layers: block members do not express extra array level in member type

Fixes GH #377.

Signed-off-by: Chris Forbes <chrisforbes@google.com>
diff --git a/tests/layer_validation_tests.cpp b/tests/layer_validation_tests.cpp
index 0bad845..1b45b82 100644
--- a/tests/layer_validation_tests.cpp
+++ b/tests/layer_validation_tests.cpp
@@ -5658,6 +5658,60 @@
     m_errorMonitor->VerifyNotFound();
 }
 
+TEST_F(VkLayerTest, CreatePipelineGeometryInputBlockPositive)
+{
+    m_errorMonitor->ExpectSuccess();
+
+    ASSERT_NO_FATAL_FAILURE(InitState());
+    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
+
+    if (!m_device->phy().features().geometryShader) {
+        printf("Device does not support geometry shaders; skipped.\n");
+        return;
+    }
+
+    char const *vsSource =
+        "#version 450\n"
+        "layout(location=0) out VertexData { vec4 x; } vs_out;\n"
+        "void main(){\n"
+        "   vs_out.x = vec4(1);\n"
+        "}\n";
+    char const *gsSource =
+        "#version 450\n"
+        "layout(triangles) in;\n"
+        "layout(triangle_strip, max_vertices=3) out;\n"
+        "layout(location=0) in VertexData { vec4 x; } gs_in[];\n"
+        "out gl_PerVertex { vec4 gl_Position; };\n"
+        "void main() {\n"
+        "   gl_Position = gs_in[0].x;\n"
+        "   EmitVertex();\n"
+        "}\n";
+    char const *fsSource =
+        "#version 450\n"
+        "layout(location=0) out vec4 color;\n"
+        "void main(){\n"
+        "   color = vec4(1);\n"
+        "}\n";
+
+    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
+    VkShaderObj gs(m_device, gsSource, VK_SHADER_STAGE_GEOMETRY_BIT, this);
+    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
+
+    VkPipelineObj pipe(m_device);
+    pipe.AddColorAttachment();
+    pipe.AddShader(&vs);
+    pipe.AddShader(&gs);
+    pipe.AddShader(&fs);
+
+    VkDescriptorSetObj descriptorSet(m_device);
+    descriptorSet.AppendDummy();
+    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
+
+    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
+
+    m_errorMonitor->VerifyNotFound();
+}
+
 TEST_F(VkLayerTest, CreatePipelineTessPatchDecorationMismatch)
 {
     m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,