| #include <stdio.h> |
| #include <dlfcn.h> |
| #include <string.h> |
| #include <stdlib.h> |
| #include <assert.h> |
| #include <pthread.h> |
| #include "xglLayer.h" |
| |
| static XGL_LAYER_DISPATCH_TABLE myTable; |
| static XGL_BASE_LAYER_OBJECT *pCurObj; |
| static pthread_once_t tabOnce = PTHREAD_ONCE_INIT; |
| |
| static void initLayerTable() |
| { |
| GetProcAddrType fpGPA; |
| |
| fpGPA = pCurObj->pGPA; |
| assert(fpGPA); |
| myTable.GetProcAddr = fpGPA; |
| myTable.InitAndEnumerateGpus = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglInitAndEnumerateGpus"); |
| myTable.GetGpuInfo = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglGetGpuInfo"); |
| myTable.CreateDevice = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateDevice"); |
| myTable.DestroyDevice = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglDestroyDevice"); |
| myTable.GetExtensionSupport = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglGetExtensionSupport"); |
| myTable.EnumerateLayers = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglEnumerateLayers"); |
| myTable.GetDeviceQueue = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglGetDeviceQueue"); |
| myTable.QueueSubmit = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglQueueSubmit"); |
| myTable.QueueSetGlobalMemReferences = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglQueueSetGlobalMemReferences"); |
| myTable.QueueWaitIdle = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglQueueWaitIdle"); |
| myTable.DeviceWaitIdle = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglDeviceWaitIdle"); |
| myTable.GetMemoryHeapCount = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglGetMemoryHeapCount"); |
| myTable.GetMemoryHeapInfo = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglGetMemoryHeapInfo"); |
| myTable.AllocMemory = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglAllocMemory"); |
| myTable.FreeMemory = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglFreeMemory"); |
| myTable.SetMemoryPriority = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglSetMemoryPriority"); |
| myTable.MapMemory = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglMapMemory"); |
| myTable.UnmapMemory = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglUnmapMemory"); |
| myTable.PinSystemMemory = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglPinSystemMemory"); |
| myTable.RemapVirtualMemoryPages = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglRemapVirtualMemoryPages"); |
| myTable.GetMultiGpuCompatibility = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglGetMultiGpuCompatibility"); |
| myTable.OpenSharedMemory = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglOpenSharedMemory"); |
| myTable.OpenSharedQueueSemaphore = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglOpenSharedQueueSemaphore"); |
| myTable.OpenPeerMemory = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglOpenPeerMemory"); |
| myTable.OpenPeerImage = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglOpenPeerImage"); |
| myTable.DestroyObject = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglDestroyObject"); |
| myTable.GetObjectInfo = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglGetObjectInfo"); |
| myTable.BindObjectMemory = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglBindObjectMemory"); |
| myTable.CreateFence = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateFence"); |
| myTable.GetFenceStatus = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglGetFenceStatus"); |
| myTable.WaitForFences = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglWaitForFences"); |
| myTable.CreateQueueSemaphore = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateQueueSemaphore"); |
| myTable.SignalQueueSemaphore = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglSignalQueueSemaphore"); |
| myTable.WaitQueueSemaphore = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglWaitQueueSemaphore"); |
