| /* |
| * Vulkan |
| * |
| * Copyright (C) 2015 LunarG, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| #include <string.h> |
| #include <stdlib.h> |
| #include <assert.h> |
| #include <map> |
| #include <unordered_map> |
| #include <map> |
| #include <vector> |
| #include <string> |
| #include "vk_loader_platform.h" |
| #include "vk_dispatch_table_helper.h" |
| #include "vk_layer.h" |
| #include "vk_layer_config.h" |
| #include "vk_layer_msg.h" |
| #include "vk_layer_table.h" |
| #include "vk_layer_logging.h" |
| #include "vk_enum_string_helper.h" |
| #include "shader_checker.h" |
| // The following is #included again to catch certain OS-specific functions |
| // being used: |
| #include "vk_loader_platform.h" |
| #include "vk_layer_extension_utils.h" |
| |
| #include "spirv/spirv.h" |
| |
| |
| typedef struct _layer_data { |
| debug_report_data *report_data; |
| // TODO: put instance data here |
| VkDbgMsgCallback logging_callback; |
| } layer_data; |
| |
| static std::unordered_map<void *, layer_data *> layer_data_map; |
| static device_table_map shader_checker_device_table_map; |
| static instance_table_map shader_checker_instance_table_map; |
| |
| |
| template layer_data *get_my_data_ptr<layer_data>( |
| void *data_key, |
| std::unordered_map<void *, layer_data *> &data_map); |
| |
| debug_report_data *mdd(void *object) |
| { |
| dispatch_key key = get_dispatch_key(object); |
| layer_data *my_data = get_my_data_ptr(key, layer_data_map); |
| #if DISPATCH_MAP_DEBUG |
| fprintf(stderr, "MDD: map: %p, object: %p, key: %p, data: %p\n", &layer_data_map, object, key, my_data); |
| #endif |
| return my_data->report_data; |
| } |
| |
| debug_report_data *mid(VkInstance object) |
| { |
| dispatch_key key = get_dispatch_key(object); |
| layer_data *my_data = get_my_data_ptr(get_dispatch_key(object), layer_data_map); |
| #if DISPATCH_MAP_DEBUG |
| fprintf(stderr, "MID: map: %p, object: %p, key: %p, data: %p\n", &layer_data_map, object, key, my_data); |
| #endif |
| return my_data->report_data; |
| } |
| |
| static LOADER_PLATFORM_THREAD_ONCE_DECLARATION(g_initOnce); |
| // TODO : This can be much smarter, using separate locks for separate global data |
| static int globalLockInitialized = 0; |
| static loader_platform_thread_mutex globalLock; |
| |
| |
| static void |
| build_type_def_index(std::vector<unsigned> const &words, std::unordered_map<unsigned, unsigned> &type_def_index) |
| { |
| unsigned int const *code = (unsigned int const *)&words[0]; |
| size_t size = words.size(); |
| |
| unsigned word = 5; |
| while (word < size) { |
| unsigned opcode = code[word] & 0x0ffffu; |
| unsigned oplen = (code[word] & 0xffff0000u) >> 16; |
| |
| switch (opcode) { |
| case spv::OpTypeVoid: |
| case spv::OpTypeBool: |
| case spv::OpTypeInt: |
| case spv::OpTypeFloat: |
| case spv::OpTypeVector: |
| case spv::OpTypeMatrix: |
| case spv::OpTypeSampler: |
| case spv::OpTypeFilter: |
| case spv::OpTypeArray: |
| case spv::OpTypeRuntimeArray: |
| case spv::OpTypeStruct: |
| case spv::OpTypeOpaque: |
| case spv::OpTypePointer: |
| case spv::OpTypeFunction: |
| case spv::OpTypeEvent: |
| case spv::OpTypeDeviceEvent: |
| case spv::OpTypeReserveId: |
| case spv::OpTypeQueue: |
| case spv::OpTypePipe: |
| type_def_index[code[word+1]] = word; |
| break; |
| |
| default: |
| /* We only care about type definitions */ |
| break; |
| } |
| |
| word += oplen; |
| } |
| } |
| |
| struct shader_module { |
| /* the spirv image itself */ |
| std::vector<uint32_t> words; |
| /* a mapping of <id> to the first word of its def. this is useful because walking type |
| * trees requires jumping all over the instruction stream. |
| */ |
| std::unordered_map<unsigned, unsigned> type_def_index; |
| bool is_spirv; |
| |
| shader_module(VkDevice dev, VkShaderModuleCreateInfo const *pCreateInfo) : |
| words((uint32_t *)pCreateInfo->pCode, (uint32_t *)pCreateInfo->pCode + pCreateInfo->codeSize / sizeof(uint32_t)), |
| type_def_index(), |
| is_spirv(true) { |
| |
| if (words.size() < 5 || words[0] != spv::MagicNumber || words[1] != spv::Version) { |
| log_msg(mdd(dev), VK_DBG_REPORT_WARN_BIT, VK_OBJECT_TYPE_DEVICE, /* dev */ 0, 0, SHADER_CHECKER_NON_SPIRV_SHADER, "SC", |
| "Shader is not SPIR-V, most checks will not be possible"); |
| is_spirv = false; |
| return; |
| } |
| |
| |
| build_type_def_index(words, type_def_index); |
| } |
| }; |
| |
| |
| static std::unordered_map<uint64_t, shader_module *> shader_module_map; |
| |
| struct shader_object { |
| std::string name; |
| struct shader_module *module; |
| |
| shader_object(VkShaderCreateInfo const *pCreateInfo) |
| { |
| module = shader_module_map[pCreateInfo->module.handle]; |
| name = pCreateInfo->pName; |
| } |
| }; |
| static std::unordered_map<uint64_t, shader_object *> shader_object_map; |
| |
| struct render_pass { |
| std::vector<std::vector<VkFormat>> subpass_color_formats; |
| |
