tests: Add test for xglGetDevceQueue
diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt
index 96b7df5..ef66e1f 100644
--- a/tests/CMakeLists.txt
+++ b/tests/CMakeLists.txt
@@ -5,6 +5,8 @@
 add_executable(xglinfo xglinfo.c ${COMMON})
 add_executable(xglAllocMemory xglAllocMemory.c ${COMMON})
 add_executable(xglFence xglFence.c ${COMMON})
+add_executable(xglQueue xglQueue.c ${COMMON})
 target_link_libraries(xglinfo XGL)
 target_link_libraries(xglAllocMemory XGL)
 target_link_libraries(xglFence XGL)
+target_link_libraries(xglQueue XGL)
diff --git a/tests/xglQueue.c b/tests/xglQueue.c
new file mode 100644
index 0000000..4b33fbf
--- /dev/null
+++ b/tests/xglQueue.c
@@ -0,0 +1,143 @@
+/*
+ * XGL
+ *
+ * Copyright (C) 2014 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "common.h"
+#include "debug.h"
+
+XGL_RESULT getQueue(struct app_gpu *gpu, XGL_QUEUE_TYPE qtype, const char *qname)
+{
+    int que_idx;
+    XGL_RESULT err = XGL_SUCCESS;
+    XGL_QUEUE queue;
+
+    for (que_idx = 0; que_idx < gpu->queue_props->queueCount; que_idx++) {
+        err = xglGetDeviceQueue(gpu->dev.obj, qtype, que_idx, &queue);
+        if (err) {
+            printf("xglGetDeviceQueue: %s queue #%d: Failed\n", qname, que_idx);
+            ERR_EXIT(err);
+        }
+
+        printf("xglGetDeviceQueue: %s queue #%d: Passed\n", qname, que_idx);
+    }
+    return err;
+}
+
+int main(int argc, char **argv)
+{
+    static const XGL_APPLICATION_INFO app_info = {
+        .sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO,
+        .pNext = NULL,
+        .pAppName = (const XGL_CHAR *) "xglCreateDevice",
+        .appVersion = 1,
+        .pEngineName = (const XGL_CHAR *) "xglCreateDevice",
+        .engineVersion = 1,
+        .apiVersion = XGL_MAKE_VERSION(0, 22, 0),
+    };
+    struct app_gpu gpus[MAX_GPUS];
+    struct app_gpu *gpu;
+    XGL_PHYSICAL_GPU objs[MAX_GPUS];
+    XGL_UINT gpu_count, i, gpu_idx, que_idx;
+    XGL_RESULT err;
+
+    err = xglInitAndEnumerateGpus(&app_info, NULL,
+                                  MAX_GPUS, &gpu_count, objs);
+    if (err)
+        ERR_EXIT(err);
+
+    if (gpu_count <= 0) {
+        ERR_MSG_EXIT("No GPU avialable");
+    }
+
+    for (i = 0; i < gpu_count; i++) {
+        app_gpu_init(&gpus[i], i, objs[i]);
+    }
+
+    for (gpu_idx = 0; gpu_idx < gpu_count; gpu_idx++) {
+        gpu = &gpus[gpu_idx];
+        if (gpu->queue_props->queueCount == 0) {
+            debug_printf("No heaps available for GPU #%d: %s", gpu_idx, gpu->props.gpuName);
+            continue;
+        } else {
+
+//            XGL_RESULT XGLAPI xglGetDeviceQueue(
+//                XGL_DEVICE                                  device,
+//                XGL_QUEUE_TYPE                              queueType,
+//                XGL_UINT                                    queueIndex,
+//                XGL_QUEUE*                                  pQueue);
+            /*
+             * queue handles are retrieved from the device by calling
+             * xglGetDeviceQueue() with a queue type and a requested logical
+             * queue ID. The logical queue ID is a sequential number starting
+             * from zero and referencing up to the number of queues requested
+             * at device creation. Each queue type has its own sequence of IDs
+             * starting at zero.
+             */
+
+            for (que_idx = 0; que_idx < gpu->queue_props->queueCount; que_idx++) {
+
+//                typedef enum _XGL_QUEUE_FLAGS
+//                {
+//                    XGL_QUEUE_GRAPHICS_BIT                                  = 0x00000001,   // Queue supports graphics operations
+//                    XGL_QUEUE_COMPUTE_BIT                                   = 0x00000002,   // Queue supports compute operations
+//                    XGL_QUEUE_DMA_BIT                                       = 0x00000004,   // Queue supports DMA operations
+//                    XGL_QUEUE_EXTENDED_BIT                                  = 0x80000000    // Extended queue
+//                } XGL_QUEUE_FLAGS;
+
+//                typedef enum _XGL_QUEUE_TYPE
+//                {
+//                    XGL_QUEUE_TYPE_GRAPHICS                                 = 0x1,
+//                    XGL_QUEUE_TYPE_COMPUTE                                  = 0x2,
+//                    XGL_QUEUE_TYPE_DMA                                      = 0x3,
+//                    XGL_MAX_ENUM(_XGL_QUEUE_TYPE)
+//                } XGL_QUEUE_TYPE;
+
+                if (gpu->queue_props->queueFlags & XGL_QUEUE_GRAPHICS_BIT) {
+                    getQueue(gpu, XGL_QUEUE_TYPE_GRAPHICS, "Graphics");
+                }
+
+                if (gpu->queue_props->queueFlags & XGL_QUEUE_COMPUTE_BIT) {
+                    getQueue(gpu, XGL_QUEUE_TYPE_GRAPHICS, "Compute");
+                }
+
+                if (gpu->queue_props->queueFlags & XGL_QUEUE_DMA_BIT) {
+                    getQueue(gpu, XGL_QUEUE_TYPE_GRAPHICS, "DMA");
+                }
+
+                // TODO: What do we do about EXTENDED_BIT?
+
+                /* Guide: pg 34:
+                 * The queue objects cannot be destroyed explicitly by an application
+                 * and are automatically destroyed when the associated device is destroyed.
+                 * Once the device is destroyed, attempting to use a queue results in
+                 * undefined behavior.
+                 */
+            }
+        }
+    }
+
+    for (i = 0; i < gpu_count; i++)
+        app_gpu_destroy(&gpus[i]);
+
+    return 0;
+}