| myTable.CreateEvent = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateEvent"); |
| myTable.GetEventStatus = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglGetEventStatus"); |
| myTable.SetEvent = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglSetEvent"); |
| myTable.ResetEvent = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglResetEvent"); |
| myTable.CreateQueryPool = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateQueryPool"); |
| myTable.GetQueryPoolResults = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglGetQueryPoolResults"); |
| myTable.GetFormatInfo = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglGetFormatInfo"); |
| myTable.CreateImage = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateImage"); |
| myTable.GetImageSubresourceInfo = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglGetImageSubresourceInfo"); |
| myTable.CreateImageView = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateImageView"); |
| myTable.CreateColorAttachmentView = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateColorAttachmentView"); |
| myTable.CreateDepthStencilView = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateDepthStencilView"); |
| myTable.CreateShader = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateShader"); |
| myTable.CreateGraphicsPipeline = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateGraphicsPipeline"); |
| myTable.CreateComputePipeline = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateComputePipeline"); |
| myTable.StorePipeline = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglStorePipeline"); |
| myTable.LoadPipeline = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglLoadPipeline"); |
| myTable.CreatePipelineDelta = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreatePipelineDelta"); |
| myTable.CreateSampler = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateSampler"); |
| myTable.CreateDescriptorSet = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateDescriptorSet"); |
| myTable.BeginDescriptorSetUpdate = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglBeginDescriptorSetUpdate"); |
| myTable.EndDescriptorSetUpdate = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglEndDescriptorSetUpdate"); |
| myTable.AttachSamplerDescriptors = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglAttachSamplerDescriptors"); |
| myTable.AttachImageViewDescriptors = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglAttachImageViewDescriptors"); |
| myTable.AttachMemoryViewDescriptors = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglAttachMemoryViewDescriptors"); |
| myTable.AttachNestedDescriptors = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglAttachNestedDescriptors"); |
| myTable.ClearDescriptorSetSlots = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglClearDescriptorSetSlots"); |
| myTable.CreateViewportState = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateViewportState"); |
| myTable.CreateRasterState = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateRasterState"); |
| myTable.CreateMsaaState = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateMsaaState"); |
| myTable.CreateColorBlendState = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateColorBlendState"); |
| myTable.CreateDepthStencilState = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateDepthStencilState"); |
| myTable.CreateCommandBuffer = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCreateCommandBuffer"); |
| myTable.BeginCommandBuffer = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglBeginCommandBuffer"); |
| myTable.EndCommandBuffer = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglEndCommandBuffer"); |
| myTable.ResetCommandBuffer = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglResetCommandBuffer"); |
| myTable.CmdBindPipeline = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdBindPipeline"); |
| myTable.CmdBindPipelineDelta = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdBindPipelineDelta"); |
