CREATE_FLAGS;
+
+// Semaphore creation flags
+typedef enum _VK_SEMAPHORE_CREATE_FLAGS
+{
+ VK_SEMAPHORE_CREATE_SHAREABLE_BIT = 0x00000001,
+ VK_MAX_ENUM(_VK_SEMAPHORE_CREATE_FLAGS)
+} VK_SEMAPHORE_CREATE_FLAGS;
+
+// Format capability flags
+typedef enum _VK_FORMAT_FEATURE_FLAGS
+{
+ VK_FORMAT_IMAGE_SHADER_READ_BIT = 0x00000001,
+ VK_FORMAT_IMAGE_SHADER_WRITE_BIT = 0x00000002,
+ VK_FORMAT_IMAGE_COPY_BIT = 0x00000004,
+ VK_FORMAT_MEMORY_SHADER_ACCESS_BIT = 0x00000008,
+ VK_FORMAT_COLOR_ATTACHMENT_WRITE_BIT = 0x00000010,
+ VK_FORMAT_COLOR_ATTACHMENT_BLEND_BIT = 0x00000020,
+ VK_FORMAT_DEPTH_ATTACHMENT_BIT = 0x00000040,
+ VK_FORMAT_STENCIL_ATTACHMENT_BIT = 0x00000080,
+ VK_FORMAT_MSAA_ATTACHMENT_BIT = 0x00000100,
+ VK_FORMAT_CONVERSION_BIT = 0x00000200,
+ VK_MAX_ENUM(_VK_FORMAT_FEATURE_FLAGS)
+} VK_FORMAT_FEATURE_FLAGS;
+
+// Query flags
+typedef enum _VK_QUERY_CONTROL_FLAGS
+{
+ VK_QUERY_IMPRECISE_DATA_BIT = 0x00000001,
+ VK_MAX_ENUM(_VK_QUERY_CONTROL_FLAGS)
+} VK_QUERY_CONTROL_FLAGS;
+
+// GPU compatibility flags
+typedef enum _VK_GPU_COMPATIBILITY_FLAGS
+{
+ VK_GPU_COMPAT_ASIC_FEATURES_BIT = 0x00000001,
+ VK_GPU_COMPAT_IQ_MATCH_BIT = 0x00000002,
+ VK_GPU_COMPAT_PEER_TRANSFER_BIT = 0x00000004,
+ VK_GPU_COMPAT_SHARED_MEMORY_BIT = 0x00000008,
+ VK_GPU_COMPAT_SHARED_SYNC_BIT = 0x00000010,
+ VK_GPU_COMPAT_SHARED_GPU0_DISPLAY_BIT = 0x00000020,
+ VK_GPU_COMPAT_SHARED_GPU1_DISPLAY_BIT = 0x00000040,
+ VK_MAX_ENUM(_VK_GPU_COMPATIBILITY_FLAGS)
+} VK_GPU_COMPATIBILITY_FLAGS;
+
+// Command buffer building flags
+typedef enum _VK_CMD_BUFFER_BUILD_FLAGS
+{
+ VK_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT = 0x00000001,
+ VK_CMD_BUFFER_OPTIMIZE_PIPELINE_SWITCH_BIT = 0x00000002,
+ VK_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT = 0x00000004,
+ VK_CMD_BUFFER_OPTIMIZE_DESCRIPTOR_SET_SWITCH_BIT = 0x00000008,
+ VK_MAX_ENUM(_VK_CMD_BUFFER_BUILD_FLAGS)
+} VK_CMD_BUFFER_BUILD_FLAGS;
+
+// ------------------------------------------------------------------------------------------------
+// VK structures
+
+typedef struct _VK_OFFSET2D
+{
+ int32_t x;
+ int32_t y;
+} VK_OFFSET2D;
+
+typedef struct _VK_OFFSET3D
+{
+ int32_t x;
+ int32_t y;
+ int32_t z;
+} VK_OFFSET3D;
+
+typedef struct _VK_EXTENT2D
+{
+ int32_t width;
+ int32_t height;
+} VK_EXTENT2D;
+
+typedef struct _VK_EXTENT3D
+{
+ int32_t width;
+ int32_t height;
+ int32_t depth;
+} VK_EXTENT3D;
+
+typedef struct _VK_VIEWPORT
+{
+ float originX;
+ float originY;
+ float width;
+ float height;
+ float minDepth;
+ float maxDepth;
+} VK_VIEWPORT;
+
+typedef struct _VK_RECT
+{
+ VK_OFFSET2D offset;
+ VK_EXTENT2D extent;
+} VK_RECT;
+
+typedef struct _VK_CHANNEL_MAPPING
+{
+ VK_CHANNEL_SWIZZLE r;
+ VK_CHANNEL_SWIZZLE g;
+ VK_CHANNEL_SWIZZLE b;
+ VK_CHANNEL_SWIZZLE a;
+} VK_CHANNEL_MAPPING;
+
+typedef struct _VK_PHYSICAL_GPU_PROPERTIES
+{
+ uint32_t apiVersion;
+ uint32_t driverVersion;
+ uint32_t vendorId;
+ uint32_t deviceId;
+ VK_PHYSICAL_GPU_TYPE gpuType;
+ char gpuName[VK_MAX_PHYSICAL_GPU_NAME];
+ VK_GPU_SIZE maxInlineMemoryUpdateSize;
+ uint32_t maxBoundDescriptorSets;
+ uint32_t maxThreadGroupSize;
+ uint64_t timestampFrequency;
+ bool32_t multiColorAttachmentClears;
+ uint32_t maxDescriptorSets; // at least 2?
+ uint32_t maxViewports; // at least 16?
+ uint32_t maxColorAttachments; // at least 8?
+} VK_PHYSICAL_GPU_PROPERTIES;
+
+typedef struct _VK_PHYSICAL_GPU_PERFORMANCE
+{
+ float maxGpuClock;
+ float aluPerClock;
+ float texPerClock;
+ float primsPerClock;
+ float pixelsPerClock;
+} VK_PHYSICAL_GPU_PERFORMANCE;
+
+typedef struct _VK_GPU_COMPATIBILITY_INFO
+{
+ VK_FLAGS compatibilityFlags; // VK_GPU_COMPATIBILITY_FLAGS
+} VK_GPU_COMPATIBILITY_INFO;
+
+typedef struct _VK_APPLICATION_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Type of structure. Should be VK_STRUCTURE_TYPE_APPLICATION_INFO
+ const void* pNext; // Next structure in chain
+ const char* pAppName;
+ uint32_t appVersion;
+ const char* pEngineName;
+ uint32_t engineVersion;
+ uint32_t apiVersion;
+} VK_APPLICATION_INFO;
+
+typedef void* (VKAPI *VK_ALLOC_FUNCTION)(
+ void* pUserData,
+ size_t size,
+ size_t alignment,
+ VK_SYSTEM_ALLOC_TYPE allocType);
+
+typedef void (VKAPI *VK_FREE_FUNCTION)(
+ void* pUserData,
+ void* pMem);
+
+typedef struct _VK_ALLOC_CALLBACKS
+{
+ void* pUserData;
+ VK_ALLOC_FUNCTION pfnAlloc;
+ VK_FREE_FUNCTION pfnFree;
+} VK_ALLOC_CALLBACKS;
+
+typedef struct _VK_DEVICE_QUEUE_CREATE_INFO
+{
+ uint32_t queueNodeIndex;
+ uint32_t queueCount;
+} VK_DEVICE_QUEUE_CREATE_INFO;
+
+typedef struct _VK_DEVICE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Should be VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t queueRecordCount;
+ const VK_DEVICE_QUEUE_CREATE_INFO* pRequestedQueues;
+ uint32_t extensionCount;
+ const char*const* ppEnabledExtensionNames;
+ VK_VALIDATION_LEVEL maxValidationLevel;
+ VK_FLAGS flags; // VK_DEVICE_CREATE_FLAGS
+} VK_DEVICE_CREATE_INFO;
+
+typedef struct _VK_INSTANCE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Should be VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ const VK_APPLICATION_INFO* pAppInfo;
+ const VK_ALLOC_CALLBACKS* pAllocCb;
+ uint32_t extensionCount;
+ const char*const* ppEnabledExtensionNames; // layer or extension name to be enabled
+} VK_INSTANCE_CREATE_INFO;
+
+// can be added to VK_DEVICE_CREATE_INFO or VK_INSTANCE_CREATE_INFO via pNext
+typedef struct _VK_LAYER_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Should be VK_STRUCTURE_TYPE_LAYER_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t layerCount;
+ const char *const* ppActiveLayerNames; // layer name from the layer's vkEnumerateLayers())
+} VK_LAYER_CREATE_INFO;
+
+typedef struct _VK_PHYSICAL_GPU_QUEUE_PROPERTIES
+{
+ VK_FLAGS queueFlags; // VK_QUEUE_FLAGS
+ uint32_t queueCount;
+ uint32_t maxAtomicCounters;
+ bool32_t supportsTimestamps;
+ uint32_t maxMemReferences; // Tells how many memory references can be active for the given queue
+} VK_PHYSICAL_GPU_QUEUE_PROPERTIES;
+
+typedef struct _VK_PHYSICAL_GPU_MEMORY_PROPERTIES
+{
+ bool32_t supportsMigration;
+ bool32_t supportsPinning;
+} VK_PHYSICAL_GPU_MEMORY_PROPERTIES;
+
+typedef struct _VK_MEMORY_ALLOC_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO
+ const void* pNext; // Pointer to next structure
+ VK_GPU_SIZE allocationSize; // Size of memory allocation
+ VK_FLAGS memProps; // VK_MEMORY_PROPERTY_FLAGS
+ VK_MEMORY_TYPE memType;
+ VK_MEMORY_PRIORITY memPriority;
+} VK_MEMORY_ALLOC_INFO;
+
+// This structure is included in the VK_MEMORY_ALLOC_INFO chain
+// for memory regions allocated for buffer usage.
+typedef struct _VK_MEMORY_ALLOC_BUFFER_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_ALLOC_BUFFER_INFO
+ const void* pNext; // Pointer to next structure
+ VK_FLAGS usage; // VK_BUFFER_USAGE_FLAGS
+} VK_MEMORY_ALLOC_BUFFER_INFO;
+
+// This structure is included in the VK_MEMORY_ALLOC_INFO chain
+// for memory regions allocated for image usage.
+typedef struct _VK_MEMORY_ALLOC_IMAGE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_ALLOC_IMAGE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_FLAGS usage; // VK_IMAGE_USAGE_FLAGS
+ VK_IMAGE_FORMAT_CLASS formatClass;
+ uint32_t samples;
+} VK_MEMORY_ALLOC_IMAGE_INFO;
+
+typedef struct _VK_MEMORY_OPEN_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_OPEN_INFO
+ const void* pNext; // Pointer to next structure
+ VK_GPU_MEMORY sharedMem;
+} VK_MEMORY_OPEN_INFO;
+
+typedef struct _VK_PEER_MEMORY_OPEN_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO
+ const void* pNext; // Pointer to next structure
+ VK_GPU_MEMORY originalMem;
+} VK_PEER_MEMORY_OPEN_INFO;
+
+typedef struct _VK_MEMORY_REQUIREMENTS
+{
+ VK_GPU_SIZE size; // Specified in bytes
+ VK_GPU_SIZE alignment; // Specified in bytes
+ VK_GPU_SIZE granularity; // Granularity on which vkBindObjectMemoryRange can bind sub-ranges of memory specified in bytes (usually the page size)
+ VK_FLAGS memProps; // VK_MEMORY_PROPERTY_FLAGS
+ VK_MEMORY_TYPE memType;
+} VK_MEMORY_REQUIREMENTS;
+
+typedef struct _VK_BUFFER_MEMORY_REQUIREMENTS
+{
+ VK_FLAGS usage; // VK_BUFFER_USAGE_FLAGS
+} VK_BUFFER_MEMORY_REQUIREMENTS;
+
+typedef struct _VK_IMAGE_MEMORY_REQUIREMENTS
+{
+ VK_FLAGS usage; // VK_IMAGE_USAGE_FLAGS
+ VK_IMAGE_FORMAT_CLASS formatClass;
+ uint32_t samples;
+} VK_IMAGE_MEMORY_REQUIREMENTS;
+
+typedef struct _VK_FORMAT_PROPERTIES
+{
+ VK_FLAGS linearTilingFeatures; // VK_FORMAT_FEATURE_FLAGS
+ VK_FLAGS optimalTilingFeatures; // VK_FORMAT_FEATURE_FLAGS
+} VK_FORMAT_PROPERTIES;
+
+typedef struct _VK_BUFFER_VIEW_ATTACH_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_BUFFER_VIEW_ATTACH_INFO
+ const void* pNext; // Pointer to next structure
+ VK_BUFFER_VIEW view;
+} VK_BUFFER_VIEW_ATTACH_INFO;
+
+typedef struct _VK_IMAGE_VIEW_ATTACH_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO
+ const void* pNext; // Pointer to next structure
+ VK_IMAGE_VIEW view;
+ VK_IMAGE_LAYOUT layout;
+} VK_IMAGE_VIEW_ATTACH_INFO;
+
+typedef struct _VK_UPDATE_SAMPLERS
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_SAMPLERS
+ const void* pNext; // Pointer to next structure
+ uint32_t binding; // Binding of the sampler (array)
+ uint32_t arrayIndex; // First element of the array to update or zero otherwise
+ uint32_t count; // Number of elements to update
+ const VK_SAMPLER* pSamplers;
+} VK_UPDATE_SAMPLERS;
+
+typedef struct _VK_SAMPLER_IMAGE_VIEW_INFO
+{
+ VK_SAMPLER sampler;
+ const VK_IMAGE_VIEW_ATTACH_INFO* pImageView;
+} VK_SAMPLER_IMAGE_VIEW_INFO;
+
+typedef struct _VK_UPDATE_SAMPLER_TEXTURES
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES
+ const void* pNext; // Pointer to next structure
+ uint32_t binding; // Binding of the combined texture sampler (array)
+ uint32_t arrayIndex; // First element of the array to update or zero otherwise
+ uint32_t count; // Number of elements to update
+ const VK_SAMPLER_IMAGE_VIEW_INFO* pSamplerImageViews;
+} VK_UPDATE_SAMPLER_TEXTURES;
+
+typedef struct _VK_UPDATE_IMAGES
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_IMAGES
+ const void* pNext; // Pointer to next structure
+ VK_DESCRIPTOR_TYPE descriptorType;
+ uint32_t binding; // Binding of the image (array)
+ uint32_t arrayIndex; // First element of the array to update or zero otherwise
+ uint32_t count; // Number of elements to update
+ const VK_IMAGE_VIEW_ATTACH_INFO* pImageViews;
+} VK_UPDATE_IMAGES;
+
+typedef struct _VK_UPDATE_BUFFERS
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_BUFFERS
+ const void* pNext; // Pointer to next structure
+ VK_DESCRIPTOR_TYPE descriptorType;
+ uint32_t binding; // Binding of the buffer (array)
+ uint32_t arrayIndex; // First element of the array to update or zero otherwise
+ uint32_t count; // Number of elements to update
+ const VK_BUFFER_VIEW_ATTACH_INFO* pBufferViews;
+} VK_UPDATE_BUFFERS;
+
+typedef struct _VK_UPDATE_AS_COPY
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_AS_COPY
+ const void* pNext; // Pointer to next structure
+ VK_DESCRIPTOR_TYPE descriptorType;
+ VK_DESCRIPTOR_SET descriptorSet;
+ uint32_t binding;
+ uint32_t arrayElement;
+ uint32_t count;
+} VK_UPDATE_AS_COPY;
+
+typedef struct _VK_BUFFER_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO
+ const void* pNext; // Pointer to next structure.
+ VK_GPU_SIZE size; // Specified in bytes
+ VK_FLAGS usage; // VK_BUFFER_USAGE_FLAGS
+ VK_FLAGS flags; // VK_BUFFER_CREATE_FLAGS
+} VK_BUFFER_CREATE_INFO;
+
+typedef struct _VK_BUFFER_VIEW_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
+ const void* pNext; // Pointer to next structure.
+ VK_BUFFER buffer;
+ VK_BUFFER_VIEW_TYPE viewType;
+ VK_FORMAT format; // Optionally specifies format of elements
+ VK_GPU_SIZE offset; // Specified in bytes
+ VK_GPU_SIZE range; // View size specified in bytes
+} VK_BUFFER_VIEW_CREATE_INFO;
+
+typedef struct _VK_IMAGE_SUBRESOURCE
+{
+ VK_IMAGE_ASPECT aspect;
+ uint32_t mipLevel;
+ uint32_t arraySlice;
+} VK_IMAGE_SUBRESOURCE;
+
+typedef struct _VK_IMAGE_SUBRESOURCE_RANGE
+{
+ VK_IMAGE_ASPECT aspect;
+ uint32_t baseMipLevel;
+ uint32_t mipLevels;
+ uint32_t baseArraySlice;
+ uint32_t arraySize;
+} VK_IMAGE_SUBRESOURCE_RANGE;
+
+typedef struct _VK_EVENT_WAIT_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_EVENT_WAIT_INFO
+ const void* pNext; // Pointer to next structure.
+
+ uint32_t eventCount; // Number of events to wait on
+ const VK_EVENT* pEvents; // Array of event objects to wait on
+
+ VK_WAIT_EVENT waitEvent; // Pipeline event where the wait should happen
+
+ uint32_t memBarrierCount; // Number of memory barriers
+ const void** ppMemBarriers; // Array of pointers to memory barriers (any of them can be either VK_MEMORY_BARRIER, VK_BUFFER_MEMORY_BARRIER, or VK_IMAGE_MEMORY_BARRIER)
+} VK_EVENT_WAIT_INFO;
+
+typedef struct _VK_PIPELINE_BARRIER
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_BARRIER
+ const void* pNext; // Pointer to next structure.
+
+ uint32_t eventCount; // Number of events to wait on
+ const VK_PIPE_EVENT* pEvents; // Array of pipeline events to wait on
+
+ VK_WAIT_EVENT waitEvent; // Pipeline event where the wait should happen
+
+ uint32_t memBarrierCount; // Number of memory barriers
+ const void** ppMemBarriers; // Array of pointers to memory barriers (any of them can be either VK_MEMORY_BARRIER, VK_BUFFER_MEMORY_BARRIER, or VK_IMAGE_MEMORY_BARRIER)
+} VK_PIPELINE_BARRIER;
+
+typedef struct _VK_MEMORY_BARRIER
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_BARRIER
+ const void* pNext; // Pointer to next structure.
+
+ VK_FLAGS outputMask; // Outputs the barrier should sync (see VK_MEMORY_OUTPUT_FLAGS)
+ VK_FLAGS inputMask; // Inputs the barrier should sync to (see VK_MEMORY_INPUT_FLAGS)
+} VK_MEMORY_BARRIER;
+
+typedef struct _VK_BUFFER_MEMORY_BARRIER
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
+ const void* pNext; // Pointer to next structure.
+
+ VK_FLAGS outputMask; // Outputs the barrier should sync (see VK_MEMORY_OUTPUT_FLAGS)
+ VK_FLAGS inputMask; // Inputs the barrier should sync to (see VK_MEMORY_INPUT_FLAGS)
+
+ VK_BUFFER buffer; // Buffer to sync
+
+ VK_GPU_SIZE offset; // Offset within the buffer to sync
+ VK_GPU_SIZE size; // Amount of bytes to sync
+} VK_BUFFER_MEMORY_BARRIER;
+
+typedef struct _VK_IMAGE_MEMORY_BARRIER
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER
+ const void* pNext; // Pointer to next structure.
+
+ VK_FLAGS outputMask; // Outputs the barrier should sync (see VK_MEMORY_OUTPUT_FLAGS)
+ VK_FLAGS inputMask; // Inputs the barrier should sync to (see VK_MEMORY_INPUT_FLAGS)
+
+ VK_IMAGE_LAYOUT oldLayout; // Current layout of the image
+ VK_IMAGE_LAYOUT newLayout; // New layout to transition the image to
+
+ VK_IMAGE image; // Image to sync
+
+ VK_IMAGE_SUBRESOURCE_RANGE subresourceRange; // Subresource range to sync
+} VK_IMAGE_MEMORY_BARRIER;
+
+typedef struct _VK_IMAGE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
+ const void* pNext; // Pointer to next structure.
+ VK_IMAGE_TYPE imageType;
+ VK_FORMAT format;
+ VK_EXTENT3D extent;
+ uint32_t mipLevels;
+ uint32_t arraySize;
+ uint32_t samples;
+ VK_IMAGE_TILING tiling;
+ VK_FLAGS usage; // VK_IMAGE_USAGE_FLAGS
+ VK_FLAGS flags; // VK_IMAGE_CREATE_FLAGS
+} VK_IMAGE_CREATE_INFO;
+
+typedef struct _VK_PEER_IMAGE_OPEN_INFO
+{
+ VK_IMAGE originalImage;
+} VK_PEER_IMAGE_OPEN_INFO;
+
+typedef struct _VK_SUBRESOURCE_LAYOUT
+{
+ VK_GPU_SIZE offset; // Specified in bytes
+ VK_GPU_SIZE size; // Specified in bytes
+ VK_GPU_SIZE rowPitch; // Specified in bytes
+ VK_GPU_SIZE depthPitch; // Specified in bytes
+} VK_SUBRESOURCE_LAYOUT;
+
+typedef struct _VK_IMAGE_VIEW_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_IMAGE image;
+ VK_IMAGE_VIEW_TYPE viewType;
+ VK_FORMAT format;
+ VK_CHANNEL_MAPPING channels;
+ VK_IMAGE_SUBRESOURCE_RANGE subresourceRange;
+ float minLod;
+} VK_IMAGE_VIEW_CREATE_INFO;
+
+typedef struct _VK_COLOR_ATTACHMENT_VIEW_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_IMAGE image;
+ VK_FORMAT format;
+ uint32_t mipLevel;
+ uint32_t baseArraySlice;
+ uint32_t arraySize;
+ VK_IMAGE msaaResolveImage;
+ VK_IMAGE_SUBRESOURCE_RANGE msaaResolveSubResource;
+} VK_COLOR_ATTACHMENT_VIEW_CREATE_INFO;
+
+typedef struct _VK_DEPTH_STENCIL_VIEW_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_IMAGE image;
+ uint32_t mipLevel;
+ uint32_t baseArraySlice;
+ uint32_t arraySize;
+ VK_IMAGE msaaResolveImage;
+ VK_IMAGE_SUBRESOURCE_RANGE msaaResolveSubResource;
+ VK_FLAGS flags; // VK_DEPTH_STENCIL_VIEW_CREATE_FLAGS
+} VK_DEPTH_STENCIL_VIEW_CREATE_INFO;
+
+typedef struct _VK_COLOR_ATTACHMENT_BIND_INFO
+{
+ VK_COLOR_ATTACHMENT_VIEW view;
+ VK_IMAGE_LAYOUT layout;
+} VK_COLOR_ATTACHMENT_BIND_INFO;
+
+typedef struct _VK_DEPTH_STENCIL_BIND_INFO
+{
+ VK_DEPTH_STENCIL_VIEW view;
+ VK_IMAGE_LAYOUT layout;
+} VK_DEPTH_STENCIL_BIND_INFO;
+
+typedef struct _VK_BUFFER_COPY
+{
+ VK_GPU_SIZE srcOffset; // Specified in bytes
+ VK_GPU_SIZE destOffset; // Specified in bytes
+ VK_GPU_SIZE copySize; // Specified in bytes
+} VK_BUFFER_COPY;
+
+typedef struct _VK_IMAGE_MEMORY_BIND_INFO
+{
+ VK_IMAGE_SUBRESOURCE subresource;
+ VK_OFFSET3D offset;
+ VK_EXTENT3D extent;
+} VK_IMAGE_MEMORY_BIND_INFO;
+
+typedef struct _VK_IMAGE_COPY
+{
+ VK_IMAGE_SUBRESOURCE srcSubresource;
+ VK_OFFSET3D srcOffset;
+ VK_IMAGE_SUBRESOURCE destSubresource;
+ VK_OFFSET3D destOffset;
+ VK_EXTENT3D extent;
+} VK_IMAGE_COPY;
+
+typedef struct _VK_IMAGE_BLIT
+{
+ VK_IMAGE_SUBRESOURCE srcSubresource;
+ VK_OFFSET3D srcOffset;
+ VK_EXTENT3D srcExtent;
+ VK_IMAGE_SUBRESOURCE destSubresource;
+ VK_OFFSET3D destOffset;
+ VK_EXTENT3D destExtent;
+} VK_IMAGE_BLIT;
+
+typedef struct _VK_BUFFER_IMAGE_COPY
+{
+ VK_GPU_SIZE bufferOffset; // Specified in bytes
+ VK_IMAGE_SUBRESOURCE imageSubresource;
+ VK_OFFSET3D imageOffset;
+ VK_EXTENT3D imageExtent;
+} VK_BUFFER_IMAGE_COPY;
+
+typedef struct _VK_IMAGE_RESOLVE
+{
+ VK_IMAGE_SUBRESOURCE srcSubresource;
+ VK_OFFSET2D srcOffset;
+ VK_IMAGE_SUBRESOURCE destSubresource;
+ VK_OFFSET2D destOffset;
+ VK_EXTENT2D extent;
+} VK_IMAGE_RESOLVE;
+
+typedef struct _VK_SHADER_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ size_t codeSize; // Specified in bytes
+ const void* pCode;
+ VK_FLAGS flags; // Reserved
+} VK_SHADER_CREATE_INFO;
+
+typedef struct _VK_DESCRIPTOR_SET_LAYOUT_BINDING
+{
+ VK_DESCRIPTOR_TYPE descriptorType;
+ uint32_t count;
+ VK_FLAGS stageFlags; // VK_SHADER_STAGE_FLAGS
+ const VK_SAMPLER* pImmutableSamplers;
+} VK_DESCRIPTOR_SET_LAYOUT_BINDING;
+
+typedef struct _VK_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t count; // Number of bindings in the descriptor set layout
+ const VK_DESCRIPTOR_SET_LAYOUT_BINDING* pBinding; // Array of descriptor set layout bindings
+} VK_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+
+typedef struct _VK_DESCRIPTOR_TYPE_COUNT
+{
+ VK_DESCRIPTOR_TYPE type;
+ uint32_t count;
+} VK_DESCRIPTOR_TYPE_COUNT;
+
+typedef struct _VK_DESCRIPTOR_POOL_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t count;
+ const VK_DESCRIPTOR_TYPE_COUNT* pTypeCount;
+} VK_DESCRIPTOR_POOL_CREATE_INFO;
+
+typedef struct _VK_LINK_CONST_BUFFER
+{
+ uint32_t bufferId;
+ size_t bufferSize;
+ const void* pBufferData;
+} VK_LINK_CONST_BUFFER;
+
+typedef struct _VK_SPECIALIZATION_MAP_ENTRY
+{
+ uint32_t constantId; // The SpecConstant ID specified in the BIL
+ uint32_t offset; // Offset of the value in the data block
+} VK_SPECIALIZATION_MAP_ENTRY;
+
+typedef struct _VK_SPECIALIZATION_INFO
+{
+ uint32_t mapEntryCount;
+ const VK_SPECIALIZATION_MAP_ENTRY* pMap; // mapEntryCount entries
+ const void* pData;
+} VK_SPECIALIZATION_INFO;
+
+typedef struct _VK_PIPELINE_SHADER
+{
+ VK_PIPELINE_SHADER_STAGE stage;
+ VK_SHADER shader;
+ uint32_t linkConstBufferCount;
+ const VK_LINK_CONST_BUFFER* pLinkConstBufferInfo;
+ const VK_SPECIALIZATION_INFO* pSpecializationInfo;
+} VK_PIPELINE_SHADER;
+
+typedef struct _VK_COMPUTE_PIPELINE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_PIPELINE_SHADER cs;
+ VK_FLAGS flags; // VK_PIPELINE_CREATE_FLAGS
+ VK_DESCRIPTOR_SET_LAYOUT_CHAIN setLayoutChain; // For local size fields zero is treated an invalid value
+ uint32_t localSizeX;
+ uint32_t localSizeY;
+ uint32_t localSizeZ;
+
+} VK_COMPUTE_PIPELINE_CREATE_INFO;
+
+typedef struct _VK_VERTEX_INPUT_BINDING_DESCRIPTION
+{
+ uint32_t binding; // Vertex buffer binding id
+ uint32_t strideInBytes; // Distance between vertices in bytes (0 = no advancement)
+
+ VK_VERTEX_INPUT_STEP_RATE stepRate; // Rate at which binding is incremented
+} VK_VERTEX_INPUT_BINDING_DESCRIPTION;
+
+typedef struct _VK_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION
+{
+ uint32_t location; // location of the shader vertex attrib
+ uint32_t binding; // Vertex buffer binding id
+
+ VK_FORMAT format; // format of source data
+
+ uint32_t offsetInBytes; // Offset of first element in bytes from base of vertex
+} VK_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION;
+
+typedef struct _VK_PIPELINE_VERTEX_INPUT_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Should be VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+
+ uint32_t bindingCount; // number of bindings
+ const VK_VERTEX_INPUT_BINDING_DESCRIPTION* pVertexBindingDescriptions;
+
+ uint32_t attributeCount; // number of attributes
+ const VK_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* pVertexAttributeDescriptions;
+} VK_PIPELINE_VERTEX_INPUT_CREATE_INFO;
+
+typedef struct _VK_PIPELINE_IA_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_PRIMITIVE_TOPOLOGY topology;
+ bool32_t disableVertexReuse; // optional
+ bool32_t primitiveRestartEnable;
+ uint32_t primitiveRestartIndex; // optional (GL45)
+} VK_PIPELINE_IA_STATE_CREATE_INFO;
+
+typedef struct _VK_PIPELINE_TESS_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t patchControlPoints;
+} VK_PIPELINE_TESS_STATE_CREATE_INFO;
+
+typedef struct _VK_PIPELINE_VP_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t numViewports;
+ VK_COORDINATE_ORIGIN clipOrigin; // optional (GL45)
+ VK_DEPTH_MODE depthMode; // optional (GL45)
+} VK_PIPELINE_VP_STATE_CREATE_INFO;
+
+typedef struct _VK_PIPELINE_RS_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ bool32_t depthClipEnable;
+ bool32_t rasterizerDiscardEnable;
+ bool32_t programPointSize; // optional (GL45)
+ VK_COORDINATE_ORIGIN pointOrigin; // optional (GL45)
+ VK_PROVOKING_VERTEX_CONVENTION provokingVertex; // optional (GL45)
+ VK_FILL_MODE fillMode; // optional (GL45)
+ VK_CULL_MODE cullMode;
+ VK_FACE_ORIENTATION frontFace;
+} VK_PIPELINE_RS_STATE_CREATE_INFO;
+
+typedef struct _VK_PIPELINE_MS_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t samples;
+ bool32_t multisampleEnable; // optional (GL45)
+ bool32_t sampleShadingEnable; // optional (GL45)
+ float minSampleShading; // optional (GL45)
+ VK_SAMPLE_MASK sampleMask;
+} VK_PIPELINE_MS_STATE_CREATE_INFO;
+
+typedef struct _VK_PIPELINE_CB_ATTACHMENT_STATE
+{
+ bool32_t blendEnable;
+ VK_FORMAT format;
+ VK_BLEND srcBlendColor;
+ VK_BLEND destBlendColor;
+ VK_BLEND_FUNC blendFuncColor;
+ VK_BLEND srcBlendAlpha;
+ VK_BLEND destBlendAlpha;
+ VK_BLEND_FUNC blendFuncAlpha;
+ uint8_t channelWriteMask;
+} VK_PIPELINE_CB_ATTACHMENT_STATE;
+
+typedef struct _VK_PIPELINE_CB_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ bool32_t alphaToCoverageEnable;
+ bool32_t logicOpEnable;
+ VK_LOGIC_OP logicOp;
+ uint32_t attachmentCount; // # of pAttachments
+ const VK_PIPELINE_CB_ATTACHMENT_STATE* pAttachments;
+} VK_PIPELINE_CB_STATE_CREATE_INFO;
+
+typedef struct _VK_STENCIL_OP_STATE
+{
+ VK_STENCIL_OP stencilFailOp;
+ VK_STENCIL_OP stencilPassOp;
+ VK_STENCIL_OP stencilDepthFailOp;
+ VK_COMPARE_FUNC stencilFunc;
+} VK_STENCIL_OP_STATE;
+
+typedef struct _VK_PIPELINE_DS_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_FORMAT format;
+ bool32_t depthTestEnable;
+ bool32_t depthWriteEnable;
+ VK_COMPARE_FUNC depthFunc;
+ bool32_t depthBoundsEnable; // optional (depth_bounds_test)
+ bool32_t stencilTestEnable;
+ VK_STENCIL_OP_STATE front;
+ VK_STENCIL_OP_STATE back;
+} VK_PIPELINE_DS_STATE_CREATE_INFO;
+
+typedef struct _VK_PIPELINE_SHADER_STAGE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_PIPELINE_SHADER shader;
+} VK_PIPELINE_SHADER_STAGE_CREATE_INFO;
+
+typedef struct _VK_GRAPHICS_PIPELINE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_FLAGS flags; // VK_PIPELINE_CREATE_FLAGS
+ VK_DESCRIPTOR_SET_LAYOUT_CHAIN pSetLayoutChain;
+} VK_GRAPHICS_PIPELINE_CREATE_INFO;
+
+typedef struct _VK_SAMPLER_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_TEX_FILTER magFilter; // Filter mode for magnification
+ VK_TEX_FILTER minFilter; // Filter mode for minifiation
+ VK_TEX_MIPMAP_MODE mipMode; // Mipmap selection mode
+ VK_TEX_ADDRESS addressU;
+ VK_TEX_ADDRESS addressV;
+ VK_TEX_ADDRESS addressW;
+ float mipLodBias;
+ uint32_t maxAnisotropy;
+ VK_COMPARE_FUNC compareFunc;
+ float minLod;
+ float maxLod;
+ VK_BORDER_COLOR_TYPE borderColorType;
+} VK_SAMPLER_CREATE_INFO;
+
+typedef struct _VK_DYNAMIC_VP_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t viewportAndScissorCount; // number of entries in pViewports and pScissors
+ const VK_VIEWPORT* pViewports;
+ const VK_RECT* pScissors;
+} VK_DYNAMIC_VP_STATE_CREATE_INFO;
+
+typedef struct _VK_DYNAMIC_RS_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ float depthBias;
+ float depthBiasClamp;
+ float slopeScaledDepthBias;
+ float pointSize; // optional (GL45) - Size of points
+ float pointFadeThreshold; // optional (GL45) - Size of point fade threshold
+ float lineWidth; // optional (GL45) - Width of lines
+} VK_DYNAMIC_RS_STATE_CREATE_INFO;
+
+typedef struct _VK_DYNAMIC_CB_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ float blendConst[4];
+} VK_DYNAMIC_CB_STATE_CREATE_INFO;
+
+typedef struct _VK_DYNAMIC_DS_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ float minDepth; // optional (depth_bounds_test)
+ float maxDepth; // optional (depth_bounds_test)
+ uint32_t stencilReadMask;
+ uint32_t stencilWriteMask;
+ uint32_t stencilFrontRef;
+ uint32_t stencilBackRef;
+} VK_DYNAMIC_DS_STATE_CREATE_INFO;
+
+typedef struct _VK_CMD_BUFFER_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t queueNodeIndex;
+ VK_FLAGS flags;
+} VK_CMD_BUFFER_CREATE_INFO;
+
+typedef struct _VK_CMD_BUFFER_BEGIN_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO
+ const void* pNext; // Pointer to next structure
+
+ VK_FLAGS flags; // VK_CMD_BUFFER_BUILD_FLAGS
+} VK_CMD_BUFFER_BEGIN_INFO;
+
+typedef struct _VK_RENDER_PASS_BEGIN
+{
+ VK_RENDER_PASS renderPass;
+ VK_FRAMEBUFFER framebuffer;
+} VK_RENDER_PASS_BEGIN;
+
+typedef struct _VK_CMD_BUFFER_GRAPHICS_BEGIN_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO
+ const void* pNext; // Pointer to next structure
+
+ VK_RENDER_PASS_BEGIN renderPassContinue; // Only needed when a render pass is split across two command buffers
+} VK_CMD_BUFFER_GRAPHICS_BEGIN_INFO;
+
+// Union allowing specification of floating point or raw color data. Actual value selected is based on image being cleared.
