Stage 1 of rename

TODO: re-enable glave build, advance API for glave

v2: get rid of outdated code in tri introduced by rebase
    rename wsi_null.c (olv)
diff --git a/layers/multi.cpp b/layers/multi.cpp
index f8c2bc9..a4856eb 100644
--- a/layers/multi.cpp
+++ b/layers/multi.cpp
@@ -1,5 +1,5 @@
 /*
- * XGL
+ * Vulkan
  *
  * Copyright (C) 2014 LunarG, Inc.
  *
@@ -28,27 +28,27 @@
 #include <assert.h>
 #include <unordered_map>
 #include "loader_platform.h"
-#include "xgl_dispatch_table_helper.h"
-#include "xglLayer.h"
+#include "vk_dispatch_table_helper.h"
+#include "vkLayer.h"
 // The following is #included again to catch certain OS-specific functions
 // being used:
 #include "loader_platform.h"
 
-static void initLayerTable(const XGL_BASE_LAYER_OBJECT *gpuw, XGL_LAYER_DISPATCH_TABLE *pTable, const unsigned int layerNum);
+static void initLayerTable(const VK_BASE_LAYER_OBJECT *gpuw, VK_LAYER_DISPATCH_TABLE *pTable, const unsigned int layerNum);
 
 /******************************** Layer multi1 functions **************************/
-static std::unordered_map<void *, XGL_LAYER_DISPATCH_TABLE *> tableMap1;
+static std::unordered_map<void *, VK_LAYER_DISPATCH_TABLE *> tableMap1;
 static bool layer1_first_activated = false;
 
-static XGL_LAYER_DISPATCH_TABLE * getLayer1Table(const XGL_BASE_LAYER_OBJECT *gpuw)
+static VK_LAYER_DISPATCH_TABLE * getLayer1Table(const VK_BASE_LAYER_OBJECT *gpuw)
 {
-    XGL_LAYER_DISPATCH_TABLE *pTable;
+    VK_LAYER_DISPATCH_TABLE *pTable;
 
     assert(gpuw);
-    std::unordered_map<void *, XGL_LAYER_DISPATCH_TABLE *>::const_iterator it = tableMap1.find((void *) gpuw);
+    std::unordered_map<void *, VK_LAYER_DISPATCH_TABLE *>::const_iterator it = tableMap1.find((void *) gpuw);
     if (it == tableMap1.end())
     {
-        pTable =  new XGL_LAYER_DISPATCH_TABLE;
+        pTable =  new VK_LAYER_DISPATCH_TABLE;
         tableMap1[(void *) gpuw] = pTable;
         initLayerTable(gpuw, pTable, 1);
         return pTable;
@@ -62,98 +62,98 @@
 #endif
 
 
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1CreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo,
-                                                      XGL_DEVICE* pDevice)
+VK_LAYER_EXPORT VK_RESULT VKAPI multi1CreateDevice(VK_PHYSICAL_GPU gpu, const VK_DEVICE_CREATE_INFO* pCreateInfo,
+                                                      VK_DEVICE* pDevice)
 {
-    XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
-    XGL_LAYER_DISPATCH_TABLE* pTable = getLayer1Table(gpuw);
+    VK_BASE_LAYER_OBJECT* gpuw = (VK_BASE_LAYER_OBJECT *) gpu;
+    VK_LAYER_DISPATCH_TABLE* pTable = getLayer1Table(gpuw);
 
-    printf("At start of multi1 layer xglCreateDevice()\n");
-    XGL_RESULT result = pTable->CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
+    printf("At start of multi1 layer vkCreateDevice()\n");
+    VK_RESULT result = pTable->CreateDevice((VK_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
     // create a mapping for the device object into the dispatch table
     tableMap1.emplace(*pDevice, pTable);
-    printf("Completed multi1 layer xglCreateDevice()\n");
+    printf("Completed multi1 layer vkCreateDevice()\n");
     return result;
 }
 
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1CreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
-                                                                XGL_PIPELINE* pPipeline)
+VK_LAYER_EXPORT VK_RESULT VKAPI multi1CreateGraphicsPipeline(VK_DEVICE device, const VK_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
+                                                                VK_PIPELINE* pPipeline)
 {
-    XGL_LAYER_DISPATCH_TABLE* pTable = tableMap1[device];
+    VK_LAYER_DISPATCH_TABLE* pTable = tableMap1[device];
 
