tests: Convert to using Instancing APIs rather than xglInitAndEnumerateGpus
diff --git a/tests/image_tests.cpp b/tests/image_tests.cpp
index d0af54c..a290bd0 100644
--- a/tests/image_tests.cpp
+++ b/tests/image_tests.cpp
@@ -78,6 +78,7 @@
XGL_APPLICATION_INFO app_info;
XGL_PHYSICAL_GPU objs[XGL_MAX_PHYSICAL_GPUS];
uint32_t gpu_count;
+ XGL_INSTANCE inst;
XGL_IMAGE m_image;
XGL_GPU_MEMORY *m_image_mem;
uint32_t m_num_mem;
@@ -93,8 +94,10 @@
this->app_info.engineVersion = 1;
this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
- err = xglInitAndEnumerateGpus(&app_info, NULL,
- XGL_MAX_PHYSICAL_GPUS, &this->gpu_count, objs);
+ err = xglCreateInstance(&app_info, NULL, &this->inst);
+ ASSERT_XGL_SUCCESS(err);
+ err = xglEnumerateGpus(this->inst, XGL_MAX_PHYSICAL_GPUS,
+ &this->gpu_count, objs);
ASSERT_XGL_SUCCESS(err);
ASSERT_GE(this->gpu_count, 1) << "No GPU available";
@@ -103,7 +106,7 @@
}
virtual void TearDown() {
- xglInitAndEnumerateGpus(&this->app_info, NULL, 0, &gpu_count, NULL);
+ xglDestroyInstance(this->inst);
}
};