| /* |
| * Vulkan Tests |
| * |
| * Copyright (C) 2014 LunarG, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Courtney Goeltzenleuchter <courtney@lunarg.com> |
| */ |
| |
| #include "vkrenderframework.h" |
| #include <vk_ext_khr_swapchain.h> |
| #include <vk_ext_khr_device_swapchain.h> |
| |
| #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) |
| #define GET_DEVICE_PROC_ADDR(dev, entrypoint) \ |
| { \ |
| fp##entrypoint = (PFN_vk##entrypoint) vkGetDeviceProcAddr(dev, "vk"#entrypoint); \ |
| assert(fp##entrypoint != NULL); \ |
| } |
| |
| VkRenderFramework::VkRenderFramework() : |
| m_cmdBuffer(), |
| m_renderPass(VK_NULL_HANDLE), |
| m_framebuffer(VK_NULL_HANDLE), |
| m_width( 256.0 ), // default window width |
| m_height( 256.0 ), // default window height |
| m_render_target_fmt( VK_FORMAT_R8G8B8A8_UNORM ), |
| m_depth_stencil_fmt( VK_FORMAT_UNDEFINED ), |
| m_clear_via_load_op( true ), |
| m_depth_clear_color( 1.0 ), |
| m_stencil_clear_color( 0 ), |
| m_depthStencil( NULL ), |
| m_dbgCreateMsgCallback( VK_NULL_HANDLE ), |
| m_dbgDestroyMsgCallback( VK_NULL_HANDLE ), |
| m_globalMsgCallback( VK_NULL_HANDLE ), |
| m_devMsgCallback( VK_NULL_HANDLE ) |
| { |
| |
| memset(&m_renderPassBeginInfo, 0, sizeof(m_renderPassBeginInfo)); |
| m_renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; |
| |
| // clear the back buffer to dark grey |
| m_clear_color.float32[0] = 0.25f; |
| m_clear_color.float32[1] = 0.25f; |
| m_clear_color.float32[2] = 0.25f; |
| m_clear_color.float32[3] = 0.0f; |
| } |
| |
| VkRenderFramework::~VkRenderFramework() |
| { |
| |
| } |
| |
| void VkRenderFramework::InitFramework() |
| { |
| std::vector<const char*> instance_layer_names; |
| std::vector<const char*> device_layer_names; |
| std::vector<const char*> instance_extension_names; |
| std::vector<const char*> device_extension_names; |
| InitFramework( |
| instance_layer_names, device_layer_names, |
| instance_extension_names, device_extension_names); |
| } |
| |
| void VkRenderFramework::InitFramework( |
| std::vector<const char *> instance_layer_names, |
| std::vector<const char *> device_layer_names, |
| std::vector<const char *> instance_extension_names, |
| std::vector<const char *> device_extension_names, |
| PFN_vkDbgMsgCallback dbgFunction, |
| void *userData) |
| { |
| VkInstanceCreateInfo instInfo = {}; |
| std::vector<VkExtensionProperties> instance_extensions; |
| std::vector<VkExtensionProperties> device_extensions; |
| VkResult U_ASSERT_ONLY err; |
| |
| /* TODO: Verify requested extensions are available */ |
| |
| instInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; |
| instInfo.pNext = NULL; |
| instInfo.pAppInfo = &app_info; |
| instInfo.pAllocCb = NULL; |
| instInfo.layerCount = instance_layer_names.size(); |
| instInfo.ppEnabledLayerNames = instance_layer_names.data(); |
| instInfo.extensionCount = instance_extension_names.size(); |
| instInfo.ppEnabledExtensionNames = instance_extension_names.data(); |
| err = vkCreateInstance(&instInfo, &this->inst); |
| ASSERT_VK_SUCCESS(err); |
| |
| err = vkEnumeratePhysicalDevices(inst, &this->gpu_count, NULL); |
| ASSERT_LE(this->gpu_count, ARRAY_SIZE(objs)) << "Too many gpus"; |
| ASSERT_VK_SUCCESS(err); |
| err = vkEnumeratePhysicalDevices(inst, &this->gpu_count, objs); |
| ASSERT_VK_SUCCESS(err); |
| ASSERT_GE(this->gpu_count, (uint32_t) 1) << "No GPU available"; |
| if (dbgFunction) { |
| m_dbgCreateMsgCallback = (PFN_vkDbgCreateMsgCallback) vkGetInstanceProcAddr(this->inst, "vkDbgCreateMsgCallback"); |
| ASSERT_NE(m_dbgCreateMsgCallback, (PFN_vkDbgCreateMsgCallback) NULL) << "Did not get function pointer for DbgCreateMsgCallback"; |
| if (m_dbgCreateMsgCallback) { |
| err = m_dbgCreateMsgCallback(this->inst, |
| VK_DBG_REPORT_ERROR_BIT | VK_DBG_REPORT_WARN_BIT, |
| dbgFunction, |
| userData, |
| &m_globalMsgCallback); |
| ASSERT_VK_SUCCESS(err); |
| |
| m_dbgDestroyMsgCallback = (PFN_vkDbgDestroyMsgCallback) vkGetInstanceProcAddr(this->inst, "vkDbgDestroyMsgCallback"); |
| ASSERT_NE(m_dbgDestroyMsgCallback, (PFN_vkDbgDestroyMsgCallback) NULL) << "Did not get function pointer for DbgDestroyMsgCallback"; |
| } |
| } |
| |
| /* TODO: Verify requested physical device extensions are available */ |
| m_device = new VkDeviceObj(0, objs[0], device_layer_names, device_extension_names); |
| |
| /* Now register callback on device */ |
| if (0) { |
| if (m_dbgCreateMsgCallback) { |
| err = m_dbgCreateMsgCallback(this->inst, |
| VK_DBG_REPORT_ERROR_BIT | VK_DBG_REPORT_WARN_BIT, |
| dbgFunction, |
| userData, |
| &m_devMsgCallback); |
| ASSERT_VK_SUCCESS(err); |
| } |
| } |
| m_device->get_device_queue(); |
| |
| m_depthStencil = new VkDepthStencilObj(); |
| } |
| |
| void VkRenderFramework::ShutdownFramework() |
| { |
| if (m_cmdBuffer) |
| delete m_cmdBuffer; |
| if (m_cmdPool) vkDestroyCommandPool(device(), m_cmdPool); |
| if (m_framebuffer) vkDestroyFramebuffer(device(), m_framebuffer); |
| if (m_renderPass) vkDestroyRenderPass(device(), m_renderPass); |
| |
| if (m_globalMsgCallback) m_dbgDestroyMsgCallback(this->inst, m_globalMsgCallback); |
| if (m_devMsgCallback) m_dbgDestroyMsgCallback(this->inst, m_devMsgCallback); |
| |
| while (!m_renderTargets.empty()) { |
| vkDestroyImageView(device(), m_renderTargets.back()->targetView(m_render_target_fmt)); |
| vkDestroyImage(device(), m_renderTargets.back()->image()); |
| vkFreeMemory(device(), m_renderTargets.back()->memory()); |
| m_renderTargets.pop_back(); |
| } |
| |
| delete m_depthStencil; |
| while (!m_shader_modules.empty()) |
| { |
| delete m_shader_modules.back(); |
| m_shader_modules.pop_back(); |
| } |
| |
| // reset the driver |
| delete m_device; |
| if (this->inst) vkDestroyInstance(this->inst); |
| } |
| |
| void VkRenderFramework::InitState() |
| { |
| VkResult err; |
| |
| // Get the list of VkFormat's that are supported: |
| PFN_vkGetSurfaceFormatsKHR fpGetSurfaceFormatsKHR; |
| uint32_t formatCount; |
| VkSurfaceDescriptionKHR surface_description; |
| surface_description.sType = VK_STRUCTURE_TYPE_SURFACE_DESCRIPTION_WINDOW_KHR; |
| surface_description.pNext = NULL; |
| GET_DEVICE_PROC_ADDR(device(), GetSurfaceFormatsKHR); |
| err = fpGetSurfaceFormatsKHR(device(), |
| (VkSurfaceDescriptionKHR *) &surface_description, |
| &formatCount, NULL); |
| ASSERT_VK_SUCCESS(err); |
| VkSurfaceFormatKHR *surfFormats = |
| (VkSurfaceFormatKHR *)malloc(formatCount * sizeof(VkSurfaceFormatKHR)); |
| err = fpGetSurfaceFormatsKHR(device(), |
| (VkSurfaceDescriptionKHR *) &surface_description, |
| &formatCount, surfFormats); |
| ASSERT_VK_SUCCESS(err); |
| m_render_target_fmt = surfFormats[0].format; |
| free(surfFormats); |
| |
| m_lineWidth = 1.0f; |
| |
| m_depthBiasConstantFactor = 0.0f; |
| m_depthBiasClamp = 0.0f; |
| m_depthBiasSlopeFactor = 0.0f; |
| |
| m_blendConst[0] = 1.0f; |
| m_blendConst[1] = 1.0f; |
| m_blendConst[2] = 1.0f; |
| m_blendConst[3] = 1.0f; |
| |
| m_minDepthBounds = 0.f; |
| m_maxDepthBounds = 1.f; |
| |
| m_stencilCompareMask = 0xff; |
| m_stencilWriteMask = 0xff; |
| m_stencilReference = 0; |
| |
| VkCmdPoolCreateInfo cmd_pool_info; |
| cmd_pool_info.sType = VK_STRUCTURE_TYPE_CMD_POOL_CREATE_INFO, |
| cmd_pool_info.pNext = NULL, |
| cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_; |
| cmd_pool_info.flags = 0, |