-    printf("At start of multi1 layer xglCreateGraphicsPipeline()\n");
-    XGL_RESULT result = pTable->CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
+    printf("At start of multi1 layer vkCreateGraphicsPipeline()\n");
+    VK_RESULT result = pTable->CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
     // create a mapping for the pipeline object into the dispatch table
     tableMap1.emplace(*pPipeline, pTable);
-    printf("Completed multi1 layer xglCreateGraphicsPipeline()\n");
+    printf("Completed multi1 layer vkCreateGraphicsPipeline()\n");
     return result;
 }
 
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1StorePipeline(XGL_PIPELINE pipeline, size_t* pDataSize, void* pData)
+VK_LAYER_EXPORT VK_RESULT VKAPI multi1StorePipeline(VK_PIPELINE pipeline, size_t* pDataSize, void* pData)
 {
-    XGL_LAYER_DISPATCH_TABLE* pTable = tableMap1[pipeline];
+    VK_LAYER_DISPATCH_TABLE* pTable = tableMap1[pipeline];
 
-    printf("At start of multi1 layer xglStorePipeline()\n");
-    XGL_RESULT result = pTable->StorePipeline(pipeline, pDataSize, pData);
-    printf("Completed multi1 layer xglStorePipeline()\n");
+    printf("At start of multi1 layer vkStorePipeline()\n");
+    VK_RESULT result = pTable->StorePipeline(pipeline, pDataSize, pData);
+    printf("Completed multi1 layer vkStorePipeline()\n");
     return result;
 }
 
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1EnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize,
+VK_LAYER_EXPORT VK_RESULT VKAPI multi1EnumerateLayers(VK_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize,
                                                          size_t* pOutLayerCount, char* const* pOutLayers,
                                                          void* pReserved)
 {
     if (gpu == NULL)
-        return xglEnumerateLayers(gpu, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
+        return vkEnumerateLayers(gpu, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
 
-    XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
-    XGL_LAYER_DISPATCH_TABLE* pTable = getLayer1Table(gpuw);
+    VK_BASE_LAYER_OBJECT* gpuw = (VK_BASE_LAYER_OBJECT *) gpu;
+    VK_LAYER_DISPATCH_TABLE* pTable = getLayer1Table(gpuw);
 
-    printf("At start of multi1 layer xglEnumerateLayers()\n");
-    XGL_RESULT result = pTable->EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
-    printf("Completed multi1 layer xglEnumerateLayers()\n");
+    printf("At start of multi1 layer vkEnumerateLayers()\n");
+    VK_RESULT result = pTable->EnumerateLayers((VK_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
+    printf("Completed multi1 layer vkEnumerateLayers()\n");
     return result;
 }
 
-XGL_LAYER_EXPORT void * XGLAPI multi1GetProcAddr(XGL_PHYSICAL_GPU gpu, const char* pName)
+VK_LAYER_EXPORT void * VKAPI multi1GetProcAddr(VK_PHYSICAL_GPU gpu, const char* pName)
 {
-    XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+    VK_BASE_LAYER_OBJECT* gpuw = (VK_BASE_LAYER_OBJECT *) gpu;
 
     if (gpu == NULL)
         return NULL;
 
     getLayer1Table(gpuw);
 
-    if (!strncmp("xglCreateDevice", pName, sizeof ("xglCreateDevice")))
+    if (!strncmp("vkCreateDevice", pName, sizeof ("vkCreateDevice")))
         return (void *) multi1CreateDevice;
-    else if (!strncmp("xglEnumerateLayers", pName, sizeof ("xglEnumerateLayers")))
+    else if (!strncmp("vkEnumerateLayers", pName, sizeof ("vkEnumerateLayers")))
         return (void *) multi1EnumerateLayers;
-    else if (!strncmp("xglCreateGraphicsPipeline", pName, sizeof ("xglCreateGraphicsPipeline")))
+    else if (!strncmp("vkCreateGraphicsPipeline", pName, sizeof ("vkCreateGraphicsPipeline")))
         return (void *) multi1CreateGraphicsPipeline;
-    else if (!strncmp("xglStorePipeline", pName, sizeof ("xglStorePipeline")))
+    else if (!strncmp("vkStorePipeline", pName, sizeof ("vkStorePipeline")))
         return (void *) multi1StorePipeline;
-    else if (!strncmp("xglGetExtensionSupport", pName, sizeof ("xglGetExtensionSupport")))
-        return (void *) xglGetExtensionSupport;
+    else if (!strncmp("vkGetExtensionSupport", pName, sizeof ("vkGetExtensionSupport")))
+        return (void *) vkGetExtensionSupport;
     else {
         if (gpuw->pGPA == NULL)
             return NULL;
-        return gpuw->pGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, pName);
+        return gpuw->pGPA((VK_PHYSICAL_GPU) gpuw->nextObject, pName);
     }
 }
 