| render_pass(VkRenderPassCreateInfo const *pCreateInfo) |
| { |
| uint32_t i; |
| |
| subpass_color_formats.reserve(pCreateInfo->subpassCount); |
| for (i = 0; i < pCreateInfo->subpassCount; i++) { |
| const VkSubpassDescription *subpass = &pCreateInfo->pSubpasses[i]; |
| std::vector<VkFormat> color_formats; |
| uint32_t j; |
| |
| color_formats.reserve(subpass->colorCount); |
| for (j = 0; j < subpass->colorCount; j++) { |
| const uint32_t att = subpass->colorAttachments[j].attachment; |
| const VkFormat format = pCreateInfo->pAttachments[att].format; |
| |
| color_formats.push_back(pCreateInfo->pAttachments[att].format); |
| } |
| |
| subpass_color_formats.push_back(color_formats); |
| } |
| } |
| }; |
| static std::unordered_map<uint64_t, render_pass *> render_pass_map; |
| |
| |
| static void |
| init_shader_checker(layer_data *my_data) |
| { |
| uint32_t report_flags = 0; |
| uint32_t debug_action = 0; |
| FILE *log_output = NULL; |
| const char *option_str; |
| // initialize ShaderChecker options |
| report_flags = getLayerOptionFlags("ShaderCheckerReportFlags", 0); |
| getLayerOptionEnum("ShaderCheckerDebugAction", (uint32_t *) &debug_action); |
| |
| if (debug_action & VK_DBG_LAYER_ACTION_LOG_MSG) |
| { |
| option_str = getLayerOption("ShaderCheckerLogFilename"); |
| if (option_str) |
| { |
| log_output = fopen(option_str, "w"); |
| } |
| if (log_output == NULL) |
| log_output = stdout; |
| |
| layer_create_msg_callback(my_data->report_data, report_flags, log_callback, (void *) log_output, &my_data->logging_callback); |
| } |
| |
| if (!globalLockInitialized) |
| { |
| // TODO/TBD: Need to delete this mutex sometime. How??? One |
| // suggestion is to call this during vkCreateInstance(), and then we |
| // can clean it up during vkDestroyInstance(). However, that requires |
| // that the layer have per-instance locks. We need to come back and |
| // address this soon. |
| loader_platform_thread_create_mutex(&globalLock); |
| globalLockInitialized = 1; |
| } |
| } |
| |
| static const VkLayerProperties shader_checker_global_layers[] = { |
| { |
| "ShaderChecker", |
| VK_API_VERSION, |
| VK_MAKE_VERSION(0, 1, 0), |
| "Validation layer: ShaderChecker", |
| } |
| }; |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkGetGlobalExtensionProperties( |
| const char *pLayerName, |
| uint32_t *pCount, |
| VkExtensionProperties* pProperties) |
| { |
| /* shader checker does not have any global extensions */ |
| return util_GetExtensionProperties(0, NULL, pCount, pProperties); |
| } |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkGetGlobalLayerProperties( |
| uint32_t *pCount, |
| VkLayerProperties* pProperties) |
| { |
| return util_GetLayerProperties(ARRAY_SIZE(shader_checker_global_layers), |
| shader_checker_global_layers, |
| pCount, pProperties); |
| } |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkGetPhysicalDeviceExtensionProperties( |
| VkPhysicalDevice physicalDevice, |
| const char* pLayerName, |
| uint32_t* pCount, |
| VkExtensionProperties* pProperties) |
| { |
| /* Shader checker does not have any physical device extensions */ |
| return util_GetExtensionProperties(0, NULL, pCount, pProperties); |
| } |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkGetPhysicalDeviceLayerProperties( |
| VkPhysicalDevice physicalDevice, |
| uint32_t* pCount, |
| VkLayerProperties* pProperties) |
| { |
| /* Shader checker physical device layers are the same as global */ |
| return util_GetLayerProperties(ARRAY_SIZE(shader_checker_global_layers), |
| shader_checker_global_layers, |
| pCount, pProperties); |
| } |
| |
| static char const * |
| storage_class_name(unsigned sc) |
| { |
| switch (sc) { |
| case spv::StorageClassInput: return "input"; |
| case spv::StorageClassOutput: return "output"; |
| case spv::StorageClassUniformConstant: return "const uniform"; |
| case spv::StorageClassUniform: return "uniform"; |
| case spv::StorageClassWorkgroupLocal: return "workgroup local"; |
| case spv::StorageClassWorkgroupGlobal: return "workgroup global"; |
| case spv::StorageClassPrivateGlobal: return "private global"; |
| case spv::StorageClassFunction: return "function"; |
| case spv::StorageClassGeneric: return "generic"; |
| case spv::StorageClassPrivate: return "private"; |
| case spv::StorageClassAtomicCounter: return "atomic counter"; |
| default: return "unknown"; |
| } |
| } |
| |
| |
| /* returns ptr to null terminator */ |
| static char * |
| describe_type(char *dst, shader_module const *src, unsigned type) |
| { |
| auto type_def_it = src->type_def_index.find(type); |
| |
| if (type_def_it == src->type_def_index.end()) { |
| return dst + sprintf(dst, "undef"); |
| } |
| |
| unsigned int const *code = (unsigned int const *)&src->words[type_def_it->second]; |
| unsigned opcode = code[0] & 0x0ffffu; |
| switch (opcode) { |
| case spv::OpTypeBool: |
| return dst + sprintf(dst, "bool"); |
| case spv::OpTypeInt: |
