This document contains the instructions for building this repository on Linux and Windows.
This repository does not contain a Vulkan-capable driver. Before proceeding, it is strongly recommended that you obtain a Vulkan driver from your graphics hardware vendor and install it.
Note: The sample Vulkan Intel driver for Linux (ICD) is being deprecated in favor of other driver options from Intel. This driver has been moved to the VulkanTools repo. Further instructions regarding this ICD are available there.
To create your local git repository:
git clone https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers
If you intend to contribute, the preferred work flow is for you to develop your contribution in a fork of this repo in your GitHub account and then submit a pull request. Please see the CONTRIBUTING.md file in this respository for more details.
The build process uses CMake to generate makefiles for this project. The build generates the loader, layers, and tests.
This repo has been built and tested on Ubuntu 14.04.3 LTS, 14.10, 15.04 and 15.10. It should be straightforward to use it on other Linux distros.
These packages are needed to build this repository:
sudo apt-get install git cmake build-essential bison libxcb1-dev
Example debug build:
cd Vulkan-LoaderAndValidationLayers # cd to the root of the cloned git repository ./update_external_sources.sh # Fetches and builds glslang and spirv-tools cmake -H. -Bdbuild -DCMAKE_BUILD_TYPE=Debug cd dbuild make
If you have installed a Vulkan driver obtained from your graphics hardware vendor, the install process should have configured the driver so that the Vulkan loader can find and load it.
If you want to use the loader and layers that you have just built:
export LD_LIBRARY_PATH=<path to your repository root>/dbuild/loader export VK_LAYER_PATH=<path to your repository root>/dbuild/layers
Note that if you have installed the LunarG Vulkan SDK, you will also have the SDK version of the loader and layers installed in your default system libraries.
You can run the vulkaninfo
application to see which driver, loader and layers are being used.
The LoaderAndLayerInterface
document in the loader
folder in this repository is a specification that describes both how ICDs and layers should be properly packaged, and how developers can point to ICDs and layers within their builds.
The test executables can be found in the dbuild/tests directory. Some of the tests that are available:
There are also a few shell and Python scripts that run test collections (eg, run_all_tests.sh
).
Some demos that can be found in the dbuild/demos directory are:
Windows 7+ with additional required software packages:
Optional software packages:
Cygwin is used in order to obtain a local copy of the Git repository, and to run the CMake command that creates Visual Studio files. Visual Studio is used to build the software, and will re-run CMake as appropriate.
To build all Windows targets (e.g. in a "Developer Command Prompt for VS2013" window):
cd Vulkan-LoaderAndValidationLayers # cd to the root of the cloned git repository update_external_sources.bat --all build_windows_targets.bat
At this point, you can use Windows Explorer to launch Visual Studio by double-clicking on the "VULKAN.sln" file in the \build folder. Once Visual Studio comes up, you can select "Debug" or "Release" from a drop-down list. You can start a build with either the menu (Build->Build Solution), or a keyboard shortcut (Ctrl+Shift+B). As part of the build process, Python scripts will create additional Visual Studio files and projects, along with additional source files. All of these auto-generated files are under the "build" folder.
Vulkan programs must be able to find and use the vulkan-1.dll libary. Make sure it is either installed in the C:\Windows\System32 folder, or the PATH environment variable includes the folder that it is located in.
To run Vulkan programs you must tell the icd loader where to find the libraries. This is described in a LoaderAndLayerInterface
document in the loader
folder in this repository. This specification describes both how ICDs and layers should be properly packaged, and how developers can point to ICDs and layers within their builds.