| myTable.CmdBindStateObject = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdBindStateObject"); |
| myTable.CmdBindDescriptorSet = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdBindDescriptorSet"); |
| myTable.CmdBindDynamicMemoryView = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdBindDynamicMemoryView"); |
| myTable.CmdBindVertexData = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdBindVertexData"); |
| myTable.CmdBindIndexData = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdBindIndexData"); |
| myTable.CmdBindAttachments = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdBindAttachments"); |
| myTable.CmdPrepareMemoryRegions = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdPrepareMemoryRegions"); |
| myTable.CmdPrepareImages = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdPrepareImages"); |
| myTable.CmdDraw = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdDraw"); |
| myTable.CmdDrawIndexed = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdDrawIndexed"); |
| myTable.CmdDrawIndirect = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdDrawIndirect"); |
| myTable.CmdDrawIndexedIndirect = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdDrawIndexedIndirect"); |
| myTable.CmdDispatch = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdDispatch"); |
| myTable.CmdDispatchIndirect = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdDispatchIndirect"); |
| myTable.CmdCopyMemory = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdCopyMemory"); |
| myTable.CmdCopyImage = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdCopyImage"); |
| myTable.CmdCopyMemoryToImage = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdCopyMemoryToImage"); |
| myTable.CmdCopyImageToMemory = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdCopyImageToMemory"); |
| myTable.CmdCloneImageData = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdCloneImageData"); |
| myTable.CmdUpdateMemory = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdUpdateMemory"); |
| myTable.CmdFillMemory = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdFillMemory"); |
| myTable.CmdClearColorImage = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdClearColorImage"); |
| myTable.CmdClearColorImageRaw = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdClearColorImageRaw"); |
| myTable.CmdClearDepthStencil = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdClearDepthStencil"); |
| myTable.CmdResolveImage = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdResolveImage"); |
| myTable.CmdSetEvent = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdSetEvent"); |
| myTable.CmdResetEvent = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdResetEvent"); |
| myTable.CmdMemoryAtomic = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdMemoryAtomic"); |
| myTable.CmdBeginQuery = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdBeginQuery"); |
| myTable.CmdEndQuery = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdEndQuery"); |
| myTable.CmdResetQueryPool = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdResetQueryPool"); |
| myTable.CmdWriteTimestamp = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdWriteTimestamp"); |
| myTable.CmdInitAtomicCounters = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdInitAtomicCounters"); |
| myTable.CmdLoadAtomicCounters = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdLoadAtomicCounters"); |
| myTable.CmdSaveAtomicCounters = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdSaveAtomicCounters"); |
| myTable.DbgSetValidationLevel = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglDbgSetValidationLevel"); |
| myTable.DbgRegisterMsgCallback = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglDbgRegisterMsgCallback"); |
| myTable.DbgUnregisterMsgCallback = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglDbgUnregisterMsgCallback"); |
| myTable.DbgSetMessageFilter = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglDbgSetMessageFilter"); |