| err = vkCreateCommandPool(device(), &cmd_pool_info, &m_cmdPool); |
| assert(!err); |
| |
| m_cmdBuffer = new VkCommandBufferObj(m_device, m_cmdPool); |
| } |
| |
| void VkRenderFramework::InitViewport(float width, float height) |
| { |
| VkViewport viewport; |
| VkRect2D scissor; |
| viewport.originX = 0; |
| viewport.originY = 0; |
| viewport.width = 1.f * width; |
| viewport.height = 1.f * height; |
| viewport.minDepth = 0.f; |
| viewport.maxDepth = 1.f; |
| m_viewports.push_back(viewport); |
| |
| scissor.extent.width = (int32_t) width; |
| scissor.extent.height = (int32_t) height; |
| scissor.offset.x = 0; |
| scissor.offset.y = 0; |
| m_scissors.push_back(scissor); |
| |
| m_width = width; |
| m_height = height; |
| } |
| |
| void VkRenderFramework::InitViewport() |
| { |
| InitViewport(m_width, m_height); |
| } |
| void VkRenderFramework::InitRenderTarget() |
| { |
| InitRenderTarget(1); |
| } |
| |
| void VkRenderFramework::InitRenderTarget(uint32_t targets) |
| { |
| InitRenderTarget(targets, NULL); |
| } |
| |
| void VkRenderFramework::InitRenderTarget(VkImageView *dsBinding) |
| { |
| InitRenderTarget(1, dsBinding); |
| } |
| |
| void VkRenderFramework::InitRenderTarget(uint32_t targets, VkImageView *dsBinding) |
| { |
| std::vector<VkAttachmentDescription> attachments; |
| std::vector<VkAttachmentReference> color_references; |
| std::vector<VkImageView> bindings; |
| attachments.reserve(targets + 1); // +1 for dsBinding |
| color_references.reserve(targets); |
| bindings.reserve(targets + 1); // +1 for dsBinding |
| |
| VkAttachmentDescription att = {}; |
| att.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION; |
| att.pNext = NULL; |
| att.format = m_render_target_fmt; |
| att.samples = 1; |
| att.loadOp = (m_clear_via_load_op) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD; |
| att.storeOp = VK_ATTACHMENT_STORE_OP_STORE; |
| att.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; |
| att.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; |
| att.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
| att.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
| |
| VkAttachmentReference ref = {}; |
| ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
| |
| m_renderPassClearValues.clear(); |
| VkClearValue clear = {}; |
| clear.color = m_clear_color; |
| |
| VkImageView bind = {}; |
| |
| for (uint32_t i = 0; i < targets; i++) { |
| attachments.push_back(att); |
| |
| ref.attachment = i; |
| color_references.push_back(ref); |
| |
| m_renderPassClearValues.push_back(clear); |
| |
| VkImageObj *img = new VkImageObj(m_device); |
| |
| VkFormatProperties props; |
| |
| vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(), m_render_target_fmt, &props); |
| |
| if (props.linearTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) { |
| img->init((uint32_t)m_width, (uint32_t)m_height, m_render_target_fmt, |
| VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT, |
| VK_IMAGE_TILING_LINEAR); |
| } |
| else if (props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) { |
| img->init((uint32_t)m_width, (uint32_t)m_height, m_render_target_fmt, |
| VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT, |
| VK_IMAGE_TILING_OPTIMAL); |
| } |
| else { |
| FAIL() << "Neither Linear nor Optimal allowed for render target"; |
| } |
| |
| m_renderTargets.push_back(img); |
| bind = img->targetView(m_render_target_fmt); |
| bindings.push_back(bind); |
| } |
| |
| VkSubpassDescription subpass = {}; |
| subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION; |
| subpass.pNext = NULL; |
| subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; |
| subpass.flags = 0; |
| subpass.inputCount = 0; |
| subpass.pInputAttachments = NULL; |
| subpass.colorCount = targets; |
| subpass.pColorAttachments = color_references.data(); |
| subpass.pResolveAttachments = NULL; |
| |
| if (dsBinding) { |
| att.format = m_depth_stencil_fmt; |
| att.loadOp = (m_clear_via_load_op) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;; |
| att.storeOp = VK_ATTACHMENT_STORE_OP_STORE; |
| att.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; |
| att.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; |
| att.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; |
| att.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; |
| attachments.push_back(att); |
| |
| clear.depthStencil.depth = m_depth_clear_color; |
| clear.depthStencil.stencil = m_stencil_clear_color; |
| m_renderPassClearValues.push_back(clear); |
| |
| bindings.push_back(*dsBinding); |
| |
| subpass.depthStencilAttachment.attachment = targets; |
| subpass.depthStencilAttachment.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; |
| } else { |
| subpass.depthStencilAttachment.attachment = VK_ATTACHMENT_UNUSED; |
| } |
| |
| subpass.preserveCount = 0; |
| subpass.pPreserveAttachments = NULL; |
| |
| VkRenderPassCreateInfo rp_info = {}; |
| rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; |
| rp_info.attachmentCount = attachments.size(); |
| rp_info.pAttachments = attachments.data(); |
| rp_info.subpassCount = 1; |
| rp_info.pSubpasses = &subpass; |
| |
| vkCreateRenderPass(device(), &rp_info, &m_renderPass); |
| |
| // Create Framebuffer and RenderPass with color attachments and any depth/stencil attachment |
| VkFramebufferCreateInfo fb_info = {}; |
| fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; |
| fb_info.pNext = NULL; |
| fb_info.renderPass = m_renderPass; |
| fb_info.attachmentCount = bindings.size(); |
| fb_info.pAttachments = bindings.data(); |
| fb_info.width = (uint32_t)m_width; |
| fb_info.height = (uint32_t)m_height; |
| fb_info.layers = 1; |
| |
| vkCreateFramebuffer(device(), &fb_info, &m_framebuffer); |
| |
| m_renderPassBeginInfo.renderPass = m_renderPass; |
| m_renderPassBeginInfo.framebuffer = m_framebuffer; |
| m_renderPassBeginInfo.renderArea.extent.width = (int32_t) m_width; |
| m_renderPassBeginInfo.renderArea.extent.height = (int32_t) m_height; |
| m_renderPassBeginInfo.clearValueCount = m_renderPassClearValues.size(); |
| m_renderPassBeginInfo.pClearValues = m_renderPassClearValues.data(); |
| } |
| |
| |
| |
| VkDeviceObj::VkDeviceObj(uint32_t id, VkPhysicalDevice obj) : |
| vk_testing::Device(obj), id(id) |
| { |
| init(); |
| |
| props = phy().properties(); |
| queue_props = phy().queue_properties().data(); |
| } |
| |
| VkDeviceObj::VkDeviceObj(uint32_t id, |
| VkPhysicalDevice obj, std::vector<const char *> &layer_names, |
| std::vector<const char *> &extension_names) : |
| vk_testing::Device(obj), id(id) |
| { |
| init(layer_names, extension_names); |
| |
| props = phy().properties(); |
| queue_props = phy().queue_properties().data(); |
| } |
| |
| void VkDeviceObj::get_device_queue() |
| { |
| ASSERT_NE(true, graphics_queues().empty()); |
| m_queue = graphics_queues()[0]->handle(); |
| } |
| |
| VkDescriptorSetObj::VkDescriptorSetObj(VkDeviceObj *device) : |
| m_device(device), m_nextSlot(0) |
| { |
| |
| } |
| |
| VkDescriptorSetObj::~VkDescriptorSetObj() |
| { |
| delete m_set; |
| } |
| |
| int VkDescriptorSetObj::AppendDummy() |
| { |
| /* request a descriptor but do not update it */ |
| VkDescriptorTypeCount tc = {}; |
| tc.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; |
| tc.count = 1; |
| m_type_counts.push_back(tc); |
| |
| return m_nextSlot++; |
