Set dynamic pipeline state as dynamic
diff --git a/demos/cube.c b/demos/cube.c
index 9d3c7a8..f1b3eee 100644
--- a/demos/cube.c
+++ b/demos/cube.c
@@ -561,20 +561,6 @@
scissor.offset.y = 0;
vkCmdSetScissor(cmd_buf, 1, &scissor);
- vkCmdSetLineWidth(cmd_buf, 1.0);
- vkCmdSetDepthBias(cmd_buf, 0.0f, 0.0f, 0.0f);
-
- float blend[4];
- blend[0] = 1.0f;
- blend[1] = 1.0f;
- blend[2] = 1.0f;
- blend[3] = 1.0f;
- vkCmdSetBlendConstants(cmd_buf, blend);
- vkCmdSetDepthBounds(cmd_buf, 0.0f, 1.0f);
- vkCmdSetStencilCompareMask(cmd_buf, VK_STENCIL_FACE_FRONT_BIT | VK_STENCIL_FACE_BACK_BIT, 0xff);
- vkCmdSetStencilWriteMask(cmd_buf, VK_STENCIL_FACE_FRONT_BIT | VK_STENCIL_FACE_BACK_BIT, 0xff);
- vkCmdSetStencilReference(cmd_buf, VK_STENCIL_FACE_FRONT_BIT | VK_STENCIL_FACE_BACK_BIT, 0);
-
vkCmdDraw(cmd_buf, 12 * 3, 1, 0, 0);
vkCmdEndRenderPass(cmd_buf);
@@ -1499,8 +1485,15 @@
VkPipelineDepthStencilStateCreateInfo ds;
VkPipelineViewportStateCreateInfo vp;
VkPipelineMultisampleStateCreateInfo ms;
+ VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_NUM];
+ VkPipelineDynamicStateCreateInfo dynamicState;
VkResult U_ASSERT_ONLY err;
+ memset(dynamicStateEnables, 0, sizeof dynamicStateEnables);
+ memset(&dynamicState, 0, sizeof dynamicState);
+ dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+ dynamicState.pDynamicStates = dynamicStateEnables;
+
memset(&pipeline, 0, sizeof(pipeline));
pipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline.layout = demo->pipeline_layout;
@@ -1530,6 +1523,9 @@
memset(&vp, 0, sizeof(vp));
vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp.viewportCount = 1;
+ dynamicStateEnables[dynamicState.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
+ vp.scissorCount = 1;
+ dynamicStateEnables[dynamicState.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
memset(&ds, 0, sizeof(ds));
ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
@@ -1576,6 +1572,7 @@
pipeline.pDepthStencilState = &ds;
pipeline.pStages = shaderStages;
pipeline.renderPass = demo->render_pass;
+ pipeline.pDynamicState = &dynamicState;
pipeline.renderPass = demo->render_pass;