| myTable.DbgSetObjectTag = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglDbgSetObjectTag"); |
| myTable.DbgSetGlobalOption = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglDbgSetGlobalOption"); |
| myTable.DbgSetDeviceOption = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglDbgSetDeviceOption"); |
| myTable.CmdDbgMarkerBegin = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdDbgMarkerBegin"); |
| myTable.CmdDbgMarkerEnd = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglCmdDbgMarkerEnd"); |
| myTable.WsiX11AssociateConnection = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglWsiX11AssociateConnection"); |
| myTable.WsiX11GetMSC = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglWsiX11GetMSC"); |
| myTable.WsiX11CreatePresentableImage = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglWsiX11CreatePresentableImage"); |
| myTable.WsiX11QueuePresent = fpGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (const XGL_CHAR *) "xglWsiX11QueuePresent"); |
| return; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLayerExtension1(XGL_DEVICE device) |
| { |
| printf("In xglLayerExtension1() call w/ device: %p\n", (void*)device); |
| printf("xglLayerExtension1 returning SUCCESS\n"); |
| return XGL_SUCCESS; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| XGL_RESULT result; |
| printf("At start of wrapped xglGetExtensionSupport() call w/ gpu: %p\n", (void*)gpu); |
| pCurObj = gpuw; |
| pthread_once(&tabOnce, initLayerTable); //Required for LD_PRELOAD case |
| if (!strncmp(pExtName, "xglLayerExtension1", strlen("xglLayerExtension1"))) |
| result = XGL_SUCCESS; |
| else |
| result = myTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName); |
| printf("Completed wrapped xglGetExtensionSupport() call w/ gpu: %p\n", (void*)gpu); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| printf("At start of wrapped xglCreateDevice() call w/ gpu: %p\n", (void*)gpu); |
| pCurObj = gpuw; |
| pthread_once(&tabOnce, initLayerTable); //Required for LD_PRELOAD case |
| XGL_RESULT result = myTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice); |
| printf("Completed wrapped xglCreateDevice() call w/ pDevice, Device %p: %p\n", (void*)pDevice, (void *) *pDevice); |
| return result; |
| } |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData) |
| { |
| printf("At start of wrapped xglGetFormatInfo() call w/ device: %p\n", (void*)device); |
| XGL_RESULT result = myTable.GetFormatInfo(device, format, infoType, pDataSize, pData); |
| printf("Completed wrapped xglGetFormatInfo() call w/ device: %p\n", (void*)device); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID * XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pName) { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| if (gpu == NULL) |
| return NULL; |
| pCurObj = gpuw; |
| pthread_once(&tabOnce, initLayerTable); |
| if (!strncmp("xglGetProcAddr", (const char *) pName, sizeof("xglGetProcAddr"))) |
| return xglGetProcAddr; |
| else if (!strncmp("xglInitAndEnumerateGpus", (const char *) pName, sizeof("xglInitAndEnumerateGpus"))) |
| return myTable.InitAndEnumerateGpus; |
| if (!strncmp("xglGetGpuInfo", (const char *) pName, sizeof ("xglGetGpuInfo"))) |
| return myTable.GetGpuInfo; |
| else if (!strncmp("xglCreateDevice", (const char *) pName, sizeof ("xglCreateDevice"))) |
| return xglCreateDevice; |
| else if (!strncmp("xglDestroyDevice", (const char *) pName, sizeof ("xglDestroyDevice"))) |
| return myTable.DestroyDevice; |
| else if (!strncmp("xglGetExtensionSupport", (const char *) pName, sizeof ("xglGetExtensionSupport"))) |
| return xglGetExtensionSupport; |
| else if (!strncmp("xglEnumerateLayers", (const char *) pName, sizeof ("xglEnumerateLayers"))) |
| return myTable.EnumerateLayers; |
| else if (!strncmp("xglGetDeviceQueue", (const char *) pName, sizeof ("xglGetDeviceQueue"))) |
| return myTable.GetDeviceQueue; |
| else if (!strncmp("xglQueueSubmit", (const char *) pName, sizeof ("xglQueueSubmit"))) |