 /******************************** Layer multi2 functions **************************/
-static std::unordered_map<void *, XGL_LAYER_DISPATCH_TABLE *> tableMap2;
+static std::unordered_map<void *, VK_LAYER_DISPATCH_TABLE *> tableMap2;
 static bool layer2_first_activated = false;
 
-static XGL_LAYER_DISPATCH_TABLE * getLayer2Table(const XGL_BASE_LAYER_OBJECT *gpuw)
+static VK_LAYER_DISPATCH_TABLE * getLayer2Table(const VK_BASE_LAYER_OBJECT *gpuw)
 {
-    XGL_LAYER_DISPATCH_TABLE *pTable;
+    VK_LAYER_DISPATCH_TABLE *pTable;
 
     assert(gpuw);
-    std::unordered_map<void *, XGL_LAYER_DISPATCH_TABLE *>::const_iterator it = tableMap2.find((void *) gpuw);
+    std::unordered_map<void *, VK_LAYER_DISPATCH_TABLE *>::const_iterator it = tableMap2.find((void *) gpuw);
     if (it == tableMap2.end())
     {
-        pTable =  new XGL_LAYER_DISPATCH_TABLE;
+        pTable =  new VK_LAYER_DISPATCH_TABLE;
         tableMap2[(void *) gpuw] = pTable;
         initLayerTable(gpuw, pTable, 2);
         return pTable;
@@ -163,138 +163,138 @@
     }
 }
 
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2CreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo,
-                                                      XGL_DEVICE* pDevice)
+VK_LAYER_EXPORT VK_RESULT VKAPI multi2CreateDevice(VK_PHYSICAL_GPU gpu, const VK_DEVICE_CREATE_INFO* pCreateInfo,
+                                                      VK_DEVICE* pDevice)
 {
-    XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
-    XGL_LAYER_DISPATCH_TABLE* pTable = getLayer2Table(gpuw);
+    VK_BASE_LAYER_OBJECT* gpuw = (VK_BASE_LAYER_OBJECT *) gpu;
+    VK_LAYER_DISPATCH_TABLE* pTable = getLayer2Table(gpuw);
 
-    printf("At start of multi2 xglCreateDevice()\n");
-    XGL_RESULT result = pTable->CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
+    printf("At start of multi2 vkCreateDevice()\n");
+    VK_RESULT result = pTable->CreateDevice((VK_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
     // create a mapping for the device object into the dispatch table for layer2
     tableMap2.emplace(*pDevice, pTable);
-    printf("Completed multi2 layer xglCreateDevice()\n");
+    printf("Completed multi2 layer vkCreateDevice()\n");
     return result;
 }
 
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2CreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo,
-                                                             XGL_CMD_BUFFER* pCmdBuffer)
+VK_LAYER_EXPORT VK_RESULT VKAPI multi2CreateCommandBuffer(VK_DEVICE device, const VK_CMD_BUFFER_CREATE_INFO* pCreateInfo,
+                                                             VK_CMD_BUFFER* pCmdBuffer)
 {
-    XGL_LAYER_DISPATCH_TABLE* pTable = tableMap2[device];
+    VK_LAYER_DISPATCH_TABLE* pTable = tableMap2[device];
 
-    printf("At start of multi2 layer xglCreateCommandBuffer()\n");
-    XGL_RESULT result = pTable->CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
+    printf("At start of multi2 layer vkCreateCommandBuffer()\n");
+    VK_RESULT result = pTable->CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
     // create a mapping for CmdBuffer object into the dispatch table for layer 2
     tableMap2.emplace(*pCmdBuffer, pTable);
-    printf("Completed multi2 layer xglCreateCommandBuffer()\n");
+    printf("Completed multi2 layer vkCreateCommandBuffer()\n");
     return result;
 }
 
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2BeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo)
+VK_LAYER_EXPORT VK_RESULT VKAPI multi2BeginCommandBuffer(VK_CMD_BUFFER cmdBuffer, const VK_CMD_BUFFER_BEGIN_INFO* pBeginInfo)
 {
-    XGL_LAYER_DISPATCH_TABLE* pTable = tableMap2[cmdBuffer];
+    VK_LAYER_DISPATCH_TABLE* pTable = tableMap2[cmdBuffer];
 
