layers: Clang-format changes for files in layers dir of repo
diff --git a/layers/draw_state.h b/layers/draw_state.h
old mode 100755
new mode 100644
index 063905f..171ff4f
--- a/layers/draw_state.h
+++ b/layers/draw_state.h
@@ -41,167 +41,241 @@
 using std::vector;
 
 // Draw State ERROR codes
-typedef enum _DRAW_STATE_ERROR
-{
-    DRAWSTATE_NONE,                             // Used for INFO & other non-error messages
-    DRAWSTATE_INTERNAL_ERROR,                   // Error with DrawState internal data structures
-    DRAWSTATE_NO_PIPELINE_BOUND,                // Unable to identify a bound pipeline
-    DRAWSTATE_INVALID_POOL,                     // Invalid DS pool
-    DRAWSTATE_INVALID_SET,                      // Invalid DS
-    DRAWSTATE_INVALID_LAYOUT,                   // Invalid DS layout
-    DRAWSTATE_INVALID_IMAGE_LAYOUT,             // Invalid Image layout
-    DRAWSTATE_INVALID_PIPELINE,                 // Invalid Pipeline handle referenced
-    DRAWSTATE_INVALID_PIPELINE_LAYOUT,          // Invalid PipelineLayout
-    DRAWSTATE_INVALID_PIPELINE_CREATE_STATE,    // Attempt to create a pipeline with invalid state
-    DRAWSTATE_INVALID_COMMAND_BUFFER,           // Invalid CommandBuffer referenced
-    DRAWSTATE_INVALID_BARRIER,                  // Invalid Barrier
-    DRAWSTATE_INVALID_BUFFER,                   // Invalid Buffer
-    DRAWSTATE_INVALID_QUERY,                    // Invalid Query
-    DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS,          // binding in vkCmdBindVertexData() too large for PSO's pVertexBindingDescriptions array
-    DRAWSTATE_VTX_INDEX_ALIGNMENT_ERROR,        // binding offset in vkCmdBindIndexBuffer() out of alignment based on indexType
-    //DRAWSTATE_MISSING_DOT_PROGRAM,              // No "dot" program in order to generate png image
-    DRAWSTATE_OUT_OF_MEMORY,                    // malloc failed
-    DRAWSTATE_INVALID_DESCRIPTOR_SET,           // Descriptor Set handle is unknown
-    DRAWSTATE_DESCRIPTOR_TYPE_MISMATCH,         // Type in layout vs. update are not the same
-    DRAWSTATE_DESCRIPTOR_STAGEFLAGS_MISMATCH,   // StageFlags in layout are not the same throughout a single VkWriteDescriptorSet update
-    DRAWSTATE_DESCRIPTOR_UPDATE_OUT_OF_BOUNDS,  // Descriptors set for update out of bounds for corresponding layout section
-    DRAWSTATE_DESCRIPTOR_POOL_EMPTY,            // Attempt to allocate descriptor from a pool with no more descriptors of that type available
-    DRAWSTATE_CANT_FREE_FROM_NON_FREE_POOL,     // Invalid to call vkFreeDescriptorSets on Sets allocated from a NON_FREE Pool
-    DRAWSTATE_INVALID_UPDATE_INDEX,             // Index of requested update is invalid for specified descriptors set
-    DRAWSTATE_INVALID_UPDATE_STRUCT,            // Struct in DS Update tree is of invalid type
-    DRAWSTATE_NUM_SAMPLES_MISMATCH,             // Number of samples in bound PSO does not match number in FB of current RenderPass
-    DRAWSTATE_NO_END_COMMAND_BUFFER,                // Must call vkEndCommandBuffer() before QueueSubmit on that commandBuffer
-    DRAWSTATE_NO_BEGIN_COMMAND_BUFFER,              // Binding cmds or calling End on CB that never had vkBeginCommandBuffer() called on it
-    DRAWSTATE_COMMAND_BUFFER_SINGLE_SUBMIT_VIOLATION, // Cmd Buffer created with VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag is submitted multiple times
-    DRAWSTATE_INVALID_SECONDARY_COMMAND_BUFFER,     // vkCmdExecuteCommands() called with a primary commandBuffer in pCommandBuffers array
-    DRAWSTATE_VIEWPORT_NOT_BOUND,               // Draw submitted with no viewport state bound
-    DRAWSTATE_SCISSOR_NOT_BOUND,                // Draw submitted with no scissor state bound
-    DRAWSTATE_LINE_WIDTH_NOT_BOUND,             // Draw submitted with no line width state bound
-    DRAWSTATE_DEPTH_BIAS_NOT_BOUND,             // Draw submitted with no depth bias state bound
-    DRAWSTATE_BLEND_NOT_BOUND,                  // Draw submitted with no blend state bound when color write enabled
-    DRAWSTATE_DEPTH_BOUNDS_NOT_BOUND,           // Draw submitted with no depth bounds state bound when depth enabled
-    DRAWSTATE_STENCIL_NOT_BOUND,                // Draw submitted with no stencil state bound when stencil enabled
-    DRAWSTATE_INDEX_BUFFER_NOT_BOUND,           // Draw submitted with no depth-stencil state bound when depth write enabled
-    DRAWSTATE_PIPELINE_LAYOUTS_INCOMPATIBLE,    // Draw submitted PSO Pipeline layout that's not compatible with layout from BindDescriptorSets
-    DRAWSTATE_RENDERPASS_INCOMPATIBLE,          // Incompatible renderpasses between secondary cmdBuffer and primary cmdBuffer or framebuffer
-    DRAWSTATE_FRAMEBUFFER_INCOMPATIBLE,         // Incompatible framebuffer between secondary cmdBuffer and active renderPass
-    DRAWSTATE_INVALID_RENDERPASS,               // Use of a NULL or otherwise invalid RenderPass object
-    DRAWSTATE_INVALID_RENDERPASS_CMD,           // Invalid cmd submitted while a RenderPass is active
-    DRAWSTATE_NO_ACTIVE_RENDERPASS,             // Rendering cmd submitted without an active RenderPass
-    DRAWSTATE_DESCRIPTOR_SET_NOT_UPDATED,       // DescriptorSet bound but it was never updated. This is a warning code.
-    DRAWSTATE_DESCRIPTOR_SET_NOT_BOUND,         // DescriptorSet used by pipeline at draw time is not bound, or has been disturbed (which would have flagged previous warning)
-    DRAWSTATE_INVALID_DYNAMIC_OFFSET_COUNT,     // DescriptorSets bound with different number of dynamic descriptors that were included in dynamicOffsetCount
-    DRAWSTATE_CLEAR_CMD_BEFORE_DRAW,            // Clear cmd issued before any Draw in CommandBuffer, should use RenderPass Ops instead
-    DRAWSTATE_BEGIN_CB_INVALID_STATE,           // CB state at Begin call is bad. Can be Primary/Secondary CB created with mismatched FB/RP information or CB in RECORDING state
-    DRAWSTATE_INVALID_CB_SIMULTANEOUS_USE,      // CmdBuffer is being used in violation of VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT rules (i.e. simultaneous use w/o that bit set)
-    DRAWSTATE_INVALID_COMMAND_BUFFER_RESET,     // Attempting to call Reset (or Begin on recorded cmdBuffer) that was allocated from Pool w/o VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT bit set
-    DRAWSTATE_VIEWPORT_SCISSOR_MISMATCH,        // Count for viewports and scissors mismatch and/or state doesn't match count
-    DRAWSTATE_INVALID_IMAGE_ASPECT,             // Image aspect is invalid for the current operation
-    DRAWSTATE_MISSING_ATTACHMENT_REFERENCE,     // Attachment reference must be present in active subpass
+typedef enum _DRAW_STATE_ERROR {
+    DRAWSTATE_NONE,           // Used for INFO & other non-error messages
+    DRAWSTATE_INTERNAL_ERROR, // Error with DrawState internal data structures
+    DRAWSTATE_NO_PIPELINE_BOUND,       // Unable to identify a bound pipeline
+    DRAWSTATE_INVALID_POOL,            // Invalid DS pool
+    DRAWSTATE_INVALID_SET,             // Invalid DS
+    DRAWSTATE_INVALID_LAYOUT,          // Invalid DS layout
+    DRAWSTATE_INVALID_IMAGE_LAYOUT,    // Invalid Image layout
+    DRAWSTATE_INVALID_PIPELINE,        // Invalid Pipeline handle referenced
+    DRAWSTATE_INVALID_PIPELINE_LAYOUT, // Invalid PipelineLayout
+    DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, // Attempt to create a pipeline
+                                             // with invalid state
+    DRAWSTATE_INVALID_COMMAND_BUFFER,        // Invalid CommandBuffer referenced
+    DRAWSTATE_INVALID_BARRIER,               // Invalid Barrier
+    DRAWSTATE_INVALID_BUFFER,                // Invalid Buffer
+    DRAWSTATE_INVALID_QUERY,                 // Invalid Query
+    DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS,   // binding in vkCmdBindVertexData() too
+                                         // large for PSO's
+                                         // pVertexBindingDescriptions array
+    DRAWSTATE_VTX_INDEX_ALIGNMENT_ERROR, // binding offset in
+                                         // vkCmdBindIndexBuffer() out of
+                                         // alignment based on indexType
+    // DRAWSTATE_MISSING_DOT_PROGRAM,              // No "dot" program in order
+    // to generate png image
+    DRAWSTATE_OUT_OF_MEMORY,            // malloc failed
+    DRAWSTATE_INVALID_DESCRIPTOR_SET,   // Descriptor Set handle is unknown
+    DRAWSTATE_DESCRIPTOR_TYPE_MISMATCH, // Type in layout vs. update are not the
+                                        // same
+    DRAWSTATE_DESCRIPTOR_STAGEFLAGS_MISMATCH,  // StageFlags in layout are not
+                                               // the same throughout a single
+                                               // VkWriteDescriptorSet update
+    DRAWSTATE_DESCRIPTOR_UPDATE_OUT_OF_BOUNDS, // Descriptors set for update out
+                                               // of bounds for corresponding
+                                               // layout section
+    DRAWSTATE_DESCRIPTOR_POOL_EMPTY, // Attempt to allocate descriptor from a
+                                     // pool with no more descriptors of that
+                                     // type available
+    DRAWSTATE_CANT_FREE_FROM_NON_FREE_POOL, // Invalid to call
+                                            // vkFreeDescriptorSets on Sets
+                                            // allocated from a NON_FREE Pool
+    DRAWSTATE_INVALID_UPDATE_INDEX,  // Index of requested update is invalid for
+                                     // specified descriptors set
