blob: bbbcb582f1be029837d37700c1b1968e9eb1fb9c [file] [log] [blame]
/*
* XGL
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unordered_map>
#include "loader_platform.h"
#include "xgl_dispatch_table_helper.h"
#include "xgl_struct_string_helper_cpp.h"
#pragma GCC diagnostic ignored "-Wwrite-strings"
#include "xgl_struct_graphviz_helper.h"
#pragma GCC diagnostic warning "-Wwrite-strings"
#include "xgl_struct_size_helper.h"
#include "draw_state.h"
#include "layers_config.h"
// The following is #included again to catch certain OS-specific functions
// being used:
#include "loader_platform.h"
#include "layers_msg.h"
unordered_map<XGL_SAMPLER, SAMPLER_NODE*> sampleMap;
unordered_map<XGL_IMAGE_VIEW, IMAGE_NODE*> imageMap;
unordered_map<XGL_BUFFER_VIEW, BUFFER_NODE*> bufferMap;
unordered_map<XGL_DYNAMIC_STATE_OBJECT, DYNAMIC_STATE_NODE*> dynamicStateMap;
unordered_map<XGL_PIPELINE, PIPELINE_NODE*> pipelineMap;
unordered_map<XGL_DESCRIPTOR_POOL, POOL_NODE*> poolMap;
unordered_map<XGL_DESCRIPTOR_SET, SET_NODE*> setMap;
unordered_map<XGL_DESCRIPTOR_SET_LAYOUT, LAYOUT_NODE*> layoutMap;
// Map for layout chains
unordered_map<XGL_CMD_BUFFER, GLOBAL_CB_NODE*> cmdBufferMap;
unordered_map<XGL_RENDER_PASS, XGL_RENDER_PASS_CREATE_INFO*> renderPassMap;
unordered_map<XGL_FRAMEBUFFER, XGL_FRAMEBUFFER_CREATE_INFO*> frameBufferMap;
static XGL_LAYER_DISPATCH_TABLE nextTable;
static XGL_BASE_LAYER_OBJECT *pCurObj;
static LOADER_PLATFORM_THREAD_ONCE_DECLARATION(g_initOnce);
// TODO : This can be much smarter, using separate locks for separate global data
static int globalLockInitialized = 0;
static loader_platform_thread_mutex globalLock;
#define ALLOC_DEBUG 0
#if ALLOC_DEBUG
static uint64_t g_alloc_count = 0;
static uint64_t g_free_count = 0;
#endif
#define MAX_TID 513
static loader_platform_thread_id g_tidMapping[MAX_TID] = {0};
static uint32_t g_maxTID = 0;
// Map actual TID to an index value and return that index
// This keeps TIDs in range from 0-MAX_TID and simplifies compares between runs
static uint32_t getTIDIndex() {
loader_platform_thread_id tid = loader_platform_get_thread_id();
for (uint32_t i = 0; i < g_maxTID; i++) {
if (tid == g_tidMapping[i])
return i;
}
// Don't yet have mapping, set it and return newly set index
uint32_t retVal = (uint32_t) g_maxTID;
g_tidMapping[g_maxTID++] = tid;
assert(g_maxTID < MAX_TID);
return retVal;
}
// Return a string representation of CMD_TYPE enum
static string cmdTypeToString(CMD_TYPE cmd)
{
switch (cmd)
{
case CMD_BINDPIPELINE:
return "CMD_BINDPIPELINE";
case CMD_BINDPIPELINEDELTA:
return "CMD_BINDPIPELINEDELTA";
case CMD_BINDDYNAMICSTATEOBJECT:
return "CMD_BINDDYNAMICSTATEOBJECT";
case CMD_BINDDESCRIPTORSETS:
return "CMD_BINDDESCRIPTORSETS";
case CMD_BINDINDEXBUFFER:
return "CMD_BINDINDEXBUFFER";
case CMD_BINDVERTEXBUFFER:
return "CMD_BINDVERTEXBUFFER";
case CMD_DRAW:
return "CMD_DRAW";
case CMD_DRAWINDEXED:
return "CMD_DRAWINDEXED";
case CMD_DRAWINDIRECT:
return "CMD_DRAWINDIRECT";
case CMD_DRAWINDEXEDINDIRECT:
return "CMD_DRAWINDEXEDINDIRECT";
case CMD_DISPATCH:
return "CMD_DISPATCH";
case CMD_DISPATCHINDIRECT:
return "CMD_DISPATCHINDIRECT";
case CMD_COPYBUFFER:
return "CMD_COPYBUFFER";
case CMD_COPYIMAGE:
return "CMD_COPYIMAGE";
case CMD_BLITIMAGE:
return "CMD_BLITIMAGE";
case CMD_COPYBUFFERTOIMAGE:
return "CMD_COPYBUFFERTOIMAGE";
case CMD_COPYIMAGETOBUFFER:
return "CMD_COPYIMAGETOBUFFER";
case CMD_CLONEIMAGEDATA:
return "CMD_CLONEIMAGEDATA";
case CMD_UPDATEBUFFER:
return "CMD_UPDATEBUFFER";
case CMD_FILLBUFFER:
return "CMD_FILLBUFFER";
case CMD_CLEARCOLORIMAGE:
return "CMD_CLEARCOLORIMAGE";
case CMD_CLEARCOLORIMAGERAW:
return "CMD_CLEARCOLORIMAGERAW";
case CMD_CLEARDEPTHSTENCIL:
return "CMD_CLEARDEPTHSTENCIL";
case CMD_RESOLVEIMAGE:
return "CMD_RESOLVEIMAGE";
case CMD_SETEVENT:
return "CMD_SETEVENT";
case CMD_RESETEVENT:
return "CMD_RESETEVENT";
case CMD_WAITEVENTS:
return "CMD_WAITEVENTS";
case CMD_PIPELINEBARRIER:
return "CMD_PIPELINEBARRIER";
case CMD_BEGINQUERY:
return "CMD_BEGINQUERY";
case CMD_ENDQUERY:
return "CMD_ENDQUERY";
case CMD_RESETQUERYPOOL:
return "CMD_RESETQUERYPOOL";
case CMD_WRITETIMESTAMP:
return "CMD_WRITETIMESTAMP";
case CMD_INITATOMICCOUNTERS:
return "CMD_INITATOMICCOUNTERS";
case CMD_LOADATOMICCOUNTERS:
return "CMD_LOADATOMICCOUNTERS";
case CMD_SAVEATOMICCOUNTERS:
return "CMD_SAVEATOMICCOUNTERS";
case CMD_BEGINRENDERPASS:
return "CMD_BEGINRENDERPASS";
case CMD_ENDRENDERPASS:
return "CMD_ENDRENDERPASS";
case CMD_DBGMARKERBEGIN:
return "CMD_DBGMARKERBEGIN";
case CMD_DBGMARKEREND:
return "CMD_DBGMARKEREND";
default:
return "UNKNOWN";
}
}
// Block of code at start here for managing/tracking Pipeline state that this layer cares about
// Just track 2 shaders for now
#define XGL_NUM_GRAPHICS_SHADERS XGL_SHADER_STAGE_COMPUTE
#define MAX_SLOTS 2048
#define NUM_COMMAND_BUFFERS_TO_DISPLAY 10
static uint64_t g_drawCount[NUM_DRAW_TYPES] = {0, 0, 0, 0};
// TODO : Should be tracking lastBound per cmdBuffer and when draws occur, report based on that cmd buffer lastBound
// Then need to synchronize the accesses based on cmd buffer so that if I'm reading state on one cmd buffer, updates
// to that same cmd buffer by separate thread are not changing state from underneath us
// Track the last cmd buffer touched by this thread
static XGL_CMD_BUFFER g_lastCmdBuffer[MAX_TID] = {NULL};
// Track the last group of CBs touched for displaying to dot file
static GLOBAL_CB_NODE* g_pLastTouchedCB[NUM_COMMAND_BUFFERS_TO_DISPLAY] = {NULL};
static uint32_t g_lastTouchedCBIndex = 0;
// Track the last global DrawState of interest touched by any thread
static GLOBAL_CB_NODE* g_lastGlobalCB = NULL;
static PIPELINE_NODE* g_lastBoundPipeline = NULL;
static DYNAMIC_STATE_NODE* g_lastBoundDynamicState[XGL_NUM_STATE_BIND_POINT] = {NULL};
static XGL_DESCRIPTOR_SET g_lastBoundDescriptorSet = NULL;
#define MAX_BINDING 0xFFFFFFFF // Default vtxBinding value in CB Node to identify if no vtxBinding set
//static DYNAMIC_STATE_NODE* g_pDynamicStateHead[XGL_NUM_STATE_BIND_POINT] = {0};
static void insertDynamicState(const XGL_DYNAMIC_STATE_OBJECT state, const GENERIC_HEADER* pCreateInfo, XGL_STATE_BIND_POINT bindPoint)
{
XGL_DYNAMIC_VP_STATE_CREATE_INFO* pVPCI = NULL;
size_t scSize = 0;
size_t vpSize = 0;
loader_platform_thread_lock_mutex(&globalLock);
DYNAMIC_STATE_NODE* pStateNode = new DYNAMIC_STATE_NODE;
pStateNode->stateObj = state;
switch (pCreateInfo->sType) {
case XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO:
memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_VP_STATE_CREATE_INFO));
pVPCI = (XGL_DYNAMIC_VP_STATE_CREATE_INFO*)pCreateInfo;
pStateNode->create_info.vpci.pScissors = new XGL_RECT[pStateNode->create_info.vpci.viewportAndScissorCount];
pStateNode->create_info.vpci.pViewports = new XGL_VIEWPORT[pStateNode->create_info.vpci.viewportAndScissorCount];
scSize = pVPCI->viewportAndScissorCount * sizeof(XGL_RECT);
vpSize = pVPCI->viewportAndScissorCount * sizeof(XGL_VIEWPORT);
memcpy((void*)pStateNode->create_info.vpci.pScissors, pVPCI->pScissors, scSize);
memcpy((void*)pStateNode->create_info.vpci.pViewports, pVPCI->pViewports, vpSize);
break;
case XGL_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO:
memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_RS_STATE_CREATE_INFO));
break;
case XGL_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO:
memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_CB_STATE_CREATE_INFO));
break;
case XGL_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO:
memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_DS_STATE_CREATE_INFO));
break;
default:
assert(0);
break;
}
pStateNode->pCreateInfo = (GENERIC_HEADER*)&pStateNode->create_info.cbci;
dynamicStateMap[state] = pStateNode;
loader_platform_thread_unlock_mutex(&globalLock);
}
// Free all allocated nodes for Dynamic State objs
static void freeDynamicState()
{
for (unordered_map<XGL_DYNAMIC_STATE_OBJECT, DYNAMIC_STATE_NODE*>::iterator ii=dynamicStateMap.begin(); ii!=dynamicStateMap.end(); ++ii) {
if (XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO == (*ii).second->create_info.vpci.sType) {
delete[] (*ii).second->create_info.vpci.pScissors;
delete[] (*ii).second->create_info.vpci.pViewports;
}
delete (*ii).second;
}
}
// Free all sampler nodes
static void freeSamplers()
{
for (unordered_map<XGL_SAMPLER, SAMPLER_NODE*>::iterator ii=sampleMap.begin(); ii!=sampleMap.end(); ++ii) {
delete (*ii).second;
}
}
static XGL_IMAGE_VIEW_CREATE_INFO* getImageViewCreateInfo(XGL_IMAGE_VIEW view)
{
loader_platform_thread_lock_mutex(&globalLock);
if (imageMap.find(view) == imageMap.end()) {
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
else {
loader_platform_thread_unlock_mutex(&globalLock);
return &imageMap[view]->createInfo;
}
}
// Free all image nodes
static void freeImages()
{
for (unordered_map<XGL_IMAGE_VIEW, IMAGE_NODE*>::iterator ii=imageMap.begin(); ii!=imageMap.end(); ++ii) {
delete (*ii).second;
}
}
static XGL_BUFFER_VIEW_CREATE_INFO* getBufferViewCreateInfo(XGL_BUFFER_VIEW view)
{
loader_platform_thread_lock_mutex(&globalLock);
if (bufferMap.find(view) == bufferMap.end()) {
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
else {
loader_platform_thread_unlock_mutex(&globalLock);
return &bufferMap[view]->createInfo;
}
}
// Free all buffer nodes
static void freeBuffers()
{
for (unordered_map<XGL_BUFFER_VIEW, BUFFER_NODE*>::iterator ii=bufferMap.begin(); ii!=bufferMap.end(); ++ii) {
delete (*ii).second;
}
}
static GLOBAL_CB_NODE* getCBNode(XGL_CMD_BUFFER cb);
static void updateCBTracking(XGL_CMD_BUFFER cb)
{
g_lastCmdBuffer[getTIDIndex()] = cb;
GLOBAL_CB_NODE* pCB = getCBNode(cb);
loader_platform_thread_lock_mutex(&globalLock);
g_lastGlobalCB = pCB;
// TODO : This is a dumb algorithm. Need smart LRU that drops off oldest
for (uint32_t i = 0; i < NUM_COMMAND_BUFFERS_TO_DISPLAY; i++) {
if (g_pLastTouchedCB[i] == pCB) {
loader_platform_thread_unlock_mutex(&globalLock);
return;
}
}
g_pLastTouchedCB[g_lastTouchedCBIndex++] = pCB;
g_lastTouchedCBIndex = g_lastTouchedCBIndex % NUM_COMMAND_BUFFERS_TO_DISPLAY;
loader_platform_thread_unlock_mutex(&globalLock);
}
// Print the last bound dynamic state
static void printDynamicState(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB) {
loader_platform_thread_lock_mutex(&globalLock);
char str[4*1024];
for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) {
if (pCB->lastBoundDynamicState[i]) {
sprintf(str, "Reporting CreateInfo for currently bound %s object %p", string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i), pCB->lastBoundDynamicState[i]->stateObj);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCB->lastBoundDynamicState[i]->stateObj, 0, DRAWSTATE_NONE, "DS", str);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCB->lastBoundDynamicState[i]->stateObj, 0, DRAWSTATE_NONE, "DS", dynamic_display(pCB->lastBoundDynamicState[i]->pCreateInfo, " ").c_str());
break;
}
else {
