Windows: more changes for windows compiler
diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp
index 49e91f4..816cf35 100644
--- a/layers/draw_state.cpp
+++ b/layers/draw_state.cpp
@@ -2788,7 +2788,7 @@
for (uint32_t i = 0; i < localRPCI->subpassCount; i++) {
VkSubpassDescription *subpass = (VkSubpassDescription *) &localRPCI->pSubpasses[i];
const uint32_t attachmentCount = subpass->inputCount +
- subpass->colorCount * (1 + (bool) subpass->resolveAttachments) +
+ subpass->colorCount * (1 + (subpass->resolveAttachments?1:0)) +
subpass->preserveCount;
VkAttachmentReference *attachments = new VkAttachmentReference[attachmentCount];
diff --git a/layers/shader_checker.cpp b/layers/shader_checker.cpp
index 2955f8d..94b3984 100644
--- a/layers/shader_checker.cpp
+++ b/layers/shader_checker.cpp
@@ -902,7 +902,7 @@
loader_platform_thread_lock_mutex(&globalLock);
- for (auto i = 0; i < pCreateInfo->stageCount; i++) {
+ for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
VkPipelineShaderStageCreateInfo const *pStage = &pCreateInfo->pStages[i];
if (pStage->sType == VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO) {