commit | 8e9cb3b194c9ee26bf6efa5c22021c58bf9e616e | [log] [tgz] |
---|---|---|
author | David Pinedo <david@lunarg.com> | Tue Feb 10 15:02:08 2015 -0700 |
committer | Ian Elliott <ian@LunarG.com> | Wed Feb 18 15:46:31 2015 -0700 |
tree | 5dd6e7371951b3bb476097515573e4446cd51abc | |
parent | 91e681ed1590167ffe346470316e7620c89d8c7c [diff] |
Win: Build Glave replay on Windows (REQUIRES NEW CMAKE COMMAND). Starting with this commit, building XGL on Windows requires explicitly stating whether a "Release" or "Debug" build is desired when doing the initial cmake command. This is documented in the "Build.md" file. Linux trace of cube plays to completion on windows! Changes to the null driver: advertise support for both WIN WSI and X11 WSI added support for xglCreateBufferView and added a logging capability (turned off by default) Still have some issues: - x11 support emulation/replacement - Windows null driver creates a bad device queue - Need to copy libraries to dir containing the .exe Glave ext libs are now put in same dir as glvreplay64.exe... This change only affects Windows -- on Linux the libs and the glave replay progs were already in the same dir. Also added a line to BUILD.md regarding the need to have XGL.dll in PATH.
Version 0.8, 04 Feb 2015
This project provides open source tools for XGL Developers.
XGL is an Explicit API, enabling direct control over how GPUs actually work. No validation, shader recompilation, memory management or synchronization is done inside an XGL driver. Applications have full control and responsibility. Any errors in how XGL is used are likely to result in a crash. This project provides layered utility libraries to ease development and help guide developers to proven safe patterns.
New with XGL in an extensible layered architecture that enables significant innovation in tools:
The components here are being shared with the Khronos community to provide insights into the specification as we approach an alpha header, and to assists those doing demos for GDC.
The following components are available:
XGL Library and header files, which include:
Core Validation Layers
BUILD.md includes directions for building all the components, running the validation tests and running the demo applications.
Information on how to enable the various Debug and Validation layers is in layers/README.md.
This version of the components are written based on the following preliminary specs and proposals:
This work is intended to be released as open source under a BSD-style license once the XGL specification is public. Until that time, this work is covered by the Khronos NDA governing the details of the XGL API.
While this project is being developed by LunarG, Inc; there are many other companies and individuals making this possible: Valve Software, funding project development; Intel Corporation, providing full hardware specifications and valuable technical feedback; AMD, providing XGL spec editor contributions; ARM, contributing a Chairman for this working group within Khronos; Nvidia, providing an initial co-editor for the spec; Qualcomm for picking up the co-editor's chair; and Khronos, for providing hosting within GitHub.
If you have questions or comments about this driver; or you would like to contribute directly to this effort, please contact us at XGL@LunarG.com; or if you prefer, via the GL Common mailing list: gl_common@khronos.org