sprintf(str, "No dynamic state of type %s bound", string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i));
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", str);
}
}
loader_platform_thread_unlock_mutex(&globalLock);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
}
// Retrieve pipeline node ptr for given pipeline object
static PIPELINE_NODE* getPipeline(XGL_PIPELINE pipeline)
{
loader_platform_thread_lock_mutex(&globalLock);
if (pipelineMap.find(pipeline) == pipelineMap.end()) {
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
loader_platform_thread_unlock_mutex(&globalLock);
return pipelineMap[pipeline];
}
// For given sampler, return a ptr to its Create Info struct, or NULL if sampler not found
static XGL_SAMPLER_CREATE_INFO* getSamplerCreateInfo(const XGL_SAMPLER sampler)
{
loader_platform_thread_lock_mutex(&globalLock);
if (sampleMap.find(sampler) == sampleMap.end()) {
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
loader_platform_thread_unlock_mutex(&globalLock);
return &sampleMap[sampler]->createInfo;
}
// Init the pipeline mapping info based on pipeline create info LL tree
// Threading note : Calls to this function should wrapped in mutex
static void initPipeline(PIPELINE_NODE* pPipeline, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo)
{
// First init create info, we'll shadow the structs as we go down the tree
// TODO : Validate that no create info is incorrectly replicated
memcpy(&pPipeline->graphicsPipelineCI, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO));
GENERIC_HEADER* pTrav = (GENERIC_HEADER*)pCreateInfo->pNext;
GENERIC_HEADER* pPrev = (GENERIC_HEADER*)&pPipeline->graphicsPipelineCI; // Hold prev ptr to tie chain of structs together
size_t bufferSize = 0;
XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO* pVICI = NULL;
XGL_PIPELINE_CB_STATE_CREATE_INFO* pCBCI = NULL;
XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* pTmpPSSCI = NULL;
while (pTrav) {
switch (pTrav->sType) {
case XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO:
pTmpPSSCI = (XGL_PIPELINE_SHADER_STAGE_CREATE_INFO*)pTrav;
switch (pTmpPSSCI->shader.stage) {
case XGL_SHADER_STAGE_VERTEX:
pPrev->pNext = &pPipeline->vsCI;
pPrev = (GENERIC_HEADER*)&pPipeline->vsCI;
memcpy(&pPipeline->vsCI, pTmpPSSCI, sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO));
break;
case XGL_SHADER_STAGE_TESS_CONTROL:
pPrev->pNext = &pPipeline->tcsCI;
pPrev = (GENERIC_HEADER*)&pPipeline->tcsCI;
memcpy(&pPipeline->tcsCI, pTmpPSSCI, sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO));
break;
case XGL_SHADER_STAGE_TESS_EVALUATION:
pPrev->pNext = &pPipeline->tesCI;
pPrev = (GENERIC_HEADER*)&pPipeline->tesCI;
memcpy(&pPipeline->tesCI, pTmpPSSCI, sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO));
break;
case XGL_SHADER_STAGE_GEOMETRY:
pPrev->pNext = &pPipeline->gsCI;
pPrev = (GENERIC_HEADER*)&pPipeline->gsCI;
memcpy(&pPipeline->gsCI, pTmpPSSCI, sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO));
break;
case XGL_SHADER_STAGE_FRAGMENT:
pPrev->pNext = &pPipeline->fsCI;
pPrev = (GENERIC_HEADER*)&pPipeline->fsCI;
memcpy(&pPipeline->fsCI, pTmpPSSCI, sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO));
break;
case XGL_SHADER_STAGE_COMPUTE:
// TODO : Flag error, CS is specified through XGL_COMPUTE_PIPELINE_CREATE_INFO
break;
default:
// TODO : Flag error
break;
}
break;
case XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO:
pPrev->pNext = &pPipeline->vertexInputCI;
pPrev = (GENERIC_HEADER*)&pPipeline->vertexInputCI;
memcpy((void*)&pPipeline->vertexInputCI, pTrav, sizeof(XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO));
// Copy embedded ptrs
pVICI = (XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav;
pPipeline->vtxBindingCount = pVICI->bindingCount;
if (pPipeline->vtxBindingCount) {
pPipeline->pVertexBindingDescriptions = new XGL_VERTEX_INPUT_BINDING_DESCRIPTION[pPipeline->vtxBindingCount];
bufferSize = pPipeline->vtxBindingCount * sizeof(XGL_VERTEX_INPUT_BINDING_DESCRIPTION);
memcpy((void*)pPipeline->pVertexBindingDescriptions, ((XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav)->pVertexAttributeDescriptions, bufferSize);
}
pPipeline->vtxAttributeCount = pVICI->attributeCount;
if (pPipeline->vtxAttributeCount) {
pPipeline->pVertexAttributeDescriptions = new XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION[pPipeline->vtxAttributeCount];
bufferSize = pPipeline->vtxAttributeCount * sizeof(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION);
memcpy((void*)pPipeline->pVertexAttributeDescriptions, ((XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav)->pVertexAttributeDescriptions, bufferSize);
}
break;
case XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO:
pPrev->pNext = &pPipeline->iaStateCI;
pPrev = (GENERIC_HEADER*)&pPipeline->iaStateCI;
memcpy((void*)&pPipeline->iaStateCI, pTrav, sizeof(XGL_PIPELINE_IA_STATE_CREATE_INFO));
break;
case XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO:
pPrev->pNext = &pPipeline->tessStateCI;
pPrev = (GENERIC_HEADER*)&pPipeline->tessStateCI;
memcpy((void*)&pPipeline->tessStateCI, pTrav, sizeof(XGL_PIPELINE_TESS_STATE_CREATE_INFO));
break;
case XGL_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO:
pPrev->pNext = &pPipeline->vpStateCI;
pPrev = (GENERIC_HEADER*)&pPipeline->vpStateCI;
memcpy((void*)&pPipeline->vpStateCI, pTrav, sizeof(XGL_PIPELINE_VP_STATE_CREATE_INFO));
break;
case XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO:
pPrev->pNext = &pPipeline->rsStateCI;
pPrev = (GENERIC_HEADER*)&pPipeline->rsStateCI;
memcpy((void*)&pPipeline->rsStateCI, pTrav, sizeof(XGL_PIPELINE_RS_STATE_CREATE_INFO));
break;
case XGL_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO:
pPrev->pNext = &pPipeline->msStateCI;
pPrev = (GENERIC_HEADER*)&pPipeline->msStateCI;
memcpy((void*)&pPipeline->msStateCI, pTrav, sizeof(XGL_PIPELINE_MS_STATE_CREATE_INFO));
break;
case XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO:
pPrev->pNext = &pPipeline->cbStateCI;
pPrev = (GENERIC_HEADER*)&pPipeline->cbStateCI;
memcpy((void*)&pPipeline->cbStateCI, pTrav, sizeof(XGL_PIPELINE_CB_STATE_CREATE_INFO));
// Copy embedded ptrs
pCBCI = (XGL_PIPELINE_CB_STATE_CREATE_INFO*)pTrav;
pPipeline->attachmentCount = pCBCI->attachmentCount;
if (pPipeline->attachmentCount) {
pPipeline->pAttachments = new XGL_PIPELINE_CB_ATTACHMENT_STATE[pPipeline->attachmentCount];
bufferSize = pPipeline->attachmentCount * sizeof(XGL_PIPELINE_CB_ATTACHMENT_STATE);
memcpy((void*)pPipeline->pAttachments, ((XGL_PIPELINE_CB_STATE_CREATE_INFO*)pTrav)->pAttachments, bufferSize);
}
break;
case XGL_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO:
pPrev->pNext = &pPipeline->dsStateCI;
pPrev = (GENERIC_HEADER*)&pPipeline->dsStateCI;
memcpy((void*)&pPipeline->dsStateCI, pTrav, sizeof(XGL_PIPELINE_DS_STATE_CREATE_INFO));
break;
default:
assert(0);
break;
}
pTrav = (GENERIC_HEADER*)pTrav->pNext;
}
pipelineMap[pPipeline->pipeline] = pPipeline;
}
// Free the Pipeline nodes
static void freePipelines()
{
for (unordered_map<XGL_PIPELINE, PIPELINE_NODE*>::iterator ii=pipelineMap.begin(); ii!=pipelineMap.end(); ++ii) {
if ((*ii).second->pVertexBindingDescriptions) {
delete[] (*ii).second->pVertexBindingDescriptions;
}
if ((*ii).second->pVertexAttributeDescriptions) {
delete[] (*ii).second->pVertexAttributeDescriptions;
}
if ((*ii).second->pAttachments) {
delete[] (*ii).second->pAttachments;
}
delete (*ii).second;
}
}
// For given pipeline, return number of MSAA samples, or one if MSAA disabled
static uint32_t getNumSamples(const XGL_PIPELINE pipeline)
{
PIPELINE_NODE* pPipe = pipelineMap[pipeline];
if (XGL_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO == pPipe->msStateCI.sType) {
if (pPipe->msStateCI.multisampleEnable)
return pPipe->msStateCI.samples;
}
return 1;
}
// Validate state related to the PSO
static void validatePipelineState(const GLOBAL_CB_NODE* pCB, const XGL_PIPELINE_BIND_POINT pipelineBindPoint, const XGL_PIPELINE pipeline)
{
if (XGL_PIPELINE_BIND_POINT_GRAPHICS == pipelineBindPoint) {
// Verify that any MSAA request in PSO matches sample# in bound FB
uint32_t psoNumSamples = getNumSamples(pipeline);
if (pCB->activeRenderPass) {
XGL_RENDER_PASS_CREATE_INFO* pRPCI = renderPassMap[pCB->activeRenderPass];
XGL_FRAMEBUFFER_CREATE_INFO* pFBCI = frameBufferMap[pCB->framebuffer];
if (psoNumSamples != pFBCI->sampleCount) {
char str[1024];
sprintf(str, "Num samples mismatche! Binding PSO (%p) with %u samples while current RenderPass (%p) uses FB (%p) with %u samples!", (void*)pipeline, psoNumSamples, (void*)pCB->activeRenderPass, (void*)pCB->framebuffer, pFBCI->sampleCount);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, DRAWSTATE_NUM_SAMPLES_MISMATCH, "DS", str);
}
} else {
// TODO : I believe it's an error if we reach this point and don't have an activeRenderPass
// Verify and flag error as appropriate
}
// TODO : Add more checks here
} else {
// TODO : Validate non-gfx pipeline updates
}
}
// Block of code at start here specifically for managing/tracking DSs
// Return Pool node ptr for specified pool or else NULL
static POOL_NODE* getPoolNode(XGL_DESCRIPTOR_POOL pool)
{
loader_platform_thread_lock_mutex(&globalLock);
if (poolMap.find(pool) == poolMap.end()) {
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
loader_platform_thread_unlock_mutex(&globalLock);
return poolMap[pool];
}
// Return Set node ptr for specified set or else NULL
static SET_NODE* getSetNode(XGL_DESCRIPTOR_SET set)
{
loader_platform_thread_lock_mutex(&globalLock);
if (setMap.find(set) == setMap.end()) {
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
loader_platform_thread_unlock_mutex(&globalLock);
return setMap[set];
}
// Return XGL_TRUE if DS Exists and is within an xglBeginDescriptorPoolUpdate() call sequence, otherwise XGL_FALSE
static bool32_t dsUpdateActive(XGL_DESCRIPTOR_SET ds)
{
// Note, both "get" functions use global mutex so this guy does not
SET_NODE* pTrav = getSetNode(ds);
if (pTrav) {
POOL_NODE* pPool = getPoolNode(pTrav->pool);
if (pPool) {
return pPool->updateActive;
}
}
return XGL_FALSE;
}
static LAYOUT_NODE* getLayoutNode(const XGL_DESCRIPTOR_SET_LAYOUT layout) {
loader_platform_thread_lock_mutex(&globalLock);
if (layoutMap.find(layout) == layoutMap.end()) {
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
loader_platform_thread_unlock_mutex(&globalLock);
return layoutMap[layout];
}
// For given update struct, return binding
static uint32_t getUpdateBinding(const GENERIC_HEADER* pUpdateStruct)
{
switch (pUpdateStruct->sType)
{
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
return ((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->binding;
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
return ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->binding;
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
return ((XGL_UPDATE_IMAGES*)pUpdateStruct)->binding;
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
return ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->binding;
