intel: move shader building/tearing to pipeline_shader.c
diff --git a/icd/intel/pipeline_priv.h b/icd/intel/pipeline_priv.h
index 0111c99..44b0180 100644
--- a/icd/intel/pipeline_priv.h
+++ b/icd/intel/pipeline_priv.h
@@ -47,6 +47,10 @@
XGL_COMPUTE_PIPELINE_CREATE_INFO compute;
};
+XGL_RESULT pipeline_build_shaders(struct intel_pipeline *pipeline,
+ const struct intel_pipeline_create_info *info);
+void pipeline_tear_shaders(struct intel_pipeline *pipeline);
+
struct intel_rmap *intel_rmap_create(struct intel_dev *dev,
const XGL_DESCRIPTOR_SET_MAPPING *mapping,
const XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO *dyn,