update vulkan.h for multi-pass command buffers (V131, #14075)
Minimal changes to keep everything building and functioning.
TODO: Need to port draw_state to use new VkAttachmentView structure.
diff --git a/include/vk_layer.h b/include/vk_layer.h
index 3e915b1..d9e4387 100644
--- a/include/vk_layer.h
+++ b/include/vk_layer.h
@@ -65,8 +65,7 @@
PFN_vkCreateImage CreateImage;
PFN_vkGetImageSubresourceLayout GetImageSubresourceLayout;
PFN_vkCreateImageView CreateImageView;
- PFN_vkCreateColorAttachmentView CreateColorAttachmentView;
- PFN_vkCreateDepthStencilView CreateDepthStencilView;
+ PFN_vkCreateAttachmentView CreateAttachmentView;
PFN_vkCreateShaderModule CreateShaderModule;
PFN_vkCreateShader CreateShader;
PFN_vkCreatePipelineCache CreatePipelineCache;
@@ -126,6 +125,7 @@
PFN_vkCreateFramebuffer CreateFramebuffer;
PFN_vkCreateRenderPass CreateRenderPass;
PFN_vkCmdBeginRenderPass CmdBeginRenderPass;
+ PFN_vkCmdNextSubpass CmdNextSubpass;
PFN_vkCmdEndRenderPass CmdEndRenderPass;
PFN_vkCmdExecuteCommands CmdExecuteCommands;
PFN_vkCreateSwapChainWSI CreateSwapChainWSI;