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
return ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->binding;
default:
// TODO : Flag specific error for this case
assert(0);
return 0;
}
}
// Return count for given update struct
static uint32_t getUpdateArrayIndex(const GENERIC_HEADER* pUpdateStruct)
{
switch (pUpdateStruct->sType)
{
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
return (((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->arrayIndex);
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
return (((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->arrayIndex);
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
return (((XGL_UPDATE_IMAGES*)pUpdateStruct)->arrayIndex);
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
return (((XGL_UPDATE_BUFFERS*)pUpdateStruct)->arrayIndex);
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
// TODO : Need to understand this case better and make sure code is correct
return (((XGL_UPDATE_AS_COPY*)pUpdateStruct)->arrayElement);
default:
// TODO : Flag specific error for this case
assert(0);
return 0;
}
}
// Return count for given update struct
static uint32_t getUpdateCount(const GENERIC_HEADER* pUpdateStruct)
{
switch (pUpdateStruct->sType)
{
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
return (((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->count);
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
return (((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->count);
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
return (((XGL_UPDATE_IMAGES*)pUpdateStruct)->count);
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
return (((XGL_UPDATE_BUFFERS*)pUpdateStruct)->count);
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
// TODO : Need to understand this case better and make sure code is correct
return (((XGL_UPDATE_AS_COPY*)pUpdateStruct)->count);
default:
// TODO : Flag specific error for this case
assert(0);
return 0;
}
}
// For given Layout Node and binding, return index where that binding begins
static uint32_t getBindingStartIndex(const LAYOUT_NODE* pLayout, const uint32_t binding)
{
uint32_t offsetIndex = 0;
for (uint32_t i = 0; i<binding; i++) {
offsetIndex += pLayout->createInfo.pBinding[i].count;
}
return offsetIndex;
}
// For given layout node and binding, return last index that is updated
static uint32_t getBindingEndIndex(const LAYOUT_NODE* pLayout, const uint32_t binding)
{
uint32_t offsetIndex = 0;
for (uint32_t i = 0; i<=binding; i++) {
offsetIndex += pLayout->createInfo.pBinding[i].count;
}
return offsetIndex-1;
}
// For given layout and update, return the first overall index of the layout that is update
static uint32_t getUpdateStartIndex(const LAYOUT_NODE* pLayout, const GENERIC_HEADER* pUpdateStruct)
{
return (getBindingStartIndex(pLayout, getUpdateBinding(pUpdateStruct))+getUpdateArrayIndex(pUpdateStruct));
}
// For given layout and update, return the last overall index of the layout that is update
static uint32_t getUpdateEndIndex(const LAYOUT_NODE* pLayout, const GENERIC_HEADER* pUpdateStruct)
{
return (getBindingStartIndex(pLayout, getUpdateBinding(pUpdateStruct))+getUpdateArrayIndex(pUpdateStruct)+getUpdateCount(pUpdateStruct)-1);
}
// Verify that the descriptor type in the update struct matches what's expected by the layout
static bool32_t validateUpdateType(const LAYOUT_NODE* pLayout, const GENERIC_HEADER* pUpdateStruct)
{
// First get actual type of update
XGL_DESCRIPTOR_TYPE actualType;
uint32_t i = 0;
switch (pUpdateStruct->sType)
{
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
actualType = XGL_DESCRIPTOR_TYPE_SAMPLER;
break;
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
actualType = XGL_DESCRIPTOR_TYPE_SAMPLER_TEXTURE;
break;
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
actualType = ((XGL_UPDATE_IMAGES*)pUpdateStruct)->descriptorType;
break;
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
actualType = ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->descriptorType;
break;
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
actualType = ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorType;
break;
default:
// TODO : Flag specific error for this case
return 0;
}
for (i = getUpdateStartIndex(pLayout, pUpdateStruct); i <= getUpdateEndIndex(pLayout, pUpdateStruct); i++) {
if (pLayout->pTypes[i] != actualType)
return 0;
}
return 1;
}
// Determine the update type, allocate a new struct of that type, shadow the given pUpdate
// struct into the new struct and return ptr to shadow struct cast as GENERIC_HEADER
// NOTE : Calls to this function should be wrapped in mutex
static GENERIC_HEADER* shadowUpdateNode(GENERIC_HEADER* pUpdate)
{
GENERIC_HEADER* pNewNode = NULL;
size_t array_size = 0;
size_t base_array_size = 0;
size_t total_array_size = 0;
size_t baseBuffAddr = 0;
XGL_UPDATE_BUFFERS* pUBCI;
XGL_UPDATE_IMAGES* pUICI;
XGL_IMAGE_VIEW_ATTACH_INFO** ppLocalImageViews = NULL;
XGL_BUFFER_VIEW_ATTACH_INFO** ppLocalBufferViews = NULL;
char str[1024];
switch (pUpdate->sType)
{
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_SAMPLERS));
#if ALLOC_DEBUG
printf("Alloc10 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_SAMPLERS));
array_size = sizeof(XGL_SAMPLER) * ((XGL_UPDATE_SAMPLERS*)pNewNode)->count;
((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers = (XGL_SAMPLER*)malloc(array_size);
#if ALLOC_DEBUG
printf("Alloc11 #%lu pNewNode->pSamplers addr(%p)\n", ++g_alloc_count, (void*)((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers);
#endif
memcpy((XGL_SAMPLER*)((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers, ((XGL_UPDATE_SAMPLERS*)pUpdate)->pSamplers, array_size);
break;
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_SAMPLER_TEXTURES));
#if ALLOC_DEBUG
printf("Alloc12 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_SAMPLER_TEXTURES));
array_size = sizeof(XGL_SAMPLER_IMAGE_VIEW_INFO) * ((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->count;
((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews = (XGL_SAMPLER_IMAGE_VIEW_INFO*)malloc(array_size);
#if ALLOC_DEBUG
printf("Alloc13 #%lu pNewNode->pSamplerImageViews addr(%p)\n", ++g_alloc_count, (void*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews);
#endif
for (uint32_t i = 0; i < ((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->count; i++) {
memcpy((XGL_SAMPLER_IMAGE_VIEW_INFO*)&((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews[i], &((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdate)->pSamplerImageViews[i], sizeof(XGL_SAMPLER_IMAGE_VIEW_INFO));
((XGL_SAMPLER_IMAGE_VIEW_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews)[i].pImageView = (XGL_IMAGE_VIEW_ATTACH_INFO*)malloc(sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
#if ALLOC_DEBUG
printf("Alloc14 #%lu pSamplerImageViews)[%u].pImageView addr(%p)\n", ++g_alloc_count, i, (void*)((XGL_SAMPLER_IMAGE_VIEW_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews)[i].pImageView);
#endif
memcpy((XGL_IMAGE_VIEW_ATTACH_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews[i].pImageView, ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdate)->pSamplerImageViews[i].pImageView, sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
pUICI = (XGL_UPDATE_IMAGES*)pUpdate;
pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_IMAGES));
#if ALLOC_DEBUG
printf("Alloc15 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_IMAGES));
total_array_size = (sizeof(XGL_IMAGE_VIEW_ATTACH_INFO) * ((XGL_UPDATE_IMAGES*)pNewNode)->count);
ppLocalImageViews = (XGL_IMAGE_VIEW_ATTACH_INFO**)&(((XGL_UPDATE_IMAGES*)pNewNode)->pImageViews);
*ppLocalImageViews = (XGL_IMAGE_VIEW_ATTACH_INFO*)malloc(total_array_size);
#if ALLOC_DEBUG
printf("Alloc16 #%lu *pppLocalImageViews addr(%p)\n", ++g_alloc_count, (void*)*ppLocalImageViews);
#endif
memcpy((void*)*ppLocalImageViews, pUICI->pImageViews, total_array_size);
break;
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
pUBCI = (XGL_UPDATE_BUFFERS*)pUpdate;
pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_BUFFERS));
#if ALLOC_DEBUG
printf("Alloc17 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_BUFFERS));
total_array_size = (sizeof(XGL_BUFFER_VIEW_ATTACH_INFO) * pUBCI->count);
ppLocalBufferViews = (XGL_BUFFER_VIEW_ATTACH_INFO**)&(((XGL_UPDATE_BUFFERS*)pNewNode)->pBufferViews);
*ppLocalBufferViews = (XGL_BUFFER_VIEW_ATTACH_INFO*)malloc(total_array_size);
#if ALLOC_DEBUG
printf("Alloc18 #%lu *pppLocalBufferViews addr(%p)\n", ++g_alloc_count, (void*)*ppLocalBufferViews);
#endif
memcpy((void*)*ppLocalBufferViews, pUBCI->pBufferViews, total_array_size);
break;
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_AS_COPY));
#if ALLOC_DEBUG
printf("Alloc19 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_AS_COPY));
break;
default:
sprintf(str, "Unexpected UPDATE struct of type %s (value %u) in xglUpdateDescriptors() struct tree", string_XGL_STRUCTURE_TYPE(pUpdate->sType), pUpdate->sType);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INVALID_UPDATE_STRUCT, "DS", str);
return NULL;
}
// Make sure that pNext for the end of shadow copy is NULL
pNewNode->pNext = NULL;
return pNewNode;
}
// For given ds, update its mapping based on ppUpdateArray
static void dsUpdate(XGL_DESCRIPTOR_SET ds, uint32_t updateCount, const void** ppUpdateArray)
{
SET_NODE* pSet = getSetNode(ds);
loader_platform_thread_lock_mutex(&globalLock);
g_lastBoundDescriptorSet = pSet->set;
LAYOUT_NODE* pLayout = NULL;
XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pLayoutCI = NULL;
// TODO : If pCIList is NULL, flag error
// Perform all updates
for (uint32_t i = 0; i < updateCount; i++) {
GENERIC_HEADER* pUpdate = (GENERIC_HEADER*)ppUpdateArray[i];
pLayout = pSet->pLayout;
// Make sure that binding is within bounds
if (pLayout->createInfo.count < getUpdateBinding(pUpdate)) {
char str[1024];
sprintf(str, "Descriptor Set %p does not have binding to match update binding %u for update type %s!", ds, getUpdateBinding(pUpdate), string_XGL_STRUCTURE_TYPE(pUpdate->sType));
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_INVALID_UPDATE_INDEX, "DS", str);
}
else {
// Next verify that update falls within size of given binding
if (getBindingEndIndex(pLayout, getUpdateBinding(pUpdate)) < getUpdateEndIndex(pLayout, pUpdate)) {
char str[48*1024]; // TODO : Keep count of layout CI structs and size this string dynamically based on that count
pLayoutCI = &pLayout->createInfo;
string DSstr = xgl_print_xgl_descriptor_set_layout_create_info(pLayoutCI, "{DS} ");
sprintf(str, "Descriptor update type of %s is out of bounds for matching binding %u in Layout w/ CI:\n%s!", string_XGL_STRUCTURE_TYPE(pUpdate->sType), getUpdateBinding(pUpdate), DSstr.c_str());
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_DESCRIPTOR_UPDATE_OUT_OF_BOUNDS, "DS", str);
}
else { // TODO : should we skip update on a type mismatch or force it?
