layers: Update some layers to avoid repeated call to get_dispatch_key()
diff --git a/layers/shader_checker.cpp b/layers/shader_checker.cpp
index e3f822c..bb41906 100644
--- a/layers/shader_checker.cpp
+++ b/layers/shader_checker.cpp
@@ -74,7 +74,7 @@
debug_report_data *mid(VkInstance object)
{
dispatch_key key = get_dispatch_key(object);
- layer_data *my_data = get_my_data_ptr(get_dispatch_key(object), layer_data_map);
+ layer_data *my_data = get_my_data_ptr(key, layer_data_map);
#if DISPATCH_MAP_DEBUG
fprintf(stderr, "MID: map: %p, object: %p, key: %p, data: %p\n", &layer_data_map, object, key, my_data);
#endif