| return dst + sprintf(dst, "%cint%d", code[3] ? 's' : 'u', code[2]); |
| case spv::OpTypeFloat: |
| return dst + sprintf(dst, "float%d", code[2]); |
| case spv::OpTypeVector: |
| dst += sprintf(dst, "vec%d of ", code[3]); |
| return describe_type(dst, src, code[2]); |
| case spv::OpTypeMatrix: |
| dst += sprintf(dst, "mat%d of ", code[3]); |
| return describe_type(dst, src, code[2]); |
| case spv::OpTypeArray: |
| dst += sprintf(dst, "arr[%d] of ", code[3]); |
| return describe_type(dst, src, code[2]); |
| case spv::OpTypePointer: |
| dst += sprintf(dst, "ptr to %s ", storage_class_name(code[2])); |
| return describe_type(dst, src, code[3]); |
| case spv::OpTypeStruct: |
| { |
| unsigned oplen = code[0] >> 16; |
| dst += sprintf(dst, "struct of ("); |
| for (unsigned i = 2; i < oplen; i++) { |
| dst = describe_type(dst, src, code[i]); |
| dst += sprintf(dst, i == oplen-1 ? ")" : ", "); |
| } |
| return dst; |
| } |
| default: |
| return dst + sprintf(dst, "oddtype"); |
| } |
| } |
| |
| |
| static bool |
| types_match(shader_module const *a, shader_module const *b, unsigned a_type, unsigned b_type, bool b_arrayed) |
| { |
| auto a_type_def_it = a->type_def_index.find(a_type); |
| auto b_type_def_it = b->type_def_index.find(b_type); |
| |
| if (a_type_def_it == a->type_def_index.end()) { |
| return false; |
| } |
| |
| if (b_type_def_it == b->type_def_index.end()) { |
| return false; |
| } |
| |
| /* walk two type trees together, and complain about differences */ |
| unsigned int const *a_code = (unsigned int const *)&a->words[a_type_def_it->second]; |
| unsigned int const *b_code = (unsigned int const *)&b->words[b_type_def_it->second]; |
| |
| unsigned a_opcode = a_code[0] & 0x0ffffu; |
| unsigned b_opcode = b_code[0] & 0x0ffffu; |
| |
| if (b_arrayed && b_opcode == spv::OpTypeArray) { |
| /* we probably just found the extra level of arrayness in b_type: compare the type inside it to a_type */ |
| return types_match(a, b, a_type, b_code[2], false); |
| } |
| |
| if (a_opcode != b_opcode) { |
| return false; |
| } |
| |
| switch (a_opcode) { |
| /* if b_arrayed and we hit a leaf type, then we can't match -- there's nowhere for the extra OpTypeArray to be! */ |
| case spv::OpTypeBool: |
| return true && !b_arrayed; |
| case spv::OpTypeInt: |
| /* match on width, signedness */ |
| return a_code[2] == b_code[2] && a_code[3] == b_code[3] && !b_arrayed; |
| case spv::OpTypeFloat: |
| /* match on width */ |
| return a_code[2] == b_code[2] && !b_arrayed; |
| case spv::OpTypeVector: |
| case spv::OpTypeMatrix: |
| case spv::OpTypeArray: |
| /* match on element type, count. these all have the same layout. we don't get here if |
| * b_arrayed -- that is handled above. */ |
| return !b_arrayed && types_match(a, b, a_code[2], b_code[2], b_arrayed) && a_code[3] == b_code[3]; |
| case spv::OpTypeStruct: |
| /* match on all element types */ |
| { |
| if (b_arrayed) { |
| /* for the purposes of matching different levels of arrayness, structs are leaves. */ |
| return false; |
| } |
| |
| unsigned a_len = a_code[0] >> 16; |
| unsigned b_len = b_code[0] >> 16; |
| |
| if (a_len != b_len) { |
| return false; /* structs cannot match if member counts differ */ |
| } |
| |
| for (unsigned i = 2; i < a_len; i++) { |
| if (!types_match(a, b, a_code[i], b_code[i], b_arrayed)) { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| case spv::OpTypePointer: |
| /* match on pointee type. storage class is expected to differ */ |
| return types_match(a, b, a_code[3], b_code[3], b_arrayed); |
| |
| default: |
| /* remaining types are CLisms, or may not appear in the interfaces we |
| * are interested in. Just claim no match. |
| */ |
| return false; |
| |
| } |
| } |
| |
| |
| static int |
| value_or_default(std::unordered_map<unsigned, unsigned> const &map, unsigned id, int def) |
| { |
| auto it = map.find(id); |
| if (it == map.end()) |
| return def; |
| else |
| return it->second; |
| } |
| |
| |
| struct interface_var { |
| uint32_t id; |
| uint32_t type_id; |
| /* TODO: collect the name, too? Isn't required to be present. */ |
| }; |
| |
| |
| static void |
| collect_interface_by_location(VkDevice dev, |
| shader_module const *src, spv::StorageClass sinterface, |
| std::map<uint32_t, interface_var> &out, |
| std::map<uint32_t, interface_var> &builtins_out) |
| { |
| unsigned int const *code = (unsigned int const *)&src->words[0]; |
| size_t size = src->words.size(); |
| |
| std::unordered_map<unsigned, unsigned> var_locations; |
| std::unordered_map<unsigned, unsigned> var_builtins; |
| |
| unsigned word = 5; |
| while (word < size) { |
| |
| unsigned opcode = code[word] & 0x0ffffu; |
| unsigned oplen = (code[word] & 0xffff0000u) >> 16; |
| |
| /* We consider two interface models: SSO rendezvous-by-location, and |
| * builtins. Complain about anything that fits neither model. |
| */ |
| if (opcode == spv::OpDecorate) { |
| if (code[word+2] == spv::DecorationLocation) { |