+typedef union _VK_CLEAR_COLOR_VALUE
+{
+ float floatColor[4];
+ uint32_t rawColor[4];
+} VK_CLEAR_COLOR_VALUE;
+
+typedef struct _VK_CLEAR_COLOR
+{
+ VK_CLEAR_COLOR_VALUE color;
+ bool32_t useRawValue;
+} VK_CLEAR_COLOR;
+
+typedef struct _VK_RENDER_PASS_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+
+ VK_RECT renderArea;
+ uint32_t colorAttachmentCount;
+ VK_EXTENT2D extent;
+ uint32_t sampleCount;
+ uint32_t layers;
+ const VK_FORMAT* pColorFormats;
+ const VK_IMAGE_LAYOUT* pColorLayouts;
+ const VK_ATTACHMENT_LOAD_OP* pColorLoadOps;
+ const VK_ATTACHMENT_STORE_OP* pColorStoreOps;
+ const VK_CLEAR_COLOR* pColorLoadClearValues;
+ VK_FORMAT depthStencilFormat;
+ VK_IMAGE_LAYOUT depthStencilLayout;
+ VK_ATTACHMENT_LOAD_OP depthLoadOp;
+ float depthLoadClearValue;
+ VK_ATTACHMENT_STORE_OP depthStoreOp;
+ VK_ATTACHMENT_LOAD_OP stencilLoadOp;
+ uint32_t stencilLoadClearValue;
+ VK_ATTACHMENT_STORE_OP stencilStoreOp;
+} VK_RENDER_PASS_CREATE_INFO;
+
+typedef struct _VK_EVENT_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_EVENT_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_FLAGS flags; // Reserved
+} VK_EVENT_CREATE_INFO;
+
+typedef struct _VK_FENCE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_FENCE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_FENCE_CREATE_FLAGS flags; // VK_FENCE_CREATE_FLAGS
+} VK_FENCE_CREATE_INFO;
+
+typedef struct _VK_SEMAPHORE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t initialCount;
+ VK_FLAGS flags; // VK_SEMAPHORE_CREATE_FLAGS
+} VK_SEMAPHORE_CREATE_INFO;
+
+typedef struct _VK_SEMAPHORE_OPEN_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO
+ const void* pNext; // Pointer to next structure
+ VK_SEMAPHORE sharedSemaphore;
+} VK_SEMAPHORE_OPEN_INFO;
+
+typedef struct _VK_PIPELINE_STATISTICS_DATA
+{
+ uint64_t fsInvocations; // Fragment shader invocations
+ uint64_t cPrimitives; // Clipper primitives
+ uint64_t cInvocations; // Clipper invocations
+ uint64_t vsInvocations; // Vertex shader invocations
+ uint64_t gsInvocations; // Geometry shader invocations
+ uint64_t gsPrimitives; // Geometry shader primitives
+ uint64_t iaPrimitives; // Input primitives
+ uint64_t iaVertices; // Input vertices
+ uint64_t tcsInvocations; // Tessellation control shader invocations
+ uint64_t tesInvocations; // Tessellation evaluation shader invocations
+ uint64_t csInvocations; // Compute shader invocations
+} VK_PIPELINE_STATISTICS_DATA;
+
+typedef struct _VK_QUERY_POOL_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_QUERY_TYPE queryType;
+ uint32_t slots;
+} VK_QUERY_POOL_CREATE_INFO;
+
+typedef struct _VK_FRAMEBUFFER_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+
+ uint32_t colorAttachmentCount;
+ const VK_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments;
+ const VK_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment;
+
+ uint32_t sampleCount;
+ uint32_t width;
+ uint32_t height;
+ uint32_t layers;
+} VK_FRAMEBUFFER_CREATE_INFO;
+
+typedef struct _VK_DRAW_INDIRECT_CMD
+{
+ uint32_t vertexCount;
+ uint32_t instanceCount;
+ uint32_t firstVertex;
+ uint32_t firstInstance;
+} VK_DRAW_INDIRECT_CMD;
+
+typedef struct _VK_DRAW_INDEXED_INDIRECT_CMD
+{
+ uint32_t indexCount;
+ uint32_t instanceCount;
+ uint32_t firstIndex;
+ int32_t vertexOffset;
+ uint32_t firstInstance;
+} VK_DRAW_INDEXED_INDIRECT_CMD;
+
+typedef struct _VK_DISPATCH_INDIRECT_CMD
+{
+ uint32_t x;
+ uint32_t y;
+ uint32_t z;
+} VK_DISPATCH_INDIRECT_CMD;
+
+// ------------------------------------------------------------------------------------------------
+// API functions
+typedef VK_RESULT (VKAPI *vkCreateInstanceType)(const VK_INSTANCE_CREATE_INFO* pCreateInfo, VK_INSTANCE* pInstance);
+typedef VK_RESULT (VKAPI *vkDestroyInstanceType)(VK_INSTANCE instance);
+typedef VK_RESULT (VKAPI *vkEnumerateGpusType)(VK_INSTANCE instance, uint32_t maxGpus, uint32_t* pGpuCount, VK_PHYSICAL_GPU* pGpus);
+typedef VK_RESULT (VKAPI *vkGetGpuInfoType)(VK_PHYSICAL_GPU gpu, VK_PHYSICAL_GPU_INFO_TYPE infoType, size_t* pDataSize, void* pData);
+typedef void * (VKAPI *vkGetProcAddrType)(VK_PHYSICAL_GPU gpu, const char * pName);
+typedef VK_RESULT (VKAPI *vkCreateDeviceType)(VK_PHYSICAL_GPU gpu, const VK_DEVICE_CREATE_INFO* pCreateInfo, VK_DEVICE* pDevice);
+typedef VK_RESULT (VKAPI *vkDestroyDeviceType)(VK_DEVICE device);
+typedef VK_RESULT (VKAPI *vkGetExtensionSupportType)(VK_PHYSICAL_GPU gpu, const char* pExtName);
+typedef VK_RESULT (VKAPI *vkEnumerateLayersType)(VK_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved);
+typedef VK_RESULT (VKAPI *vkGetDeviceQueueType)(VK_DEVICE device, uint32_t queueNodeIndex, uint32_t queueIndex, VK_QUEUE* pQueue);
+typedef VK_RESULT (VKAPI *vkQueueSubmitType)(VK_QUEUE queue, uint32_t cmdBufferCount, const VK_CMD_BUFFER* pCmdBuffers, VK_FENCE fence);
+typedef VK_RESULT (VKAPI *vkQueueAddMemReferenceType)(VK_QUEUE queue, VK_GPU_MEMORY mem);
+typedef VK_RESULT (VKAPI *vkQueueRemoveMemReferenceType)(VK_QUEUE queue, VK_GPU_MEMORY mem);
+typedef VK_RESULT (VKAPI *vkQueueWaitIdleType)(VK_QUEUE queue);
+typedef VK_RESULT (VKAPI *vkDeviceWaitIdleType)(VK_DEVICE device);
+typedef VK_RESULT (VKAPI *vkAllocMemoryType)(VK_DEVICE device, const VK_MEMORY_ALLOC_INFO* pAllocInfo, VK_GPU_MEMORY* pMem);
+typedef VK_RESULT (VKAPI *vkFreeMemoryType)(VK_GPU_MEMORY mem);
+typedef VK_RESULT (VKAPI *vkSetMemoryPriorityType)(VK_GPU_MEMORY mem, VK_MEMORY_PRIORITY priority);
+typedef VK_RESULT (VKAPI *vkMapMemoryType)(VK_GPU_MEMORY mem, VK_FLAGS flags, void** ppData);
+typedef VK_RESULT (VKAPI *vkUnmapMemoryType)(VK_GPU_MEMORY mem);
+typedef VK_RESULT (VKAPI *vkPinSystemMemoryType)(VK_DEVICE device, const void* pSysMem, size_t memSize, VK_GPU_MEMORY* pMem);
+typedef VK_RESULT (VKAPI *vkGetMultiGpuCompatibilityType)(VK_PHYSICAL_GPU gpu0, VK_PHYSICAL_GPU gpu1, VK_GPU_COMPATIBILITY_INFO* pInfo);
+typedef VK_RESULT (VKAPI *vkOpenSharedMemoryType)(VK_DEVICE device, const VK_MEMORY_OPEN_INFO* pOpenInfo, VK_GPU_MEMORY* pMem);
+typedef VK_RESULT (VKAPI *vkOpenSharedSemaphoreType)(VK_DEVICE device, const VK_SEMAPHORE_OPEN_INFO* pOpenInfo, VK_SEMAPHORE* pSemaphore);
+typedef VK_RESULT (VKAPI *vkOpenPeerMemoryType)(VK_DEVICE device, const VK_PEER_MEMORY_OPEN_INFO* pOpenInfo, VK_GPU_MEMORY* pMem);
+typedef VK_RESULT (VKAPI *vkOpenPeerImageType)(VK_DEVICE device, const VK_PEER_IMAGE_OPEN_INFO* pOpenInfo, VK_IMAGE* pImage, VK_GPU_MEMORY* pMem);
+typedef VK_RESULT (VKAPI *vkDestroyObjectType)(VK_OBJECT object);
+typedef VK_RESULT (VKAPI *vkGetObjectInfoType)(VK_BASE_OBJECT object, VK_OBJECT_INFO_TYPE infoType, size_t* pDataSize, void* pData);
+typedef VK_RESULT (VKAPI *vkBindObjectMemoryType)(VK_OBJECT object, uint32_t allocationIdx, VK_GPU_MEMORY mem, VK_GPU_SIZE offset);
+typedef VK_RESULT (VKAPI *vkBindObjectMemoryRangeType)(VK_OBJECT object, uint32_t allocationIdx, VK_GPU_SIZE rangeOffset,VK_GPU_SIZE rangeSize, VK_GPU_MEMORY mem, VK_GPU_SIZE memOffset);
+typedef VK_RESULT (VKAPI *vkBindImageMemoryRangeType)(VK_IMAGE image, uint32_t allocationIdx, const VK_IMAGE_MEMORY_BIND_INFO* bindInfo, VK_GPU_MEMORY mem, VK_GPU_SIZE memOffset);
+typedef VK_RESULT (VKAPI *vkCreateFenceType)(VK_DEVICE device, const VK_FENCE_CREATE_INFO* pCreateInfo, VK_FENCE* pFence);
+typedef VK_RESULT (VKAPI *vkResetFencesType)(VK_DEVICE device, uint32_t fenceCount, VK_FENCE* pFences);
+typedef VK_RESULT (VKAPI *vkGetFenceStatusType)(VK_FENCE fence);
+typedef VK_RESULT (VKAPI *vkWaitForFencesType)(VK_DEVICE device, uint32_t fenceCount, const VK_FENCE* pFences, bool32_t waitAll, uint64_t timeout);
+typedef VK_RESULT (VKAPI *vkCreateSemaphoreType)(VK_DEVICE device, const VK_SEMAPHORE_CREATE_INFO* pCreateInfo, VK_SEMAPHORE* pSemaphore);
+typedef VK_RESULT (VKAPI *vkQueueSignalSemaphoreType)(VK_QUEUE queue, VK_SEMAPHORE semaphore);
+typedef VK_RESULT (VKAPI *vkQueueWaitSemaphoreType)(VK_QUEUE queue, VK_SEMAPHORE semaphore);
+typedef VK_RESULT (VKAPI *vkCreateEventType)(VK_DEVICE device, const VK_EVENT_CREATE_INFO* pCreateInfo, VK_EVENT* pEvent);
+typedef VK_RESULT (VKAPI *vkGetEventStatusType)(VK_EVENT event);
+typedef VK_RESULT (VKAPI *vkSetEventType)(VK_EVENT event);
+typedef VK_RESULT (VKAPI *vkResetEventType)(VK_EVENT event);
+typedef VK_RESULT (VKAPI *vkCreateQueryPoolType)(VK_DEVICE device, const VK_QUERY_POOL_CREATE_INFO* pCreateInfo, VK_QUERY_POOL* pQueryPool);
+typedef VK_RESULT (VKAPI *vkGetQueryPoolResultsType)(VK_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount, size_t* pDataSize, void* pData);
+typedef VK_RESULT (VKAPI *vkGetFormatInfoType)(VK_DEVICE device, VK_FORMAT format, VK_FORMAT_INFO_TYPE infoType, size_t* pDataSize, void* pData);
+typedef VK_RESULT (VKAPI *vkCreateBufferType)(VK_DEVICE device, const VK_BUFFER_CREATE_INFO* pCreateInfo, VK_BUFFER* pBuffer);
+typedef VK_RESULT (VKAPI *vkCreateBufferViewType)(VK_DEVICE device, const VK_BUFFER_VIEW_CREATE_INFO* pCreateInfo, VK_BUFFER_VIEW* pView);
+typedef VK_RESULT (VKAPI *vkCreateImageType)(VK_DEVICE device, const VK_IMAGE_CREATE_INFO* pCreateInfo, VK_IMAGE* pImage);
+typedef VK_RESULT (VKAPI *vkGetImageSubresourceInfoType)(VK_IMAGE image, const VK_IMAGE_SUBRESOURCE* pSubresource, VK_SUBRESOURCE_INFO_TYPE infoType, size_t* pDataSize, void* pData);
+typedef VK_RESULT (VKAPI *vkCreateImageViewType)(VK_DEVICE device, const VK_IMAGE_VIEW_CREATE_INFO* pCreateInfo, VK_IMAGE_VIEW* pView);
+typedef VK_RESULT (VKAPI *vkCreateColorAttachmentViewType)(VK_DEVICE device, const VK_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, VK_COLOR_ATTACHMENT_VIEW* pView);
+typedef VK_RESULT (VKAPI *vkCreateDepthStencilViewType)(VK_DEVICE device, const VK_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, VK_DEPTH_STENCIL_VIEW* pView);
+typedef VK_RESULT (VKAPI *vkCreateShaderType)(VK_DEVICE device, const VK_SHADER_CREATE_INFO* pCreateInfo, VK_SHADER* pShader);
+typedef VK_RESULT (VKAPI *vkCreateGraphicsPipelineType)(VK_DEVICE device, const VK_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, VK_PIPELINE* pPipeline);
+typedef VK_RESULT (VKAPI *vkCreateGraphicsPipelineDerivativeType)(VK_DEVICE device, const VK_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, VK_PIPELINE basePipeline, VK_PIPELINE* pPipeline);
+typedef VK_RESULT (VKAPI *vkCreateComputePipelineType)(VK_DEVICE device, const VK_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, VK_PIPELINE* pPipeline);
+typedef VK_RESULT (VKAPI *vkStorePipelineType)(VK_PIPELINE pipeline, size_t* pDataSize, void* pData);
+typedef VK_RESULT (VKAPI *vkLoadPipelineType)(VK_DEVICE device, size_t dataSize, const void* pData, VK_PIPELINE* pPipeline);
+typedef VK_RESULT (VKAPI *vkLoadPipelineDerivativeType)(VK_DEVICE device, size_t dataSize, const void* pData, VK_PIPELINE basePipeline, VK_PIPELINE* pPipeline);
+typedef VK_RESULT (VKAPI *vkCreateSamplerType)(VK_DEVICE device, const VK_SAMPLER_CREATE_INFO* pCreateInfo, VK_SAMPLER* pSampler);
+typedef VK_RESULT (VKAPI *vkCreateDescriptorSetLayoutType)(VK_DEVICE device, const VK_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pCreateInfo, VK_DESCRIPTOR_SET_LAYOUT* pSetLayout);
+typedef VK_RESULT (VKAPI *vkCreateDescriptorSetLayoutChainType)(VK_DEVICE device, uint32_t setLayoutArrayCount, const VK_DESCRIPTOR_SET_LAYOUT* pSetLayoutArray, VK_DESCRIPTOR_SET_LAYOUT_CHAIN* pLayoutChain);
+typedef VK_RESULT (VKAPI *vkBeginDescriptorPoolUpdateType)(VK_DEVICE device, VK_DESCRIPTOR_UPDATE_MODE updateMode);
+typedef VK_RESULT (VKAPI *vkEndDescriptorPoolUpdateType)(VK_DEVICE device, VK_CMD_BUFFER cmd);
+typedef VK_RESULT (VKAPI *vkCreateDescriptorPoolType)(VK_DEVICE device, VK_DESCRIPTOR_POOL_USAGE poolUsage, uint32_t maxSets, const VK_DESCRIPTOR_POOL_CREATE_INFO* pCreateInfo, VK_DESCRIPTOR_POOL* pDescriptorPool);
+typedef VK_RESULT (VKAPI *vkResetDescriptorPoolType)(VK_DESCRIPTOR_POOL descriptorPool);
+typedef VK_RESULT (VKAPI *vkAllocDescriptorSetsType)(VK_DESCRIPTOR_POOL descriptorPool, VK_DESCRIPTOR_SET_USAGE setUsage, uint32_t count, const VK_DESCRIPTOR_SET_LAYOUT* pSetLayouts, VK_DESCRIPTOR_SET* pDescriptorSets, uint32_t* pCount);
+typedef void (VKAPI *vkClearDescriptorSetsType)(VK_DESCRIPTOR_POOL descriptorPool, uint32_t count, const VK_DESCRIPTOR_SET* pDescriptorSets);
+typedef void (VKAPI *vkUpdateDescriptorsType)(VK_DESCRIPTOR_SET descriptorSet, uint32_t updateCount, const void** ppUpdateArray);
+typedef VK_RESULT (VKAPI *vkCreateDynamicViewportStateType)(VK_DEVICE device, const VK_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo, VK_DYNAMIC_VP_STATE_OBJECT* pState);
+typedef VK_RESULT (VKAPI *vkCreateDynamicRasterStateType)(VK_DEVICE device, const VK_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo, VK_DYNAMIC_RS_STATE_OBJECT* pState);
+typedef VK_RESULT (VKAPI *vkCreateDynamicColorBlendStateType)(VK_DEVICE device, const VK_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo, VK_DYNAMIC_CB_STATE_OBJECT* pState);
+typedef VK_RESULT (VKAPI *vkCreateDynamicDepthStencilStateType)(VK_DEVICE device, const VK_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo, VK_DYNAMIC_DS_STATE_OBJECT* pState);
+typedef VK_RESULT (VKAPI *vkCreateCommandBufferType)(VK_DEVICE device, const VK_CMD_BUFFER_CREATE_INFO* pCreateInfo, VK_CMD_BUFFER* pCmdBuffer);
+typedef VK_RESULT (VKAPI *vkBeginCommandBufferType)(VK_CMD_BUFFER cmdBuffer, const VK_CMD_BUFFER_BEGIN_INFO* pBeginInfo);
+typedef VK_RESULT (VKAPI *vkEndCommandBufferType)(VK_CMD_BUFFER cmdBuffer);
+typedef VK_RESULT (VKAPI *vkResetCommandBufferType)(VK_CMD_BUFFER cmdBuffer);
+typedef void (VKAPI *vkCmdBindPipelineType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, VK_PIPELINE pipeline);
+typedef void (VKAPI *vkCmdBindDynamicStateObjectType)(VK_CMD_BUFFER cmdBuffer, VK_STATE_BIND_POINT stateBindPoint, VK_DYNAMIC_STATE_OBJECT state);
+typedef void (VKAPI *vkCmdBindDescriptorSetsType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, VK_DESCRIPTOR_SET_LAYOUT_CHAIN layoutChain, uint32_t layoutChainSlot, uint32_t count, const VK_DESCRIPTOR_SET* pDescriptorSets, const uint32_t* pUserData);
+typedef void (VKAPI *vkCmdBindIndexBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset, VK_INDEX_TYPE indexType);
+typedef void (VKAPI *vkCmdBindVertexBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset, uint32_t binding);
+typedef void (VKAPI *vkCmdDrawType)(VK_CMD_BUFFER cmdBuffer, uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount);
+typedef void (VKAPI *vkCmdDrawIndexedType)(VK_CMD_BUFFER cmdBuffer, uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount);
+typedef void (VKAPI *vkCmdDrawIndirectType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset, uint32_t count, uint32_t stride);
+typedef void (VKAPI *vkCmdDrawIndexedIndirectType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset, uint32_t count, uint32_t stride);
+typedef void (VKAPI *vkCmdDispatchType)(VK_CMD_BUFFER cmdBuffer, uint32_t x, uint32_t y, uint32_t z);
+typedef void (VKAPI *vkCmdDispatchIndirectType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset);
+typedef void (VKAPI *vkCmdCopyBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER srcBuffer, VK_BUFFER destBuffer, uint32_t regionCount, const VK_BUFFER_COPY* pRegions);
+typedef void (VKAPI *vkCmdCopyImageType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout, uint32_t regionCount, const VK_IMAGE_COPY* pRegions);
+typedef void (VKAPI *vkCmdBlitImageType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout, uint32_t regionCount, const VK_IMAGE_BLIT* pRegions);
+typedef void (VKAPI *vkCmdCopyBufferToImageType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER srcBuffer, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout, uint32_t regionCount, const VK_BUFFER_IMAGE_COPY* pRegions);
+typedef void (VKAPI *vkCmdCopyImageToBufferType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_BUFFER destBuffer, uint32_t regionCount, const VK_BUFFER_IMAGE_COPY* pRegions);
+typedef void (VKAPI *vkCmdCloneImageDataType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout);
+typedef void (VKAPI *vkCmdUpdateBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER destBuffer, VK_GPU_SIZE destOffset, VK_GPU_SIZE dataSize, const uint32_t* pData);
+typedef void (VKAPI *vkCmdFillBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER destBuffer, VK_GPU_SIZE destOffset, VK_GPU_SIZE fillSize, uint32_t data);
+typedef void (VKAPI *vkCmdClearColorImageType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE image, VK_IMAGE_LAYOUT imageLayout, VK_CLEAR_COLOR color, uint32_t rangeCount, const VK_IMAGE_SUBRESOURCE_RANGE* pRanges);
+typedef void (VKAPI *vkCmdClearDepthStencilType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE image, VK_IMAGE_LAYOUT imageLayout, float depth, uint32_t stencil, uint32_t rangeCount, const VK_IMAGE_SUBRESOURCE_RANGE* pRanges);
+typedef void (VKAPI *vkCmdResolveImageType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout, uint32_t rectCount, const VK_IMAGE_RESOLVE* pRects);
+typedef void (VKAPI *vkCmdSetEventType)(VK_CMD_BUFFER cmdBuffer, VK_EVENT event, VK_PIPE_EVENT pipeEvent);
+typedef void (VKAPI *vkCmdResetEventType)(VK_CMD_BUFFER cmdBuffer, VK_EVENT event, VK_PIPE_EVENT pipeEvent);
+typedef void (VKAPI *vkCmdWaitEventsType)(VK_CMD_BUFFER cmdBuffer, const VK_EVENT_WAIT_INFO* pWaitInfo);
+typedef void (VKAPI *vkCmdPipelineBarrierType)(VK_CMD_BUFFER cmdBuffer, const VK_PIPELINE_BARRIER* pBarrier);
+typedef void (VKAPI *vkCmdBeginQueryType)(VK_CMD_BUFFER cmdBuffer, VK_QUERY_POOL queryPool, uint32_t slot, VK_FLAGS flags);
+typedef void (VKAPI *vkCmdEndQueryType)(VK_CMD_BUFFER cmdBuffer, VK_QUERY_POOL queryPool, uint32_t slot);
+typedef void (VKAPI *vkCmdResetQueryPoolType)(VK_CMD_BUFFER cmdBuffer, VK_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount);
+typedef void (VKAPI *vkCmdWriteTimestampType)(VK_CMD_BUFFER cmdBuffer, VK_TIMESTAMP_TYPE timestampType, VK_BUFFER destBuffer, VK_GPU_SIZE destOffset);
+typedef void (VKAPI *vkCmdInitAtomicCountersType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, const uint32_t* pData);
+typedef void (VKAPI *vkCmdLoadAtomicCountersType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, VK_BUFFER srcBuffer, VK_GPU_SIZE srcOffset);
+typedef void (VKAPI *vkCmdSaveAtomicCountersType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, VK_BUFFER destBuffer, VK_GPU_SIZE destOffset);
+typedef VK_RESULT (VKAPI *vkCreateFramebufferType)(VK_DEVICE device, const VK_FRAMEBUFFER_CREATE_INFO* pCreateInfo, VK_FRAMEBUFFER* pFramebuffer);
+typedef VK_RESULT (VKAPI *vkCreateRenderPassType)(VK_DEVICE device, const VK_RENDER_PASS_CREATE_INFO* pCreateInfo, VK_RENDER_PASS* pRenderPass);
+typedef void (VKAPI *vkCmdBeginRenderPassType)(VK_CMD_BUFFER cmdBuffer, const VK_RENDER_PASS_BEGIN* pRenderPassBegin);
+typedef void (VKAPI *vkCmdEndRenderPassType)(VK_CMD_BUFFER cmdBuffer, VK_RENDER_PASS renderPass);
+
+#ifdef VK_PROTOTYPES
+
+// GPU initialization
+
+VK_RESULT VKAPI vkCreateInstance(
+ const VK_INSTANCE_CREATE_INFO* pCreateInfo,
+ VK_INSTANCE* pInstance);
+
+VK_RESULT VKAPI vkDestroyInstance(
+ VK_INSTANCE instance);
+
+VK_RESULT VKAPI vkEnumerateGpus(
+ VK_INSTANCE instance,
+ uint32_t maxGpus,
+ uint32_t* pGpuCount,
+ VK_PHYSICAL_GPU* pGpus);
+
+VK_RESULT VKAPI vkGetGpuInfo(
+ VK_PHYSICAL_GPU gpu,
+ VK_PHYSICAL_GPU_INFO_TYPE infoType,
+ size_t* pDataSize,
+ void* pData);
+
+void * VKAPI vkGetProcAddr(
+ VK_PHYSICAL_GPU gpu,
+ const char* pName);
+
+// Device functions
+
+VK_RESULT VKAPI vkCreateDevice(
+ VK_PHYSICAL_GPU gpu,
+ const VK_DEVICE_CREATE_INFO* pCreateInfo,
+ VK_DEVICE* pDevice);
+
+VK_RESULT VKAPI vkDestroyDevice(
+ VK_DEVICE device);
+
+// Extension discovery functions
+
+VK_RESULT VKAPI vkGetExtensionSupport(
+ VK_PHYSICAL_GPU gpu,
+ const char* pExtName);
+
+// Layer discovery functions
+
+VK_RESULT VKAPI vkEnumerateLayers(
+ VK_PHYSICAL_GPU gpu,
+ size_t maxLayerCount,
+ size_t maxStringSize,
+ size_t* pOutLayerCount,
+ char* const* pOutLayers,
+ void* pReserved);
+
+// Queue functions
+
+VK_RESULT VKAPI vkGetDeviceQueue(
+ VK_DEVICE device,
+ uint32_t queueNodeIndex,
+ uint32_t queueIndex,
+ VK_QUEUE* pQueue);
+
+VK_RESULT VKAPI vkQueueSubmit(
+ VK_QUEUE queue,
+ uint32_t cmdBufferCount,
+ const VK_CMD_BUFFER* pCmdBuffers,
+ VK_FENCE fence);
+
+VK_RESULT VKAPI vkQueueAddMemReference(
+ VK_QUEUE queue,
+ VK_GPU_MEMORY mem);
+
+VK_RESULT VKAPI vkQueueRemoveMemReference(
+ VK_QUEUE queue,
+ VK_GPU_MEMORY mem);
+
+VK_RESULT VKAPI vkQueueWaitIdle(
+ VK_QUEUE queue);
+
+VK_RESULT VKAPI vkDeviceWaitIdle(
+ VK_DEVICE device);
+
+// Memory functions
+
+VK_RESULT VKAPI vkAllocMemory(
+ VK_DEVICE device,
+ const VK_MEMORY_ALLOC_INFO* pAllocInfo,
+ VK_GPU_MEMORY* pMem);
+
+VK_RESULT VKAPI vkFreeMemory(
+ VK_GPU_MEMORY mem);
+
+VK_RESULT VKAPI vkSetMemoryPriority(
+ VK_GPU_MEMORY mem,
+ VK_MEMORY_PRIORITY priority);
+
+VK_RESULT VKAPI vkMapMemory(
+ VK_GPU_MEMORY mem,
+ VK_FLAGS flags, // Reserved
+ void** ppData);
+
+VK_RESULT VKAPI vkUnmapMemory(
+ VK_GPU_MEMORY mem);
+
+VK_RESULT VKAPI vkPinSystemMemory(
+ VK_DEVICE device,
+ const void* pSysMem,
+ size_t memSize,
+ VK_GPU_MEMORY* pMem);
+
+// Multi-device functions
+
+VK_RESULT VKAPI vkGetMultiGpuCompatibility(
+ VK_PHYSICAL_GPU gpu0,
+ VK_PHYSICAL_GPU gpu1,
+ VK_GPU_COMPATIBILITY_INFO* pInfo);
+
+VK_RESULT VKAPI vkOpenSharedMemory(
+ VK_DEVICE device,
+ const VK_MEMORY_OPEN_INFO* pOpenInfo,
+ VK_GPU_MEMORY* pMem);
+
+VK_RESULT VKAPI vkOpenSharedSemaphore(
+ VK_DEVICE device,
+ const VK_SEMAPHORE_OPEN_INFO* pOpenInfo,
+ VK_SEMAPHORE* pSemaphore);
+
+VK_RESULT VKAPI vkOpenPeerMemory(
+ VK_DEVICE device,
+ const VK_PEER_MEMORY_OPEN_INFO* pOpenInfo,
+ VK_GPU_MEMORY* pMem);
+
+VK_RESULT VKAPI vkOpenPeerImage(
+ VK_DEVICE device,
+ const VK_PEER_IMAGE_OPEN_INFO* pOpenInfo,
+ VK_IMAGE* pImage,
+ VK_GPU_MEMORY* pMem);
+
+// Generic API object functions
+
+VK_RESULT VKAPI vkDestroyObject(
+ VK_OBJECT object);
+
+VK_RESULT VKAPI vkGetObjectInfo(
+ VK_BASE_OBJECT object,
+ VK_OBJECT_INFO_TYPE infoType,
+ size_t* pDataSize,
+ void* pData);
+
+VK_RESULT VKAPI vkBindObjectMemory(
+ VK_OBJECT object,
+ uint32_t allocationIdx,
+ VK_GPU_MEMORY mem,
+ VK_GPU_SIZE memOffset);
+
+VK_RESULT VKAPI vkBindObjectMemoryRange(
+ VK_OBJECT object,
+ uint32_t allocationIdx,
+ VK_GPU_SIZE rangeOffset,
+ VK_GPU_SIZE rangeSize,
+ VK_GPU_MEMORY mem,
+ VK_GPU_SIZE memOffset);
+
+VK_RESULT VKAPI vkBindImageMemoryRange(
+ VK_IMAGE image,
+ uint32_t allocationIdx,
+ const VK_IMAGE_MEMORY_BIND_INFO* bindInfo,
+ VK_GPU_MEMORY mem,
+ VK_GPU_SIZE memOffset);
+
+// Fence functions
+
+VK_RESULT VKAPI vkCreateFence(
+ VK_DEVICE device,
+ const VK_FENCE_CREATE_INFO* pCreateInfo,
+ VK_FENCE* pFence);
+
+VK_RESULT VKAPI vkResetFences(
+ VK_DEVICE device,
+ uint32_t fenceCount,
+ VK_FENCE* pFences);
+
+VK_RESULT VKAPI vkGetFenceStatus(
+ VK_FENCE fence);
+
+VK_RESULT VKAPI vkWaitForFences(
+ VK_DEVICE device,
+ uint32_t fenceCount,
+ const VK_FENCE* pFences,
+ bool32_t waitAll,
+ uint64_t timeout); // timeout in nanoseconds
+
+// Queue semaphore functions
+
+VK_RESULT VKAPI vkCreateSemaphore(
+ VK_DEVICE device,
+ const VK_SEMAPHORE_CREATE_INFO* pCreateInfo,
+ VK_SEMAPHORE* pSemaphore);
+
+VK_RESULT VKAPI vkQueueSignalSemaphore(
+ VK_QUEUE queue,
+ VK_SEMAPHORE semaphore);
+
+VK_RESULT VKAPI vkQueueWaitSemaphore(
+ VK_QUEUE queue,
+ VK_SEMAPHORE semaphore);
+
+// Event functions
+
+VK_RESULT VKAPI vkCreateEvent(
+ VK_DEVICE device,
+ const VK_EVENT_CREATE_INFO* pCreateInfo,
+ VK_EVENT* pEvent);
+
+VK_RESULT VKAPI vkGetEventStatus(
+ VK_EVENT event);
+
+VK_RESULT VKAPI vkSetEvent(
+ VK_EVENT event);
+
+VK_RESULT VKAPI vkResetEvent(
+ VK_EVENT event);
+
+// Query functions
+
+VK_RESULT VKAPI vkCreateQueryPool(
+ VK_DEVICE device,
+ const VK_QUERY_POOL_CREATE_INFO* pCreateInfo,
+ VK_QUERY_POOL* pQueryPool);
+
+VK_RESULT VKAPI vkGetQueryPoolResults(
+ VK_QUERY_POOL queryPool,
+ uint32_t startQuery,
+ uint32_t queryCount,
+ size_t* pDataSize,
+ void* pData);
+
+// Format capabilities
+
+VK_RESULT VKAPI vkGetFormatInfo(
+ VK_DEVICE device,
+ VK_FORMAT format,
+ VK_FORMAT_INFO_TYPE infoType,
+ size_t* pDataSize,
+ void* pData);
+
+// Buffer functions
+
+VK_RESULT VKAPI vkCreateBuffer(
+ VK_DEVICE device,
+ const VK_BUFFER_CREATE_INFO* pCreateInfo,
+ VK_BUFFER* pBuffer);
+
+// Buffer view functions
+
+VK_RESULT VKAPI vkCreateBufferView(
+ VK_DEVICE device,
+ const VK_BUFFER_VIEW_CREATE_INFO* pCreateInfo,
+ VK_BUFFER_VIEW* pView);
+
+// Image functions
+
+VK_RESULT VKAPI vkCreateImage(
+ VK_DEVICE device,
+ const VK_IMAGE_CREATE_INFO* pCreateInfo,
+ VK_IMAGE* pImage);
+
+VK_RESULT VKAPI vkGetImageSubresourceInfo(
+ VK_IMAGE image,
+ const VK_IMAGE_SUBRESOURCE* pSubresource,
+ VK_SUBRESOURCE_INFO_TYPE infoType,
+ size_t* pDataSize,
+ void* pData);
+
+// Image view functions
+
+VK_RESULT VKAPI vkCreateImageView(
+ VK_DEVICE device,
+ const VK_IMAGE_VIEW_CREATE_INFO* pCreateInfo,
+ VK_IMAGE_VIEW* pView);
+
+VK_RESULT VKAPI vkCreateColorAttachmentView(
+ VK_DEVICE device,
+ const VK_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo,
+ VK_COLOR_ATTACHMENT_VIEW* pView);
+
+VK_RESULT VKAPI vkCreateDepthStencilView(
+ VK_DEVICE device,
+ const VK_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo,
+ VK_DEPTH_STENCIL_VIEW* pView);
+
+// Shader functions
+
+VK_RESULT VKAPI vkCreateShader(
+ VK_DEVICE device,
+ const VK_SHADER_CREATE_INFO* pCreateInfo,
+ VK_SHADER* pShader);
+
+// Pipeline functions
+
+VK_RESULT VKAPI vkCreateGraphicsPipeline(
+ VK_DEVICE device,
+ const VK_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
+ VK_PIPELINE* pPipeline);
+
+VK_RESULT VKAPI vkCreateGraphicsPipelineDerivative(
+ VK_DEVICE device,
+ const VK_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
+ VK_PIPELINE basePipeline,
+ VK_PIPELINE* pPipeline);
+
+VK_RESULT VKAPI vkCreateComputePipeline(
+ VK_DEVICE device,
+ const VK_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo,
+ VK_PIPELINE* pPipeline);
+
+VK_RESULT VKAPI vkStorePipeline(
+ VK_PIPELINE pipeline,
+ size_t* pDataSize,
+ void* pData);
+
+VK_RESULT VKAPI vkLoadPipeline(
+ VK_DEVICE device,
+ size_t dataSize,
+ const void* pData,
+ VK_PIPELINE* pPipeline);
+
+VK_RESULT VKAPI vkLoadPipelineDerivative(
+ VK_DEVICE device,
+ size_t dataSize,
+ const void* pData,
+ VK_PIPELINE basePipeline,
+ VK_PIPELINE* pPipeline);
+
+// Sampler functions
+
+VK_RESULT VKAPI vkCreateSampler(
+ VK_DEVICE device,
+ const VK_SAMPLER_CREATE_INFO* pCreateInfo,
+ VK_SAMPLER* pSampler);
+
+// Descriptor set functions
+
+VK_RESULT VKAPI vkCreateDescriptorSetLayout(
+ VK_DEVICE device,
+ const VK_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pCreateInfo,
+ VK_DESCRIPTOR_SET_LAYOUT* pSetLayout);
+
+VK_RESULT VKAPI vkCreateDescriptorSetLayoutChain(
+ VK_DEVICE device,
+ uint32_t setLayoutArrayCount,
+ const VK_DESCRIPTOR_SET_LAYOUT* pSetLayoutArray,
+ VK_DESCRIPTOR_SET_LAYOUT_CHAIN* pLayoutChain);
+
+VK_RESULT VKAPI vkBeginDescriptorPoolUpdate(
+ VK_DEVICE device,
+ VK_DESCRIPTOR_UPDATE_MODE updateMode);
+
+VK_RESULT VKAPI vkEndDescriptorPoolUpdate(
+ VK_DEVICE device,
+ VK_CMD_BUFFER cmd);
+
+VK_RESULT VKAPI vkCreateDescriptorPool(
+ VK_DEVICE device,
+ VK_DESCRIPTOR_POOL_USAGE poolUsage,
+ uint32_t maxSets,
+ const VK_DESCRIPTOR_POOL_CREATE_INFO* pCreateInfo,
+ VK_DESCRIPTOR_POOL* pDescriptorPool);
+
+VK_RESULT VKAPI vkResetDescriptorPool(
+ VK_DESCRIPTOR_POOL descriptorPool);
+
+VK_RESULT VKAPI vkAllocDescriptorSets(
+ VK_DESCRIPTOR_POOL descriptorPool,
+ VK_DESCRIPTOR_SET_USAGE setUsage,
+ uint32_t count,
