layers: LX232, Add contstructor for DrawState struct

PIPELINE_NODE was getting treated as POD with memcpy/memsets.
diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp
index 590f4bb..f037d2f 100644
--- a/layers/draw_state.cpp
+++ b/layers/draw_state.cpp
@@ -1371,11 +1371,11 @@
 static PIPELINE_NODE* initGraphicsPipeline(layer_data* dev_data, const VkGraphicsPipelineCreateInfo* pCreateInfo, PIPELINE_NODE* pBasePipeline)
 {
     PIPELINE_NODE* pPipeline = new PIPELINE_NODE;
+
     if (pBasePipeline) {
-        memcpy((void*)pPipeline, (void*)pBasePipeline, sizeof(PIPELINE_NODE));
-    } else {
-        memset((void*)pPipeline, 0, sizeof(PIPELINE_NODE));
+        *pPipeline = *pBasePipeline;
     }
+
     // First init create info
     memcpy(&pPipeline->graphicsPipelineCI, pCreateInfo, sizeof(VkGraphicsPipelineCreateInfo));
 
diff --git a/layers/draw_state.h b/layers/draw_state.h
index 33d4828..d2df8df 100755
--- a/layers/draw_state.h
+++ b/layers/draw_state.h
@@ -155,6 +155,32 @@
     VkVertexInputAttributeDescription*   pVertexAttributeDescriptions;
     uint32_t                             attachmentCount;   // number of CB attachments
     VkPipelineColorBlendAttachmentState* pAttachments;
+    // Default constructor
+    _PIPELINE_NODE():pipeline{},
+                     graphicsPipelineCI{},
+                     vertexInputCI{},
+                     iaStateCI{},
+                     tessStateCI{},
+                     vpStateCI{},
+                     rsStateCI{},
+                     msStateCI{},
+                     cbStateCI{},
+                     dsStateCI{},
+                     dynStateCI{},
+                     vsCI{},
+                     tcsCI{},
+                     tesCI{},
+                     gsCI{},
+                     fsCI{},
+                     computePipelineCI{},
+                     active_shaders(0),
+                     vtxBindingCount(0),
+                     pVertexBindingDescriptions(0),
+                     vtxAttributeCount(0),
+                     pVertexAttributeDescriptions(0),
+                     attachmentCount(0),
+                     pAttachments(0)
+                     {};
 } PIPELINE_NODE;
 
 typedef struct _SAMPLER_NODE {
@@ -213,7 +239,12 @@
     vector<VkShaderStageFlags>      stageFlags; // stageFlags per descriptor in this layout to verify correct updates
     unordered_set<uint32_t>         bindings;
     // Default constructor
-    _LAYOUT_NODE():layout{},createInfo{},startIndex(0),endIndex(0),dynamicDescriptorCount(0) {};
+    _LAYOUT_NODE():layout{},
+                   createInfo{},
+                   startIndex(0),
+                   endIndex(0),
+                   dynamicDescriptorCount(0)
+                   {};
 } LAYOUT_NODE;
 
 // Store layouts and pushconstants for PipelineLayout