demos: Convert to using Instancing API rather than xglInitAndEnumerateGpus()
diff --git a/loader/loader.c b/loader/loader.c
index acb430f..343fb14 100644
--- a/loader/loader.c
+++ b/loader/loader.c
@@ -907,7 +907,7 @@
{
struct loader_instance *ptr_instance = (struct loader_instance *) instance;
struct loader_icd *icd;
- XGL_UINT count = 0;
+ uint32_t count = 0;
XGL_RESULT res;
//in spirit of XGL don't error check on the instance parameter
@@ -916,7 +916,7 @@
XGL_PHYSICAL_GPU gpus[XGL_MAX_PHYSICAL_GPUS];
XGL_BASE_LAYER_OBJECT * wrapped_gpus;
xglGetProcAddrType get_proc_addr = icd->scanned_icds->GetProcAddr;
- XGL_UINT n, max = maxGpus - count;
+ uint32_t n, max = maxGpus - count;
if (max > XGL_MAX_PHYSICAL_GPUS) {
max = XGL_MAX_PHYSICAL_GPUS;