+ const VK_DESCRIPTOR_SET_LAYOUT* pSetLayouts,
+ VK_DESCRIPTOR_SET* pDescriptorSets,
+ uint32_t* pCount);
+
+void VKAPI vkClearDescriptorSets(
+ VK_DESCRIPTOR_POOL descriptorPool,
+ uint32_t count,
+ const VK_DESCRIPTOR_SET* pDescriptorSets);
+
+void VKAPI vkUpdateDescriptors(
+ VK_DESCRIPTOR_SET descriptorSet,
+ uint32_t updateCount,
+ const void** ppUpdateArray);
+
+// State object functions
+
+VK_RESULT VKAPI vkCreateDynamicViewportState(
+ VK_DEVICE device,
+ const VK_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo,
+ VK_DYNAMIC_VP_STATE_OBJECT* pState);
+
+VK_RESULT VKAPI vkCreateDynamicRasterState(
+ VK_DEVICE device,
+ const VK_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo,
+ VK_DYNAMIC_RS_STATE_OBJECT* pState);
+
+VK_RESULT VKAPI vkCreateDynamicColorBlendState(
+ VK_DEVICE device,
+ const VK_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo,
+ VK_DYNAMIC_CB_STATE_OBJECT* pState);
+
+VK_RESULT VKAPI vkCreateDynamicDepthStencilState(
+ VK_DEVICE device,
+ const VK_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo,
+ VK_DYNAMIC_DS_STATE_OBJECT* pState);
+
+// Command buffer functions
+
+VK_RESULT VKAPI vkCreateCommandBuffer(
+ VK_DEVICE device,
+ const VK_CMD_BUFFER_CREATE_INFO* pCreateInfo,
+ VK_CMD_BUFFER* pCmdBuffer);
+
+VK_RESULT VKAPI vkBeginCommandBuffer(
+ VK_CMD_BUFFER cmdBuffer,
+ const VK_CMD_BUFFER_BEGIN_INFO* pBeginInfo);
+
+VK_RESULT VKAPI vkEndCommandBuffer(
+ VK_CMD_BUFFER cmdBuffer);
+
+VK_RESULT VKAPI vkResetCommandBuffer(
+ VK_CMD_BUFFER cmdBuffer);
+
+// Command buffer building functions
+
+void VKAPI vkCmdBindPipeline(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_PIPELINE_BIND_POINT pipelineBindPoint,
+ VK_PIPELINE pipeline);
+
+void VKAPI vkCmdBindDynamicStateObject(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_STATE_BIND_POINT stateBindPoint,
+ VK_DYNAMIC_STATE_OBJECT dynamicState);
+
+void VKAPI vkCmdBindDescriptorSets(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_PIPELINE_BIND_POINT pipelineBindPoint,
+ VK_DESCRIPTOR_SET_LAYOUT_CHAIN layoutChain,
+ uint32_t layoutChainSlot,
+ uint32_t count,
+ const VK_DESCRIPTOR_SET* pDescriptorSets,
+ const uint32_t* pUserData);
+
+void VKAPI vkCmdBindIndexBuffer(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER buffer,
+ VK_GPU_SIZE offset,
+ VK_INDEX_TYPE indexType);
+
+void VKAPI vkCmdBindVertexBuffer(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER buffer,
+ VK_GPU_SIZE offset,
+ uint32_t binding);
+
+void VKAPI vkCmdDraw(
+ VK_CMD_BUFFER cmdBuffer,
+ uint32_t firstVertex,
+ uint32_t vertexCount,
+ uint32_t firstInstance,
+ uint32_t instanceCount);
+
+void VKAPI vkCmdDrawIndexed(
+ VK_CMD_BUFFER cmdBuffer,
+ uint32_t firstIndex,
+ uint32_t indexCount,
+ int32_t vertexOffset,
+ uint32_t firstInstance,
+ uint32_t instanceCount);
+
+void VKAPI vkCmdDrawIndirect(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER buffer,
+ VK_GPU_SIZE offset,
+ uint32_t count,
+ uint32_t stride);
+
+void VKAPI vkCmdDrawIndexedIndirect(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER buffer,
+ VK_GPU_SIZE offset,
+ uint32_t count,
+ uint32_t stride);
+
+void VKAPI vkCmdDispatch(
+ VK_CMD_BUFFER cmdBuffer,
+ uint32_t x,
+ uint32_t y,
+ uint32_t z);
+
+void VKAPI vkCmdDispatchIndirect(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER buffer,
+ VK_GPU_SIZE offset);
+
+void VKAPI vkCmdCopyBuffer(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER srcBuffer,
+ VK_BUFFER destBuffer,
+ uint32_t regionCount,
+ const VK_BUFFER_COPY* pRegions);
+
+void VKAPI vkCmdCopyImage(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_IMAGE srcImage,
+ VK_IMAGE_LAYOUT srcImageLayout,
+ VK_IMAGE destImage,
+ VK_IMAGE_LAYOUT destImageLayout,
+ uint32_t regionCount,
+ const VK_IMAGE_COPY* pRegions);
+
+void VKAPI vkCmdBlitImage(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_IMAGE srcImage,
+ VK_IMAGE_LAYOUT srcImageLayout,
+ VK_IMAGE destImage,
+ VK_IMAGE_LAYOUT destImageLayout,
+ uint32_t regionCount,
+ const VK_IMAGE_BLIT* pRegions);
+
+void VKAPI vkCmdCopyBufferToImage(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER srcBuffer,
+ VK_IMAGE destImage,
+ VK_IMAGE_LAYOUT destImageLayout,
+ uint32_t regionCount,
+ const VK_BUFFER_IMAGE_COPY* pRegions);
+
+void VKAPI vkCmdCopyImageToBuffer(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_IMAGE srcImage,
+ VK_IMAGE_LAYOUT srcImageLayout,
+ VK_BUFFER destBuffer,
+ uint32_t regionCount,
+ const VK_BUFFER_IMAGE_COPY* pRegions);
+
+void VKAPI vkCmdCloneImageData(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_IMAGE srcImage,
+ VK_IMAGE_LAYOUT srcImageLayout,
+ VK_IMAGE destImage,
+ VK_IMAGE_LAYOUT destImageLayout);
+
+void VKAPI vkCmdUpdateBuffer(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER destBuffer,
+ VK_GPU_SIZE destOffset,
+ VK_GPU_SIZE dataSize,
+ const uint32_t* pData);
+
+void VKAPI vkCmdFillBuffer(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER destBuffer,
+ VK_GPU_SIZE destOffset,
+ VK_GPU_SIZE fillSize,
+ uint32_t data);
+
+void VKAPI vkCmdClearColorImage(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_IMAGE image,
+ VK_IMAGE_LAYOUT imageLayout,
+ VK_CLEAR_COLOR color,
+ uint32_t rangeCount,
+ const VK_IMAGE_SUBRESOURCE_RANGE* pRanges);
+
+void VKAPI vkCmdClearDepthStencil(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_IMAGE image,
+ VK_IMAGE_LAYOUT imageLayout,
+ float depth,
+ uint32_t stencil,
+ uint32_t rangeCount,
+ const VK_IMAGE_SUBRESOURCE_RANGE* pRanges);
+
+void VKAPI vkCmdResolveImage(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_IMAGE srcImage,
+ VK_IMAGE_LAYOUT srcImageLayout,
+ VK_IMAGE destImage,
+ VK_IMAGE_LAYOUT destImageLayout,
+ uint32_t rectCount,
+ const VK_IMAGE_RESOLVE* pRects);
+
+void VKAPI vkCmdSetEvent(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_EVENT event,
+ VK_PIPE_EVENT pipeEvent);
+
+void VKAPI vkCmdResetEvent(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_EVENT event,
+ VK_PIPE_EVENT pipeEvent);
+
+void VKAPI vkCmdWaitEvents(
+ VK_CMD_BUFFER cmdBuffer,
+ const VK_EVENT_WAIT_INFO* pWaitInfo);
+
+void VKAPI vkCmdPipelineBarrier(
+ VK_CMD_BUFFER cmdBuffer,
+ const VK_PIPELINE_BARRIER* pBarrier);
+
+void VKAPI vkCmdBeginQuery(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_QUERY_POOL queryPool,
+ uint32_t slot,
+ VK_FLAGS flags);
+
+void VKAPI vkCmdEndQuery(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_QUERY_POOL queryPool,
+ uint32_t slot);
+
+void VKAPI vkCmdResetQueryPool(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_QUERY_POOL queryPool,
+ uint32_t startQuery,
+ uint32_t queryCount);
+
+void VKAPI vkCmdWriteTimestamp(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_TIMESTAMP_TYPE timestampType,
+ VK_BUFFER destBuffer,
+ VK_GPU_SIZE destOffset);
+
+void VKAPI vkCmdInitAtomicCounters(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_PIPELINE_BIND_POINT pipelineBindPoint,
+ uint32_t startCounter,
+ uint32_t counterCount,
+ const uint32_t* pData);
+
+void VKAPI vkCmdLoadAtomicCounters(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_PIPELINE_BIND_POINT pipelineBindPoint,
+ uint32_t startCounter,
+ uint32_t counterCount,
+ VK_BUFFER srcBuffer,
+ VK_GPU_SIZE srcOffset);
+
+void VKAPI vkCmdSaveAtomicCounters(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_PIPELINE_BIND_POINT pipelineBindPoint,
+ uint32_t startCounter,
+ uint32_t counterCount,
+ VK_BUFFER destBuffer,
+ VK_GPU_SIZE destOffset);
+
+VK_RESULT VKAPI vkCreateFramebuffer(
+ VK_DEVICE device,
+ const VK_FRAMEBUFFER_CREATE_INFO* pCreateInfo,
+ VK_FRAMEBUFFER* pFramebuffer);
+
+VK_RESULT VKAPI vkCreateRenderPass(
+ VK_DEVICE device,
+ const VK_RENDER_PASS_CREATE_INFO* pCreateInfo,
+ VK_RENDER_PASS* pRenderPass);
+
+void VKAPI vkCmdBeginRenderPass(
+ VK_CMD_BUFFER cmdBuffer,
+ const VK_RENDER_PASS_BEGIN* pRenderPassBegin);
+
+void VKAPI vkCmdEndRenderPass(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_RENDER_PASS renderPass);
+
+#endif // VK_PROTOTYPES
+
+#ifdef __cplusplus
+} // extern "C"
+#endif // __cplusplus
+
+#endif // __VULKAN_H__
+
+/******************************************************************************************
+
+ Open Issues + Missing Features
+ ------------------------------
+
+ Here are a few higher level issues that we'd like to fix given time. A feature missing
+ from this header (or the following list) isn't necessarily an indication that we want
+ to drop that feature. Only that we either haven't thought of it or haven't had time
+ to add it yet.
+
+ 1) Transform Feedback (XFB)
+
+ OpenGL supports transform feedback (XFB). That is not included in this header, but
+ we feel there is likely value in including it.
+
+ To incorporate trasnform feedback, we could create a new pipeline stage. This would
+ be injected into a PSO by including the following in the chain:
+
+ typedef struct _VK_XFB_CREATE_INFO
+ {
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_XFB_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ // More XFB state, if any goes here
+ } VK_DEPTH_STENCIL_VIEW_CREATE_INFO;
+
+ We expect that only the shader-side configuration (via layout qualifiers or their IR
+ equivalent) is used to configure the data written to each stream. When transform
+ feedback is part of the pipeline, transform feedback binding would be available
+ through a new API bind point:
+
+ vkCmdBindTransformFeedbackMemoryView(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_PIPELINE_BIND_POINT pipelineBindPoint, // = GRAPHICS
+ uint32_t index,
+ const VK_MEMORY_VIEW_ATTACH_INFO* pMemView);
+
+ 2) "Bindless" + support for non-bindless hardware.
+
+ VK doesn't have bindless textures the way that GL does. It has resource descriptor
+ sets, or resource tables. Resource tables can be nested and hold references to more
+ resource tables. They are explicitly sized by the application and have no artificial
+ upper size limit. An application can still attach as many textures as they want to
+ a resource descriptor set, and can modify the set asynchronously to GPU work.
+ Therefore, we can still have "unlimited textures". An application hoping to use
+ bindless can use an index into a large table of textures and achieve the same effect.
+
+ For non-bindless hardware, with fixed (but potentially large) register files for
+ resource bindings, the table approach should still work if a limited size can be
+ reported somehow.
+
+ 3) Clean up some remaining Mantle'isms.
+
+ Queue types: It's a bit hand wavey. In Mantle, we have a "universal" queue type that
+ supports compute and graphics and a "compute" queue that only supports compute. Devices
+ must support at least one universal queue and DMA queues are an extension. I would like
+ to do the following (and have attempted to do that here, but am only half done):
+
+ a) Separate out the queue capabilities (compute, DMA, graphics) and allow support
+ for any number of queues with any combination of capabilities each.
+
+ b) Allow compute-only or even DMA-only (like video capture or SDI) devices to
+ be supported.
+
+ c) Allow new queue types to be supported by extensions without having to allocate
+ bits in the bitfield until they're promoted to core.
+
+ Terminology: There are still some references to "targets" (render targets) and other
+ terminology that has been changed from Mantle. Need to do a clean-up pass.
+
+ 4) The window system interface is an extension in Mantle. We have not tried to fold
+ any of it into core here. There is no mention of SwapBuffers, presentation, default
+ framebuffers or anything like that. In the extension, presentation is queued up into
+ the graphics queue just like any other command.
+
+*******************************************************************************************/
diff --git a/include/vkDbg.h b/include/vkDbg.h
new file mode 100644
index 0000000..fb22482
--- /dev/null
+++ b/include/vkDbg.h
@@ -0,0 +1,171 @@
+#ifndef __VKDBG_H__
+#define __VKDBG_H__
+
+#include <vulkan.h>
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif // __cplusplus
+
+typedef enum _VK_DBG_MSG_TYPE
+{
+ VK_DBG_MSG_UNKNOWN = 0x0,
+ VK_DBG_MSG_ERROR = 0x1,
+ VK_DBG_MSG_WARNING = 0x2,
+ VK_DBG_MSG_PERF_WARNING = 0x3,
+
+ VK_DBG_MSG_TYPE_BEGIN_RANGE = VK_DBG_MSG_UNKNOWN,
+ VK_DBG_MSG_TYPE_END_RANGE = VK_DBG_MSG_PERF_WARNING,
+ VK_NUM_DBG_MSG_TYPE = (VK_DBG_MSG_TYPE_END_RANGE - VK_DBG_MSG_TYPE_BEGIN_RANGE + 1),
+} VK_DBG_MSG_TYPE;
+
+typedef enum _VK_DBG_MSG_FILTER
+{
+ VK_DBG_MSG_FILTER_NONE = 0x0,
+ VK_DBG_MSG_FILTER_REPEATED = 0x1,
+ VK_DBG_MSG_FILTER_ALL = 0x2,
+
+ VK_DBG_MSG_FILTER_BEGIN_RANGE = VK_DBG_MSG_FILTER_NONE,
+ VK_DBG_MSG_FILTER_END_RANGE = VK_DBG_MSG_FILTER_ALL,
+ VK_NUM_DBG_MSG_FILTER = (VK_DBG_MSG_FILTER_END_RANGE - VK_DBG_MSG_FILTER_BEGIN_RANGE + 1),
+} VK_DBG_MSG_FILTER;
+
+typedef enum _VK_DBG_GLOBAL_OPTION
+{
+ VK_DBG_OPTION_DEBUG_ECHO_ENABLE = 0x0,
+ VK_DBG_OPTION_BREAK_ON_ERROR = 0x1,
+ VK_DBG_OPTION_BREAK_ON_WARNING = 0x2,
+
+ VK_DBG_GLOBAL_OPTION_BEGIN_RANGE = VK_DBG_OPTION_DEBUG_ECHO_ENABLE,
+ VK_DBG_GLOBAL_OPTION_END_RANGE = VK_DBG_OPTION_BREAK_ON_WARNING,
+ VK_NUM_DBG_GLOBAL_OPTION = (VK_DBG_GLOBAL_OPTION_END_RANGE - VK_DBG_GLOBAL_OPTION_BEGIN_RANGE + 1),
+} VK_DBG_GLOBAL_OPTION;
+
+typedef enum _VK_DBG_DEVICE_OPTION
+{
+ VK_DBG_OPTION_DISABLE_PIPELINE_LOADS = 0x0,
+ VK_DBG_OPTION_FORCE_OBJECT_MEMORY_REQS = 0x1,
+ VK_DBG_OPTION_FORCE_LARGE_IMAGE_ALIGNMENT = 0x2,
+
+ VK_DBG_DEVICE_OPTION_BEGIN_RANGE = VK_DBG_OPTION_DISABLE_PIPELINE_LOADS,
+ VK_DBG_DEVICE_OPTION_END_RANGE = VK_DBG_OPTION_FORCE_LARGE_IMAGE_ALIGNMENT,
+ VK_NUM_DBG_DEVICE_OPTION = (VK_DBG_DEVICE_OPTION_END_RANGE - VK_DBG_DEVICE_OPTION_BEGIN_RANGE + 1),
+} VK_DBG_DEVICE_OPTION;
+
+typedef enum _VK_DBG_OBJECT_TYPE
+{
+ VK_DBG_OBJECT_UNKNOWN = 0x00,
+ VK_DBG_OBJECT_DEVICE = 0x01,
+ VK_DBG_OBJECT_QUEUE = 0x02,
+ VK_DBG_OBJECT_GPU_MEMORY = 0x03,
+ VK_DBG_OBJECT_IMAGE = 0x04,
+ VK_DBG_OBJECT_IMAGE_VIEW = 0x05,
+ VK_DBG_OBJECT_COLOR_TARGET_VIEW = 0x06,
+ VK_DBG_OBJECT_DEPTH_STENCIL_VIEW = 0x07,
+ VK_DBG_OBJECT_SHADER = 0x08,
+ VK_DBG_OBJECT_GRAPHICS_PIPELINE = 0x09,
+ VK_DBG_OBJECT_COMPUTE_PIPELINE = 0x0a,
+ VK_DBG_OBJECT_SAMPLER = 0x0b,
+ VK_DBG_OBJECT_DESCRIPTOR_SET = 0x0c,
+ VK_DBG_OBJECT_VIEWPORT_STATE = 0x0d,
+ VK_DBG_OBJECT_RASTER_STATE = 0x0e,
+ VK_DBG_OBJECT_MSAA_STATE = 0x0f,
+ VK_DBG_OBJECT_COLOR_BLEND_STATE = 0x10,
+ VK_DBG_OBJECT_DEPTH_STENCIL_STATE = 0x11,
+ VK_DBG_OBJECT_CMD_BUFFER = 0x12,
+ VK_DBG_OBJECT_FENCE = 0x13,
+ VK_DBG_OBJECT_SEMAPHORE = 0x14,
+ VK_DBG_OBJECT_EVENT = 0x15,
+ VK_DBG_OBJECT_QUERY_POOL = 0x16,
+ VK_DBG_OBJECT_SHARED_GPU_MEMORY = 0x17,
+ VK_DBG_OBJECT_SHARED_SEMAPHORE = 0x18,
+ VK_DBG_OBJECT_PEER_GPU_MEMORY = 0x19,
+ VK_DBG_OBJECT_PEER_IMAGE = 0x1a,
+ VK_DBG_OBJECT_PINNED_GPU_MEMORY = 0x1b,
+ VK_DBG_OBJECT_INTERNAL_GPU_MEMORY = 0x1c,
+ VK_DBG_OBJECT_FRAMEBUFFER = 0x1d,
+ VK_DBG_OBJECT_RENDER_PASS = 0x1e,
+
+ VK_DBG_OBJECT_INSTANCE,
+ VK_DBG_OBJECT_BUFFER,
+ VK_DBG_OBJECT_BUFFER_VIEW,
+ VK_DBG_OBJECT_DESCRIPTOR_SET_LAYOUT,
+ VK_DBG_OBJECT_DESCRIPTOR_SET_LAYOUT_CHAIN,
+ VK_DBG_OBJECT_DESCRIPTOR_POOL,
+
+ VK_DBG_OBJECT_TYPE_BEGIN_RANGE = VK_DBG_OBJECT_UNKNOWN,
+ VK_DBG_OBJECT_TYPE_END_RANGE = VK_DBG_OBJECT_DESCRIPTOR_POOL,
+ VK_NUM_DBG_OBJECT_TYPE = (VK_DBG_OBJECT_TYPE_END_RANGE - VK_DBG_OBJECT_TYPE_BEGIN_RANGE + 1),
+} VK_DBG_OBJECT_TYPE;
+
+typedef void (VKAPI *VK_DBG_MSG_CALLBACK_FUNCTION)(
+ VK_DBG_MSG_TYPE msgType,
+ VK_VALIDATION_LEVEL validationLevel,
+ VK_BASE_OBJECT srcObject,
+ size_t location,
+ int32_t msgCode,
+ const char* pMsg,
+ void* pUserData);
+
+// Debug functions
+typedef VK_RESULT (VKAPI *vkDbgSetValidationLevelType)(VK_DEVICE device, VK_VALIDATION_LEVEL validationLevel);
+typedef VK_RESULT (VKAPI *vkDbgRegisterMsgCallbackType)(VK_INSTANCE instance, VK_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, void* pUserData);
+typedef VK_RESULT (VKAPI *vkDbgUnregisterMsgCallbackType)(VK_INSTANCE instance, VK_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback);
+typedef VK_RESULT (VKAPI *vkDbgSetMessageFilterType)(VK_DEVICE device, int32_t msgCode, VK_DBG_MSG_FILTER filter);
+typedef VK_RESULT (VKAPI *vkDbgSetObjectTagType)(VK_BASE_OBJECT object, size_t tagSize, const void* pTag);
+typedef VK_RESULT (VKAPI *vkDbgSetGlobalOptionType)(VK_INSTANCE instance, VK_DBG_GLOBAL_OPTION dbgOption, size_t dataSize, const void* pData);
+typedef VK_RESULT (VKAPI *vkDbgSetDeviceOptionType)(VK_DEVICE device, VK_DBG_DEVICE_OPTION dbgOption, size_t dataSize, const void* pData);
+typedef void (VKAPI *vkCmdDbgMarkerBeginType)(VK_CMD_BUFFER cmdBuffer, const char* pMarker);
+typedef void (VKAPI *vkCmdDbgMarkerEndType)(VK_CMD_BUFFER cmdBuffer);
+
+#ifdef VK_PROTOTYPES
+VK_RESULT VKAPI vkDbgSetValidationLevel(
+ VK_DEVICE device,
+ VK_VALIDATION_LEVEL validationLevel);
+
+VK_RESULT VKAPI vkDbgRegisterMsgCallback(
+ VK_INSTANCE instance,
+ VK_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback,
+ void* pUserData);
+
+VK_RESULT VKAPI vkDbgUnregisterMsgCallback(
+ VK_INSTANCE instance,
+ VK_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback);
+
+VK_RESULT VKAPI vkDbgSetMessageFilter(
+ VK_DEVICE device,
+ int32_t msgCode,
+ VK_DBG_MSG_FILTER filter);
+
+VK_RESULT VKAPI vkDbgSetObjectTag(
+ VK_BASE_OBJECT object,
+ size_t tagSize,
+ const void* pTag);
+
+VK_RESULT VKAPI vkDbgSetGlobalOption(
+ VK_INSTANCE instance,
+ VK_DBG_GLOBAL_OPTION dbgOption,
+ size_t dataSize,
+ const void* pData);
+
+VK_RESULT VKAPI vkDbgSetDeviceOption(
+ VK_DEVICE device,
+ VK_DBG_DEVICE_OPTION dbgOption,
+ size_t dataSize,
+ const void* pData);
+
+void VKAPI vkCmdDbgMarkerBegin(
+ VK_CMD_BUFFER cmdBuffer,
+ const char* pMarker);
+
+void VKAPI vkCmdDbgMarkerEnd(
+ VK_CMD_BUFFER cmdBuffer);
+
+#endif // VK_PROTOTYPES
+
+#ifdef __cplusplus
+}; // extern "C"
+#endif // __cplusplus
+
+#endif // __VKDBG_H__
diff --git a/include/vkIcd.h b/include/vkIcd.h
new file mode 100644
index 0000000..b7916a8
--- /dev/null
+++ b/include/vkIcd.h
@@ -0,0 +1,32 @@
+#ifndef VKICD_H
+#define VKICD_H
+
+#include <stdint.h>
+#include <stdbool.h>
+#include "vkPlatform.h"
+
+/*
+ * The ICD must reserve space for a pointer for the loader's dispatch
+ * table, at the start of <each object>.
+ * The ICD must initialize this variable using the SET_LOADER_MAGIC_VALUE macro.
+ */
+
+#define ICD_LOADER_MAGIC 0x01CDC0DE
+
+typedef union _VK_LOADER_DATA {
+ uint32_t loaderMagic;
+ void *loaderData;
+} VK_LOADER_DATA;
+
+static inline void set_loader_magic_value(void *pNewObject) {
+ VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *) pNewObject;
+ loader_info->loaderMagic = ICD_LOADER_MAGIC;
+}
+
+static inline bool valid_loader_magic_value(void *pNewObject) {
+ const VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *) pNewObject;
+ return loader_info->loaderMagic == ICD_LOADER_MAGIC;
+}
+
+#endif // VKICD_H
+
diff --git a/include/vkLayer.h b/include/vkLayer.h
new file mode 100644
index 0000000..c3679a0
--- /dev/null
+++ b/include/vkLayer.h
@@ -0,0 +1,187 @@
+/* Need to define dispatch table
+ * Core struct can then have ptr to dispatch table at the top
+ * Along with object ptrs for current and next OBJ
+ */
+#pragma once
+
+#include "vulkan.h"
+#include "vkDbg.h"
+#if defined(__linux__) || defined(XCB_NVIDIA)
+#include "vkWsiX11Ext.h"
+#endif
+#if defined(__GNUC__) && __GNUC__ >= 4
+# define VK_LAYER_EXPORT __attribute__((visibility("default")))
+#elif defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)
+# define VK_LAYER_EXPORT __attribute__((visibility("default")))
+#else
+# define VK_LAYER_EXPORT
+#endif
+
+
+typedef struct _VK_BASE_LAYER_OBJECT
+{
+ vkGetProcAddrType pGPA;
+ VK_BASE_OBJECT nextObject;
+ VK_BASE_OBJECT baseObject;
+} VK_BASE_LAYER_OBJECT;
+
+typedef struct _VK_LAYER_DISPATCH_TABLE
+{
+ vkGetProcAddrType GetProcAddr;
+ vkCreateInstanceType CreateInstance;
+ vkDestroyInstanceType DestroyInstance;
+ vkEnumerateGpusType EnumerateGpus;
+ vkGetGpuInfoType GetGpuInfo;
+ vkCreateDeviceType CreateDevice;
+ vkDestroyDeviceType DestroyDevice;
+ vkGetExtensionSupportType GetExtensionSupport;
+ vkEnumerateLayersType EnumerateLayers;
+ vkGetDeviceQueueType GetDeviceQueue;
+ vkQueueSubmitType QueueSubmit;
+ vkQueueAddMemReferenceType QueueAddMemReference;
+ vkQueueRemoveMemReferenceType QueueRemoveMemReference;
+ vkQueueWaitIdleType QueueWaitIdle;
+ vkDeviceWaitIdleType DeviceWaitIdle;
+ vkAllocMemoryType AllocMemory;
+ vkFreeMemoryType FreeMemory;
+ vkSetMemoryPriorityType SetMemoryPriority;
+ vkMapMemoryType MapMemory;
+ vkUnmapMemoryType UnmapMemory;
+ vkPinSystemMemoryType PinSystemMemory;
+ vkGetMultiGpuCompatibilityType GetMultiGpuCompatibility;
+ vkOpenSharedMemoryType OpenSharedMemory;
+ vkOpenSharedSemaphoreType OpenSharedSemaphore;
+ vkOpenPeerMemoryType OpenPeerMemory;
+ vkOpenPeerImageType OpenPeerImage;
+ vkDestroyObjectType DestroyObject;
+ vkGetObjectInfoType GetObjectInfo;
+ vkBindObjectMemoryType BindObjectMemory;
+ vkBindObjectMemoryRangeType BindObjectMemoryRange;
+ vkBindImageMemoryRangeType BindImageMemoryRange;
+ vkCreateFenceType CreateFence;
+ vkGetFenceStatusType GetFenceStatus;
+ vkResetFencesType ResetFences;
+ vkWaitForFencesType WaitForFences;
+ vkCreateSemaphoreType CreateSemaphore;
+ vkQueueSignalSemaphoreType QueueSignalSemaphore;
+ vkQueueWaitSemaphoreType QueueWaitSemaphore;
+ vkCreateEventType CreateEvent;
+ vkGetEventStatusType GetEventStatus;
+ vkSetEventType SetEvent;
+ vkResetEventType ResetEvent;
+ vkCreateQueryPoolType CreateQueryPool;
+ vkGetQueryPoolResultsType GetQueryPoolResults;
+ vkGetFormatInfoType GetFormatInfo;
+ vkCreateBufferType CreateBuffer;
+ vkCreateBufferViewType CreateBufferView;
+ vkCreateImageType CreateImage;
+ vkGetImageSubresourceInfoType GetImageSubresourceInfo;
+ vkCreateImageViewType CreateImageView;
+ vkCreateColorAttachmentViewType CreateColorAttachmentView;
+ vkCreateDepthStencilViewType CreateDepthStencilView;
+ vkCreateShaderType CreateShader;
+ vkCreateGraphicsPipelineType CreateGraphicsPipeline;
+ vkCreateGraphicsPipelineDerivativeType CreateGraphicsPipelineDerivative;
+ vkCreateComputePipelineType CreateComputePipeline;
+ vkStorePipelineType StorePipeline;
+ vkLoadPipelineType LoadPipeline;
+ vkLoadPipelineDerivativeType LoadPipelineDerivative;
+ vkCreateSamplerType CreateSampler;
+ vkCreateDescriptorSetLayoutType CreateDescriptorSetLayout;
+ vkCreateDescriptorSetLayoutChainType CreateDescriptorSetLayoutChain;
+ vkBeginDescriptorPoolUpdateType BeginDescriptorPoolUpdate;
+ vkEndDescriptorPoolUpdateType EndDescriptorPoolUpdate;
+ vkCreateDescriptorPoolType CreateDescriptorPool;
+ vkResetDescriptorPoolType ResetDescriptorPool;
+ vkAllocDescriptorSetsType AllocDescriptorSets;
+ vkClearDescriptorSetsType ClearDescriptorSets;
+ vkUpdateDescriptorsType UpdateDescriptors;
+ vkCreateDynamicViewportStateType CreateDynamicViewportState;
+ vkCreateDynamicRasterStateType CreateDynamicRasterState;
+ vkCreateDynamicColorBlendStateType CreateDynamicColorBlendState;
+ vkCreateDynamicDepthStencilStateType CreateDynamicDepthStencilState;
+ vkCreateCommandBufferType CreateCommandBuffer;
+ vkBeginCommandBufferType BeginCommandBuffer;
+ vkEndCommandBufferType EndCommandBuffer;
+ vkResetCommandBufferType ResetCommandBuffer;
+ vkCmdBindPipelineType CmdBindPipeline;
+ vkCmdBindDynamicStateObjectType CmdBindDynamicStateObject;
+ vkCmdBindDescriptorSetsType CmdBindDescriptorSets;
+ vkCmdBindVertexBufferType CmdBindVertexBuffer;
+ vkCmdBindIndexBufferType CmdBindIndexBuffer;
+ vkCmdDrawType CmdDraw;
+ vkCmdDrawIndexedType CmdDrawIndexed;
+ vkCmdDrawIndirectType CmdDrawIndirect;
+ vkCmdDrawIndexedIndirectType CmdDrawIndexedIndirect;
+ vkCmdDispatchType CmdDispatch;
+ vkCmdDispatchIndirectType CmdDispatchIndirect;
+ vkCmdCopyBufferType CmdCopyBuffer;
+ vkCmdCopyImageType CmdCopyImage;
+ vkCmdBlitImageType CmdBlitImage;
+ vkCmdCopyBufferToImageType CmdCopyBufferToImage;
+ vkCmdCopyImageToBufferType CmdCopyImageToBuffer;
+ vkCmdCloneImageDataType CmdCloneImageData;
+ vkCmdUpdateBufferType CmdUpdateBuffer;
+ vkCmdFillBufferType CmdFillBuffer;
+ vkCmdClearColorImageType CmdClearColorImage;
+ vkCmdClearDepthStencilType CmdClearDepthStencil;
+ vkCmdResolveImageType CmdResolveImage;
+ vkCmdSetEventType CmdSetEvent;
+ vkCmdResetEventType CmdResetEvent;
+ vkCmdWaitEventsType CmdWaitEvents;
+ vkCmdPipelineBarrierType CmdPipelineBarrier;
+ vkCmdBeginQueryType CmdBeginQuery;
+ vkCmdEndQueryType CmdEndQuery;
+ vkCmdResetQueryPoolType CmdResetQueryPool;
+ vkCmdWriteTimestampType CmdWriteTimestamp;
+ vkCmdInitAtomicCountersType CmdInitAtomicCounters;
+ vkCmdLoadAtomicCountersType CmdLoadAtomicCounters;
+ vkCmdSaveAtomicCountersType CmdSaveAtomicCounters;
+ vkCreateFramebufferType CreateFramebuffer;
+ vkCreateRenderPassType CreateRenderPass;
+ vkCmdBeginRenderPassType CmdBeginRenderPass;
+ vkCmdEndRenderPassType CmdEndRenderPass;
+ vkDbgSetValidationLevelType DbgSetValidationLevel;
+ vkDbgRegisterMsgCallbackType DbgRegisterMsgCallback;
+ vkDbgUnregisterMsgCallbackType DbgUnregisterMsgCallback;
+ vkDbgSetMessageFilterType DbgSetMessageFilter;
+ vkDbgSetObjectTagType DbgSetObjectTag;
+ vkDbgSetGlobalOptionType DbgSetGlobalOption;
+ vkDbgSetDeviceOptionType DbgSetDeviceOption;
+ vkCmdDbgMarkerBeginType CmdDbgMarkerBegin;
+ vkCmdDbgMarkerEndType CmdDbgMarkerEnd;
+#if defined(__linux__) || defined(XCB_NVIDIA)
+ vkWsiX11AssociateConnectionType WsiX11AssociateConnection;
+ vkWsiX11GetMSCType WsiX11GetMSC;
+ vkWsiX11CreatePresentableImageType WsiX11CreatePresentableImage;
+ vkWsiX11QueuePresentType WsiX11QueuePresent;
+#endif // WIN32
+} VK_LAYER_DISPATCH_TABLE;
+
+// LL node for tree of dbg callback functions
+typedef struct _VK_LAYER_DBG_FUNCTION_NODE
+{
+ VK_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback;
+ void *pUserData;
+ struct _VK_LAYER_DBG_FUNCTION_NODE *pNext;
+} VK_LAYER_DBG_FUNCTION_NODE;
+
+typedef enum _VK_LAYER_DBG_ACTION
+{
+ VK_DBG_LAYER_ACTION_IGNORE = 0x0,
+ VK_DBG_LAYER_ACTION_CALLBACK = 0x1,
+ VK_DBG_LAYER_ACTION_LOG_MSG = 0x2,
+ VK_DBG_LAYER_ACTION_BREAK = 0x4
+} VK_LAYER_DBG_ACTION;
+
+typedef enum _VK_LAYER_DBG_REPORT_LEVEL
+{
+
+ VK_DBG_LAYER_LEVEL_INFO = 0,
+ VK_DBG_LAYER_LEVEL_WARN,
+ VK_DBG_LAYER_LEVEL_PERF_WARN,
+ VK_DBG_LAYER_LEVEL_ERROR,
+ VK_DBG_LAYER_LEVEL_NONE,
+} VK_LAYER_DBG_REPORT_LEVEL;
+// ------------------------------------------------------------------------------------------------
+// API functions
diff --git a/include/vkPlatform.h b/include/vkPlatform.h
new file mode 100644
index 0000000..526a1de
--- /dev/null
+++ b/include/vkPlatform.h
@@ -0,0 +1,90 @@
+//
+// File: vkPlatform.h
+//
+/*
+** Copyright (c) 2014 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+
+#ifndef __VKPLATFORM_H__
+#define __VKPLATFORM_H__
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif // __cplusplus
+
+/*
+***************************************************************************************************
+* Platform-specific directives and type declarations
+***************************************************************************************************
+*/
+
+#if defined(_WIN32)
+ // Ensure we don't pick up min/max macros from Winddef.h
+ #define NOMINMAX
+
+ // On Windows, VKAPI should equate to the __stdcall convention
+ #define VKAPI __stdcall
+
+ // C99:
+#ifndef __cplusplus
+ #undef inline
+ #define inline __inline
+#endif // __cplusplus
+#elif defined(__GNUC__)
+ // On other platforms using GCC, VKAPI stays undefined
+ #define VKAPI
+#else
+ // Unsupported Platform!
