Can compile "loader" and "layers" on Windows and Linux ...

These directories build and are partially turned-on on Windows, using the "tri"
demo (follow-on commit) and a "NULL driver" that was created out of the
sample/Intel driver.  The GetProcAddress() is not yet finding symbols in the
NULL driver.

For now:

- "C:\Windows\System32" is the default XGL driver directory.  The getenv()
  isn't yet working.  I suggest creating your own #define in order to point to
  where a driver is.

- In order to recognize a Windows driver, we must look at both its prefix and
  suffix (i.e. it is named "XGL_*.dll", e.g. "XGL_i965.dll).

- We autogenerate Windows ".def" files for the layers.  Additional info is:

  - This is necessary in order for a DLL to export symbols that can be queried
    using GetProcAddress().  We can't use the normal Windows approach of
    declaring these functions using "__declspec(dllexport)", because these
    functions are declared in "xgl.h".

  - This involves adding and running the new "xgl-win-def-file-generate.py"
    file.

  - NOTE: Layers don't have the xglInitAndEnumerateGpus() entrypoint, just the
    xglGetProcAddr() entrypoint (and now the xglEnumerateLayers() entrypoint).
    Generating them is pretty simple.

NOTE: In order to build on a 64-bit Windows 7/8 system, I did the following:

- Install VisualStudio 2013 Professional

- Install CMake from: http://www.cmake.org/cmake/resources/software.html

  - I let it add itself to the system PATH environment variable.

- Install Python 3 from: https://www.python.org/downloads

  - I let it add itself to the system PATH environment variable.

- Obtain the Git repository, checkout the "ian-150127-WinBuild" branch.

- Using a Cygwin shell: I did the following:

  - "cd" to the top-level directory (i.e. the one that contains the ".git"
    directory).

  - "mkdir _out64"

  - "cd _out64"

  - "cmake -G "Visual Studio 12 Win64" .."

- At this point, I used WindowsExplorer to open the "XGL.sln" file.  I can
  build.  CMake causes the build shortcut to be "Ctrl-Shift-B" instead of the
  normal "F7".  I had to right-click the "ALL_BUILD" project, go to
  Properties->Debugging and change the debug Command and Working Directory to
  point to "tri.exe" and where the executable are.  At this point, I can debug
  (using the normal "F5" shortcut).
diff --git a/layers/multi.cpp b/layers/multi.cpp
index 400ef5d..9551492 100644
--- a/layers/multi.cpp
+++ b/layers/multi.cpp
@@ -27,6 +27,7 @@
 #include <stdlib.h>
 #include <assert.h>
 #include <unordered_map>
+#include "loader_platform.h"
 #include "xgl_dispatch_table_helper.h"
 #include "xglLayer.h"