| @echo off |
| REM Update source for glslang, spirv-tools, and shaderc |
| |
| REM |
| REM Copyright 2016 The Android Open Source Project |
| REM Copyright (C) 2015 Valve Corporation |
| REM |
| REM Licensed under the Apache License, Version 2.0 (the "License"); |
| REM you may not use this file except in compliance with the License. |
| REM You may obtain a copy of the License at |
| REM |
| REM http://www.apache.org/licenses/LICENSE-2.0 |
| REM |
| REM Unless required by applicable law or agreed to in writing, software |
| REM distributed under the License is distributed on an "AS IS" BASIS, |
| REM WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| REM See the License for the specific language governing permissions and |
| REM limitations under the License. |
| REM |
| |
| setlocal EnableDelayedExpansion |
| set errorCode=0 |
| set ANDROID_BUILD_DIR=%~dp0 |
| set BUILD_DIR=%ANDROID_BUILD_DIR%.. |
| set BASE_DIR=%BUILD_DIR%\external |
| set GLSLANG_DIR=%BASE_DIR%\glslang |
| set SPIRV_TOOLS_DIR=%BASE_DIR%\spirv-tools |
| set SPIRV_HEADERS_DIR=%BASE_DIR%\spirv-tools\external\spirv-headers |
| set SHADERC_DIR=%BASE_DIR%\shaderc |
| |
| for %%X in (where.exe) do (set FOUND=%%~$PATH:X) |
| if not defined FOUND ( |
| echo Dependency check failed: |
| echo where.exe not found |
| echo This script requires Windows Vista or later, which includes where.exe. |
| set errorCode=1 |
| ) |
| |
| where /q git.exe |
| if %ERRORLEVEL% equ 1 ( |
| echo Dependency check failed: |
| echo git.exe not found |
| echo Git for Windows can be downloaded here: https://git-scm.com/download/win |
| echo Install and ensure git.exe makes it into your PATH |
| set errorCode=1 |
| ) |
| |
| where /q ndk-build.cmd |
| if %ERRORLEVEL% equ 1 ( |
| echo Dependency check failed: |
| echo ndk-build.cmd not found |
| echo Android NDK can be downloaded here: http://developer.android.com/ndk/guides/setup.html |
| echo Install and ensure ndk-build.cmd makes it into your PATH |
| set errorCode=1 |
| ) |
| |
| REM ensure where is working with below false test |
| REM where /q foo |
| REM if %ERRORLEVEL% equ 1 ( |
| REM echo foo |
| REM ) |
| |
| :main |
| |
| if %errorCode% neq 0 (goto:error) |
| |
| REM Read the target versions from external file, which is shared with Linux script |
| |
| if not exist %ANDROID_BUILD_DIR%\glslang_revision_android ( |
| echo. |
| echo Missing glslang_revision_android file. Place it in %ANDROID_BUILD_DIR% |
| goto:error |
| ) |
| |
| if not exist %ANDROID_BUILD_DIR%\spirv-tools_revision_android ( |
| echo. |
| echo Missing spirv-tools_revision_android file. Place it in %ANDROID_BUILD_DIR% |
| set errorCode=1 |
| goto:error |
| ) |
| |
| if not exist %ANDROID_BUILD_DIR%\spirv-headers_revision_android ( |
| echo. |
| echo Missing spirv-headers_revision_android file. Place it in %ANDROID_BUILD_DIR% |
| set errorCode=1 |
| goto:error |
| ) |
| |
| if not exist %ANDROID_BUILD_DIR%\shaderc_revision_android ( |
| echo. |
| echo Missing shaderc_revision_android file. Place it in %ANDROID_BUILD_DIR% |
| set errorCode=1 |
| goto:error |
| ) |
| |
| set /p GLSLANG_REVISION= < glslang_revision_android |
| set /p SPIRV_TOOLS_REVISION= < spirv-tools_revision_android |
| set /p SPIRV_HEADERS_REVISION= < spirv-headers_revision_android |
| set /p SHADERC_REVISION= < shaderc_revision_android |
| echo GLSLANG_REVISION=%GLSLANG_REVISION% |
| echo SPIRV_TOOLS_REVISION=%SPIRV_TOOLS_REVISION% |
| echo SPIRV_HEADERS_REVISION=%SPIRV_HEADERS_REVISION% |
| echo SHADERC_REVISION=%SHADERC_REVISION% |
| |
| |
| echo Creating and/or updating glslang, spirv-tools, spirv-headers, shaderc in %BASE_DIR% |
| |
| set sync-glslang=1 |
| set sync-spirv-tools=1 |
| set sync-spirv-headers=1 |
| set sync-shaderc=1 |
| set build-shaderc=1 |
| |
| if %sync-glslang% equ 1 ( |
| if exist %GLSLANG_DIR% ( |
| rd /S /Q %GLSLANG_DIR% |
| ) |
| if not exist %GLSLANG_DIR% ( |
| call:create_glslang |
| ) |
| if %errorCode% neq 0 (goto:error) |
| call:update_glslang |
| if %errorCode% neq 0 (goto:error) |
| ) |
| |
| if %sync-spirv-tools% equ 1 ( |
| if exist %SPIRV_TOOLS_DIR% ( |
| rd /S /Q %SPIRV_TOOLS_DIR% |
| ) |
| if %ERRORLEVEL% neq 0 (goto:error) |
| if not exist %SPIRV_TOOLS_DIR% ( |
| call:create_spirv-tools |
| ) |
| if %errorCode% neq 0 (goto:error) |
