tests: Make some of the validation tests work on android
Conflicts:
tests/vkrenderframework.h
diff --git a/tests/vktestframeworkandroid.h b/tests/vktestframeworkandroid.h
new file mode 100644
index 0000000..bcd3f03
--- /dev/null
+++ b/tests/vktestframeworkandroid.h
@@ -0,0 +1,65 @@
+// VK tests
+//
+// Copyright (C) 2015 Valve Corporation
+// Copyright (C) 2015 Google, Inc.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the "Software"),
+// to deal in the Software without restriction, including without limitation
+// the rights to use, copy, modify, merge, publish, distribute, sublicense,
+// and/or sell copies of the Software, and to permit persons to whom the
+// Software is furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+// DEALINGS IN THE SOFTWARE.
+
+#ifndef VKTESTFRAMEWORKANDROID_H
+#define VKTESTFRAMEWORKANDROID_H
+
+#include "test_common.h"
+#include "vktestbinding.h"
+
+#if defined(NDEBUG)
+#define U_ASSERT_ONLY __attribute__((unused))
+#else
+#define U_ASSERT_ONLY
+#endif
+
+// Can be used by tests to record additional details / description of test
+#define TEST_DESCRIPTION(desc) RecordProperty("description", desc)
+
+#define ICD_SPV_MAGIC 0x07230203
+
+class VkTestFramework : public ::testing::Test
+{
+public:
+ VkTestFramework();
+ ~VkTestFramework();
+
+ static void InitArgs(int *argc, char *argv[]);
+ static void Finish();
+
+ bool GLSLtoSPV(const VkShaderStage shader_type,
+ const char *pshader,
+ std::vector<unsigned int> &spv);
+
+ static bool m_use_glsl;
+};
+
+class TestEnvironment : public ::testing::Environment
+{
+ public:
+ void SetUp();
+
+ void TearDown();
+};
+
+#endif