-    printf("At start of multi2 layer xglBeginCommandBuffer()\n");
-    XGL_RESULT result = pTable->BeginCommandBuffer(cmdBuffer, pBeginInfo);
-    printf("Completed multi2 layer xglBeginCommandBuffer()\n");
+    printf("At start of multi2 layer vkBeginCommandBuffer()\n");
+    VK_RESULT result = pTable->BeginCommandBuffer(cmdBuffer, pBeginInfo);
+    printf("Completed multi2 layer vkBeginCommandBuffer()\n");
     return result;
 
 }
 
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2EnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize,
+VK_LAYER_EXPORT VK_RESULT VKAPI multi2EnumerateLayers(VK_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize,
                                                          size_t* pOutLayerCount, char* const* pOutLayers,
                                                          void* pReserved)
 {
     if (gpu == NULL)
-        return xglEnumerateLayers(gpu, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
+        return vkEnumerateLayers(gpu, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
 
-    XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
-    XGL_LAYER_DISPATCH_TABLE* pTable = getLayer2Table(gpuw);
+    VK_BASE_LAYER_OBJECT* gpuw = (VK_BASE_LAYER_OBJECT *) gpu;
+    VK_LAYER_DISPATCH_TABLE* pTable = getLayer2Table(gpuw);
 
-    printf("At start of multi2 layer xglEnumerateLayers()\n");
-    XGL_RESULT result = pTable->EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
-    printf("Completed multi2 layer xglEnumerateLayers()\n");
+    printf("At start of multi2 layer vkEnumerateLayers()\n");
+    VK_RESULT result = pTable->EnumerateLayers((VK_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
+    printf("Completed multi2 layer vkEnumerateLayers()\n");
     return result;
 }
 
-XGL_LAYER_EXPORT void * XGLAPI multi2GetProcAddr(XGL_PHYSICAL_GPU gpu, const char* pName)
+VK_LAYER_EXPORT void * VKAPI multi2GetProcAddr(VK_PHYSICAL_GPU gpu, const char* pName)
 {
-    XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+    VK_BASE_LAYER_OBJECT* gpuw = (VK_BASE_LAYER_OBJECT *) gpu;
 
     if (gpu == NULL)
         return NULL;
 
     getLayer2Table(gpuw);
 
-    if (!strncmp("xglCreateDevice", pName, sizeof ("xglCreateDevice")))
+    if (!strncmp("vkCreateDevice", pName, sizeof ("vkCreateDevice")))
         return (void *) multi2CreateDevice;
-    else if (!strncmp("xglEnumerateLayers", pName, sizeof ("xglEnumerateLayers")))
+    else if (!strncmp("vkEnumerateLayers", pName, sizeof ("vkEnumerateLayers")))
         return (void *) multi2EnumerateLayers;
-    else if (!strncmp("xglCreateCommandBuffer", pName, sizeof ("xglCreateCommandBuffer")))
+    else if (!strncmp("vkCreateCommandBuffer", pName, sizeof ("vkCreateCommandBuffer")))
         return (void *) multi2CreateCommandBuffer;
-    else if (!strncmp("xglBeginCommandBuffer", pName, sizeof ("xglBeginCommandBuffer")))
+    else if (!strncmp("vkBeginCommandBuffer", pName, sizeof ("vkBeginCommandBuffer")))
         return (void *) multi2BeginCommandBuffer;
-    else if (!strncmp("xglGetExtensionSupport", pName, sizeof ("xglGetExtensionSupport")))
-        return (void *) xglGetExtensionSupport;
+    else if (!strncmp("vkGetExtensionSupport", pName, sizeof ("vkGetExtensionSupport")))
+        return (void *) vkGetExtensionSupport;
     else {
         if (gpuw->pGPA == NULL)
             return NULL;
-        return gpuw->pGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, pName);
+        return gpuw->pGPA((VK_PHYSICAL_GPU) gpuw->nextObject, pName);
     }
 }
 