+ #error "Unsupported OS Platform detected!"
+#endif
+
+#include <stddef.h>
+
+#if !defined(VK_NO_STDINT_H)
+ #if defined(_MSC_VER) && (_MSC_VER < 1600)
+ typedef signed __int8 int8_t;
+ typedef unsigned __int8 uint8_t;
+ typedef signed __int16 int16_t;
+ typedef unsigned __int16 uint16_t;
+ typedef signed __int32 int32_t;
+ typedef unsigned __int32 uint32_t;
+ typedef signed __int64 int64_t;
+ typedef unsigned __int64 uint64_t;
+ #else
+ #include <stdint.h>
+ #endif
+#endif // !defined(VK_NO_STDINT_H)
+
+typedef uint64_t VK_GPU_SIZE;
+typedef uint32_t bool32_t;
+
+typedef uint32_t VK_SAMPLE_MASK;
+typedef uint32_t VK_FLAGS;
+typedef int32_t VK_ENUM;
+
+#ifdef __cplusplus
+} // extern "C"
+#endif // __cplusplus
+
+#endif // __VKPLATFORM_H__
diff --git a/include/vkWsiWinExt.h b/include/vkWsiWinExt.h
new file mode 100644
index 0000000..f3ee0f3
--- /dev/null
+++ b/include/vkWsiWinExt.h
@@ -0,0 +1,14 @@
+/* IN DEVELOPMENT. DO NOT SHIP. */
+
+#ifndef __VKWSIWINEXT_H__
+#define __VKWSIWINEXT_H__
+
+// This is just to get windows to build.
+// Need to replace with the declarations for Windows wsi.
+typedef void VK_WSI_X11_CONNECTION_INFO;
+typedef unsigned int xcb_window_t;
+typedef unsigned int xcb_randr_crtc_t;
+typedef void VK_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO;
+typedef void VK_WSI_X11_PRESENT_INFO;
+
+#endif // __VKWSIWINEXT_H__
diff --git a/include/vkWsiX11Ext.h b/include/vkWsiX11Ext.h
new file mode 100644
index 0000000..f704637
--- /dev/null
+++ b/include/vkWsiX11Ext.h
@@ -0,0 +1,143 @@
+/* IN DEVELOPMENT. DO NOT SHIP. */
+
+#ifndef __VKWSIX11EXT_H__
+#define __VKWSIX11EXT_H__
+
+#include <xcb/xcb.h>
+#include <xcb/randr.h>
+#include "vulkan.h"
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif // __cplusplus
+
+typedef struct _VK_WSI_X11_CONNECTION_INFO {
+ xcb_connection_t* pConnection;
+ xcb_window_t root;
+ xcb_randr_provider_t provider;
+} VK_WSI_X11_CONNECTION_INFO;
+
+typedef struct _VK_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO
+{
+ VK_FORMAT format;
+ VK_FLAGS usage; // VK_IMAGE_USAGE_FLAGS
+ VK_EXTENT2D extent;
+ VK_FLAGS flags;
+} VK_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO;
+
+typedef struct _VK_WSI_X11_PRESENT_INFO
+{
+ /* which window to present to */
+ xcb_window_t destWindow;
+ VK_IMAGE srcImage;
+
+ /**
+ * After the command buffers in the queue have been completed, if the MSC
+ * of \p crtc is less than or equal to \p target_msc, wait until it
+ * reaches \p target_msc.
+ *
+ * If the current MSC of \p crtc is greater than \p target_msc, adjust
+ * \p target_msc as following:
+ *
+ * if (divisor) {
+ * target_msc = crtc_msc - (crtc_msc % divisor) + remainder;
+ * if (target_msc < crtc_msc)
+ * target_msc += divisor;
+ * } else {
+ * target_msc = crtc_msc;
+ * }
+ *
+ * In other words, either set \p target_msc to an absolute value (require
+ * vkWsiX11GetMSC(), potentially a round-trip to the server, to get the
+ * current MSC first), or set \p target_msc to zero and set a "swap
+ * interval".
+ *
+ * \p crtc can be XCB_NONE. In that case, a suitable CRTC is picked based
+ * on \p destWindow.
+ */
+ xcb_randr_crtc_t crtc;
+ uint64_t target_msc;
+ uint64_t divisor;
+ uint64_t remainder;
+
+ /**
+ * After waiting for the current and target MSCs to match, the
+ * presentation is scheduled. When \p async is false, it will occur the
+ * next time current MSC is incremented. When \p async is true, it will
+ * occur as soon as possible.
+ */
+ bool32_t async;
+
+ /**
+ * When \p flip is false, the contents of \p srcImage are copied to
+ * \p destWindow when the presentation occurs. When \p flip is true,
+ * \p srcImage is made the front buffer of \p destWindow.
+ *
+ * An error may be returned if \p flip is true but \p destWindow can not
+ * be flipped to.
+ */
+ bool32_t flip;
+} VK_WSI_X11_PRESENT_INFO;
+
+typedef VK_RESULT (VKAPI *vkWsiX11AssociateConnectionType)(VK_PHYSICAL_GPU gpu, const VK_WSI_X11_CONNECTION_INFO* pConnectionInfo);
+typedef VK_RESULT (VKAPI *vkWsiX11GetMSCType)(VK_DEVICE device, xcb_window_t window, xcb_randr_crtc_t crtc, uint64_t* pMsc);
+typedef VK_RESULT (VKAPI *vkWsiX11CreatePresentableImageType)(VK_DEVICE device, const VK_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, VK_IMAGE* pImage, VK_GPU_MEMORY* pMem);
+typedef VK_RESULT (VKAPI *vkWsiX11QueuePresentType)(VK_QUEUE queue, const VK_WSI_X11_PRESENT_INFO* pPresentInfo, VK_FENCE fence);
+
+/**
+ * Associate an X11 connection with a GPU. This should be done before device
+ * creation. If the device is already created,
+ * VK_ERROR_DEVICE_ALREADY_CREATED is returned.
+ *
+ * Truth is, given a connection, we could find the associated GPU. But
+ * without having a GPU as the first parameter, the loader could not find the
+ * dispatch table.
+ *
+ * This function is available when vkGetExtensionSupport says "VK_WSI_X11"
+ * is supported.
+ */
+VK_RESULT VKAPI vkWsiX11AssociateConnection(
+ VK_PHYSICAL_GPU gpu,
+ const VK_WSI_X11_CONNECTION_INFO* pConnectionInfo);
+
+/**
+ * Return the current MSC (Media Stream Counter, incremented for each vblank)
+ * of \p crtc. If crtc is \p XCB_NONE, a suitable CRTC is picked based on \p
+ * win.
+ */
+VK_RESULT VKAPI vkWsiX11GetMSC(
+ VK_DEVICE device,
+ xcb_window_t window,
+ xcb_randr_crtc_t crtc,
+ uint64_t* pMsc);
+
+/**
+ * Create an VK_IMAGE that can be presented. An VK_GPU_MEMORY is created
+ * and bound automatically. The memory returned can only be used in
+ * vkQueue[Add|Remove]MemReference. Destroying the memory or binding another memory to the
+ * image is not allowed.
+ */
+VK_RESULT VKAPI vkWsiX11CreatePresentableImage(
+ VK_DEVICE device,
+ const VK_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo,
+ VK_IMAGE* pImage,
+ VK_GPU_MEMORY* pMem);
+
+/**
+ * Present an image to an X11 window. The presentation always occurs after
+ * the command buffers in the queue have been completed, subject to other
+ * parameters specified in VK_WSI_X11_PRESENT_INFO.
+ *
+ * Fence is reached when the presentation occurs.
+ */
+VK_RESULT VKAPI vkWsiX11QueuePresent(
+ VK_QUEUE queue,
+ const VK_WSI_X11_PRESENT_INFO* pPresentInfo,
+ VK_FENCE fence);
+
+#ifdef __cplusplus
+} // extern "C"
+#endif // __cplusplus
+
+#endif // __VKWSIX11EXT_H__
diff --git a/include/vulkan.h b/include/vulkan.h
new file mode 100644
index 0000000..b78a56c
--- /dev/null
+++ b/include/vulkan.h
@@ -0,0 +1,3135 @@
+//
+// File: vulkan.h
+//
+/*
+** Copyright (c) 2014 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __VULKAN_H__
+#define __VULKAN_H__
+
+#define VK_MAKE_VERSION(major, minor, patch) \
+ ((major << 22) | (minor << 12) | patch)
+
+#include "vkPlatform.h"
+
+// VK API version supported by this file
+#define VK_API_VERSION VK_MAKE_VERSION(0, 67, 0)
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif // __cplusplus
+
+/*
+***************************************************************************************************
+* Core VK API
+***************************************************************************************************
+*/
+
+#ifdef __cplusplus
+ #define VK_DEFINE_HANDLE(_obj) struct _obj##_T {char _dummy;}; typedef _obj##_T* _obj;
+ #define VK_DEFINE_SUBCLASS_HANDLE(_obj, _base) struct _obj##_T : public _base##_T {}; typedef _obj##_T* _obj;
+#else // __cplusplus
+ #define VK_DEFINE_HANDLE(_obj) typedef void* _obj;
+ #define VK_DEFINE_SUBCLASS_HANDLE(_obj, _base) typedef void* _obj;
+#endif // __cplusplus
+
+VK_DEFINE_HANDLE(VK_INSTANCE)
+VK_DEFINE_HANDLE(VK_PHYSICAL_GPU)
+VK_DEFINE_HANDLE(VK_BASE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DEVICE, VK_BASE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_QUEUE, VK_BASE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_GPU_MEMORY, VK_BASE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_OBJECT, VK_BASE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_BUFFER, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_BUFFER_VIEW, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_IMAGE, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_IMAGE_VIEW, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_COLOR_ATTACHMENT_VIEW, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DEPTH_STENCIL_VIEW, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_SHADER, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_PIPELINE, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_SAMPLER, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DESCRIPTOR_SET, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DESCRIPTOR_SET_LAYOUT, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DESCRIPTOR_SET_LAYOUT_CHAIN, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DESCRIPTOR_POOL, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_STATE_OBJECT, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_VP_STATE_OBJECT, VK_DYNAMIC_STATE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_RS_STATE_OBJECT, VK_DYNAMIC_STATE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_CB_STATE_OBJECT, VK_DYNAMIC_STATE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_DS_STATE_OBJECT, VK_DYNAMIC_STATE_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_CMD_BUFFER, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_FENCE, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_SEMAPHORE, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_EVENT, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_QUERY_POOL, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_FRAMEBUFFER, VK_OBJECT)
+VK_DEFINE_SUBCLASS_HANDLE(VK_RENDER_PASS, VK_OBJECT)
+
+#define VK_MAX_PHYSICAL_GPUS 16
+#define VK_MAX_PHYSICAL_GPU_NAME 256
+
+#define VK_LOD_CLAMP_NONE MAX_FLOAT
+#define VK_LAST_MIP_OR_SLICE 0xffffffff
+
+#define VK_TRUE 1
+#define VK_FALSE 0
+
+#define VK_NULL_HANDLE 0
+
+// This macro defines INT_MAX in enumerations to force compilers to use 32 bits
+// to represent them. This may or may not be necessary on some compilers. The
+// option to compile it out may allow compilers that warn about missing enumerants
+// in switch statements to be silenced.
+#define VK_MAX_ENUM(T) T##_MAX_ENUM = 0x7FFFFFFF
+
+// ------------------------------------------------------------------------------------------------
+// Enumerations
+
+
+typedef enum _VK_MEMORY_PRIORITY
+{
+ VK_MEMORY_PRIORITY_UNUSED = 0x0,
+ VK_MEMORY_PRIORITY_VERY_LOW = 0x1,
+ VK_MEMORY_PRIORITY_LOW = 0x2,
+ VK_MEMORY_PRIORITY_NORMAL = 0x3,
+ VK_MEMORY_PRIORITY_HIGH = 0x4,
+ VK_MEMORY_PRIORITY_VERY_HIGH = 0x5,
+
+ VK_MEMORY_PRIORITY_BEGIN_RANGE = VK_MEMORY_PRIORITY_UNUSED,
+ VK_MEMORY_PRIORITY_END_RANGE = VK_MEMORY_PRIORITY_VERY_HIGH,
+ VK_NUM_MEMORY_PRIORITY = (VK_MEMORY_PRIORITY_END_RANGE - VK_MEMORY_PRIORITY_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_MEMORY_PRIORITY)
+} VK_MEMORY_PRIORITY;
+
+typedef enum _VK_IMAGE_LAYOUT
+{
+ VK_IMAGE_LAYOUT_UNDEFINED = 0x00000000, // Implicit layout an image is when its contents are undefined due to various reasons (e.g. right after creation)
+ VK_IMAGE_LAYOUT_GENERAL = 0x00000001, // General layout when image can be used for any kind of access
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 0x00000002, // Optimal layout when image is only used for color attachment read/write
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 0x00000003, // Optimal layout when image is only used for depth/stencil attachment read/write
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 0x00000004, // Optimal layout when image is used for read only depth/stencil attachment and shader access
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 0x00000005, // Optimal layout when image is used for read only shader access
+ VK_IMAGE_LAYOUT_CLEAR_OPTIMAL = 0x00000006, // Optimal layout when image is used only for clear operations
+ VK_IMAGE_LAYOUT_TRANSFER_SOURCE_OPTIMAL = 0x00000007, // Optimal layout when image is used only as source of transfer operations
+ VK_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL = 0x00000008, // Optimal layout when image is used only as destination of transfer operations
+
+ VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED,
+ VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL,
+ VK_NUM_IMAGE_LAYOUT = (VK_IMAGE_LAYOUT_END_RANGE - VK_IMAGE_LAYOUT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_IMAGE_LAYOUT)
+} VK_IMAGE_LAYOUT;
+
+typedef enum _VK_PIPE_EVENT
+{
+ VK_PIPE_EVENT_TOP_OF_PIPE = 0x00000001, // Set event before the GPU starts processing subsequent command
+ VK_PIPE_EVENT_VERTEX_PROCESSING_COMPLETE = 0x00000002, // Set event when all pending vertex processing is complete
+ VK_PIPE_EVENT_LOCAL_FRAGMENT_PROCESSING_COMPLETE = 0x00000003, // Set event when all pending fragment shader executions are complete, within each fragment location
+ VK_PIPE_EVENT_FRAGMENT_PROCESSING_COMPLETE = 0x00000004, // Set event when all pending fragment shader executions are complete
+ VK_PIPE_EVENT_GRAPHICS_PIPELINE_COMPLETE = 0x00000005, // Set event when all pending graphics operations are complete
+ VK_PIPE_EVENT_COMPUTE_PIPELINE_COMPLETE = 0x00000006, // Set event when all pending compute operations are complete
+ VK_PIPE_EVENT_TRANSFER_COMPLETE = 0x00000007, // Set event when all pending transfer operations are complete
+ VK_PIPE_EVENT_GPU_COMMANDS_COMPLETE = 0x00000008, // Set event when all pending GPU work is complete
+
+ VK_PIPE_EVENT_BEGIN_RANGE = VK_PIPE_EVENT_TOP_OF_PIPE,
+ VK_PIPE_EVENT_END_RANGE = VK_PIPE_EVENT_GPU_COMMANDS_COMPLETE,
+ VK_NUM_PIPE_EVENT = (VK_PIPE_EVENT_END_RANGE - VK_PIPE_EVENT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_PIPE_EVENT)
+} VK_PIPE_EVENT;
+
+typedef enum _VK_WAIT_EVENT
+{
+ VK_WAIT_EVENT_TOP_OF_PIPE = 0x00000001, // Wait event before the GPU starts processing subsequent commands
+ VK_WAIT_EVENT_BEFORE_RASTERIZATION = 0x00000002, // Wait event before rasterizing subsequent primitives
+
+ VK_WAIT_EVENT_BEGIN_RANGE = VK_WAIT_EVENT_TOP_OF_PIPE,
+ VK_WAIT_EVENT_END_RANGE = VK_WAIT_EVENT_BEFORE_RASTERIZATION,
+ VK_NUM_WAIT_EVENT = (VK_WAIT_EVENT_END_RANGE - VK_WAIT_EVENT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_WAIT_EVENT)
+} VK_WAIT_EVENT;
+
+typedef enum _VK_MEMORY_OUTPUT_FLAGS
+{
+ VK_MEMORY_OUTPUT_CPU_WRITE_BIT = 0x00000001, // Controls output coherency of CPU writes
+ VK_MEMORY_OUTPUT_SHADER_WRITE_BIT = 0x00000002, // Controls output coherency of generic shader writes
+ VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT = 0x00000004, // Controls output coherency of color attachment writes
+ VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000008, // Controls output coherency of depth/stencil attachment writes
+ VK_MEMORY_OUTPUT_COPY_BIT = 0x00000010, // Controls output coherency of copy operations
+ VK_MAX_ENUM(_VK_MEMORY_OUTPUT_FLAGS)
+} VK_MEMORY_OUTPUT_FLAGS;
+
+typedef enum _VK_MEMORY_INPUT_FLAGS
+{
+ VK_MEMORY_INPUT_CPU_READ_BIT = 0x00000001, // Controls input coherency of CPU reads
+ VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT = 0x00000002, // Controls input coherency of indirect command reads
+ VK_MEMORY_INPUT_INDEX_FETCH_BIT = 0x00000004, // Controls input coherency of index fetches
+ VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT = 0x00000008, // Controls input coherency of vertex attribute fetches
+ VK_MEMORY_INPUT_UNIFORM_READ_BIT = 0x00000010, // Controls input coherency of uniform buffer reads
+ VK_MEMORY_INPUT_SHADER_READ_BIT = 0x00000020, // Controls input coherency of generic shader reads
+ VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT = 0x00000040, // Controls input coherency of color attachment reads
+ VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000080, // Controls input coherency of depth/stencil attachment reads
+ VK_MEMORY_INPUT_COPY_BIT = 0x00000100, // Controls input coherency of copy operations
+ VK_MAX_ENUM(_VK_MEMORY_INPUT_FLAGS)
+} VK_MEMORY_INPUT_FLAGS;
+
+typedef enum _VK_ATTACHMENT_LOAD_OP
+{
+ VK_ATTACHMENT_LOAD_OP_LOAD = 0x00000000,
+ VK_ATTACHMENT_LOAD_OP_CLEAR = 0x00000001,
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE = 0x00000002,
+
+ VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD,
+ VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ VK_NUM_ATTACHMENT_LOAD_OP = (VK_ATTACHMENT_LOAD_OP_END_RANGE - VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_ATTACHMENT_LOAD_OP)
+} VK_ATTACHMENT_LOAD_OP;
+
+typedef enum _VK_ATTACHMENT_STORE_OP
+{
+ VK_ATTACHMENT_STORE_OP_STORE = 0x00000000,
+ VK_ATTACHMENT_STORE_OP_RESOLVE_MSAA = 0x00000001,
+ VK_ATTACHMENT_STORE_OP_DONT_CARE = 0x00000002,
+
+ VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE,
+ VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ VK_NUM_ATTACHMENT_STORE_OP = (VK_ATTACHMENT_STORE_OP_END_RANGE - VK_ATTACHMENT_STORE_OP_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_ATTACHMENT_STORE_OP)
+} VK_ATTACHMENT_STORE_OP;
+
+typedef enum _VK_IMAGE_TYPE
+{
+ VK_IMAGE_1D = 0x00000000,
+ VK_IMAGE_2D = 0x00000001,
+ VK_IMAGE_3D = 0x00000002,
+
+ VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_1D,
+ VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_3D,
+ VK_NUM_IMAGE_TYPE = (VK_IMAGE_TYPE_END_RANGE - VK_IMAGE_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_IMAGE_TYPE)
+} VK_IMAGE_TYPE;
+
+typedef enum _VK_IMAGE_TILING
+{
+ VK_LINEAR_TILING = 0x00000000,
+ VK_OPTIMAL_TILING = 0x00000001,
+
+ VK_IMAGE_TILING_BEGIN_RANGE = VK_LINEAR_TILING,
+ VK_IMAGE_TILING_END_RANGE = VK_OPTIMAL_TILING,
+ VK_NUM_IMAGE_TILING = (VK_IMAGE_TILING_END_RANGE - VK_IMAGE_TILING_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_IMAGE_TILING)
+} VK_IMAGE_TILING;
+
+typedef enum _VK_IMAGE_VIEW_TYPE
+{
+ VK_IMAGE_VIEW_1D = 0x00000000,
+ VK_IMAGE_VIEW_2D = 0x00000001,
+ VK_IMAGE_VIEW_3D = 0x00000002,
+ VK_IMAGE_VIEW_CUBE = 0x00000003,
+
+ VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_1D,
+ VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_CUBE,
+ VK_NUM_IMAGE_VIEW_TYPE = (VK_IMAGE_VIEW_TYPE_END_RANGE - VK_IMAGE_VIEW_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_IMAGE_VIEW_TYPE)
+} VK_IMAGE_VIEW_TYPE;
+
+typedef enum _VK_IMAGE_ASPECT
+{
+ VK_IMAGE_ASPECT_COLOR = 0x00000000,
+ VK_IMAGE_ASPECT_DEPTH = 0x00000001,
+ VK_IMAGE_ASPECT_STENCIL = 0x00000002,
+
+ VK_IMAGE_ASPECT_BEGIN_RANGE = VK_IMAGE_ASPECT_COLOR,
+ VK_IMAGE_ASPECT_END_RANGE = VK_IMAGE_ASPECT_STENCIL,
+ VK_NUM_IMAGE_ASPECT = (VK_IMAGE_ASPECT_END_RANGE - VK_IMAGE_ASPECT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_IMAGE_ASPECT)
+} VK_IMAGE_ASPECT;
+
+typedef enum _VK_CHANNEL_SWIZZLE
+{
+ VK_CHANNEL_SWIZZLE_ZERO = 0x00000000,
+ VK_CHANNEL_SWIZZLE_ONE = 0x00000001,
+ VK_CHANNEL_SWIZZLE_R = 0x00000002,
+ VK_CHANNEL_SWIZZLE_G = 0x00000003,
+ VK_CHANNEL_SWIZZLE_B = 0x00000004,
+ VK_CHANNEL_SWIZZLE_A = 0x00000005,
+
+ VK_CHANNEL_SWIZZLE_BEGIN_RANGE = VK_CHANNEL_SWIZZLE_ZERO,
+ VK_CHANNEL_SWIZZLE_END_RANGE = VK_CHANNEL_SWIZZLE_A,
+ VK_NUM_CHANNEL_SWIZZLE = (VK_CHANNEL_SWIZZLE_END_RANGE - VK_CHANNEL_SWIZZLE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_CHANNEL_SWIZZLE)
+} VK_CHANNEL_SWIZZLE;
+
+typedef enum _VK_DESCRIPTOR_TYPE
+{
+ VK_DESCRIPTOR_TYPE_SAMPLER = 0x00000000,
+ VK_DESCRIPTOR_TYPE_SAMPLER_TEXTURE = 0x00000001,
+ VK_DESCRIPTOR_TYPE_TEXTURE = 0x00000002,
+ VK_DESCRIPTOR_TYPE_TEXTURE_BUFFER = 0x00000003,
+ VK_DESCRIPTOR_TYPE_IMAGE = 0x00000004,
+ VK_DESCRIPTOR_TYPE_IMAGE_BUFFER = 0x00000005,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 0x00000006,
+ VK_DESCRIPTOR_TYPE_SHADER_STORAGE_BUFFER = 0x00000007,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 0x00000008,
+ VK_DESCRIPTOR_TYPE_SHADER_STORAGE_BUFFER_DYNAMIC = 0x00000009,
+
+ VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
+ VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_SHADER_STORAGE_BUFFER_DYNAMIC,
+ VK_NUM_DESCRIPTOR_TYPE = (VK_DESCRIPTOR_TYPE_END_RANGE - VK_DESCRIPTOR_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_DESCRIPTOR_TYPE)
+} VK_DESCRIPTOR_TYPE;
+
+typedef enum _VK_DESCRIPTOR_POOL_USAGE
+{
+ VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT = 0x00000000,
+ VK_DESCRIPTOR_POOL_USAGE_DYNAMIC = 0x00000001,
+
+ VK_DESCRIPTOR_POOL_USAGE_BEGIN_RANGE = VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT,
+ VK_DESCRIPTOR_POOL_USAGE_END_RANGE = VK_DESCRIPTOR_POOL_USAGE_DYNAMIC,
+ VK_NUM_DESCRIPTOR_POOL_USAGE = (VK_DESCRIPTOR_POOL_USAGE_END_RANGE - VK_DESCRIPTOR_POOL_USAGE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_DESCRIPTOR_POOL_USAGE)
+} VK_DESCRIPTOR_POOL_USAGE;
+
+typedef enum _VK_DESCRIPTOR_UPDATE_MODE
+{
+ VK_DESCRIPTOR_UDPATE_MODE_COPY = 0x00000000,
+ VK_DESCRIPTOR_UPDATE_MODE_FASTEST = 0x00000001,
+
+ VK_DESCRIPTOR_UPDATE_MODE_BEGIN_RANGE = VK_DESCRIPTOR_UDPATE_MODE_COPY,
+ VK_DESCRIPTOR_UPDATE_MODE_END_RANGE = VK_DESCRIPTOR_UPDATE_MODE_FASTEST,
+ VK_NUM_DESCRIPTOR_UPDATE_MODE = (VK_DESCRIPTOR_UPDATE_MODE_END_RANGE - VK_DESCRIPTOR_UPDATE_MODE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_DESCRIPTOR_UPDATE_MODE)
+} VK_DESCRIPTOR_UPDATE_MODE;
+
+typedef enum _VK_DESCRIPTOR_SET_USAGE
+{
+ VK_DESCRIPTOR_SET_USAGE_ONE_SHOT = 0x00000000,
+ VK_DESCRIPTOR_SET_USAGE_STATIC = 0x00000001,
+
+ VK_DESCRIPTOR_SET_USAGE_BEGIN_RANGE = VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
+ VK_DESCRIPTOR_SET_USAGE_END_RANGE = VK_DESCRIPTOR_SET_USAGE_STATIC,
+ VK_NUM_DESCRIPTOR_SET_USAGE = (VK_DESCRIPTOR_SET_USAGE_END_RANGE - VK_DESCRIPTOR_SET_USAGE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_DESCRIPTOR_SET_USAGE)
+} VK_DESCRIPTOR_SET_USAGE;
+
+typedef enum _VK_QUERY_TYPE
+{
+ VK_QUERY_OCCLUSION = 0x00000000,
+ VK_QUERY_PIPELINE_STATISTICS = 0x00000001,
+
+ VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_OCCLUSION,
+ VK_QUERY_TYPE_END_RANGE = VK_QUERY_PIPELINE_STATISTICS,
+ VK_NUM_QUERY_TYPE = (VK_QUERY_TYPE_END_RANGE - VK_QUERY_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_QUERY_TYPE)
+} VK_QUERY_TYPE;
+
+typedef enum _VK_TIMESTAMP_TYPE
+{
+ VK_TIMESTAMP_TOP = 0x00000000,
+ VK_TIMESTAMP_BOTTOM = 0x00000001,
+
+ VK_TIMESTAMP_TYPE_BEGIN_RANGE = VK_TIMESTAMP_TOP,
+ VK_TIMESTAMP_TYPE_END_RANGE = VK_TIMESTAMP_BOTTOM,
+ VK_NUM_TIMESTAMP_TYPE = (VK_TIMESTAMP_TYPE_END_RANGE - VK_TIMESTAMP_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_TIMESTEAMP_TYPE)
+} VK_TIMESTAMP_TYPE;
+
+typedef enum _VK_BORDER_COLOR_TYPE
+{
+ VK_BORDER_COLOR_OPAQUE_WHITE = 0x00000000,
+ VK_BORDER_COLOR_TRANSPARENT_BLACK = 0x00000001,
+ VK_BORDER_COLOR_OPAQUE_BLACK = 0x00000002,
+
+ VK_BORDER_COLOR_TYPE_BEGIN_RANGE = VK_BORDER_COLOR_OPAQUE_WHITE,
+ VK_BORDER_COLOR_TYPE_END_RANGE = VK_BORDER_COLOR_OPAQUE_BLACK,
+ VK_NUM_BORDER_COLOR_TYPE = (VK_BORDER_COLOR_TYPE_END_RANGE - VK_BORDER_COLOR_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_BORDER_COLOR_TYPE)
+} VK_BORDER_COLOR_TYPE;
+
+typedef enum _VK_PIPELINE_BIND_POINT
+{
+ VK_PIPELINE_BIND_POINT_COMPUTE = 0x00000000,
+ VK_PIPELINE_BIND_POINT_GRAPHICS = 0x00000001,
+
+ VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE,
+ VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ VK_NUM_PIPELINE_BIND_POINT = (VK_PIPELINE_BIND_POINT_END_RANGE - VK_PIPELINE_BIND_POINT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_PIPELINE_BIND_POINT)
+} VK_PIPELINE_BIND_POINT;
+
+typedef enum _VK_STATE_BIND_POINT
+{
+ VK_STATE_BIND_VIEWPORT = 0x00000000,
+ VK_STATE_BIND_RASTER = 0x00000001,
+ VK_STATE_BIND_COLOR_BLEND = 0x00000002,
+ VK_STATE_BIND_DEPTH_STENCIL = 0x00000003,
+
+ VK_STATE_BIND_POINT_BEGIN_RANGE = VK_STATE_BIND_VIEWPORT,
+ VK_STATE_BIND_POINT_END_RANGE = VK_STATE_BIND_DEPTH_STENCIL,
+ VK_NUM_STATE_BIND_POINT = (VK_STATE_BIND_POINT_END_RANGE - VK_STATE_BIND_POINT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_STATE_BIND_POINT)
+} VK_STATE_BIND_POINT;
+
+typedef enum _VK_PRIMITIVE_TOPOLOGY
+{
+ VK_TOPOLOGY_POINT_LIST = 0x00000000,
+ VK_TOPOLOGY_LINE_LIST = 0x00000001,
+ VK_TOPOLOGY_LINE_STRIP = 0x00000002,
+ VK_TOPOLOGY_TRIANGLE_LIST = 0x00000003,
+ VK_TOPOLOGY_TRIANGLE_STRIP = 0x00000004,
+ VK_TOPOLOGY_TRIANGLE_FAN = 0x00000005,
+ VK_TOPOLOGY_LINE_LIST_ADJ = 0x00000006,
+ VK_TOPOLOGY_LINE_STRIP_ADJ = 0x00000007,
+ VK_TOPOLOGY_TRIANGLE_LIST_ADJ = 0x00000008,
+ VK_TOPOLOGY_TRIANGLE_STRIP_ADJ = 0x00000009,
+ VK_TOPOLOGY_PATCH = 0x0000000a,
+
+ VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_TOPOLOGY_POINT_LIST,
+ VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_TOPOLOGY_PATCH,
+ VK_NUM_PRIMITIVE_TOPOLOGY = (VK_PRIMITIVE_TOPOLOGY_END_RANGE - VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_PRIMITIVE_TOPOLOGY)
+} VK_PRIMITIVE_TOPOLOGY;
+
+typedef enum _VK_INDEX_TYPE
+{
+ VK_INDEX_8 = 0x00000000,
+ VK_INDEX_16 = 0x00000001,
+ VK_INDEX_32 = 0x00000002,
+
+ VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_8,
+ VK_INDEX_TYPE_END_RANGE = VK_INDEX_32,
+ VK_NUM_INDEX_TYPE = (VK_INDEX_TYPE_END_RANGE - VK_INDEX_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_INDEX_TYPE)
+} VK_INDEX_TYPE;
+
+typedef enum _VK_TEX_FILTER
+{
+ VK_TEX_FILTER_NEAREST = 0,
+ VK_TEX_FILTER_LINEAR = 1,
+
+ VK_TEX_FILTER_BEGIN_RANGE = VK_TEX_FILTER_NEAREST,
+ VK_TEX_FILTER_END_RANGE = VK_TEX_FILTER_LINEAR,
+ VK_NUM_TEX_FILTER = (VK_TEX_FILTER_END_RANGE - VK_TEX_FILTER_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_TEX_FILTER)
+} VK_TEX_FILTER;
+
+typedef enum _VK_TEX_MIPMAP_MODE
+{
+ VK_TEX_MIPMAP_BASE = 0, // Always choose base level
+ VK_TEX_MIPMAP_NEAREST = 1, // Choose nearest mip level
+ VK_TEX_MIPMAP_LINEAR = 2, // Linear filter between mip levels