| return myTable.QueueSubmit; |
| else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) pName, sizeof ("xglQueueSetGlobalMemReferences"))) |
| return myTable.QueueSetGlobalMemReferences; |
| else if (!strncmp("xglQueueWaitIdle", (const char *) pName, sizeof ("xglQueueWaitIdle"))) |
| return myTable.QueueWaitIdle; |
| else if (!strncmp("xglDeviceWaitIdle", (const char *) pName, sizeof ("xglDeviceWaitIdle"))) |
| return myTable.DeviceWaitIdle; |
| else if (!strncmp("xglGetMemoryHeapCount", (const char *) pName, sizeof ("xglGetMemoryHeapCount"))) |
| return myTable.GetMemoryHeapCount; |
| else if (!strncmp("xglGetMemoryHeapInfo", (const char *) pName, sizeof ("xglGetMemoryHeapInfo"))) |
| return myTable.GetMemoryHeapInfo; |
| else if (!strncmp("xglAllocMemory", (const char *) pName, sizeof ("xglAllocMemory"))) |
| return myTable.AllocMemory; |
| else if (!strncmp("xglFreeMemory", (const char *) pName, sizeof ("xglFreeMemory"))) |
| return myTable.FreeMemory; |
| else if (!strncmp("xglSetMemoryPriority", (const char *) pName, sizeof ("xglSetMemoryPriority"))) |
| return myTable.SetMemoryPriority; |
| else if (!strncmp("xglMapMemory", (const char *) pName, sizeof ("xglMapMemory"))) |
| return myTable.MapMemory; |
| else if (!strncmp("xglUnmapMemory", (const char *) pName, sizeof ("xglUnmapMemory"))) |
| return myTable.UnmapMemory; |
| else if (!strncmp("xglPinSystemMemory", (const char *) pName, sizeof ("xglPinSystemMemory"))) |
| return myTable.PinSystemMemory; |
| else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) pName, sizeof ("xglRemapVirtualMemoryPages"))) |
| return myTable.RemapVirtualMemoryPages; |
| else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) pName, sizeof ("xglGetMultiGpuCompatibility"))) |
| return myTable.GetMultiGpuCompatibility; |
| else if (!strncmp("xglOpenSharedMemory", (const char *) pName, sizeof ("xglOpenSharedMemory"))) |
| return myTable.OpenSharedMemory; |
| else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) pName, sizeof ("xglOpenSharedQueueSemaphore"))) |
| return myTable.OpenSharedQueueSemaphore; |
| else if (!strncmp("xglOpenPeerMemory", (const char *) pName, sizeof ("xglOpenPeerMemory"))) |
| return myTable.OpenPeerMemory; |
| else if (!strncmp("xglOpenPeerImage", (const char *) pName, sizeof ("xglOpenPeerImage"))) |
| return myTable.OpenPeerImage; |
| else if (!strncmp("xglDestroyObject", (const char *) pName, sizeof ("xglDestroyObject"))) |
| return myTable.DestroyObject; |
| else if (!strncmp("xglGetObjectInfo", (const char *) pName, sizeof ("xglGetObjectInfo"))) |
| return myTable.GetObjectInfo; |
| else if (!strncmp("xglBindObjectMemory", (const char *) pName, sizeof ("xglBindObjectMemory"))) |
| return myTable.BindObjectMemory; |
| else if (!strncmp("xglCreateFence", (const char *) pName, sizeof ("xgllCreateFence"))) |
| return myTable.CreateFence; |
| else if (!strncmp("xglGetFenceStatus", (const char *) pName, sizeof ("xglGetFenceStatus"))) |
| return myTable.GetFenceStatus; |
| else if (!strncmp("xglWaitForFences", (const char *) pName, sizeof ("xglWaitForFences"))) |
| return myTable.WaitForFences; |
| else if (!strncmp("xglCreateQueueSemaphore", (const char *) pName, sizeof ("xgllCreateQueueSemaphore"))) |
| return myTable.CreateQueueSemaphore; |
| else if (!strncmp("xglSignalQueueSemaphore", (const char *) pName, sizeof ("xglSignalQueueSemaphore"))) |
| return myTable.SignalQueueSemaphore; |
| else if (!strncmp("xglWaitQueueSemaphore", (const char *) pName, sizeof ("xglWaitQueueSemaphore"))) |
| return myTable.WaitQueueSemaphore; |
| else if (!strncmp("xglCreateEvent", (const char *) pName, sizeof ("xgllCreateEvent"))) |
| return myTable.CreateEvent; |
| else if (!strncmp("xglGetEventStatus", (const char *) pName, sizeof ("xglGetEventStatus"))) |
| return myTable.GetEventStatus; |
| else if (!strncmp("xglSetEvent", (const char *) pName, sizeof ("xglSetEvent"))) |
| return myTable.SetEvent; |
| else if (!strncmp("xglResetEvent", (const char *) pName, sizeof ("xgllResetEvent"))) |
