intel: Remove scissor enable and scissor count

bug #12925
header version: r29511
Remove separate scissor enable and scissor count. Scissor always
enabled and must always provide scissor rect for every viewport.
diff --git a/glave-generate.py b/glave-generate.py
index a136cec..a1c7cc1 100755
--- a/glave-generate.py
+++ b/glave-generate.py
@@ -479,9 +479,8 @@
                         func_body.append('    customSize = calculate_begin_cmdbuf_size(pBeginInfo->pNext);')
                         func_body.append('    CREATE_TRACE_PACKET(xglBeginCommandBuffer, sizeof(XGL_CMD_BUFFER_BEGIN_INFO) + customSize);')
                     elif 'CreateDynamicViewportState' == proto.name:
-                        func_body.append('    uint32_t vpCount = (pCreateInfo != NULL && pCreateInfo->pViewports != NULL) ? pCreateInfo->viewportCount : 0;')
-                        func_body.append('    uint32_t scCount = (pCreateInfo != NULL && pCreateInfo->pScissors != NULL) ? pCreateInfo->scissorCount : 0;')
-                        func_body.append('    customSize = vpCount * sizeof(XGL_VIEWPORT) + scCount * sizeof(XGL_RECT);')
+                        func_body.append('    uint32_t vpsCount = (pCreateInfo != NULL && pCreateInfo->pViewports != NULL) ? pCreateInfo->viewportAndScissorCount : 0;')
+                        func_body.append('    customSize = vpsCount * sizeof(XGL_VIEWPORT) + vpsCount * sizeof(XGL_RECT);')
                         func_body.append('    CREATE_TRACE_PACKET(xglCreateDynamicViewportState,  sizeof(XGL_DYNAMIC_VP_STATE_CREATE_INFO) + sizeof(XGL_DYNAMIC_VP_STATE_OBJECT) + customSize);')
                     elif 'AllocMemory' == proto.name:
                         func_body.append('    customSize = calculate_alloc_memory_size(pAllocInfo->pNext);')
@@ -585,8 +584,8 @@
                         elif 'BeginCommandBuffer' == proto.name:
                             func_body.append('    add_begin_cmdbuf_to_trace_packet(pHeader, (void**)&(pPacket->pBeginInfo->pNext), pBeginInfo->pNext);')
                         elif 'CreateDynamicViewportState' == proto.name:
-                            func_body.append('    glv_add_buffer_to_trace_packet(pHeader, (void**)&(pPacket->pCreateInfo->pViewports), vpCount * sizeof(XGL_VIEWPORT), pCreateInfo->pViewports);')
-                            func_body.append('    glv_add_buffer_to_trace_packet(pHeader, (void**)&(pPacket->pCreateInfo->pScissors), scCount * sizeof(XGL_RECT), pCreateInfo->pScissors);')
+                            func_body.append('    glv_add_buffer_to_trace_packet(pHeader, (void**)&(pPacket->pCreateInfo->pViewports), vpsCount * sizeof(XGL_VIEWPORT), pCreateInfo->pViewports);')
+                            func_body.append('    glv_add_buffer_to_trace_packet(pHeader, (void**)&(pPacket->pCreateInfo->pScissors), vpsCount * sizeof(XGL_RECT), pCreateInfo->pScissors);')
                             func_body.append('    glv_finalize_buffer_address(pHeader, (void**)&(pPacket->pCreateInfo->pViewports));')
                             func_body.append('    glv_finalize_buffer_address(pHeader, (void**)&(pPacket->pCreateInfo->pScissors));')
                         elif 'AllocMemory' == proto.name:
diff --git a/include/xgl.h b/include/xgl.h
index 968ab23..e27b910 100644
--- a/include/xgl.h
+++ b/include/xgl.h
@@ -33,7 +33,7 @@
 #include "xglPlatform.h"
 
 // XGL API version supported by this file
-#define XGL_API_VERSION XGL_MAKE_VERSION(0, 47, 1)
+#define XGL_API_VERSION XGL_MAKE_VERSION(0, 48, 1)
 