+    DRAWSTATE_INVALID_UPDATE_STRUCT, // Struct in DS Update tree is of invalid
+                                     // type
+    DRAWSTATE_NUM_SAMPLES_MISMATCH,  // Number of samples in bound PSO does not
+                                     // match number in FB of current RenderPass
+    DRAWSTATE_NO_END_COMMAND_BUFFER, // Must call vkEndCommandBuffer() before
+                                     // QueueSubmit on that commandBuffer
+    DRAWSTATE_NO_BEGIN_COMMAND_BUFFER, // Binding cmds or calling End on CB that
+                                       // never had vkBeginCommandBuffer()
+                                       // called on it
+    DRAWSTATE_COMMAND_BUFFER_SINGLE_SUBMIT_VIOLATION, // Cmd Buffer created with
+                                                      // VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
+                                                      // flag is submitted
+                                                      // multiple times
+    DRAWSTATE_INVALID_SECONDARY_COMMAND_BUFFER, // vkCmdExecuteCommands() called
+                                                // with a primary commandBuffer
+                                                // in pCommandBuffers array
+    DRAWSTATE_VIEWPORT_NOT_BOUND, // Draw submitted with no viewport state bound
+    DRAWSTATE_SCISSOR_NOT_BOUND,  // Draw submitted with no scissor state bound
+    DRAWSTATE_LINE_WIDTH_NOT_BOUND, // Draw submitted with no line width state
+                                    // bound
+    DRAWSTATE_DEPTH_BIAS_NOT_BOUND, // Draw submitted with no depth bias state
+                                    // bound
+    DRAWSTATE_BLEND_NOT_BOUND, // Draw submitted with no blend state bound when
+                               // color write enabled
+    DRAWSTATE_DEPTH_BOUNDS_NOT_BOUND, // Draw submitted with no depth bounds
+                                      // state bound when depth enabled
+    DRAWSTATE_STENCIL_NOT_BOUND, // Draw submitted with no stencil state bound
+                                 // when stencil enabled
+    DRAWSTATE_INDEX_BUFFER_NOT_BOUND, // Draw submitted with no depth-stencil
+                                      // state bound when depth write enabled
+    DRAWSTATE_PIPELINE_LAYOUTS_INCOMPATIBLE, // Draw submitted PSO Pipeline
+                                             // layout that's not compatible
+                                             // with layout from
+                                             // BindDescriptorSets
+    DRAWSTATE_RENDERPASS_INCOMPATIBLE,  // Incompatible renderpasses between
+                                        // secondary cmdBuffer and primary
+                                        // cmdBuffer or framebuffer
+    DRAWSTATE_FRAMEBUFFER_INCOMPATIBLE, // Incompatible framebuffer between
+                                        // secondary cmdBuffer and active
+                                        // renderPass
+    DRAWSTATE_INVALID_RENDERPASS,       // Use of a NULL or otherwise invalid
+                                        // RenderPass object
+    DRAWSTATE_INVALID_RENDERPASS_CMD,   // Invalid cmd submitted while a
+                                        // RenderPass is active
+    DRAWSTATE_NO_ACTIVE_RENDERPASS, // Rendering cmd submitted without an active
+                                    // RenderPass
+    DRAWSTATE_DESCRIPTOR_SET_NOT_UPDATED, // DescriptorSet bound but it was
+                                          // never updated. This is a warning
+                                          // code.
+    DRAWSTATE_DESCRIPTOR_SET_NOT_BOUND,   // DescriptorSet used by pipeline at
+                                          // draw time is not bound, or has been
+                                          // disturbed (which would have flagged
+                                          // previous warning)
+    DRAWSTATE_INVALID_DYNAMIC_OFFSET_COUNT, // DescriptorSets bound with
+                                            // different number of dynamic
+                                            // descriptors that were included in
+                                            // dynamicOffsetCount
+    DRAWSTATE_CLEAR_CMD_BEFORE_DRAW, // Clear cmd issued before any Draw in
+                                     // CommandBuffer, should use RenderPass Ops
+                                     // instead
+    DRAWSTATE_BEGIN_CB_INVALID_STATE, // CB state at Begin call is bad. Can be
+                                      // Primary/Secondary CB created with
+                                      // mismatched FB/RP information or CB in
+                                      // RECORDING state
+    DRAWSTATE_INVALID_CB_SIMULTANEOUS_USE, // CmdBuffer is being used in
+                                           // violation of
+                                           // VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT
+                                           // rules (i.e. simultaneous use w/o
+                                           // that bit set)
+    DRAWSTATE_INVALID_COMMAND_BUFFER_RESET, // Attempting to call Reset (or
+                                            // Begin on recorded cmdBuffer) that
+                                            // was allocated from Pool w/o
+                                            // VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
+                                            // bit set
+    DRAWSTATE_VIEWPORT_SCISSOR_MISMATCH, // Count for viewports and scissors
+                                         // mismatch and/or state doesn't match
+                                         // count
+    DRAWSTATE_INVALID_IMAGE_ASPECT, // Image aspect is invalid for the current
+                                    // operation
+    DRAWSTATE_MISSING_ATTACHMENT_REFERENCE, // Attachment reference must be
+                                            // present in active subpass
     DRAWSTATE_INVALID_EXTENSION,
-    DRAWSTATE_SAMPLER_DESCRIPTOR_ERROR,         // A Descriptor of *_SAMPLER type is being updated with an invalid or bad Sampler
-    DRAWSTATE_INCONSISTENT_IMMUTABLE_SAMPLER_UPDATE, // Descriptors of *COMBINED_IMAGE_SAMPLER type are being updated where some, but not all, of the updates use immutable samplers
-    DRAWSTATE_IMAGEVIEW_DESCRIPTOR_ERROR,       // A Descriptor of *_IMAGE or *_ATTACHMENT type is being updated with an invalid or bad ImageView
-    DRAWSTATE_BUFFERVIEW_DESCRIPTOR_ERROR,      // A Descriptor of *_TEXEL_BUFFER type is being updated with an invalid or bad BufferView
-    DRAWSTATE_BUFFERINFO_DESCRIPTOR_ERROR,      // A Descriptor of *_[UNIFORM|STORAGE]_BUFFER_[DYNAMIC] type is being updated with an invalid or bad BufferView
-    DRAWSTATE_DYNAMIC_OFFSET_OVERFLOW,          // At draw time the dynamic offset combined with buffer offset and range oversteps size of buffer
-    DRAWSTATE_DOUBLE_DESTROY,                   // Destroying an object twice
-    DRAWSTATE_OBJECT_INUSE,                     // Destroying or modifying an object in use by a command buffer
-    DRAWSTATE_QUEUE_FORWARD_PROGRESS,           // Queue cannot guarantee forward progress
-    DRAWSTATE_INVALID_UNIFORM_BUFFER_OFFSET,    // Dynamic Uniform Buffer Offsets violate device limit
-    DRAWSTATE_INVALID_STORAGE_BUFFER_OFFSET,    // Dynamic Storage Buffer Offsets violate device limit
+    DRAWSTATE_SAMPLER_DESCRIPTOR_ERROR, // A Descriptor of *_SAMPLER type is
+                                        // being updated with an invalid or bad
+                                        // Sampler
+    DRAWSTATE_INCONSISTENT_IMMUTABLE_SAMPLER_UPDATE, // Descriptors of
+                                                     // *COMBINED_IMAGE_SAMPLER
+                                                     // type are being updated
+                                                     // where some, but not all,
+                                                     // of the updates use
+                                                     // immutable samplers
+    DRAWSTATE_IMAGEVIEW_DESCRIPTOR_ERROR,  // A Descriptor of *_IMAGE or
+                                           // *_ATTACHMENT type is being updated
+                                           // with an invalid or bad ImageView
+    DRAWSTATE_BUFFERVIEW_DESCRIPTOR_ERROR, // A Descriptor of *_TEXEL_BUFFER
+                                           // type is being updated with an
+                                           // invalid or bad BufferView
+    DRAWSTATE_BUFFERINFO_DESCRIPTOR_ERROR, // A Descriptor of
+                                           // *_[UNIFORM|STORAGE]_BUFFER_[DYNAMIC]
+                                           // type is being updated with an
+                                           // invalid or bad BufferView
+    DRAWSTATE_DYNAMIC_OFFSET_OVERFLOW, // At draw time the dynamic offset
+                                       // combined with buffer offset and range
+                                       // oversteps size of buffer
+    DRAWSTATE_DOUBLE_DESTROY,          // Destroying an object twice
+    DRAWSTATE_OBJECT_INUSE, // Destroying or modifying an object in use by a
+                            // command buffer
+    DRAWSTATE_QUEUE_FORWARD_PROGRESS, // Queue cannot guarantee forward progress
+    DRAWSTATE_INVALID_UNIFORM_BUFFER_OFFSET, // Dynamic Uniform Buffer Offsets
+                                             // violate device limit
+    DRAWSTATE_INVALID_STORAGE_BUFFER_OFFSET, // Dynamic Storage Buffer Offsets
+                                             // violate device limit
 } DRAW_STATE_ERROR;
 
