glave: Only remove replay handle maps on DestroyInstance
This only works with a single instance at any given time.
diff --git a/glave-generate.py b/glave-generate.py
index d9ef1bd..2340c42 100755
--- a/glave-generate.py
+++ b/glave-generate.py
@@ -2129,8 +2129,6 @@
ieg_body.append(' {')
ieg_body.append(' glv_LogInfo("Enumerated %d GPUs in the system\\n", gpuCount);')
ieg_body.append(' }')
- ieg_body.append(' // Do we care about the instance handle? Need to keep from clearing it? Not sure it will be used again...')
- ieg_body.append(' clear_all_map_handles();')
ieg_body.append(' // TODO handle enumeration results in a different order from trace to replay')
ieg_body.append(' for (uint32_t i = 0; i < gpuCount; i++)')
ieg_body.append(' {')
@@ -2818,7 +2816,9 @@
if 'DestroyInstance' in proto.name:
rbody.append(' if (replayResult == XGL_SUCCESS)')
rbody.append(' {')
- rbody.append(' rm_from_map(pPacket->instance);')
+ rbody.append(' // TODO need to handle multiple instances and only clearing maps within an instance.')
+ rbody.append(' // TODO this only works with a single instance used at any given time.')
+ rbody.append(' clear_all_map_handles();')
rbody.append(' }')
elif 'AllocDescriptorSets' in proto.name:
rbody.append(' if (replayResult == XGL_SUCCESS)')