tests: Check glm into source control to make Windows build simpler
diff --git a/libs/glm/gtx/transform.hpp b/libs/glm/gtx/transform.hpp
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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_transform
+/// @file glm/gtx/transform.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_matrix_transform (dependence)
+/// @see gtx_transform
+/// @see gtx_transform2
+///
+/// @defgroup gtx_transform GLM_GTX_transform
+/// @ingroup gtx
+///
+/// @brief Add transformation matrices
+/// 
+/// <glm/gtx/transform.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_transform 
+#define GLM_GTX_transform
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/matrix_transform.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#	pragma message("GLM: GLM_GTX_transform extension included")
+#endif
+
+namespace glm
+{
+	/// @addtogroup gtx_transform
+	/// @{
+
+	/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. 
+	/// - From \link gtx_transform GLM_GTX_transform \endlink extension
+	/// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
+	template <typename T, precision P>
+	GLM_FUNC_DECL detail::tmat4x4<T, P> translate(
+		detail::tvec3<T, P> const & v);
+
+	/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. 
+	/// - From \link gtx_transform GLM_GTX_transform \endlink extension
+	/// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
+	template <typename T, precision P>
+	GLM_FUNC_DECL detail::tmat4x4<T, P> rotate(
+		T angle, 
+		detail::tvec3<T, P> const & v);
+
+	/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
+	/// - From \link gtx_transform GLM_GTX_transform \endlink extension
+	/// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
+	template <typename T, precision P>
+	GLM_FUNC_DECL detail::tmat4x4<T, P> scale(
+		detail::tvec3<T, P> const & v);
+
+	/// @}
+}// namespace glm
+
+#include "transform.inl"
+
+#endif//GLM_GTX_transform