 typedef enum _SHADER_CHECKER_ERROR {
     SHADER_CHECKER_NONE,
-    SHADER_CHECKER_FS_MIXED_BROADCAST,      /* FS writes broadcast output AND custom outputs */
-    SHADER_CHECKER_INTERFACE_TYPE_MISMATCH, /* Type mismatch between shader stages or shader and pipeline */
-    SHADER_CHECKER_OUTPUT_NOT_CONSUMED,     /* Entry appears in output interface, but missing in input */
-    SHADER_CHECKER_INPUT_NOT_PRODUCED,      /* Entry appears in input interface, but missing in output */
-    SHADER_CHECKER_NON_SPIRV_SHADER,        /* Shader image is not SPIR-V */
-    SHADER_CHECKER_INCONSISTENT_SPIRV,      /* General inconsistency within a SPIR-V module */
-    SHADER_CHECKER_UNKNOWN_STAGE,           /* Stage is not supported by analysis */
-    SHADER_CHECKER_INCONSISTENT_VI,         /* VI state contains conflicting binding or attrib descriptions */
-    SHADER_CHECKER_MISSING_DESCRIPTOR,      /* Shader attempts to use a descriptor binding not declared in the layout */
+    SHADER_CHECKER_FS_MIXED_BROADCAST, /* FS writes broadcast output AND custom
+                                          outputs */
+    SHADER_CHECKER_INTERFACE_TYPE_MISMATCH, /* Type mismatch between shader
+                                               stages or shader and pipeline */
+    SHADER_CHECKER_OUTPUT_NOT_CONSUMED, /* Entry appears in output interface,
+                                           but missing in input */
+    SHADER_CHECKER_INPUT_NOT_PRODUCED,  /* Entry appears in input interface, but
+                                           missing in output */
+    SHADER_CHECKER_NON_SPIRV_SHADER,    /* Shader image is not SPIR-V */
+    SHADER_CHECKER_INCONSISTENT_SPIRV,  /* General inconsistency within a SPIR-V
+                                           module */
+    SHADER_CHECKER_UNKNOWN_STAGE,       /* Stage is not supported by analysis */
+    SHADER_CHECKER_INCONSISTENT_VI, /* VI state contains conflicting binding or
+                                       attrib descriptions */
+    SHADER_CHECKER_MISSING_DESCRIPTOR, /* Shader attempts to use a descriptor
+                                          binding not declared in the layout */
 } SHADER_CHECKER_ERROR;
 