| var_locations[code[word+1]] = code[word+3]; |
| } |
| |
| if (code[word+2] == spv::DecorationBuiltIn) { |
| var_builtins[code[word+1]] = code[word+3]; |
| } |
| } |
| |
| /* TODO: handle grouped decorations */ |
| /* TODO: handle index=1 dual source outputs from FS -- two vars will |
| * have the same location, and we DONT want to clobber. */ |
| |
| if (opcode == spv::OpVariable && code[word+3] == sinterface) { |
| int location = value_or_default(var_locations, code[word+2], -1); |
| int builtin = value_or_default(var_builtins, code[word+2], -1); |
| |
| if (location == -1 && builtin == -1) { |
| /* No location defined, and not bound to an API builtin. |
| * The spec says nothing about how this case works (or doesn't) |
| * for interface matching. |
| */ |
| log_msg(mdd(dev), VK_DBG_REPORT_WARN_BIT, VK_OBJECT_TYPE_DEVICE, /*dev*/0, 0, SHADER_CHECKER_INCONSISTENT_SPIRV, "SC", |
| "var %d (type %d) in %s interface has no Location or Builtin decoration", |
| code[word+2], code[word+1], storage_class_name(sinterface)); |
| } |
| else if (location != -1) { |
| /* A user-defined interface variable, with a location. */ |
| interface_var v; |
| v.id = code[word+2]; |
| v.type_id = code[word+1]; |
| out[location] = v; |
| } |
| else { |
| /* A builtin interface variable */ |
| interface_var v; |
| v.id = code[word+2]; |
| v.type_id = code[word+1]; |
| builtins_out[builtin] = v; |
| } |
| } |
| |
| word += oplen; |
| } |
| } |
| |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkCreateShaderModule( |
| VkDevice device, |
| const VkShaderModuleCreateInfo *pCreateInfo, |
| VkShaderModule *pShaderModule) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| VkResult res = get_dispatch_table(shader_checker_device_table_map, device)->CreateShaderModule(device, pCreateInfo, pShaderModule); |
| |
| shader_module_map[pShaderModule->handle] = new shader_module(device, pCreateInfo); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return res; |
| } |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkCreateShader( |
| VkDevice device, |
| const VkShaderCreateInfo *pCreateInfo, |
| VkShader *pShader) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| VkResult res = get_dispatch_table(shader_checker_device_table_map, device)->CreateShader(device, pCreateInfo, pShader); |
| |
| shader_object_map[pShader->handle] = new shader_object(pCreateInfo); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return res; |
| } |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkCreateRenderPass( |
| VkDevice device, |
| const VkRenderPassCreateInfo *pCreateInfo, |
| VkRenderPass *pRenderPass) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| VkResult res = get_dispatch_table(shader_checker_device_table_map, device)->CreateRenderPass(device, pCreateInfo, pRenderPass); |
| |
| render_pass_map[pRenderPass->handle] = new render_pass(pCreateInfo); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return res; |
| } |
| |
| static bool |
| validate_interface_between_stages(VkDevice dev, |
| shader_module const *producer, char const *producer_name, |
| shader_module const *consumer, char const *consumer_name, |
| bool consumer_arrayed_input) |
| { |
| std::map<uint32_t, interface_var> outputs; |
| std::map<uint32_t, interface_var> inputs; |
| |
| std::map<uint32_t, interface_var> builtin_outputs; |
| std::map<uint32_t, interface_var> builtin_inputs; |
| |
| bool pass = true; |
| |
| collect_interface_by_location(dev, producer, spv::StorageClassOutput, outputs, builtin_outputs); |
| collect_interface_by_location(dev, consumer, spv::StorageClassInput, inputs, builtin_inputs); |
| |
| auto a_it = outputs.begin(); |
| auto b_it = inputs.begin(); |
| |
| /* maps sorted by key (location); walk them together to find mismatches */ |
| while ((outputs.size() > 0 && a_it != outputs.end()) || ( inputs.size() && b_it != inputs.end())) { |
| bool a_at_end = outputs.size() == 0 || a_it == outputs.end(); |
| bool b_at_end = inputs.size() == 0 || b_it == inputs.end(); |
| auto a_first = a_at_end ? 0 : a_it->first; |
| auto b_first = b_at_end ? 0 : b_it->first; |
| |
| if (b_at_end || a_first < b_first) { |
| log_msg(mdd(dev), VK_DBG_REPORT_WARN_BIT, VK_OBJECT_TYPE_DEVICE, /*dev*/0, 0, SHADER_CHECKER_OUTPUT_NOT_CONSUMED, "SC", |
| "%s writes to output location %d which is not consumed by %s", producer_name, a_first, consumer_name); |
| a_it++; |
| } |
| else if (a_at_end || a_first > b_first) { |
| log_msg(mdd(dev), VK_DBG_REPORT_ERROR_BIT, VK_OBJECT_TYPE_DEVICE, /*dev*/0, 0, SHADER_CHECKER_INPUT_NOT_PRODUCED, "SC", |
| "%s consumes input location %d which is not written by %s", consumer_name, b_first, producer_name); |
| pass = false; |
| b_it++; |
| } |
| else { |
| if (types_match(producer, consumer, a_it->second.type_id, b_it->second.type_id, consumer_arrayed_input)) { |
| /* OK! */ |
| } |
| else { |
| char producer_type[1024]; |
| char consumer_type[1024]; |