| } |
| |
| int VkDescriptorSetObj::AppendBuffer(VkDescriptorType type, VkConstantBufferObj &constantBuffer) |
| { |
| assert(type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER || |
| type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC || |
| type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER || |
| type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC); |
| VkDescriptorTypeCount tc = {}; |
| tc.type = type; |
| tc.count = 1; |
| m_type_counts.push_back(tc); |
| |
| m_writes.push_back(vk_testing::Device::write_descriptor_set(vk_testing::DescriptorSet(), |
| m_nextSlot, 0, type, 1, &constantBuffer.m_descriptorBufferInfo)); |
| |
| return m_nextSlot++; |
| } |
| |
| int VkDescriptorSetObj::AppendSamplerTexture( VkSamplerObj* sampler, VkTextureObj* texture) |
| { |
| VkDescriptorTypeCount tc = {}; |
| tc.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; |
| tc.count = 1; |
| m_type_counts.push_back(tc); |
| |
| VkDescriptorImageInfo tmp = texture->m_imageInfo; |
| tmp.sampler = sampler->handle(); |
| m_imageSamplerDescriptors.push_back(tmp); |
| |
| m_writes.push_back(vk_testing::Device::write_descriptor_set(vk_testing::DescriptorSet(), |
| m_nextSlot, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &tmp)); |
| |
| return m_nextSlot++; |
| } |
| |
| VkPipelineLayout VkDescriptorSetObj::GetPipelineLayout() const |
| { |
| return m_pipeline_layout.handle(); |
| } |
| |
| VkDescriptorSet VkDescriptorSetObj::GetDescriptorSetHandle() const |
| { |
| return m_set->handle(); |
| } |
| |
| void VkDescriptorSetObj::CreateVKDescriptorSet(VkCommandBufferObj *cmdBuffer) |
| { |
| // create VkDescriptorPool |
| VkDescriptorPoolCreateInfo pool = {}; |
| pool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; |
| pool.count = m_type_counts.size(); |
| pool.maxSets = 1; |
| pool.pTypeCount = m_type_counts.data(); |
| init(*m_device, pool); |
| |
| // create VkDescriptorSetLayout |
| vector<VkDescriptorSetLayoutBinding> bindings; |
| bindings.resize(m_type_counts.size()); |
| for (int i = 0; i < m_type_counts.size(); i++) { |
| bindings[i].descriptorType = m_type_counts[i].type; |
| bindings[i].arraySize = m_type_counts[i].count; |
| bindings[i].stageFlags = VK_SHADER_STAGE_ALL; |
| bindings[i].pImmutableSamplers = NULL; |
| } |
| |
| // create VkDescriptorSetLayout |
| VkDescriptorSetLayoutCreateInfo layout = {}; |
| layout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; |
| layout.count = bindings.size(); |
| layout.pBinding = bindings.data(); |
| |
| m_layout.init(*m_device, layout); |
| vector<const vk_testing::DescriptorSetLayout *> layouts; |
| layouts.push_back(&m_layout); |
| |
| // create VkPipelineLayout |
| VkPipelineLayoutCreateInfo pipeline_layout = {}; |
| pipeline_layout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; |
| pipeline_layout.descriptorSetCount = layouts.size(); |
| pipeline_layout.pSetLayouts = NULL; |
| |
| m_pipeline_layout.init(*m_device, pipeline_layout, layouts); |
| |
| // create VkDescriptorSet |
| m_set = alloc_sets(*m_device, m_layout); |
| |
| // build the update array |
| size_t imageSamplerCount = 0; |
| for (std::vector<VkWriteDescriptorSet>::iterator it = m_writes.begin(); |
| it != m_writes.end(); it++) { |
| it->destSet = m_set->handle(); |
| if (it->descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) |
| it->pImageInfo = &m_imageSamplerDescriptors[imageSamplerCount++]; |
| } |
| |
| // do the updates |
| m_device->update_descriptor_sets(m_writes); |
| } |
| |
| VkImageObj::VkImageObj(VkDeviceObj *dev) |
| { |
| m_device = dev; |
| m_descriptorImageInfo.imageView = VK_NULL_HANDLE; |
| m_descriptorImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL; |
| } |
| |
| void VkImageObj::ImageMemoryBarrier( |
| VkCommandBufferObj *cmd_buf, |
| VkImageAspectFlags aspect, |
| VkFlags output_mask /*= |
| VK_MEMORY_OUTPUT_HOST_WRITE_BIT | |
| VK_MEMORY_OUTPUT_SHADER_WRITE_BIT | |
| VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT | |
| VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT | |
| VK_MEMORY_OUTPUT_COPY_BIT*/, |
| VkFlags input_mask /*= |
| VK_MEMORY_INPUT_HOST_READ_BIT | |
| VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT | |
| VK_MEMORY_INPUT_INDEX_FETCH_BIT | |
| VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT | |
| VK_MEMORY_INPUT_UNIFORM_READ_BIT | |
| VK_MEMORY_INPUT_SHADER_READ_BIT | |
| VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT | |
| VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT | |
| VK_MEMORY_INPUT_COPY_BIT*/, |
| VkImageLayout image_layout) |
| { |
| const VkImageSubresourceRange subresourceRange = subresource_range(aspect, 0, 1, 0, 1); |
| VkImageMemoryBarrier barrier; |
| barrier = image_memory_barrier(output_mask, input_mask, layout(), image_layout, |
| subresourceRange); |
| |
| VkImageMemoryBarrier *pmemory_barrier = &barrier; |
| |
| VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_GPU_COMMANDS; |
| VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_GPU_COMMANDS; |
| |
| // write barrier to the command buffer |
| vkCmdPipelineBarrier(cmd_buf->handle(), src_stages, dest_stages, false, 1, (const void * const*)&pmemory_barrier); |
| } |
| |
| void VkImageObj::SetLayout(VkCommandBufferObj *cmd_buf, |
| VkImageAspectFlagBits aspect, |
| VkImageLayout image_layout) |
| { |
| VkFlags output_mask, input_mask; |
| const VkFlags all_cache_outputs = |
| VK_MEMORY_OUTPUT_HOST_WRITE_BIT | |
| VK_MEMORY_OUTPUT_SHADER_WRITE_BIT | |
| VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT | |
| VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT | |
| VK_MEMORY_OUTPUT_TRANSFER_BIT; |
| const VkFlags all_cache_inputs = |
| VK_MEMORY_INPUT_HOST_READ_BIT | |
| VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT | |
| VK_MEMORY_INPUT_INDEX_FETCH_BIT | |
| VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT | |
| VK_MEMORY_INPUT_UNIFORM_READ_BIT | |
| VK_MEMORY_INPUT_SHADER_READ_BIT | |
| VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT | |
| VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT | |
| VK_MEMORY_INPUT_TRANSFER_BIT; |
| |
| if (image_layout == m_descriptorImageInfo.imageLayout) { |
| return; |
| } |
| |
| switch (image_layout) { |
| case VK_IMAGE_LAYOUT_TRANSFER_SOURCE_OPTIMAL: |
| output_mask = VK_MEMORY_OUTPUT_TRANSFER_BIT; |
| input_mask = VK_MEMORY_INPUT_SHADER_READ_BIT | VK_MEMORY_INPUT_TRANSFER_BIT; |
| break; |
| |
| case VK_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL: |
| output_mask = VK_MEMORY_OUTPUT_TRANSFER_BIT; |
| input_mask = VK_MEMORY_INPUT_SHADER_READ_BIT | VK_MEMORY_INPUT_TRANSFER_BIT; |
| break; |
| |
| case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: |
| output_mask = VK_MEMORY_OUTPUT_TRANSFER_BIT; |
| input_mask = VK_MEMORY_INPUT_SHADER_READ_BIT | VK_MEMORY_INPUT_TRANSFER_BIT; |
| break; |
| |
| default: |
| output_mask = all_cache_outputs; |
| input_mask = all_cache_inputs; |
| break; |
| } |
| |
| ImageMemoryBarrier(cmd_buf, aspect, output_mask, input_mask, image_layout); |
| m_descriptorImageInfo.imageLayout = image_layout; |
| } |
| |
| void VkImageObj::SetLayout(VkImageAspectFlagBits aspect, |
| VkImageLayout image_layout) |
| { |
| VkResult U_ASSERT_ONLY err; |
| |
| if (image_layout == m_descriptorImageInfo.imageLayout) { |
| return; |
| } |
| |