-typedef enum _DRAW_TYPE
-{
-    DRAW                  = 0,
-    DRAW_INDEXED          = 1,
-    DRAW_INDIRECT         = 2,
+typedef enum _DRAW_TYPE {
+    DRAW = 0,
+    DRAW_INDEXED = 1,
+    DRAW_INDIRECT = 2,
     DRAW_INDEXED_INDIRECT = 3,
-    DRAW_BEGIN_RANGE      = DRAW,
-    DRAW_END_RANGE        = DRAW_INDEXED_INDIRECT,
-    NUM_DRAW_TYPES        = (DRAW_END_RANGE - DRAW_BEGIN_RANGE + 1),
+    DRAW_BEGIN_RANGE = DRAW,
+    DRAW_END_RANGE = DRAW_INDEXED_INDIRECT,
+    NUM_DRAW_TYPES = (DRAW_END_RANGE - DRAW_BEGIN_RANGE + 1),
 } DRAW_TYPE;
 
 typedef struct _SHADER_DS_MAPPING {
     uint32_t slotCount;
-    VkDescriptorSetLayoutCreateInfo* pShaderMappingSlot;
+    VkDescriptorSetLayoutCreateInfo *pShaderMappingSlot;
 } SHADER_DS_MAPPING;
 
 typedef struct _GENERIC_HEADER {
     VkStructureType sType;
-    const void*    pNext;
+    const void *pNext;
 } GENERIC_HEADER;
 