// Layout bindings match w/ update ok, now verify that update is of the right type
if (!validateUpdateType(pLayout, pUpdate)) {
char str[1024];
sprintf(str, "Descriptor update type of %s does not match overlapping binding type!", string_XGL_STRUCTURE_TYPE(pUpdate->sType));
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_DESCRIPTOR_TYPE_MISMATCH, "DS", str);
}
else {
// Save the update info
// TODO : Info message that update successful
// Create new update struct for this set's shadow copy
GENERIC_HEADER* pNewNode = shadowUpdateNode(pUpdate);
if (NULL == pNewNode) {
char str[1024];
sprintf(str, "Out of memory while attempting to allocate UPDATE struct in xglUpdateDescriptors()");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
}
else {
// Insert shadow node into LL of updates for this set
pNewNode->pNext = pSet->pUpdateStructs;
pSet->pUpdateStructs = pNewNode;
// Now update appropriate descriptor(s) to point to new Update node
for (uint32_t j = getUpdateStartIndex(pLayout, pUpdate); j <= getUpdateEndIndex(pLayout, pUpdate); j++) {
assert(j<pSet->descriptorCount);
pSet->ppDescriptors[j] = pNewNode;
}
}
}
}
}
}
loader_platform_thread_unlock_mutex(&globalLock);
}
// Free the shadowed update node for this Set
// NOTE : Calls to this function should be wrapped in mutex
static void freeShadowUpdateTree(SET_NODE* pSet)
{
GENERIC_HEADER* pShadowUpdate = pSet->pUpdateStructs;
pSet->pUpdateStructs = NULL;
GENERIC_HEADER* pFreeUpdate = pShadowUpdate;
// Clear the descriptor mappings as they will now be invalid
memset(pSet->ppDescriptors, 0, pSet->descriptorCount*sizeof(GENERIC_HEADER*));
while(pShadowUpdate) {
pFreeUpdate = pShadowUpdate;
pShadowUpdate = (GENERIC_HEADER*)pShadowUpdate->pNext;
uint32_t index = 0;
XGL_UPDATE_SAMPLERS* pUS = NULL;
XGL_UPDATE_SAMPLER_TEXTURES* pUST = NULL;
XGL_UPDATE_IMAGES* pUI = NULL;
XGL_UPDATE_BUFFERS* pUB = NULL;
void** ppToFree = NULL;
switch (pFreeUpdate->sType)
{
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
pUS = (XGL_UPDATE_SAMPLERS*)pFreeUpdate;
if (pUS->pSamplers) {
ppToFree = (void**)&pUS->pSamplers;
#if ALLOC_DEBUG
printf("Free11 #%lu pSamplers addr(%p)\n", ++g_free_count, (void*)*ppToFree);
#endif
free(*ppToFree);
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
pUST = (XGL_UPDATE_SAMPLER_TEXTURES*)pFreeUpdate;
for (index = 0; index < pUST->count; index++) {
if (pUST->pSamplerImageViews[index].pImageView) {
ppToFree = (void**)&pUST->pSamplerImageViews[index].pImageView;
#if ALLOC_DEBUG
printf("Free14 #%lu pImageView addr(%p)\n", ++g_free_count, (void*)*ppToFree);
#endif
free(*ppToFree);
}
}
ppToFree = (void**)&pUST->pSamplerImageViews;
#if ALLOC_DEBUG
printf("Free13 #%lu pSamplerImageViews addr(%p)\n", ++g_free_count, (void*)*ppToFree);
#endif
free(*ppToFree);
break;
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
pUI = (XGL_UPDATE_IMAGES*)pFreeUpdate;
if (pUI->pImageViews) {
ppToFree = (void**)&pUI->pImageViews;
#if ALLOC_DEBUG
printf("Free16 #%lu pImageViews addr(%p)\n", ++g_free_count, (void*)*ppToFree);
#endif
free(*ppToFree);
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
pUB = (XGL_UPDATE_BUFFERS*)pFreeUpdate;
if (pUB->pBufferViews) {
ppToFree = (void**)&pUB->pBufferViews;
#if ALLOC_DEBUG
printf("Free18 #%lu pBufferViews addr(%p)\n", ++g_free_count, (void*)*ppToFree);
#endif
free(*ppToFree);
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
break;
default:
assert(0);
break;
}
#if ALLOC_DEBUG
printf("Free10, Free12, Free15, Free17, Free19 #%lu pUpdateNode addr(%p)\n", ++g_free_count, (void*)pFreeUpdate);
#endif
free(pFreeUpdate);
}
}
// Free all DS Pools including their Sets & related sub-structs
// NOTE : Calls to this function should be wrapped in mutex
static void freePools()
{
for (unordered_map<XGL_DESCRIPTOR_POOL, POOL_NODE*>::iterator ii=poolMap.begin(); ii!=poolMap.end(); ++ii) {
SET_NODE* pSet = (*ii).second->pSets;
SET_NODE* pFreeSet = pSet;
while (pSet) {
pFreeSet = pSet;
pSet = pSet->pNext;
// Freeing layouts handled in freeLayouts() function
// Free Update shadow struct tree
freeShadowUpdateTree(pFreeSet);
if (pFreeSet->ppDescriptors) {
delete pFreeSet->ppDescriptors;
}
delete pFreeSet;
}
if ((*ii).second->createInfo.pTypeCount) {
delete (*ii).second->createInfo.pTypeCount;
}
delete (*ii).second;
}
}
// WARN : Once freeLayouts() called, any layout ptrs in Pool/Set data structure will be invalid
// NOTE : Calls to this function should be wrapped in mutex
static void freeLayouts()
{
for (unordered_map<XGL_DESCRIPTOR_SET_LAYOUT, LAYOUT_NODE*>::iterator ii=layoutMap.begin(); ii!=layoutMap.end(); ++ii) {
LAYOUT_NODE* pLayout = (*ii).second;
if (pLayout->pTypes) {
delete pLayout->pTypes;
}
delete pLayout;
}
}
// Currently clearing a set is removing all previous updates to that set
// TODO : Validate if this is correct clearing behavior
static void clearDescriptorSet(XGL_DESCRIPTOR_SET set)
{
SET_NODE* pSet = getSetNode(set);
if (!pSet) {
// TODO : Return error
}
else {
loader_platform_thread_lock_mutex(&globalLock);
freeShadowUpdateTree(pSet);
loader_platform_thread_unlock_mutex(&globalLock);
}
}
static void clearDescriptorPool(XGL_DESCRIPTOR_POOL pool)
{
POOL_NODE* pPool = getPoolNode(pool);
if (!pPool) {
char str[1024];
sprintf(str, "Unable to find pool node for pool %p specified in xglClearDescriptorPool() call", (void*)pool);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pool, 0, DRAWSTATE_INVALID_POOL, "DS", str);
}
else
{
// For every set off of this pool, clear it
SET_NODE* pSet = pPool->pSets;
while (pSet) {
clearDescriptorSet(pSet->set);
}
}
}
// Code here to manage the Cmd buffer LL
static GLOBAL_CB_NODE* getCBNode(XGL_CMD_BUFFER cb)
{
loader_platform_thread_lock_mutex(&globalLock);
if (cmdBufferMap.find(cb) == cmdBufferMap.end()) {
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
loader_platform_thread_unlock_mutex(&globalLock);
return cmdBufferMap[cb];
}
// Free all CB Nodes
// NOTE : Calls to this function should be wrapped in mutex
static void freeCmdBuffers()
{
for (unordered_map<XGL_CMD_BUFFER, GLOBAL_CB_NODE*>::iterator ii=cmdBufferMap.begin(); ii!=cmdBufferMap.end(); ++ii) {
while (!(*ii).second->pCmds.empty()) {
delete (*ii).second->pCmds.back();
(*ii).second->pCmds.pop_back();
}
delete (*ii).second;
}
}
static void addCmd(GLOBAL_CB_NODE* pCB, const CMD_TYPE cmd)
{
CMD_NODE* pCmd = new CMD_NODE;
if (pCmd) {
// init cmd node and append to end of cmd LL
memset(pCmd, 0, sizeof(CMD_NODE));
pCmd->cmdNumber = ++pCB->numCmds;
pCmd->type = cmd;
pCB->pCmds.push_back(pCmd);
}
else {
char str[1024];
sprintf(str, "Out of memory while attempting to allocate new CMD_NODE for cmdBuffer %p", (void*)pCB->cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pCB->cmdBuffer, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
}
}
static void resetCB(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB) {
while (!pCB->pCmds.empty()) {
delete pCB->pCmds.back();
pCB->pCmds.pop_back();
}
// Reset CB state
XGL_FLAGS saveFlags = pCB->flags;
uint32_t saveQueueNodeIndex = pCB->queueNodeIndex;
memset(pCB, 0, sizeof(GLOBAL_CB_NODE));
pCB->cmdBuffer = cb;
pCB->flags = saveFlags;
pCB->queueNodeIndex = saveQueueNodeIndex;
pCB->lastVtxBinding = MAX_BINDING;
}
}
// Set the last bound dynamic state of given type
// TODO : Need to track this per cmdBuffer and correlate cmdBuffer for Draw w/ last bound for that cmdBuffer?
static void setLastBoundDynamicState(const XGL_CMD_BUFFER cmdBuffer, const XGL_DYNAMIC_STATE_OBJECT state, const XGL_STATE_BIND_POINT sType)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
loader_platform_thread_lock_mutex(&globalLock);
addCmd(pCB, CMD_BINDDYNAMICSTATEOBJECT);
if (dynamicStateMap.find(state) == dynamicStateMap.end()) {
char str[1024];
sprintf(str, "Unable to find dynamic state object %p, was it ever created?", (void*)state);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, state, 0, DRAWSTATE_INVALID_DYNAMIC_STATE_OBJECT, "DS", str);
}
else {
pCB->lastBoundDynamicState[sType] = dynamicStateMap[state];
g_lastBoundDynamicState[sType] = dynamicStateMap[state];
}
loader_platform_thread_unlock_mutex(&globalLock);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
}
// Print the last bound Gfx Pipeline
static void printPipeline(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB) {
PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline);
if (!pPipeTrav) {
// nothing to print
}
else {
string pipeStr = xgl_print_xgl_graphics_pipeline_create_info(&pPipeTrav->graphicsPipelineCI, "{DS}").c_str();
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", pipeStr.c_str());
}
}
}
// Common Dot dumping code
static void dsCoreDumpDot(const XGL_DESCRIPTOR_SET ds, FILE* pOutFile)
{
SET_NODE* pSet = getSetNode(ds);
if (pSet) {
POOL_NODE* pPool = getPoolNode(pSet->pool);
char tmp_str[4*1024];
fprintf(pOutFile, "subgraph cluster_DescriptorPool\n{\nlabel=\"Descriptor Pool\"\n");
sprintf(tmp_str, "Pool (%p)", pPool->pool);
char* pGVstr = xgl_gv_print_xgl_descriptor_pool_create_info(&pPool->createInfo, tmp_str);
fprintf(pOutFile, "%s", pGVstr);
free(pGVstr);
fprintf(pOutFile, "subgraph cluster_DescriptorSet\n{\nlabel=\"Descriptor Set (%p)\"\n", pSet->set);
sprintf(tmp_str, "Descriptor Set (%p)", pSet->set);
LAYOUT_NODE* pLayout = pSet->pLayout;
uint32_t layout_index = 0;
++layout_index;
sprintf(tmp_str, "LAYOUT%u", layout_index);
pGVstr = xgl_gv_print_xgl_descriptor_set_layout_create_info(&pLayout->createInfo, tmp_str);
fprintf(pOutFile, "%s", pGVstr);
free(pGVstr);
if (pSet->pUpdateStructs) {
pGVstr = dynamic_gv_display(pSet->pUpdateStructs, "Descriptor Updates");
fprintf(pOutFile, "%s", pGVstr);
free(pGVstr);
}
if (pSet->ppDescriptors) {
fprintf(pOutFile, "\"DESCRIPTORS\" [\nlabel=<<TABLE BORDER=\"0\" CELLBORDER=\"1\" CELLSPACING=\"0\"> <TR><TD COLSPAN=\"2\" PORT=\"desc\">DESCRIPTORS</TD></TR>");
uint32_t i = 0;
for (i=0; i < pSet->descriptorCount; i++) {
if (pSet->ppDescriptors[i]) {
fprintf(pOutFile, "<TR><TD PORT=\"slot%u\">slot%u</TD><TD>%s</TD></TR>", i, i, string_XGL_STRUCTURE_TYPE(pSet->ppDescriptors[i]->sType));
}
}
#define NUM_COLORS 7
vector<string> edgeColors;
edgeColors.push_back("0000ff");
edgeColors.push_back("ff00ff");
edgeColors.push_back("ffff00");
edgeColors.push_back("00ff00");
edgeColors.push_back("000000");
edgeColors.push_back("00ffff");
edgeColors.push_back("ff0000");
uint32_t colorIdx = 0;
fprintf(pOutFile, "</TABLE>>\n];\n");
// Now add the views that are mapped to active descriptors
XGL_UPDATE_SAMPLERS* pUS = NULL;
XGL_UPDATE_SAMPLER_TEXTURES* pUST = NULL;
XGL_UPDATE_IMAGES* pUI = NULL;
XGL_UPDATE_BUFFERS* pUB = NULL;
XGL_UPDATE_AS_COPY* pUAC = NULL;
XGL_SAMPLER_CREATE_INFO* pSCI = NULL;
XGL_IMAGE_VIEW_CREATE_INFO* pIVCI = NULL;
XGL_BUFFER_VIEW_CREATE_INFO* pBVCI = NULL;
void** ppNextPtr = NULL;
void* pSaveNext = NULL;
for (i=0; i < pSet->descriptorCount; i++) {
if (pSet->ppDescriptors[i]) {
switch (pSet->ppDescriptors[i]->sType)
{
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
pUS = (XGL_UPDATE_SAMPLERS*)pSet->ppDescriptors[i];
pSCI = getSamplerCreateInfo(pUS->pSamplers[i-pUS->arrayIndex]);
if (pSCI) {
sprintf(tmp_str, "SAMPLER%u", i);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_sampler_create_info(pSCI, tmp_str));
fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
pUST = (XGL_UPDATE_SAMPLER_TEXTURES*)pSet->ppDescriptors[i];
pSCI = getSamplerCreateInfo(pUST->pSamplerImageViews[i-pUST->arrayIndex].sampler);
if (pSCI) {