| describe_type(producer_type, producer, a_it->second.type_id); |
| describe_type(consumer_type, consumer, b_it->second.type_id); |
| |
| log_msg(mdd(dev), VK_DBG_REPORT_ERROR_BIT, VK_OBJECT_TYPE_DEVICE, /*dev*/0, 0, SHADER_CHECKER_INTERFACE_TYPE_MISMATCH, "SC", |
| "Type mismatch on location %d: '%s' vs '%s'", a_it->first, producer_type, consumer_type); |
| pass = false; |
| } |
| a_it++; |
| b_it++; |
| } |
| } |
| |
| return pass; |
| } |
| |
| |
| enum FORMAT_TYPE { |
| FORMAT_TYPE_UNDEFINED, |
| FORMAT_TYPE_FLOAT, /* UNORM, SNORM, FLOAT, USCALED, SSCALED, SRGB -- anything we consider float in the shader */ |
| FORMAT_TYPE_SINT, |
| FORMAT_TYPE_UINT, |
| }; |
| |
| |
| static unsigned |
| get_format_type(VkFormat fmt) { |
| switch (fmt) { |
| case VK_FORMAT_UNDEFINED: |
| return FORMAT_TYPE_UNDEFINED; |
| case VK_FORMAT_R8_SINT: |
| case VK_FORMAT_R8G8_SINT: |
| case VK_FORMAT_R8G8B8_SINT: |
| case VK_FORMAT_R8G8B8A8_SINT: |
| case VK_FORMAT_R16_SINT: |
| case VK_FORMAT_R16G16_SINT: |
| case VK_FORMAT_R16G16B16_SINT: |
| case VK_FORMAT_R16G16B16A16_SINT: |
| case VK_FORMAT_R32_SINT: |
| case VK_FORMAT_R32G32_SINT: |
| case VK_FORMAT_R32G32B32_SINT: |
| case VK_FORMAT_R32G32B32A32_SINT: |
| case VK_FORMAT_B8G8R8_SINT: |
| case VK_FORMAT_B8G8R8A8_SINT: |
| case VK_FORMAT_R10G10B10A2_SINT: |
| case VK_FORMAT_B10G10R10A2_SINT: |
| return FORMAT_TYPE_SINT; |
| case VK_FORMAT_R8_UINT: |
| case VK_FORMAT_R8G8_UINT: |
| case VK_FORMAT_R8G8B8_UINT: |
| case VK_FORMAT_R8G8B8A8_UINT: |
| case VK_FORMAT_R16_UINT: |
| case VK_FORMAT_R16G16_UINT: |
| case VK_FORMAT_R16G16B16_UINT: |
| case VK_FORMAT_R16G16B16A16_UINT: |
| case VK_FORMAT_R32_UINT: |
| case VK_FORMAT_R32G32_UINT: |
| case VK_FORMAT_R32G32B32_UINT: |
| case VK_FORMAT_R32G32B32A32_UINT: |
| case VK_FORMAT_B8G8R8_UINT: |
| case VK_FORMAT_B8G8R8A8_UINT: |
| case VK_FORMAT_R10G10B10A2_UINT: |
| case VK_FORMAT_B10G10R10A2_UINT: |
| return FORMAT_TYPE_UINT; |
| default: |
| return FORMAT_TYPE_FLOAT; |
| } |
| } |
| |
| |
| /* characterizes a SPIR-V type appearing in an interface to a FF stage, |
| * for comparison to a VkFormat's characterization above. */ |
| static unsigned |
| get_fundamental_type(shader_module const *src, unsigned type) |
| { |
| auto type_def_it = src->type_def_index.find(type); |
| |
| if (type_def_it == src->type_def_index.end()) { |
| return FORMAT_TYPE_UNDEFINED; |
| } |
| |
| unsigned int const *code = (unsigned int const *)&src->words[type_def_it->second]; |
| unsigned opcode = code[0] & 0x0ffffu; |
| switch (opcode) { |
| case spv::OpTypeInt: |
| return code[3] ? FORMAT_TYPE_SINT : FORMAT_TYPE_UINT; |
| case spv::OpTypeFloat: |
| return FORMAT_TYPE_FLOAT; |
| case spv::OpTypeVector: |
| return get_fundamental_type(src, code[2]); |
| case spv::OpTypeMatrix: |
| return get_fundamental_type(src, code[2]); |
| case spv::OpTypeArray: |
| return get_fundamental_type(src, code[2]); |
| case spv::OpTypePointer: |
| return get_fundamental_type(src, code[3]); |
| default: |
| return FORMAT_TYPE_UNDEFINED; |
| } |
| } |
| |
| |
| static bool |
| validate_vi_consistency(VkDevice dev, VkPipelineVertexInputStateCreateInfo const *vi) |
| { |
| /* walk the binding descriptions, which describe the step rate and stride of each vertex buffer. |
| * each binding should be specified only once. |
| */ |
| std::unordered_map<uint32_t, VkVertexInputBindingDescription const *> bindings; |
| bool pass = true; |
| |
| for (unsigned i = 0; i < vi->bindingCount; i++) { |
| auto desc = &vi->pVertexBindingDescriptions[i]; |
| auto & binding = bindings[desc->binding]; |
| if (binding) { |
| log_msg(mdd(dev), VK_DBG_REPORT_ERROR_BIT, VK_OBJECT_TYPE_DEVICE, /*dev*/0, 0, SHADER_CHECKER_INCONSISTENT_VI, "SC", |
| "Duplicate vertex input binding descriptions for binding %d", desc->binding); |
| pass = false; |
| } |
| else { |
| binding = desc; |
| } |
| } |
| |
| return pass; |
| } |
| |
| |
| static bool |
| validate_vi_against_vs_inputs(VkDevice dev, VkPipelineVertexInputStateCreateInfo const *vi, shader_module const *vs) |
| { |
| std::map<uint32_t, interface_var> inputs; |
| /* we collect builtin inputs, but they will never appear in the VI state -- |
| * the vs builtin inputs are generated in the pipeline, not sourced from buffers (VertexID, etc) |
| */ |
| std::map<uint32_t, interface_var> builtin_inputs; |
| bool pass = true; |
| |
| collect_interface_by_location(dev, vs, spv::StorageClassInput, inputs, builtin_inputs); |
| |
| /* Build index by location */ |
| std::map<uint32_t, VkVertexInputAttributeDescription const *> attribs; |
| if (vi) { |
| for (unsigned i = 0; i < vi->attributeCount; i++) |
| attribs[vi->pVertexAttributeDescriptions[i].location] = &vi->pVertexAttributeDescriptions[i]; |
| } |
| |
| auto it_a = attribs.begin(); |
| auto it_b = inputs.begin(); |
| |
| while ((attribs.size() > 0 && it_a != attribs.end()) || (inputs.size() > 0 && it_b != inputs.end())) { |
