commit | b3c60ca6527e6529a01ab7748995e15a1c977cbc | [log] [tgz] |
---|---|---|
author | Peter Lohrmann <peterl@valvesoftware.com> | Wed Dec 17 14:18:32 2014 -0800 |
committer | Courtney Goeltzenleuchter <courtney@LunarG.com> | Fri Dec 19 17:59:39 2014 -0700 |
tree | 788dff33a2b19a54bb65d4d2c4384e45baf99e80 | |
parent | 78c29ba4f3fa01e22a407b7eb985ab19e52a8ec7 [diff] |
glvdebug: Rearrange Replay code so that it returns to main message loop when paused. This also sets it up for better usage in a separate thread. I've commented out the new thread usage because it is preventing some signals from being sent to the main window. The cause of this is because uint64_t isn't registered as a metaType to Qt; however, when if I register it, then we hit seg faults because both threads are trying to update the UI. Anyway, this change does avoid a seg fault that we experienced when closing the trace file (or exiting glvdebug) while a Replay is paused, which is a common state for a user to be in.
Version 0.7, 18 Dec 2014
This project provides open source tools for XGL Developers.
XGL is an Explicit API, enabling direct control over how GPUs actually work. No validation, shader recompilation, memory management or synchronization is done inside an XGL driver. Applications have full control and responsibility. Any errors in how XGL is used are likely to result in a crash. This project provides layered utility libraries to ease development and help guide developers to proven safe patterns.
New with XGL in an extensible layered architecture that enables significant innovation in tools:
The components here are being shared with the Khronos community to provide early insights into the specification of XGL and to assists those doing prototyping at this point.
The following components are available:
XGL Library and header files, which include:
Core Validation Layers
BUILD.md includes directions for building all the components, running the validation tests and running the demo applications.
Information on how to enable the various Debug and Validation layers is in layers/README.md.
This version of the components are written based on the following preliminary specs and proposals:
This work is intended to be released as open source under a BSD-style license once the XGL specification is public. Until that time, this work is covered by the Khronos NDA governing the details of the XGL API.
While this project is being developed by LunarG, Inc; there are many other companies and individuals making this possible: Valve Software, funding project development; Intel Corporation, providing full hardware specifications and valuable technical feedback; AMD, providing XGL spec editor contributions; ARM, contributing a Chairman for this working group within Khronos; Nvidia, providing an initial co-editor for the spec; Qualcomm for picking up the co-editor's chair; and Khronos, for providing hosting within GitHub.
If you have questions or comments about this driver; or you would like to contribute directly to this effort, please contact us at XGL@LunarG.com; or if you prefer, via the GL Common mailing list: gl_common@khronos.org