+
+ VK_TEX_MIPMAP_BEGIN_RANGE = VK_TEX_MIPMAP_BASE,
+ VK_TEX_MIPMAP_END_RANGE = VK_TEX_MIPMAP_LINEAR,
+ VK_NUM_TEX_MIPMAP = (VK_TEX_MIPMAP_END_RANGE - VK_TEX_MIPMAP_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_TEX_MIPMAP_MODE)
+} VK_TEX_MIPMAP_MODE;
+
+typedef enum _VK_TEX_ADDRESS
+{
+ VK_TEX_ADDRESS_WRAP = 0x00000000,
+ VK_TEX_ADDRESS_MIRROR = 0x00000001,
+ VK_TEX_ADDRESS_CLAMP = 0x00000002,
+ VK_TEX_ADDRESS_MIRROR_ONCE = 0x00000003,
+ VK_TEX_ADDRESS_CLAMP_BORDER = 0x00000004,
+
+ VK_TEX_ADDRESS_BEGIN_RANGE = VK_TEX_ADDRESS_WRAP,
+ VK_TEX_ADDRESS_END_RANGE = VK_TEX_ADDRESS_CLAMP_BORDER,
+ VK_NUM_TEX_ADDRESS = (VK_TEX_ADDRESS_END_RANGE - VK_TEX_ADDRESS_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_TEX_ADDRESS)
+} VK_TEX_ADDRESS;
+
+typedef enum _VK_COMPARE_FUNC
+{
+ VK_COMPARE_NEVER = 0x00000000,
+ VK_COMPARE_LESS = 0x00000001,
+ VK_COMPARE_EQUAL = 0x00000002,
+ VK_COMPARE_LESS_EQUAL = 0x00000003,
+ VK_COMPARE_GREATER = 0x00000004,
+ VK_COMPARE_NOT_EQUAL = 0x00000005,
+ VK_COMPARE_GREATER_EQUAL = 0x00000006,
+ VK_COMPARE_ALWAYS = 0x00000007,
+
+ VK_COMPARE_FUNC_BEGIN_RANGE = VK_COMPARE_NEVER,
+ VK_COMPARE_FUNC_END_RANGE = VK_COMPARE_ALWAYS,
+ VK_NUM_COMPARE_FUNC = (VK_COMPARE_FUNC_END_RANGE - VK_COMPARE_FUNC_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_COMPARE_FUNC)
+} VK_COMPARE_FUNC;
+
+typedef enum _VK_FILL_MODE
+{
+ VK_FILL_POINTS = 0x00000000,
+ VK_FILL_WIREFRAME = 0x00000001,
+ VK_FILL_SOLID = 0x00000002,
+
+ VK_FILL_MODE_BEGIN_RANGE = VK_FILL_POINTS,
+ VK_FILL_MODE_END_RANGE = VK_FILL_SOLID,
+ VK_NUM_FILL_MODE = (VK_FILL_MODE_END_RANGE - VK_FILL_MODE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_FILL_MODE)
+} VK_FILL_MODE;
+
+typedef enum _VK_CULL_MODE
+{
+ VK_CULL_NONE = 0x00000000,
+ VK_CULL_FRONT = 0x00000001,
+ VK_CULL_BACK = 0x00000002,
+ VK_CULL_FRONT_AND_BACK = 0x00000003,
+
+ VK_CULL_MODE_BEGIN_RANGE = VK_CULL_NONE,
+ VK_CULL_MODE_END_RANGE = VK_CULL_FRONT_AND_BACK,
+ VK_NUM_CULL_MODE = (VK_CULL_MODE_END_RANGE - VK_CULL_MODE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_CULL_MODE)
+} VK_CULL_MODE;
+
+typedef enum _VK_FACE_ORIENTATION
+{
+ VK_FRONT_FACE_CCW = 0x00000000,
+ VK_FRONT_FACE_CW = 0x00000001,
+
+ VK_FACE_ORIENTATION_BEGIN_RANGE = VK_FRONT_FACE_CCW,
+ VK_FACE_ORIENTATION_END_RANGE = VK_FRONT_FACE_CW,
+ VK_NUM_FACE_ORIENTATION = (VK_FACE_ORIENTATION_END_RANGE - VK_FACE_ORIENTATION_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_FACE_ORIENTATION)
+} VK_FACE_ORIENTATION;
+
+typedef enum _VK_PROVOKING_VERTEX_CONVENTION
+{
+ VK_PROVOKING_VERTEX_FIRST = 0x00000000,
+ VK_PROVOKING_VERTEX_LAST = 0x00000001,
+
+ VK_PROVOKING_VERTEX_BEGIN_RANGE = VK_PROVOKING_VERTEX_FIRST,
+ VK_PROVOKING_VERTEX_END_RANGE = VK_PROVOKING_VERTEX_LAST,
+ VK_NUM_PROVOKING_VERTEX_CONVENTION = (VK_PROVOKING_VERTEX_END_RANGE - VK_PROVOKING_VERTEX_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_PROVOKING_VERTEX_CONVENTION)
+} VK_PROVOKING_VERTEX_CONVENTION;
+
+typedef enum _VK_COORDINATE_ORIGIN
+{
+ VK_COORDINATE_ORIGIN_UPPER_LEFT = 0x00000000,
+ VK_COORDINATE_ORIGIN_LOWER_LEFT = 0x00000001,
+
+ VK_COORDINATE_ORIGIN_BEGIN_RANGE = VK_COORDINATE_ORIGIN_UPPER_LEFT,
+ VK_COORDINATE_ORIGIN_END_RANGE = VK_COORDINATE_ORIGIN_LOWER_LEFT,
+ VK_NUM_COORDINATE_ORIGIN = (VK_COORDINATE_ORIGIN_END_RANGE - VK_COORDINATE_ORIGIN_END_RANGE + 1),
+ VK_MAX_ENUM(_VK_COORDINATE_ORIGIN)
+} VK_COORDINATE_ORIGIN;
+
+typedef enum _VK_DEPTH_MODE
+{
+ VK_DEPTH_MODE_ZERO_TO_ONE = 0x00000000,
+ VK_DEPTH_MODE_NEGATIVE_ONE_TO_ONE = 0x00000001,
+
+ VK_DEPTH_MODE_BEGIN_RANGE = VK_DEPTH_MODE_ZERO_TO_ONE,
+ VK_DEPTH_MODE_END_RANGE = VK_DEPTH_MODE_NEGATIVE_ONE_TO_ONE,
+ VK_NUM_DEPTH_MODE = (VK_DEPTH_MODE_END_RANGE - VK_DEPTH_MODE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_DEPTH_MODE)
+} VK_DEPTH_MODE;
+
+typedef enum _VK_BLEND
+{
+ VK_BLEND_ZERO = 0x00000000,
+ VK_BLEND_ONE = 0x00000001,
+ VK_BLEND_SRC_COLOR = 0x00000002,
+ VK_BLEND_ONE_MINUS_SRC_COLOR = 0x00000003,
+ VK_BLEND_DEST_COLOR = 0x00000004,
+ VK_BLEND_ONE_MINUS_DEST_COLOR = 0x00000005,
+ VK_BLEND_SRC_ALPHA = 0x00000006,
+ VK_BLEND_ONE_MINUS_SRC_ALPHA = 0x00000007,
+ VK_BLEND_DEST_ALPHA = 0x00000008,
+ VK_BLEND_ONE_MINUS_DEST_ALPHA = 0x00000009,
+ VK_BLEND_CONSTANT_COLOR = 0x0000000a,
+ VK_BLEND_ONE_MINUS_CONSTANT_COLOR = 0x0000000b,
+ VK_BLEND_CONSTANT_ALPHA = 0x0000000c,
+ VK_BLEND_ONE_MINUS_CONSTANT_ALPHA = 0x0000000d,
+ VK_BLEND_SRC_ALPHA_SATURATE = 0x0000000e,
+ VK_BLEND_SRC1_COLOR = 0x0000000f,
+ VK_BLEND_ONE_MINUS_SRC1_COLOR = 0x00000010,
+ VK_BLEND_SRC1_ALPHA = 0x00000011,
+ VK_BLEND_ONE_MINUS_SRC1_ALPHA = 0x00000012,
+
+ VK_BLEND_BEGIN_RANGE = VK_BLEND_ZERO,
+ VK_BLEND_END_RANGE = VK_BLEND_ONE_MINUS_SRC1_ALPHA,
+ VK_NUM_BLEND = (VK_BLEND_END_RANGE - VK_BLEND_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_BLEND)
+} VK_BLEND;
+
+typedef enum _VK_BLEND_FUNC
+{
+ VK_BLEND_FUNC_ADD = 0x00000000,
+ VK_BLEND_FUNC_SUBTRACT = 0x00000001,
+ VK_BLEND_FUNC_REVERSE_SUBTRACT = 0x00000002,
+ VK_BLEND_FUNC_MIN = 0x00000003,
+ VK_BLEND_FUNC_MAX = 0x00000004,
+
+ VK_BLEND_FUNC_BEGIN_RANGE = VK_BLEND_FUNC_ADD,
+ VK_BLEND_FUNC_END_RANGE = VK_BLEND_FUNC_MAX,
+ VK_NUM_BLEND_FUNC = (VK_BLEND_FUNC_END_RANGE - VK_BLEND_FUNC_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_BLEND_FUNC)
+} VK_BLEND_FUNC;
+
+typedef enum _VK_STENCIL_OP
+{
+ VK_STENCIL_OP_KEEP = 0x00000000,
+ VK_STENCIL_OP_ZERO = 0x00000001,
+ VK_STENCIL_OP_REPLACE = 0x00000002,
+ VK_STENCIL_OP_INC_CLAMP = 0x00000003,
+ VK_STENCIL_OP_DEC_CLAMP = 0x00000004,
+ VK_STENCIL_OP_INVERT = 0x00000005,
+ VK_STENCIL_OP_INC_WRAP = 0x00000006,
+ VK_STENCIL_OP_DEC_WRAP = 0x00000007,
+
+ VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP,
+ VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DEC_WRAP,
+ VK_NUM_STENCIL_OP = (VK_STENCIL_OP_END_RANGE - VK_STENCIL_OP_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_STENCIL_OP)
+} VK_STENCIL_OP;
+
+typedef enum _VK_LOGIC_OP
+{
+ VK_LOGIC_OP_COPY = 0x00000000,
+ VK_LOGIC_OP_CLEAR = 0x00000001,
+ VK_LOGIC_OP_AND = 0x00000002,
+ VK_LOGIC_OP_AND_REVERSE = 0x00000003,
+ VK_LOGIC_OP_AND_INVERTED = 0x00000004,
+ VK_LOGIC_OP_NOOP = 0x00000005,
+ VK_LOGIC_OP_XOR = 0x00000006,
+ VK_LOGIC_OP_OR = 0x00000007,
+ VK_LOGIC_OP_NOR = 0x00000008,
+ VK_LOGIC_OP_EQUIV = 0x00000009,
+ VK_LOGIC_OP_INVERT = 0x0000000a,
+ VK_LOGIC_OP_OR_REVERSE = 0x0000000b,
+ VK_LOGIC_OP_COPY_INVERTED = 0x0000000c,
+ VK_LOGIC_OP_OR_INVERTED = 0x0000000d,
+ VK_LOGIC_OP_NAND = 0x0000000e,
+ VK_LOGIC_OP_SET = 0x0000000f,
+
+ VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_COPY,
+ VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET,
+ VK_NUM_LOGIC_OP = (VK_LOGIC_OP_END_RANGE - VK_LOGIC_OP_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_LOGIC_OP)
+} VK_LOGIC_OP;
+
+typedef enum _VK_SYSTEM_ALLOC_TYPE
+{
+ VK_SYSTEM_ALLOC_API_OBJECT = 0x00000000,
+ VK_SYSTEM_ALLOC_INTERNAL = 0x00000001,
+ VK_SYSTEM_ALLOC_INTERNAL_TEMP = 0x00000002,
+ VK_SYSTEM_ALLOC_INTERNAL_SHADER = 0x00000003,
+ VK_SYSTEM_ALLOC_DEBUG = 0x00000004,
+
+ VK_SYSTEM_ALLOC_BEGIN_RANGE = VK_SYSTEM_ALLOC_API_OBJECT,
+ VK_SYSTEM_ALLOC_END_RANGE = VK_SYSTEM_ALLOC_DEBUG,
+ VK_NUM_SYSTEM_ALLOC_TYPE = (VK_SYSTEM_ALLOC_END_RANGE - VK_SYSTEM_ALLOC_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_SYSTEM_ALLOC_TYPE)
+} VK_SYSTEM_ALLOC_TYPE;
+
+typedef enum _VK_PHYSICAL_GPU_TYPE
+{
+ VK_GPU_TYPE_OTHER = 0x00000000,
+ VK_GPU_TYPE_INTEGRATED = 0x00000001,
+ VK_GPU_TYPE_DISCRETE = 0x00000002,
+ VK_GPU_TYPE_VIRTUAL = 0x00000003,
+
+ VK_PHYSICAL_GPU_TYPE_BEGIN_RANGE = VK_GPU_TYPE_OTHER,
+ VK_PHYSICAL_GPU_TYPE_END_RANGE = VK_GPU_TYPE_VIRTUAL,
+ VK_NUM_PHYSICAL_GPU_TYPE = (VK_PHYSICAL_GPU_TYPE_END_RANGE - VK_PHYSICAL_GPU_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_PHYSICAL_GPU_TYPE)
+} VK_PHYSICAL_GPU_TYPE;
+
+typedef enum _VK_PHYSICAL_GPU_INFO_TYPE
+{
+ // Info type for vkGetGpuInfo()
+ VK_INFO_TYPE_PHYSICAL_GPU_PROPERTIES = 0x00000000,
+ VK_INFO_TYPE_PHYSICAL_GPU_PERFORMANCE = 0x00000001,
+ VK_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES = 0x00000002,
+ VK_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES = 0x00000003,
+
+ VK_INFO_TYPE_PHYSICAL_GPU_BEGIN_RANGE = VK_INFO_TYPE_PHYSICAL_GPU_PROPERTIES,
+ VK_INFO_TYPE_PHYSICAL_GPU_END_RANGE = VK_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES,
+ VK_NUM_INFO_TYPE_PHYSICAL_GPU = (VK_INFO_TYPE_PHYSICAL_GPU_END_RANGE - VK_INFO_TYPE_PHYSICAL_GPU_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_PHYSICAL_GPU_INFO_TYPE)
+} VK_PHYSICAL_GPU_INFO_TYPE;
+
+typedef enum _VK_FORMAT_INFO_TYPE
+{
+ // Info type for vkGetFormatInfo()
+ VK_INFO_TYPE_FORMAT_PROPERTIES = 0x00000000,
+
+ VK_INFO_TYPE_FORMAT_BEGIN_RANGE = VK_INFO_TYPE_FORMAT_PROPERTIES,
+ VK_INFO_TYPE_FORMAT_END_RANGE = VK_INFO_TYPE_FORMAT_PROPERTIES,
+ VK_NUM_INFO_TYPE_FORMAT = (VK_INFO_TYPE_FORMAT_END_RANGE - VK_INFO_TYPE_FORMAT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_FORMAT_INFO_TYPE)
+} VK_FORMAT_INFO_TYPE;
+
+typedef enum _VK_SUBRESOURCE_INFO_TYPE
+{
+ // Info type for vkGetImageSubresourceInfo()
+ VK_INFO_TYPE_SUBRESOURCE_LAYOUT = 0x00000000,
+
+ VK_INFO_TYPE_SUBRESOURCE_BEGIN_RANGE = VK_INFO_TYPE_SUBRESOURCE_LAYOUT,
+ VK_INFO_TYPE_SUBRESOURCE_END_RANGE = VK_INFO_TYPE_SUBRESOURCE_LAYOUT,
+ VK_NUM_INFO_TYPE_SUBRESOURCE = (VK_INFO_TYPE_SUBRESOURCE_END_RANGE - VK_INFO_TYPE_SUBRESOURCE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_SUBRESOURCE_INFO_TYPE)
+} VK_SUBRESOURCE_INFO_TYPE;
+
+typedef enum _VK_OBJECT_INFO_TYPE
+{
+ // Info type for vkGetObjectInfo()
+ VK_INFO_TYPE_MEMORY_ALLOCATION_COUNT = 0x00000000,
+ VK_INFO_TYPE_MEMORY_REQUIREMENTS = 0x00000001,
+ VK_INFO_TYPE_BUFFER_MEMORY_REQUIREMENTS = 0x00000002,
+ VK_INFO_TYPE_IMAGE_MEMORY_REQUIREMENTS = 0x00000003,
+
+ VK_INFO_TYPE_BEGIN_RANGE = VK_INFO_TYPE_MEMORY_ALLOCATION_COUNT,
+ VK_INFO_TYPE_END_RANGE = VK_INFO_TYPE_IMAGE_MEMORY_REQUIREMENTS,
+ VK_NUM_INFO_TYPE = (VK_INFO_TYPE_END_RANGE - VK_INFO_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_OBJECT_INFO_TYPE)
+} VK_OBJECT_INFO_TYPE;
+
+typedef enum _VK_VALIDATION_LEVEL
+{
+ VK_VALIDATION_LEVEL_0 = 0x00000000,
+ VK_VALIDATION_LEVEL_1 = 0x00000001,
+ VK_VALIDATION_LEVEL_2 = 0x00000002,
+ VK_VALIDATION_LEVEL_3 = 0x00000003,
+ VK_VALIDATION_LEVEL_4 = 0x00000004,
+
+ VK_VALIDATION_LEVEL_BEGIN_RANGE = VK_VALIDATION_LEVEL_0,
+ VK_VALIDATION_LEVEL_END_RANGE = VK_VALIDATION_LEVEL_4,
+ VK_NUM_VALIDATION_LEVEL = (VK_VALIDATION_LEVEL_END_RANGE - VK_VALIDATION_LEVEL_BEGIN_RANGE + 1),
+
+ VK_MAX_ENUM(_VK_VALIDATION_LEVEL)
+} VK_VALIDATION_LEVEL;
+
+// ------------------------------------------------------------------------------------------------
+// Error and return codes
+
+typedef enum _VK_RESULT
+{
+ // Return codes for successful operation execution (>= 0)
+ VK_SUCCESS = 0x0000000,
+ VK_UNSUPPORTED = 0x0000001,
+ VK_NOT_READY = 0x0000002,
+ VK_TIMEOUT = 0x0000003,
+ VK_EVENT_SET = 0x0000004,
+ VK_EVENT_RESET = 0x0000005,
+
+ // Error codes (negative values)
+ VK_ERROR_UNKNOWN = -(0x00000001),
+ VK_ERROR_UNAVAILABLE = -(0x00000002),
+ VK_ERROR_INITIALIZATION_FAILED = -(0x00000003),
+ VK_ERROR_OUT_OF_MEMORY = -(0x00000004),
+ VK_ERROR_OUT_OF_GPU_MEMORY = -(0x00000005),
+ VK_ERROR_DEVICE_ALREADY_CREATED = -(0x00000006),
+ VK_ERROR_DEVICE_LOST = -(0x00000007),
+ VK_ERROR_INVALID_POINTER = -(0x00000008),
+ VK_ERROR_INVALID_VALUE = -(0x00000009),
+ VK_ERROR_INVALID_HANDLE = -(0x0000000A),
+ VK_ERROR_INVALID_ORDINAL = -(0x0000000B),
+ VK_ERROR_INVALID_MEMORY_SIZE = -(0x0000000C),
+ VK_ERROR_INVALID_EXTENSION = -(0x0000000D),
+ VK_ERROR_INVALID_FLAGS = -(0x0000000E),
+ VK_ERROR_INVALID_ALIGNMENT = -(0x0000000F),
+ VK_ERROR_INVALID_FORMAT = -(0x00000010),
+ VK_ERROR_INVALID_IMAGE = -(0x00000011),
+ VK_ERROR_INVALID_DESCRIPTOR_SET_DATA = -(0x00000012),
+ VK_ERROR_INVALID_QUEUE_TYPE = -(0x00000013),
+ VK_ERROR_INVALID_OBJECT_TYPE = -(0x00000014),
+ VK_ERROR_UNSUPPORTED_SHADER_IL_VERSION = -(0x00000015),
+ VK_ERROR_BAD_SHADER_CODE = -(0x00000016),
+ VK_ERROR_BAD_PIPELINE_DATA = -(0x00000017),
+ VK_ERROR_TOO_MANY_MEMORY_REFERENCES = -(0x00000018),
+ VK_ERROR_NOT_MAPPABLE = -(0x00000019),
+ VK_ERROR_MEMORY_MAP_FAILED = -(0x0000001A),
+ VK_ERROR_MEMORY_UNMAP_FAILED = -(0x0000001B),
+ VK_ERROR_INCOMPATIBLE_DEVICE = -(0x0000001C),
+ VK_ERROR_INCOMPATIBLE_DRIVER = -(0x0000001D),
+ VK_ERROR_INCOMPLETE_COMMAND_BUFFER = -(0x0000001E),
+ VK_ERROR_BUILDING_COMMAND_BUFFER = -(0x0000001F),
+ VK_ERROR_MEMORY_NOT_BOUND = -(0x00000020),
+ VK_ERROR_INCOMPATIBLE_QUEUE = -(0x00000021),
+ VK_ERROR_NOT_SHAREABLE = -(0x00000022),
+ VK_MAX_ENUM(_VK_RESULT_CODE)
+} VK_RESULT;
+
+// ------------------------------------------------------------------------------------------------
+// VK format definitions
+
+typedef enum _VK_VERTEX_INPUT_STEP_RATE
+{
+ VK_VERTEX_INPUT_STEP_RATE_VERTEX = 0x0,
+ VK_VERTEX_INPUT_STEP_RATE_INSTANCE = 0x1,
+ VK_VERTEX_INPUT_STEP_RATE_DRAW = 0x2, //Optional
+
+ VK_VERTEX_INPUT_STEP_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_STEP_RATE_VERTEX,
+ VK_VERTEX_INPUT_STEP_RATE_END_RANGE = VK_VERTEX_INPUT_STEP_RATE_DRAW,
+ VK_NUM_VERTEX_INPUT_STEP_RATE = (VK_VERTEX_INPUT_STEP_RATE_END_RANGE - VK_VERTEX_INPUT_STEP_RATE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_VERTEX_INPUT_STEP_RATE)
+} VK_VERTEX_INPUT_STEP_RATE;
+
+typedef enum _VK_FORMAT
+{
+ VK_FMT_UNDEFINED = 0x00000000,
+ VK_FMT_R4G4_UNORM = 0x00000001,
+ VK_FMT_R4G4_USCALED = 0x00000002,
+ VK_FMT_R4G4B4A4_UNORM = 0x00000003,
+ VK_FMT_R4G4B4A4_USCALED = 0x00000004,
+ VK_FMT_R5G6B5_UNORM = 0x00000005,
+ VK_FMT_R5G6B5_USCALED = 0x00000006,
+ VK_FMT_R5G5B5A1_UNORM = 0x00000007,
+ VK_FMT_R5G5B5A1_USCALED = 0x00000008,
+ VK_FMT_R8_UNORM = 0x00000009,
+ VK_FMT_R8_SNORM = 0x0000000A,
+ VK_FMT_R8_USCALED = 0x0000000B,
+ VK_FMT_R8_SSCALED = 0x0000000C,
+ VK_FMT_R8_UINT = 0x0000000D,
+ VK_FMT_R8_SINT = 0x0000000E,
+ VK_FMT_R8_SRGB = 0x0000000F,
+ VK_FMT_R8G8_UNORM = 0x00000010,
+ VK_FMT_R8G8_SNORM = 0x00000011,
+ VK_FMT_R8G8_USCALED = 0x00000012,
+ VK_FMT_R8G8_SSCALED = 0x00000013,
+ VK_FMT_R8G8_UINT = 0x00000014,
+ VK_FMT_R8G8_SINT = 0x00000015,
+ VK_FMT_R8G8_SRGB = 0x00000016,
+ VK_FMT_R8G8B8_UNORM = 0x00000017,
+ VK_FMT_R8G8B8_SNORM = 0x00000018,
+ VK_FMT_R8G8B8_USCALED = 0x00000019,
+ VK_FMT_R8G8B8_SSCALED = 0x0000001A,
+ VK_FMT_R8G8B8_UINT = 0x0000001B,
+ VK_FMT_R8G8B8_SINT = 0x0000001C,
+ VK_FMT_R8G8B8_SRGB = 0x0000001D,
+ VK_FMT_R8G8B8A8_UNORM = 0x0000001E,
+ VK_FMT_R8G8B8A8_SNORM = 0x0000001F,
+ VK_FMT_R8G8B8A8_USCALED = 0x00000020,
+ VK_FMT_R8G8B8A8_SSCALED = 0x00000021,
+ VK_FMT_R8G8B8A8_UINT = 0x00000022,
+ VK_FMT_R8G8B8A8_SINT = 0x00000023,
+ VK_FMT_R8G8B8A8_SRGB = 0x00000024,
+ VK_FMT_R10G10B10A2_UNORM = 0x00000025,
+ VK_FMT_R10G10B10A2_SNORM = 0x00000026,
+ VK_FMT_R10G10B10A2_USCALED = 0x00000027,
+ VK_FMT_R10G10B10A2_SSCALED = 0x00000028,
+ VK_FMT_R10G10B10A2_UINT = 0x00000029,
+ VK_FMT_R10G10B10A2_SINT = 0x0000002A,
+ VK_FMT_R16_UNORM = 0x0000002B,
+ VK_FMT_R16_SNORM = 0x0000002C,
+ VK_FMT_R16_USCALED = 0x0000002D,
+ VK_FMT_R16_SSCALED = 0x0000002E,
+ VK_FMT_R16_UINT = 0x0000002F,
+ VK_FMT_R16_SINT = 0x00000030,
+ VK_FMT_R16_SFLOAT = 0x00000031,
+ VK_FMT_R16G16_UNORM = 0x00000032,
+ VK_FMT_R16G16_SNORM = 0x00000033,
+ VK_FMT_R16G16_USCALED = 0x00000034,
+ VK_FMT_R16G16_SSCALED = 0x00000035,
+ VK_FMT_R16G16_UINT = 0x00000036,
+ VK_FMT_R16G16_SINT = 0x00000037,
+ VK_FMT_R16G16_SFLOAT = 0x00000038,
+ VK_FMT_R16G16B16_UNORM = 0x00000039,
+ VK_FMT_R16G16B16_SNORM = 0x0000003A,
+ VK_FMT_R16G16B16_USCALED = 0x0000003B,
+ VK_FMT_R16G16B16_SSCALED = 0x0000003C,
+ VK_FMT_R16G16B16_UINT = 0x0000003D,
+ VK_FMT_R16G16B16_SINT = 0x0000003E,
+ VK_FMT_R16G16B16_SFLOAT = 0x0000003F,
+ VK_FMT_R16G16B16A16_UNORM = 0x00000040,
+ VK_FMT_R16G16B16A16_SNORM = 0x00000041,
+ VK_FMT_R16G16B16A16_USCALED = 0x00000042,
+ VK_FMT_R16G16B16A16_SSCALED = 0x00000043,
+ VK_FMT_R16G16B16A16_UINT = 0x00000044,
+ VK_FMT_R16G16B16A16_SINT = 0x00000045,
+ VK_FMT_R16G16B16A16_SFLOAT = 0x00000046,
+ VK_FMT_R32_UINT = 0x00000047,
+ VK_FMT_R32_SINT = 0x00000048,
+ VK_FMT_R32_SFLOAT = 0x00000049,
+ VK_FMT_R32G32_UINT = 0x0000004A,
+ VK_FMT_R32G32_SINT = 0x0000004B,
+ VK_FMT_R32G32_SFLOAT = 0x0000004C,
+ VK_FMT_R32G32B32_UINT = 0x0000004D,
+ VK_FMT_R32G32B32_SINT = 0x0000004E,
+ VK_FMT_R32G32B32_SFLOAT = 0x0000004F,
+ VK_FMT_R32G32B32A32_UINT = 0x00000050,
+ VK_FMT_R32G32B32A32_SINT = 0x00000051,
+ VK_FMT_R32G32B32A32_SFLOAT = 0x00000052,
+ VK_FMT_R64_SFLOAT = 0x00000053,
+ VK_FMT_R64G64_SFLOAT = 0x00000054,
+ VK_FMT_R64G64B64_SFLOAT = 0x00000055,
+ VK_FMT_R64G64B64A64_SFLOAT = 0x00000056,
+ VK_FMT_R11G11B10_UFLOAT = 0x00000057,
+ VK_FMT_R9G9B9E5_UFLOAT = 0x00000058,
+ VK_FMT_D16_UNORM = 0x00000059,
+ VK_FMT_D24_UNORM = 0x0000005A,
+ VK_FMT_D32_SFLOAT = 0x0000005B,
+ VK_FMT_S8_UINT = 0x0000005C,
+ VK_FMT_D16_UNORM_S8_UINT = 0x0000005D,
+ VK_FMT_D24_UNORM_S8_UINT = 0x0000005E,
+ VK_FMT_D32_SFLOAT_S8_UINT = 0x0000005F,
+ VK_FMT_BC1_RGB_UNORM = 0x00000060,
+ VK_FMT_BC1_RGB_SRGB = 0x00000061,
+ VK_FMT_BC1_RGBA_UNORM = 0x00000062,
+ VK_FMT_BC1_RGBA_SRGB = 0x00000063,
+ VK_FMT_BC2_UNORM = 0x00000064,
+ VK_FMT_BC2_SRGB = 0x00000065,
+ VK_FMT_BC3_UNORM = 0x00000066,
+ VK_FMT_BC3_SRGB = 0x00000067,
+ VK_FMT_BC4_UNORM = 0x00000068,
+ VK_FMT_BC4_SNORM = 0x00000069,
+ VK_FMT_BC5_UNORM = 0x0000006A,
+ VK_FMT_BC5_SNORM = 0x0000006B,
+ VK_FMT_BC6H_UFLOAT = 0x0000006C,
+ VK_FMT_BC6H_SFLOAT = 0x0000006D,
+ VK_FMT_BC7_UNORM = 0x0000006E,
+ VK_FMT_BC7_SRGB = 0x0000006F,
+ VK_FMT_ETC2_R8G8B8_UNORM = 0x00000070,
+ VK_FMT_ETC2_R8G8B8_SRGB = 0x00000071,
+ VK_FMT_ETC2_R8G8B8A1_UNORM = 0x00000072,
+ VK_FMT_ETC2_R8G8B8A1_SRGB = 0x00000073,
+ VK_FMT_ETC2_R8G8B8A8_UNORM = 0x00000074,
+ VK_FMT_ETC2_R8G8B8A8_SRGB = 0x00000075,
+ VK_FMT_EAC_R11_UNORM = 0x00000076,
+ VK_FMT_EAC_R11_SNORM = 0x00000077,
+ VK_FMT_EAC_R11G11_UNORM = 0x00000078,
+ VK_FMT_EAC_R11G11_SNORM = 0x00000079,
+ VK_FMT_ASTC_4x4_UNORM = 0x0000007A,
+ VK_FMT_ASTC_4x4_SRGB = 0x0000007B,
+ VK_FMT_ASTC_5x4_UNORM = 0x0000007C,
+ VK_FMT_ASTC_5x4_SRGB = 0x0000007D,
+ VK_FMT_ASTC_5x5_UNORM = 0x0000007E,
+ VK_FMT_ASTC_5x5_SRGB = 0x0000007F,
+ VK_FMT_ASTC_6x5_UNORM = 0x00000080,
+ VK_FMT_ASTC_6x5_SRGB = 0x00000081,
+ VK_FMT_ASTC_6x6_UNORM = 0x00000082,
+ VK_FMT_ASTC_6x6_SRGB = 0x00000083,
+ VK_FMT_ASTC_8x5_UNORM = 0x00000084,
+ VK_FMT_ASTC_8x5_SRGB = 0x00000085,
+ VK_FMT_ASTC_8x6_UNORM = 0x00000086,
+ VK_FMT_ASTC_8x6_SRGB = 0x00000087,
+ VK_FMT_ASTC_8x8_UNORM = 0x00000088,
+ VK_FMT_ASTC_8x8_SRGB = 0x00000089,
+ VK_FMT_ASTC_10x5_UNORM = 0x0000008A,
+ VK_FMT_ASTC_10x5_SRGB = 0x0000008B,
+ VK_FMT_ASTC_10x6_UNORM = 0x0000008C,
+ VK_FMT_ASTC_10x6_SRGB = 0x0000008D,
+ VK_FMT_ASTC_10x8_UNORM = 0x0000008E,
+ VK_FMT_ASTC_10x8_SRGB = 0x0000008F,
+ VK_FMT_ASTC_10x10_UNORM = 0x00000090,
+ VK_FMT_ASTC_10x10_SRGB = 0x00000091,
+ VK_FMT_ASTC_12x10_UNORM = 0x00000092,
+ VK_FMT_ASTC_12x10_SRGB = 0x00000093,
+ VK_FMT_ASTC_12x12_UNORM = 0x00000094,
+ VK_FMT_ASTC_12x12_SRGB = 0x00000095,
+ VK_FMT_B4G4R4A4_UNORM = 0x00000096,
+ VK_FMT_B5G5R5A1_UNORM = 0x00000097,
+ VK_FMT_B5G6R5_UNORM = 0x00000098,
+ VK_FMT_B5G6R5_USCALED = 0x00000099,
+ VK_FMT_B8G8R8_UNORM = 0x0000009A,
+ VK_FMT_B8G8R8_SNORM = 0x0000009B,
+ VK_FMT_B8G8R8_USCALED = 0x0000009C,
+ VK_FMT_B8G8R8_SSCALED = 0x0000009D,
+ VK_FMT_B8G8R8_UINT = 0x0000009E,
+ VK_FMT_B8G8R8_SINT = 0x0000009F,
+ VK_FMT_B8G8R8_SRGB = 0x000000A0,
+ VK_FMT_B8G8R8A8_UNORM = 0x000000A1,
+ VK_FMT_B8G8R8A8_SNORM = 0x000000A2,
+ VK_FMT_B8G8R8A8_USCALED = 0x000000A3,
+ VK_FMT_B8G8R8A8_SSCALED = 0x000000A4,
+ VK_FMT_B8G8R8A8_UINT = 0x000000A5,
+ VK_FMT_B8G8R8A8_SINT = 0x000000A6,
+ VK_FMT_B8G8R8A8_SRGB = 0x000000A7,
+ VK_FMT_B10G10R10A2_UNORM = 0x000000A8,
+ VK_FMT_B10G10R10A2_SNORM = 0x000000A9,
+ VK_FMT_B10G10R10A2_USCALED = 0x000000AA,
+ VK_FMT_B10G10R10A2_SSCALED = 0x000000AB,
+ VK_FMT_B10G10R10A2_UINT = 0x000000AC,
+ VK_FMT_B10G10R10A2_SINT = 0x000000AD,
+
+ VK_FMT_BEGIN_RANGE = VK_FMT_UNDEFINED,
+ VK_FMT_END_RANGE = VK_FMT_B10G10R10A2_SINT,
+ VK_NUM_FMT = (VK_FMT_END_RANGE - VK_FMT_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_FORMAT)
+} VK_FORMAT;
+
+// Shader stage enumerant
+typedef enum _VK_PIPELINE_SHADER_STAGE
+{
+ VK_SHADER_STAGE_VERTEX = 0,
+ VK_SHADER_STAGE_TESS_CONTROL = 1,
+ VK_SHADER_STAGE_TESS_EVALUATION = 2,
+ VK_SHADER_STAGE_GEOMETRY = 3,
+ VK_SHADER_STAGE_FRAGMENT = 4,
+ VK_SHADER_STAGE_COMPUTE = 5,
+
+ VK_SHADER_STAGE_BEGIN_RANGE = VK_SHADER_STAGE_VERTEX,
+ VK_SHADER_STAGE_END_RANGE = VK_SHADER_STAGE_COMPUTE,
+ VK_NUM_SHADER_STAGE = (VK_SHADER_STAGE_END_RANGE - VK_SHADER_STAGE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_PIPELINE_SHADER_STAGE)
+} VK_PIPELINE_SHADER_STAGE;
+
+typedef enum _VK_SHADER_STAGE_FLAGS
+{
+ VK_SHADER_STAGE_FLAGS_VERTEX_BIT = 0x00000001,
+ VK_SHADER_STAGE_FLAGS_TESS_CONTROL_BIT = 0x00000002,
+ VK_SHADER_STAGE_FLAGS_TESS_EVALUATION_BIT = 0x00000004,
+ VK_SHADER_STAGE_FLAGS_GEOMETRY_BIT = 0x00000008,
+ VK_SHADER_STAGE_FLAGS_FRAGMENT_BIT = 0x00000010,
+ VK_SHADER_STAGE_FLAGS_COMPUTE_BIT = 0x00000020,
+
+ VK_SHADER_STAGE_FLAGS_ALL = 0x7FFFFFFF,
+ VK_MAX_ENUM(_VK_SHADER_STAGE_FLAGS)
+} VK_SHADER_STAGE_FLAGS;
+
+// Structure type enumerant
+typedef enum _VK_STRUCTURE_TYPE
+{
+ VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
+ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 1,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO = 2,
+ VK_STRUCTURE_TYPE_MEMORY_OPEN_INFO = 4,
+ VK_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO = 5,
+ VK_STRUCTURE_TYPE_BUFFER_VIEW_ATTACH_INFO = 6,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO = 7,
+ VK_STRUCTURE_TYPE_EVENT_WAIT_INFO = 8,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 9,
+ VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO = 10,
+ VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO = 11,
+ VK_STRUCTURE_TYPE_SHADER_CREATE_INFO = 12,
+ VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 13,
+ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 14,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 15,
+ VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO = 16,
+ VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO = 17,
+ VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO = 18,
+ VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO = 19,
+ VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO = 20,
+ VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 21,
+ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 22,
+ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 23,
+ VK_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO = 24,
+ VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 25,
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 26,
+ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 27,
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO = 28,
+ VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO = 29,
+ VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO = 30,
+ VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO = 31,
+ VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO = 32,
+ VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO = 33,
+ VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO = 34,
+ VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO = 35,
+ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 36,
+ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 37,
+ VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 38,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 39,
+ VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO = 40,
+ VK_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO = 41,
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 42,
+ VK_STRUCTURE_TYPE_LAYER_CREATE_INFO = 43,
+ VK_STRUCTURE_TYPE_PIPELINE_BARRIER = 44,
+ VK_STRUCTURE_TYPE_MEMORY_BARRIER = 45,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 46,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 47,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 48,
+ VK_STRUCTURE_TYPE_UPDATE_SAMPLERS = 49,
+ VK_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES = 50,
+ VK_STRUCTURE_TYPE_UPDATE_IMAGES = 51,
+ VK_STRUCTURE_TYPE_UPDATE_BUFFERS = 52,
+ VK_STRUCTURE_TYPE_UPDATE_AS_COPY = 53,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOC_BUFFER_INFO = 54,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOC_IMAGE_INFO = 55,
+ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 56,
+ VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO,
+ VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
+ VK_NUM_STRUCTURE_TYPE = (VK_STRUCTURE_TYPE_END_RANGE - VK_STRUCTURE_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_STRUCTURE_TYPE)
+} VK_STRUCTURE_TYPE;
+
+// ------------------------------------------------------------------------------------------------
+// Flags
+
+// Device creation flags
+typedef enum _VK_DEVICE_CREATE_FLAGS
+{
+ VK_DEVICE_CREATE_VALIDATION_BIT = 0x00000001,
+ VK_DEVICE_CREATE_MGPU_IQ_MATCH_BIT = 0x00000002,
+ VK_MAX_ENUM(_VK_DEVICE_CREATE_FLAGS)
+} VK_DEVICE_CREATE_FLAGS;
+
+// Queue capabilities
+typedef enum _VK_QUEUE_FLAGS
+{
+ VK_QUEUE_GRAPHICS_BIT = 0x00000001, // Queue supports graphics operations
+ VK_QUEUE_COMPUTE_BIT = 0x00000002, // Queue supports compute operations
+ VK_QUEUE_DMA_BIT = 0x00000004, // Queue supports DMA operations
+ VK_QUEUE_EXTENDED_BIT = 0x40000000, // Extended queue
+ VK_MAX_ENUM(_VK_QUEUE_FLAGS)
+} VK_QUEUE_FLAGS;
+
+// memory properties passed into vkAllocMemory().
