layers: Add allocator to layer init functions
Conflicts:
layers/shader_checker.cpp
diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp
index 7de67be..c0ff025 100644
--- a/layers/draw_state.cpp
+++ b/layers/draw_state.cpp
@@ -2546,7 +2546,7 @@
return outside;
}
-static void init_draw_state(layer_data *my_data)
+static void init_draw_state(layer_data *my_data, const VkAllocationCallbacks *pAllocator)
{
uint32_t report_flags = 0;
uint32_t debug_action = 0;
@@ -2592,7 +2592,7 @@
pCreateInfo->enabledExtensionNameCount,
pCreateInfo->ppEnabledExtensionNames);
- init_draw_state(my_data);
+ init_draw_state(my_data, pAllocator);
}
return result;
}