 typedef struct _PIPELINE_NODE {
-    VkPipeline                              pipeline;
-    VkGraphicsPipelineCreateInfo            graphicsPipelineCI;
-    VkPipelineVertexInputStateCreateInfo    vertexInputCI;
-    VkPipelineInputAssemblyStateCreateInfo  iaStateCI;
-    VkPipelineTessellationStateCreateInfo   tessStateCI;
-    VkPipelineViewportStateCreateInfo       vpStateCI;
-    VkPipelineRasterizationStateCreateInfo  rsStateCI;
-    VkPipelineMultisampleStateCreateInfo    msStateCI;
-    VkPipelineColorBlendStateCreateInfo     cbStateCI;
-    VkPipelineDepthStencilStateCreateInfo   dsStateCI;
-    VkPipelineDynamicStateCreateInfo        dynStateCI;
-    VkPipelineShaderStageCreateInfo         vsCI;
-    VkPipelineShaderStageCreateInfo         tcsCI;
-    VkPipelineShaderStageCreateInfo         tesCI;
-    VkPipelineShaderStageCreateInfo         gsCI;
-    VkPipelineShaderStageCreateInfo         fsCI;
+    VkPipeline pipeline;
+    VkGraphicsPipelineCreateInfo graphicsPipelineCI;
+    VkPipelineVertexInputStateCreateInfo vertexInputCI;
+    VkPipelineInputAssemblyStateCreateInfo iaStateCI;
+    VkPipelineTessellationStateCreateInfo tessStateCI;
+    VkPipelineViewportStateCreateInfo vpStateCI;
+    VkPipelineRasterizationStateCreateInfo rsStateCI;
+    VkPipelineMultisampleStateCreateInfo msStateCI;
+    VkPipelineColorBlendStateCreateInfo cbStateCI;
+    VkPipelineDepthStencilStateCreateInfo dsStateCI;
+    VkPipelineDynamicStateCreateInfo dynStateCI;
+    VkPipelineShaderStageCreateInfo vsCI;
+    VkPipelineShaderStageCreateInfo tcsCI;
+    VkPipelineShaderStageCreateInfo tesCI;
+    VkPipelineShaderStageCreateInfo gsCI;
+    VkPipelineShaderStageCreateInfo fsCI;
     // Compute shader is include in VkComputePipelineCreateInfo
-    VkComputePipelineCreateInfo          computePipelineCI;
+    VkComputePipelineCreateInfo computePipelineCI;
     // Flag of which shader stages are active for this pipeline
-    uint32_t                             active_shaders;
+    uint32_t active_shaders;
     // Capture which sets are actually used by the shaders of this pipeline
-    std::set<unsigned>                   active_sets;
+    std::set<unsigned> active_sets;
     // Vtx input info (if any)
-    uint32_t                             vtxBindingCount;   // number of bindings
-    VkVertexInputBindingDescription*     pVertexBindingDescriptions;
-    uint32_t                             vtxAttributeCount; // number of attributes
-    VkVertexInputAttributeDescription*   pVertexAttributeDescriptions;
-    uint32_t                             attachmentCount;   // number of CB attachments
-    VkPipelineColorBlendAttachmentState* pAttachments;
+    uint32_t vtxBindingCount; // number of bindings
+    VkVertexInputBindingDescription *pVertexBindingDescriptions;
+    uint32_t vtxAttributeCount; // number of attributes
+    VkVertexInputAttributeDescription *pVertexAttributeDescriptions;
+    uint32_t attachmentCount; // number of CB attachments
+    VkPipelineColorBlendAttachmentState *pAttachments;
     // Default constructor
-    _PIPELINE_NODE():pipeline{},
-                     graphicsPipelineCI{},
-                     vertexInputCI{},
-                     iaStateCI{},
-                     tessStateCI{},
-                     vpStateCI{},
-                     rsStateCI{},
-                     msStateCI{},
-                     cbStateCI{},
-                     dsStateCI{},
-                     dynStateCI{},
-                     vsCI{},
-                     tcsCI{},
-                     tesCI{},
-                     gsCI{},
-                     fsCI{},
-                     computePipelineCI{},
-                     active_shaders(0),
-                     vtxBindingCount(0),
-                     pVertexBindingDescriptions(0),
-                     vtxAttributeCount(0),
-                     pVertexAttributeDescriptions(0),
-                     attachmentCount(0),
-                     pAttachments(0)
-                     {};
+    _PIPELINE_NODE()
+        : pipeline{}, graphicsPipelineCI{}, vertexInputCI{}, iaStateCI{},
+          tessStateCI{}, vpStateCI{}, rsStateCI{}, msStateCI{}, cbStateCI{},
+          dsStateCI{}, dynStateCI{}, vsCI{}, tcsCI{}, tesCI{}, gsCI{}, fsCI{},
+          computePipelineCI{}, active_shaders(0), vtxBindingCount(0),
+          pVertexBindingDescriptions(0), vtxAttributeCount(0),
+          pVertexAttributeDescriptions(0), attachmentCount(0),
+          pAttachments(0){};
 } PIPELINE_NODE;
 
 class BASE_NODE {
@@ -210,15 +284,16 @@
 };
 
 typedef struct _SAMPLER_NODE {
-    VkSampler           sampler;
+    VkSampler sampler;
     VkSamplerCreateInfo createInfo;
 
-    _SAMPLER_NODE(const VkSampler* ps, const VkSamplerCreateInfo* pci) : sampler(*ps), createInfo(*pci) {};
+    _SAMPLER_NODE(const VkSampler *ps, const VkSamplerCreateInfo *pci)
+        : sampler(*ps), createInfo(*pci){};
 } SAMPLER_NODE;
 
 typedef struct _IMAGE_NODE {
     VkImageLayout layout;
-    VkFormat      format;
+    VkFormat format;
 } IMAGE_NODE;
 
 typedef struct _IMAGE_CMD_BUF_NODE {
@@ -233,12 +308,12 @@
 };
 
 struct RENDER_PASS_NODE {
-    VkRenderPassCreateInfo const* pCreateInfo;
+    VkRenderPassCreateInfo const *pCreateInfo;
     std::vector<bool> hasSelfDependency;
     vector<std::vector<VkFormat>> subpassColorFormats;
 
-    RENDER_PASS_NODE(VkRenderPassCreateInfo const *pCreateInfo) : pCreateInfo(pCreateInfo)
-    {
+    RENDER_PASS_NODE(VkRenderPassCreateInfo const *pCreateInfo)
+        : pCreateInfo(pCreateInfo) {
         uint32_t i;
 
         subpassColorFormats.reserve(pCreateInfo->subpassCount);
@@ -286,89 +361,105 @@
 // Descriptor Data structures
 // Layout Node has the core layout data
 typedef struct _LAYOUT_NODE {
-    VkDescriptorSetLayout           layout;
+    VkDescriptorSetLayout layout;
     VkDescriptorSetLayoutCreateInfo createInfo;
-    uint32_t                        startIndex; // 1st index of this layout
-    uint32_t                        endIndex; // last index of this layout
-    uint32_t                        dynamicDescriptorCount; // Total count of dynamic descriptors used by this layout
-    vector<VkDescriptorType>        descriptorTypes; // Type per descriptor in this layout to verify correct updates
-    vector<VkShaderStageFlags>      stageFlags; // stageFlags per descriptor in this layout to verify correct updates
-    unordered_set<uint32_t>         bindings;
+    uint32_t startIndex;             // 1st index of this layout
+    uint32_t endIndex;               // last index of this layout
+    uint32_t dynamicDescriptorCount; // Total count of dynamic descriptors used
+                                     // by this layout
+    vector<VkDescriptorType> descriptorTypes; // Type per descriptor in this
+                                              // layout to verify correct
+                                              // updates
+    vector<VkShaderStageFlags> stageFlags; // stageFlags per descriptor in this
+                                           // layout to verify correct updates
+    unordered_set<uint32_t> bindings;
     // Default constructor
-    _LAYOUT_NODE():layout{},
-                   createInfo{},
-                   startIndex(0),
-                   endIndex(0),
-                   dynamicDescriptorCount(0)
-                   {};
+    _LAYOUT_NODE()
+        : layout{}, createInfo{}, startIndex(0), endIndex(0),
+          dynamicDescriptorCount(0){};
 } LAYOUT_NODE;
 