sprintf(tmp_str, "SAMPLER%u", i);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_sampler_create_info(pSCI, tmp_str));
fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
}
pIVCI = getImageViewCreateInfo(pUST->pSamplerImageViews[i-pUST->arrayIndex].pImageView->view);
if (pIVCI) {
sprintf(tmp_str, "IMAGE_VIEW%u", i);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_image_view_create_info(pIVCI, tmp_str));
fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
pUI = (XGL_UPDATE_IMAGES*)pSet->ppDescriptors[i];
pIVCI = getImageViewCreateInfo(pUI->pImageViews[i-pUI->arrayIndex].view);
if (pIVCI) {
sprintf(tmp_str, "IMAGE_VIEW%u", i);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_image_view_create_info(pIVCI, tmp_str));
fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
pUB = (XGL_UPDATE_BUFFERS*)pSet->ppDescriptors[i];
pBVCI = getBufferViewCreateInfo(pUB->pBufferViews[i-pUB->arrayIndex].view);
if (pBVCI) {
sprintf(tmp_str, "BUFFER_VIEW%u", i);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_buffer_view_create_info(pBVCI, tmp_str));
fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
pUAC = (XGL_UPDATE_AS_COPY*)pSet->ppDescriptors[i];
// TODO : Need to validate this code
// Save off pNext and set to NULL while printing this struct, then restore it
ppNextPtr = (void**)&pUAC->pNext;
pSaveNext = *ppNextPtr;
*ppNextPtr = NULL;
sprintf(tmp_str, "UPDATE_AS_COPY%u", i);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_update_as_copy(pUAC, tmp_str));
fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
// Restore next ptr
*ppNextPtr = pSaveNext;
break;
default:
break;
}
colorIdx = (colorIdx+1) % NUM_COLORS;
}
}
}
fprintf(pOutFile, "}\n");
fprintf(pOutFile, "}\n");
}
}
// Dump subgraph w/ DS info
static void dsDumpDot(const XGL_CMD_BUFFER cb, FILE* pOutFile)
{
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB && pCB->lastBoundDescriptorSet) {
dsCoreDumpDot(pCB->lastBoundDescriptorSet, pOutFile);
}
}
// Dump a GraphViz dot file showing the Cmd Buffers
static void cbDumpDotFile(string outFileName)
{
// Print CB Chain for each CB
FILE* pOutFile;
pOutFile = fopen(outFileName.c_str(), "w");
fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n");
fprintf(pOutFile, "subgraph cluster_cmdBuffers\n{\nlabel=\"Command Buffers\"\n");
GLOBAL_CB_NODE* pCB = NULL;
for (uint32_t i = 0; i < NUM_COMMAND_BUFFERS_TO_DISPLAY; i++) {
pCB = g_pLastTouchedCB[i];
if (pCB) {
fprintf(pOutFile, "subgraph cluster_cmdBuffer%u\n{\nlabel=\"Command Buffer #%u\"\n", i, i);
uint32_t instNum = 0;
for (vector<CMD_NODE*>::iterator ii=pCB->pCmds.begin(); ii!=pCB->pCmds.end(); ++ii) {
if (instNum) {
fprintf(pOutFile, "\"CB%pCMD%u\" -> \"CB%pCMD%u\" [];\n", (void*)pCB->cmdBuffer, instNum-1, (void*)pCB->cmdBuffer, instNum);
}
if (pCB == g_lastGlobalCB) {
fprintf(pOutFile, "\"CB%pCMD%u\" [\nlabel=<<TABLE BGCOLOR=\"#00FF00\" BORDER=\"0\" CELLBORDER=\"1\" CELLSPACING=\"0\"> <TR><TD>CMD#</TD><TD>%u</TD></TR><TR><TD>CMD Type</TD><TD>%s</TD></TR></TABLE>>\n];\n", (void*)pCB->cmdBuffer, instNum, instNum, cmdTypeToString((*ii)->type).c_str());
}
else {
fprintf(pOutFile, "\"CB%pCMD%u\" [\nlabel=<<TABLE BORDER=\"0\" CELLBORDER=\"1\" CELLSPACING=\"0\"> <TR><TD>CMD#</TD><TD>%u</TD></TR><TR><TD>CMD Type</TD><TD>%s</TD></TR></TABLE>>\n];\n", (void*)pCB->cmdBuffer, instNum, instNum, cmdTypeToString((*ii)->type).c_str());
}
++instNum;
}
fprintf(pOutFile, "}\n");
}
}
fprintf(pOutFile, "}\n");
fprintf(pOutFile, "}\n"); // close main graph "g"
fclose(pOutFile);
}
// Dump a GraphViz dot file showing the pipeline for last bound global state
static void dumpGlobalDotFile(char *outFileName)
{
PIPELINE_NODE *pPipeTrav = g_lastBoundPipeline;
if (pPipeTrav) {
FILE* pOutFile;
pOutFile = fopen(outFileName, "w");
fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n");
fprintf(pOutFile, "subgraph cluster_dynamicState\n{\nlabel=\"Dynamic State\"\n");
char* pGVstr = NULL;
for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) {
if (g_lastBoundDynamicState[i] && g_lastBoundDynamicState[i]->pCreateInfo) {
pGVstr = dynamic_gv_display(g_lastBoundDynamicState[i]->pCreateInfo, string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i));
fprintf(pOutFile, "%s", pGVstr);
free(pGVstr);
}
}
fprintf(pOutFile, "}\n"); // close dynamicState subgraph
fprintf(pOutFile, "subgraph cluster_PipelineStateObject\n{\nlabel=\"Pipeline State Object\"\n");
pGVstr = xgl_gv_print_xgl_graphics_pipeline_create_info(&pPipeTrav->graphicsPipelineCI, "PSO HEAD");
fprintf(pOutFile, "%s", pGVstr);
free(pGVstr);
fprintf(pOutFile, "}\n");
dsCoreDumpDot(g_lastBoundDescriptorSet, pOutFile);
fprintf(pOutFile, "}\n"); // close main graph "g"
fclose(pOutFile);
}
}
// Dump a GraphViz dot file showing the pipeline for a given CB
static void dumpDotFile(const XGL_CMD_BUFFER cb, string outFileName)
{
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB) {
PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline);
if (pPipeTrav) {
FILE* pOutFile;
pOutFile = fopen(outFileName.c_str(), "w");
fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n");
fprintf(pOutFile, "subgraph cluster_dynamicState\n{\nlabel=\"Dynamic State\"\n");
char* pGVstr = NULL;
for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) {
if (pCB->lastBoundDynamicState[i] && pCB->lastBoundDynamicState[i]->pCreateInfo) {
pGVstr = dynamic_gv_display(pCB->lastBoundDynamicState[i]->pCreateInfo, string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i));
fprintf(pOutFile, "%s", pGVstr);
free(pGVstr);
}
}
fprintf(pOutFile, "}\n"); // close dynamicState subgraph
fprintf(pOutFile, "subgraph cluster_PipelineStateObject\n{\nlabel=\"Pipeline State Object\"\n");
pGVstr = xgl_gv_print_xgl_graphics_pipeline_create_info(&pPipeTrav->graphicsPipelineCI, "PSO HEAD");
fprintf(pOutFile, "%s", pGVstr);
free(pGVstr);
fprintf(pOutFile, "}\n");
dsDumpDot(cb, pOutFile);
fprintf(pOutFile, "}\n"); // close main graph "g"
fclose(pOutFile);
}
}
}
// Verify VB Buffer binding
static void validateVBBinding(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB && pCB->lastBoundPipeline) {
// First verify that we have a Node for bound pipeline
PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline);
char str[1024];
if (!pPipeTrav) {
sprintf(str, "Can't find last bound Pipeline %p!", (void*)pCB->lastBoundPipeline);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_PIPELINE_BOUND, "DS", str);
}
else {
// Verify Vtx binding
if (MAX_BINDING != pCB->lastVtxBinding) {
if (pCB->lastVtxBinding >= pPipeTrav->vtxBindingCount) {
if (0 == pPipeTrav->vtxBindingCount) {
sprintf(str, "Vtx Buffer Index %u was bound, but no vtx buffers are attached to PSO.", pCB->lastVtxBinding);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS, "DS", str);
}
else {
sprintf(str, "Vtx binding Index of %u exceeds PSO pVertexBindingDescriptions max array index of %u.", pCB->lastVtxBinding, (pPipeTrav->vtxBindingCount - 1));
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS, "DS", str);
}
}
else {
string tmpStr = xgl_print_xgl_vertex_input_binding_description(&pPipeTrav->pVertexBindingDescriptions[pCB->lastVtxBinding], "{DS}INFO : ").c_str();
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmpStr.c_str());
}
}
}
}
}
// Print details of DS config to stdout
static void printDSConfig(const XGL_CMD_BUFFER cb)
{
char tmp_str[1024];
char ds_config_str[1024*256] = {0}; // TODO : Currently making this buffer HUGE w/o overrun protection. Need to be smarter, start smaller, and grow as needed.
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB) {
SET_NODE* pSet = getSetNode(pCB->lastBoundDescriptorSet);
POOL_NODE* pPool = getPoolNode(pSet->pool);
// Print out pool details
sprintf(tmp_str, "Details for pool %p.", (void*)pPool->pool);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
string poolStr = xgl_print_xgl_descriptor_pool_create_info(&pPool->createInfo, " ");
sprintf(ds_config_str, "%s", poolStr.c_str());
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
// Print out set details
char prefix[10];
uint32_t index = 0;
sprintf(tmp_str, "Details for descriptor set %p.", (void*)pSet->set);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
LAYOUT_NODE* pLayout = pSet->pLayout;
// Print layout details
sprintf(tmp_str, "Layout #%u, (object %p) for DS %p.", index+1, (void*)pLayout->layout, (void*)pSet->set);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
sprintf(prefix, " [L%u] ", index);
string DSLstr = xgl_print_xgl_descriptor_set_layout_create_info(&pLayout->createInfo, prefix).c_str();
sprintf(ds_config_str, "%s", DSLstr.c_str());
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
index++;
GENERIC_HEADER* pUpdate = pSet->pUpdateStructs;
if (pUpdate) {
sprintf(tmp_str, "Update Chain [UC] for descriptor set %p:", (void*)pSet->set);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
sprintf(prefix, " [UC] ");
sprintf(ds_config_str, "%s", dynamic_display(pUpdate, prefix).c_str());
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
// TODO : If there is a "view" associated with this update, print CI for that view
}
else {
sprintf(tmp_str, "No Update Chain for descriptor set %p (xglUpdateDescriptors has not been called)", (void*)pSet->set);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
}
}
}
static void printCB(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB) {
char str[1024];
sprintf(str, "Cmds in CB %p", (void*)cb);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", str);
for (vector<CMD_NODE*>::iterator ii=pCB->pCmds.begin(); ii!=pCB->pCmds.end(); ++ii) {
sprintf(str, " CMD#%lu: %s", (*ii)->cmdNumber, cmdTypeToString((*ii)->type).c_str());
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, DRAWSTATE_NONE, "DS", str);
}
}
else {
// Nothing to print
}
}
static void synchAndPrintDSConfig(const XGL_CMD_BUFFER cb)
{
printDSConfig(cb);
printPipeline(cb);
printDynamicState(cb);
static int autoDumpOnce = 0;
if (autoDumpOnce) {
autoDumpOnce = 0;
dumpDotFile(cb, "pipeline_dump.dot");
cbDumpDotFile("cb_dump.dot");
#if defined(_WIN32)
// FIXME: NEED WINDOWS EQUIVALENT
#else // WIN32
// Convert dot to svg if dot available
if(access( "/usr/bin/dot", X_OK) != -1) {
system("/usr/bin/dot pipeline_dump.dot -Tsvg -o pipeline_dump.svg");
}
#endif // WIN32
}
}
static void initDrawState(void)
{
const char *strOpt;
// initialize DrawState options
getLayerOptionEnum("DrawStateReportLevel", (uint32_t *) &g_reportingLevel);
g_actionIsDefault = getLayerOptionEnum("DrawStateDebugAction", (uint32_t *) &g_debugAction);
if (g_debugAction & XGL_DBG_LAYER_ACTION_LOG_MSG)
{
strOpt = getLayerOption("DrawStateLogFilename");
if (strOpt)
{
g_logFile = fopen(strOpt, "w");
}
if (g_logFile == NULL)
g_logFile = stdout;
}
// initialize Layer dispatch table
// TODO handle multiple GPUs
xglGetProcAddrType fpNextGPA;
fpNextGPA = pCurObj->pGPA;
assert(fpNextGPA);
layer_initialize_dispatch_table(&nextTable, fpNextGPA, (XGL_PHYSICAL_GPU) pCurObj->nextObject);
xglGetProcAddrType fpGetProcAddr = (xglGetProcAddrType)fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (char *) "xglGetProcAddr");
nextTable.GetProcAddr = fpGetProcAddr;
if (!globalLockInitialized)
{
// TODO/TBD: Need to delete this mutex sometime. How??? One
// suggestion is to call this during xglCreateInstance(), and then we
// can clean it up during xglDestroyInstance(). However, that requires
// that the layer have per-instance locks. We need to come back and
// address this soon.
