intel: Check viewport/scissor count against proper limit
This has nothing to do with #render targets.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
diff --git a/icd/intel/intel.h b/icd/intel/intel.h
index 6a7c1e2..753bae3 100644
--- a/icd/intel/intel.h
+++ b/icd/intel/intel.h
@@ -55,6 +55,7 @@
#define INTEL_MAX_VERTEX_BINDING_COUNT 33
#define INTEL_MAX_VERTEX_ELEMENT_COUNT (INTEL_MAX_VERTEX_BINDING_COUNT + 1)
#define INTEL_MAX_RENDER_TARGETS 8
+#define INTEL_MAX_VIEWPORTS 16
#define INTEL_MEMORY_PROPERTY_ALL (VK_MEMORY_PROPERTY_DEVICE_ONLY | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |\
VK_MEMORY_PROPERTY_HOST_NON_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_UNCACHED_BIT |\