 // Store layouts and pushconstants for PipelineLayout
 struct PIPELINE_LAYOUT_NODE {
-    vector<VkDescriptorSetLayout>  descriptorSetLayouts;
-    vector<VkPushConstantRange>    pushConstantRanges;
+    vector<VkDescriptorSetLayout> descriptorSetLayouts;
+    vector<VkPushConstantRange> pushConstantRanges;
 };
 
 class SET_NODE : public BASE_NODE {
   public:
     using BASE_NODE::in_use;
-    VkDescriptorSet      set;
-    VkDescriptorPool     pool;
+    VkDescriptorSet set;
+    VkDescriptorPool pool;
     // Head of LL of all Update structs for this set
-    GENERIC_HEADER*      pUpdateStructs;
-    // Total num of descriptors in this set (count of its layout plus all prior layouts)
-    uint32_t             descriptorCount;
-    GENERIC_HEADER**     ppDescriptors; // Array where each index points to update node for its slot
-    LAYOUT_NODE*         pLayout; // Layout for this set
-    SET_NODE*            pNext;
-    unordered_set<VkCommandBuffer> boundCmdBuffers; // Cmd buffers that this set has been bound to
-    SET_NODE() : pUpdateStructs(NULL), ppDescriptors(NULL), pLayout(NULL), pNext(NULL) {};
+    GENERIC_HEADER *pUpdateStructs;
+    // Total num of descriptors in this set (count of its layout plus all prior
+    // layouts)
+    uint32_t descriptorCount;
+    GENERIC_HEADER **ppDescriptors; // Array where each index points to update
+                                    // node for its slot
+    LAYOUT_NODE *pLayout;           // Layout for this set
+    SET_NODE *pNext;
+    unordered_set<VkCommandBuffer>
+        boundCmdBuffers; // Cmd buffers that this set has been bound to
+    SET_NODE()
+        : pUpdateStructs(NULL), ppDescriptors(NULL), pLayout(NULL),
+          pNext(NULL){};
 };
 
 typedef struct _DESCRIPTOR_POOL_NODE {
-    VkDescriptorPool           pool;
-    uint32_t                   maxSets;
+    VkDescriptorPool pool;
+    uint32_t maxSets;
     VkDescriptorPoolCreateInfo createInfo;
-    SET_NODE*                  pSets; // Head of LL of sets for this Pool
-    vector<uint32_t>           maxDescriptorTypeCount; // max # of descriptors of each type in this pool
-    vector<uint32_t>           availableDescriptorTypeCount; // available # of descriptors of each type in this pool
+    SET_NODE *pSets;                         // Head of LL of sets for this Pool
+    vector<uint32_t> maxDescriptorTypeCount; // max # of descriptors of each
+                                             // type in this pool
+    vector<uint32_t> availableDescriptorTypeCount; // available # of descriptors
+                                                   // of each type in this pool
 
-    _DESCRIPTOR_POOL_NODE(const VkDescriptorPool pool, const VkDescriptorPoolCreateInfo* pCreateInfo) :
-    pool(pool), createInfo(*pCreateInfo), maxSets(pCreateInfo->maxSets), pSets(NULL),
-    maxDescriptorTypeCount(VK_DESCRIPTOR_TYPE_RANGE_SIZE), availableDescriptorTypeCount(VK_DESCRIPTOR_TYPE_RANGE_SIZE)
-    {
-        if (createInfo.poolSizeCount) { // Shadow type struct from ptr into local struct
-            size_t poolSizeCountSize = createInfo.poolSizeCount * sizeof(VkDescriptorPoolSize);
+    _DESCRIPTOR_POOL_NODE(const VkDescriptorPool pool,
+                          const VkDescriptorPoolCreateInfo *pCreateInfo)
+        : pool(pool), createInfo(*pCreateInfo), maxSets(pCreateInfo->maxSets),
+          pSets(NULL), maxDescriptorTypeCount(VK_DESCRIPTOR_TYPE_RANGE_SIZE),
+          availableDescriptorTypeCount(VK_DESCRIPTOR_TYPE_RANGE_SIZE) {
+        if (createInfo.poolSizeCount) { // Shadow type struct from ptr into
+                                        // local struct
+            size_t poolSizeCountSize =
+                createInfo.poolSizeCount * sizeof(VkDescriptorPoolSize);
             createInfo.pPoolSizes = new VkDescriptorPoolSize[poolSizeCountSize];
-            memcpy((void*)createInfo.pPoolSizes, pCreateInfo->pPoolSizes, poolSizeCountSize);
-            // Now set max counts for each descriptor type based on count of that type times maxSets
-            uint32_t i=0;
-            for (i=0; i<createInfo.poolSizeCount; ++i) {
-                uint32_t typeIndex = static_cast<uint32_t>(createInfo.pPoolSizes[i].type);
-                uint32_t poolSizeCount = createInfo.pPoolSizes[i].descriptorCount;
+            memcpy((void *)createInfo.pPoolSizes, pCreateInfo->pPoolSizes,
+                   poolSizeCountSize);
+            // Now set max counts for each descriptor type based on count of
+            // that type times maxSets
+            uint32_t i = 0;
+            for (i = 0; i < createInfo.poolSizeCount; ++i) {
+                uint32_t typeIndex =
+                    static_cast<uint32_t>(createInfo.pPoolSizes[i].type);
+                uint32_t poolSizeCount =
+                    createInfo.pPoolSizes[i].descriptorCount;
                 maxDescriptorTypeCount[typeIndex] += poolSizeCount;
             }
-            for (i=0; i<maxDescriptorTypeCount.size(); ++i) {
+            for (i = 0; i < maxDescriptorTypeCount.size(); ++i) {
                 maxDescriptorTypeCount[i] *= createInfo.maxSets;
                 // Initially the available counts are equal to the max counts
                 availableDescriptorTypeCount[i] = maxDescriptorTypeCount[i];
             }
         } else {
-            createInfo.pPoolSizes = NULL; // Make sure this is NULL so we don't try to clean it up
+            createInfo.pPoolSizes =
+                NULL; // Make sure this is NULL so we don't try to clean it up
         }
     }
     ~_DESCRIPTOR_POOL_NODE() {
         if (createInfo.pPoolSizes) {
             delete[] createInfo.pPoolSizes;
         }
-        // TODO : pSets are currently freed in deletePools function which uses freeShadowUpdateTree function
+        // TODO : pSets are currently freed in deletePools function which uses
+        // freeShadowUpdateTree function
         //  need to migrate that struct to smart ptrs for auto-cleanup
     }
 } DESCRIPTOR_POOL_NODE;
 
