layers: Store instance data in UO::layer_data rather than gpu handle
diff --git a/layers/unique_objects.h b/layers/unique_objects.h
index e8b16b4..33616aa 100644
--- a/layers/unique_objects.h
+++ b/layers/unique_objects.h
@@ -61,7 +61,7 @@
 };
 
 struct layer_data {
-    VkInstance instance;
+    instance_layer_data *instance_data;
 
     debug_report_data *report_data;
     VkLayerDispatchTable dispatch_table = {};