loader_platform_thread_create_mutex(&globalLock);
globalLockInitialized = 1;
}
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initDrawState);
XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
{
// Free all the memory
loader_platform_thread_lock_mutex(&globalLock);
freePipelines();
freeSamplers();
freeImages();
freeBuffers();
freeCmdBuffers();
freeDynamicState();
freePools();
freeLayouts();
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.DestroyDevice(device);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved)
{
if (gpu != NULL)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initDrawState);
XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
return result;
} else
{
if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL)
return XGL_ERROR_INVALID_POINTER;
// This layer compatible with all GPUs
*pOutLayerCount = 1;
strncpy((char *) pOutLayers[0], "DrawState", maxStringSize);
return XGL_SUCCESS;
}
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, uint32_t cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
{
for (uint32_t i=0; i < cmdBufferCount; i++) {
// Validate that cmd buffers have been updated
}
XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
{
// TODO : When wrapped objects (such as dynamic state) are destroyed, need to clean up memory
XGL_RESULT result = nextTable.DestroyObject(object);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBufferView(XGL_DEVICE device, const XGL_BUFFER_VIEW_CREATE_INFO* pCreateInfo, XGL_BUFFER_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateBufferView(device, pCreateInfo, pView);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
BUFFER_NODE* pNewNode = new BUFFER_NODE;
pNewNode->buffer = *pView;
pNewNode->createInfo = *pCreateInfo;
bufferMap[*pView] = pNewNode;
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
IMAGE_NODE *pNewNode = new IMAGE_NODE;
pNewNode->image = *pView;
pNewNode->createInfo = *pCreateInfo;
imageMap[*pView] = pNewNode;
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
static void track_pipeline(const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
PIPELINE_NODE* pPipeNode = new PIPELINE_NODE;
memset((void*)pPipeNode, 0, sizeof(PIPELINE_NODE));
pPipeNode->pipeline = *pPipeline;
initPipeline(pPipeNode, pCreateInfo);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
// Create LL HEAD for this Pipeline
char str[1024];
sprintf(str, "Created Gfx Pipeline %p", (void*)*pPipeline);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)pPipeline, 0, DRAWSTATE_NONE, "DS", str);
loader_platform_thread_lock_mutex(&globalLock);
track_pipeline(pCreateInfo, pPipeline);
loader_platform_thread_unlock_mutex(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipelineDerivative(
XGL_DEVICE device,
const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
XGL_PIPELINE basePipeline,
XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateGraphicsPipelineDerivative(device, pCreateInfo, basePipeline, pPipeline);
// Create LL HEAD for this Pipeline
char str[1024];
sprintf(str, "Created Gfx Pipeline %p (derived from pipeline %p)", (void*)*pPipeline, basePipeline);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)pPipeline, 0, DRAWSTATE_NONE, "DS", str);
loader_platform_thread_lock_mutex(&globalLock);
track_pipeline(pCreateInfo, pPipeline);
loader_platform_thread_unlock_mutex(&globalLock);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
{
XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
SAMPLER_NODE* pNewNode = new SAMPLER_NODE;
pNewNode->sampler = *pSampler;
pNewNode->createInfo = *pCreateInfo;
sampleMap[*pSampler] = pNewNode;
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSetLayout(XGL_DEVICE device, const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_SET_LAYOUT* pSetLayout)
{
XGL_RESULT result = nextTable.CreateDescriptorSetLayout(device, pCreateInfo, pSetLayout);
if (XGL_SUCCESS == result) {
LAYOUT_NODE* pNewNode = new LAYOUT_NODE;
if (NULL == pNewNode) {
char str[1024];
sprintf(str, "Out of memory while attempting to allocate LAYOUT_NODE in xglCreateDescriptorSetLayout()");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, *pSetLayout, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
}
memset(pNewNode, 0, sizeof(LAYOUT_NODE));
memcpy((void*)&pNewNode->createInfo, pCreateInfo, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO));
pNewNode->createInfo.pBinding = new XGL_DESCRIPTOR_SET_LAYOUT_BINDING[pCreateInfo->count];
memcpy((void*)pNewNode->createInfo.pBinding, pCreateInfo->pBinding, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_BINDING)*pCreateInfo->count);
uint32_t totalCount = 0;
for (uint32_t i=0; i<pCreateInfo->count; i++) {
totalCount += pCreateInfo->pBinding[i].count;
if (pCreateInfo->pBinding[i].pImmutableSamplers) {
void** ppImmutableSamplers = (void**)&pNewNode->createInfo.pBinding[i].pImmutableSamplers;
*ppImmutableSamplers = malloc(sizeof(XGL_SAMPLER)*pCreateInfo->pBinding[i].count);
memcpy(*ppImmutableSamplers, pCreateInfo->pBinding[i].pImmutableSamplers, pCreateInfo->pBinding[i].count*sizeof(XGL_SAMPLER));
}
}
if (totalCount > 0) {
pNewNode->pTypes = new XGL_DESCRIPTOR_TYPE[totalCount];
uint32_t offset = 0;
uint32_t j = 0;
for (uint32_t i=0; i<pCreateInfo->count; i++) {
for (j = 0; j < pCreateInfo->pBinding[i].count; j++) {
pNewNode->pTypes[offset + j] = pCreateInfo->pBinding[i].descriptorType;
}
offset += j;
}
}
pNewNode->layout = *pSetLayout;
pNewNode->startIndex = 0;
pNewNode->endIndex = pNewNode->startIndex + totalCount - 1;
assert(pNewNode->endIndex >= pNewNode->startIndex);
// Put new node at Head of global Layer list
loader_platform_thread_lock_mutex(&globalLock);
layoutMap[*pSetLayout] = pNewNode;
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_RESULT XGLAPI xglCreateDescriptorSetLayoutChain(XGL_DEVICE device, uint32_t setLayoutArrayCount, const XGL_DESCRIPTOR_SET_LAYOUT* pSetLayoutArray, XGL_DESCRIPTOR_SET_LAYOUT_CHAIN* pLayoutChain)
{
XGL_RESULT result = nextTable.CreateDescriptorSetLayoutChain(device, setLayoutArrayCount, pSetLayoutArray, pLayoutChain);
if (XGL_SUCCESS == result) {
// TODO : Need to capture the layout chains
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginDescriptorPoolUpdate(XGL_DEVICE device, XGL_DESCRIPTOR_UPDATE_MODE updateMode)
{
XGL_RESULT result = nextTable.BeginDescriptorPoolUpdate(device, updateMode);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
POOL_NODE* pPoolNode = poolMap.begin()->second;
if (!pPoolNode) {
char str[1024];
sprintf(str, "Unable to find pool node");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INTERNAL_ERROR, "DS", str);
}
else {
pPoolNode->updateActive = 1;
}
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndDescriptorPoolUpdate(XGL_DEVICE device, XGL_CMD_BUFFER cmd)
{
XGL_RESULT result = nextTable.EndDescriptorPoolUpdate(device, cmd);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
POOL_NODE* pPoolNode = poolMap.begin()->second;
if (!pPoolNode) {
char str[1024];
sprintf(str, "Unable to find pool node");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INTERNAL_ERROR, "DS", str);
}
else {
if (!pPoolNode->updateActive) {
char str[1024];
sprintf(str, "You must call xglBeginDescriptorPoolUpdate() before this call to xglEndDescriptorPoolUpdate()!");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_DS_END_WITHOUT_BEGIN, "DS", str);
}
else {
pPoolNode->updateActive = 0;
}
pPoolNode->updateActive = 0;
}
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorPool(XGL_DEVICE device, XGL_DESCRIPTOR_POOL_USAGE poolUsage, uint32_t maxSets, const XGL_DESCRIPTOR_POOL_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_POOL* pDescriptorPool)
{
XGL_RESULT result = nextTable.CreateDescriptorPool(device, poolUsage, maxSets, pCreateInfo, pDescriptorPool);
if (XGL_SUCCESS == result) {
// Insert this pool into Global Pool LL at head
char str[1024];
sprintf(str, "Created Descriptor Pool %p", (void*)*pDescriptorPool);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)pDescriptorPool, 0, DRAWSTATE_NONE, "DS", str);
loader_platform_thread_lock_mutex(&globalLock);
POOL_NODE* pNewNode = new POOL_NODE;
if (NULL == pNewNode) {
char str[1024];
sprintf(str, "Out of memory while attempting to allocate POOL_NODE in xglCreateDescriptorPool()");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)*pDescriptorPool, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
}
else {
memset(pNewNode, 0, sizeof(POOL_NODE));
XGL_DESCRIPTOR_POOL_CREATE_INFO* pCI = (XGL_DESCRIPTOR_POOL_CREATE_INFO*)&pNewNode->createInfo;
memcpy((void*)pCI, pCreateInfo, sizeof(XGL_DESCRIPTOR_POOL_CREATE_INFO));
if (pNewNode->createInfo.count) {
size_t typeCountSize = pNewNode->createInfo.count * sizeof(XGL_DESCRIPTOR_TYPE_COUNT);
pNewNode->createInfo.pTypeCount = new XGL_DESCRIPTOR_TYPE_COUNT[typeCountSize];
memcpy((void*)pNewNode->createInfo.pTypeCount, pCreateInfo->pTypeCount, typeCountSize);
}
pNewNode->poolUsage = poolUsage;
pNewNode->updateActive = 0;
pNewNode->maxSets = maxSets;
pNewNode->pool = *pDescriptorPool;
poolMap[*pDescriptorPool] = pNewNode;
}
loader_platform_thread_unlock_mutex(&globalLock);
}
else {
// Need to do anything if pool create fails?
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetDescriptorPool(XGL_DESCRIPTOR_POOL descriptorPool)
{
XGL_RESULT result = nextTable.ResetDescriptorPool(descriptorPool);
if (XGL_SUCCESS == result) {
clearDescriptorPool(descriptorPool);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocDescriptorSets(XGL_DESCRIPTOR_POOL descriptorPool, XGL_DESCRIPTOR_SET_USAGE setUsage, uint32_t count, const XGL_DESCRIPTOR_SET_LAYOUT* pSetLayouts, XGL_DESCRIPTOR_SET* pDescriptorSets, uint32_t* pCount)
{
XGL_RESULT result = nextTable.AllocDescriptorSets(descriptorPool, setUsage, count, pSetLayouts, pDescriptorSets, pCount);
if ((XGL_SUCCESS == result) || (*pCount > 0)) {
POOL_NODE *pPoolNode = getPoolNode(descriptorPool);
if (!pPoolNode) {
char str[1024];
sprintf(str, "Unable to find pool node for pool %p specified in xglAllocDescriptorSets() call", (void*)descriptorPool);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorPool, 0, DRAWSTATE_INVALID_POOL, "DS", str);
}
else {
for (uint32_t i = 0; i < *pCount; i++) {
char str[1024];
sprintf(str, "Created Descriptor Set %p", (void*)pDescriptorSets[i]);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_NONE, "DS", str);
// Create new set node and add to head of pool nodes
SET_NODE* pNewNode = new SET_NODE;
if (NULL == pNewNode) {
char str[1024];
sprintf(str, "Out of memory while attempting to allocate SET_NODE in xglAllocDescriptorSets()");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
}
else {
memset(pNewNode, 0, sizeof(SET_NODE));
// Insert set at head of Set LL for this pool
pNewNode->pNext = pPoolNode->pSets;
pPoolNode->pSets = pNewNode;
LAYOUT_NODE* pLayout = getLayoutNode(pSetLayouts[i]);
if (NULL == pLayout) {
char str[1024];
sprintf(str, "Unable to find set layout node for layout %p specified in xglAllocDescriptorSets() call", (void*)pSetLayouts[i]);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pSetLayouts[i], 0, DRAWSTATE_INVALID_LAYOUT, "DS", str);
}
pNewNode->pLayout = pLayout;
pNewNode->pool = descriptorPool;
pNewNode->set = pDescriptorSets[i];
pNewNode->setUsage = setUsage;
pNewNode->descriptorCount = pLayout->endIndex + 1;
if (pNewNode->descriptorCount) {
size_t descriptorArraySize = sizeof(GENERIC_HEADER*)*pNewNode->descriptorCount;
pNewNode->ppDescriptors = new GENERIC_HEADER*[descriptorArraySize];
memset(pNewNode->ppDescriptors, 0, descriptorArraySize);
}
setMap[pDescriptorSets[i]] = pNewNode;
}
}
}
}
return result;
}
XGL_LAYER_EXPORT void XGLAPI xglClearDescriptorSets(XGL_DESCRIPTOR_POOL descriptorPool, uint32_t count, const XGL_DESCRIPTOR_SET* pDescriptorSets)
{
for (uint32_t i = 0; i < count; i++) {
clearDescriptorSet(pDescriptorSets[i]);
}
nextTable.ClearDescriptorSets(descriptorPool, count, pDescriptorSets);
}
XGL_LAYER_EXPORT void XGLAPI xglUpdateDescriptors(XGL_DESCRIPTOR_SET descriptorSet, uint32_t updateCount, const void** ppUpdateArray)
{
SET_NODE* pSet = getSetNode(descriptorSet);
if (!dsUpdateActive(descriptorSet)) {
char str[1024];
sprintf(str, "You must call xglBeginDescriptorPoolUpdate() before this call to xglUpdateDescriptors()!");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pSet->pool, 0, DRAWSTATE_UPDATE_WITHOUT_BEGIN, "DS", str);
}
else {
// pUpdateChain is a Linked-list of XGL_UPDATE_* structures defining the mappings for the descriptors
dsUpdate(descriptorSet, updateCount, ppUpdateArray);
}
nextTable.UpdateDescriptors(descriptorSet, updateCount, ppUpdateArray);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicViewportState(XGL_DEVICE device, const XGL_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_VP_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicViewportState(device, pCreateInfo, pState);
insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_VIEWPORT);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicRasterState(XGL_DEVICE device, const XGL_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_RS_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicRasterState(device, pCreateInfo, pState);
insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_RASTER);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicColorBlendState(XGL_DEVICE device, const XGL_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_CB_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicColorBlendState(device, pCreateInfo, pState);
insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_COLOR_BLEND);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicDepthStencilState(XGL_DEVICE device, const XGL_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_DS_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicDepthStencilState(device, pCreateInfo, pState);
insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_DEPTH_STENCIL);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
{
XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
GLOBAL_CB_NODE* pCB = new GLOBAL_CB_NODE;
memset(pCB, 0, sizeof(GLOBAL_CB_NODE));
pCB->cmdBuffer = *pCmdBuffer;
pCB->flags = pCreateInfo->flags;
pCB->queueNodeIndex = pCreateInfo->queueNodeIndex;
pCB->lastVtxBinding = MAX_BINDING;
cmdBufferMap[*pCmdBuffer] = pCB;
loader_platform_thread_unlock_mutex(&globalLock);
updateCBTracking(*pCmdBuffer);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo)
{
XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, pBeginInfo);
if (XGL_SUCCESS == result) {
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
if (CB_NEW != pCB->state)
resetCB(cmdBuffer);
pCB->state = CB_UPDATE_ACTIVE;
if (pBeginInfo->pNext) {
XGL_CMD_BUFFER_GRAPHICS_BEGIN_INFO* pCbGfxBI = (XGL_CMD_BUFFER_GRAPHICS_BEGIN_INFO*)pBeginInfo->pNext;
if (XGL_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO == pCbGfxBI->sType) {
pCB->activeRenderPass = pCbGfxBI->renderPassContinue.renderPass;
}
}
}
else {
char str[1024];
sprintf(str, "In xglBeginCommandBuffer() and unable to find CmdBuffer Node for CB %p!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
updateCBTracking(cmdBuffer);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
if (XGL_SUCCESS == result) {
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
pCB->state = CB_UPDATE_COMPLETE;
printCB(cmdBuffer);
}
else {
char str[1024];
sprintf(str, "In xglEndCommandBuffer() and unable to find CmdBuffer Node for CB %p!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
updateCBTracking(cmdBuffer);
//cbDumpDotFile("cb_dump.dot");
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
if (XGL_SUCCESS == result) {
resetCB(cmdBuffer);
updateCBTracking(cmdBuffer);
}
return result;
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_BINDPIPELINE);
PIPELINE_NODE* pPN = getPipeline(pipeline);
if (pPN) {
pCB->lastBoundPipeline = pipeline;
loader_platform_thread_lock_mutex(&globalLock);
g_lastBoundPipeline = pPN;
loader_platform_thread_unlock_mutex(&globalLock);
validatePipelineState(pCB, pipelineBindPoint, pipeline);
}
else {
char str[1024];
sprintf(str, "Attempt to bind Pipeline %p that doesn't exist!", (void*)pipeline);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, DRAWSTATE_INVALID_PIPELINE, "DS", str);
}
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindDynamicStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_DYNAMIC_STATE_OBJECT state)
{
setLastBoundDynamicState(cmdBuffer, state, stateBindPoint);
nextTable.CmdBindDynamicStateObject(cmdBuffer, stateBindPoint, state);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSets(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_DESCRIPTOR_SET_LAYOUT_CHAIN layoutChain, uint32_t layoutChainSlot, uint32_t count, const XGL_DESCRIPTOR_SET* pDescriptorSets, const uint32_t* pUserData)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_BINDDESCRIPTORSETS);
for (uint32_t i=0; i<count; i++) {
if (getSetNode(pDescriptorSets[i])) {
if (dsUpdateActive(pDescriptorSets[i])) {
// TODO : This check here needs to be made at QueueSubmit time
/*
char str[1024];
sprintf(str, "You must call xglEndDescriptorPoolUpdate(%p) before this call to xglCmdBindDescriptorSet()!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_BINDING_DS_NO_END_UPDATE, "DS", str);
*/
}
loader_platform_thread_lock_mutex(&globalLock);
pCB->lastBoundDescriptorSet = pDescriptorSets[i];
g_lastBoundDescriptorSet = pDescriptorSets[i];
loader_platform_thread_unlock_mutex(&globalLock);
char str[1024];
sprintf(str, "DS %p bound on pipeline %s", (void*)pDescriptorSets[i], string_XGL_PIPELINE_BIND_POINT(pipelineBindPoint));
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_NONE, "DS", str);
synchAndPrintDSConfig(cmdBuffer);
}
else {
char str[1024];
sprintf(str, "Attempt to bind DS %p that doesn't exist!", (void*)pDescriptorSets[i]);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_INVALID_SET, "DS", str);
}
}
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdBindDescriptorSets(cmdBuffer, pipelineBindPoint, layoutChain, layoutChainSlot, count, pDescriptorSets, pUserData);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindIndexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_BINDINDEXBUFFER);
// TODO : Track idxBuffer binding
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdBindIndexBuffer(cmdBuffer, buffer, offset, indexType);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindVertexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t binding)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_BINDVERTEXBUFFER);
pCB->lastVtxBinding = binding;
validateVBBinding(cmdBuffer);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdBindVertexBuffer(cmdBuffer, buffer, offset, binding);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_DRAW);
pCB->drawCount[DRAW]++;
char str[1024];
sprintf(str, "xglCmdDraw() call #%lu, reporting DS state:", g_drawCount[DRAW]++);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
synchAndPrintDSConfig(cmdBuffer);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_DRAWINDEXED);
pCB->drawCount[DRAW_INDEXED]++;
char str[1024];
sprintf(str, "xglCmdDrawIndexed() call #%lu, reporting DS state:", g_drawCount[DRAW_INDEXED]++);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
synchAndPrintDSConfig(cmdBuffer);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_DRAWINDIRECT);
pCB->drawCount[DRAW_INDIRECT]++;
char str[1024];
sprintf(str, "xglCmdDrawIndirect() call #%lu, reporting DS state:", g_drawCount[DRAW_INDIRECT]++);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
synchAndPrintDSConfig(cmdBuffer);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdDrawIndirect(cmdBuffer, buffer, offset, count, stride);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_DRAWINDEXEDINDIRECT);
pCB->drawCount[DRAW_INDEXED_INDIRECT]++;
char str[1024];
sprintf(str, "xglCmdDrawIndexedIndirect() call #%lu, reporting DS state:", g_drawCount[DRAW_INDEXED_INDIRECT]++);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
synchAndPrintDSConfig(cmdBuffer);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdDrawIndexedIndirect(cmdBuffer, buffer, offset, count, stride);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, uint32_t x, uint32_t y, uint32_t z)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_DISPATCH);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdDispatch(cmdBuffer, x, y, z);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_DISPATCHINDIRECT);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdDispatchIndirect(cmdBuffer, buffer, offset);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_COPY* pRegions)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_COPYBUFFER);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdCopyBuffer(cmdBuffer, srcBuffer, destBuffer, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(
XGL_CMD_BUFFER cmdBuffer,
XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout,
XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout,
uint32_t regionCount, const XGL_IMAGE_COPY* pRegions)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_COPYIMAGE);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdCopyImage(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBlitImage(XGL_CMD_BUFFER cmdBuffer,
XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout,
XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout,
uint32_t regionCount, const XGL_IMAGE_BLIT* pRegions)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_BLITIMAGE);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdBlitImage(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(
XGL_CMD_BUFFER cmdBuffer,
XGL_BUFFER srcBuffer,
XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout,
uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_COPYBUFFERTOIMAGE);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, destImageLayout, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(
XGL_CMD_BUFFER cmdBuffer,
XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout,
XGL_BUFFER destBuffer,
uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_COPYIMAGETOBUFFER);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, srcImageLayout, destBuffer, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_CLONEIMAGEDATA);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdUpdateBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const uint32_t* pData)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_UPDATEBUFFER);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdUpdateBuffer(cmdBuffer, destBuffer, destOffset, dataSize, pData);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdFillBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, uint32_t data)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_FILLBUFFER);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdFillBuffer(cmdBuffer, destBuffer, destOffset, fillSize, data);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(
XGL_CMD_BUFFER cmdBuffer,
XGL_IMAGE image, XGL_IMAGE_LAYOUT imageLayout,
XGL_CLEAR_COLOR color,
uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_CLEARCOLORIMAGE);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdClearColorImage(cmdBuffer, image, imageLayout, color, rangeCount, pRanges);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(
XGL_CMD_BUFFER cmdBuffer,
XGL_IMAGE image, XGL_IMAGE_LAYOUT imageLayout,
float depth, uint32_t stencil,
uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_CLEARDEPTHSTENCIL);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdClearDepthStencil(cmdBuffer, image, imageLayout, depth, stencil, rangeCount, pRanges);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(
XGL_CMD_BUFFER cmdBuffer,
XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout,
XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout,
uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_RESOLVEIMAGE);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdResolveImage(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout, rectCount, pRects);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event, XGL_PIPE_EVENT pipeEvent)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_SETEVENT);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdSetEvent(cmdBuffer, event, pipeEvent);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event, XGL_PIPE_EVENT pipeEvent)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_RESETEVENT);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdResetEvent(cmdBuffer, event, pipeEvent);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdWaitEvents(XGL_CMD_BUFFER cmdBuffer, const XGL_EVENT_WAIT_INFO* pWaitInfo)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_WAITEVENTS);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdWaitEvents(cmdBuffer, pWaitInfo);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdPipelineBarrier(XGL_CMD_BUFFER cmdBuffer, const XGL_PIPELINE_BARRIER* pBarrier)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_PIPELINEBARRIER);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdPipelineBarrier(cmdBuffer, pBarrier);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot, XGL_FLAGS flags)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_BEGINQUERY);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_ENDQUERY);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_RESETQUERYPOOL);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_WRITETIMESTAMP);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destBuffer, destOffset);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, const uint32_t* pData)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_INITATOMICCOUNTERS);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, XGL_BUFFER srcBuffer, XGL_GPU_SIZE srcOffset)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_LOADATOMICCOUNTERS);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcBuffer, srcOffset);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_SAVEATOMICCOUNTERS);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destBuffer, destOffset);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFramebuffer(XGL_DEVICE device, const XGL_FRAMEBUFFER_CREATE_INFO* pCreateInfo, XGL_FRAMEBUFFER* pFramebuffer)