| call:update_spirv-tools |
| if %errorCode% neq 0 (goto:error) |
| ) |
| |
| if %sync-spirv-headers% equ 1 ( |
| if exist %SPIRV_HEADERS_DIR% ( |
| rd /S /Q %SPIRV_HEADERS_DIR% |
| ) |
| if %ERRORLEVEL% neq 0 (goto:error) |
| if not exist %SPIRV_HEADERS_DIR% ( |
| call:create_spirv-headers |
| ) |
| if %errorCode% neq 0 (goto:error) |
| call:update_spirv-headers |
| if %errorCode% neq 0 (goto:error) |
| ) |
| |
| if %sync-shaderc% equ 1 ( |
| if exist %SHADERC_DIR% ( |
| rd /S /Q %SHADERC_DIR% |
| ) |
| if not exist %SHADERC_DIR% ( |
| call:create_shaderc |
| ) |
| if %errorCode% neq 0 (goto:error) |
| call:update_shaderc |
| if %errorCode% neq 0 (goto:error) |
| ) |
| |
| if %build-shaderc% equ 1 ( |
| call:build_shaderc |
| if %errorCode% neq 0 (goto:error) |
| ) |
| |
| echo. |
| echo Exiting |
| goto:finish |
| |
| :error |
| echo. |
| echo Halting due to error |
| goto:finish |
| |
| :finish |
| if not "%cd%\" == "%BUILD_DIR%" ( cd %BUILD_DIR% ) |
| endlocal |
| REM This needs a fix to return error, something like exit %errorCode% |
| REM Right now it is returning 0 |
| goto:eof |
| |
| |
| |
| REM // ======== Functions ======== // |
| |
| :create_glslang |
| echo. |
| echo Creating local glslang repository %GLSLANG_DIR% |
| mkdir %GLSLANG_DIR% |
| cd %GLSLANG_DIR% |
| git clone https://android.googlesource.com/platform/external/shaderc/glslang . |
| git checkout %GLSLANG_REVISION% |
| if not exist %GLSLANG_DIR%\SPIRV ( |
| echo glslang source download failed! |
| set errorCode=1 |
| ) |
| goto:eof |
| |
| :update_glslang |
| echo. |
| echo Updating %GLSLANG_DIR% |
| cd %GLSLANG_DIR% |
| git fetch --all |
| git checkout %GLSLANG_REVISION% |
| if not exist %GLSLANG_DIR%\SPIRV ( |
| echo glslang source update failed! |
| set errorCode=1 |
| ) |
| goto:eof |
| |
| :create_spirv-tools |
| echo. |
| echo Creating local spirv-tools repository %SPIRV_TOOLS_DIR% |
| mkdir %SPIRV_TOOLS_DIR% |
| cd %SPIRV_TOOLS_DIR% |
| git clone https://android.googlesource.com/platform/external/shaderc/spirv-tools . |
| git checkout %SPIRV_TOOLS_REVISION% |
| if not exist %SPIRV_TOOLS_DIR%\source ( |
| echo spirv-tools source download failed! |
| set errorCode=1 |
| ) |
| goto:eof |
| |
| :update_spirv-tools |
| echo. |
| echo Updating %SPIRV_TOOLS_DIR% |
| cd %SPIRV_TOOLS_DIR% |
| git fetch --all |
| git checkout %SPIRV_TOOLS_REVISION% |
| if not exist %SPIRV_TOOLS_DIR%\source ( |
| echo spirv-tools source update failed! |
| set errorCode=1 |
| ) |
| goto:eof |
| |
| :create_spirv-headers |
| echo. |
| echo Creating local spirv-headers repository %SPIRV_HEADERS_DIR% |
| mkdir %SPIRV_HEADERS_DIR% |
| cd %SPIRV_HEADERS_DIR% |
| git clone https://android.googlesource.com/platform/external/shaderc/spirv-headers . |
| git checkout %SPIRV_HEADERS_REVISION% |
| if not exist %SPIRV_HEADERS_DIR%\include ( |
| echo spirv-headers source download failed! |
| set errorCode=1 |
| ) |
| goto:eof |
| |
| :update_spirv-headers |
| echo. |
| echo Updating %SPIRV_HEADERS_DIR% |
| cd %SPIRV_HEADERS_DIR% |
| git fetch --all |
| git checkout %SPIRV_HEADERS_REVISION% |
| if not exist %SPIRV_HEADERS_DIR%\include ( |
| echo spirv-headers source update failed! |
| set errorCode=1 |
| ) |
| goto:eof |
| |
| :create_shaderc |
| echo. |
| echo Creating local shaderc repository %SHADERC_DIR% |
| mkdir %SHADERC_DIR% |
| cd %SHADERC_DIR% |
| git clone https://android.googlesource.com/platform/external/shaderc/shaderc . |
| git checkout %SHADERC_REVISION% |
| if not exist %SHADERC_DIR%\libshaderc ( |
| echo shaderc source download failed! |
| set errorCode=1 |
| ) |
| goto:eof |
| |
| :update_shaderc |
| echo. |
| echo Updating %SHADERC_DIR% |
| cd %SHADERC_DIR% |
| git fetch --all |
| git checkout %SHADERC_REVISION% |
| if not exist %SHADERC_DIR%\libshaderc ( |
| echo shaderc source update failed! |
| set errorCode=1 |
| ) |
| goto:eof |
| |
| :build_shaderc |
| echo. |
| echo Building %SHADERC_DIR% |
| cd %SHADERC_DIR%\android_test |
| echo Building shaderc with Android NDK |
| call ndk-build THIRD_PARTY_PATH=../.. -j 4 |
| REM Check for existence of one lib, even though we should check for all results |
| if not exist %SHADERC_DIR%\android_test\obj\local\x86\libshaderc.a ( |
| echo. |
| echo shaderc build failed! |
| set errorCode=1 |
| ) |
| goto:eof |