+typedef enum _VK_MEMORY_PROPERTY_FLAGS
+{
+ VK_MEMORY_PROPERTY_GPU_ONLY = 0x00000000, // If not set, then allocate memory on device (GPU)
+ VK_MEMORY_PROPERTY_CPU_VISIBLE_BIT = 0x00000001,
+ VK_MEMORY_PROPERTY_CPU_GPU_COHERENT_BIT = 0x00000002,
+ VK_MEMORY_PROPERTY_CPU_UNCACHED_BIT = 0x00000004,
+ VK_MEMORY_PROPERTY_CPU_WRITE_COMBINED_BIT = 0x00000008,
+ VK_MEMORY_PROPERTY_PREFER_CPU_LOCAL = 0x00000010, // all else being equal, prefer CPU access
+ VK_MEMORY_PROPERTY_SHAREABLE_BIT = 0x00000020,
+ VK_MAX_ENUM(_VK_MEMORY_PROPERTY_FLAGS)
+} VK_MEMORY_PROPERTY_FLAGS;
+
+typedef enum _VK_MEMORY_TYPE
+{
+ VK_MEMORY_TYPE_OTHER = 0x00000000, // device memory that is not any of the others
+ VK_MEMORY_TYPE_BUFFER = 0x00000001, // memory for buffers and associated information
+ VK_MEMORY_TYPE_IMAGE = 0x00000002, // memory for images and associated information
+
+ VK_MEMORY_TYPE_BEGIN_RANGE = VK_MEMORY_TYPE_OTHER,
+ VK_MEMORY_TYPE_END_RANGE = VK_MEMORY_TYPE_IMAGE,
+ VK_NUM_MEMORY_TYPE = (VK_MEMORY_TYPE_END_RANGE - VK_MEMORY_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_MEMORY_TYPE)
+} VK_MEMORY_TYPE;
+
+// Buffer and buffer allocation usage flags
+typedef enum _VK_BUFFER_USAGE_FLAGS
+{
+ VK_BUFFER_USAGE_GENERAL = 0x00000000, // no special usage
+ VK_BUFFER_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001, // Shader read (e.g. TBO, image buffer, UBO, SSBO)
+ VK_BUFFER_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002, // Shader write (e.g. image buffer, SSBO)
+ VK_BUFFER_USAGE_SHADER_ACCESS_ATOMIC_BIT = 0x00000004, // Shader atomic operations (e.g. image buffer, SSBO)
+ VK_BUFFER_USAGE_TRANSFER_SOURCE_BIT = 0x00000008, // used as a source for copies
+ VK_BUFFER_USAGE_TRANSFER_DESTINATION_BIT = 0x00000010, // used as a destination for copies
+ VK_BUFFER_USAGE_UNIFORM_READ_BIT = 0x00000020, // Uniform read (UBO)
+ VK_BUFFER_USAGE_INDEX_FETCH_BIT = 0x00000040, // Fixed function index fetch (index buffer)
+ VK_BUFFER_USAGE_VERTEX_FETCH_BIT = 0x00000080, // Fixed function vertex fetch (VBO)
+ VK_BUFFER_USAGE_SHADER_STORAGE_BIT = 0x00000100, // Shader storage buffer (SSBO)
+ VK_BUFFER_USAGE_INDIRECT_PARAMETER_FETCH_BIT = 0x00000200, // Can be the source of indirect parameters (e.g. indirect buffer, parameter buffer)
+ VK_BUFFER_USAGE_TEXTURE_BUFFER_BIT = 0x00000400, // texture buffer (TBO)
+ VK_BUFFER_USAGE_IMAGE_BUFFER_BIT = 0x00000800, // image buffer (load/store)
+ VK_MAX_ENUM(_VK_BUFFER_USAGE_FLAGS)
+} VK_BUFFER_USAGE_FLAGS;
+
+// Buffer flags
+typedef enum _VK_BUFFER_CREATE_FLAGS
+{
+ VK_BUFFER_CREATE_SHAREABLE_BIT = 0x00000001,
+ VK_BUFFER_CREATE_SPARSE_BIT = 0x00000002,
+ VK_MAX_ENUM(_VK_BUFFER_CREATE_FLAGS)
+} VK_BUFFER_CREATE_FLAGS;
+
+typedef enum _VK_BUFFER_VIEW_TYPE
+{
+ VK_BUFFER_VIEW_RAW = 0x00000000, // Raw buffer without special structure (e.g. UBO, SSBO, indirect and parameter buffers)
+ VK_BUFFER_VIEW_TYPED = 0x00000001, // Typed buffer, format and channels are used (TBO, image buffer)
+
+ VK_BUFFER_VIEW_TYPE_BEGIN_RANGE = VK_BUFFER_VIEW_RAW,
+ VK_BUFFER_VIEW_TYPE_END_RANGE = VK_BUFFER_VIEW_TYPED,
+ VK_NUM_BUFFER_VIEW_TYPE = (VK_BUFFER_VIEW_TYPE_END_RANGE - VK_BUFFER_VIEW_TYPE_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_BUFFER_VIEW_TYPE)
+} VK_BUFFER_VIEW_TYPE;
+
+
+// Images memory allocations can be used for resources of a given format class.
+typedef enum _VK_IMAGE_FORMAT_CLASS
+{
+ VK_IMAGE_FORMAT_CLASS_128_BITS = 1, // color formats
+ VK_IMAGE_FORMAT_CLASS_96_BITS = 2,
+ VK_IMAGE_FORMAT_CLASS_64_BITS = 3,
+ VK_IMAGE_FORMAT_CLASS_48_BITS = 4,
+ VK_IMAGE_FORMAT_CLASS_32_BITS = 5,
+ VK_IMAGE_FORMAT_CLASS_24_BITS = 6,
+ VK_IMAGE_FORMAT_CLASS_16_BITS = 7,
+ VK_IMAGE_FORMAT_CLASS_8_BITS = 8,
+ VK_IMAGE_FORMAT_CLASS_128_BIT_BLOCK = 9, // 128-bit block compressed formats
+ VK_IMAGE_FORMAT_CLASS_64_BIT_BLOCK = 10, // 64-bit block compressed formats
+ VK_IMAGE_FORMAT_CLASS_D32 = 11, // D32_SFLOAT
+ VK_IMAGE_FORMAT_CLASS_D24 = 12, // D24_UNORM
+ VK_IMAGE_FORMAT_CLASS_D16 = 13, // D16_UNORM
+ VK_IMAGE_FORMAT_CLASS_S8 = 14, // S8_UINT
+ VK_IMAGE_FORMAT_CLASS_D32S8 = 15, // D32_SFLOAT_S8_UINT
+ VK_IMAGE_FORMAT_CLASS_D24S8 = 16, // D24_UNORM_S8_UINT
+ VK_IMAGE_FORMAT_CLASS_D16S8 = 17, // D16_UNORM_S8_UINT
+ VK_IMAGE_FORMAT_CLASS_LINEAR = 18, // used for pitch-linear (transparent) textures
+
+ VK_IMAGE_FORMAT_CLASS_BEGIN_RANGE = VK_IMAGE_FORMAT_CLASS_128_BITS,
+ VK_IMAGE_FORMAT_CLASS_END_RANGE = VK_IMAGE_FORMAT_CLASS_LINEAR,
+ VK_NUM_IMAGE_FORMAT_CLASS = (VK_IMAGE_FORMAT_CLASS_END_RANGE - VK_IMAGE_FORMAT_CLASS_BEGIN_RANGE + 1),
+ VK_MAX_ENUM(_VK_IMAGE_FORMAT_CLASS)
+} VK_IMAGE_FORMAT_CLASS;
+
+// Image and image allocation usage flags
+typedef enum _VK_IMAGE_USAGE_FLAGS
+{
+ VK_IMAGE_USAGE_GENERAL = 0x00000000, // no special usage
+ VK_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001, // shader read (e.g. texture, image)
+ VK_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002, // shader write (e.g. image)
+ VK_IMAGE_USAGE_SHADER_ACCESS_ATOMIC_BIT = 0x00000004, // shader atomic operations (e.g. image)
+ VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT = 0x00000008, // used as a source for copies
+ VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT = 0x00000010, // used as a destination for copies
+ VK_IMAGE_USAGE_TEXTURE_BIT = 0x00000020, // opaque texture (2d, 3d, etc.)
+ VK_IMAGE_USAGE_IMAGE_BIT = 0x00000040, // opaque image (2d, 3d, etc.)
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000080, // framebuffer color attachment
+ VK_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000100, // framebuffer depth/stencil
+ VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000200, // image data not needed outside of rendering.
+ VK_MAX_ENUM(_VK_IMAGE_USAGE_FLAGS)
+} VK_IMAGE_USAGE_FLAGS;
+
+// Image flags
+typedef enum _VK_IMAGE_CREATE_FLAGS
+{
+ VK_IMAGE_CREATE_INVARIANT_DATA_BIT = 0x00000001,
+ VK_IMAGE_CREATE_CLONEABLE_BIT = 0x00000002,
+ VK_IMAGE_CREATE_SHAREABLE_BIT = 0x00000004,
+ VK_IMAGE_CREATE_SPARSE_BIT = 0x00000008,
+ VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000010, // Allows image views to have different format than the base image
+ VK_MAX_ENUM(_VK_IMAGE_CREATE_FLAGS)
+} VK_IMAGE_CREATE_FLAGS;
+
+// Depth-stencil view creation flags
+typedef enum _VK_DEPTH_STENCIL_VIEW_CREATE_FLAGS
+{
+ VK_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_DEPTH_BIT = 0x00000001,
+ VK_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_STENCIL_BIT = 0x00000002,
+ VK_MAX_ENUM(_VK_DEPTH_STENCIL_VIEW_CREATE_FLAGS)
+} VK_DEPTH_STENCIL_VIEW_CREATE_FLAGS;
+
+// Pipeline creation flags
+typedef enum _VK_PIPELINE_CREATE_FLAGS
+{
+ VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
+ VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
+ VK_MAX_ENUM(_VK_PIPELINE_CREATE_FLAGS)
+} VK_PIPELINE_CREATE_FLAGS;
+
+// Fence creation flags
+typedef enum _VK_FENCE_CREATE_FLAGS
+{
+ VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
+ VK_MAX_ENUM(_VK_FENCE_CREATE_FLAGS)
+} VK_FENCE_CREATE_FLAGS;
+
+// Semaphore creation flags
+typedef enum _VK_SEMAPHORE_CREATE_FLAGS
+{
+ VK_SEMAPHORE_CREATE_SHAREABLE_BIT = 0x00000001,
+ VK_MAX_ENUM(_VK_SEMAPHORE_CREATE_FLAGS)
+} VK_SEMAPHORE_CREATE_FLAGS;
+
+// Format capability flags
+typedef enum _VK_FORMAT_FEATURE_FLAGS
+{
+ VK_FORMAT_IMAGE_SHADER_READ_BIT = 0x00000001,
+ VK_FORMAT_IMAGE_SHADER_WRITE_BIT = 0x00000002,
+ VK_FORMAT_IMAGE_COPY_BIT = 0x00000004,
+ VK_FORMAT_MEMORY_SHADER_ACCESS_BIT = 0x00000008,
+ VK_FORMAT_COLOR_ATTACHMENT_WRITE_BIT = 0x00000010,
+ VK_FORMAT_COLOR_ATTACHMENT_BLEND_BIT = 0x00000020,
+ VK_FORMAT_DEPTH_ATTACHMENT_BIT = 0x00000040,
+ VK_FORMAT_STENCIL_ATTACHMENT_BIT = 0x00000080,
+ VK_FORMAT_MSAA_ATTACHMENT_BIT = 0x00000100,
+ VK_FORMAT_CONVERSION_BIT = 0x00000200,
+ VK_MAX_ENUM(_VK_FORMAT_FEATURE_FLAGS)
+} VK_FORMAT_FEATURE_FLAGS;
+
+// Query flags
+typedef enum _VK_QUERY_CONTROL_FLAGS
+{
+ VK_QUERY_IMPRECISE_DATA_BIT = 0x00000001,
+ VK_MAX_ENUM(_VK_QUERY_CONTROL_FLAGS)
+} VK_QUERY_CONTROL_FLAGS;
+
+// GPU compatibility flags
+typedef enum _VK_GPU_COMPATIBILITY_FLAGS
+{
+ VK_GPU_COMPAT_ASIC_FEATURES_BIT = 0x00000001,
+ VK_GPU_COMPAT_IQ_MATCH_BIT = 0x00000002,
+ VK_GPU_COMPAT_PEER_TRANSFER_BIT = 0x00000004,
+ VK_GPU_COMPAT_SHARED_MEMORY_BIT = 0x00000008,
+ VK_GPU_COMPAT_SHARED_SYNC_BIT = 0x00000010,
+ VK_GPU_COMPAT_SHARED_GPU0_DISPLAY_BIT = 0x00000020,
+ VK_GPU_COMPAT_SHARED_GPU1_DISPLAY_BIT = 0x00000040,
+ VK_MAX_ENUM(_VK_GPU_COMPATIBILITY_FLAGS)
+} VK_GPU_COMPATIBILITY_FLAGS;
+
+// Command buffer building flags
+typedef enum _VK_CMD_BUFFER_BUILD_FLAGS
+{
+ VK_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT = 0x00000001,
+ VK_CMD_BUFFER_OPTIMIZE_PIPELINE_SWITCH_BIT = 0x00000002,
+ VK_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT = 0x00000004,
+ VK_CMD_BUFFER_OPTIMIZE_DESCRIPTOR_SET_SWITCH_BIT = 0x00000008,
+ VK_MAX_ENUM(_VK_CMD_BUFFER_BUILD_FLAGS)
+} VK_CMD_BUFFER_BUILD_FLAGS;
+
+// ------------------------------------------------------------------------------------------------
+// VK structures
+
+typedef struct _VK_OFFSET2D
+{
+ int32_t x;
+ int32_t y;
+} VK_OFFSET2D;
+
+typedef struct _VK_OFFSET3D
+{
+ int32_t x;
+ int32_t y;
+ int32_t z;
+} VK_OFFSET3D;
+
+typedef struct _VK_EXTENT2D
+{
+ int32_t width;
+ int32_t height;
+} VK_EXTENT2D;
+
+typedef struct _VK_EXTENT3D
+{
+ int32_t width;
+ int32_t height;
+ int32_t depth;
+} VK_EXTENT3D;
+
+typedef struct _VK_VIEWPORT
+{
+ float originX;
+ float originY;
+ float width;
+ float height;
+ float minDepth;
+ float maxDepth;
+} VK_VIEWPORT;
+
+typedef struct _VK_RECT
+{
+ VK_OFFSET2D offset;
+ VK_EXTENT2D extent;
+} VK_RECT;
+
+typedef struct _VK_CHANNEL_MAPPING
+{
+ VK_CHANNEL_SWIZZLE r;
+ VK_CHANNEL_SWIZZLE g;
+ VK_CHANNEL_SWIZZLE b;
+ VK_CHANNEL_SWIZZLE a;
+} VK_CHANNEL_MAPPING;
+
+typedef struct _VK_PHYSICAL_GPU_PROPERTIES
+{
+ uint32_t apiVersion;
+ uint32_t driverVersion;
+ uint32_t vendorId;
+ uint32_t deviceId;
+ VK_PHYSICAL_GPU_TYPE gpuType;
+ char gpuName[VK_MAX_PHYSICAL_GPU_NAME];
+ VK_GPU_SIZE maxInlineMemoryUpdateSize;
+ uint32_t maxBoundDescriptorSets;
+ uint32_t maxThreadGroupSize;
+ uint64_t timestampFrequency;
+ bool32_t multiColorAttachmentClears;
+ uint32_t maxDescriptorSets; // at least 2?
+ uint32_t maxViewports; // at least 16?
+ uint32_t maxColorAttachments; // at least 8?
+} VK_PHYSICAL_GPU_PROPERTIES;
+
+typedef struct _VK_PHYSICAL_GPU_PERFORMANCE
+{
+ float maxGpuClock;
+ float aluPerClock;
+ float texPerClock;
+ float primsPerClock;
+ float pixelsPerClock;
+} VK_PHYSICAL_GPU_PERFORMANCE;
+
+typedef struct _VK_GPU_COMPATIBILITY_INFO
+{
+ VK_FLAGS compatibilityFlags; // VK_GPU_COMPATIBILITY_FLAGS
+} VK_GPU_COMPATIBILITY_INFO;
+
+typedef struct _VK_APPLICATION_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Type of structure. Should be VK_STRUCTURE_TYPE_APPLICATION_INFO
+ const void* pNext; // Next structure in chain
+ const char* pAppName;
+ uint32_t appVersion;
+ const char* pEngineName;
+ uint32_t engineVersion;
+ uint32_t apiVersion;
+} VK_APPLICATION_INFO;
+
+typedef void* (VKAPI *VK_ALLOC_FUNCTION)(
+ void* pUserData,
+ size_t size,
+ size_t alignment,
+ VK_SYSTEM_ALLOC_TYPE allocType);
+
+typedef void (VKAPI *VK_FREE_FUNCTION)(
+ void* pUserData,
+ void* pMem);
+
+typedef struct _VK_ALLOC_CALLBACKS
+{
+ void* pUserData;
+ VK_ALLOC_FUNCTION pfnAlloc;
+ VK_FREE_FUNCTION pfnFree;
+} VK_ALLOC_CALLBACKS;
+
+typedef struct _VK_DEVICE_QUEUE_CREATE_INFO
+{
+ uint32_t queueNodeIndex;
+ uint32_t queueCount;
+} VK_DEVICE_QUEUE_CREATE_INFO;
+
+typedef struct _VK_DEVICE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Should be VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t queueRecordCount;
+ const VK_DEVICE_QUEUE_CREATE_INFO* pRequestedQueues;
+ uint32_t extensionCount;
+ const char*const* ppEnabledExtensionNames;
+ VK_VALIDATION_LEVEL maxValidationLevel;
+ VK_FLAGS flags; // VK_DEVICE_CREATE_FLAGS
+} VK_DEVICE_CREATE_INFO;
+
+typedef struct _VK_INSTANCE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Should be VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ const VK_APPLICATION_INFO* pAppInfo;
+ const VK_ALLOC_CALLBACKS* pAllocCb;
+ uint32_t extensionCount;
+ const char*const* ppEnabledExtensionNames; // layer or extension name to be enabled
+} VK_INSTANCE_CREATE_INFO;
+
+// can be added to VK_DEVICE_CREATE_INFO or VK_INSTANCE_CREATE_INFO via pNext
+typedef struct _VK_LAYER_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Should be VK_STRUCTURE_TYPE_LAYER_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t layerCount;
+ const char *const* ppActiveLayerNames; // layer name from the layer's vkEnumerateLayers())
+} VK_LAYER_CREATE_INFO;
+
+typedef struct _VK_PHYSICAL_GPU_QUEUE_PROPERTIES
+{
+ VK_FLAGS queueFlags; // VK_QUEUE_FLAGS
+ uint32_t queueCount;
+ uint32_t maxAtomicCounters;
+ bool32_t supportsTimestamps;
+ uint32_t maxMemReferences; // Tells how many memory references can be active for the given queue
+} VK_PHYSICAL_GPU_QUEUE_PROPERTIES;
+
+typedef struct _VK_PHYSICAL_GPU_MEMORY_PROPERTIES
+{
+ bool32_t supportsMigration;
+ bool32_t supportsPinning;
+} VK_PHYSICAL_GPU_MEMORY_PROPERTIES;
+
+typedef struct _VK_MEMORY_ALLOC_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO
+ const void* pNext; // Pointer to next structure
+ VK_GPU_SIZE allocationSize; // Size of memory allocation
+ VK_FLAGS memProps; // VK_MEMORY_PROPERTY_FLAGS
+ VK_MEMORY_TYPE memType;
+ VK_MEMORY_PRIORITY memPriority;
+} VK_MEMORY_ALLOC_INFO;
+
+// This structure is included in the VK_MEMORY_ALLOC_INFO chain
+// for memory regions allocated for buffer usage.
+typedef struct _VK_MEMORY_ALLOC_BUFFER_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_ALLOC_BUFFER_INFO
+ const void* pNext; // Pointer to next structure
+ VK_FLAGS usage; // VK_BUFFER_USAGE_FLAGS
+} VK_MEMORY_ALLOC_BUFFER_INFO;
+
+// This structure is included in the VK_MEMORY_ALLOC_INFO chain
+// for memory regions allocated for image usage.
+typedef struct _VK_MEMORY_ALLOC_IMAGE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_ALLOC_IMAGE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_FLAGS usage; // VK_IMAGE_USAGE_FLAGS
+ VK_IMAGE_FORMAT_CLASS formatClass;
+ uint32_t samples;
+} VK_MEMORY_ALLOC_IMAGE_INFO;
+
+typedef struct _VK_MEMORY_OPEN_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_OPEN_INFO
+ const void* pNext; // Pointer to next structure
+ VK_GPU_MEMORY sharedMem;
+} VK_MEMORY_OPEN_INFO;
+
+typedef struct _VK_PEER_MEMORY_OPEN_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO
+ const void* pNext; // Pointer to next structure
+ VK_GPU_MEMORY originalMem;
+} VK_PEER_MEMORY_OPEN_INFO;
+
+typedef struct _VK_MEMORY_REQUIREMENTS
+{
+ VK_GPU_SIZE size; // Specified in bytes
+ VK_GPU_SIZE alignment; // Specified in bytes
+ VK_GPU_SIZE granularity; // Granularity on which vkBindObjectMemoryRange can bind sub-ranges of memory specified in bytes (usually the page size)
+ VK_FLAGS memProps; // VK_MEMORY_PROPERTY_FLAGS
+ VK_MEMORY_TYPE memType;
+} VK_MEMORY_REQUIREMENTS;
+
+typedef struct _VK_BUFFER_MEMORY_REQUIREMENTS
+{
+ VK_FLAGS usage; // VK_BUFFER_USAGE_FLAGS
+} VK_BUFFER_MEMORY_REQUIREMENTS;
+
+typedef struct _VK_IMAGE_MEMORY_REQUIREMENTS
+{
+ VK_FLAGS usage; // VK_IMAGE_USAGE_FLAGS
+ VK_IMAGE_FORMAT_CLASS formatClass;
+ uint32_t samples;
+} VK_IMAGE_MEMORY_REQUIREMENTS;
+
+typedef struct _VK_FORMAT_PROPERTIES
+{
+ VK_FLAGS linearTilingFeatures; // VK_FORMAT_FEATURE_FLAGS
+ VK_FLAGS optimalTilingFeatures; // VK_FORMAT_FEATURE_FLAGS
+} VK_FORMAT_PROPERTIES;
+
+typedef struct _VK_BUFFER_VIEW_ATTACH_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_BUFFER_VIEW_ATTACH_INFO
+ const void* pNext; // Pointer to next structure
+ VK_BUFFER_VIEW view;
+} VK_BUFFER_VIEW_ATTACH_INFO;
+
+typedef struct _VK_IMAGE_VIEW_ATTACH_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO
+ const void* pNext; // Pointer to next structure
+ VK_IMAGE_VIEW view;
+ VK_IMAGE_LAYOUT layout;
+} VK_IMAGE_VIEW_ATTACH_INFO;
+
+typedef struct _VK_UPDATE_SAMPLERS
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_SAMPLERS
+ const void* pNext; // Pointer to next structure
+ uint32_t binding; // Binding of the sampler (array)
+ uint32_t arrayIndex; // First element of the array to update or zero otherwise
+ uint32_t count; // Number of elements to update
+ const VK_SAMPLER* pSamplers;
+} VK_UPDATE_SAMPLERS;
+
+typedef struct _VK_SAMPLER_IMAGE_VIEW_INFO
+{
+ VK_SAMPLER sampler;
+ const VK_IMAGE_VIEW_ATTACH_INFO* pImageView;
+} VK_SAMPLER_IMAGE_VIEW_INFO;
+
+typedef struct _VK_UPDATE_SAMPLER_TEXTURES
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES
+ const void* pNext; // Pointer to next structure
+ uint32_t binding; // Binding of the combined texture sampler (array)
+ uint32_t arrayIndex; // First element of the array to update or zero otherwise
+ uint32_t count; // Number of elements to update
+ const VK_SAMPLER_IMAGE_VIEW_INFO* pSamplerImageViews;
+} VK_UPDATE_SAMPLER_TEXTURES;
+
+typedef struct _VK_UPDATE_IMAGES
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_IMAGES
+ const void* pNext; // Pointer to next structure
+ VK_DESCRIPTOR_TYPE descriptorType;
+ uint32_t binding; // Binding of the image (array)
+ uint32_t arrayIndex; // First element of the array to update or zero otherwise
+ uint32_t count; // Number of elements to update
+ const VK_IMAGE_VIEW_ATTACH_INFO* pImageViews;
+} VK_UPDATE_IMAGES;
+
+typedef struct _VK_UPDATE_BUFFERS
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_BUFFERS
+ const void* pNext; // Pointer to next structure
+ VK_DESCRIPTOR_TYPE descriptorType;
+ uint32_t binding; // Binding of the buffer (array)
+ uint32_t arrayIndex; // First element of the array to update or zero otherwise
+ uint32_t count; // Number of elements to update
+ const VK_BUFFER_VIEW_ATTACH_INFO* pBufferViews;
+} VK_UPDATE_BUFFERS;
+
+typedef struct _VK_UPDATE_AS_COPY
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_AS_COPY
+ const void* pNext; // Pointer to next structure
+ VK_DESCRIPTOR_TYPE descriptorType;
+ VK_DESCRIPTOR_SET descriptorSet;
+ uint32_t binding;
+ uint32_t arrayElement;
+ uint32_t count;
+} VK_UPDATE_AS_COPY;
+
+typedef struct _VK_BUFFER_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO
+ const void* pNext; // Pointer to next structure.
+ VK_GPU_SIZE size; // Specified in bytes
+ VK_FLAGS usage; // VK_BUFFER_USAGE_FLAGS
+ VK_FLAGS flags; // VK_BUFFER_CREATE_FLAGS
+} VK_BUFFER_CREATE_INFO;
+
+typedef struct _VK_BUFFER_VIEW_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
+ const void* pNext; // Pointer to next structure.
+ VK_BUFFER buffer;
+ VK_BUFFER_VIEW_TYPE viewType;
+ VK_FORMAT format; // Optionally specifies format of elements
+ VK_GPU_SIZE offset; // Specified in bytes
+ VK_GPU_SIZE range; // View size specified in bytes
+} VK_BUFFER_VIEW_CREATE_INFO;
+
+typedef struct _VK_IMAGE_SUBRESOURCE
+{
+ VK_IMAGE_ASPECT aspect;
+ uint32_t mipLevel;
+ uint32_t arraySlice;
+} VK_IMAGE_SUBRESOURCE;
+
+typedef struct _VK_IMAGE_SUBRESOURCE_RANGE
+{
+ VK_IMAGE_ASPECT aspect;
+ uint32_t baseMipLevel;
+ uint32_t mipLevels;
+ uint32_t baseArraySlice;
+ uint32_t arraySize;
+} VK_IMAGE_SUBRESOURCE_RANGE;
+
+typedef struct _VK_EVENT_WAIT_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_EVENT_WAIT_INFO
+ const void* pNext; // Pointer to next structure.
+
+ uint32_t eventCount; // Number of events to wait on
+ const VK_EVENT* pEvents; // Array of event objects to wait on
+
+ VK_WAIT_EVENT waitEvent; // Pipeline event where the wait should happen
+
+ uint32_t memBarrierCount; // Number of memory barriers
+ const void** ppMemBarriers; // Array of pointers to memory barriers (any of them can be either VK_MEMORY_BARRIER, VK_BUFFER_MEMORY_BARRIER, or VK_IMAGE_MEMORY_BARRIER)
+} VK_EVENT_WAIT_INFO;
+
+typedef struct _VK_PIPELINE_BARRIER
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_BARRIER
+ const void* pNext; // Pointer to next structure.