| VkCmdPoolCreateInfo cmd_pool_info = {}; |
| cmd_pool_info.sType = VK_STRUCTURE_TYPE_CMD_POOL_CREATE_INFO; |
| cmd_pool_info.pNext = NULL; |
| cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_; |
| cmd_pool_info.flags = 0; |
| vk_testing::CmdPool pool(*m_device, cmd_pool_info); |
| VkCommandBufferObj cmd_buf(m_device, pool.handle()); |
| |
| /* Build command buffer to set image layout in the driver */ |
| err = cmd_buf.BeginCommandBuffer(); |
| assert(!err); |
| |
| SetLayout(&cmd_buf, aspect, image_layout); |
| |
| err = cmd_buf.EndCommandBuffer(); |
| assert(!err); |
| |
| cmd_buf.QueueCommandBuffer(); |
| } |
| |
| bool VkImageObj::IsCompatible(VkFlags usage, VkFlags features) |
| { |
| if ((usage & VK_IMAGE_USAGE_SAMPLED_BIT) && |
| !(features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) |
| return false; |
| |
| return true; |
| } |
| |
| void VkImageObj::init(uint32_t w, uint32_t h, |
| VkFormat fmt, VkFlags usage, |
| VkImageTiling requested_tiling, |
| VkMemoryPropertyFlags reqs) |
| { |
| uint32_t mipCount; |
| VkFormatProperties image_fmt; |
| VkImageTiling tiling; |
| |
| mipCount = 0; |
| |
| uint32_t _w = w; |
| uint32_t _h = h; |
| while( ( _w > 0 ) || ( _h > 0 ) ) |
| { |
| _w >>= 1; |
| _h >>= 1; |
| mipCount++; |
| } |
| |
| vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(), fmt, &image_fmt); |
| |
| if (requested_tiling == VK_IMAGE_TILING_LINEAR) { |
| if (IsCompatible(usage, image_fmt.linearTilingFeatures)) { |
| tiling = VK_IMAGE_TILING_LINEAR; |
| } else if (IsCompatible(usage, image_fmt.optimalTilingFeatures)) { |
| tiling = VK_IMAGE_TILING_OPTIMAL; |
| } else { |
| ASSERT_TRUE(false) << "Error: Cannot find requested tiling configuration"; |
| } |
| } else if (IsCompatible(usage, image_fmt.optimalTilingFeatures)) { |
| tiling = VK_IMAGE_TILING_OPTIMAL; |
| } else if (IsCompatible(usage, image_fmt.linearTilingFeatures)) { |
| tiling = VK_IMAGE_TILING_LINEAR; |
| } else { |
| ASSERT_TRUE(false) << "Error: Cannot find requested tiling configuration"; |
| } |
| |
| VkImageCreateInfo imageCreateInfo = vk_testing::Image::create_info(); |
| imageCreateInfo.imageType = VK_IMAGE_TYPE_2D; |
| imageCreateInfo.format = fmt; |
| imageCreateInfo.extent.width = w; |
| imageCreateInfo.extent.height = h; |
| imageCreateInfo.mipLevels = mipCount; |
| imageCreateInfo.tiling = tiling; |
| |
| imageCreateInfo.usage = usage; |
| |
| vk_testing::Image::init(*m_device, imageCreateInfo, reqs); |
| |
| if (usage & VK_IMAGE_USAGE_SAMPLED_BIT) { |
| SetLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); |
| } else { |
| SetLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL); |
| } |
| } |
| |
| VkResult VkImageObj::CopyImage(VkImageObj &src_image) |
| { |
| VkResult U_ASSERT_ONLY err; |
| VkImageLayout src_image_layout, dest_image_layout; |
| |
| VkCmdPoolCreateInfo cmd_pool_info = {}; |
| cmd_pool_info.sType = VK_STRUCTURE_TYPE_CMD_POOL_CREATE_INFO; |
| cmd_pool_info.pNext = NULL; |
| cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_; |
| cmd_pool_info.flags = 0; |
| vk_testing::CmdPool pool(*m_device, cmd_pool_info); |
| VkCommandBufferObj cmd_buf(m_device, pool.handle()); |
| |
| /* Build command buffer to copy staging texture to usable texture */ |
| err = cmd_buf.BeginCommandBuffer(); |
| assert(!err); |
| |
| /* TODO: Can we determine image aspect from image object? */ |
| src_image_layout = src_image.layout(); |
| src_image.SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SOURCE_OPTIMAL); |
| |
| dest_image_layout = this->layout(); |
| this->SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL); |
| |
| VkImageCopy copy_region = {}; |
| copy_region.srcSubresource.aspect = VK_IMAGE_ASPECT_COLOR_BIT; |
| copy_region.srcSubresource.baseArrayLayer = 0; |
| copy_region.srcSubresource.mipLevel = 0; |
| copy_region.srcOffset.x = 0; |
| copy_region.srcOffset.y = 0; |
| copy_region.srcOffset.z = 0; |
| copy_region.destSubresource.aspect = VK_IMAGE_ASPECT_COLOR_BIT; |
| copy_region.destSubresource.baseArrayLayer = 0; |
| copy_region.destSubresource.mipLevel = 0; |
| copy_region.destOffset.x = 0; |
| copy_region.destOffset.y = 0; |
| copy_region.destOffset.z = 0; |
| copy_region.extent = src_image.extent(); |
| |
| vkCmdCopyImage(cmd_buf.handle(), |
| src_image.handle(), src_image.layout(), |
| handle(), layout(), |
| 1, ©_region); |
| |
| src_image.SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, src_image_layout); |
| |
| this->SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, dest_image_layout); |
| |
| err = cmd_buf.EndCommandBuffer(); |
| assert(!err); |
| |
| cmd_buf.QueueCommandBuffer(); |
| |
| return VK_SUCCESS; |
| } |
| |
| VkTextureObj::VkTextureObj(VkDeviceObj *device, uint32_t *colors) |
| :VkImageObj(device) |
| { |
| m_device = device; |
| const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM; |
| uint32_t tex_colors[2] = { 0xffff0000, 0xff00ff00 }; |
| void *data; |
| int32_t x, y; |
| VkImageObj stagingImage(device); |
| VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; |
| |
| stagingImage.init(16, 16, tex_format, VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT | VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT, VK_IMAGE_TILING_LINEAR, reqs); |
| VkSubresourceLayout layout = stagingImage.subresource_layout(subresource(VK_IMAGE_ASPECT_COLOR_BIT, 0, 0)); |
| |
| if (colors == NULL) |
| colors = tex_colors; |
| |
| memset(&m_imageInfo,0,sizeof(m_imageInfo)); |
| |
| VkImageViewCreateInfo view = {}; |
| view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
| view.pNext = NULL; |
| view.image = VK_NULL_HANDLE; |
| view.viewType = VK_IMAGE_VIEW_TYPE_2D; |
| view.format = tex_format; |
| view.channels.r = VK_CHANNEL_SWIZZLE_R; |
| view.channels.g = VK_CHANNEL_SWIZZLE_G; |
| view.channels.b = VK_CHANNEL_SWIZZLE_B; |
| view.channels.a = VK_CHANNEL_SWIZZLE_A; |
| view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| view.subresourceRange.baseMipLevel = 0; |
| view.subresourceRange.numLevels = 1; |
| view.subresourceRange.baseArrayLayer = 0; |
| view.subresourceRange.numLayers = 1; |
| |
| /* create image */ |
| init(16, 16, tex_format, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT, VK_IMAGE_TILING_OPTIMAL); |
| |
| /* create image view */ |
| view.image = handle(); |
| m_textureView.init(*m_device, view); |
| m_imageInfo.imageView = m_textureView.handle(); |
| |
| data = stagingImage.MapMemory(); |
| |
| for (y = 0; y < extent().height; y++) { |
| uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y); |
| for (x = 0; x < extent().width; x++) |
| row[x] = colors[(x & 1) ^ (y & 1)]; |
| } |
| stagingImage.UnmapMemory(); |
| VkImageObj::CopyImage(stagingImage); |
| } |
| |
| VkSamplerObj::VkSamplerObj(VkDeviceObj *device) |
| { |
| m_device = device; |
| |
| VkSamplerCreateInfo samplerCreateInfo; |
| memset(&samplerCreateInfo,0,sizeof(samplerCreateInfo)); |
| samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; |
| samplerCreateInfo.magFilter = VK_TEX_FILTER_NEAREST; |
| samplerCreateInfo.minFilter = VK_TEX_FILTER_NEAREST; |
| samplerCreateInfo.mipMode = VK_TEX_MIPMAP_MODE_BASE; |
| samplerCreateInfo.addressModeU = VK_TEX_ADDRESS_MODE_WRAP; |
| samplerCreateInfo.addressModeV = VK_TEX_ADDRESS_MODE_WRAP; |
| samplerCreateInfo.addressModeW = VK_TEX_ADDRESS_MODE_WRAP; |