{
XGL_RESULT result = nextTable.CreateFramebuffer(device, pCreateInfo, pFramebuffer);
if (XGL_SUCCESS == result) {
// Shadow create info and store in map
XGL_FRAMEBUFFER_CREATE_INFO* localFBCI = new XGL_FRAMEBUFFER_CREATE_INFO(*pCreateInfo);
if (pCreateInfo->pColorAttachments) {
localFBCI->pColorAttachments = new XGL_COLOR_ATTACHMENT_BIND_INFO[localFBCI->colorAttachmentCount];
memcpy((void*)localFBCI->pColorAttachments, pCreateInfo->pColorAttachments, localFBCI->colorAttachmentCount*sizeof(XGL_COLOR_ATTACHMENT_BIND_INFO));
}
if (pCreateInfo->pDepthStencilAttachment) {
localFBCI->pDepthStencilAttachment = new XGL_DEPTH_STENCIL_BIND_INFO[localFBCI->colorAttachmentCount];
memcpy((void*)localFBCI->pDepthStencilAttachment, pCreateInfo->pDepthStencilAttachment, localFBCI->colorAttachmentCount*sizeof(XGL_DEPTH_STENCIL_BIND_INFO));
}
frameBufferMap[*pFramebuffer] = localFBCI;
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRenderPass(XGL_DEVICE device, const XGL_RENDER_PASS_CREATE_INFO* pCreateInfo, XGL_RENDER_PASS* pRenderPass)
{
XGL_RESULT result = nextTable.CreateRenderPass(device, pCreateInfo, pRenderPass);
if (XGL_SUCCESS == result) {
// Shadow create info and store in map
XGL_RENDER_PASS_CREATE_INFO* localRPCI = new XGL_RENDER_PASS_CREATE_INFO(*pCreateInfo);
if (pCreateInfo->pColorLoadOps) {
localRPCI->pColorLoadOps = new XGL_ATTACHMENT_LOAD_OP[localRPCI->colorAttachmentCount];
memcpy((void*)localRPCI->pColorLoadOps, pCreateInfo->pColorLoadOps, localRPCI->colorAttachmentCount*sizeof(XGL_ATTACHMENT_LOAD_OP));
}
if (pCreateInfo->pColorStoreOps) {
localRPCI->pColorStoreOps = new XGL_ATTACHMENT_STORE_OP[localRPCI->colorAttachmentCount];
memcpy((void*)localRPCI->pColorStoreOps, pCreateInfo->pColorStoreOps, localRPCI->colorAttachmentCount*sizeof(XGL_ATTACHMENT_STORE_OP));
}
if (pCreateInfo->pColorLoadClearValues) {
localRPCI->pColorLoadClearValues = new XGL_CLEAR_COLOR[localRPCI->colorAttachmentCount];
memcpy((void*)localRPCI->pColorLoadClearValues, pCreateInfo->pColorLoadClearValues, localRPCI->colorAttachmentCount*sizeof(XGL_CLEAR_COLOR));
}
renderPassMap[*pRenderPass] = localRPCI;
}
return result;
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBeginRenderPass(XGL_CMD_BUFFER cmdBuffer, const XGL_RENDER_PASS_BEGIN *pRenderPassBegin)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_BEGINRENDERPASS);
pCB->activeRenderPass = pRenderPassBegin->renderPass;
pCB->framebuffer = pRenderPassBegin->framebuffer;
validatePipelineState(pCB, XGL_PIPELINE_BIND_POINT_GRAPHICS, pCB->lastBoundPipeline);
} else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdBeginRenderPass(cmdBuffer, pRenderPassBegin);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdEndRenderPass(XGL_CMD_BUFFER cmdBuffer, XGL_RENDER_PASS renderPass)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_ENDRENDERPASS);
pCB->activeRenderPass = 0;
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdEndRenderPass(cmdBuffer, renderPass);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_INSTANCE instance, XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, void* pUserData)
{
// This layer intercepts callbacks
XGL_LAYER_DBG_FUNCTION_NODE* pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE));
#if ALLOC_DEBUG
printf("Alloc34 #%lu pNewDbgFuncNode addr(%p)\n", ++g_alloc_count, (void*)pNewDbgFuncNode);
#endif
if (!pNewDbgFuncNode)
return XGL_ERROR_OUT_OF_MEMORY;
pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback;
pNewDbgFuncNode->pUserData = pUserData;
pNewDbgFuncNode->pNext = g_pDbgFunctionHead;
g_pDbgFunctionHead = pNewDbgFuncNode;
// force callbacks if DebugAction hasn't been set already other than initial value
if (g_actionIsDefault) {
g_debugAction = XGL_DBG_LAYER_ACTION_CALLBACK;
}
XGL_RESULT result = nextTable.DbgRegisterMsgCallback(instance, pfnMsgCallback, pUserData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_INSTANCE instance, XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
{
XGL_LAYER_DBG_FUNCTION_NODE *pTrav = g_pDbgFunctionHead;
XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pTrav;
while (pTrav) {
if (pTrav->pfnMsgCallback == pfnMsgCallback) {
pPrev->pNext = pTrav->pNext;
if (g_pDbgFunctionHead == pTrav)
g_pDbgFunctionHead = pTrav->pNext;
#if ALLOC_DEBUG
printf("Free34 #%lu pNewDbgFuncNode addr(%p)\n", ++g_alloc_count, (void*)pTrav);
#endif
free(pTrav);
break;
}
pPrev = pTrav;
pTrav = pTrav->pNext;
}
if (g_pDbgFunctionHead == NULL)
{
if (g_actionIsDefault)
g_debugAction = XGL_DBG_LAYER_ACTION_LOG_MSG;
else
g_debugAction = (XGL_LAYER_DBG_ACTION)(g_debugAction & ~((uint32_t)XGL_DBG_LAYER_ACTION_CALLBACK));
}
XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(instance, pfnMsgCallback);
return result;
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const char* pMarker)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_DBGMARKERBEGIN);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_DBGMARKEREND);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdDbgMarkerEnd(cmdBuffer);
}
// TODO : Want to pass in a cmdBuffer here based on which state to display
void drawStateDumpDotFile(char* outFileName)
{
// TODO : Currently just setting cmdBuffer based on global var
//dumpDotFile(g_lastDrawStateCmdBuffer, outFileName);
dumpGlobalDotFile(outFileName);
}
void drawStateDumpCommandBufferDotFile(char* outFileName)
{
cbDumpDotFile(outFileName);
}
void drawStateDumpPngFile(char* outFileName)
{
#if defined(_WIN32)
// FIXME: NEED WINDOWS EQUIVALENT
char str[1024];
sprintf(str, "Cannot execute dot program yet on Windows.");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_MISSING_DOT_PROGRAM, "DS", str);
#else // WIN32
char dotExe[32] = "/usr/bin/dot";
if( access(dotExe, X_OK) != -1) {
dumpDotFile(g_lastCmdBuffer[getTIDIndex()], "/tmp/tmp.dot");
char dotCmd[1024];
sprintf(dotCmd, "%s /tmp/tmp.dot -Tpng -o %s", dotExe, outFileName);
system(dotCmd);
remove("/tmp/tmp.dot");
}
else {
char str[1024];
sprintf(str, "Cannot execute dot program at (%s) to dump requested %s file.", dotExe, outFileName);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_MISSING_DOT_PROGRAM, "DS", str);
}
#endif // WIN32
}
XGL_LAYER_EXPORT void* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* funcName)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
if (gpu == NULL)
return NULL;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initDrawState);
if (!strcmp(funcName, "xglGetProcAddr"))
return (void *) xglGetProcAddr;
if (!strcmp(funcName, "xglCreateDevice"))
return (void*) xglCreateDevice;
if (!strcmp(funcName, "xglDestroyDevice"))
return (void*) xglDestroyDevice;
if (!strcmp(funcName, "xglEnumerateLayers"))
return (void*) xglEnumerateLayers;
if (!strcmp(funcName, "xglQueueSubmit"))
return (void*) xglQueueSubmit;
if (!strcmp(funcName, "xglDestroyObject"))
return (void*) xglDestroyObject;
if (!strcmp(funcName, "xglCreateBufferView"))
return (void*) xglCreateBufferView;
if (!strcmp(funcName, "xglCreateImageView"))
return (void*) xglCreateImageView;
if (!strcmp(funcName, "xglCreateGraphicsPipeline"))
return (void*) xglCreateGraphicsPipeline;
if (!strcmp(funcName, "xglCreateGraphicsPipelineDerivative"))
return (void*) xglCreateGraphicsPipelineDerivative;
if (!strcmp(funcName, "xglCreateSampler"))
return (void*) xglCreateSampler;
if (!strcmp(funcName, "xglCreateDescriptorSetLayout"))
return (void*) xglCreateDescriptorSetLayout;
if (!strcmp(funcName, "xglCreateDescriptorSetLayoutChain"))
return (void*) xglCreateDescriptorSetLayoutChain;
if (!strcmp(funcName, "xglBeginDescriptorPoolUpdate"))
return (void*) xglBeginDescriptorPoolUpdate;
if (!strcmp(funcName, "xglEndDescriptorPoolUpdate"))
return (void*) xglEndDescriptorPoolUpdate;
if (!strcmp(funcName, "xglCreateDescriptorPool"))
return (void*) xglCreateDescriptorPool;
if (!strcmp(funcName, "xglResetDescriptorPool"))
return (void*) xglResetDescriptorPool;
if (!strcmp(funcName, "xglAllocDescriptorSets"))
return (void*) xglAllocDescriptorSets;
if (!strcmp(funcName, "xglClearDescriptorSets"))
return (void*) xglClearDescriptorSets;
if (!strcmp(funcName, "xglUpdateDescriptors"))
return (void*) xglUpdateDescriptors;
if (!strcmp(funcName, "xglCreateDynamicViewportState"))
return (void*) xglCreateDynamicViewportState;
if (!strcmp(funcName, "xglCreateDynamicRasterState"))
return (void*) xglCreateDynamicRasterState;
if (!strcmp(funcName, "xglCreateDynamicColorBlendState"))
return (void*) xglCreateDynamicColorBlendState;
if (!strcmp(funcName, "xglCreateDynamicDepthStencilState"))
return (void*) xglCreateDynamicDepthStencilState;
if (!strcmp(funcName, "xglCreateCommandBuffer"))
return (void*) xglCreateCommandBuffer;
if (!strcmp(funcName, "xglBeginCommandBuffer"))
return (void*) xglBeginCommandBuffer;
if (!strcmp(funcName, "xglEndCommandBuffer"))
return (void*) xglEndCommandBuffer;
if (!strcmp(funcName, "xglResetCommandBuffer"))
return (void*) xglResetCommandBuffer;
if (!strcmp(funcName, "xglCmdBindPipeline"))
return (void*) xglCmdBindPipeline;
if (!strcmp(funcName, "xglCmdBindDynamicStateObject"))
return (void*) xglCmdBindDynamicStateObject;
if (!strcmp(funcName, "xglCmdBindDescriptorSets"))
return (void*) xglCmdBindDescriptorSets;
if (!strcmp(funcName, "xglCmdBindVertexBuffer"))
return (void*) xglCmdBindVertexBuffer;
if (!strcmp(funcName, "xglCmdBindIndexBuffer"))
return (void*) xglCmdBindIndexBuffer;
if (!strcmp(funcName, "xglCmdDraw"))
return (void*) xglCmdDraw;
if (!strcmp(funcName, "xglCmdDrawIndexed"))
return (void*) xglCmdDrawIndexed;
if (!strcmp(funcName, "xglCmdDrawIndirect"))
return (void*) xglCmdDrawIndirect;
if (!strcmp(funcName, "xglCmdDrawIndexedIndirect"))
return (void*) xglCmdDrawIndexedIndirect;
if (!strcmp(funcName, "xglCmdDispatch"))
return (void*) xglCmdDispatch;
if (!strcmp(funcName, "xglCmdDispatchIndirect"))
return (void*) xglCmdDispatchIndirect;
if (!strcmp(funcName, "xglCmdCopyBuffer"))
return (void*) xglCmdCopyBuffer;
if (!strcmp(funcName, "xglCmdCopyImage"))
return (void*) xglCmdCopyImage;
if (!strcmp(funcName, "xglCmdCopyBufferToImage"))
return (void*) xglCmdCopyBufferToImage;
if (!strcmp(funcName, "xglCmdCopyImageToBuffer"))
return (void*) xglCmdCopyImageToBuffer;
if (!strcmp(funcName, "xglCmdCloneImageData"))
return (void*) xglCmdCloneImageData;
if (!strcmp(funcName, "xglCmdUpdateBuffer"))
return (void*) xglCmdUpdateBuffer;
if (!strcmp(funcName, "xglCmdFillBuffer"))
return (void*) xglCmdFillBuffer;
if (!strcmp(funcName, "xglCmdClearColorImage"))
return (void*) xglCmdClearColorImage;
if (!strcmp(funcName, "xglCmdClearDepthStencil"))
return (void*) xglCmdClearDepthStencil;
if (!strcmp(funcName, "xglCmdResolveImage"))
return (void*) xglCmdResolveImage;
if (!strcmp(funcName, "xglCmdSetEvent"))
return (void*) xglCmdSetEvent;
if (!strcmp(funcName, "xglCmdResetEvent"))
return (void*) xglCmdResetEvent;
if (!strcmp(funcName, "xglCmdWaitEvents"))
return (void*) xglCmdWaitEvents;
if (!strcmp(funcName, "xglCmdPipelineBarrier"))
return (void*) xglCmdPipelineBarrier;
if (!strcmp(funcName, "xglCmdBeginQuery"))
return (void*) xglCmdBeginQuery;
if (!strcmp(funcName, "xglCmdEndQuery"))
return (void*) xglCmdEndQuery;
if (!strcmp(funcName, "xglCmdResetQueryPool"))
return (void*) xglCmdResetQueryPool;
if (!strcmp(funcName, "xglCmdWriteTimestamp"))
return (void*) xglCmdWriteTimestamp;
if (!strcmp(funcName, "xglCmdInitAtomicCounters"))
return (void*) xglCmdInitAtomicCounters;
if (!strcmp(funcName, "xglCmdLoadAtomicCounters"))
return (void*) xglCmdLoadAtomicCounters;
if (!strcmp(funcName, "xglCmdSaveAtomicCounters"))
return (void*) xglCmdSaveAtomicCounters;
if (!strcmp(funcName, "xglCreateFramebuffer"))
return (void*) xglCreateFramebuffer;
if (!strcmp(funcName, "xglCreateRenderPass"))
return (void*) xglCreateRenderPass;
if (!strcmp(funcName, "xglCmdBeginRenderPass"))
return (void*) xglCmdBeginRenderPass;
if (!strcmp(funcName, "xglCmdEndRenderPass"))
return (void*) xglCmdEndRenderPass;
if (!strcmp(funcName, "xglDbgRegisterMsgCallback"))
return (void*) xglDbgRegisterMsgCallback;
if (!strcmp(funcName, "xglDbgUnregisterMsgCallback"))
return (void*) xglDbgUnregisterMsgCallback;
if (!strcmp(funcName, "xglCmdDbgMarkerBegin"))
return (void*) xglCmdDbgMarkerBegin;
if (!strcmp(funcName, "xglCmdDbgMarkerEnd"))
return (void*) xglCmdDbgMarkerEnd;
if (!strcmp("drawStateDumpDotFile", funcName))
return (void*) drawStateDumpDotFile;
if (!strcmp("drawStateDumpCommandBufferDotFile", funcName))
return (void*) drawStateDumpCommandBufferDotFile;
if (!strcmp("drawStateDumpPngFile", funcName))
return (void*) drawStateDumpPngFile;
else {
if (gpuw->pGPA == NULL)
return NULL;
return gpuw->pGPA((XGL_PHYSICAL_GPU)gpuw->nextObject, funcName);
}
}