+
+ uint32_t eventCount; // Number of events to wait on
+ const VK_PIPE_EVENT* pEvents; // Array of pipeline events to wait on
+
+ VK_WAIT_EVENT waitEvent; // Pipeline event where the wait should happen
+
+ uint32_t memBarrierCount; // Number of memory barriers
+ const void** ppMemBarriers; // Array of pointers to memory barriers (any of them can be either VK_MEMORY_BARRIER, VK_BUFFER_MEMORY_BARRIER, or VK_IMAGE_MEMORY_BARRIER)
+} VK_PIPELINE_BARRIER;
+
+typedef struct _VK_MEMORY_BARRIER
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_BARRIER
+ const void* pNext; // Pointer to next structure.
+
+ VK_FLAGS outputMask; // Outputs the barrier should sync (see VK_MEMORY_OUTPUT_FLAGS)
+ VK_FLAGS inputMask; // Inputs the barrier should sync to (see VK_MEMORY_INPUT_FLAGS)
+} VK_MEMORY_BARRIER;
+
+typedef struct _VK_BUFFER_MEMORY_BARRIER
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
+ const void* pNext; // Pointer to next structure.
+
+ VK_FLAGS outputMask; // Outputs the barrier should sync (see VK_MEMORY_OUTPUT_FLAGS)
+ VK_FLAGS inputMask; // Inputs the barrier should sync to (see VK_MEMORY_INPUT_FLAGS)
+
+ VK_BUFFER buffer; // Buffer to sync
+
+ VK_GPU_SIZE offset; // Offset within the buffer to sync
+ VK_GPU_SIZE size; // Amount of bytes to sync
+} VK_BUFFER_MEMORY_BARRIER;
+
+typedef struct _VK_IMAGE_MEMORY_BARRIER
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER
+ const void* pNext; // Pointer to next structure.
+
+ VK_FLAGS outputMask; // Outputs the barrier should sync (see VK_MEMORY_OUTPUT_FLAGS)
+ VK_FLAGS inputMask; // Inputs the barrier should sync to (see VK_MEMORY_INPUT_FLAGS)
+
+ VK_IMAGE_LAYOUT oldLayout; // Current layout of the image
+ VK_IMAGE_LAYOUT newLayout; // New layout to transition the image to
+
+ VK_IMAGE image; // Image to sync
+
+ VK_IMAGE_SUBRESOURCE_RANGE subresourceRange; // Subresource range to sync
+} VK_IMAGE_MEMORY_BARRIER;
+
+typedef struct _VK_IMAGE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
+ const void* pNext; // Pointer to next structure.
+ VK_IMAGE_TYPE imageType;
+ VK_FORMAT format;
+ VK_EXTENT3D extent;
+ uint32_t mipLevels;
+ uint32_t arraySize;
+ uint32_t samples;
+ VK_IMAGE_TILING tiling;
+ VK_FLAGS usage; // VK_IMAGE_USAGE_FLAGS
+ VK_FLAGS flags; // VK_IMAGE_CREATE_FLAGS
+} VK_IMAGE_CREATE_INFO;
+
+typedef struct _VK_PEER_IMAGE_OPEN_INFO
+{
+ VK_IMAGE originalImage;
+} VK_PEER_IMAGE_OPEN_INFO;
+
+typedef struct _VK_SUBRESOURCE_LAYOUT
+{
+ VK_GPU_SIZE offset; // Specified in bytes
+ VK_GPU_SIZE size; // Specified in bytes
+ VK_GPU_SIZE rowPitch; // Specified in bytes
+ VK_GPU_SIZE depthPitch; // Specified in bytes
+} VK_SUBRESOURCE_LAYOUT;
+
+typedef struct _VK_IMAGE_VIEW_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_IMAGE image;
+ VK_IMAGE_VIEW_TYPE viewType;
+ VK_FORMAT format;
+ VK_CHANNEL_MAPPING channels;
+ VK_IMAGE_SUBRESOURCE_RANGE subresourceRange;
+ float minLod;
+} VK_IMAGE_VIEW_CREATE_INFO;
+
+typedef struct _VK_COLOR_ATTACHMENT_VIEW_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_IMAGE image;
+ VK_FORMAT format;
+ uint32_t mipLevel;
+ uint32_t baseArraySlice;
+ uint32_t arraySize;
+ VK_IMAGE msaaResolveImage;
+ VK_IMAGE_SUBRESOURCE_RANGE msaaResolveSubResource;
+} VK_COLOR_ATTACHMENT_VIEW_CREATE_INFO;
+
+typedef struct _VK_DEPTH_STENCIL_VIEW_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_IMAGE image;
+ uint32_t mipLevel;
+ uint32_t baseArraySlice;
+ uint32_t arraySize;
+ VK_IMAGE msaaResolveImage;
+ VK_IMAGE_SUBRESOURCE_RANGE msaaResolveSubResource;
+ VK_FLAGS flags; // VK_DEPTH_STENCIL_VIEW_CREATE_FLAGS
+} VK_DEPTH_STENCIL_VIEW_CREATE_INFO;
+
+typedef struct _VK_COLOR_ATTACHMENT_BIND_INFO
+{
+ VK_COLOR_ATTACHMENT_VIEW view;
+ VK_IMAGE_LAYOUT layout;
+} VK_COLOR_ATTACHMENT_BIND_INFO;
+
+typedef struct _VK_DEPTH_STENCIL_BIND_INFO
+{
+ VK_DEPTH_STENCIL_VIEW view;
+ VK_IMAGE_LAYOUT layout;
+} VK_DEPTH_STENCIL_BIND_INFO;
+
+typedef struct _VK_BUFFER_COPY
+{
+ VK_GPU_SIZE srcOffset; // Specified in bytes
+ VK_GPU_SIZE destOffset; // Specified in bytes
+ VK_GPU_SIZE copySize; // Specified in bytes
+} VK_BUFFER_COPY;
+
+typedef struct _VK_IMAGE_MEMORY_BIND_INFO
+{
+ VK_IMAGE_SUBRESOURCE subresource;
+ VK_OFFSET3D offset;
+ VK_EXTENT3D extent;
+} VK_IMAGE_MEMORY_BIND_INFO;
+
+typedef struct _VK_IMAGE_COPY
+{
+ VK_IMAGE_SUBRESOURCE srcSubresource;
+ VK_OFFSET3D srcOffset;
+ VK_IMAGE_SUBRESOURCE destSubresource;
+ VK_OFFSET3D destOffset;
+ VK_EXTENT3D extent;
+} VK_IMAGE_COPY;
+
+typedef struct _VK_IMAGE_BLIT
+{
+ VK_IMAGE_SUBRESOURCE srcSubresource;
+ VK_OFFSET3D srcOffset;
+ VK_EXTENT3D srcExtent;
+ VK_IMAGE_SUBRESOURCE destSubresource;
+ VK_OFFSET3D destOffset;
+ VK_EXTENT3D destExtent;
+} VK_IMAGE_BLIT;
+
+typedef struct _VK_BUFFER_IMAGE_COPY
+{
+ VK_GPU_SIZE bufferOffset; // Specified in bytes
+ VK_IMAGE_SUBRESOURCE imageSubresource;
+ VK_OFFSET3D imageOffset;
+ VK_EXTENT3D imageExtent;
+} VK_BUFFER_IMAGE_COPY;
+
+typedef struct _VK_IMAGE_RESOLVE
+{
+ VK_IMAGE_SUBRESOURCE srcSubresource;
+ VK_OFFSET2D srcOffset;
+ VK_IMAGE_SUBRESOURCE destSubresource;
+ VK_OFFSET2D destOffset;
+ VK_EXTENT2D extent;
+} VK_IMAGE_RESOLVE;
+
+typedef struct _VK_SHADER_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ size_t codeSize; // Specified in bytes
+ const void* pCode;
+ VK_FLAGS flags; // Reserved
+} VK_SHADER_CREATE_INFO;
+
+typedef struct _VK_DESCRIPTOR_SET_LAYOUT_BINDING
+{
+ VK_DESCRIPTOR_TYPE descriptorType;
+ uint32_t count;
+ VK_FLAGS stageFlags; // VK_SHADER_STAGE_FLAGS
+ const VK_SAMPLER* pImmutableSamplers;
+} VK_DESCRIPTOR_SET_LAYOUT_BINDING;
+
+typedef struct _VK_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t count; // Number of bindings in the descriptor set layout
+ const VK_DESCRIPTOR_SET_LAYOUT_BINDING* pBinding; // Array of descriptor set layout bindings
+} VK_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+
+typedef struct _VK_DESCRIPTOR_TYPE_COUNT
+{
+ VK_DESCRIPTOR_TYPE type;
+ uint32_t count;
+} VK_DESCRIPTOR_TYPE_COUNT;
+
+typedef struct _VK_DESCRIPTOR_POOL_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t count;
+ const VK_DESCRIPTOR_TYPE_COUNT* pTypeCount;
+} VK_DESCRIPTOR_POOL_CREATE_INFO;
+
+typedef struct _VK_LINK_CONST_BUFFER
+{
+ uint32_t bufferId;
+ size_t bufferSize;
+ const void* pBufferData;
+} VK_LINK_CONST_BUFFER;
+
+typedef struct _VK_SPECIALIZATION_MAP_ENTRY
+{
+ uint32_t constantId; // The SpecConstant ID specified in the BIL
+ uint32_t offset; // Offset of the value in the data block
+} VK_SPECIALIZATION_MAP_ENTRY;
+
+typedef struct _VK_SPECIALIZATION_INFO
+{
+ uint32_t mapEntryCount;
+ const VK_SPECIALIZATION_MAP_ENTRY* pMap; // mapEntryCount entries
+ const void* pData;
+} VK_SPECIALIZATION_INFO;
+
+typedef struct _VK_PIPELINE_SHADER
+{
+ VK_PIPELINE_SHADER_STAGE stage;
+ VK_SHADER shader;
+ uint32_t linkConstBufferCount;
+ const VK_LINK_CONST_BUFFER* pLinkConstBufferInfo;
+ const VK_SPECIALIZATION_INFO* pSpecializationInfo;
+} VK_PIPELINE_SHADER;
+
+typedef struct _VK_COMPUTE_PIPELINE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_PIPELINE_SHADER cs;
+ VK_FLAGS flags; // VK_PIPELINE_CREATE_FLAGS
+ VK_DESCRIPTOR_SET_LAYOUT_CHAIN setLayoutChain; // For local size fields zero is treated an invalid value
+ uint32_t localSizeX;
+ uint32_t localSizeY;
+ uint32_t localSizeZ;
+
+} VK_COMPUTE_PIPELINE_CREATE_INFO;
+
+typedef struct _VK_VERTEX_INPUT_BINDING_DESCRIPTION
+{
+ uint32_t binding; // Vertex buffer binding id
+ uint32_t strideInBytes; // Distance between vertices in bytes (0 = no advancement)
+
+ VK_VERTEX_INPUT_STEP_RATE stepRate; // Rate at which binding is incremented
+} VK_VERTEX_INPUT_BINDING_DESCRIPTION;
+
+typedef struct _VK_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION
+{
+ uint32_t location; // location of the shader vertex attrib
+ uint32_t binding; // Vertex buffer binding id
+
+ VK_FORMAT format; // format of source data
+
+ uint32_t offsetInBytes; // Offset of first element in bytes from base of vertex
+} VK_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION;
+
+typedef struct _VK_PIPELINE_VERTEX_INPUT_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Should be VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+
+ uint32_t bindingCount; // number of bindings
+ const VK_VERTEX_INPUT_BINDING_DESCRIPTION* pVertexBindingDescriptions;
+
+ uint32_t attributeCount; // number of attributes
+ const VK_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* pVertexAttributeDescriptions;
+} VK_PIPELINE_VERTEX_INPUT_CREATE_INFO;
+
+typedef struct _VK_PIPELINE_IA_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_PRIMITIVE_TOPOLOGY topology;
+ bool32_t disableVertexReuse; // optional
+ bool32_t primitiveRestartEnable;
+ uint32_t primitiveRestartIndex; // optional (GL45)
+} VK_PIPELINE_IA_STATE_CREATE_INFO;
+
+typedef struct _VK_PIPELINE_TESS_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t patchControlPoints;
+} VK_PIPELINE_TESS_STATE_CREATE_INFO;
+
+typedef struct _VK_PIPELINE_VP_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t numViewports;
+ VK_COORDINATE_ORIGIN clipOrigin; // optional (GL45)
+ VK_DEPTH_MODE depthMode; // optional (GL45)
+} VK_PIPELINE_VP_STATE_CREATE_INFO;
+
+typedef struct _VK_PIPELINE_RS_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ bool32_t depthClipEnable;
+ bool32_t rasterizerDiscardEnable;
+ bool32_t programPointSize; // optional (GL45)
+ VK_COORDINATE_ORIGIN pointOrigin; // optional (GL45)
+ VK_PROVOKING_VERTEX_CONVENTION provokingVertex; // optional (GL45)
+ VK_FILL_MODE fillMode; // optional (GL45)
+ VK_CULL_MODE cullMode;
+ VK_FACE_ORIENTATION frontFace;
+} VK_PIPELINE_RS_STATE_CREATE_INFO;
+
+typedef struct _VK_PIPELINE_MS_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t samples;
+ bool32_t multisampleEnable; // optional (GL45)
+ bool32_t sampleShadingEnable; // optional (GL45)
+ float minSampleShading; // optional (GL45)
+ VK_SAMPLE_MASK sampleMask;
+} VK_PIPELINE_MS_STATE_CREATE_INFO;
+
+typedef struct _VK_PIPELINE_CB_ATTACHMENT_STATE
+{
+ bool32_t blendEnable;
+ VK_FORMAT format;
+ VK_BLEND srcBlendColor;
+ VK_BLEND destBlendColor;
+ VK_BLEND_FUNC blendFuncColor;
+ VK_BLEND srcBlendAlpha;
+ VK_BLEND destBlendAlpha;
+ VK_BLEND_FUNC blendFuncAlpha;
+ uint8_t channelWriteMask;
+} VK_PIPELINE_CB_ATTACHMENT_STATE;
+
+typedef struct _VK_PIPELINE_CB_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ bool32_t alphaToCoverageEnable;
+ bool32_t logicOpEnable;
+ VK_LOGIC_OP logicOp;
+ uint32_t attachmentCount; // # of pAttachments
+ const VK_PIPELINE_CB_ATTACHMENT_STATE* pAttachments;
+} VK_PIPELINE_CB_STATE_CREATE_INFO;
+
+typedef struct _VK_STENCIL_OP_STATE
+{
+ VK_STENCIL_OP stencilFailOp;
+ VK_STENCIL_OP stencilPassOp;
+ VK_STENCIL_OP stencilDepthFailOp;
+ VK_COMPARE_FUNC stencilFunc;
+} VK_STENCIL_OP_STATE;
+
+typedef struct _VK_PIPELINE_DS_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_FORMAT format;
+ bool32_t depthTestEnable;
+ bool32_t depthWriteEnable;
+ VK_COMPARE_FUNC depthFunc;
+ bool32_t depthBoundsEnable; // optional (depth_bounds_test)
+ bool32_t stencilTestEnable;
+ VK_STENCIL_OP_STATE front;
+ VK_STENCIL_OP_STATE back;
+} VK_PIPELINE_DS_STATE_CREATE_INFO;
+
+typedef struct _VK_PIPELINE_SHADER_STAGE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_PIPELINE_SHADER shader;
+} VK_PIPELINE_SHADER_STAGE_CREATE_INFO;
+
+typedef struct _VK_GRAPHICS_PIPELINE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_FLAGS flags; // VK_PIPELINE_CREATE_FLAGS
+ VK_DESCRIPTOR_SET_LAYOUT_CHAIN pSetLayoutChain;
+} VK_GRAPHICS_PIPELINE_CREATE_INFO;
+
+typedef struct _VK_SAMPLER_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_TEX_FILTER magFilter; // Filter mode for magnification
+ VK_TEX_FILTER minFilter; // Filter mode for minifiation
+ VK_TEX_MIPMAP_MODE mipMode; // Mipmap selection mode
+ VK_TEX_ADDRESS addressU;
+ VK_TEX_ADDRESS addressV;
+ VK_TEX_ADDRESS addressW;
+ float mipLodBias;
+ uint32_t maxAnisotropy;
+ VK_COMPARE_FUNC compareFunc;
+ float minLod;
+ float maxLod;
+ VK_BORDER_COLOR_TYPE borderColorType;
+} VK_SAMPLER_CREATE_INFO;
+
+typedef struct _VK_DYNAMIC_VP_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t viewportAndScissorCount; // number of entries in pViewports and pScissors
+ const VK_VIEWPORT* pViewports;
+ const VK_RECT* pScissors;
+} VK_DYNAMIC_VP_STATE_CREATE_INFO;
+
+typedef struct _VK_DYNAMIC_RS_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ float depthBias;
+ float depthBiasClamp;
+ float slopeScaledDepthBias;
+ float pointSize; // optional (GL45) - Size of points
+ float pointFadeThreshold; // optional (GL45) - Size of point fade threshold
+ float lineWidth; // optional (GL45) - Width of lines
+} VK_DYNAMIC_RS_STATE_CREATE_INFO;
+
+typedef struct _VK_DYNAMIC_CB_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ float blendConst[4];
+} VK_DYNAMIC_CB_STATE_CREATE_INFO;
+
+typedef struct _VK_DYNAMIC_DS_STATE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ float minDepth; // optional (depth_bounds_test)
+ float maxDepth; // optional (depth_bounds_test)
+ uint32_t stencilReadMask;
+ uint32_t stencilWriteMask;
+ uint32_t stencilFrontRef;
+ uint32_t stencilBackRef;
+} VK_DYNAMIC_DS_STATE_CREATE_INFO;
+
+typedef struct _VK_CMD_BUFFER_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t queueNodeIndex;
+ VK_FLAGS flags;
+} VK_CMD_BUFFER_CREATE_INFO;
+
+typedef struct _VK_CMD_BUFFER_BEGIN_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO
+ const void* pNext; // Pointer to next structure
+
+ VK_FLAGS flags; // VK_CMD_BUFFER_BUILD_FLAGS
+} VK_CMD_BUFFER_BEGIN_INFO;
+
+typedef struct _VK_RENDER_PASS_BEGIN
+{
+ VK_RENDER_PASS renderPass;
+ VK_FRAMEBUFFER framebuffer;
+} VK_RENDER_PASS_BEGIN;
+
+typedef struct _VK_CMD_BUFFER_GRAPHICS_BEGIN_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO
+ const void* pNext; // Pointer to next structure
+
+ VK_RENDER_PASS_BEGIN renderPassContinue; // Only needed when a render pass is split across two command buffers
+} VK_CMD_BUFFER_GRAPHICS_BEGIN_INFO;
+
+// Union allowing specification of floating point or raw color data. Actual value selected is based on image being cleared.
+typedef union _VK_CLEAR_COLOR_VALUE
+{
+ float floatColor[4];
+ uint32_t rawColor[4];
+} VK_CLEAR_COLOR_VALUE;
+
+typedef struct _VK_CLEAR_COLOR
+{
+ VK_CLEAR_COLOR_VALUE color;
+ bool32_t useRawValue;
+} VK_CLEAR_COLOR;
+
+typedef struct _VK_RENDER_PASS_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+
+ VK_RECT renderArea;
+ uint32_t colorAttachmentCount;
+ VK_EXTENT2D extent;
+ uint32_t sampleCount;
+ uint32_t layers;
+ const VK_FORMAT* pColorFormats;
+ const VK_IMAGE_LAYOUT* pColorLayouts;
+ const VK_ATTACHMENT_LOAD_OP* pColorLoadOps;
+ const VK_ATTACHMENT_STORE_OP* pColorStoreOps;
+ const VK_CLEAR_COLOR* pColorLoadClearValues;
+ VK_FORMAT depthStencilFormat;
+ VK_IMAGE_LAYOUT depthStencilLayout;
+ VK_ATTACHMENT_LOAD_OP depthLoadOp;
+ float depthLoadClearValue;
+ VK_ATTACHMENT_STORE_OP depthStoreOp;
+ VK_ATTACHMENT_LOAD_OP stencilLoadOp;
+ uint32_t stencilLoadClearValue;
+ VK_ATTACHMENT_STORE_OP stencilStoreOp;
+} VK_RENDER_PASS_CREATE_INFO;
+
+typedef struct _VK_EVENT_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_EVENT_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_FLAGS flags; // Reserved
+} VK_EVENT_CREATE_INFO;
+
+typedef struct _VK_FENCE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_FENCE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_FENCE_CREATE_FLAGS flags; // VK_FENCE_CREATE_FLAGS
+} VK_FENCE_CREATE_INFO;
+
+typedef struct _VK_SEMAPHORE_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ uint32_t initialCount;
+ VK_FLAGS flags; // VK_SEMAPHORE_CREATE_FLAGS
+} VK_SEMAPHORE_CREATE_INFO;
+
+typedef struct _VK_SEMAPHORE_OPEN_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO
+ const void* pNext; // Pointer to next structure
+ VK_SEMAPHORE sharedSemaphore;
+} VK_SEMAPHORE_OPEN_INFO;
+
+typedef struct _VK_PIPELINE_STATISTICS_DATA
+{
+ uint64_t fsInvocations; // Fragment shader invocations
+ uint64_t cPrimitives; // Clipper primitives
+ uint64_t cInvocations; // Clipper invocations
+ uint64_t vsInvocations; // Vertex shader invocations
+ uint64_t gsInvocations; // Geometry shader invocations
+ uint64_t gsPrimitives; // Geometry shader primitives
+ uint64_t iaPrimitives; // Input primitives
+ uint64_t iaVertices; // Input vertices
+ uint64_t tcsInvocations; // Tessellation control shader invocations
+ uint64_t tesInvocations; // Tessellation evaluation shader invocations
+ uint64_t csInvocations; // Compute shader invocations
+} VK_PIPELINE_STATISTICS_DATA;
+
+typedef struct _VK_QUERY_POOL_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ VK_QUERY_TYPE queryType;
+ uint32_t slots;
+} VK_QUERY_POOL_CREATE_INFO;
+
+typedef struct _VK_FRAMEBUFFER_CREATE_INFO
+{
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+
+ uint32_t colorAttachmentCount;
+ const VK_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments;
+ const VK_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment;
+
+ uint32_t sampleCount;
+ uint32_t width;
+ uint32_t height;
+ uint32_t layers;
+} VK_FRAMEBUFFER_CREATE_INFO;
+
+typedef struct _VK_DRAW_INDIRECT_CMD
+{
+ uint32_t vertexCount;
+ uint32_t instanceCount;
+ uint32_t firstVertex;
+ uint32_t firstInstance;
+} VK_DRAW_INDIRECT_CMD;
+
+typedef struct _VK_DRAW_INDEXED_INDIRECT_CMD
+{
+ uint32_t indexCount;
+ uint32_t instanceCount;
+ uint32_t firstIndex;
+ int32_t vertexOffset;
+ uint32_t firstInstance;
+} VK_DRAW_INDEXED_INDIRECT_CMD;
+
+typedef struct _VK_DISPATCH_INDIRECT_CMD
+{
+ uint32_t x;
+ uint32_t y;
+ uint32_t z;
+} VK_DISPATCH_INDIRECT_CMD;
+
+// ------------------------------------------------------------------------------------------------
+// API functions
+typedef VK_RESULT (VKAPI *vkCreateInstanceType)(const VK_INSTANCE_CREATE_INFO* pCreateInfo, VK_INSTANCE* pInstance);
+typedef VK_RESULT (VKAPI *vkDestroyInstanceType)(VK_INSTANCE instance);
+typedef VK_RESULT (VKAPI *vkEnumerateGpusType)(VK_INSTANCE instance, uint32_t maxGpus, uint32_t* pGpuCount, VK_PHYSICAL_GPU* pGpus);
+typedef VK_RESULT (VKAPI *vkGetGpuInfoType)(VK_PHYSICAL_GPU gpu, VK_PHYSICAL_GPU_INFO_TYPE infoType, size_t* pDataSize, void* pData);
+typedef void * (VKAPI *vkGetProcAddrType)(VK_PHYSICAL_GPU gpu, const char * pName);
+typedef VK_RESULT (VKAPI *vkCreateDeviceType)(VK_PHYSICAL_GPU gpu, const VK_DEVICE_CREATE_INFO* pCreateInfo, VK_DEVICE* pDevice);
+typedef VK_RESULT (VKAPI *vkDestroyDeviceType)(VK_DEVICE device);
+typedef VK_RESULT (VKAPI *vkGetExtensionSupportType)(VK_PHYSICAL_GPU gpu, const char* pExtName);
+typedef VK_RESULT (VKAPI *vkEnumerateLayersType)(VK_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved);
+typedef VK_RESULT (VKAPI *vkGetDeviceQueueType)(VK_DEVICE device, uint32_t queueNodeIndex, uint32_t queueIndex, VK_QUEUE* pQueue);
+typedef VK_RESULT (VKAPI *vkQueueSubmitType)(VK_QUEUE queue, uint32_t cmdBufferCount, const VK_CMD_BUFFER* pCmdBuffers, VK_FENCE fence);
+typedef VK_RESULT (VKAPI *vkQueueAddMemReferenceType)(VK_QUEUE queue, VK_GPU_MEMORY mem);
+typedef VK_RESULT (VKAPI *vkQueueRemoveMemReferenceType)(VK_QUEUE queue, VK_GPU_MEMORY mem);
+typedef VK_RESULT (VKAPI *vkQueueWaitIdleType)(VK_QUEUE queue);
+typedef VK_RESULT (VKAPI *vkDeviceWaitIdleType)(VK_DEVICE device);
+typedef VK_RESULT (VKAPI *vkAllocMemoryType)(VK_DEVICE device, const VK_MEMORY_ALLOC_INFO* pAllocInfo, VK_GPU_MEMORY* pMem);
+typedef VK_RESULT (VKAPI *vkFreeMemoryType)(VK_GPU_MEMORY mem);
+typedef VK_RESULT (VKAPI *vkSetMemoryPriorityType)(VK_GPU_MEMORY mem, VK_MEMORY_PRIORITY priority);
+typedef VK_RESULT (VKAPI *vkMapMemoryType)(VK_GPU_MEMORY mem, VK_FLAGS flags, void** ppData);
+typedef VK_RESULT (VKAPI *vkUnmapMemoryType)(VK_GPU_MEMORY mem);
+typedef VK_RESULT (VKAPI *vkPinSystemMemoryType)(VK_DEVICE device, const void* pSysMem, size_t memSize, VK_GPU_MEMORY* pMem);
+typedef VK_RESULT (VKAPI *vkGetMultiGpuCompatibilityType)(VK_PHYSICAL_GPU gpu0, VK_PHYSICAL_GPU gpu1, VK_GPU_COMPATIBILITY_INFO* pInfo);
+typedef VK_RESULT (VKAPI *vkOpenSharedMemoryType)(VK_DEVICE device, const VK_MEMORY_OPEN_INFO* pOpenInfo, VK_GPU_MEMORY* pMem);
+typedef VK_RESULT (VKAPI *vkOpenSharedSemaphoreType)(VK_DEVICE device, const VK_SEMAPHORE_OPEN_INFO* pOpenInfo, VK_SEMAPHORE* pSemaphore);
+typedef VK_RESULT (VKAPI *vkOpenPeerMemoryType)(VK_DEVICE device, const VK_PEER_MEMORY_OPEN_INFO* pOpenInfo, VK_GPU_MEMORY* pMem);
+typedef VK_RESULT (VKAPI *vkOpenPeerImageType)(VK_DEVICE device, const VK_PEER_IMAGE_OPEN_INFO* pOpenInfo, VK_IMAGE* pImage, VK_GPU_MEMORY* pMem);
+typedef VK_RESULT (VKAPI *vkDestroyObjectType)(VK_OBJECT object);
+typedef VK_RESULT (VKAPI *vkGetObjectInfoType)(VK_BASE_OBJECT object, VK_OBJECT_INFO_TYPE infoType, size_t* pDataSize, void* pData);
+typedef VK_RESULT (VKAPI *vkBindObjectMemoryType)(VK_OBJECT object, uint32_t allocationIdx, VK_GPU_MEMORY mem, VK_GPU_SIZE offset);
+typedef VK_RESULT (VKAPI *vkBindObjectMemoryRangeType)(VK_OBJECT object, uint32_t allocationIdx, VK_GPU_SIZE rangeOffset,VK_GPU_SIZE rangeSize, VK_GPU_MEMORY mem, VK_GPU_SIZE memOffset);
+typedef VK_RESULT (VKAPI *vkBindImageMemoryRangeType)(VK_IMAGE image, uint32_t allocationIdx, const VK_IMAGE_MEMORY_BIND_INFO* bindInfo, VK_GPU_MEMORY mem, VK_GPU_SIZE memOffset);
+typedef VK_RESULT (VKAPI *vkCreateFenceType)(VK_DEVICE device, const VK_FENCE_CREATE_INFO* pCreateInfo, VK_FENCE* pFence);
+typedef VK_RESULT (VKAPI *vkResetFencesType)(VK_DEVICE device, uint32_t fenceCount, VK_FENCE* pFences);
+typedef VK_RESULT (VKAPI *vkGetFenceStatusType)(VK_FENCE fence);
+typedef VK_RESULT (VKAPI *vkWaitForFencesType)(VK_DEVICE device, uint32_t fenceCount, const VK_FENCE* pFences, bool32_t waitAll, uint64_t timeout);
+typedef VK_RESULT (VKAPI *vkCreateSemaphoreType)(VK_DEVICE device, const VK_SEMAPHORE_CREATE_INFO* pCreateInfo, VK_SEMAPHORE* pSemaphore);
+typedef VK_RESULT (VKAPI *vkQueueSignalSemaphoreType)(VK_QUEUE queue, VK_SEMAPHORE semaphore);
+typedef VK_RESULT (VKAPI *vkQueueWaitSemaphoreType)(VK_QUEUE queue, VK_SEMAPHORE semaphore);
+typedef VK_RESULT (VKAPI *vkCreateEventType)(VK_DEVICE device, const VK_EVENT_CREATE_INFO* pCreateInfo, VK_EVENT* pEvent);
+typedef VK_RESULT (VKAPI *vkGetEventStatusType)(VK_EVENT event);
+typedef VK_RESULT (VKAPI *vkSetEventType)(VK_EVENT event);
+typedef VK_RESULT (VKAPI *vkResetEventType)(VK_EVENT event);
+typedef VK_RESULT (VKAPI *vkCreateQueryPoolType)(VK_DEVICE device, const VK_QUERY_POOL_CREATE_INFO* pCreateInfo, VK_QUERY_POOL* pQueryPool);
+typedef VK_RESULT (VKAPI *vkGetQueryPoolResultsType)(VK_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount, size_t* pDataSize, void* pData);
+typedef VK_RESULT (VKAPI *vkGetFormatInfoType)(VK_DEVICE device, VK_FORMAT format, VK_FORMAT_INFO_TYPE infoType, size_t* pDataSize, void* pData);
+typedef VK_RESULT (VKAPI *vkCreateBufferType)(VK_DEVICE device, const VK_BUFFER_CREATE_INFO* pCreateInfo, VK_BUFFER* pBuffer);
+typedef VK_RESULT (VKAPI *vkCreateBufferViewType)(VK_DEVICE device, const VK_BUFFER_VIEW_CREATE_INFO* pCreateInfo, VK_BUFFER_VIEW* pView);
+typedef VK_RESULT (VKAPI *vkCreateImageType)(VK_DEVICE device, const VK_IMAGE_CREATE_INFO* pCreateInfo, VK_IMAGE* pImage);
+typedef VK_RESULT (VKAPI *vkGetImageSubresourceInfoType)(VK_IMAGE image, const VK_IMAGE_SUBRESOURCE* pSubresource, VK_SUBRESOURCE_INFO_TYPE infoType, size_t* pDataSize, void* pData);
+typedef VK_RESULT (VKAPI *vkCreateImageViewType)(VK_DEVICE device, const VK_IMAGE_VIEW_CREATE_INFO* pCreateInfo, VK_IMAGE_VIEW* pView);
+typedef VK_RESULT (VKAPI *vkCreateColorAttachmentViewType)(VK_DEVICE device, const VK_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, VK_COLOR_ATTACHMENT_VIEW* pView);
+typedef VK_RESULT (VKAPI *vkCreateDepthStencilViewType)(VK_DEVICE device, const VK_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, VK_DEPTH_STENCIL_VIEW* pView);
+typedef VK_RESULT (VKAPI *vkCreateShaderType)(VK_DEVICE device, const VK_SHADER_CREATE_INFO* pCreateInfo, VK_SHADER* pShader);
+typedef VK_RESULT (VKAPI *vkCreateGraphicsPipelineType)(VK_DEVICE device, const VK_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, VK_PIPELINE* pPipeline);
+typedef VK_RESULT (VKAPI *vkCreateGraphicsPipelineDerivativeType)(VK_DEVICE device, const VK_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, VK_PIPELINE basePipeline, VK_PIPELINE* pPipeline);
+typedef VK_RESULT (VKAPI *vkCreateComputePipelineType)(VK_DEVICE device, const VK_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, VK_PIPELINE* pPipeline);
+typedef VK_RESULT (VKAPI *vkStorePipelineType)(VK_PIPELINE pipeline, size_t* pDataSize, void* pData);
+typedef VK_RESULT (VKAPI *vkLoadPipelineType)(VK_DEVICE device, size_t dataSize, const void* pData, VK_PIPELINE* pPipeline);
+typedef VK_RESULT (VKAPI *vkLoadPipelineDerivativeType)(VK_DEVICE device, size_t dataSize, const void* pData, VK_PIPELINE basePipeline, VK_PIPELINE* pPipeline);
+typedef VK_RESULT (VKAPI *vkCreateSamplerType)(VK_DEVICE device, const VK_SAMPLER_CREATE_INFO* pCreateInfo, VK_SAMPLER* pSampler);
+typedef VK_RESULT (VKAPI *vkCreateDescriptorSetLayoutType)(VK_DEVICE device, const VK_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pCreateInfo, VK_DESCRIPTOR_SET_LAYOUT* pSetLayout);
+typedef VK_RESULT (VKAPI *vkCreateDescriptorSetLayoutChainType)(VK_DEVICE device, uint32_t setLayoutArrayCount, const VK_DESCRIPTOR_SET_LAYOUT* pSetLayoutArray, VK_DESCRIPTOR_SET_LAYOUT_CHAIN* pLayoutChain);
+typedef VK_RESULT (VKAPI *vkBeginDescriptorPoolUpdateType)(VK_DEVICE device, VK_DESCRIPTOR_UPDATE_MODE updateMode);
+typedef VK_RESULT (VKAPI *vkEndDescriptorPoolUpdateType)(VK_DEVICE device, VK_CMD_BUFFER cmd);
+typedef VK_RESULT (VKAPI *vkCreateDescriptorPoolType)(VK_DEVICE device, VK_DESCRIPTOR_POOL_USAGE poolUsage, uint32_t maxSets, const VK_DESCRIPTOR_POOL_CREATE_INFO* pCreateInfo, VK_DESCRIPTOR_POOL* pDescriptorPool);
+typedef VK_RESULT (VKAPI *vkResetDescriptorPoolType)(VK_DESCRIPTOR_POOL descriptorPool);
+typedef VK_RESULT (VKAPI *vkAllocDescriptorSetsType)(VK_DESCRIPTOR_POOL descriptorPool, VK_DESCRIPTOR_SET_USAGE setUsage, uint32_t count, const VK_DESCRIPTOR_SET_LAYOUT* pSetLayouts, VK_DESCRIPTOR_SET* pDescriptorSets, uint32_t* pCount);
+typedef void (VKAPI *vkClearDescriptorSetsType)(VK_DESCRIPTOR_POOL descriptorPool, uint32_t count, const VK_DESCRIPTOR_SET* pDescriptorSets);
+typedef void (VKAPI *vkUpdateDescriptorsType)(VK_DESCRIPTOR_SET descriptorSet, uint32_t updateCount, const void** ppUpdateArray);
+typedef VK_RESULT (VKAPI *vkCreateDynamicViewportStateType)(VK_DEVICE device, const VK_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo, VK_DYNAMIC_VP_STATE_OBJECT* pState);