 // Cmd Buffer Tracking
-typedef enum _CMD_TYPE
-{
+typedef enum _CMD_TYPE {
     CMD_BINDPIPELINE,
     CMD_BINDPIPELINEDELTA,
     CMD_SETVIEWPORTSTATE,
@@ -422,12 +513,11 @@
 } CMD_TYPE;
 // Data structure for holding sequence of cmds in cmd buffer
 typedef struct _CMD_NODE {
-    CMD_TYPE          type;
-    uint64_t          cmdNumber;
+    CMD_TYPE type;
+    uint64_t cmdNumber;
 } CMD_NODE;
 
-typedef enum _CB_STATE
-{
+typedef enum _CB_STATE {
     CB_NEW,       // Newly created CB w/o any cmds
     CB_RECORDING, // BeginCB has been called on this CB
     CB_RECORDED,  // EndCB has been called on this CB
@@ -435,125 +525,133 @@
 } CB_STATE;
 // CB Status -- used to track status of various bindings on cmd buffer objects
 typedef VkFlags CBStatusFlags;
-typedef enum _CBStatusFlagBits
-{
-    CBSTATUS_NONE                              = 0x00000000, // No status is set
-    CBSTATUS_VIEWPORT_SET                      = 0x00000001, // Viewport has been set
-    CBSTATUS_LINE_WIDTH_SET                    = 0x00000002, // Line width has been set
-    CBSTATUS_DEPTH_BIAS_SET                    = 0x00000004, // Depth bias has been set
-    CBSTATUS_COLOR_BLEND_WRITE_ENABLE          = 0x00000008, // PSO w/ CB Enable set has been set
-    CBSTATUS_BLEND_SET                         = 0x00000010, // Blend state object has been set
-    CBSTATUS_DEPTH_WRITE_ENABLE                = 0x00000020, // PSO w/ Depth Enable set has been set
-    CBSTATUS_STENCIL_TEST_ENABLE               = 0x00000040, // PSO w/ Stencil Enable set has been set
-    CBSTATUS_DEPTH_BOUNDS_SET                  = 0x00000080, // Depth bounds state object has been set
-    CBSTATUS_STENCIL_READ_MASK_SET             = 0x00000100, // Stencil read mask has been set
-    CBSTATUS_STENCIL_WRITE_MASK_SET            = 0x00000200, // Stencil write mask has been set
-    CBSTATUS_STENCIL_REFERENCE_SET             = 0x00000400, // Stencil reference has been set
-    CBSTATUS_INDEX_BUFFER_BOUND                = 0x00000800, // Index buffer has been set
-    CBSTATUS_SCISSOR_SET                       = 0x00001000, // Scissor has been set
-    CBSTATUS_ALL                               = 0x00001FFF, // All dynamic state set
+typedef enum _CBStatusFlagBits {
+    CBSTATUS_NONE = 0x00000000,           // No status is set
+    CBSTATUS_VIEWPORT_SET = 0x00000001,   // Viewport has been set
+    CBSTATUS_LINE_WIDTH_SET = 0x00000002, // Line width has been set
+    CBSTATUS_DEPTH_BIAS_SET = 0x00000004, // Depth bias has been set
+    CBSTATUS_COLOR_BLEND_WRITE_ENABLE =
+        0x00000008,                  // PSO w/ CB Enable set has been set
+    CBSTATUS_BLEND_SET = 0x00000010, // Blend state object has been set
+    CBSTATUS_DEPTH_WRITE_ENABLE =
+        0x00000020, // PSO w/ Depth Enable set has been set
+    CBSTATUS_STENCIL_TEST_ENABLE =
+        0x00000040, // PSO w/ Stencil Enable set has been set
+    CBSTATUS_DEPTH_BOUNDS_SET =
+        0x00000080, // Depth bounds state object has been set
+    CBSTATUS_STENCIL_READ_MASK_SET =
+        0x00000100, // Stencil read mask has been set
+    CBSTATUS_STENCIL_WRITE_MASK_SET =
+        0x00000200, // Stencil write mask has been set
+    CBSTATUS_STENCIL_REFERENCE_SET =
+        0x00000400,                           // Stencil reference has been set
+    CBSTATUS_INDEX_BUFFER_BOUND = 0x00000800, // Index buffer has been set
+    CBSTATUS_SCISSOR_SET = 0x00001000,        // Scissor has been set
+    CBSTATUS_ALL = 0x00001FFF,                // All dynamic state set
 } CBStatusFlagBits;
 
 typedef struct stencil_data {
-    uint32_t                     compareMask;
-    uint32_t                     writeMask;
-    uint32_t                     reference;
+    uint32_t compareMask;
+    uint32_t writeMask;
+    uint32_t reference;
 } CBStencilData;
 
-typedef struct _DRAW_DATA {
-    vector<VkBuffer> buffers;
-} DRAW_DATA;
+typedef struct _DRAW_DATA { vector<VkBuffer> buffers; } DRAW_DATA;
 
 struct QueryObject {
     VkQueryPool pool;
     uint32_t index;
 };
 
-bool operator==(const QueryObject& query1, const QueryObject& query2) {
+bool operator==(const QueryObject &query1, const QueryObject &query2) {
     return (query1.pool == query2.pool && query1.index == query2.index);
 }
 
 namespace std {
-template <>
-struct hash<QueryObject> {
+template <> struct hash<QueryObject> {
     size_t operator()(QueryObject query) const throw() {
-        return hash<uint64_t>()((uint64_t)(query.pool)) ^ hash<uint32_t>()(query.index);
+        return hash<uint64_t>()((uint64_t)(query.pool)) ^
+               hash<uint32_t>()(query.index);
     }
 };
 }
 