| return myTable.ResetEvent; |
| else if (!strncmp("xglCreateQueryPool", (const char *) pName, sizeof ("xglCreateQueryPool"))) |
| return myTable.CreateQueryPool; |
| else if (!strncmp("xglGetQueryPoolResults", (const char *) pName, sizeof ("xglGetQueryPoolResults"))) |
| return myTable.GetQueryPoolResults; |
| else if (!strncmp("xglGetFormatInfo", (const char *) pName, sizeof ("xglGetFormatInfo"))) |
| return xglGetFormatInfo; |
| else if (!strncmp("xglCreateImage", (const char *) pName, sizeof ("xglCreateImage"))) |
| return myTable.CreateImage; |
| else if (!strncmp("xglGetImageSubresourceInfo", (const char *) pName, sizeof ("xglGetImageSubresourceInfo"))) |
| return myTable.GetImageSubresourceInfo; |
| else if (!strncmp("xglCreateImageView", (const char *) pName, sizeof ("xglCreateImageView"))) |
| return myTable.CreateImageView; |
| else if (!strncmp("xglCreateColorAttachmentView", (const char *) pName, sizeof ("xglCreateColorAttachmentView"))) |
| return myTable.CreateColorAttachmentView; |
| else if (!strncmp("xglCreateDepthStencilView", (const char *) pName, sizeof ("xglCreateDepthStencilView"))) |
| return myTable.CreateDepthStencilView; |
| else if (!strncmp("xglCreateShader", (const char *) pName, sizeof ("xglCreateShader"))) |
| return myTable.CreateShader; |
| else if (!strncmp("xglCreateGraphicsPipeline", (const char *) pName, sizeof ("xglCreateGraphicsPipeline"))) |
| return myTable.CreateGraphicsPipeline; |
| else if (!strncmp("xglCreateComputePipeline", (const char *) pName, sizeof ("xglCreateComputePipeline"))) |
| return myTable.CreateComputePipeline; |
| else if (!strncmp("xglStorePipeline", (const char *) pName, sizeof ("xglStorePipeline"))) |
| return myTable.StorePipeline; |
| else if (!strncmp("xglLoadPipeline", (const char *) pName, sizeof ("xglLoadPipeline"))) |
| return myTable.LoadPipeline; |
| else if (!strncmp("xglCreatePipelineDelta", (const char *) pName, sizeof ("xglCreatePipelineDelta"))) |
| return myTable.CreatePipelineDelta; |
| else if (!strncmp("xglCreateSampler", (const char *) pName, sizeof ("xglCreateSampler"))) |
| return myTable.CreateSampler; |
| else if (!strncmp("xglCreateDescriptorSet", (const char *) pName, sizeof ("xglCreateDescriptorSet"))) |
| return myTable.CreateDescriptorSet; |
| else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) pName, sizeof ("xglBeginDescriptorSetUpdate"))) |
| return myTable.BeginDescriptorSetUpdate; |
| else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) pName, sizeof ("xglEndDescriptorSetUpdate"))) |
| return myTable.EndDescriptorSetUpdate; |
| else if (!strncmp("xglAttachSamplerDescriptors", (const char *) pName, sizeof ("xglAttachSamplerDescriptors"))) |
| return myTable.AttachSamplerDescriptors; |
| else if (!strncmp("xglAttachImageViewDescriptors", (const char *) pName, sizeof ("xglAttachImageViewDescriptors"))) |
| return myTable.AttachImageViewDescriptors; |
| else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) pName, sizeof ("xglAttachMemoryViewDescriptors"))) |
| return myTable.AttachMemoryViewDescriptors; |
| else if (!strncmp("xglAttachNestedDescriptors", (const char *) pName, sizeof ("xglAttachNestedDescriptors"))) |
| return myTable.AttachNestedDescriptors; |
| else if (!strncmp("xglClearDescriptorSetSlots", (const char *) pName, sizeof ("xglClearDescriptorSetSlots"))) |
| return myTable.ClearDescriptorSetSlots; |
| else if (!strncmp("xglCreateViewportState", (const char *) pName, sizeof ("xglCreateViewportState"))) |
| return myTable.CreateViewportState; |
| else if (!strncmp("xglCreateRasterState", (const char *) pName, sizeof ("xglCreateRasterState"))) |
| return myTable.CreateRasterState; |
| else if (!strncmp("xglCreateMsaaState", (const char *) pName, sizeof ("xglCreateMsaaState"))) |
| return myTable.CreateMsaaState; |
| else if (!strncmp("xglCreateColorBlendState", (const char *) pName, sizeof ("xglCreateColorBlendState"))) |
| return myTable.CreateColorBlendState; |
