SPIR-V: Change BIL to SPV in all source files
diff --git a/tests/render_tests.cpp b/tests/render_tests.cpp
index 69b7556..7f80fba 100644
--- a/tests/render_tests.cpp
+++ b/tests/render_tests.cpp
@@ -610,9 +610,9 @@
XGLTriangleTest(vertShaderText, fragShaderText, true);
}
-TEST_F(XglRenderTest, BIL_XGLTriangle)
+TEST_F(XglRenderTest, SPV_XGLTriangle)
{
- bool saved_use_bil = XglTestFramework::m_use_bil;
+ bool saved_use_spv = XglTestFramework::m_use_spv;
static const char *vertShaderText =
"#version 140\n"
@@ -645,13 +645,13 @@
" gl_FragColor = inColor;\n"
"}\n";
- TEST_DESCRIPTION("XGL-style shaders, but force test framework to compile shader to BIL and pass BIL to driver.");
+ TEST_DESCRIPTION("XGL-style shaders, but force test framework to compile shader to SPV and pass SPV to driver.");
- XglTestFramework::m_use_bil = true;
+ XglTestFramework::m_use_spv = true;
XGLTriangleTest(vertShaderText, fragShaderText, true);
- XglTestFramework::m_use_bil = saved_use_bil;
+ XglTestFramework::m_use_spv = saved_use_spv;
}
TEST_F(XglRenderTest, GreenTriangle)
@@ -677,9 +677,9 @@
XGLTriangleTest(vertShaderText, fragShaderText, false);
}
-TEST_F(XglRenderTest, BIL_GreenTriangle)
+TEST_F(XglRenderTest, SPV_GreenTriangle)
{
- bool saved_use_bil = XglTestFramework::m_use_bil;
+ bool saved_use_spv = XglTestFramework::m_use_spv;
static const char *vertShaderText =
"#version 130\n"
@@ -697,11 +697,11 @@
" gl_FragColor = vec4(0,1,0,1);\n"
"}\n";
- TEST_DESCRIPTION("Same shader as GreenTriangle, but compiles shader to BIL and gives BIL to driver.");
+ TEST_DESCRIPTION("Same shader as GreenTriangle, but compiles shader to SPV and gives SPV to driver.");
- XglTestFramework::m_use_bil = true;
+ XglTestFramework::m_use_spv = true;
XGLTriangleTest(vertShaderText, fragShaderText, false);
- XglTestFramework::m_use_bil = saved_use_bil;
+ XglTestFramework::m_use_spv = saved_use_spv;
}
TEST_F(XglRenderTest, YellowTriangle)