 #ifdef __cplusplus
 extern "C"
@@ -1919,7 +1919,6 @@
     XGL_STRUCTURE_TYPE                      sType;      // Must be XGL_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO
     const void*                             pNext;      // Pointer to next structure
     uint32_t                                numViewports;
-    uint32_t                                scissorEnable;
     XGL_COORDINATE_ORIGIN                   clipOrigin;                 // optional (GL45)
     XGL_DEPTH_MODE                          depthMode;                  // optional (GL45)
 } XGL_PIPELINE_VP_STATE_CREATE_INFO;
@@ -2033,9 +2032,8 @@
 {
     XGL_STRUCTURE_TYPE                      sType;      // Must be XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO
     const void*                             pNext;      // Pointer to next structure
-    uint32_t                                viewportCount;  // number of entries in pViewports
+    uint32_t                                viewportAndScissorCount;  // number of entries in pViewports and pScissors
     const XGL_VIEWPORT*                     pViewports;
-    uint32_t                                scissorCount;   // number of entries in pScissors
     const XGL_RECT*                         pScissors;
 } XGL_DYNAMIC_VP_STATE_CREATE_INFO;
 
diff --git a/layers/draw_state.c b/layers/draw_state.c
index c07367f..0fa5b7c 100644
--- a/layers/draw_state.c
+++ b/layers/draw_state.c
@@ -293,13 +293,13 @@
     if (XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO == pCreateInfo->sType) {
         XGL_DYNAMIC_VP_STATE_CREATE_INFO* pVPCI = (XGL_DYNAMIC_VP_STATE_CREATE_INFO*)pStateNode->pCreateInfo;
         XGL_VIEWPORT** ppViewports = (XGL_VIEWPORT**)&pVPCI->pViewports;
-        size_t vpSize = sizeof(XGL_VIEWPORT) * pVPCI->viewportCount;
+        size_t vpSize = sizeof(XGL_VIEWPORT) * pVPCI->viewportAndScissorCount;
         if (vpSize) {
             *ppViewports = (XGL_VIEWPORT*)malloc(vpSize);
             memcpy(*ppViewports, ((XGL_DYNAMIC_VP_STATE_CREATE_INFO*)pCreateInfo)->pViewports, vpSize);
         }
         XGL_RECT** ppScissors = (XGL_RECT**)&pVPCI->pScissors;
-        size_t scSize = sizeof(XGL_RECT) * pVPCI->scissorCount;
+        size_t scSize = sizeof(XGL_RECT) * pVPCI->viewportAndScissorCount;
         if (scSize) {
             *ppScissors = (XGL_RECT*)malloc(scSize);
             memcpy(*ppScissors, ((XGL_DYNAMIC_VP_STATE_CREATE_INFO*)pCreateInfo)->pScissors, scSize);
diff --git a/tests/xglrenderframework.cpp b/tests/xglrenderframework.cpp
index e8ce14d..9fc0786 100644
--- a/tests/xglrenderframework.cpp
+++ b/tests/xglrenderframework.cpp
@@ -121,18 +121,23 @@
     XGL_RESULT err;
 
     XGL_VIEWPORT viewport;
+    XGL_RECT scissor;
 
     XGL_DYNAMIC_VP_STATE_CREATE_INFO viewportCreate = {};
     viewportCreate.sType = XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO;
-    viewportCreate.viewportCount         = 1;
-    viewportCreate.scissorCount          = 0;
+    viewportCreate.viewportAndScissorCount         = 1;
     viewport.originX  = 0;
     viewport.originY  = 0;
     viewport.width    = 1.f * width;
     viewport.height   = 1.f * height;
     viewport.minDepth = 0.f;
     viewport.maxDepth = 1.f;
+    scissor.extent.width = width;
+    scissor.extent.height = height;
+    scissor.offset.x = 0;
+    scissor.offset.y = 0;
     viewportCreate.pViewports = &viewport;
+    viewportCreate.pScissors = &scissor;
 
     err = xglCreateDynamicViewportState( device(), &viewportCreate, &m_stateViewport );
     ASSERT_XGL_SUCCESS( err );