| bool a_at_end = attribs.size() == 0 || it_a == attribs.end(); |
| bool b_at_end = inputs.size() == 0 || it_b == inputs.end(); |
| auto a_first = a_at_end ? 0 : it_a->first; |
| auto b_first = b_at_end ? 0 : it_b->first; |
| if (b_at_end || a_first < b_first) { |
| log_msg(mdd(dev), VK_DBG_REPORT_WARN_BIT, VK_OBJECT_TYPE_DEVICE, /*dev*/0, 0, SHADER_CHECKER_OUTPUT_NOT_CONSUMED, "SC", |
| "Vertex attribute at location %d not consumed by VS", a_first); |
| it_a++; |
| } |
| else if (a_at_end || b_first < a_first) { |
| log_msg(mdd(dev), VK_DBG_REPORT_ERROR_BIT, VK_OBJECT_TYPE_DEVICE, /*dev*/0, 0, SHADER_CHECKER_INPUT_NOT_PRODUCED, "SC", |
| "VS consumes input at location %d but not provided", b_first); |
| pass = false; |
| it_b++; |
| } |
| else { |
| unsigned attrib_type = get_format_type(it_a->second->format); |
| unsigned input_type = get_fundamental_type(vs, it_b->second.type_id); |
| |
| /* type checking */ |
| if (attrib_type != FORMAT_TYPE_UNDEFINED && input_type != FORMAT_TYPE_UNDEFINED && attrib_type != input_type) { |
| char vs_type[1024]; |
| describe_type(vs_type, vs, it_b->second.type_id); |
| log_msg(mdd(dev), VK_DBG_REPORT_ERROR_BIT, VK_OBJECT_TYPE_DEVICE, /*dev*/0, 0, SHADER_CHECKER_INTERFACE_TYPE_MISMATCH, "SC", |
| "Attribute type of `%s` at location %d does not match VS input type of `%s`", |
| string_VkFormat(it_a->second->format), a_first, vs_type); |
| pass = false; |
| } |
| |
| /* OK! */ |
| it_a++; |
| it_b++; |
| } |
| } |
| |
| return pass; |
| } |
| |
| |
| static bool |
| validate_fs_outputs_against_render_pass(VkDevice dev, shader_module const *fs, render_pass const *rp, uint32_t subpass) |
| { |
| const std::vector<VkFormat> &color_formats = rp->subpass_color_formats[subpass]; |
| std::map<uint32_t, interface_var> outputs; |
| std::map<uint32_t, interface_var> builtin_outputs; |
| bool pass = true; |
| |
| /* TODO: dual source blend index (spv::DecIndex, zero if not provided) */ |
| |
| collect_interface_by_location(dev, fs, spv::StorageClassOutput, outputs, builtin_outputs); |
| |
| /* Check for legacy gl_FragColor broadcast: In this case, we should have no user-defined outputs, |
| * and all color attachment should be UNORM/SNORM/FLOAT. |
| */ |
| if (builtin_outputs.find(spv::BuiltInFragColor) != builtin_outputs.end()) { |
| if (outputs.size()) { |
| log_msg(mdd(dev), VK_DBG_REPORT_ERROR_BIT, VK_OBJECT_TYPE_DEVICE, /*dev*/0, 0, SHADER_CHECKER_FS_MIXED_BROADCAST, "SC", |
| "Should not have user-defined FS outputs when using broadcast"); |
| pass = false; |
| } |
| |
| for (unsigned i = 0; i < color_formats.size(); i++) { |
| unsigned attachmentType = get_format_type(color_formats[i]); |
| if (attachmentType == FORMAT_TYPE_SINT || attachmentType == FORMAT_TYPE_UINT) { |
| log_msg(mdd(dev), VK_DBG_REPORT_ERROR_BIT, VK_OBJECT_TYPE_DEVICE, /*dev*/0, 0, SHADER_CHECKER_INTERFACE_TYPE_MISMATCH, "SC", |
| "CB format should not be SINT or UINT when using broadcast"); |
| pass = false; |
| } |
| } |
| |
| return pass; |
| } |
| |
| auto it = outputs.begin(); |
| uint32_t attachment = 0; |
| |
| /* Walk attachment list and outputs together -- this is a little overpowered since attachments |
| * are currently dense, but the parallel with matching between shader stages is nice. |
| */ |
| |
| /* TODO: Figure out compile error with cb->attachmentCount */ |
| while ((outputs.size() > 0 && it != outputs.end()) || attachment < color_formats.size()) { |
| if (attachment == color_formats.size() || ( it != outputs.end() && it->first < attachment)) { |
| log_msg(mdd(dev), VK_DBG_REPORT_WARN_BIT, VK_OBJECT_TYPE_DEVICE, /*dev*/0, 0, SHADER_CHECKER_OUTPUT_NOT_CONSUMED, "SC", |
| "FS writes to output location %d with no matching attachment", it->first); |
| it++; |
| } |
| else if (it == outputs.end() || it->first > attachment) { |
| log_msg(mdd(dev), VK_DBG_REPORT_ERROR_BIT, VK_OBJECT_TYPE_DEVICE, /*dev*/0, 0, SHADER_CHECKER_INPUT_NOT_PRODUCED, "SC", |
| "Attachment %d not written by FS", attachment); |
| attachment++; |
| pass = false; |
| } |
| else { |
| unsigned output_type = get_fundamental_type(fs, it->second.type_id); |
| unsigned att_type = get_format_type(color_formats[attachment]); |
| |
| /* type checking */ |
| if (att_type != FORMAT_TYPE_UNDEFINED && output_type != FORMAT_TYPE_UNDEFINED && att_type != output_type) { |
| char fs_type[1024]; |
| describe_type(fs_type, fs, it->second.type_id); |
| log_msg(mdd(dev), VK_DBG_REPORT_ERROR_BIT, VK_OBJECT_TYPE_DEVICE, /*dev*/0, 0, SHADER_CHECKER_INTERFACE_TYPE_MISMATCH, "SC", |
| "Attachment %d of type `%s` does not match FS output type of `%s`", |
| attachment, string_VkFormat(color_formats[attachment]), fs_type); |
| pass = false; |
| } |
| |
| /* OK! */ |
| it++; |
| attachment++; |
| } |
| } |
| |
| return pass; |
| } |
| |
| |
| struct shader_stage_attributes { |
| char const * const name; |
| bool arrayed_input; |
| }; |
| |
| |
| static shader_stage_attributes |
