vulkan.h: V93 -- fine-grained memory binding synchronization. Bug# 13464
New names and behavior for QueueBind* APIs.
diff --git a/layers/mem_tracker.cpp b/layers/mem_tracker.cpp
index 98b2df5..3d3a996 100644
--- a/layers/mem_tracker.cpp
+++ b/layers/mem_tracker.cpp
@@ -1177,7 +1177,7 @@
else {
char str[1024];
sprintf(str, "Destroying obj %p that is still bound to memory object %p\nYou should first clear binding "
- "by calling vkQueueBindObjectMemory(queue, %p, 0, VK_NULL_HANDLE, 0)",
+ "by calling vkBindObjectMemory(queue, %p, 0, VK_NULL_HANDLE, 0)",
object, (void*)pDelInfo->pMemObjInfo->mem, object);
layerCbMsg(VK_DBG_MSG_ERROR, VK_VALIDATION_LEVEL_0, object, 0, MEMTRACK_DESTROY_OBJECT_ERROR, "MEM", str);
// From the spec : If an object has previous memory binding, it is required to unbind memory
@@ -1203,22 +1203,22 @@
void *pData)
{
// TODO : What to track here?
- // Could potentially save returned mem requirements and validate values passed into QueueBindObjectMemory for this object
+ // Could potentially save returned mem requirements and validate values passed into BindObjectMemory for this object
// From spec : The only objects that are guaranteed to have no external memory requirements are devices, queues,
// command buffers, shaders and memory objects.
VkResult result = nextTable.GetObjectInfo(device, objType, object, infoType, pDataSize, pData);
return result;
}
-VK_LAYER_EXPORT VkResult VKAPI vkQueueBindObjectMemory(
- VkQueue queue,
+VK_LAYER_EXPORT VkResult VKAPI vkBindObjectMemory(
+ VkDevice device,
VkObjectType objType,
VkObject object,
uint32_t allocationIdx,
VkDeviceMemory mem,
VkDeviceSize offset)
{
- VkResult result = nextTable.QueueBindObjectMemory(queue, objType, object, allocationIdx, mem, offset);
+ VkResult result = nextTable.BindObjectMemory(device, objType, object, allocationIdx, mem, offset);
loader_platform_thread_lock_mutex(&globalLock);
// Track objects tied to memory
if (VK_FALSE == updateObjectBinding(object, mem)) {
@@ -1232,23 +1232,22 @@
return result;
}
-VK_LAYER_EXPORT VkResult VKAPI vkQueueBindObjectMemoryRange(
+VK_LAYER_EXPORT VkResult VKAPI vkQueueBindSparseBufferMemory(
VkQueue queue,
- VkObjectType objType,
- VkObject object,
+ VkBuffer buffer,
uint32_t allocationIdx,
VkDeviceSize rangeOffset,
VkDeviceSize rangeSize,
VkDeviceMemory mem,
VkDeviceSize memOffset)
{
- VkResult result = nextTable.QueueBindObjectMemoryRange(queue, objType, object, allocationIdx, rangeOffset, rangeSize, mem, memOffset);
+ VkResult result = nextTable.QueueBindSparseBufferMemory(queue, buffer, allocationIdx, rangeOffset, rangeSize, mem, memOffset);
loader_platform_thread_lock_mutex(&globalLock);
// Track objects tied to memory
- if (VK_FALSE == updateObjectBinding(object, mem)) {
+ if (VK_FALSE == updateObjectBinding(buffer, mem)) {
char str[1024];
- sprintf(str, "Unable to set object %p binding to mem obj %p", (void*)object, (void*)mem);
- layerCbMsg(VK_DBG_MSG_ERROR, VK_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
+ sprintf(str, "Unable to set object %p binding to mem obj %p", (void*)buffer, (void*)mem);
+ layerCbMsg(VK_DBG_MSG_ERROR, VK_VALIDATION_LEVEL_0, buffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
printObjList();
printMemList();
@@ -2245,10 +2244,10 @@
return (void*) vkDestroyObject;
if (!strcmp(funcName, "vkGetObjectInfo"))
return (void*) vkGetObjectInfo;
- if (!strcmp(funcName, "vkQueueBindObjectMemory"))
- return (void*) vkQueueBindObjectMemory;
- if (!strcmp(funcName, "vkQueueBindObjectMemoryRange"))
- return (void*) vkQueueBindObjectMemoryRange;
+ if (!strcmp(funcName, "vkBindObjectMemory"))
+ return (void*) vkBindObjectMemory;
+ if (!strcmp(funcName, "vkQueueBindSparseBufferMemory"))
+ return (void*) vkQueueBindSparseBufferMemory;
if (!strcmp(funcName, "vkCreateFence"))
return (void*) vkCreateFence;
if (!strcmp(funcName, "vkGetFenceStatus"))