| samplerCreateInfo.mipLodBias = 0.0; |
| samplerCreateInfo.maxAnisotropy = 0; |
| samplerCreateInfo.compareOp = VK_COMPARE_OP_NEVER; |
| samplerCreateInfo.minLod = 0.0; |
| samplerCreateInfo.maxLod = 0.0; |
| samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; |
| samplerCreateInfo.unnormalizedCoordinates = VK_FALSE; |
| |
| init(*m_device, samplerCreateInfo); |
| } |
| |
| /* |
| * Basic ConstantBuffer constructor. Then use create methods to fill in the details. |
| */ |
| VkConstantBufferObj::VkConstantBufferObj(VkDeviceObj *device) |
| { |
| m_device = device; |
| m_commandBuffer = 0; |
| |
| memset(&m_descriptorBufferInfo,0,sizeof(m_descriptorBufferInfo)); |
| } |
| |
| VkConstantBufferObj::~VkConstantBufferObj() |
| { |
| // TODO: Should we call QueueRemoveMemReference for the constant buffer memory here? |
| if (m_commandBuffer) { |
| delete m_commandBuffer; |
| delete m_cmdPool; |
| } |
| } |
| |
| VkConstantBufferObj::VkConstantBufferObj(VkDeviceObj *device, int constantCount, int constantSize, const void* data) |
| { |
| m_device = device; |
| m_commandBuffer = 0; |
| |
| memset(&m_descriptorBufferInfo,0,sizeof(m_descriptorBufferInfo)); |
| m_numVertices = constantCount; |
| m_stride = constantSize; |
| |
| VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; |
| const size_t allocationSize = constantCount * constantSize; |
| init_as_src_and_dst(*m_device, allocationSize, reqs); |
| |
| void *pData = memory().map(); |
| memcpy(pData, data, allocationSize); |
| memory().unmap(); |
| |
| /* |
| * Constant buffers are going to be used as vertex input buffers |
| * or as shader uniform buffers. So, we'll create the shaderbuffer |
| * descriptor here so it's ready if needed. |
| */ |
| this->m_descriptorBufferInfo.buffer = handle(); |
| this->m_descriptorBufferInfo.offset = 0; |
| this->m_descriptorBufferInfo.range = allocationSize; |
| } |
| |
| void VkConstantBufferObj::Bind(VkCmdBuffer cmdBuffer, VkDeviceSize offset, uint32_t binding) |
| { |
| vkCmdBindVertexBuffers(cmdBuffer, binding, 1, &handle(), &offset); |
| } |
| |
| |
| void VkConstantBufferObj::BufferMemoryBarrier( |
| VkFlags outputMask /*= |
| VK_MEMORY_OUTPUT_HOST_WRITE_BIT | |
| VK_MEMORY_OUTPUT_SHADER_WRITE_BIT | |
| VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT | |
| VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT | |
| VK_MEMORY_OUTPUT_COPY_BIT*/, |
| VkFlags inputMask /*= |
| VK_MEMORY_INPUT_HOST_READ_BIT | |
| VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT | |
| VK_MEMORY_INPUT_INDEX_FETCH_BIT | |
| VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT | |
| VK_MEMORY_INPUT_UNIFORM_READ_BIT | |
| VK_MEMORY_INPUT_SHADER_READ_BIT | |
| VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT | |
| VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT | |
| VK_MEMORY_INPUT_COPY_BIT*/) |
| { |
| VkResult err = VK_SUCCESS; |
| |
| if (!m_commandBuffer) |
| { |
| m_fence.init(*m_device, vk_testing::Fence::create_info()); |
| VkCmdPoolCreateInfo cmd_pool_info = {}; |
| cmd_pool_info.sType = VK_STRUCTURE_TYPE_CMD_POOL_CREATE_INFO; |
| cmd_pool_info.pNext = NULL; |
| cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_; |
| cmd_pool_info.flags = 0; |
| m_cmdPool = new vk_testing::CmdPool(*m_device, cmd_pool_info); |
| m_commandBuffer = new VkCommandBufferObj(m_device, m_cmdPool->handle()); |
| } |
| else |
| { |
| m_device->wait(m_fence); |
| } |
| |
| // open the command buffer |
| VkCmdBufferBeginInfo cmd_buf_info = {}; |
| cmd_buf_info.sType = VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO; |
| cmd_buf_info.pNext = NULL; |
| cmd_buf_info.flags = 0; |
| cmd_buf_info.renderPass = VK_NULL_HANDLE; |
| cmd_buf_info.subpass = 0; |
| cmd_buf_info.framebuffer = VK_NULL_HANDLE; |
| |
| err = m_commandBuffer->BeginCommandBuffer(&cmd_buf_info); |
| ASSERT_VK_SUCCESS(err); |
| |
| VkBufferMemoryBarrier memory_barrier = |
| buffer_memory_barrier(outputMask, inputMask, 0, m_numVertices * m_stride); |
| VkBufferMemoryBarrier *pmemory_barrier = &memory_barrier; |
| |
| VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_GPU_COMMANDS; |
| VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_GPU_COMMANDS; |
| |
| // write barrier to the command buffer |
| m_commandBuffer->PipelineBarrier(src_stages, dest_stages, false, 1, (const void **)&pmemory_barrier); |
| |
| // finish recording the command buffer |
| err = m_commandBuffer->EndCommandBuffer(); |
| ASSERT_VK_SUCCESS(err); |
| |
| // submit the command buffer to the universal queue |
| VkCmdBuffer bufferArray[1]; |
| bufferArray[0] = m_commandBuffer->GetBufferHandle(); |
| VkSubmitInfo submit_info; |
| submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; |
| submit_info.pNext = NULL; |
| submit_info.waitSemCount = 0; |
| submit_info.pWaitSemaphores = NULL; |
| submit_info.cmdBufferCount = 1; |
| submit_info.pCommandBuffers = bufferArray; |
| submit_info.signalSemCount = 0; |
| submit_info.pSignalSemaphores = NULL; |
| |
| err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, m_fence.handle()); |
| ASSERT_VK_SUCCESS(err); |
| } |
| |
| VkIndexBufferObj::VkIndexBufferObj(VkDeviceObj *device) |
| : VkConstantBufferObj(device) |
| { |
| |
| } |
| |
| void VkIndexBufferObj::CreateAndInitBuffer(int numIndexes, VkIndexType indexType, const void* data) |
| { |
| m_numVertices = numIndexes; |
| m_indexType = indexType; |
| switch (indexType) { |
| case VK_INDEX_TYPE_UINT16: |
| m_stride = 2; |
| break; |
| case VK_INDEX_TYPE_UINT32: |
| m_stride = 4; |
| break; |
| default: |
| assert(!"unknown index type"); |
| m_stride = 2; |
| break; |
| } |
| |
| const size_t allocationSize = numIndexes * m_stride; |
| VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; |
| init_as_src_and_dst(*m_device, allocationSize, reqs); |
| |
| void *pData = memory().map(); |
| memcpy(pData, data, allocationSize); |
| memory().unmap(); |
| |
| // set up the descriptor for the constant buffer |
| this->m_descriptorBufferInfo.buffer = handle(); |
| this->m_descriptorBufferInfo.offset = 0; |
| this->m_descriptorBufferInfo.range = allocationSize; |
| } |
| |
| void VkIndexBufferObj::Bind(VkCmdBuffer cmdBuffer, VkDeviceSize offset) |
| { |
| vkCmdBindIndexBuffer(cmdBuffer, handle(), offset, m_indexType); |
| } |
| |
| VkIndexType VkIndexBufferObj::GetIndexType() |
| { |
| return m_indexType; |
| } |
| |
| VkPipelineShaderStageCreateInfo* VkShaderObj::GetStageCreateInfo() |
| { |
| VkPipelineShaderStageCreateInfo *stageInfo = (VkPipelineShaderStageCreateInfo*) calloc( 1,sizeof(VkPipelineShaderStageCreateInfo) ); |
| stageInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| stageInfo->shader = handle(); |
| |
| return stageInfo; |
| } |
| |
| VkShaderObj::VkShaderObj(VkDeviceObj *device, const char * shader_code, VkShaderStageFlagBits stage, VkRenderFramework *framework) |
| { |
| VkResult U_ASSERT_ONLY err = VK_SUCCESS; |
| std::vector<unsigned int> spv; |
| VkShaderCreateInfo createInfo; |
| VkShaderModuleCreateInfo moduleCreateInfo; |
| vk_testing::ShaderModule *module = new vk_testing::ShaderModule(); |
| size_t shader_len; |
| |
| m_stage = stage; |
| m_device = device; |
| |
| moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; |
| moduleCreateInfo.pNext = NULL; |
| |
| createInfo.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO; |