| shader_stage_attribs[VK_SHADER_STAGE_FRAGMENT + 1] = { |
| { "vertex shader", false }, |
| { "tessellation control shader", true }, |
| { "tessellation evaluation shader", false }, |
| { "geometry shader", true }, |
| { "fragment shader", false }, |
| }; |
| |
| |
| //TODO handle count > 1 |
| static bool |
| validate_graphics_pipeline(VkDevice dev, uint32_t count, VkGraphicsPipelineCreateInfo const *pCreateInfo) |
| { |
| /* We seem to allow pipeline stages to be specified out of order, so collect and identify them |
| * before trying to do anything more: */ |
| |
| shader_module const *shaders[VK_SHADER_STAGE_FRAGMENT + 1]; /* exclude CS */ |
| memset(shaders, 0, sizeof(shaders)); |
| render_pass const *rp = 0; |
| VkPipelineVertexInputStateCreateInfo const *vi = 0; |
| bool pass = true; |
| |
| loader_platform_thread_lock_mutex(&globalLock); |
| |
| for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { |
| VkPipelineShaderStageCreateInfo const *pStage = &pCreateInfo->pStages[i]; |
| if (pStage->sType == VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO) { |
| |
| if (pStage->stage < VK_SHADER_STAGE_VERTEX || pStage->stage > VK_SHADER_STAGE_FRAGMENT) { |
| log_msg(mdd(dev), VK_DBG_REPORT_WARN_BIT, VK_OBJECT_TYPE_DEVICE, /*dev*/0, 0, SHADER_CHECKER_UNKNOWN_STAGE, "SC", |
| "Unknown shader stage %d", pStage->stage); |
| } |
| else { |
| struct shader_object *shader = shader_object_map[pStage->shader.handle]; |
| shaders[pStage->stage] = shader->module; |
| } |
| } |
| } |
| |
| if (pCreateInfo->renderPass != VK_NULL_HANDLE) |
| rp = render_pass_map[pCreateInfo->renderPass.handle]; |
| |
| vi = pCreateInfo->pVertexInputState; |
| |
| if (vi) { |
| pass = validate_vi_consistency(dev, vi) && pass; |
| } |
| |
| if (shaders[VK_SHADER_STAGE_VERTEX] && shaders[VK_SHADER_STAGE_VERTEX]->is_spirv) { |
| pass = validate_vi_against_vs_inputs(dev, vi, shaders[VK_SHADER_STAGE_VERTEX]) && pass; |
| } |
| |
| /* TODO: enforce rules about present combinations of shaders */ |
| int producer = VK_SHADER_STAGE_VERTEX; |
| int consumer = VK_SHADER_STAGE_GEOMETRY; |
| |
| while (!shaders[producer] && producer != VK_SHADER_STAGE_FRAGMENT) { |
| producer++; |
| consumer++; |
| } |
| |
| for (; producer != VK_SHADER_STAGE_FRAGMENT && consumer <= VK_SHADER_STAGE_FRAGMENT; consumer++) { |
| assert(shaders[producer]); |
| if (shaders[consumer]) { |
| if (shaders[producer]->is_spirv && shaders[consumer]->is_spirv) { |
| pass = validate_interface_between_stages(dev, |
| shaders[producer], shader_stage_attribs[producer].name, |
| shaders[consumer], shader_stage_attribs[consumer].name, |
| shader_stage_attribs[consumer].arrayed_input) && pass; |
| } |
| |
| producer = consumer; |
| } |
| } |
| |
| if (shaders[VK_SHADER_STAGE_FRAGMENT] && shaders[VK_SHADER_STAGE_FRAGMENT]->is_spirv && rp) { |
| pass = validate_fs_outputs_against_render_pass(dev, shaders[VK_SHADER_STAGE_FRAGMENT], rp, pCreateInfo->subpass) && pass; |
| } |
| |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return pass; |
| } |
| |
| //TODO handle pipelineCache entry points |
| VK_LAYER_EXPORT VkResult VKAPI |
| vkCreateGraphicsPipelines(VkDevice device, |
| VkPipelineCache pipelineCache, |
| uint32_t count, |
| const VkGraphicsPipelineCreateInfo *pCreateInfos, |
| VkPipeline *pPipelines) |
| { |
| bool pass = validate_graphics_pipeline(device, count, pCreateInfos); |
| |
| if (pass) { |
| /* The driver is allowed to crash if passed junk. Only actually create the |
| * pipeline if we didn't run into any showstoppers above. |
| */ |
| return get_dispatch_table(shader_checker_device_table_map, device)->CreateGraphicsPipelines(device, pipelineCache, count, pCreateInfos, pPipelines); |
| } |
| else { |
| return VK_ERROR_UNKNOWN; |
| } |
| } |
| |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkCreateDevice(VkPhysicalDevice gpu, const VkDeviceCreateInfo* pCreateInfo, VkDevice* pDevice) |
| { |
| VkLayerDispatchTable *pDeviceTable = get_dispatch_table(shader_checker_device_table_map, *pDevice); |
| VkResult result = pDeviceTable->CreateDevice(gpu, pCreateInfo, pDevice); |
| if (result == VK_SUCCESS) { |
| layer_data *my_instance_data = get_my_data_ptr(get_dispatch_key(gpu), layer_data_map); |
| VkLayerDispatchTable *pTable = get_dispatch_table(shader_checker_device_table_map, *pDevice); |
| layer_data *my_device_data = get_my_data_ptr(get_dispatch_key(*pDevice), layer_data_map); |
| my_device_data->report_data = layer_debug_report_create_device(my_instance_data->report_data, *pDevice); |
| } |
| return result; |
| } |
| |
| /* hook DextroyDevice to remove tableMap entry */ |
| VK_LAYER_EXPORT VkResult VKAPI vkDestroyDevice(VkDevice device) |
| { |
| dispatch_key key = get_dispatch_key(device); |
| VkLayerDispatchTable *pDisp = get_dispatch_table(shader_checker_device_table_map, device); |
| VkResult result = pDisp->DestroyDevice(device); |
| shader_checker_device_table_map.erase(key); |
