bug-14531: Expand tess abbreviation to tessellation
diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp
index a6f8bbf..d873785 100755
--- a/layers/draw_state.cpp
+++ b/layers/draw_state.cpp
@@ -369,28 +369,28 @@
                 "Invalid Pipeline CreateInfo State: Vtx Shader required");
     }
     // Either both or neither TC/TE shaders should be defined
-    if (((pPipeline->active_shaders & VK_SHADER_STAGE_TESS_CONTROL_BIT) == 0) !=
-         ((pPipeline->active_shaders & VK_SHADER_STAGE_TESS_EVALUATION_BIT) == 0) ) {
+    if (((pPipeline->active_shaders & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) == 0) !=
+         ((pPipeline->active_shaders & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) == 0) ) {
         skipCall |= log_msg(my_data->report_data, VK_DBG_REPORT_ERROR_BIT, (VkDbgObjectType) 0, 0, 0, DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, "DS",
                 "Invalid Pipeline CreateInfo State: TE and TC shaders must be included or excluded as a pair");
     }
     // Compute shaders should be specified independent of Gfx shaders
     if ((pPipeline->active_shaders & VK_SHADER_STAGE_COMPUTE_BIT) &&
-        (pPipeline->active_shaders & (VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_TESS_CONTROL_BIT |
-                                     VK_SHADER_STAGE_TESS_EVALUATION_BIT | VK_SHADER_STAGE_GEOMETRY_BIT |
+        (pPipeline->active_shaders & (VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT |
+                                     VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT | VK_SHADER_STAGE_GEOMETRY_BIT |
                                      VK_SHADER_STAGE_FRAGMENT_BIT))) {
         skipCall |= log_msg(my_data->report_data, VK_DBG_REPORT_ERROR_BIT, (VkDbgObjectType) 0, 0, 0, DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, "DS",
                 "Invalid Pipeline CreateInfo State: Do not specify Compute Shader for Gfx Pipeline");
     }
     // VK_PRIMITIVE_TOPOLOGY_PATCH primitive topology is only valid for tessellation pipelines.
     // Mismatching primitive topology and tessellation fails graphics pipeline creation.
-    if (pPipeline->active_shaders & (VK_SHADER_STAGE_TESS_CONTROL_BIT | VK_SHADER_STAGE_TESS_EVALUATION_BIT) &&
+    if (pPipeline->active_shaders & (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) &&
         (pPipeline->iaStateCI.topology != VK_PRIMITIVE_TOPOLOGY_PATCH)) {
         skipCall |= log_msg(my_data->report_data, VK_DBG_REPORT_ERROR_BIT, (VkDbgObjectType) 0, 0, 0, DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, "DS",
                 "Invalid Pipeline CreateInfo State: VK_PRIMITIVE_TOPOLOGY_PATCH must be set as IA topology for tessellation pipelines");
     }
     if (pPipeline->iaStateCI.topology == VK_PRIMITIVE_TOPOLOGY_PATCH) {
-        if (~pPipeline->active_shaders & VK_SHADER_STAGE_TESS_CONTROL_BIT) {
+        if (~pPipeline->active_shaders & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) {
             skipCall |= log_msg(my_data->report_data, VK_DBG_REPORT_ERROR_BIT, (VkDbgObjectType) 0, 0, 0, DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, "DS",
                 "Invalid Pipeline CreateInfo State: VK_PRIMITIVE_TOPOLOGY_PATCH primitive topology is only valid for tessellation pipelines");
         }
@@ -452,13 +452,13 @@
                 memcpy(&pPipeline->vsCI, pPSSCI, sizeof(VkPipelineShaderStageCreateInfo));
                 pPipeline->active_shaders |= VK_SHADER_STAGE_VERTEX_BIT;
                 break;
-            case VK_SHADER_STAGE_TESS_CONTROL:
+            case VK_SHADER_STAGE_TESSELLATION_CONTROL:
                 memcpy(&pPipeline->tcsCI, pPSSCI, sizeof(VkPipelineShaderStageCreateInfo));
-                pPipeline->active_shaders |= VK_SHADER_STAGE_TESS_CONTROL_BIT;
+                pPipeline->active_shaders |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
                 break;
-            case VK_SHADER_STAGE_TESS_EVALUATION:
+            case VK_SHADER_STAGE_TESSELLATION_EVALUATION:
                 memcpy(&pPipeline->tesCI, pPSSCI, sizeof(VkPipelineShaderStageCreateInfo));
-                pPipeline->active_shaders |= VK_SHADER_STAGE_TESS_EVALUATION_BIT;
+                pPipeline->active_shaders |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
                 break;
             case VK_SHADER_STAGE_GEOMETRY:
                 memcpy(&pPipeline->gsCI, pPSSCI, sizeof(VkPipelineShaderStageCreateInfo));