| createInfo.pNext = NULL; |
| |
| if (framework->m_use_glsl) { |
| |
| shader_len = strlen(shader_code); |
| moduleCreateInfo.codeSize = 3 * sizeof(uint32_t) + shader_len + 1; |
| moduleCreateInfo.pCode = (uint32_t *) malloc(moduleCreateInfo.codeSize); |
| moduleCreateInfo.flags = 0; |
| |
| /* try version 0 first: VkShaderStage followed by GLSL */ |
| ((uint32_t *) moduleCreateInfo.pCode)[0] = ICD_SPV_MAGIC; |
| ((uint32_t *) moduleCreateInfo.pCode)[1] = 0; |
| ((uint32_t *) moduleCreateInfo.pCode)[2] = stage; |
| memcpy(((uint32_t *) moduleCreateInfo.pCode + 3), shader_code, shader_len + 1); |
| |
| } else { |
| |
| // Use Reference GLSL to SPV compiler |
| framework->GLSLtoSPV(stage, shader_code, spv); |
| moduleCreateInfo.pCode = spv.data(); |
| moduleCreateInfo.codeSize = spv.size() * sizeof(unsigned int); |
| moduleCreateInfo.flags = 0; |
| } |
| |
| err = module->init_try(*m_device, moduleCreateInfo); |
| assert(VK_SUCCESS == err); |
| |
| createInfo.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO; |
| createInfo.pNext = NULL; |
| createInfo.module = module->handle(); |
| createInfo.pName = "main"; |
| createInfo.flags = 0; |
| createInfo.stage = stage; |
| |
| err = init_try(*m_device, createInfo); |
| assert(VK_SUCCESS == err); |
| framework->m_shader_modules.push_back(module); |
| } |
| |
| VkPipelineObj::VkPipelineObj(VkDeviceObj *device) |
| { |
| m_device = device; |
| |
| m_vi_state.pNext = VK_NULL_HANDLE; |
| m_vi_state.bindingCount = 0; |
| m_vi_state.pVertexBindingDescriptions = VK_NULL_HANDLE; |
| m_vi_state.attributeCount = 0; |
| m_vi_state.pVertexAttributeDescriptions = VK_NULL_HANDLE; |
| |
| m_vertexBufferCount = 0; |
| |
| m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; |
| m_ia_state.pNext = VK_NULL_HANDLE; |
| m_ia_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; |
| m_ia_state.primitiveRestartEnable = VK_FALSE; |
| |
| m_rs_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO; |
| m_rs_state.pNext = VK_NULL_HANDLE; |
| m_rs_state.depthClampEnable = VK_TRUE; |
| m_rs_state.rasterizerDiscardEnable = VK_FALSE; |
| m_rs_state.fillMode = VK_FILL_MODE_SOLID; |
| m_rs_state.cullMode = VK_CULL_MODE_BACK; |
| m_rs_state.frontFace = VK_FRONT_FACE_CW; |
| m_rs_state.depthBiasEnable = VK_FALSE; |
| m_rs_state.lineWidth = 1.0f; |
| m_rs_state.depthBiasConstantFactor = 0.0f; |
| m_rs_state.depthBiasClamp = 0.0f; |
| m_rs_state.depthBiasSlopeFactor = 0.0f; |
| |
| memset(&m_cb_state,0,sizeof(m_cb_state)); |
| m_cb_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; |
| m_cb_state.pNext = VK_NULL_HANDLE; |
| m_cb_state.logicOp = VK_LOGIC_OP_COPY; |
| m_cb_state.blendConst[0] = 1.0f; |
| m_cb_state.blendConst[1] = 1.0f; |
| m_cb_state.blendConst[2] = 1.0f; |
| m_cb_state.blendConst[3] = 1.0f; |
| |
| m_ms_state.pNext = VK_NULL_HANDLE; |
| m_ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; |
| m_ms_state.pSampleMask = NULL; |
| m_ms_state.alphaToCoverageEnable = VK_FALSE; |
| m_ms_state.alphaToOneEnable = VK_FALSE; |
| m_ms_state.rasterSamples = 1; |
| m_ms_state.minSampleShading = 0; |
| m_ms_state.sampleShadingEnable = 0; |
| |
| m_vp_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; |
| m_vp_state.pNext = VK_NULL_HANDLE; |
| m_vp_state.viewportCount = 1; |
| m_vp_state.scissorCount = 1; |
| m_vp_state.pViewports = NULL; |
| m_vp_state.pScissors = NULL; |
| |
| m_ds_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; |
| m_ds_state.pNext = VK_NULL_HANDLE, |
| m_ds_state.depthTestEnable = VK_FALSE; |
| m_ds_state.depthWriteEnable = VK_FALSE; |
| m_ds_state.depthBoundsTestEnable = VK_FALSE; |
| m_ds_state.depthCompareOp = VK_COMPARE_OP_LESS_EQUAL; |
| m_ds_state.back.stencilDepthFailOp = VK_STENCIL_OP_KEEP; |
| m_ds_state.back.stencilFailOp = VK_STENCIL_OP_KEEP; |
| m_ds_state.back.stencilPassOp = VK_STENCIL_OP_KEEP; |
| m_ds_state.back.stencilCompareOp = VK_COMPARE_OP_ALWAYS; |
| m_ds_state.stencilTestEnable = VK_FALSE; |
| m_ds_state.back.stencilCompareMask = 0xff; |
| m_ds_state.back.stencilWriteMask = 0xff; |
| m_ds_state.back.stencilReference = 0; |
| m_ds_state.minDepthBounds = 0.f; |
| m_ds_state.maxDepthBounds = 1.f; |
| |
| m_ds_state.front = m_ds_state.back; |
| }; |
| |
| void VkPipelineObj::AddShader(VkShaderObj* shader) |
| { |
| m_shaderObjs.push_back(shader); |
| } |
| |
| void VkPipelineObj::AddVertexInputAttribs(VkVertexInputAttributeDescription* vi_attrib, int count) |
| { |
| m_vi_state.pVertexAttributeDescriptions = vi_attrib; |
| m_vi_state.attributeCount = count; |
| } |
| |
| void VkPipelineObj::AddVertexInputBindings(VkVertexInputBindingDescription* vi_binding, int count) |
| { |
| m_vi_state.pVertexBindingDescriptions = vi_binding; |
| m_vi_state.bindingCount = count; |
| } |
| |
| void VkPipelineObj::AddColorAttachment(uint32_t binding, const VkPipelineColorBlendAttachmentState *att) |
| { |
| if (binding+1 > m_colorAttachments.size()) |
| { |
| m_colorAttachments.resize(binding+1); |
| } |
| m_colorAttachments[binding] = *att; |
| } |
| |
| void VkPipelineObj::SetDepthStencil(VkPipelineDepthStencilStateCreateInfo *ds_state) |
| { |
| m_ds_state.depthTestEnable = ds_state->depthTestEnable; |
| m_ds_state.depthWriteEnable = ds_state->depthWriteEnable; |
| m_ds_state.depthBoundsTestEnable = ds_state->depthBoundsTestEnable; |
| m_ds_state.depthCompareOp = ds_state->depthCompareOp; |
| m_ds_state.stencilTestEnable = ds_state->stencilTestEnable; |
| m_ds_state.back = ds_state->back; |
| m_ds_state.front = ds_state->front; |
| } |
| |
| void VkPipelineObj::SetViewport(vector<VkViewport> viewports) |
| { |
| m_viewports = viewports; |
| // If we explicitly set a null viewport, pass it through to create info |
| // but preserve viewportCount because it musn't change |
| if (m_viewports.size() == 0) { |
| m_vp_state.pViewports = nullptr; |
| } |
| } |
| |
| void VkPipelineObj::SetScissor(vector<VkRect2D> scissors) |
| { |
| m_scissors = scissors; |
| // If we explicitly set a null scissors, pass it through to create info |
| // but preserve viewportCount because it musn't change |
| if (m_scissors.size() == 0) { |
| m_vp_state.pScissors = nullptr; |
| } |
| } |
| |
| void VkPipelineObj::MakeDynamic(VkDynamicState state) |
| { |
| /* Only add a state once */ |
| for (auto it = m_dynamic_state_enables.begin(); it != m_dynamic_state_enables.end(); it++) { |
| if ((*it) == state) return; |
| } |
| m_dynamic_state_enables.push_back(state); |
| } |
| |
| void VkPipelineObj::SetMSAA(VkPipelineMultisampleStateCreateInfo *ms_state) |
| { |
| memcpy(&m_ms_state, ms_state, sizeof(VkPipelineMultisampleStateCreateInfo)); |
| } |
| |
| VkResult VkPipelineObj::CreateVKPipeline(VkPipelineLayout layout, VkRenderPass render_pass) |
| { |
| VkGraphicsPipelineCreateInfo info = {}; |
| VkPipelineDynamicStateCreateInfo dsci = {}; |
| |
| VkPipelineShaderStageCreateInfo* shaderCreateInfo; |
| |
| info.stageCount = m_shaderObjs.size(); |
| info.pStages = new VkPipelineShaderStageCreateInfo[info.stageCount]; |
| |
| for (int i=0; i<m_shaderObjs.size(); i++) |
| { |
| shaderCreateInfo = m_shaderObjs[i]->GetStageCreateInfo(); |
| memcpy((void*)&info.pStages[i], shaderCreateInfo, sizeof(VkPipelineShaderStageCreateInfo)); |
| } |
| |
| if (m_vi_state.attributeCount && m_vi_state.bindingCount) { |