| return result; |
| } |
| |
| VkResult VKAPI vkCreateInstance( |
| const VkInstanceCreateInfo* pCreateInfo, |
| VkInstance* pInstance) |
| { |
| VkLayerInstanceDispatchTable *pTable = get_dispatch_table(shader_checker_instance_table_map,*pInstance); |
| VkResult result = pTable->CreateInstance(pCreateInfo, pInstance); |
| |
| if (result == VK_SUCCESS) { |
| layer_data *my_data = get_my_data_ptr(get_dispatch_key(*pInstance), layer_data_map); |
| my_data->report_data = debug_report_create_instance( |
| pTable, |
| *pInstance, |
| pCreateInfo->extensionCount, |
| pCreateInfo->ppEnabledExtensionNames); |
| |
| init_shader_checker(my_data); |
| } |
| return result; |
| } |
| |
| /* hook DestroyInstance to remove tableInstanceMap entry */ |
| VK_LAYER_EXPORT VkResult VKAPI vkDestroyInstance(VkInstance instance) |
| { |
| dispatch_key key = get_dispatch_key(instance); |
| VkLayerInstanceDispatchTable *pTable = get_dispatch_table(shader_checker_instance_table_map, instance); |
| VkResult res = pTable->DestroyInstance(instance); |
| |
| // Clean up logging callback, if any |
| layer_data *my_data = get_my_data_ptr(key, layer_data_map); |
| if (my_data->logging_callback) { |
| layer_destroy_msg_callback(my_data->report_data, my_data->logging_callback); |
| } |
| |
| layer_debug_report_destroy_instance(my_data->report_data); |
| layer_data_map.erase(pTable); |
| |
| shader_checker_instance_table_map.erase(key); |
| return res; |
| } |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkDbgCreateMsgCallback( |
| VkInstance instance, |
| VkFlags msgFlags, |
| const PFN_vkDbgMsgCallback pfnMsgCallback, |
| void* pUserData, |
| VkDbgMsgCallback* pMsgCallback) |
| { |
| VkLayerInstanceDispatchTable *pTable = get_dispatch_table(shader_checker_instance_table_map, instance); |
| VkResult res = pTable->DbgCreateMsgCallback(instance, msgFlags, pfnMsgCallback, pUserData, pMsgCallback); |
| if (VK_SUCCESS == res) { |
| layer_data *my_data = get_my_data_ptr(get_dispatch_key(instance), layer_data_map); |
| res = layer_create_msg_callback(my_data->report_data, msgFlags, pfnMsgCallback, pUserData, pMsgCallback); |
| } |
| return res; |
| } |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkDbgDestroyMsgCallback( |
| VkInstance instance, |
| VkDbgMsgCallback msgCallback) |
| { |
| VkLayerInstanceDispatchTable *pTable = get_dispatch_table(shader_checker_instance_table_map, instance); |
| VkResult res = pTable->DbgDestroyMsgCallback(instance, msgCallback); |
| layer_data *my_data = get_my_data_ptr(get_dispatch_key(instance), layer_data_map); |
| layer_destroy_msg_callback(my_data->report_data, msgCallback); |
| return res; |
| } |
| |
| VK_LAYER_EXPORT PFN_vkVoidFunction VKAPI vkGetDeviceProcAddr(VkDevice dev, const char* funcName) |
| { |
| if (dev == NULL) |
| return NULL; |
| |
| /* loader uses this to force layer initialization; device object is wrapped */ |
| if (!strcmp("vkGetDeviceProcAddr", funcName)) { |
| initDeviceTable(shader_checker_device_table_map, (const VkBaseLayerObject *) dev); |
| return (PFN_vkVoidFunction) vkGetDeviceProcAddr; |
| } |
| |
| #define ADD_HOOK(fn) \ |
| if (!strncmp(#fn, funcName, sizeof(#fn))) \ |
| return (PFN_vkVoidFunction) fn |
| |
| ADD_HOOK(vkCreateDevice); |
| ADD_HOOK(vkCreateShaderModule); |
| ADD_HOOK(vkCreateShader); |
| ADD_HOOK(vkCreateRenderPass); |
| ADD_HOOK(vkDestroyDevice); |
| ADD_HOOK(vkCreateGraphicsPipelines); |
| #undef ADD_HOOK |
| |
| VkLayerDispatchTable* pTable = get_dispatch_table(shader_checker_device_table_map, dev); |
| { |
| if (pTable->GetDeviceProcAddr == NULL) |
| return NULL; |
| return pTable->GetDeviceProcAddr(dev, funcName); |
| } |
| } |
| |
| VK_LAYER_EXPORT PFN_vkVoidFunction VKAPI vkGetInstanceProcAddr(VkInstance instance, const char* funcName) |
| { |
| PFN_vkVoidFunction fptr; |
| |
| if (instance == NULL) |
| return NULL; |
| |
| if (!strcmp("vkGetInstanceProcAddr", funcName)) { |
| initInstanceTable(shader_checker_instance_table_map, (const VkBaseLayerObject *) instance); |
| return (PFN_vkVoidFunction) vkGetInstanceProcAddr; |
| } |
| #define ADD_HOOK(fn) \ |
| if (!strncmp(#fn, funcName, sizeof(#fn))) \ |
| return (PFN_vkVoidFunction) fn |
| |
| ADD_HOOK(vkCreateInstance); |
| ADD_HOOK(vkDestroyInstance); |
| ADD_HOOK(vkGetGlobalExtensionProperties); |
| ADD_HOOK(vkGetPhysicalDeviceExtensionProperties); |
| ADD_HOOK(vkGetGlobalLayerProperties); |
| ADD_HOOK(vkGetPhysicalDeviceLayerProperties); |
| #undef ADD_HOOK |
| |
| |
| layer_data *my_data = get_my_data_ptr(get_dispatch_key(instance), layer_data_map); |
| fptr = debug_report_get_instance_proc_addr(my_data->report_data, funcName); |
| if (fptr) |
| return fptr; |
| |
| { |
| VkLayerInstanceDispatchTable* pTable = get_dispatch_table(shader_checker_instance_table_map, instance); |
| if (pTable->GetInstanceProcAddr == NULL) |
| return NULL; |
| return pTable->GetInstanceProcAddr(instance, funcName); |
| } |
| } |