 /********************************* Common functions ********************************/
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize,
+VK_LAYER_EXPORT VK_RESULT VKAPI vkEnumerateLayers(VK_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize,
                                                       size_t* pOutLayerCount, char* const* pOutLayers,
                                                       void* pReserved)
 {
     if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL || pOutLayers[1] == NULL || pReserved == NULL)
-        return XGL_ERROR_INVALID_POINTER;
+        return VK_ERROR_INVALID_POINTER;
 
     if (maxLayerCount < 2)
-        return XGL_ERROR_INITIALIZATION_FAILED;
+        return VK_ERROR_INITIALIZATION_FAILED;
     *pOutLayerCount = 2;
     strncpy((char *) pOutLayers[0], "multi1", maxStringSize);
     strncpy((char *) pOutLayers[1], "multi2", maxStringSize);
-    return XGL_SUCCESS;
+    return VK_SUCCESS;
 }
 
-XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const char* pExtName)
+VK_LAYER_EXPORT VK_RESULT VKAPI vkGetExtensionSupport(VK_PHYSICAL_GPU gpu, const char* pExtName)
 {
-    XGL_RESULT result;
-    XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+    VK_RESULT result;
+    VK_BASE_LAYER_OBJECT* gpuw = (VK_BASE_LAYER_OBJECT *) gpu;
 
     /* This entrypoint is NOT going to init it's own dispatch table since loader calls here early */
     if (!strncmp(pExtName, "multi1", strlen("multi1")))
     {
-        result = XGL_SUCCESS;
+        result = VK_SUCCESS;
     } else if (!strncmp(pExtName, "multi2", strlen("multi2")))
     {
-        result = XGL_SUCCESS;
+        result = VK_SUCCESS;
     } else if (!tableMap1.empty() && (tableMap1.find(gpuw) != tableMap1.end()))
     {
-        XGL_LAYER_DISPATCH_TABLE* pTable = tableMap1[gpuw];
-        result = pTable->GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName);
+        VK_LAYER_DISPATCH_TABLE* pTable = tableMap1[gpuw];
+        result = pTable->GetExtensionSupport((VK_PHYSICAL_GPU)gpuw->nextObject, pExtName);
     } else if (!tableMap2.empty() && (tableMap2.find(gpuw) != tableMap2.end()))
     {
-        XGL_LAYER_DISPATCH_TABLE* pTable = tableMap2[gpuw];
-        result = pTable->GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName);
+        VK_LAYER_DISPATCH_TABLE* pTable = tableMap2[gpuw];
+        result = pTable->GetExtensionSupport((VK_PHYSICAL_GPU)gpuw->nextObject, pExtName);
     } else
     {
-        result = XGL_ERROR_INVALID_EXTENSION;
+        result = VK_ERROR_INVALID_EXTENSION;
     }
     return result;
 }
 
-XGL_LAYER_EXPORT void * XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* pName)
+VK_LAYER_EXPORT void * VKAPI vkGetProcAddr(VK_PHYSICAL_GPU gpu, const char* pName)
 {
     // to find each layers GPA routine Loader will search via "<layerName>GetProcAddr"
     if (!strncmp("multi1GetProcAddr", pName, sizeof("multi1GetProcAddr")))
         return (void *) multi1GetProcAddr;
     else if (!strncmp("multi2GetProcAddr", pName, sizeof("multi2GetProcAddr")))
         return (void *) multi2GetProcAddr;
-    else if (!strncmp("xglGetProcAddr", pName, sizeof("xglGetProcAddr")))
-        return (void *) xglGetProcAddr;
+    else if (!strncmp("vkGetProcAddr", pName, sizeof("vkGetProcAddr")))
+        return (void *) vkGetProcAddr;
 
     // use first layer activated as GPA dispatch table activation happens in order
     else if (layer1_first_activated)
@@ -310,12 +310,12 @@
 }    //extern "C"
 #endif
 
-static void initLayerTable(const XGL_BASE_LAYER_OBJECT *gpuw, XGL_LAYER_DISPATCH_TABLE *pTable, const unsigned int layerNum)
+static void initLayerTable(const VK_BASE_LAYER_OBJECT *gpuw, VK_LAYER_DISPATCH_TABLE *pTable, const unsigned int layerNum)
 {
     if (layerNum == 2 && layer1_first_activated == false)
         layer2_first_activated = true;
     if (layerNum == 1 && layer2_first_activated == false)
         layer1_first_activated = true;
 
-    layer_initialize_dispatch_table(pTable, gpuw->pGPA, (XGL_PHYSICAL_GPU) gpuw->nextObject);
+    layer_initialize_dispatch_table(pTable, gpuw->pGPA, (VK_PHYSICAL_GPU) gpuw->nextObject);
 }