| m_vi_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; |
| info.pVertexInputState = &m_vi_state; |
| } else { |
| info.pVertexInputState = NULL; |
| } |
| |
| info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| info.pNext = NULL; |
| info.flags = 0; |
| info.layout = layout; |
| |
| m_cb_state.attachmentCount = m_colorAttachments.size(); |
| m_cb_state.pAttachments = m_colorAttachments.data(); |
| |
| if (m_viewports.size() > 0) { |
| m_vp_state.viewportCount = m_viewports.size(); |
| m_vp_state.pViewports = m_viewports.data(); |
| } else { |
| MakeDynamic(VK_DYNAMIC_STATE_VIEWPORT); |
| } |
| |
| if (m_scissors.size() > 0) { |
| m_vp_state.scissorCount = m_scissors.size(); |
| m_vp_state.pScissors = m_scissors.data(); |
| } else { |
| MakeDynamic(VK_DYNAMIC_STATE_SCISSOR); |
| } |
| |
| if (m_dynamic_state_enables.size() > 0) { |
| dsci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; |
| dsci.dynamicStateCount = m_dynamic_state_enables.size(); |
| dsci.pDynamicStates = m_dynamic_state_enables.data(); |
| info.pDynamicState = &dsci; |
| } |
| |
| info.renderPass = render_pass; |
| info.subpass = 0; |
| info.pTessellationState = NULL; |
| info.pInputAssemblyState = &m_ia_state; |
| info.pViewportState = &m_vp_state; |
| info.pRasterState = &m_rs_state; |
| info.pMultisampleState = &m_ms_state; |
| info.pDepthStencilState = &m_ds_state; |
| info.pColorBlendState = &m_cb_state; |
| |
| return init_try(*m_device, info); |
| } |
| |
| VkCommandBufferObj::VkCommandBufferObj(VkDeviceObj *device, VkCmdPool pool) |
| { |
| m_device = device; |
| |
| init(*device, vk_testing::CmdBuffer::create_info(pool)); |
| } |
| |
| VkCmdBuffer VkCommandBufferObj::GetBufferHandle() |
| { |
| return handle(); |
| } |
| |
| VkResult VkCommandBufferObj::BeginCommandBuffer(VkCmdBufferBeginInfo *pInfo) |
| { |
| begin(pInfo); |
| return VK_SUCCESS; |
| } |
| |
| VkResult VkCommandBufferObj::BeginCommandBuffer() |
| { |
| begin(); |
| return VK_SUCCESS; |
| } |
| |
| VkResult VkCommandBufferObj::EndCommandBuffer() |
| { |
| end(); |
| return VK_SUCCESS; |
| } |
| |
| void VkCommandBufferObj::PipelineBarrier(VkPipelineStageFlags src_stages, VkPipelineStageFlags dest_stages, VkBool32 byRegion, uint32_t memBarrierCount, const void* const* ppMemBarriers) |
| { |
| vkCmdPipelineBarrier(handle(), src_stages, dest_stages, byRegion, memBarrierCount, ppMemBarriers); |
| } |
| |
| void VkCommandBufferObj::ClearAllBuffers(VkClearColorValue clear_color, float depth_clear_color, uint32_t stencil_clear_color, |
| VkDepthStencilObj *depthStencilObj) |
| { |
| uint32_t i; |
| const VkFlags output_mask = |
| VK_MEMORY_OUTPUT_HOST_WRITE_BIT | |
| VK_MEMORY_OUTPUT_SHADER_WRITE_BIT | |
| VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT | |
| VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT | |
| VK_MEMORY_OUTPUT_TRANSFER_BIT; |
| const VkFlags input_mask = 0; |
| |
| // whatever we want to do, we do it to the whole buffer |
| VkImageSubresourceRange srRange = {}; |
| srRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| srRange.baseMipLevel = 0; |
| srRange.numLevels = VK_REMAINING_MIP_LEVELS; |
| srRange.baseArrayLayer = 0; |
| srRange.numLayers = VK_REMAINING_ARRAY_LAYERS; |
| |
| VkImageMemoryBarrier memory_barrier = {}; |
| memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
| memory_barrier.outputMask = output_mask; |
| memory_barrier.inputMask = input_mask; |
| memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL; |
| memory_barrier.subresourceRange = srRange; |
| VkImageMemoryBarrier *pmemory_barrier = &memory_barrier; |
| |
| VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_GPU_COMMANDS; |
| VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_GPU_COMMANDS; |
| |
| for (i = 0; i < m_renderTargets.size(); i++) { |
| memory_barrier.image = m_renderTargets[i]->image(); |
| memory_barrier.oldLayout = m_renderTargets[i]->layout(); |
| vkCmdPipelineBarrier( handle(), src_stages, dest_stages, false, 1, (const void * const*)&pmemory_barrier); |
| m_renderTargets[i]->layout(memory_barrier.newLayout); |
| |
| vkCmdClearColorImage(handle(), |
| m_renderTargets[i]->image(), VK_IMAGE_LAYOUT_GENERAL, |
| &clear_color, 1, &srRange ); |
| |
| } |
| |
| if (depthStencilObj) |
| { |
| VkImageSubresourceRange dsRange = {}; |
| dsRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; |
| dsRange.baseMipLevel = 0; |
| dsRange.numLevels = VK_REMAINING_MIP_LEVELS; |
| dsRange.baseArrayLayer = 0; |
| dsRange.numLayers = VK_REMAINING_ARRAY_LAYERS; |
| |
| // prepare the depth buffer for clear |
| |
| memory_barrier.oldLayout = memory_barrier.newLayout; |
| memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL; |
| memory_barrier.image = depthStencilObj->handle(); |
| memory_barrier.subresourceRange = dsRange; |
| |
| vkCmdPipelineBarrier( handle(), src_stages, dest_stages, false, 1, (const void * const*)&pmemory_barrier); |
| |
| VkClearDepthStencilValue clear_value = { |
| depth_clear_color, |
| stencil_clear_color |
| }; |
| vkCmdClearDepthStencilImage(handle(), |
| depthStencilObj->handle(), VK_IMAGE_LAYOUT_GENERAL, |
| &clear_value, |
| 1, &dsRange); |
| |
| // prepare depth buffer for rendering |
| memory_barrier.image = depthStencilObj->handle(); |
| memory_barrier.newLayout = memory_barrier.oldLayout; |
| memory_barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL; |
| memory_barrier.subresourceRange = dsRange; |
| vkCmdPipelineBarrier( handle(), src_stages, dest_stages, false, 1, (const void * const*)&pmemory_barrier); |
| } |
| } |
| |
| void VkCommandBufferObj::FillBuffer(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize fill_size, uint32_t data) |
| { |
| vkCmdFillBuffer( handle(), buffer, offset, fill_size, data); |
| } |
| |
| void VkCommandBufferObj::UpdateBuffer(VkBuffer buffer, VkDeviceSize destOffset, VkDeviceSize dataSize, const uint32_t *pData) |
| { |
| vkCmdUpdateBuffer(handle(), buffer, destOffset, dataSize, pData); |
| } |
| |
| void VkCommandBufferObj::CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageCopy* pRegions) |
| { |
| vkCmdCopyImage(handle(), srcImage, srcImageLayout, destImage, destImageLayout, regionCount, pRegions); |
| } |
| |
| void VkCommandBufferObj::ResolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageResolve* pRegions) |
| { |
| vkCmdResolveImage(handle(), srcImage, srcImageLayout, destImage, destImageLayout, regionCount, pRegions); |
| } |
| |
| void VkCommandBufferObj::PrepareAttachments() |
| { |
| uint32_t i; |
| const VkFlags output_mask = |
| VK_MEMORY_OUTPUT_HOST_WRITE_BIT | |
| VK_MEMORY_OUTPUT_SHADER_WRITE_BIT | |
| VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT | |
| VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT | |
| VK_MEMORY_OUTPUT_TRANSFER_BIT; |
| const VkFlags input_mask = |
| VK_MEMORY_INPUT_HOST_READ_BIT | |
| VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT | |
| VK_MEMORY_INPUT_INDEX_FETCH_BIT | |
| VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT | |
| VK_MEMORY_INPUT_UNIFORM_READ_BIT | |
| VK_MEMORY_INPUT_SHADER_READ_BIT | |
| VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT | |
| VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT | |
| VK_MEMORY_INPUT_TRANSFER_BIT; |
| |
| VkImageSubresourceRange srRange = {}; |
| srRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| srRange.baseMipLevel = 0; |
