tests:Add ImageDescriptorLayoutMismatch test

This test uses an image descriptor with a layout that doesn't match
the actual image layout and verifies that correct errors are triggered.
diff --git a/tests/layer_validation_tests.cpp b/tests/layer_validation_tests.cpp
index 9573e9d..cb029d9 100644
--- a/tests/layer_validation_tests.cpp
+++ b/tests/layer_validation_tests.cpp
@@ -6071,6 +6071,186 @@
     vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
 }
 
+TEST_F(VkLayerTest, ImageDescriptorLayoutMismatch) {
+    TEST_DESCRIPTION("Update an image sampler with a layout that doesn't match the actual image layout at the image is used.");
+    ASSERT_NO_FATAL_FAILURE(Init(nullptr, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT));
+    ASSERT_NO_FATAL_FAILURE(InitViewport());
+    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
+
+    VkDescriptorPoolSize ds_type_count = {};
+    ds_type_count.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+    ds_type_count.descriptorCount = 1;
+
+    VkDescriptorPoolCreateInfo ds_pool_ci = {};
+    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
+    ds_pool_ci.pNext = NULL;
+    ds_pool_ci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
+    ds_pool_ci.maxSets = 1;
+    ds_pool_ci.poolSizeCount = 1;
+    ds_pool_ci.pPoolSizes = &ds_type_count;
+
+    VkDescriptorPool ds_pool;
+    VkResult err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
+    ASSERT_VK_SUCCESS(err);
+
+    VkDescriptorSetLayoutBinding dsl_binding = {};
+    dsl_binding.binding = 0;
+    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+    dsl_binding.descriptorCount = 1;
+    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
+    dsl_binding.pImmutableSamplers = NULL;
+
+    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
+    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+    ds_layout_ci.pNext = NULL;
+    ds_layout_ci.bindingCount = 1;
+    ds_layout_ci.pBindings = &dsl_binding;
+    VkDescriptorSetLayout ds_layout;
+    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
+    ASSERT_VK_SUCCESS(err);
+
+    VkDescriptorSet descriptorSet;
+    VkDescriptorSetAllocateInfo alloc_info = {};
+    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
+    alloc_info.descriptorSetCount = 1;
+    alloc_info.descriptorPool = ds_pool;
+    alloc_info.pSetLayouts = &ds_layout;
+    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
+    ASSERT_VK_SUCCESS(err);
+
+    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
+    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+    pipeline_layout_ci.pNext = NULL;
+    pipeline_layout_ci.setLayoutCount = 1;
+    pipeline_layout_ci.pSetLayouts = &ds_layout;
+
+    VkPipelineLayout pipeline_layout;
+    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
+    ASSERT_VK_SUCCESS(err);
+
+    // Create images to update the descriptor with
+    const VkFormat format = VK_FORMAT_B8G8R8A8_UNORM;
+    VkImageObj image(m_device);
+    image.Init(32, 32, 1, format, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_TILING_OPTIMAL,
+               0);
+    ASSERT_TRUE(image.initialized());
+
+    VkImageViewCreateInfo image_view_create_info = {};
+    image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+    image_view_create_info.image = image.handle();
+    image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
+    image_view_create_info.format = format;
+    image_view_create_info.subresourceRange.layerCount = 1;
+    image_view_create_info.subresourceRange.baseMipLevel = 0;
+    image_view_create_info.subresourceRange.levelCount = 1;
+    image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+
+    VkImageView view;
+    err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL, &view);
+    ASSERT_VK_SUCCESS(err);
+    // Create Sampler
+    VkSamplerCreateInfo sampler_ci = {};
+    sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
+    sampler_ci.pNext = NULL;
+    sampler_ci.magFilter = VK_FILTER_NEAREST;
+    sampler_ci.minFilter = VK_FILTER_NEAREST;
+    sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
+    sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+    sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+    sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+    sampler_ci.mipLodBias = 1.0;