| else if (!strncmp("xglCreateDepthStencilState", (const char *) pName, sizeof ("xglCreateDepthStencilState"))) |
| return myTable.CreateDepthStencilState; |
| else if (!strncmp("xglCreateCommandBuffer", (const char *) pName, sizeof ("xglCreateCommandBuffer"))) |
| return myTable.CreateCommandBuffer; |
| else if (!strncmp("xglBeginCommandBuffer", (const char *) pName, sizeof ("xglBeginCommandBuffer"))) |
| return myTable.BeginCommandBuffer; |
| else if (!strncmp("xglEndCommandBuffer", (const char *) pName, sizeof ("xglEndCommandBuffer"))) |
| return myTable.EndCommandBuffer; |
| else if (!strncmp("xglResetCommandBuffer", (const char *) pName, sizeof ("xglResetCommandBuffer"))) |
| return myTable.ResetCommandBuffer; |
| else if (!strncmp("xglCmdBindPipeline", (const char *) pName, sizeof ("xglCmdBindPipeline"))) |
| return myTable.CmdBindPipeline; |
| else if (!strncmp("xglCmdBindPipelineDelta", (const char *) pName, sizeof ("xglCmdBindPipelineDelta"))) |
| return myTable.CmdBindPipelineDelta; |
| else if (!strncmp("xglCmdBindStateObject", (const char *) pName, sizeof ("xglCmdBindStateObject"))) |
| return myTable.CmdBindStateObject; |
| else if (!strncmp("xglCmdBindDescriptorSet", (const char *) pName, sizeof ("xglCmdBindDescriptorSet"))) |
| return myTable.CmdBindDescriptorSet; |
| else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) pName, sizeof ("xglCmdBindDynamicMemoryView"))) |
| return myTable.CmdBindDynamicMemoryView; |
| else if (!strncmp("xglCmdBindVertexData", (const char *) pName, sizeof ("xglCmdBindVertexData"))) |
| return myTable.CmdBindVertexData; |
| else if (!strncmp("xglCmdBindIndexData", (const char *) pName, sizeof ("xglCmdBindIndexData"))) |
| return myTable.CmdBindIndexData; |
| else if (!strncmp("xglCmdBindAttachments", (const char *) pName, sizeof ("xglCmdBindAttachments"))) |
| return myTable.CmdBindAttachments; |
| else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) pName, sizeof ("xglCmdPrepareMemoryRegions"))) |
| return myTable.CmdPrepareMemoryRegions; |
| else if (!strncmp("xglCmdPrepareImages", (const char *) pName, sizeof ("xglCmdPrepareImages"))) |
| return myTable.CmdPrepareImages; |
| else if (!strncmp("xglCmdDraw", (const char *) pName, sizeof ("xglCmdDraw"))) |
| return myTable.CmdDraw; |
| else if (!strncmp("xglCmdDrawIndexed", (const char *) pName, sizeof ("xglCmdDrawIndexed"))) |
| return myTable.CmdDrawIndexed; |
| else if (!strncmp("xglCmdDrawIndirect", (const char *) pName, sizeof ("xglCmdDrawIndirect"))) |
| return myTable.CmdDrawIndirect; |
| else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) pName, sizeof ("xglCmdDrawIndexedIndirect"))) |
| return myTable.CmdDrawIndexedIndirect; |
| else if (!strncmp("xglCmdDispatch", (const char *) pName, sizeof ("xglCmdDispatch"))) |
| return myTable.CmdDispatch; |
| else if (!strncmp("xglCmdDispatchIndirect", (const char *) pName, sizeof ("xglCmdDispatchIndirect"))) |
| return myTable.CmdDispatchIndirect; |
| else if (!strncmp("xglCmdCopyMemory", (const char *) pName, sizeof ("xglCmdCopyMemory"))) |
| return myTable.CmdCopyMemory; |
| else if (!strncmp("xglCmdCopyImage", (const char *) pName, sizeof ("xglCmdCopyImage"))) |
| return myTable.CmdCopyImage; |
| else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) pName, sizeof ("xglCmdCopyMemoryToImage"))) |
| return myTable.CmdCopyMemoryToImage; |
| else if (!strncmp("xglCmdCopyImageToMemory", (const char *) pName, sizeof ("xglCmdCopyImageToMemory"))) |
| return myTable.CmdCopyImageToMemory; |
| else if (!strncmp("xglCmdCloneImageData", (const char *) pName, sizeof ("xglCmdCloneImageData"))) |
| return myTable.CmdCloneImageData; |
| else if (!strncmp("xglCmdUpdateMemory", (const char *) pName, sizeof ("xglCmdUpdateMemory"))) |
| return myTable.CmdUpdateMemory; |
| else if (!strncmp("xglCmdFillMemory", (const char *) pName, sizeof ("xglCmdFillMemory"))) |
| return myTable.CmdFillMemory; |
| else if (!strncmp("xglCmdClearColorImage", (const char *) pName, sizeof ("xglCmdClearColorImage"))) |
| return myTable.CmdClearColorImage; |