| srRange.numLevels = VK_REMAINING_MIP_LEVELS; |
| srRange.baseArrayLayer = 0; |
| srRange.numLayers = VK_REMAINING_ARRAY_LAYERS; |
| |
| VkImageMemoryBarrier memory_barrier = {}; |
| memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
| memory_barrier.outputMask = output_mask; |
| memory_barrier.inputMask = input_mask; |
| memory_barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
| memory_barrier.subresourceRange = srRange; |
| VkImageMemoryBarrier *pmemory_barrier = &memory_barrier; |
| |
| VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_GPU_COMMANDS; |
| VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_GPU_COMMANDS; |
| |
| for(i=0; i<m_renderTargets.size(); i++) |
| { |
| memory_barrier.image = m_renderTargets[i]->image(); |
| memory_barrier.oldLayout = m_renderTargets[i]->layout(); |
| vkCmdPipelineBarrier( handle(), src_stages, dest_stages, false, 1, (const void * const*)&pmemory_barrier); |
| m_renderTargets[i]->layout(memory_barrier.newLayout); |
| } |
| } |
| |
| void VkCommandBufferObj::BeginRenderPass(const VkRenderPassBeginInfo &info) |
| { |
| vkCmdBeginRenderPass( handle(), &info, VK_RENDER_PASS_CONTENTS_INLINE); |
| } |
| |
| void VkCommandBufferObj::EndRenderPass() |
| { |
| vkCmdEndRenderPass(handle()); |
| } |
| |
| void VkCommandBufferObj::SetViewport( |
| uint32_t viewportCount, |
| const VkViewport* pViewports) |
| { |
| vkCmdSetViewport( handle(), viewportCount, pViewports); |
| } |
| |
| void VkCommandBufferObj::SetScissor( |
| uint32_t scissorCount, |
| const VkRect2D* pScissors) |
| { |
| vkCmdSetScissor( handle(), scissorCount, pScissors); |
| } |
| |
| void VkCommandBufferObj::SetLineWidth(float lineWidth) |
| { |
| vkCmdSetLineWidth( handle(), lineWidth); |
| } |
| |
| void VkCommandBufferObj::SetDepthBias( |
| float depthBiasConstantFactor, |
| float depthBiasClamp, |
| float depthBiasSlopeFactor) |
| { |
| vkCmdSetDepthBias( handle(), depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); |
| } |
| |
| void VkCommandBufferObj::SetBlendConstants( |
| const float blendConst[4]) |
| { |
| vkCmdSetBlendConstants( handle(), blendConst); |
| } |
| |
| void VkCommandBufferObj::SetDepthBounds( |
| float minDepthBounds, |
| float maxDepthBounds) |
| { |
| vkCmdSetDepthBounds( handle(), minDepthBounds, maxDepthBounds); |
| } |
| |
| void VkCommandBufferObj::SetStencilReadMask( |
| VkStencilFaceFlags faceMask, |
| uint32_t stencilCompareMask) |
| { |
| vkCmdSetStencilCompareMask( handle(), faceMask, stencilCompareMask); |
| } |
| |
| void VkCommandBufferObj::SetStencilWriteMask( |
| VkStencilFaceFlags faceMask, |
| uint32_t stencilWriteMask) |
| { |
| vkCmdSetStencilWriteMask( handle(), faceMask, stencilWriteMask); |
| } |
| |
| void VkCommandBufferObj::SetStencilReference( |
| VkStencilFaceFlags faceMask, |
| uint32_t stencilReference) |
| { |
| vkCmdSetStencilReference( handle(), faceMask, stencilReference); |
| } |
| |
| void VkCommandBufferObj::AddRenderTarget(VkImageObj *renderTarget) |
| { |
| m_renderTargets.push_back(renderTarget); |
| } |
| |
| void VkCommandBufferObj::DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance) |
| { |
| vkCmdDrawIndexed(handle(), indexCount, instanceCount, firstIndex, vertexOffset, firstInstance); |
| } |
| |
| void VkCommandBufferObj::Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) |
| { |
| vkCmdDraw(handle(), vertexCount, instanceCount, firstVertex, firstInstance); |
| } |
| |
| void VkCommandBufferObj::QueueCommandBuffer() |
| { |
| VkFence nullFence = { VK_NULL_HANDLE }; |
| QueueCommandBuffer(nullFence); |
| } |
| |
| void VkCommandBufferObj::QueueCommandBuffer(VkFence fence) |
| { |
| VkResult err = VK_SUCCESS; |
| |
| // submit the command buffer to the universal queue |
| VkSubmitInfo submit_info; |
| submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; |
| submit_info.pNext = NULL; |
| submit_info.waitSemCount = 0; |
| submit_info.pWaitSemaphores = NULL; |
| submit_info.cmdBufferCount = 1; |
| submit_info.pCommandBuffers = &handle(); |
| submit_info.signalSemCount = 0; |
| submit_info.pSignalSemaphores = NULL; |
| |
| err = vkQueueSubmit( m_device->m_queue, 1, &submit_info, fence ); |
| ASSERT_VK_SUCCESS( err ); |
| |
| err = vkQueueWaitIdle( m_device->m_queue ); |
| ASSERT_VK_SUCCESS( err ); |
| |
| // Wait for work to finish before cleaning up. |
| vkDeviceWaitIdle(m_device->device()); |
| } |
| |
| void VkCommandBufferObj::BindPipeline(VkPipelineObj &pipeline) |
| { |
| vkCmdBindPipeline( handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.handle() ); |
| } |
| |
| void VkCommandBufferObj::BindDescriptorSet(VkDescriptorSetObj &descriptorSet) |
| { |
| VkDescriptorSet set_obj = descriptorSet.GetDescriptorSetHandle(); |
| |
| // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic buffer view) |
| vkCmdBindDescriptorSets(handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, descriptorSet.GetPipelineLayout(), |
| 0, 1, &set_obj, 0, NULL ); |
| } |
| |
| void VkCommandBufferObj::BindIndexBuffer(VkIndexBufferObj *indexBuffer, VkDeviceSize offset) |
| { |
| vkCmdBindIndexBuffer(handle(), indexBuffer->handle(), offset, indexBuffer->GetIndexType()); |
| } |
| |
| void VkCommandBufferObj::BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding) |
| { |
| vkCmdBindVertexBuffers(handle(), binding, 1, &vertexBuffer->handle(), &offset); |
| } |
| |
| VkDepthStencilObj::VkDepthStencilObj() |
| { |
| m_initialized = false; |
| } |
| bool VkDepthStencilObj::Initialized() |
| { |
| return m_initialized; |
| } |
| |
| VkImageView* VkDepthStencilObj::BindInfo() |
| { |
| return &m_attachmentBindInfo; |
| } |
| |
| void VkDepthStencilObj::Init(VkDeviceObj *device, int32_t width, int32_t height, VkFormat format) |
| { |
| VkImageCreateInfo image_info = {}; |
| VkImageViewCreateInfo view_info = {}; |
| |
| m_device = device; |
| m_initialized = true; |
| m_depth_stencil_fmt = format; |
| |
| image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; |
| image_info.pNext = NULL; |
| image_info.imageType = VK_IMAGE_TYPE_2D; |
| image_info.format = m_depth_stencil_fmt; |
| image_info.extent.width = width; |
| image_info.extent.height = height; |
| image_info.extent.depth = 1; |
| image_info.mipLevels = 1; |
| image_info.arrayLayers = 1; |
| image_info.samples = 1; |
| image_info.tiling = VK_IMAGE_TILING_OPTIMAL; |
| image_info.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; |
| image_info.flags = 0; |
| image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; |
| image_info.queueFamilyCount = 0; |
| image_info.pQueueFamilyIndices = NULL; |
| init(*m_device, image_info); |
| |
| view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
| view_info.pNext = NULL; |
| view_info.image = VK_NULL_HANDLE; |
| view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; |
| view_info.subresourceRange.baseMipLevel = 0; |
| view_info.subresourceRange.numLevels = 1; |
| view_info.subresourceRange.baseArrayLayer = 0; |
| view_info.subresourceRange.numLayers = 1; |
| view_info.flags = 0; |
| view_info.format = m_depth_stencil_fmt; |
| view_info.image = handle(); |
| view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; |
| m_imageView.init(*m_device, view_info); |
| |
| m_attachmentBindInfo = m_imageView.handle(); |
| } |