scripts: Fix VkShaderModuleCreateInfo safe struct
Allocate and copy the entire shader program instead of just the first 4
bytes.
Change-Id: I24dd136d59952f9e8b690bf4fe1702106482a3be
diff --git a/scripts/helper_file_generator.py b/scripts/helper_file_generator.py
index f486a8d..a9d9390 100644
--- a/scripts/helper_file_generator.py
+++ b/scripts/helper_file_generator.py
@@ -787,7 +787,15 @@
' break;\n'
' default:\n'
' break;\n'
+ ' }\n',
+ 'VkShaderModuleCreateInfo' :
+ ' if (in_struct->pCode) {\n'
+ ' pCode = reinterpret_cast<uint32_t *>(new uint8_t[codeSize]);\n'
+ ' memcpy((void *)pCode, (void *)in_struct->pCode, codeSize);\n'
' }\n'}
+ custom_destruct_txt = {'VkShaderModuleCreateInfo' :
+ ' if (pCode)\n'
+ ' delete[] reinterpret_cast<const uint8_t *>(pCode);\n' }
for member in item.members:
m_type = member.type
@@ -864,6 +872,8 @@
init_list = init_list[:-1] # hack off final comma
if item.name in custom_construct_txt:
construct_txt = custom_construct_txt[item.name]
+ if item.name in custom_destruct_txt:
+ destruct_txt = custom_destruct_txt[item.name]
safe_struct_body.append("\n%s::%s(const %s* in_struct) :%s\n{\n%s}" % (ss_name, ss_name, item.name, init_list, construct_txt))
if '' != default_init_list:
default_init_list = " :%s" % (default_init_list[:-1])