+typedef VK_RESULT (VKAPI *vkCreateDynamicRasterStateType)(VK_DEVICE device, const VK_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo, VK_DYNAMIC_RS_STATE_OBJECT* pState);
+typedef VK_RESULT (VKAPI *vkCreateDynamicColorBlendStateType)(VK_DEVICE device, const VK_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo, VK_DYNAMIC_CB_STATE_OBJECT* pState);
+typedef VK_RESULT (VKAPI *vkCreateDynamicDepthStencilStateType)(VK_DEVICE device, const VK_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo, VK_DYNAMIC_DS_STATE_OBJECT* pState);
+typedef VK_RESULT (VKAPI *vkCreateCommandBufferType)(VK_DEVICE device, const VK_CMD_BUFFER_CREATE_INFO* pCreateInfo, VK_CMD_BUFFER* pCmdBuffer);
+typedef VK_RESULT (VKAPI *vkBeginCommandBufferType)(VK_CMD_BUFFER cmdBuffer, const VK_CMD_BUFFER_BEGIN_INFO* pBeginInfo);
+typedef VK_RESULT (VKAPI *vkEndCommandBufferType)(VK_CMD_BUFFER cmdBuffer);
+typedef VK_RESULT (VKAPI *vkResetCommandBufferType)(VK_CMD_BUFFER cmdBuffer);
+typedef void (VKAPI *vkCmdBindPipelineType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, VK_PIPELINE pipeline);
+typedef void (VKAPI *vkCmdBindDynamicStateObjectType)(VK_CMD_BUFFER cmdBuffer, VK_STATE_BIND_POINT stateBindPoint, VK_DYNAMIC_STATE_OBJECT state);
+typedef void (VKAPI *vkCmdBindDescriptorSetsType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, VK_DESCRIPTOR_SET_LAYOUT_CHAIN layoutChain, uint32_t layoutChainSlot, uint32_t count, const VK_DESCRIPTOR_SET* pDescriptorSets, const uint32_t* pUserData);
+typedef void (VKAPI *vkCmdBindIndexBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset, VK_INDEX_TYPE indexType);
+typedef void (VKAPI *vkCmdBindVertexBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset, uint32_t binding);
+typedef void (VKAPI *vkCmdDrawType)(VK_CMD_BUFFER cmdBuffer, uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount);
+typedef void (VKAPI *vkCmdDrawIndexedType)(VK_CMD_BUFFER cmdBuffer, uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount);
+typedef void (VKAPI *vkCmdDrawIndirectType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset, uint32_t count, uint32_t stride);
+typedef void (VKAPI *vkCmdDrawIndexedIndirectType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset, uint32_t count, uint32_t stride);
+typedef void (VKAPI *vkCmdDispatchType)(VK_CMD_BUFFER cmdBuffer, uint32_t x, uint32_t y, uint32_t z);
+typedef void (VKAPI *vkCmdDispatchIndirectType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset);
+typedef void (VKAPI *vkCmdCopyBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER srcBuffer, VK_BUFFER destBuffer, uint32_t regionCount, const VK_BUFFER_COPY* pRegions);
+typedef void (VKAPI *vkCmdCopyImageType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout, uint32_t regionCount, const VK_IMAGE_COPY* pRegions);
+typedef void (VKAPI *vkCmdBlitImageType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout, uint32_t regionCount, const VK_IMAGE_BLIT* pRegions);
+typedef void (VKAPI *vkCmdCopyBufferToImageType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER srcBuffer, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout, uint32_t regionCount, const VK_BUFFER_IMAGE_COPY* pRegions);
+typedef void (VKAPI *vkCmdCopyImageToBufferType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_BUFFER destBuffer, uint32_t regionCount, const VK_BUFFER_IMAGE_COPY* pRegions);
+typedef void (VKAPI *vkCmdCloneImageDataType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout);
+typedef void (VKAPI *vkCmdUpdateBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER destBuffer, VK_GPU_SIZE destOffset, VK_GPU_SIZE dataSize, const uint32_t* pData);
+typedef void (VKAPI *vkCmdFillBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER destBuffer, VK_GPU_SIZE destOffset, VK_GPU_SIZE fillSize, uint32_t data);
+typedef void (VKAPI *vkCmdClearColorImageType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE image, VK_IMAGE_LAYOUT imageLayout, VK_CLEAR_COLOR color, uint32_t rangeCount, const VK_IMAGE_SUBRESOURCE_RANGE* pRanges);
+typedef void (VKAPI *vkCmdClearDepthStencilType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE image, VK_IMAGE_LAYOUT imageLayout, float depth, uint32_t stencil, uint32_t rangeCount, const VK_IMAGE_SUBRESOURCE_RANGE* pRanges);
+typedef void (VKAPI *vkCmdResolveImageType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout, uint32_t rectCount, const VK_IMAGE_RESOLVE* pRects);
+typedef void (VKAPI *vkCmdSetEventType)(VK_CMD_BUFFER cmdBuffer, VK_EVENT event, VK_PIPE_EVENT pipeEvent);
+typedef void (VKAPI *vkCmdResetEventType)(VK_CMD_BUFFER cmdBuffer, VK_EVENT event, VK_PIPE_EVENT pipeEvent);
+typedef void (VKAPI *vkCmdWaitEventsType)(VK_CMD_BUFFER cmdBuffer, const VK_EVENT_WAIT_INFO* pWaitInfo);
+typedef void (VKAPI *vkCmdPipelineBarrierType)(VK_CMD_BUFFER cmdBuffer, const VK_PIPELINE_BARRIER* pBarrier);
+typedef void (VKAPI *vkCmdBeginQueryType)(VK_CMD_BUFFER cmdBuffer, VK_QUERY_POOL queryPool, uint32_t slot, VK_FLAGS flags);
+typedef void (VKAPI *vkCmdEndQueryType)(VK_CMD_BUFFER cmdBuffer, VK_QUERY_POOL queryPool, uint32_t slot);
+typedef void (VKAPI *vkCmdResetQueryPoolType)(VK_CMD_BUFFER cmdBuffer, VK_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount);
+typedef void (VKAPI *vkCmdWriteTimestampType)(VK_CMD_BUFFER cmdBuffer, VK_TIMESTAMP_TYPE timestampType, VK_BUFFER destBuffer, VK_GPU_SIZE destOffset);
+typedef void (VKAPI *vkCmdInitAtomicCountersType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, const uint32_t* pData);
+typedef void (VKAPI *vkCmdLoadAtomicCountersType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, VK_BUFFER srcBuffer, VK_GPU_SIZE srcOffset);
+typedef void (VKAPI *vkCmdSaveAtomicCountersType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, VK_BUFFER destBuffer, VK_GPU_SIZE destOffset);
+typedef VK_RESULT (VKAPI *vkCreateFramebufferType)(VK_DEVICE device, const VK_FRAMEBUFFER_CREATE_INFO* pCreateInfo, VK_FRAMEBUFFER* pFramebuffer);
+typedef VK_RESULT (VKAPI *vkCreateRenderPassType)(VK_DEVICE device, const VK_RENDER_PASS_CREATE_INFO* pCreateInfo, VK_RENDER_PASS* pRenderPass);
+typedef void (VKAPI *vkCmdBeginRenderPassType)(VK_CMD_BUFFER cmdBuffer, const VK_RENDER_PASS_BEGIN* pRenderPassBegin);
+typedef void (VKAPI *vkCmdEndRenderPassType)(VK_CMD_BUFFER cmdBuffer, VK_RENDER_PASS renderPass);
+
+#ifdef VK_PROTOTYPES
+
+// GPU initialization
+
+VK_RESULT VKAPI vkCreateInstance(
+ const VK_INSTANCE_CREATE_INFO* pCreateInfo,
+ VK_INSTANCE* pInstance);
+
+VK_RESULT VKAPI vkDestroyInstance(
+ VK_INSTANCE instance);
+
+VK_RESULT VKAPI vkEnumerateGpus(
+ VK_INSTANCE instance,
+ uint32_t maxGpus,
+ uint32_t* pGpuCount,
+ VK_PHYSICAL_GPU* pGpus);
+
+VK_RESULT VKAPI vkGetGpuInfo(
+ VK_PHYSICAL_GPU gpu,
+ VK_PHYSICAL_GPU_INFO_TYPE infoType,
+ size_t* pDataSize,
+ void* pData);
+
+void * VKAPI vkGetProcAddr(
+ VK_PHYSICAL_GPU gpu,
+ const char* pName);
+
+// Device functions
+
+VK_RESULT VKAPI vkCreateDevice(
+ VK_PHYSICAL_GPU gpu,
+ const VK_DEVICE_CREATE_INFO* pCreateInfo,
+ VK_DEVICE* pDevice);
+
+VK_RESULT VKAPI vkDestroyDevice(
+ VK_DEVICE device);
+
+// Extension discovery functions
+
+VK_RESULT VKAPI vkGetExtensionSupport(
+ VK_PHYSICAL_GPU gpu,
+ const char* pExtName);
+
+// Layer discovery functions
+
+VK_RESULT VKAPI vkEnumerateLayers(
+ VK_PHYSICAL_GPU gpu,
+ size_t maxLayerCount,
+ size_t maxStringSize,
+ size_t* pOutLayerCount,
+ char* const* pOutLayers,
+ void* pReserved);
+
+// Queue functions
+
+VK_RESULT VKAPI vkGetDeviceQueue(
+ VK_DEVICE device,
+ uint32_t queueNodeIndex,
+ uint32_t queueIndex,
+ VK_QUEUE* pQueue);
+
+VK_RESULT VKAPI vkQueueSubmit(
+ VK_QUEUE queue,
+ uint32_t cmdBufferCount,
+ const VK_CMD_BUFFER* pCmdBuffers,
+ VK_FENCE fence);
+
+VK_RESULT VKAPI vkQueueAddMemReference(
+ VK_QUEUE queue,
+ VK_GPU_MEMORY mem);
+
+VK_RESULT VKAPI vkQueueRemoveMemReference(
+ VK_QUEUE queue,
+ VK_GPU_MEMORY mem);
+
+VK_RESULT VKAPI vkQueueWaitIdle(
+ VK_QUEUE queue);
+
+VK_RESULT VKAPI vkDeviceWaitIdle(
+ VK_DEVICE device);
+
+// Memory functions
+
+VK_RESULT VKAPI vkAllocMemory(
+ VK_DEVICE device,
+ const VK_MEMORY_ALLOC_INFO* pAllocInfo,
+ VK_GPU_MEMORY* pMem);
+
+VK_RESULT VKAPI vkFreeMemory(
+ VK_GPU_MEMORY mem);
+
+VK_RESULT VKAPI vkSetMemoryPriority(
+ VK_GPU_MEMORY mem,
+ VK_MEMORY_PRIORITY priority);
+
+VK_RESULT VKAPI vkMapMemory(
+ VK_GPU_MEMORY mem,
+ VK_FLAGS flags, // Reserved
+ void** ppData);
+
+VK_RESULT VKAPI vkUnmapMemory(
+ VK_GPU_MEMORY mem);
+
+VK_RESULT VKAPI vkPinSystemMemory(
+ VK_DEVICE device,
+ const void* pSysMem,
+ size_t memSize,
+ VK_GPU_MEMORY* pMem);
+
+// Multi-device functions
+
+VK_RESULT VKAPI vkGetMultiGpuCompatibility(
+ VK_PHYSICAL_GPU gpu0,
+ VK_PHYSICAL_GPU gpu1,
+ VK_GPU_COMPATIBILITY_INFO* pInfo);
+
+VK_RESULT VKAPI vkOpenSharedMemory(
+ VK_DEVICE device,
+ const VK_MEMORY_OPEN_INFO* pOpenInfo,
+ VK_GPU_MEMORY* pMem);
+
+VK_RESULT VKAPI vkOpenSharedSemaphore(
+ VK_DEVICE device,
+ const VK_SEMAPHORE_OPEN_INFO* pOpenInfo,
+ VK_SEMAPHORE* pSemaphore);
+
+VK_RESULT VKAPI vkOpenPeerMemory(
+ VK_DEVICE device,
+ const VK_PEER_MEMORY_OPEN_INFO* pOpenInfo,
+ VK_GPU_MEMORY* pMem);
+
+VK_RESULT VKAPI vkOpenPeerImage(
+ VK_DEVICE device,
+ const VK_PEER_IMAGE_OPEN_INFO* pOpenInfo,
+ VK_IMAGE* pImage,
+ VK_GPU_MEMORY* pMem);
+
+// Generic API object functions
+
+VK_RESULT VKAPI vkDestroyObject(
+ VK_OBJECT object);
+
+VK_RESULT VKAPI vkGetObjectInfo(
+ VK_BASE_OBJECT object,
+ VK_OBJECT_INFO_TYPE infoType,
+ size_t* pDataSize,
+ void* pData);
+
+VK_RESULT VKAPI vkBindObjectMemory(
+ VK_OBJECT object,
+ uint32_t allocationIdx,
+ VK_GPU_MEMORY mem,
+ VK_GPU_SIZE memOffset);
+
+VK_RESULT VKAPI vkBindObjectMemoryRange(
+ VK_OBJECT object,
+ uint32_t allocationIdx,
+ VK_GPU_SIZE rangeOffset,
+ VK_GPU_SIZE rangeSize,
+ VK_GPU_MEMORY mem,
+ VK_GPU_SIZE memOffset);
+
+VK_RESULT VKAPI vkBindImageMemoryRange(
+ VK_IMAGE image,
+ uint32_t allocationIdx,
+ const VK_IMAGE_MEMORY_BIND_INFO* bindInfo,
+ VK_GPU_MEMORY mem,
+ VK_GPU_SIZE memOffset);
+
+// Fence functions
+
+VK_RESULT VKAPI vkCreateFence(
+ VK_DEVICE device,
+ const VK_FENCE_CREATE_INFO* pCreateInfo,
+ VK_FENCE* pFence);
+
+VK_RESULT VKAPI vkResetFences(
+ VK_DEVICE device,
+ uint32_t fenceCount,
+ VK_FENCE* pFences);
+
+VK_RESULT VKAPI vkGetFenceStatus(
+ VK_FENCE fence);
+
+VK_RESULT VKAPI vkWaitForFences(
+ VK_DEVICE device,
+ uint32_t fenceCount,
+ const VK_FENCE* pFences,
+ bool32_t waitAll,
+ uint64_t timeout); // timeout in nanoseconds
+
+// Queue semaphore functions
+
+VK_RESULT VKAPI vkCreateSemaphore(
+ VK_DEVICE device,
+ const VK_SEMAPHORE_CREATE_INFO* pCreateInfo,
+ VK_SEMAPHORE* pSemaphore);
+
+VK_RESULT VKAPI vkQueueSignalSemaphore(
+ VK_QUEUE queue,
+ VK_SEMAPHORE semaphore);
+
+VK_RESULT VKAPI vkQueueWaitSemaphore(
+ VK_QUEUE queue,
+ VK_SEMAPHORE semaphore);
+
+// Event functions
+
+VK_RESULT VKAPI vkCreateEvent(
+ VK_DEVICE device,
+ const VK_EVENT_CREATE_INFO* pCreateInfo,
+ VK_EVENT* pEvent);
+
+VK_RESULT VKAPI vkGetEventStatus(
+ VK_EVENT event);
+
+VK_RESULT VKAPI vkSetEvent(
+ VK_EVENT event);
+
+VK_RESULT VKAPI vkResetEvent(
+ VK_EVENT event);
+
+// Query functions
+
+VK_RESULT VKAPI vkCreateQueryPool(
+ VK_DEVICE device,
+ const VK_QUERY_POOL_CREATE_INFO* pCreateInfo,
+ VK_QUERY_POOL* pQueryPool);
+
+VK_RESULT VKAPI vkGetQueryPoolResults(
+ VK_QUERY_POOL queryPool,
+ uint32_t startQuery,
+ uint32_t queryCount,
+ size_t* pDataSize,
+ void* pData);
+
+// Format capabilities
+
+VK_RESULT VKAPI vkGetFormatInfo(
+ VK_DEVICE device,
+ VK_FORMAT format,
+ VK_FORMAT_INFO_TYPE infoType,
+ size_t* pDataSize,
+ void* pData);
+
+// Buffer functions
+
+VK_RESULT VKAPI vkCreateBuffer(
+ VK_DEVICE device,
+ const VK_BUFFER_CREATE_INFO* pCreateInfo,
+ VK_BUFFER* pBuffer);
+
+// Buffer view functions
+
+VK_RESULT VKAPI vkCreateBufferView(
+ VK_DEVICE device,
+ const VK_BUFFER_VIEW_CREATE_INFO* pCreateInfo,
+ VK_BUFFER_VIEW* pView);
+
+// Image functions
+
+VK_RESULT VKAPI vkCreateImage(
+ VK_DEVICE device,
+ const VK_IMAGE_CREATE_INFO* pCreateInfo,
+ VK_IMAGE* pImage);
+
+VK_RESULT VKAPI vkGetImageSubresourceInfo(
+ VK_IMAGE image,
+ const VK_IMAGE_SUBRESOURCE* pSubresource,
+ VK_SUBRESOURCE_INFO_TYPE infoType,
+ size_t* pDataSize,
+ void* pData);
+
+// Image view functions
+
+VK_RESULT VKAPI vkCreateImageView(
+ VK_DEVICE device,
+ const VK_IMAGE_VIEW_CREATE_INFO* pCreateInfo,
+ VK_IMAGE_VIEW* pView);
+
+VK_RESULT VKAPI vkCreateColorAttachmentView(
+ VK_DEVICE device,
+ const VK_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo,
+ VK_COLOR_ATTACHMENT_VIEW* pView);
+
+VK_RESULT VKAPI vkCreateDepthStencilView(
+ VK_DEVICE device,
+ const VK_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo,
+ VK_DEPTH_STENCIL_VIEW* pView);
+
+// Shader functions
+
+VK_RESULT VKAPI vkCreateShader(
+ VK_DEVICE device,
+ const VK_SHADER_CREATE_INFO* pCreateInfo,
+ VK_SHADER* pShader);
+
+// Pipeline functions
+
+VK_RESULT VKAPI vkCreateGraphicsPipeline(
+ VK_DEVICE device,
+ const VK_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
+ VK_PIPELINE* pPipeline);
+
+VK_RESULT VKAPI vkCreateGraphicsPipelineDerivative(
+ VK_DEVICE device,
+ const VK_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
+ VK_PIPELINE basePipeline,
+ VK_PIPELINE* pPipeline);
+
+VK_RESULT VKAPI vkCreateComputePipeline(
+ VK_DEVICE device,
+ const VK_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo,
+ VK_PIPELINE* pPipeline);
+
+VK_RESULT VKAPI vkStorePipeline(
+ VK_PIPELINE pipeline,
+ size_t* pDataSize,
+ void* pData);
+
+VK_RESULT VKAPI vkLoadPipeline(
+ VK_DEVICE device,
+ size_t dataSize,
+ const void* pData,
+ VK_PIPELINE* pPipeline);
+
+VK_RESULT VKAPI vkLoadPipelineDerivative(
+ VK_DEVICE device,
+ size_t dataSize,
+ const void* pData,
+ VK_PIPELINE basePipeline,
+ VK_PIPELINE* pPipeline);
+
+// Sampler functions
+
+VK_RESULT VKAPI vkCreateSampler(
+ VK_DEVICE device,
+ const VK_SAMPLER_CREATE_INFO* pCreateInfo,
+ VK_SAMPLER* pSampler);
+
+// Descriptor set functions
+
+VK_RESULT VKAPI vkCreateDescriptorSetLayout(
+ VK_DEVICE device,
+ const VK_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pCreateInfo,
+ VK_DESCRIPTOR_SET_LAYOUT* pSetLayout);
+
+VK_RESULT VKAPI vkCreateDescriptorSetLayoutChain(
+ VK_DEVICE device,
+ uint32_t setLayoutArrayCount,
+ const VK_DESCRIPTOR_SET_LAYOUT* pSetLayoutArray,
+ VK_DESCRIPTOR_SET_LAYOUT_CHAIN* pLayoutChain);
+
+VK_RESULT VKAPI vkBeginDescriptorPoolUpdate(
+ VK_DEVICE device,
+ VK_DESCRIPTOR_UPDATE_MODE updateMode);
+
+VK_RESULT VKAPI vkEndDescriptorPoolUpdate(
+ VK_DEVICE device,
+ VK_CMD_BUFFER cmd);
+
+VK_RESULT VKAPI vkCreateDescriptorPool(
+ VK_DEVICE device,
+ VK_DESCRIPTOR_POOL_USAGE poolUsage,
+ uint32_t maxSets,
+ const VK_DESCRIPTOR_POOL_CREATE_INFO* pCreateInfo,
+ VK_DESCRIPTOR_POOL* pDescriptorPool);
+
+VK_RESULT VKAPI vkResetDescriptorPool(
+ VK_DESCRIPTOR_POOL descriptorPool);
+
+VK_RESULT VKAPI vkAllocDescriptorSets(
+ VK_DESCRIPTOR_POOL descriptorPool,
+ VK_DESCRIPTOR_SET_USAGE setUsage,
+ uint32_t count,
+ const VK_DESCRIPTOR_SET_LAYOUT* pSetLayouts,
+ VK_DESCRIPTOR_SET* pDescriptorSets,
+ uint32_t* pCount);
+
+void VKAPI vkClearDescriptorSets(
+ VK_DESCRIPTOR_POOL descriptorPool,
+ uint32_t count,
+ const VK_DESCRIPTOR_SET* pDescriptorSets);
+
+void VKAPI vkUpdateDescriptors(
+ VK_DESCRIPTOR_SET descriptorSet,
+ uint32_t updateCount,
+ const void** ppUpdateArray);
+
+// State object functions
+
+VK_RESULT VKAPI vkCreateDynamicViewportState(
+ VK_DEVICE device,
+ const VK_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo,
+ VK_DYNAMIC_VP_STATE_OBJECT* pState);
+
+VK_RESULT VKAPI vkCreateDynamicRasterState(
+ VK_DEVICE device,
+ const VK_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo,
+ VK_DYNAMIC_RS_STATE_OBJECT* pState);
+
+VK_RESULT VKAPI vkCreateDynamicColorBlendState(
+ VK_DEVICE device,
+ const VK_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo,
+ VK_DYNAMIC_CB_STATE_OBJECT* pState);
+
+VK_RESULT VKAPI vkCreateDynamicDepthStencilState(
+ VK_DEVICE device,
+ const VK_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo,
+ VK_DYNAMIC_DS_STATE_OBJECT* pState);
+
+// Command buffer functions
+
+VK_RESULT VKAPI vkCreateCommandBuffer(
+ VK_DEVICE device,
+ const VK_CMD_BUFFER_CREATE_INFO* pCreateInfo,
+ VK_CMD_BUFFER* pCmdBuffer);
+
+VK_RESULT VKAPI vkBeginCommandBuffer(
+ VK_CMD_BUFFER cmdBuffer,
+ const VK_CMD_BUFFER_BEGIN_INFO* pBeginInfo);
+
+VK_RESULT VKAPI vkEndCommandBuffer(
+ VK_CMD_BUFFER cmdBuffer);
+
+VK_RESULT VKAPI vkResetCommandBuffer(
+ VK_CMD_BUFFER cmdBuffer);
+
+// Command buffer building functions
+
+void VKAPI vkCmdBindPipeline(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_PIPELINE_BIND_POINT pipelineBindPoint,
+ VK_PIPELINE pipeline);
+
+void VKAPI vkCmdBindDynamicStateObject(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_STATE_BIND_POINT stateBindPoint,
+ VK_DYNAMIC_STATE_OBJECT dynamicState);
+
+void VKAPI vkCmdBindDescriptorSets(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_PIPELINE_BIND_POINT pipelineBindPoint,
+ VK_DESCRIPTOR_SET_LAYOUT_CHAIN layoutChain,
+ uint32_t layoutChainSlot,
+ uint32_t count,
+ const VK_DESCRIPTOR_SET* pDescriptorSets,
+ const uint32_t* pUserData);
+
+void VKAPI vkCmdBindIndexBuffer(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER buffer,
+ VK_GPU_SIZE offset,
+ VK_INDEX_TYPE indexType);
+
+void VKAPI vkCmdBindVertexBuffer(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER buffer,
+ VK_GPU_SIZE offset,
+ uint32_t binding);
+
+void VKAPI vkCmdDraw(
+ VK_CMD_BUFFER cmdBuffer,
+ uint32_t firstVertex,
+ uint32_t vertexCount,
+ uint32_t firstInstance,
+ uint32_t instanceCount);
+
+void VKAPI vkCmdDrawIndexed(
+ VK_CMD_BUFFER cmdBuffer,
+ uint32_t firstIndex,
+ uint32_t indexCount,
+ int32_t vertexOffset,
+ uint32_t firstInstance,
+ uint32_t instanceCount);
+
+void VKAPI vkCmdDrawIndirect(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER buffer,
+ VK_GPU_SIZE offset,
+ uint32_t count,
+ uint32_t stride);
+
+void VKAPI vkCmdDrawIndexedIndirect(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER buffer,
+ VK_GPU_SIZE offset,
+ uint32_t count,
+ uint32_t stride);
+
+void VKAPI vkCmdDispatch(
+ VK_CMD_BUFFER cmdBuffer,
+ uint32_t x,
+ uint32_t y,
+ uint32_t z);
+
+void VKAPI vkCmdDispatchIndirect(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER buffer,
+ VK_GPU_SIZE offset);
+
+void VKAPI vkCmdCopyBuffer(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER srcBuffer,
+ VK_BUFFER destBuffer,
+ uint32_t regionCount,
+ const VK_BUFFER_COPY* pRegions);
+
+void VKAPI vkCmdCopyImage(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_IMAGE srcImage,
+ VK_IMAGE_LAYOUT srcImageLayout,
+ VK_IMAGE destImage,
+ VK_IMAGE_LAYOUT destImageLayout,
+ uint32_t regionCount,
+ const VK_IMAGE_COPY* pRegions);
+
+void VKAPI vkCmdBlitImage(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_IMAGE srcImage,
+ VK_IMAGE_LAYOUT srcImageLayout,
+ VK_IMAGE destImage,
+ VK_IMAGE_LAYOUT destImageLayout,
+ uint32_t regionCount,
+ const VK_IMAGE_BLIT* pRegions);
+
+void VKAPI vkCmdCopyBufferToImage(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER srcBuffer,
+ VK_IMAGE destImage,
+ VK_IMAGE_LAYOUT destImageLayout,
+ uint32_t regionCount,
+ const VK_BUFFER_IMAGE_COPY* pRegions);
+
+void VKAPI vkCmdCopyImageToBuffer(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_IMAGE srcImage,
+ VK_IMAGE_LAYOUT srcImageLayout,
+ VK_BUFFER destBuffer,
+ uint32_t regionCount,
+ const VK_BUFFER_IMAGE_COPY* pRegions);
+
+void VKAPI vkCmdCloneImageData(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_IMAGE srcImage,
+ VK_IMAGE_LAYOUT srcImageLayout,
+ VK_IMAGE destImage,
+ VK_IMAGE_LAYOUT destImageLayout);
+
+void VKAPI vkCmdUpdateBuffer(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER destBuffer,
+ VK_GPU_SIZE destOffset,
+ VK_GPU_SIZE dataSize,
+ const uint32_t* pData);
+
+void VKAPI vkCmdFillBuffer(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_BUFFER destBuffer,
+ VK_GPU_SIZE destOffset,
+ VK_GPU_SIZE fillSize,
+ uint32_t data);
+
+void VKAPI vkCmdClearColorImage(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_IMAGE image,
+ VK_IMAGE_LAYOUT imageLayout,
+ VK_CLEAR_COLOR color,
+ uint32_t rangeCount,
+ const VK_IMAGE_SUBRESOURCE_RANGE* pRanges);
+
+void VKAPI vkCmdClearDepthStencil(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_IMAGE image,
+ VK_IMAGE_LAYOUT imageLayout,
+ float depth,
+ uint32_t stencil,
+ uint32_t rangeCount,
+ const VK_IMAGE_SUBRESOURCE_RANGE* pRanges);
+
+void VKAPI vkCmdResolveImage(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_IMAGE srcImage,
+ VK_IMAGE_LAYOUT srcImageLayout,
+ VK_IMAGE destImage,
+ VK_IMAGE_LAYOUT destImageLayout,
+ uint32_t rectCount,
+ const VK_IMAGE_RESOLVE* pRects);
+
+void VKAPI vkCmdSetEvent(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_EVENT event,
+ VK_PIPE_EVENT pipeEvent);
+
+void VKAPI vkCmdResetEvent(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_EVENT event,
+ VK_PIPE_EVENT pipeEvent);
+
+void VKAPI vkCmdWaitEvents(
+ VK_CMD_BUFFER cmdBuffer,
+ const VK_EVENT_WAIT_INFO* pWaitInfo);
+
+void VKAPI vkCmdPipelineBarrier(
+ VK_CMD_BUFFER cmdBuffer,
+ const VK_PIPELINE_BARRIER* pBarrier);
+
+void VKAPI vkCmdBeginQuery(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_QUERY_POOL queryPool,
+ uint32_t slot,
+ VK_FLAGS flags);
+
+void VKAPI vkCmdEndQuery(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_QUERY_POOL queryPool,
+ uint32_t slot);
+
+void VKAPI vkCmdResetQueryPool(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_QUERY_POOL queryPool,
+ uint32_t startQuery,
+ uint32_t queryCount);
+
+void VKAPI vkCmdWriteTimestamp(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_TIMESTAMP_TYPE timestampType,
+ VK_BUFFER destBuffer,
+ VK_GPU_SIZE destOffset);
+
+void VKAPI vkCmdInitAtomicCounters(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_PIPELINE_BIND_POINT pipelineBindPoint,
+ uint32_t startCounter,
+ uint32_t counterCount,
+ const uint32_t* pData);
+
+void VKAPI vkCmdLoadAtomicCounters(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_PIPELINE_BIND_POINT pipelineBindPoint,
+ uint32_t startCounter,
+ uint32_t counterCount,
+ VK_BUFFER srcBuffer,
+ VK_GPU_SIZE srcOffset);
+
+void VKAPI vkCmdSaveAtomicCounters(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_PIPELINE_BIND_POINT pipelineBindPoint,
+ uint32_t startCounter,
+ uint32_t counterCount,
+ VK_BUFFER destBuffer,
+ VK_GPU_SIZE destOffset);
+
+VK_RESULT VKAPI vkCreateFramebuffer(
+ VK_DEVICE device,
+ const VK_FRAMEBUFFER_CREATE_INFO* pCreateInfo,
+ VK_FRAMEBUFFER* pFramebuffer);
+
+VK_RESULT VKAPI vkCreateRenderPass(
+ VK_DEVICE device,
+ const VK_RENDER_PASS_CREATE_INFO* pCreateInfo,
+ VK_RENDER_PASS* pRenderPass);
+
+void VKAPI vkCmdBeginRenderPass(
+ VK_CMD_BUFFER cmdBuffer,
+ const VK_RENDER_PASS_BEGIN* pRenderPassBegin);
+
+void VKAPI vkCmdEndRenderPass(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_RENDER_PASS renderPass);
+
+#endif // VK_PROTOTYPES
+
+#ifdef __cplusplus
+} // extern "C"
+#endif // __cplusplus
+
+#endif // __VULKAN_H__
+
+/******************************************************************************************
+
+ Open Issues + Missing Features
+ ------------------------------
+
+ Here are a few higher level issues that we'd like to fix given time. A feature missing
+ from this header (or the following list) isn't necessarily an indication that we want
+ to drop that feature. Only that we either haven't thought of it or haven't had time
+ to add it yet.
+
+ 1) Transform Feedback (XFB)
+
+ OpenGL supports transform feedback (XFB). That is not included in this header, but
+ we feel there is likely value in including it.
+
+ To incorporate trasnform feedback, we could create a new pipeline stage. This would
+ be injected into a PSO by including the following in the chain:
+
+ typedef struct _VK_XFB_CREATE_INFO
+ {
+ VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_XFB_CREATE_INFO
+ const void* pNext; // Pointer to next structure
+ // More XFB state, if any goes here
+ } VK_DEPTH_STENCIL_VIEW_CREATE_INFO;
+
+ We expect that only the shader-side configuration (via layout qualifiers or their IR
+ equivalent) is used to configure the data written to each stream. When transform
+ feedback is part of the pipeline, transform feedback binding would be available
+ through a new API bind point:
+
+ vkCmdBindTransformFeedbackMemoryView(
+ VK_CMD_BUFFER cmdBuffer,
+ VK_PIPELINE_BIND_POINT pipelineBindPoint, // = GRAPHICS
+ uint32_t index,
+ const VK_MEMORY_VIEW_ATTACH_INFO* pMemView);
+
+ 2) "Bindless" + support for non-bindless hardware.
+
+ VK doesn't have bindless textures the way that GL does. It has resource descriptor
+ sets, or resource tables. Resource tables can be nested and hold references to more
+ resource tables. They are explicitly sized by the application and have no artificial
+ upper size limit. An application can still attach as many textures as they want to
+ a resource descriptor set, and can modify the set asynchronously to GPU work.
+ Therefore, we can still have "unlimited textures". An application hoping to use
+ bindless can use an index into a large table of textures and achieve the same effect.
+
+ For non-bindless hardware, with fixed (but potentially large) register files for
+ resource bindings, the table approach should still work if a limited size can be
+ reported somehow.
+
+ 3) Clean up some remaining Mantle'isms.
+
+ Queue types: It's a bit hand wavey. In Mantle, we have a "universal" queue type that
+ supports compute and graphics and a "compute" queue that only supports compute. Devices
+ must support at least one universal queue and DMA queues are an extension. I would like
+ to do the following (and have attempted to do that here, but am only half done):
+
+ a) Separate out the queue capabilities (compute, DMA, graphics) and allow support
+ for any number of queues with any combination of capabilities each.
+
+ b) Allow compute-only or even DMA-only (like video capture or SDI) devices to
+ be supported.
+
+ c) Allow new queue types to be supported by extensions without having to allocate
+ bits in the bitfield until they're promoted to core.
+
+ Terminology: There are still some references to "targets" (render targets) and other
+ terminology that has been changed from Mantle. Need to do a clean-up pass.
+
+ 4) The window system interface is an extension in Mantle. We have not tried to fold
+ any of it into core here. There is no mention of SwapBuffers, presentation, default
+ framebuffers or anything like that. In the extension, presentation is queued up into
+ the graphics queue just like any other command.
+
+*******************************************************************************************/