 // Cmd Buffer Wrapper Struct
 typedef struct _GLOBAL_CB_NODE {
-    VkCommandBuffer              commandBuffer;
-    VkCommandBufferAllocateInfo  createInfo;
-    VkCommandBufferBeginInfo     beginInfo;
+    VkCommandBuffer commandBuffer;
+    VkCommandBufferAllocateInfo createInfo;
+    VkCommandBufferBeginInfo beginInfo;
     VkCommandBufferInheritanceInfo inheritanceInfo;
-    VkFence                      fence;    // fence tracking this cmd buffer
-    VkDevice                     device;   // device this DB belongs to
-    uint64_t                     numCmds;  // number of cmds in this CB
-    uint64_t                     drawCount[NUM_DRAW_TYPES]; // Count of each type of draw in this CB
-    CB_STATE                     state;  // Track cmd buffer update state
-    uint64_t                     submitCount; // Number of times CB has been submitted
-    CBStatusFlags                status; // Track status of various bindings on cmd buffer
-    vector<CMD_NODE>             cmds; // vector of commands bound to this command buffer
+    VkFence fence;                      // fence tracking this cmd buffer
+    VkDevice device;                    // device this DB belongs to
+    uint64_t numCmds;                   // number of cmds in this CB
+    uint64_t drawCount[NUM_DRAW_TYPES]; // Count of each type of draw in this CB
+    CB_STATE state;                     // Track cmd buffer update state
+    uint64_t submitCount;               // Number of times CB has been submitted
+    CBStatusFlags status;  // Track status of various bindings on cmd buffer
+    vector<CMD_NODE> cmds; // vector of commands bound to this command buffer
     // Currently storing "lastBound" objects on per-CB basis
     //  long-term may want to create caches of "lastBound" states and could have
     //  each individual CMD_NODE referencing its own "lastBound" state
-    VkPipeline                   lastBoundPipeline;
-    uint32_t                     lastVtxBinding;
-    vector<VkBuffer>             boundVtxBuffers;
-    vector<VkViewport>           viewports;
-    vector<VkRect2D>             scissors;
-    float                        lineWidth;
-    float                        depthBiasConstantFactor;
-    float                        depthBiasClamp;
-    float                        depthBiasSlopeFactor;
-    float                        blendConstants[4];
-    float                        minDepthBounds;
-    float                        maxDepthBounds;
-    CBStencilData                front;
-    CBStencilData                back;
-    VkDescriptorSet              lastBoundDescriptorSet;
-    VkPipelineLayout             lastBoundPipelineLayout;
-    VkRenderPassBeginInfo        activeRenderPassBeginInfo;
-    VkRenderPass                 activeRenderPass;
-    VkSubpassContents            activeSubpassContents;
-    uint32_t                     activeSubpass;
-    VkFramebuffer                framebuffer;
+    VkPipeline lastBoundPipeline;
+    uint32_t lastVtxBinding;
+    vector<VkBuffer> boundVtxBuffers;
+    vector<VkViewport> viewports;
+    vector<VkRect2D> scissors;
+    float lineWidth;
+    float depthBiasConstantFactor;
+    float depthBiasClamp;
+    float depthBiasSlopeFactor;
+    float blendConstants[4];
+    float minDepthBounds;
+    float maxDepthBounds;
+    CBStencilData front;
+    CBStencilData back;
+    VkDescriptorSet lastBoundDescriptorSet;
+    VkPipelineLayout lastBoundPipelineLayout;
+    VkRenderPassBeginInfo activeRenderPassBeginInfo;
+    VkRenderPass activeRenderPass;
+    VkSubpassContents activeSubpassContents;
+    uint32_t activeSubpass;
+    VkFramebuffer framebuffer;
     // Capture unique std::set of descriptorSets that are bound to this CB.
-    std::set<VkDescriptorSet>    uniqueBoundSets;
-    // Keep running track of which sets are bound to which set# at any given time
+    std::set<VkDescriptorSet> uniqueBoundSets;
+    // Keep running track of which sets are bound to which set# at any given
+    // time
     // Track descriptor sets that are destroyed or updated while bound to CB
-    std::set<VkDescriptorSet>    destroyedSets;
-    std::set<VkDescriptorSet>    updatedSets;
-    vector<VkDescriptorSet>      boundDescriptorSets; // Index is set# that given set is bound to
-    vector<VkEvent>              waitedEvents;
-    unordered_map<QueryObject, vector<VkEvent> > waitedEventsBeforeQueryReset;
-    unordered_map<QueryObject, bool> queryToStateMap; // 0 is unavailable, 1 is available
+    std::set<VkDescriptorSet> destroyedSets;
+    std::set<VkDescriptorSet> updatedSets;
+    vector<VkDescriptorSet>
+        boundDescriptorSets; // Index is set# that given set is bound to
+    vector<VkEvent> waitedEvents;
+    unordered_map<QueryObject, vector<VkEvent>> waitedEventsBeforeQueryReset;
+    unordered_map<QueryObject, bool>
+        queryToStateMap; // 0 is unavailable, 1 is available
     unordered_map<VkImage, IMAGE_CMD_BUF_NODE> imageLayoutMap;
-    vector<DRAW_DATA>            drawData;
-    DRAW_DATA                    currentDrawData;
-    // If cmd buffer is primary, track secondary command buffers pending execution
+    vector<DRAW_DATA> drawData;
+    DRAW_DATA currentDrawData;
+    // If cmd buffer is primary, track secondary command buffers pending
+    // execution
     std::unordered_set<VkCommandBuffer> secondaryCommandBuffers;
-    vector<uint32_t>             dynamicOffsets; // one dynamic offset per dynamic descriptor bound to this CB
+    vector<uint32_t> dynamicOffsets; // one dynamic offset per dynamic
+                                     // descriptor bound to this CB
 } GLOBAL_CB_NODE;
 
 typedef struct _SWAPCHAIN_NODE {
-    VkSwapchainCreateInfoKHR    createInfo;
-    uint32_t*                   pQueueFamilyIndices;
-    std::vector<VkImage>        images;
-    _SWAPCHAIN_NODE(const VkSwapchainCreateInfoKHR *pCreateInfo) :
-        createInfo(*pCreateInfo),
-        pQueueFamilyIndices(NULL)
-    {
+    VkSwapchainCreateInfoKHR createInfo;
+    uint32_t *pQueueFamilyIndices;
+    std::vector<VkImage> images;
+    _SWAPCHAIN_NODE(const VkSwapchainCreateInfoKHR *pCreateInfo)
+        : createInfo(*pCreateInfo), pQueueFamilyIndices(NULL) {
         if (pCreateInfo->queueFamilyIndexCount) {
-            pQueueFamilyIndices = new uint32_t[pCreateInfo->queueFamilyIndexCount];
-            memcpy(pQueueFamilyIndices, pCreateInfo->pQueueFamilyIndices, pCreateInfo->queueFamilyIndexCount*sizeof(uint32_t));
+            pQueueFamilyIndices =
+                new uint32_t[pCreateInfo->queueFamilyIndexCount];
+            memcpy(pQueueFamilyIndices, pCreateInfo->pQueueFamilyIndices,
+                   pCreateInfo->queueFamilyIndexCount * sizeof(uint32_t));
             createInfo.pQueueFamilyIndices = pQueueFamilyIndices;
         }
     }
-    ~_SWAPCHAIN_NODE()
-    {
+    ~_SWAPCHAIN_NODE() {
         if (pQueueFamilyIndices)
             delete pQueueFamilyIndices;
     }