layers: Add ray tracing descriptor indexing val
Updates gpu validation to support descriptoring indexing shader checks for
ray tracing ray generation, intersection, any hit, closest hit, miss, and
callable shaders.
diff --git a/layers/generated/chassis.cpp b/layers/generated/chassis.cpp
index 779ebdd..9c26dee 100644
--- a/layers/generated/chassis.cpp
+++ b/layers/generated/chassis.cpp
@@ -780,25 +780,31 @@
auto layer_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map);
bool skip = false;
-#ifndef BUILD_CORE_VALIDATION
- struct PIPELINE_STATE {};
+#ifdef BUILD_CORE_VALIDATION
+ create_ray_tracing_pipeline_api_state crtpl_state{};
+#else
+ struct create_ray_tracing_pipeline_api_state {
+ const VkRayTracingPipelineCreateInfoNV* pCreateInfos;
+ } crtpl_state;
#endif
-
- std::vector<std::unique_ptr<PIPELINE_STATE>> pipe_state;
+ crtpl_state.pCreateInfos = pCreateInfos;
for (auto intercept : layer_data->object_dispatch) {
auto lock = intercept->write_lock();
- skip |= intercept->PreCallValidateCreateRayTracingPipelinesNV(device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines, &pipe_state);
+ skip |= intercept->PreCallValidateCreateRayTracingPipelinesNV(device, pipelineCache, createInfoCount, pCreateInfos,
+ pAllocator, pPipelines, &crtpl_state);
if (skip) return VK_ERROR_VALIDATION_FAILED_EXT;
}
for (auto intercept : layer_data->object_dispatch) {
auto lock = intercept->write_lock();
- intercept->PreCallRecordCreateRayTracingPipelinesNV(device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines);
+ intercept->PreCallRecordCreateRayTracingPipelinesNV(device, pipelineCache, createInfoCount, pCreateInfos, pAllocator,
+ pPipelines, &crtpl_state);
}
VkResult result = DispatchCreateRayTracingPipelinesNV(device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines);
for (auto intercept : layer_data->object_dispatch) {
auto lock = intercept->write_lock();
- intercept->PostCallRecordCreateRayTracingPipelinesNV(device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines, result, &pipe_state);
+ intercept->PostCallRecordCreateRayTracingPipelinesNV(device, pipelineCache, createInfoCount, pCreateInfos, pAllocator,
+ pPipelines, result, &crtpl_state);
}
return result;
}