commit | 81e8ca44c0b85bddae9db13f867d3a171ee17216 | [log] [tgz] |
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author | Tobin Ehlis <tobine@google.com> | Thu Mar 24 09:17:25 2016 -0600 |
committer | Tobin Ehlis <tobine@google.com> | Thu Mar 24 15:41:49 2016 -0600 |
tree | 83f0fe62978066459b42fa007997f4716bf7fb8e | |
parent | 60063c251c9a5029a9edfdb9cb0a09d5aca86f2b [diff] |
layers: Migrate active_sets to active_slots Previously for pipelines we were only tracking which sets were being used. This change refined active_sets to active_slots. The slots include both the set and the binding that are in use by the shader. This cleans up a couple loops and prevents cases where we were checking inactive slots.