+    sampler_ci.anisotropyEnable = VK_FALSE;
+    sampler_ci.maxAnisotropy = 1;
+    sampler_ci.compareEnable = VK_FALSE;
+    sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
+    sampler_ci.minLod = 1.0;
+    sampler_ci.maxLod = 1.0;
+    sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
+    sampler_ci.unnormalizedCoordinates = VK_FALSE;
+    VkSampler sampler;
+    err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
+    ASSERT_VK_SUCCESS(err);
+    // Update descriptor with image and sampler
+    VkDescriptorImageInfo img_info = {};
+    img_info.sampler = sampler;
+    img_info.imageView = view;
+    // This should cause a mis-match. Actual layout at use time is SHADER_RO
+    img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+
+    VkWriteDescriptorSet descriptor_write;
+    memset(&descriptor_write, 0, sizeof(descriptor_write));
+    descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+    descriptor_write.dstSet = descriptorSet;
+    descriptor_write.dstBinding = 0;
+    descriptor_write.descriptorCount = 1;
+    descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+    descriptor_write.pImageInfo = &img_info;
+
+    vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
+
+    // Create PSO to be used for draw-time errors below
+    char const *vsSource =
+        "#version 450\n"
+        "\n"
+        "out gl_PerVertex { \n"
+        "    vec4 gl_Position;\n"
+        "};\n"
+        "void main(){\n"
+        "   gl_Position = vec4(1);\n"
+        "}\n";
+    char const *fsSource =
+        "#version 450\n"
+        "\n"
+        "layout(set=0, binding=0) uniform sampler2D s;\n"
+        "layout(location=0) out vec4 x;\n"
+        "void main(){\n"
+        "   x = texture(s, vec2(1));\n"
+        "}\n";
+    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
+    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
+    VkPipelineObj pipe(m_device);
+    pipe.AddShader(&vs);
+    pipe.AddShader(&fs);
+    pipe.AddColorAttachment();
+    pipe.CreateVKPipeline(pipeline_layout, renderPass());
+
+    VkCommandBufferObj cmd_buf(m_device, m_commandPool);
+    cmd_buf.BeginCommandBuffer();
+    cmd_buf.BeginRenderPass(m_renderPassBeginInfo);
+    // record layout different than actual descriptor layout of SHADER_RO
+    image.SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
+    vkCmdBindPipeline(cmd_buf.handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
+    vkCmdBindDescriptorSets(cmd_buf.handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptorSet, 0, NULL);
+    VkViewport viewport = {0, 0, 16, 16, 0, 1};
+    VkRect2D scissor = {{0, 0}, {16, 16}};
+    vkCmdSetViewport(cmd_buf.handle(), 0, 1, &viewport);
+    vkCmdSetScissor(cmd_buf.handle(), 0, 1, &scissor);
+    // At draw time the update layout will mis-match the actual layout
+    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
+                                         " with specific layout VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL that doesn't match the "
+                                         "actual current layout VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL.");
+    m_errorMonitor->SetDesiredFailureMsg(
+        VK_DEBUG_REPORT_ERROR_BIT_EXT,
+        " Image layout specified at vkUpdateDescriptorSets() time doesn't match actual image layout at time descriptor is used.");
+    cmd_buf.Draw(1, 0, 0, 0);
+    m_errorMonitor->VerifyFound();
+    cmd_buf.EndRenderPass();
+    cmd_buf.EndCommandBuffer();
+    // Submit cmd buffer
+    VkSubmitInfo submit_info = {};
+    submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+    submit_info.commandBufferCount = 1;
+    submit_info.pCommandBuffers = &cmd_buf.handle();
+    vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
+    vkQueueWaitIdle(m_device->m_queue);
+    // Cleanup
+    vkDestroySampler(m_device->device(), sampler, NULL);
+    vkDestroyImageView(m_device->device(), view, NULL);
+    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
+    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
+    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
+}
+
 TEST_F(VkLayerTest, DescriptorPoolInUseDestroyedSignaled) {
     TEST_DESCRIPTION("Delete a DescriptorPool with a DescriptorSet that is in use.");
     ASSERT_NO_FATAL_FAILURE(Init());