| else if (!strncmp("xglCmdClearColorImageRaw", (const char *) pName, sizeof ("xglCmdClearColorImageRaw"))) |
| return myTable.CmdClearColorImageRaw; |
| else if (!strncmp("xglCmdClearDepthStencil", (const char *) pName, sizeof ("xglCmdClearDepthStencil"))) |
| return myTable.CmdClearDepthStencil; |
| else if (!strncmp("xglCmdResolveImage", (const char *) pName, sizeof ("xglCmdResolveImage"))) |
| return myTable.CmdResolveImage; |
| else if (!strncmp("xglCmdSetEvent", (const char *) pName, sizeof ("xglCmdSetEvent"))) |
| return myTable.CmdSetEvent; |
| else if (!strncmp("xglCmdResetEvent", (const char *) pName, sizeof ("xglCmdResetEvent"))) |
| return myTable.CmdResetEvent; |
| else if (!strncmp("xglCmdMemoryAtomic", (const char *) pName, sizeof ("xglCmdMemoryAtomic"))) |
| return myTable.CmdMemoryAtomic; |
| else if (!strncmp("xglCmdBeginQuery", (const char *) pName, sizeof ("xglCmdBeginQuery"))) |
| return myTable.CmdBeginQuery; |
| else if (!strncmp("xglCmdEndQuery", (const char *) pName, sizeof ("xglCmdEndQuery"))) |
| return myTable.CmdEndQuery; |
| else if (!strncmp("xglCmdResetQueryPool", (const char *) pName, sizeof ("xglCmdResetQueryPool"))) |
| return myTable.CmdResetQueryPool; |
| else if (!strncmp("xglCmdWriteTimestamp", (const char *) pName, sizeof ("xglCmdWriteTimestamp"))) |
| return myTable.CmdWriteTimestamp; |
| else if (!strncmp("xglCmdInitAtomicCounters", (const char *) pName, sizeof ("xglCmdInitAtomicCounters"))) |
| return myTable.CmdInitAtomicCounters; |
| else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) pName, sizeof ("xglCmdLoadAtomicCounters"))) |
| return myTable.CmdLoadAtomicCounters; |
| else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) pName, sizeof ("xglCmdSaveAtomicCounters"))) |
| return myTable.CmdSaveAtomicCounters; |
| else if (!strncmp("xglDbgSetValidationLevel", (const char *) pName, sizeof ("xglDbgSetValidationLevel"))) |
| return myTable.DbgSetValidationLevel; |
| else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) pName, sizeof ("xglDbgRegisterMsgCallback"))) |
| return myTable.DbgRegisterMsgCallback; |
| else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) pName, sizeof ("xglDbgUnregisterMsgCallback"))) |
| return myTable.DbgUnregisterMsgCallback; |
| else if (!strncmp("xglDbgSetMessageFilter", (const char *) pName, sizeof ("xglDbgSetMessageFilter"))) |
| return myTable.DbgSetMessageFilter; |
| else if (!strncmp("xglDbgSetObjectTag", (const char *) pName, sizeof ("xglDbgSetObjectTag"))) |
| return myTable.DbgSetObjectTag; |
| else if (!strncmp("xglDbgSetGlobalOption", (const char *) pName, sizeof ("xglDbgSetGlobalOption"))) |
| return myTable.DbgSetGlobalOption; |
| else if (!strncmp("xglDbgSetDeviceOption", (const char *) pName, sizeof ("xglDbgSetDeviceOption"))) |
| return myTable.DbgSetDeviceOption; |
| else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) pName, sizeof ("xglCmdDbgMarkerBegin"))) |
| return myTable.CmdDbgMarkerBegin; |
| else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) pName, sizeof ("xglCmdDbgMarkerEnd"))) |
| return myTable.CmdDbgMarkerEnd; |
| else if (!strncmp("xglWsiX11AssociateConnection", (const char *) pName, sizeof("xglWsiX11AssociateConnection"))) |
| return myTable.WsiX11AssociateConnection; |
| else if (!strncmp("xglWsiX11GetMSC", (const char *) pName, sizeof("xglWsiX11GetMSC"))) |
| return myTable.WsiX11GetMSC; |
| else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) pName, sizeof("xglWsiX11CreatePresentableImage"))) |
| return myTable.WsiX11CreatePresentableImage; |
| else if (!strncmp("xglWsiX11QueuePresent", (const char *) pName, sizeof("xglWsiX11QueuePresent"))) |
| return myTable.WsiX11QueuePresent; |
| else if (!strncmp("xglLayerExtension1", (const char *) pName, sizeof("xglLayerExtension1"))) |
| return xglLayerExtension1; |
| else { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| if (gpuw->pGPA == NULL) |
| return NULL; |
| return gpuw->pGPA(gpuw->nextObject, pName); |
| } |
| |
| } |
| |