blob: c8070c3c91ce412fdfbadff51fe7fea985f82132 [file] [log] [blame]
/*
* Vulkan
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Courtney Goeltzenleuchter <courtney@lunarg.com>
* Chia-I Wu <olv@lunarg.com>
*/
#include "dev.h"
#include "shader.h"
#include "compiler/shader/compiler_interface.h"
static void shader_destroy(struct intel_obj *obj)
{
struct intel_shader *sh = intel_shader_from_obj(obj);
if (sh->ir)
shader_destroy_ir(sh->ir);
intel_base_destroy(&sh->obj.base);
}
static VK_RESULT shader_create(struct intel_dev *dev,
const VK_SHADER_CREATE_INFO *info,
struct intel_shader **sh_ret)
{
const struct icd_spv_header *spv =
(const struct icd_spv_header *) info->pCode;
struct intel_shader *sh;
sh = (struct intel_shader *) intel_base_create(&dev->base.handle,
sizeof(*sh), dev->base.dbg, VK_DBG_OBJECT_SHADER, info, 0);
if (!sh)
return VK_ERROR_OUT_OF_MEMORY;
if (info->codeSize < sizeof(*spv))
return VK_ERROR_INVALID_MEMORY_SIZE;
if (spv->magic != ICD_SPV_MAGIC)
return VK_ERROR_BAD_SHADER_CODE;
sh->ir = shader_create_ir(dev->gpu, info->pCode, info->codeSize);
if (!sh->ir) {
shader_destroy(&sh->obj);
return VK_ERROR_UNKNOWN;
}
sh->obj.destroy = shader_destroy;
*sh_ret = sh;
return VK_SUCCESS;
}
ICD_EXPORT VK_RESULT VKAPI vkCreateShader(
VK_DEVICE device,
const VK_SHADER_CREATE_INFO* pCreateInfo,
VK_SHADER* pShader)
{
struct intel_dev *dev = intel_dev(device);
return shader_create(dev, pCreateInfo, (struct intel_shader **) pShader);
}